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Primarch LaggyEmeraldPlayerVS[BYBY] LaggyEmeraldPlayerVS
VS BR 98

KDR: 4.36

Score: 11m

Last Seen: Aug 20th, 2019 3:39 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 98 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 99): 22%
Level 100 Progress: 58% 200h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX29 Polaris SVA-88 Pulsar LSW NS-15M1 VX6-7 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,500,792 MLG Score: 10792
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.616%39.014%123319119531,9606.45135-2.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.012%2.054A*2.662M-0.194CHEAD ++ (~23.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.618B+90.368C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.897%85.933%01121332748700.670082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.441C--1.174B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.50.518B+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
11m235%658 (39.5k)566 (34k)4.3629634,4637,8994.4209498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214360731.327%38.018%119102:276

86% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 6:32 PMApr 2nd, 2019 11:35 PMAug 21st, 2019 5:21 AM (2d) (PST)Aug 20th, 2019 12:51 PM (2d) (PST)Aug 20th, 2019 11:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0603307301.7780.4070.6764.2400.02710792

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,59619,77643,8201072441254233,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.1h/13.5d 458 13,102 8,421 82.2k 417 1,267 517 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:19,013
Deaths:3,897
KDR:4.879
Accuracy:31.337% B**
HSR:41.140% A
Orion VS54
A*
Kills:4,126
Deaths:768
KDR:5.372
Accuracy:31.796% A*
HSR:41.323% A*
VX29 Polaris
A
Kills:1,175
Deaths:218
KDR:5.390
Accuracy:30.619% A
HSR:30.638% B**
SVA-88
A++
Kills:1,168
Deaths:201
KDR:5.811
Accuracy:32.332% A++
HSR:35.616% A
Pulsar LSW
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:31.977% A++
HSR:32.961% B**
NS-15M1
A++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:31.176% A++
HSR:35.856% A++
NS-15M AE
A++
Kills:323
Deaths:83
KDR:3.892
Accuracy:30.841% B**
HSR:41.796% A++
Kills:28,133
Deaths (as Heavy Assault):5,617
Deaths (to Heavy Assaults):2,634
KDR:5.00855
Kill Difference:22,516
Playtime:276.458 hours
Usage:86%
Score:9.385m
Score/min:566
Accuracy (listed only):31.440%
HSR (listed only):37.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:912
Deaths:152
KDR:6
Accuracy:31.617% A
HSR:28.290% A
Pulsar C
A++
Kills:852
Deaths:115
KDR:7.409
Accuracy:33.498% A++
HSR:28.756% B*
VE-C Horizon
B**
Kills:776
Deaths:143
KDR:5.427
Accuracy:38.373% B+
HSR:31.057% B**
Eridani SX5
A*
Kills:92
Deaths:20
KDR:4.600
Accuracy:36.159% A++
HSR:34.783% A*
Solstice Burst
A+
Kills:53
Deaths:9
KDR:5.889
Accuracy:34.507% A+
HSR:13.208% F
Kills:2,685
Deaths (as Light Assault):439
Deaths (to Light Assaults):1,659
KDR:6.11617
Kill Difference:2,246
Playtime:25.250 hours
Usage:8%
Score:0.879m
Score/min:580
Accuracy (listed only):34.831%
HSR (listed only):27.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:670
Deaths:163
KDR:4.110
Accuracy:31.693% A+
HSR:38.657% A**
Equinox VE2 Burst
B**
Kills:294
Deaths:61
KDR:4.820
Accuracy:33.341% B**
HSR:30.272% C**
Pulsar VS1
A*
Kills:124
Deaths:27
KDR:4.593
Accuracy:33.916% A*
HSR:34.677% A++
Eridani SX5
A*
Kills:92
Deaths:20
KDR:4.600
Accuracy:36.159% A++
HSR:34.783% A*
Kills:1,180
Deaths (as Combat Medic):271
Deaths (to Combat Medics):1,026
KDR:4.35424
Kill Difference:909
Playtime:14.464 hours
Usage:4%
Score:0.551m
Score/min:635
Accuracy (listed only):33.777%
HSR (listed only):34.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:327
Deaths:24
KDR:13.625
Accuracy:31.897% D--
HSR:85.933% A++
NS-45 Pilot
A
Kills:296
Deaths:196
KDR:1.510
Accuracy:36.062% B++
HSR:37.162% A
NS-357 Underboss
A
Kills:233
Deaths:163
KDR:1.429
Accuracy:47.269% A
HSR:32.618% A
Eridani SX5
A*
Kills:92
Deaths:20
KDR:4.600
Accuracy:36.159% A++
HSR:34.783% A*
Spiker
A+
Kills:81
Deaths:51
KDR:1.588
Accuracy:39.872% A+
HSR:29.630% B**
NS-44L Blackhand
A++
Kills:63
Deaths:33
KDR:1.909
Accuracy:36.780% D
HSR:63.492% A++
Kills:1,092
Deaths (as Infiltrator):487
Deaths (to Infiltrators):1,152
KDR:2.2423
Kill Difference:605
Playtime:6.144 hours
Usage:2%
Score:0.143m
Score/min:388
Accuracy (listed only):38.007%
HSR (listed only):47.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:95
V. Kills: N/A
Deaths:8
KDR:11.875
Accuracy:50.808% A
KPH:63.200 B+
VKPH:0 F
Kills:95 (95 + 0)
Deaths:8
KDR:11.875
VKDR:0
Vehicle Kills:0
Kill Difference:87
Playtime:1.503 hours
Usage:0%
Score:0.017m
Score/min:191
Piloting Accuracy:50.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,17619,0133,8974.879B++0.5231.337%B**41.14%A133.9A++1.1B+409142h9B**28.6B*
Orion VS54 4,1514,1267685.372A**1.0131.796%A*41.323%A*110M*N/A33037.5h9.1B**28.7B+
VX29 Polaris 1,1841,1752185.39M*1.0330.619%A30.638%B**106.8A*N/A24411h9.6B**31.4B*
SVA-88 1,1721,1682015.811A++1.4532.332%A++35.616%A108.1A*N/A25210.8h9.5B**29.3B*
Pulsar LSW 1,1701,1652494.679M0.3231.977%A++32.961%B**106.9A*N/A25410.9h9.9B*31.1B*
NS-15M1 1,1671,1632015.786M*1.4231.176%A++35.856%A++114MN/A25510.2h9.2A29.5B*
VX6-7 9209121526M*1.6431.617%A28.29%A134.1M**1.2A+3816.8h9.7B*30.8B*
Pulsar C 8548521157.409M**3.0533.498%A++28.756%B*120M**N/A2867.1h9.2B*27.4B*
VE-C Horizon 7777761435.427M1.0638.373%B+31.057%B**155.2M++N/A6485h10.5B**27.3B*
H-V45 6746701634.11A+0.2531.693%A+38.657%A**103.1M*N/A3386.5h9.9A31.1B**
NS Decimator 539371774.818S0.4664.751%B+2.695%B+84.3M++38.2M5484.4h3.2B**4.9B**
Ghost 3273272413.625M**9.2631.897%D--85.933%A++81.8A++N/A3054h1.5A4.8B+
NS-15M AE 326323833.892B++0.4730.841%B**41.796%A++97.9AN/A2363.3h9.4B*30.4B++
NS-45 Pilot 2992961961.51C*2.8536.062%B++37.162%A141A*1.4A5822.1h5.3B**14.6B*
Equinox VE2 Burst 299294614.82A+0.4633.341%B**30.272%C**113.1A*1.9A**5182.6h9.5B**28.6B**
NS-357 Underboss 2342331631.429B+2.9347.269%A32.618%A166.4SN/A4491.4h3.3B**7.1B**
Frag Grenade 2272271227N/A222.6456.782%A+N/A756.7B**N/A23750.3h3B++5.2B*
S1 257176394.513S0.1559.783%C**1.705%D60.7M27.9A*3962.9h5.3B++8.9B++
VE-LR Obelisk 158157344.618A++0.2636.332%B++29.936%C98.1M+N/A3461.6h4.6B**12.7B*
Pulsar VS1 127124274.593M**0.2333.916%A*34.677%A++112.7S2.7S4771.1h8.9A++26.3A
Light PPA 9595811.875A+7.5150.808%AN/A63.3B+N/A1911.5h11.3B22.1B+
Eridani SX5 9492204.6M*0.2436.159%A++34.783%A*131.4M**2.9S5320.7h9.6B*26.5B*
Lasher X2 9289184.944S0.5835.6%A4.494%C**98.9M**3.3A**3930.9h14.9B**42B*
Spiker 8181511.588B++2.7739.872%A+29.63%B**162SN/A3790.5h6.9B+17.4B**
NS-44L Blackhand 6363331.909B+2.4536.78%D63.492%A++70A**N/A2170.9h3.4B++9.4B+
Solstice Burst 545395.889M++1.5334.507%A+13.208%F132.5M*2.5M*5690.4h11.8B+34.3B++
Damascus Edge 50507,8880.006D4.3636.293%B++6%C0.2CN/A0314.7h1.9B+5.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,2830.5h
Nano-Armor Kit01,7470.1h
Motion Spotter0710h
Medical Kit8388,94113.2h
Medical Applicator58,9210.5h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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