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Legate LaggyEmeraldPlayerVS[BYBY] LaggyEmeraldPlayerVS
VS BR 75

KDR: 4.25

Score: 16.5m

Last Seen: Dec 1st, 2019 8:17 PM
- ONLINE NOW

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller
Level Progress (to 76): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 Pulsar C SVA-88 VX29 Polaris Pulsar LSW NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,608,378 MLG Score: 10878
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.483%38.88%122424120346,5646.32663-2.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.127%1.987A++2.757M-0.085C+HEAD ++ (~23.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.613B+8.90.368C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.616%0.535%29411226374225141.662222493%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.71B**9.41B**9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.465%85.952%0212251,38172811.89438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.587%-0.424C--1.211B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.518B+1.90.517B+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m248.5%674 (40.4k)577 (34.6k)4.2475150,83011,9674.3062675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227531131.308%38.603%120902:238

80% Heavy Assault7% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 6:32 PMApr 2nd, 2019 11:35 PMDec 2nd, 2019 11:28 AM (3d) (PST)Dec 1st, 2019 5:41 PM (4d) (PST)Dec 1st, 2019 4:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0563377191.7790.4190.6874.4840.02510878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,38220,21043,1721072541269234,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
476.2h/19.8d 703 19,622 13,061 128.1k 614 1,910 716 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:29,200
Deaths:6,234
KDR:4.684
Accuracy:31.190% B**
HSR:41.075% A
Orion VS54
A*
Kills:4,419
Deaths:835
KDR:5.292
Accuracy:31.746% A*
HSR:41.186% A*
SVA-88
A++
Kills:1,180
Deaths:205
KDR:5.756
Accuracy:32.354% A++
HSR:35.509% A
VX29 Polaris
A
Kills:1,175
Deaths:218
KDR:5.390
Accuracy:30.619% A
HSR:30.638% B**
Pulsar LSW
A+
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:31.977% A+
HSR:32.961% B**
NS-15M1
A++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:31.176% A+
HSR:35.856% A++
NS-15M AE
A+
Kills:460
Deaths:104
KDR:4.423
Accuracy:31.144% B**
HSR:41.087% A+
Kills:38,762
Deaths (as Heavy Assault):8,046
Deaths (to Heavy Assaults):3,868
KDR:4.81755
Kill Difference:30,716
Playtime:381.814 hours
Usage:80%
Score:13.333m
Score/min:582
Accuracy (listed only):31.458%
HSR (listed only):36.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:1,728
Deaths:303
KDR:5.703
Accuracy:30.751% A
HSR:29.572% A
Pulsar C
A++
Kills:1,220
Deaths:174
KDR:7.011
Accuracy:33.135% A++
HSR:29.426% B**
VE-C Horizon
B**
Kills:776
Deaths:143
KDR:5.427
Accuracy:38.373% B+
HSR:31.057% B**
Solstice Burst
B**
Kills:531
Deaths:80
KDR:6.638
Accuracy:31.962% B**
HSR:27.872% B+
Eridani SX5
A*
Kills:258
Deaths:62
KDR:4.161
Accuracy:35.239% A++
HSR:34.496% A*
Serpent VE92
A+
Kills:250
Deaths:38
KDR:6.579
Accuracy:31.011% A+
HSR:24.800% B*
Zenith VX-5
A
Kills:105
Deaths:12
KDR:8.750
Accuracy:31.922% A
HSR:20% C
Kills:4,868
Deaths (as Light Assault):812
Deaths (to Light Assaults):2,556
KDR:5.99507
Kill Difference:4,056
Playtime:43.704 hours
Usage:9%
Score:1.570m
Score/min:599
Accuracy (listed only):33.199%
HSR (listed only):28.175%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:741
Deaths:190
KDR:3.900
Accuracy:31.677% A+
HSR:38.731% A*
Equinox VE2 Burst
B**
Kills:472
Deaths:105
KDR:4.495
Accuracy:32.684% B**
HSR:36.441% B**
Eridani SX5
A*
Kills:258
Deaths:62
KDR:4.161
Accuracy:35.239% A++
HSR:34.496% A*
Pulsar VS1
A*
Kills:132
Deaths:29
KDR:4.552
Accuracy:33.799% A*
HSR:35.606% A*
Corvus VA55
B*
Kills:59
Deaths:22
KDR:2.682
Accuracy:29.113% B*
HSR:25.424% C**
Kills:1,662
Deaths (as Combat Medic):408
Deaths (to Combat Medics):1,604
KDR:4.07353
Kill Difference:1,254
Playtime:18.089 hours
Usage:4%
Score:0.684m
Score/min:630
Accuracy (listed only):32.502%
HSR (listed only):34.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:893
Deaths:118
KDR:7.568
Accuracy:36.754% C
HSR:81.971% A
NS-45 Pilot
B**
Kills:828
Deaths:426
KDR:1.944
Accuracy:34.869% B+
HSR:34.783% B**
NS-30 Vandal
B*
Kills:812
Deaths:135
KDR:6.015
Accuracy:35.475% B
HSR:34.483% B*
NSX Daimyo
C
Kills:488
Deaths:57
KDR:8.561
Accuracy:38.414% C-
HSR:93.238% C
Eridani SX5
A*
Kills:258
Deaths:62
KDR:4.161
Accuracy:35.239% A++
HSR:34.496% A*
NS-357 Underboss
A
Kills:233
Deaths:163
KDR:1.429
Accuracy:47.269% A
HSR:32.618% A
NS-44 Commissioner
M
Kills:110
Deaths:67
KDR:1.642
Accuracy:43.054% B*
HSR:41.818% M
Spiker
A
Kills:81
Deaths:51
KDR:1.588
Accuracy:39.816% A
HSR:29.630% B**
NS-44L Blackhand
A++
Kills:65
Deaths:35
KDR:1.857
Accuracy:36.677% D
HSR:64.615% A++
Kills:3,768
Deaths (as Infiltrator):1,114
Deaths (to Infiltrators):1,759
KDR:3.38241
Kill Difference:2,654
Playtime:31.263 hours
Usage:7%
Score:0.887m
Score/min:473
Accuracy (listed only):38.619%
HSR (listed only):49.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:374
V. Kills:10 N/A
Deaths:8
KDR:46.750
Accuracy:50.616% A
KPH:99.100 A+
VKPH:2.600 C
Kills:374 (374 + 0)
Deaths:8
KDR:46.750
VKDR:1.250
Vehicle Kills:10
Kill Difference:366
Playtime:3.775 hours
Usage:1%
Score:0.071m
Score/min:313
Piloting Accuracy:50.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:54
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:42.390% A
KPH:131.600 A++
VKPH:2.400 D*
Kills:54 (0 + 54)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:54
Playtime:0.411 hours
Usage:0%
Score:0.012m
Score/min:470
Piloting Accuracy:N/A%
Gunner Accuracy:42.390%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 29,46129,2006,2344.684B+0.4431.19%B**41.075%A129.5A++1.2B+397225.4h9B**28.9B*
Orion VS54 4,4514,4198355.292M+1.0431.746%A*41.186%A*110.5M*N/A34140h9.1B**28.7B
VX6-7 1,7431,7283035.703S1.4630.751%A29.572%A132.9M**1.2A39813h9.5B*30.9B*
Pulsar C 1,2291,2201747.011M*2.7633.135%A++29.426%B**123.2M**N/A3369.9h9B*27.1B*
SVA-88 1,1841,1802055.756M+1.5132.354%A++35.509%A108.3A*N/A26110.9h9.4B**29.2B*
VX29 Polaris 1,1841,1752185.39M**1.1430.619%A30.638%B**106.8A*N/A24911h9.6B**31.4B++
Pulsar LSW 1,1701,1652494.679M++0.4331.977%A+32.961%B**106.9A*N/A26310.9h9.9B*31.1B*
NS-15M1 1,1671,1632015.786M++1.5431.176%A+35.856%A++114A**N/A25610.2h9.2B**29.5B*
Ghost 8948931187.568A++3.3236.754%C81.971%A81.9A++N/A27110.9h1.7B**4.6B+
NS-45 Pilot 8328284261.944B+2.3034.869%B+34.783%B**162.4MN/A5525.1h5.3B**15.3B*
NS-30 Vandal 8168121356.015A*1.7735.475%B34.483%B*105.5MN/A3517.7h4.3B**12B*
VE-C Horizon 7777761435.427M++1.1838.373%B+31.057%B**155.2M+N/A6735h10.5B**27.3B*
H-V45 7467411903.9A+0.3531.677%A+38.731%A*101.5A**N/A3547.3h9.8A31B**
Solstice Burst 533531806.638M**2.3931.962%B**27.872%B+129.5M+N/A4054.1h10.2B**31.9B*
NSX Daimyo 488488578.561A++4.3138.414%C-93.238%C93.8A+N/A2585.2h2.4C**6.3C++
Equinox VE2 Burst 4774721054.495A0.2532.684%B**36.441%B**107.3A*1.1B++4164.4h9.4B**28.7B**
NS-15M AE 4674601044.423B**0.1831.144%B**41.087%A+102.2A+1.6A++2544.5h9.3B*29.8B++
Plasma Grenade 3823781378N/A373.7555.974%A+N/A630B++6.7C23510.6h3B*5.3B*
Light PPA 384374846.75S42.5050.616%AN/A98.4A+2.6C3133.8h9.4B+18.7B+
NS Decimator 540372774.831S0.5864.751%B+2.688%B+84.5M+38.2M5754.4h3.2B**4.9B**
S1 389272733.726S0.5261.675%B+2.206%C59.1M25.4A++4394.6h5.6B++9.1B++
Eridani SX5 261258624.161M+0.0935.239%A++34.496%A*129M**1.5M+5012h8.9B**25.4B*
Serpent VE92 252250386.579S2.3331.011%A+24.8%B*156.3S1.3A++6141.6h8.6B**27.7B**
NS-357 Underboss 2342331631.429B+2.8247.269%A32.618%A155.3M**N/A4751.5h3.3B*7.1B*
VE-LR Obelisk 178177384.658A*0.4136.352%B+30.509%C+104.1M+N/A4091.7h4.7B**12.9B*
Lasher X2 167164443.727M**0.5237.715%A+2.439%D-86.3M1.6B+3911.9h13.6A36.1B**
Pulsar VS1 135132294.552M**0.3033.799%A*35.606%A*110S2.5S5691.2h9A++26.6B**
NS-44 Commissioner 111110671.642B++2.6143.054%B*41.818%M122.2M*1.1A7630.9h2.8B**6.6B*
Zenith VX-5 106105128.75S4.5031.922%A20%C131.3M**1.3A++5260.8h10.7B*33.5B*
Damascus Edge 878711,9650.007D4.2437.688%B++8.046%C*0.2CN/A1461.5h1.7B++4.6B+
Spiker 8181511.588B+2.6639.816%A29.63%B**162SN/A3890.5h6.9B+17.4B*
NS-44L Blackhand 6565351.857B++2.3936.677%D64.615%A++72.2MN/A2070.9h3.6B++9.8B
Corvus VA55 5959222.682A*1.5729.113%B*25.424%C**98.3M+N/A6370.6h9.5B**32.7B*
CAS 14-E 5554154M++49.7542.39%A3.704%A*135A++2.5D*4690.4h19.9B*47B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,4750.1h
Spawn Beacon41,9310.8h
Motion Spotter17760.3h
Medical Kit1,38813,36920.4h
Medical Applicator810,3430.6h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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