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Praetor LaggyEmeraldPlayerVS[BYBY] LaggyEmeraldPlayerVS
VS BR 83

KDR: 4.47

Score: 7.2m

Last Seen: Jun 26th, 2019 6:41 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 18
Level Progress (to 84): 98%
Level 100 Progress: 38% 319h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX29 Polaris Pulsar LSW NS-15M1 SVA-88 VX6-7 Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,695,148 MLG Score: 10148
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.474%37.751%118815119821,7566.4577-1.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.227%2.002A*2.496A**-0.285CHEAD ++ (~22.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.609B+9.10.358C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.311%85.484%01121218631700.584906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.343C-1.206B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.50.525B+3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 18
7.2m212.5%609 (36.5k)527 (31.6k)4.4674623,7495,3164.5289783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1213247231.159%36.625%114102:356

6% Combat Medic83% Heavy Assault9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 6:32 PMApr 2nd, 2019 11:35 PMJun 26th, 2019 4:13 PM (5h) (PST)Jun 26th, 2019 3:56 PM (5h) (PST)Jun 26th, 2019 2:41 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0403157251.7320.3880.6343.7380.02610148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,38518,90543,4801042338224231,595

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.5h/9.5d 327 8,698 5,434 51.2k 284 930 362 14.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:11,905
Deaths:2,388
KDR:4.985
Accuracy:31.096% B**
HSR:40.470% A
Orion VS54
A*
Kills:2,297
Deaths:403
KDR:5.700
Accuracy:31.497% A*
HSR:39.486% A*
VX29 Polaris
A
Kills:1,170
Deaths:218
KDR:5.367
Accuracy:30.624% A
HSR:30.513% B**
Pulsar LSW
A++
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:31.977% A++
HSR:32.961% B**
NS-15M1
A++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:31.176% A+
HSR:35.856% A++
SVA-88
A++
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:32.358% A++
HSR:35.628% A
Kills:18,862
Deaths (as Heavy Assault):3,659
Deaths (to Heavy Assaults):1,724
KDR:5.15496
Kill Difference:15,203
Playtime:189.879 hours
Usage:83%
Score:5.991m
Score/min:526
Accuracy (listed only):31.455%
HSR (listed only):35.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:842
Deaths:136
KDR:6.191
Accuracy:31.621% A
HSR:27.791% B**
Pulsar C
A++
Kills:622
Deaths:82
KDR:7.585
Accuracy:33.586% A++
HSR:30.225% B**
VE-C Horizon
B**
Kills:613
Deaths:118
KDR:5.195
Accuracy:38.571% B+
HSR:31.321% B**
Eridani SX5
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:37.471% A*
HSR:33.871% A*
Kills:2,139
Deaths (as Light Assault):350
Deaths (to Light Assaults):1,159
KDR:6.11143
Kill Difference:1,789
Playtime:21.037 hours
Usage:9%
Score:0.650m
Score/min:515
Accuracy (listed only):35.312%
HSR (listed only):30.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:522
Deaths:119
KDR:4.387
Accuracy:31.602% A+
HSR:38.697% A**
Equinox VE2 Burst
B**
Kills:294
Deaths:61
KDR:4.820
Accuracy:33.377% B**
HSR:30.272% C**
Pulsar VS1
A*
Kills:124
Deaths:27
KDR:4.593
Accuracy:33.916% A*
HSR:34.677% A*
Eridani SX5
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:37.471% A*
HSR:33.871% A*
Kills:1,002
Deaths (as Combat Medic):221
Deaths (to Combat Medics):722
KDR:4.53394
Kill Difference:781
Playtime:12.993 hours
Usage:6%
Score:0.487m
Score/min:625
Accuracy (listed only):34.091%
HSR (listed only):34.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A+
Kills:233
Deaths:163
KDR:1.429
Accuracy:47.269% A
HSR:32.618% A+
Ghost
A++
Kills:186
Deaths:13
KDR:14.308
Accuracy:32.311% D--
HSR:85.484% A++
NS-45 Pilot
B**
Kills:114
Deaths:76
KDR:1.500
Accuracy:35.727% B++
HSR:34.211% B**
Spiker
A+
Kills:81
Deaths:51
KDR:1.588
Accuracy:39.872% A+
HSR:29.630% B**
Eridani SX5
A*
Kills:62
Deaths:14
KDR:4.429
Accuracy:37.471% A*
HSR:33.871% A*
Kills:676
Deaths (as Infiltrator):317
Deaths (to Infiltrators):749
KDR:2.13249
Kill Difference:359
Playtime:3.992 hours
Usage:2%
Score:0.088m
Score/min:366
Accuracy (listed only):38.530%
HSR (listed only):43.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:52
V. Kills: N/A
Deaths:6
KDR:8.667
Accuracy:48.907% B**
KPH:53.500 C*
VKPH:0 D**
Kills:52 (52 + 0)
Deaths:6
KDR:8.667
VKDR:0
Vehicle Kills:0
Kill Difference:46
Playtime:0.973 hours
Usage:0%
Score:0.009m
Score/min:148
Piloting Accuracy:48.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,99511,9052,3884.985B+0.5231.096%B**40.47%A134.7A*1B+41088.4h9B**28.8B**
Orion VS54 2,3092,2974035.7A**1.2331.497%A*39.486%A*100.7M+N/A26322.8h9.3B**29.6B+
VX29 Polaris 1,1791,1702185.367M*0.9030.624%A30.513%B**107.3A**N/A24210.9h9.6B**31.4B*
Pulsar LSW 1,1701,1652494.679M0.2131.977%A++32.961%B**106.9A*N/A24810.9h9.9B*31.1B*
NS-15M1 1,1671,1632015.786M*1.3231.176%A+35.856%A++114MN/A25310.2h9.2A29.5B*
SVA-88 1,1661,1622005.81A++1.3432.358%A++35.628%A107.6A*N/A24910.8h9.5B*29.3B*
VX6-7 8498421366.191M**1.7231.621%A27.791%B**133.7M**1.1A+3776.3h9.7B++30.8B*
Pulsar C 624622827.585S3.1233.586%A++30.225%B**115.2M**N/A2725.4h9.3B*27.6B*
VE-C Horizon 6146131185.195A**0.7338.571%B+31.321%B**157.2M*N/A5493.9h10.6B**27.4B**
H-V45 5265221194.387A++0.0831.602%A+38.697%A**98.5M++N/A3075.3h9.9A31.4B**
NS Decimator 455314625.065S0.6064.075%B+2.548%C*82.6M++37.1M5233.8h3.2B**5B**
Equinox VE2 Burst 299294614.82A+0.3533.377%B**30.272%C**117.6M2M+5212.5h9.5B**28.5B**
NS-357 Underboss 2342331631.429B+3.0447.269%A32.618%A+166.4SN/A4451.4h3.3B**7.1B**
Frag Grenade 2152151215N/A210.5356.212%A+N/A716.7B**N/A21330.3h3B++5.4B*
Ghost 1861861314.308M**9.8432.311%D--85.484%A++80.9A++N/A3312.3h1.5A4.6B+
Pulsar VS1 127124274.593M**0.1333.916%A*34.677%A*112.7S2.7S4121.1h8.9A++26.3A
NS-45 Pilot 114114761.5C*2.9735.727%B++34.211%B**162.9M++N/A7910.7h5.2B**14.5B*
S1 14997234.217S0.2558.914%C*N/A57.1A**30.6A**3911.7h5.9B+10.1B+
Lasher X2 9289184.944S0.4835.6%A4.494%C**98.9M**3.3M3010.9h14.9B**42B*
Spiker 8181511.588B+2.8839.872%A+29.63%B**162SN/A3730.5h6.9B+17.4B**
Eridani SX5 6262144.429M++0.0437.471%A*33.871%A*124M**N/A4740.5h10.3B+27.4B++
Light PPA 525268.667B+4.2048.907%B**N/A52C*N/A1481h11.6B23.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26440.3h
Nano-Armor Kit01,6630.1h
Medical Kit5706,0559.4h
Medical Applicator47,7140.4h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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