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Harbinger LaggyEmeraldPlayerVS[BYBY] LaggyEmeraldPlayerVS
VS BR 93

KDR: 4.24

Score: 20.3m

Last Seen: Mar 16th, 2020 9:46 AM
- OFFLINE - 317.3 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 1%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 Pulsar C Solstice Burst NS-30 Vandal SVA-88 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,802,283 MLG Score: 11033
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.597%38.691%122328120455,8996.32485-2.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.112%2.011A*2.684M-0.142CHEAD ++ (~22.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.621B+8.90.378C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.673%0.571%46111231700263202.651523333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.307A-0.924D---1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.89B*8.90.833B++9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.533%21.212%37112316617480.37931733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.345T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.11B**10.21B**26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.927%85.971%37312291,72590711.90187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.623%0.439B1.257A-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.475B+20.381C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.3m257.2%703 (42.2k)601 (36.1k)4.2367861,35714,4824.2939593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232639531.422%38.305%120402:2010

77% Heavy Assault8% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 6:32 PMApr 2nd, 2019 11:35 PMMar 16th, 2020 8:40 AM (13d) (PST)Mar 16th, 2020 5:49 AM (13d) (PST)Mar 16th, 2020 5:46 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0763447321.8140.4280.6954.7320.02611033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,54620,63643,9101092642284236,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.7h/23.5d 828 23,503 16,011 160.1k 744 2,265 863 36.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:34,946
Deaths:7,446
KDR:4.693
Accuracy:31.322% B*
HSR:40.969% B**
Orion VS54
A*
Kills:4,499
Deaths:852
KDR:5.281
Accuracy:31.711% A++
HSR:41.498% A*
SVA-88
A+
Kills:1,180
Deaths:205
KDR:5.756
Accuracy:32.354% A+
HSR:35.509% B**
VX29 Polaris
B**
Kills:1,175
Deaths:218
KDR:5.390
Accuracy:30.619% B**
HSR:30.638% B*
Pulsar LSW
A
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:31.977% A
HSR:32.961% B**
NS-15M1
A++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:31.176% A+
HSR:35.856% A++
NS-15M AE
A
Kills:494
Deaths:113
KDR:4.372
Accuracy:31.048% B*
HSR:40.486% A
Kills:44,622
Deaths (as Heavy Assault):9,284
Deaths (to Heavy Assaults):4,606
KDR:4.80633
Kill Difference:35,338
Playtime:435.638 hours
Usage:77%
Score:15.738m
Score/min:602
Accuracy (listed only):31.458%
HSR (listed only):36.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:2,200
Deaths:398
KDR:5.528
Accuracy:31.211% B**
HSR:29.864% A
Pulsar C
A
Kills:1,288
Deaths:186
KDR:6.925
Accuracy:33.034% A
HSR:29.426% B*
Solstice Burst
B*
Kills:1,210
Deaths:197
KDR:6.142
Accuracy:32.191% B*
HSR:30.248% B++
Serpent VE92
A
Kills:1,056
Deaths:166
KDR:6.361
Accuracy:31.415% A
HSR:29.167% A
VE-C Horizon
B++
Kills:916
Deaths:160
KDR:5.725
Accuracy:38.417% B
HSR:30.568% B++
Eridani SX5
A++
Kills:416
Deaths:128
KDR:3.250
Accuracy:34.231% A
HSR:34.615% A++
Zenith VX-5
B**
Kills:105
Deaths:12
KDR:8.750
Accuracy:31.922% B**
HSR:20% C
NS-11C
A+
Kills:55
Deaths:10
KDR:5.500
Accuracy:32.393% A+
HSR:21.818% B+
Kills:7,246
Deaths (as Light Assault):1,257
Deaths (to Light Assaults):3,223
KDR:5.76452
Kill Difference:5,989
Playtime:60.404 hours
Usage:11%
Score:2.410m
Score/min:665
Accuracy (listed only):33.102%
HSR (listed only):28.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:771
Deaths:192
KDR:4.016
Accuracy:31.944% A
HSR:39.429% A*
Equinox VE2 Burst
B++
Kills:502
Deaths:116
KDR:4.328
Accuracy:32.401% B++
HSR:36.255% B++
Eridani SX5
A++
Kills:416
Deaths:128
KDR:3.250
Accuracy:34.231% A
HSR:34.615% A++
CME
B*
Kills:315
Deaths:80
KDR:3.938
Accuracy:32.227% B*
HSR:27.937% B+
Pulsar VS1
A++
Kills:176
Deaths:41
KDR:4.293
Accuracy:34.105% A++
HSR:34.091% A++
Terminus VX-9
A+
Kills:100
Deaths:26
KDR:3.846
Accuracy:29.314% B+
HSR:40% A+
Corvus VA55
B++
Kills:61
Deaths:23
KDR:2.652
Accuracy:29.016% B++
HSR:26.230% B
Kills:2,341
Deaths (as Combat Medic):606
Deaths (to Combat Medics):1,864
KDR:3.86304
Kill Difference:1,735
Playtime:23.668 hours
Usage:4%
Score:0.893m
Score/min:629
Accuracy (listed only):31.891%
HSR (listed only):34.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B*
Kills:1,208
Deaths:212
KDR:5.698
Accuracy:35.801% C**
HSR:34.023% B*
Ghost
B**
Kills:1,043
Deaths:152
KDR:6.862
Accuracy:37.008% D
HSR:82.167% B**
NS-45 Pilot
B**
Kills:937
Deaths:475
KDR:1.973
Accuracy:34.760% B+
HSR:36.393% B**
NSX Daimyo
C+
Kills:625
Deaths:90
KDR:6.944
Accuracy:38.914% D
HSR:93.760% C+
Eridani SX5
A++
Kills:416
Deaths:128
KDR:3.250
Accuracy:34.231% A
HSR:34.615% A++
NS-357 Underboss
B**
Kills:233
Deaths:163
KDR:1.429
Accuracy:47.269% B**
HSR:32.618% B**
NS-44 Commissioner
M+
Kills:216
Deaths:144
KDR:1.500
Accuracy:45.130% B**
HSR:43.519% M+
Artemis VX26
M
Kills:99
Deaths:20
KDR:4.950
Accuracy:35.089% A+
HSR:43.434% M
Spiker
A+
Kills:81
Deaths:51
KDR:1.588
Accuracy:39.816% A+
HSR:29.630% B**
NS-44L Blackhand
A++
Kills:65
Deaths:35
KDR:1.857
Accuracy:36.677% D
HSR:64.615% A++
Phaseshift VX-S
C**
Kills:57
Deaths:7
KDR:8.143
Accuracy:39.349% C**
HSR:70.175% C
Kills:4,980
Deaths (as Infiltrator):1,477
Deaths (to Infiltrators):2,164
KDR:3.3717
Kill Difference:3,503
Playtime:42.420 hours
Usage:8%
Score:1.288m
Score/min:506
Accuracy (listed only):38.549%
HSR (listed only):51.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:700
V. Kills:16 N/A
Deaths:8
KDR:87.500
Accuracy:49.673% B**
KPH:106.100 A
VKPH:2.400 C--
Kills:700 (700 + 0)
Deaths:8
KDR:87.500
VKDR:2
Vehicle Kills:16
Kill Difference:692
Playtime:6.599 hours
Usage:1%
Score:0.125m
Score/min:316
Piloting Accuracy:49.673%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:66
V. Kills: N/A
Deaths:2
KDR:33
Accuracy:27.533% A+
KPH:194.100 M++
VKPH:0 D**
Kills:66 (0 + 66)
Deaths:2
KDR:33
VKDR:0
Vehicle Kills:0
Kill Difference:64
Playtime:0.340 hours
Usage:0%
Score:0.017m
Score/min:852
Driving Accuracy:N/A%
Gunner Accuracy:27.533%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:118
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:36.978% B+
KPH:174.200 A*
VKPH:5.900 C+
Kills:118 (0 + 118)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:118
Playtime:0.678 hours
Usage:0%
Score:0.025m
Score/min:617
Piloting Accuracy:N/A%
Gunner Accuracy:36.978%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 35,29934,9467,4464.693B+0.4631.322%B*40.969%B**130.1A1.3B+403268.6h9B*28.8B*
Orion VS54 4,5314,4998525.281A++1.0431.711%A++41.498%A*110.8A**N/A35140.6h9.1B**28.7C*
VX6-7 2,2222,2003985.528M*1.2931.211%B**29.864%A136.6M+1.4A+44916.1h9.4B++30.2B*
Pulsar C 1,2981,2881866.925A*2.6933.034%A29.426%B*123.8M+1B**35610.4h9B++27.2B*
Solstice Burst 1,2151,2101976.142M*1.9132.191%B*30.248%B++137.5MN/A4368.8h9.9B**30.6B*
NS-30 Vandal 1,2121,2082125.698A+1.4635.801%C**34.023%B*106.9A*N/A38511.3h4.2B**11.8B++
SVA-88 1,1841,1802055.756A++1.5232.354%A+35.509%B**108.3A++N/A26510.9h9.4B*29.2B*
VX29 Polaris 1,1841,1752185.39M+1.1530.619%B**30.638%B*106.8A+N/A25411h9.6B*31.4B*
Pulsar LSW 1,1701,1652494.679A*0.4431.977%A32.961%B**106.9A++N/A26810.9h9.9B++31.1B*
NS-15M1 1,1671,1632015.786M+1.5531.176%A+35.856%A++114A*N/A25810.2h9.2B**29.5B*
Serpent VE92 1,0581,0561666.361S2.1231.415%A29.167%A179SN/A6105.9h8.7B**27.8B*
Ghost 1,0441,0431526.862B**2.6337.008%D82.167%B**82.1B**N/A27112.7h1.7B*4.6B+
NS-45 Pilot 9419374751.973B+2.2634.76%B+36.393%B**164.4A*N/A5745.7h5.3B**15.2B*
VE-C Horizon 9179161605.725M1.4938.417%B30.568%B++155.3A*N/A6375.9h10.3B*26.8B++
H-V45 7767711924.016B**0.2231.944%A39.429%A*102.8MN/A3687.5h9.8B**30.6B**
Light PPA 716700887.5U83.2649.673%B**N/A106.1A2.4C--3166.6h8.9B+17.9B+
NSX Daimyo 625625906.944B**2.7138.914%D93.76%C+91.9B**N/A2586.8h2.5C++6.3C+
Plasma Grenade 5135071507N/A502.7655.524%B**N/A633.8C**7.5C23090.8h3B+5.5B++
Equinox VE2 Burst 5075021164.328B**0.0932.401%B++36.255%B++106.8A++1.1B+4184.7h9.5B**29.2B*
NS-15M AE 5014941134.372B**0.1431.048%B*40.486%A102.9B**1.5A+2554.8h9.4B*30.3B++
Eridani SX5 4194161283.25A+0.9934.231%A34.615%A++143.4M++1B**5582.9h8.5B**24.7B*
NS Decimator 540372774.831M**0.5964.751%B+2.688%B+84.5M38.2A**5814.4h3.2B*4.9B**
CME 318315803.938A*0.3032.227%B*27.937%B+98.4A**N/A2703.2h9.8A30.5B*
S1 413288773.74S0.5061.597%B+2.083%C-60A*26A+4524.8h5.6B+9.1B+
NS-357 Underboss 2342331631.429B2.8147.269%B**32.618%B**155.3M++N/A4861.5h3.3B*7.1B*
NS-44 Commissioner 2172161441.5B+2.7445.13%B**43.519%M+127.1M++N/A6581.7h2.8B**6.2B*
VE-LR Obelisk 184183414.463A0.2336.619%B+30.601%C101.7A++N/A4311.8h4.7B*12.9B++
Pulsar VS1 179176414.293M*0.0634.105%A++34.091%A++117.3S2M**6351.5h8.8A++25.8A
Lasher X2 167164443.727A**0.5137.715%A2.439%D-86.3A*1.6B*4171.9h13.6A36.1B**
CAS 14-E 1221181118M**113.7636.978%B+1.695%C+168.6A++5.7C+6160.7h16.5B*44.6B**
Damascus Edge 10810814,4860.007D4.2339.565%B++6.481%C+0.2C-N/A1543.8h1.7B+4.3B++
Zenith VX-5 106105128.75S4.5131.922%B**20%C131.3M+1.3A6520.8h10.7B+33.5B++
Terminus VX-9 100100263.846B*0.3929.314%B+40%A+111.1A*N/A6430.9h8.1A++27.7B**
Artemis VX26 10099204.95A*0.7135.089%A+43.434%M123.8M++1.3A*6580.8h8.9B**25.5B**
Spiker 8181511.588B+2.6539.816%A+29.63%B**162M**N/A3940.5h6.9B++17.4B**
M12 Kobalt 6666233B**28.7627.533%A+21.212%B++220M**N/A8480.3h10.2A++37.1B*
NS-44L Blackhand 6565351.857B+2.3836.677%D64.615%A++72.2A*N/A2110.9h3.6B+9.8C*
Corvus VA55 6261232.652A+1.5829.016%B++26.23%B87.1A**1.4A*6630.7h9.5B**32.7B*
Phaseshift VX-S 575778.143A+3.9139.349%C**70.175%C63.3A+N/A2190.9h2.3B+5.9B+
NS-11C 5555105.5M**1.2632.393%A+21.818%B+110M++N/A10010.5h10.4B*32.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,8050.1h
Spawn Beacon72,3090.9h
Motion Spotter11,0990.4h
Medical Kit1,75316,11524.6h
Medical Applicator1013,1700.7h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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