Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,315)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Harbinger LaggyEmeraldPlayerVS[BYBY] LaggyEmeraldPlayerVS
VS BR 91

KDR: 4.23

Score: 19.8m

Last Seen: Jan 22nd, 2020 11:12 PM
- OFFLINE - 87.5 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Officer of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 92): 4%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 Pulsar C NS-30 Vandal SVA-88 VX29 Polaris Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LaggyEmeraldPlayerVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,777,263 MLG Score: 11013
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.592%38.783%122528120454,0276.31673-2.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.083%1.987A++2.757M-0.085C+HEAD ++ (~22.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.613B+8.90.368C**19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.629%0.578%46611231692258202.682173295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.91B**8.91B**9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.832%86.509%0212301,65387811.88055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.656%-0.424C--1.211B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.518B+20.517B+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
19.8m258.9%704 (42.2k)603 (36.2k)4.2321359,27114,0054.2897591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232616031.419%38.392%120602:2110

78% Heavy Assault7% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2018 6:32 PMApr 2nd, 2019 11:35 PMJan 25th, 2020 10:47 AM (22h) (PST)Jan 22nd, 2020 8:41 PM (4d) (PST)Jan 22nd, 2020 7:12 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0733437301.8080.4270.6944.7460.02511013

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,35820,58243,7761082642285236,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
546.5h/22.8d 807 22,755 15,424 155.6k 725 2,180 832 35.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:33,619
Deaths:7,186
KDR:4.678
Accuracy:31.282% B**
HSR:41.069% A
Orion VS54
A*
Kills:4,499
Deaths:852
KDR:5.281
Accuracy:31.711% A*
HSR:41.498% A*
SVA-88
A++
Kills:1,180
Deaths:205
KDR:5.756
Accuracy:32.354% A++
HSR:35.509% A
VX29 Polaris
B**
Kills:1,175
Deaths:218
KDR:5.390
Accuracy:30.619% B**
HSR:30.638% B**
Pulsar LSW
A+
Kills:1,165
Deaths:249
KDR:4.679
Accuracy:31.977% A+
HSR:32.961% B**
NS-15M1
A++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:31.176% A+
HSR:35.856% A++
NS-15M AE
A+
Kills:474
Deaths:107
KDR:4.430
Accuracy:31.263% B**
HSR:40.717% A+
Kills:43,275
Deaths (as Heavy Assault):9,018
Deaths (to Heavy Assaults):4,467
KDR:4.79874
Kill Difference:34,257
Playtime:423.940 hours
Usage:78%
Score:15.316m
Score/min:602
Accuracy (listed only):31.483%
HSR (listed only):36.893%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:2,198
Deaths:398
KDR:5.523
Accuracy:31.209% A
HSR:29.845% A+
Pulsar C
A++
Kills:1,288
Deaths:186
KDR:6.925
Accuracy:33.034% A++
HSR:29.426% B**
Solstice Burst
A
Kills:1,153
Deaths:184
KDR:6.266
Accuracy:32.490% A
HSR:30.356% B**
VE-C Horizon
B**
Kills:874
Deaths:156
KDR:5.603
Accuracy:38.437% B+
HSR:30.778% B**
Serpent VE92
A+
Kills:709
Deaths:103
KDR:6.883
Accuracy:31.679% A+
HSR:29.055% A+
Eridani SX5
A*
Kills:392
Deaths:115
KDR:3.409
Accuracy:34.386% A+
HSR:35.714% A*
Zenith VX-5
A
Kills:105
Deaths:12
KDR:8.750
Accuracy:31.922% A
HSR:20% C
NS-11C
A++
Kills:55
Deaths:10
KDR:5.500
Accuracy:32.393% A++
HSR:21.818% B+
Kills:6,774
Deaths (as Light Assault):1,164
Deaths (to Light Assaults):3,086
KDR:5.81959
Kill Difference:5,610
Playtime:56.947 hours
Usage:10%
Score:2.291m
Score/min:671
Accuracy (listed only):33.194%
HSR (listed only):28.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:771
Deaths:192
KDR:4.016
Accuracy:31.944% A+
HSR:39.429% A**
Equinox VE2 Burst
B**
Kills:502
Deaths:116
KDR:4.328
Accuracy:32.401% B*
HSR:36.255% B**
Eridani SX5
A*
Kills:392
Deaths:115
KDR:3.409
Accuracy:34.386% A+
HSR:35.714% A*
CME
A
Kills:266
Deaths:73
KDR:3.644
Accuracy:32.790% A
HSR:28.947% B**
Pulsar VS1
A*
Kills:176
Deaths:41
KDR:4.293
Accuracy:34.105% A*
HSR:34.091% A++
Terminus VX-9
A++
Kills:100
Deaths:26
KDR:3.846
Accuracy:29.314% B++
HSR:40% A++
Corvus VA55
B*
Kills:61
Deaths:23
KDR:2.652
Accuracy:29.016% B*
HSR:26.230% B+
Kills:2,268
Deaths (as Combat Medic):586
Deaths (to Combat Medics):1,811
KDR:3.87031
Kill Difference:1,682
Playtime:23.236 hours
Usage:4%
Score:0.879m
Score/min:630
Accuracy (listed only):31.994%
HSR (listed only):34.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B*
Kills:1,194
Deaths:209
KDR:5.713
Accuracy:35.777% B+
HSR:33.836% B*
Ghost
A
Kills:1,043
Deaths:152
KDR:6.862
Accuracy:37.008% C
HSR:82.167% A
NS-45 Pilot
B**
Kills:922
Deaths:465
KDR:1.983
Accuracy:34.788% B+
HSR:36.226% B**
NSX Daimyo
C+
Kills:610
Deaths:86
KDR:7.093
Accuracy:38.863% C
HSR:93.934% C+
Eridani SX5
A*
Kills:392
Deaths:115
KDR:3.409
Accuracy:34.386% A+
HSR:35.714% A*
NS-357 Underboss
A
Kills:233
Deaths:163
KDR:1.429
Accuracy:47.269% A
HSR:32.618% A
NS-44 Commissioner
M
Kills:199
Deaths:136
KDR:1.463
Accuracy:44.754% B**
HSR:42.211% M
Artemis VX26
M++
Kills:99
Deaths:20
KDR:4.950
Accuracy:35.089% A+
HSR:43.434% M++
Spiker
A+
Kills:81
Deaths:51
KDR:1.588
Accuracy:39.816% A+
HSR:29.630% B**
NS-44L Blackhand
A++
Kills:65
Deaths:35
KDR:1.857
Accuracy:36.677% D
HSR:64.615% A++
Kills:4,838
Deaths (as Infiltrator):1,432
Deaths (to Infiltrators):2,094
KDR:3.37849
Kill Difference:3,406
Playtime:40.909 hours
Usage:7%
Score:1.257m
Score/min:512
Accuracy (listed only):38.443%
HSR (listed only):49.439%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:692
V. Kills:16 N/A
Deaths:8
KDR:86.500
Accuracy:49.629% B**
KPH:107.900 A++
VKPH:2.500 C-
Kills:692 (692 + 0)
Deaths:8
KDR:86.500
VKDR:2
Vehicle Kills:16
Kill Difference:684
Playtime:6.415 hours
Usage:1%
Score:0.124m
Score/min:323
Piloting Accuracy:49.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:114
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:37.078% B+
KPH:173.500 A**
VKPH:6.100 C+
Kills:114 (0 + 114)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:114
Playtime:0.658 hours
Usage:0%
Score:0.025m
Score/min:624
Piloting Accuracy:N/A%
Gunner Accuracy:37.078%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 33,95233,6197,1864.678B+0.4531.282%B**41.069%A129.9A+1.3B++405258.9h9B**28.9B*
Orion VS54 4,5314,4998525.281A**1.0531.711%A*41.498%A*110.8M++N/A35040.6h9.1B**28.7C**
VX6-7 2,2202,1983985.523M*1.2931.209%A29.845%A+137.4M**1.4A++45016h9.4B*30.2B*
Pulsar C 1,2981,2881866.925M+2.6933.034%A++29.426%B**123.8M**1B**35510.4h9B*27.2B*
NS-30 Vandal 1,1981,1942095.713A*1.4835.777%B+33.836%B*106.6MN/A38411.2h4.2B**11.9B*
SVA-88 1,1841,1802055.756M1.5232.354%A++35.509%A108.3A*N/A26410.9h9.4B**29.2B*
VX29 Polaris 1,1841,1752185.39M*1.1630.619%B**30.638%B**106.8A*N/A25411h9.6B**31.4B*
Pulsar LSW 1,1701,1652494.679M++0.4531.977%A+32.961%B**106.9A*N/A26710.9h9.9B*31.1B*
NS-15M1 1,1671,1632015.786M++1.5531.176%A+35.856%A++114MN/A25810.2h9.2B**29.5B*
Solstice Burst 1,1581,1531846.266M**2.0332.49%A30.356%B**142.3M*N/A4538.1h9.9B**30.3B*
Ghost 1,0441,0431526.862A2.6337.008%C82.167%A82.1A++N/A27012.7h1.7B**4.6B+
NS-45 Pilot 9269224651.983B+2.2534.788%B+36.226%B**164.6M+N/A5765.6h5.3B**15.2B*
VE-C Horizon 8758741565.603M++1.3738.437%B+30.778%B**150.7M+N/A6405.8h10.4B**27B*
H-V45 7767711924.016A+0.2231.944%A+39.429%A**102.8M++N/A3677.5h9.8A30.6B**
Serpent VE92 7117091036.883S2.6531.679%A+29.055%A+181.8SN/A7143.9h8.8B**27.8B*
Light PPA 708692886.5U82.2749.629%B**N/A108.1A++2.5C-3236.4h8.9B+17.9B+
NSX Daimyo 610610867.093A2.8638.863%C93.934%C+92.4AN/A2596.6h2.4C**6.3C++
Equinox VE2 Burst 5075021164.328A*0.1032.401%B*36.255%B**106.8A*1.1B++4184.7h9.5B**29.2B*
Plasma Grenade 4844791479N/A474.7755.408%AN/A684.3B**7.1C23400.7h3B++5.5B*
NS-15M AE 4814741074.43B**0.2031.263%B**40.717%A+103A+1.5A+2574.6h9.4B*30B++
Eridani SX5 3953921153.409A*0.8234.386%A+35.714%A*140M**1.1A++5632.8h8.6B**24.9B*
NS Decimator 540372774.831S0.6064.751%B+2.688%B+84.5M+38.2M5804.4h3.2B**4.9B**
S1 394276753.68S0.5561.62%B+2.174%C58.7M25.1A++4484.7h5.7B+9.3B+
CME 269266733.644M*0.5932.79%A28.947%B**95M1.1B**2662.8h9.5A29.1B**
NS-357 Underboss 2342331631.429B+2.8047.269%A32.618%A155.3M**N/A4831.5h3.3B*7.1B*
NS-44 Commissioner 2001991361.463B+2.7744.754%B**42.211%M124.4M*N/A6751.6h2.8B**6.3B*
VE-LR Obelisk 184183414.463A++0.2336.619%B++30.601%C+101.7M+N/A4251.8h4.7B**12.9B*
Pulsar VS1 179176414.293M**0.0634.105%A*34.091%A++117.3S2M*6301.5h8.8A++25.8B**
Lasher X2 167164443.727M**0.5137.715%A+2.439%D-86.3A**1.6B+4131.9h13.6A36.1B**
CAS 14-E 1181141114S109.7737.078%B+1.754%C+162.9A*5.7C+6230.7h16.4B**44.2B**
Damascus Edge 10610614,0070.008D4.2239.56%B*6.604%C+0.2CN/A1527.4h1.7B++4.3B+
Zenith VX-5 106105128.75S4.5231.922%A20%C131.3M**1.3A++6410.8h10.7B*33.5B*
Terminus VX-9 100100263.846B**0.3929.314%B++40%A++111.1M+N/A6400.9h8.1A++27.7B**
Artemis VX26 10099204.95M++0.7235.089%A+43.434%M++123.8S1.3A*6500.8h8.9A25.5B**
Spiker 8181511.588B+2.6439.816%A+29.63%B**162SN/A3940.5h6.9B+17.4B**
NS-44L Blackhand 6565351.857B+2.3836.677%D64.615%A++72.2A**N/A2110.9h3.6B++9.8B
Corvus VA55 6261232.652A*1.5829.016%B*26.23%B+87.1M+1.4A*6620.7h9.5B**32.7B*
NS-11C 5555105.5S1.2732.393%A++21.818%B+110M**N/A9820.5h10.4B**32.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,8050.1h
Spawn Beacon62,2460.9h
Motion Spotter11,0600.4h
Medical Kit1,67715,57223.8h
Medical Applicator1012,9360.7h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 3.08s on queries, 2.29s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.