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LaggyNewbieTR[WNTG] LaggyNewbieTR
TR BR 123

KDR: 4.23

Score: 31.5m

Last Seen: Apr 13th, 2019 1:44 AM
- OFFLINE - 2.9 hour(s)

Battle Rank 105 (123 total) - Terran Republic on Emerald
Level Progress (to 106): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee M18 Rotary CAS30 Tank Buster PDW-16 Hailstorm TRAC-5 MRC3 Mercy MRC3 Mercy
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $439,101 MLG Score: 351
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.022%22.505%451613432,4751.805252.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.095%-0.239C0.21C++-0.147CHEAD ++ (~12.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.147C++12.60.114C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.319%1.611%29034134518,930829677722.8347279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.999%-0.096C+0.043C+-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.90.261C*43.60.181C++76.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.475%3.099%69213473555481280.64781275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.134%-0.531D-0.344C--1.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
910.243C++27.70.311C*63.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.848%12.281%69113485711800.478992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.922D---3.522T*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.64D4.7-0.472D11.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.5m414.3%522 (31.3k)470 (28.2k)4.2262427,1246,4185.92988123 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134948126.565%4.69%12510:255

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 4:58 AMDec 6th, 2018 4:06 AMMay 11th, 2019 6:35 PM (568d) (PST)Apr 12th, 2019 10:23 PM (597d) (PST)Apr 12th, 2019 9:44 PM (597d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
904468580.4050.0960.0192.1950.124351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2182,76151,4572461132728,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1115.3h/46.5d 10,934 1,272 7,226 146.9k 1,575 1,866 8,329 60.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:760
Deaths:455
KDR:1.670
Accuracy:20.812% D
HSR:22.368% C*
Kills:760
Deaths (as Engineer):455
Deaths (to Engineers):2,702
KDR:1.67033
Kill Difference:305
Playtime:969.888 hours
Usage:87%
Score:28.442m
Score/min:489
Accuracy (listed only):20.812%
HSR (listed only):22.368%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D*
Kills:227
Deaths:77
KDR:2.948
Accuracy:15.521% D*
HSR:17.181% D*
Kills:227
Deaths (as Heavy Assault):77
Deaths (to Heavy Assaults):1,318
KDR:2.94805
Kill Difference:150
Playtime:21.557 hours
Usage:2%
Score:0.407m
Score/min:315
Accuracy (listed only):15.521%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B
Kills:818
Deaths:523
KDR:1.564
Accuracy:19.499% D**
HSR:21.638% B
TRAC-5
C*
Kills:760
Deaths:455
KDR:1.670
Accuracy:20.812% D
HSR:22.368% C*
Kills:1,578
Deaths (as Light Assault):978
Deaths (to Light Assaults):892
KDR:1.6135
Kill Difference:600
Playtime:17.093 hours
Usage:2%
Score:0.236m
Score/min:231
Accuracy (listed only):20.155%
HSR (listed only):22.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B
Kills:818
Deaths:523
KDR:1.564
Accuracy:19.499% D**
HSR:21.638% B
99SV
D-
Kills:57
Deaths:13
KDR:4.385
Accuracy:28.848% D-
HSR:12.281% F*
TX1 Repeater
C*
Kills:53
Deaths:42
KDR:1.262
Accuracy:13.707% F--
HSR:24.528% C*
Kills:928
Deaths (as Infiltrator):578
Deaths (to Infiltrators):492
KDR:1.60554
Kill Difference:350
Playtime:26.684 hours
Usage:2%
Score:0.332m
Score/min:207
Accuracy (listed only):20.685%
HSR (listed only):19.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:818
Deaths:523
KDR:1.564
Accuracy:19.499% D**
HSR:21.638% B
Cycler TRV
C*
Kills:556
Deaths:396
KDR:1.404
Accuracy:22.896% D
HSR:25.899% C*
NS-11P
C
Kills:61
Deaths:37
KDR:1.649
Accuracy:24.514% D
HSR:22.951% C
Kills:1,435
Deaths (as Combat Medic):956
Deaths (to Combat Medics):373
KDR:1.50105
Kill Difference:479
Playtime:30.882 hours
Usage:3%
Score:0.692m
Score/min:374
Accuracy (listed only):22.303%
HSR (listed only):23.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:698
Deaths:221
KDR:3.158
Accuracy:19.528% C+
HSR:19.914% D
MRC3 Mercy
C+
Kills:644
Deaths:221
KDR:2.914
Accuracy:19.984% C+
HSR:19.099% D
NS-10 Burster
B*
Kills:137
Deaths:88
KDR:1.557
Accuracy:31.682% C++
HSR:8.029% B*
NS-10 Burster
A++
Kills:118
Deaths:88
KDR:1.341
Accuracy:31.750% C+
HSR:9.322% A++
M3 Pounder HEG
N/A
Kills:50
Deaths:28
KDR:1.786
Accuracy:33.406% N/A
HSR:4% N/A
Kills:1,647
Deaths (as MAX Suit):323
Deaths (to MAX Suits):552
KDR:5.09907
Kill Difference:1,324
Playtime:41.596 hours
Usage:4%
Score:1.365m
Score/min:547
Accuracy (listed only):27.270%
HSR (listed only):12.073%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:9,871
V. Kills:2,050 481%
Deaths:801
KDR:12.323
Accuracy:54.484% C*
KPH:67.500 D
VKPH:14 C
M14 Banshee
A
Kills:3,984
V. Kills:332 N/A
Deaths:318
KDR:12.528
Accuracy:33.072% C**
KPH:90 B+
VKPH:7.500 A
M18 Rotary
C*
Kills:3,556
V. Kills:2,884 123%
Deaths:868
KDR:4.097
Accuracy:30.404% C--
KPH:21.200 C+
VKPH:17.200 C*
Coyote Missiles
D
Kills:447
V. Kills:220 202%
Deaths:128
KDR:3.492
Accuracy:49.864% D--
KPH:31.100 D
VKPH:15.300 D
Hornet Missiles
C
Kills:65
V. Kills:35 181%
Deaths:11
KDR:5.909
Accuracy:56.707% D-
KPH:68.800 C
VKPH:37.100 C
Kills:17,923 (7,540 + 0)
Deaths:2,126
KDR:8.430
VKDR:2.597
Vehicle Kills:5,521
Kill Difference:15,797
Playtime:373.382 hours
Usage:33%
Score:9.202m
Score/min:411
Piloting Accuracy:30.404%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:1,519
V. Kills:1,475 103%
Deaths:1,247
KDR:1.218
Accuracy:49.865% C+
KPH:6.300 D
VKPH:6.200 C
Kills:1,519 (1,519 + 0)
Deaths:1,247
KDR:1.218
VKDR:1.183
Vehicle Kills:1,475
Kill Difference:272
Playtime:239.432 hours
Usage:21%
Score:1.280m
Score/min:89
Piloting Accuracy:49.865%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:184
V. Kills:62 292%
Deaths:15
KDR:12.267
Accuracy:30.537% F**
KPH:64.900 B+
VKPH:21.900 D
Kills:184 (0 + 184)
Deaths:15
KDR:12.267
VKDR:4.133
Vehicle Kills:62
Kill Difference:169
Playtime:2.834 hours
Usage:0%
Score:0.160m
Score/min:939
Driving Accuracy:N/A%
Gunner Accuracy:30.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:171
V. Kills:23 N/A
Deaths:3
KDR:57
Accuracy:30.158% D--
KPH:116.500 A*
VKPH:15.700 B+
M40 Fury
A++
Kills:75
V. Kills:15 469%
Deaths:3
KDR:25
Accuracy:29.463% D*
KPH:90.200 A
VKPH:18 A++
Kills:246 (0 + 246)
Deaths:6
KDR:41
VKDR:6.333
Vehicle Kills:38
Kill Difference:240
Playtime:2.300 hours
Usage:0%
Score:0.077m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:29.463%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:78
V. Kills:16 459%
Deaths:28
KDR:2.786
Accuracy:44.931% D
KPH:29.800 C+
VKPH:6.100 C
Kills:78 (78 + 0)
Deaths:28
KDR:2.786
VKDR:0.571
Vehicle Kills:16
Kill Difference:50
Playtime:2.619 hours
Usage:0%
Score:0.031m
Score/min:198
Driving Accuracy:44.931%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 11,9219,87180112.323C++8.1054.484%C*1.216%B++67.5D14C468146.2h17.7C+32.5C++
M14 Banshee 4,3163,98431812.528C++8.3033.072%C**1.33%B**89.9B+7.5A40144.3h18.2C*54.9C**
M18 Rotary 6,4403,5568684.097B+0.1330.404%C--3.431%B**21.2C+17.2C*359167.6h125.5C+412.8C
CAS30 Tank Buster 2,9941,5191,2471.218C-3.0149.865%C+N/A6.3D6.2C89239.4h86.5D-173.4C--
PDW-16 Hailstorm 8238185231.564C++2.6619.499%D**21.638%B11.6D--N/A5370.5h13.2C++67.7C
TRAC-5 7747604551.67B++2.5620.812%D22.368%C*11.4DN/A5266.9h12.4C*59.8C+
MRC3 Mercy 7026982213.158C++1.0719.528%C+19.914%D36.2C+N/A17619.3h13.7B**70.4B+
MRC3 Mercy 6556442212.914C+1.3119.984%C+19.099%D33.4CN/A17019.3h15.4B*76.9B+
Cycler TRV 5625563961.404C+2.8222.896%D25.899%C*26DN/A12121.4h12C+52.5C
Coyote Missiles 6674471283.492C-0.7349.864%D--N/A31D15.3D41914.4h34.9C++70C+
T7 Mini-Chaingun 4474412002.205B*2.0220.884%C++14.286%C+54.4C+N/A1788.1h12.8C*61.4B
T9 CARV 229227772.948B+1.2815.521%D*17.181%D*31.1DN/A2887.3h12.3C+79.1C
G20 Vulcan-H 2461841512.267B++8.0430.537%F**5.435%A++65.7B+22.1D9382.8h44.9A+147.2B++
M40 Fury 194171357S52.7730.158%D--N/A114A*15.3B+5181.5h9.2B+30.6C**
MANA Anti-Vehicle Turret 260160552.909C**1.3246.615%D--6.25%B*53.3B+33.3C+7043h7.2C**15.4C*
NS-10 Burster 242137881.557C*2.6731.682%C++8.029%B*7.7B++5.9A18117.7h138.1B436B+
NS-10 Burster 213118881.341C+2.8931.75%C+9.322%A++6.7C**5.4B**16517.7h161C+507.1C*
C-4 149106442.409B1.8222.399%DN/A81.5C-33.1C++14631.3h1.5D6.5C--
M40 Fury-F 9478282.786B++1.4444.931%DN/A30C+6.2C1982.6h8.3B+18.5B
M40 Fury 9075325B**20.7729.463%D*N/A93.8A+18.8A++6180.8h11.8C**40.2C+
Hornet Missiles 10065115.909C1.6856.707%D-1.538%C*72.2C38.9C9870.9h8.6B15.1C++
NS-11P 6361371.649C+2.5824.514%D22.951%C32.1D1.1C+901.9h15.7D**64.1D-
ML-7 10059511.157C*3.0761.442%C*N/A21.1D14.6C+6622.8h7.5C12.2C
99SV 5757134.385A0.1628.848%D-12.281%F*15D-N/A1483.8h4.7C*16.3C+
TX1 Repeater 5753421.262B2.9613.707%F--24.528%C*16.1D-1.2B++1213.3h11.3B82.5D--
M3 Pounder HEG 6350281.786C+2.4433.406%D*4%B+16.1D4.2C++1983.1h18.5C55.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit294787,279157.1h
Anti-Vehicle MANA Turret64251.2h
Nanite Revive Grenade05650.2h
Medical Applicator12648,7954.9h
Motion Spotter11700.2h
Recon Detection Device0730.2h
Ammunition Package57240.7h
Medical Kit5640.1h
Anti-Infantry MANA Turret1920.3h
A30 Walker0530h

Check the help document for the dictionary if you want to learn more about words used here.


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