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Lahjasaatanalta[ELME] Lahjasaatanalta
TR BR 103

KDR: 3.07

Score: 20.4m

Last Seen: May 6th, 2020 4:11 PM
- OFFLINE - 6.1 hour(s)

Battle Rank 105 (103 total) - Terran Republic on Miller
Level Progress (to 106): 52%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee P2-120 AP Hellfire Rocket Pods C-4 SABR-13 HC1 Cougar SMG-46 Armistice LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,476,180 MLG Score: 1180
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.056%20.553%47422132716,6252.431620.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.794%0.349C**-0.083C+-1.353D**HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.308C*11.80.172C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.734%1.345%1255313463,86735267210.9547575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.969%-0.476D-0.205C0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.10.439B29.80.44B61.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.915%2.122%1467813418,484747339511.3574250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.247%-0.4C---0.245C0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.275C*10.30.174C++17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.61%15.665%124213471,0155332731.90075370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.187%-1.627F2.693M-1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.375C**140.652B+61.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.711%81.252%124513443,00391043.29638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.781%0.715B++0.914B*-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+1.90.39B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.008%11.056%1242134760655421.09386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.834%0.266C*-0.733D--0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.434B3.30.311C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m212.7%334 (20k)295 (17.7k)3.0699743,04114,0203.5612103 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349293821.85%16.345%35704:5622

16% Combat Medic36% Engineer8% Heavy Assault9% Infiltrator29% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2014 12:22 PMApr 24th, 2020 3:01 PMMay 30th, 2020 8:23 AM (66d) (PST)May 6th, 2020 12:13 PM (90d) (PST)May 6th, 2020 12:11 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8091236860.6230.2030.1021.4960.0811180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5257,38341,1423712690517,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1151.4h/48d 6,887 7,035 13,264 103.4k 1,385 3,895 5,562 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:1,169
Deaths:628
KDR:1.861
Accuracy:20.470% C-
HSR:17.280% D*
T16 Rhino
C
Kills:1,165
Deaths:570
KDR:2.044
Accuracy:19.830% D
HSR:23.605% C
MSW-R
D
Kills:339
Deaths:162
KDR:2.093
Accuracy:20.413% D
HSR:20.059% D--
T9 CARV-S
D
Kills:266
Deaths:111
KDR:2.396
Accuracy:22.188% D
HSR:21.053% D-
MG-H1 Watchman
F-
Kills:123
Deaths:112
KDR:1.098
Accuracy:17.470% F-
HSR:14.634% F-
Kills:3,062
Deaths (as Heavy Assault):1,583
Deaths (to Heavy Assaults):3,501
KDR:1.9343
Kill Difference:1,479
Playtime:93.514 hours
Usage:8%
Score:1.462m
Score/min:260
Accuracy (listed only):20.074%
HSR (listed only):19.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D
Kills:1,509
Deaths:719
KDR:2.099
Accuracy:24.450% D
HSR:21.272% D
LC3 Jaguar
C
Kills:1,200
Deaths:485
KDR:2.474
Accuracy:25.522% C
HSR:19.917% C--
LC2 Lynx
C
Kills:1,174
Deaths:572
KDR:2.052
Accuracy:24.754% C
HSR:19.080% D
T5 AMC
C--
Kills:1,166
Deaths:620
KDR:1.881
Accuracy:23.375% C--
HSR:18.010% D
TRAC-5
C-
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:21.939% C-
HSR:17.854% C-
NS Baron G5
C+
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:47.949% C+
HSR:11.734% D
FA1 Barrage
C+
Kills:400
Deaths:294
KDR:1.361
Accuracy:43.115% C+
HSR:12% D
AMR-66
C
Kills:271
Deaths:143
KDR:1.895
Accuracy:28.403% C
HSR:24.723% C
TAS-16 Blackjack
D*
Kills:206
Deaths:159
KDR:1.296
Accuracy:51.130% D*
HSR:9.223% D*
NSX-P Tanto
B*
Kills:85
Deaths:57
KDR:1.491
Accuracy:25.024% D
HSR:35.294% B*
MG-C1 Kindred
C++
Kills:81
Deaths:96
KDR:0.844
Accuracy:22.018% D*
HSR:24.691% C++
Kills:8,416
Deaths (as Engineer):4,319
Deaths (to Engineers):2,631
KDR:1.9486
Kill Difference:4,097
Playtime:414.345 hours
Usage:36%
Score:8.283m
Score/min:333
Accuracy (listed only):30.698%
HSR (listed only):19.436%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
D
Kills:1,509
Deaths:719
KDR:2.099
Accuracy:24.450% D
HSR:21.272% D
SMG-46 Armistice
C
Kills:1,281
Deaths:740
KDR:1.731
Accuracy:23.167% D--
HSR:16.315% C
LC3 Jaguar
C
Kills:1,200
Deaths:485
KDR:2.474
Accuracy:25.522% C
HSR:19.917% C--
LC2 Lynx
C
Kills:1,174
Deaths:572
KDR:2.052
Accuracy:24.754% C
HSR:19.080% D
T5 AMC
C--
Kills:1,166
Deaths:620
KDR:1.881
Accuracy:23.375% C--
HSR:18.010% D
TRAC-5
C-
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:21.939% C-
HSR:17.854% C-
NS Baron G5
C+
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:47.949% C+
HSR:11.734% D
FA1 Barrage
C+
Kills:400
Deaths:294
KDR:1.361
Accuracy:43.115% C+
HSR:12% D
TAS-16 Blackjack
D*
Kills:206
Deaths:159
KDR:1.296
Accuracy:51.130% D*
HSR:9.223% D*
NSX Tengu
D--
Kills:97
Deaths:55
KDR:1.764
Accuracy:31.444% D**
HSR:16.495% D--
NSX-P Tanto
B*
Kills:85
Deaths:57
KDR:1.491
Accuracy:25.024% D
HSR:35.294% B*
MG-C1 Kindred
C++
Kills:81
Deaths:96
KDR:0.844
Accuracy:22.018% D*
HSR:24.691% C++
Kills:9,523
Deaths (as Light Assault):4,971
Deaths (to Light Assaults):2,847
KDR:1.91571
Kill Difference:4,552
Playtime:335.809 hours
Usage:29%
Score:5.538m
Score/min:275
Accuracy (listed only):30.324%
HSR (listed only):18.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,281
Deaths:740
KDR:1.731
Accuracy:23.167% D--
HSR:16.315% C
M77-B
B++
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:40.804% C++
HSR:83.305% B++
SR-7
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:38.580% D
HSR:84.238% B+
TX1 Repeater
C--
Kills:619
Deaths:567
KDR:1.092
Accuracy:22.161% D
HSR:19.063% C--
TSAR-42
C+
Kills:489
Deaths:120
KDR:4.075
Accuracy:40.710% C
HSR:67.894% C+
NS-AM7 Archer
C++
Kills:330
Deaths:320
KDR:1.031
Accuracy:56.562% C
HSR:21.212% C++
SOAS-20
B+
Kills:175
Deaths:85
KDR:2.059
Accuracy:27.036% D
HSR:26.857% B+
NS-357 Underboss
D--
Kills:113
Deaths:99
KDR:1.141
Accuracy:28.904% D**
HSR:15.929% D--
NS-45 Pilot
D--
Kills:113
Deaths:95
KDR:1.189
Accuracy:23.278% F-
HSR:22.124% D--
RAMS .50M
C-
Kills:112
Deaths:14
KDR:8
Accuracy:38.079% D
HSR:76.786% C-
NSX Tengu
D--
Kills:97
Deaths:55
KDR:1.764
Accuracy:31.444% D**
HSR:16.495% D--
NSX Daimyo
B+
Kills:79
Deaths:13
KDR:6.077
Accuracy:37.380% D*
HSR:96.203% B+
Kills:5,731
Deaths (as Infiltrator):2,411
Deaths (to Infiltrators):2,342
KDR:2.37702
Kill Difference:3,320
Playtime:100.569 hours
Usage:9%
Score:1.406m
Score/min:233
Accuracy (listed only):34.009%
HSR (listed only):45.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C-
Kills:1,550
Deaths:688
KDR:2.253
Accuracy:24.300% D-
HSR:23.032% C-
SMG-46 Armistice
C
Kills:1,281
Deaths:740
KDR:1.731
Accuracy:23.167% D--
HSR:16.315% C
T1 Cycler
C
Kills:1,179
Deaths:679
KDR:1.736
Accuracy:21.896% D
HSR:22.137% C
TAR
C
Kills:1,170
Deaths:588
KDR:1.990
Accuracy:22.780% D-
HSR:23.162% C
NS Baron G5
C+
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:47.949% C+
HSR:11.734% D
T1S Cycler
D
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:22.984% D
HSR:17.444% D-
TORQ-9
C+
Kills:463
Deaths:247
KDR:1.874
Accuracy:22.193% D--
HSR:26.566% C+
FA1 Barrage
C+
Kills:400
Deaths:294
KDR:1.361
Accuracy:43.115% C+
HSR:12% D
TAS-16 Blackjack
D*
Kills:206
Deaths:159
KDR:1.296
Accuracy:51.130% D*
HSR:9.223% D*
NSX Tengu
D--
Kills:97
Deaths:55
KDR:1.764
Accuracy:31.444% D**
HSR:16.495% D--
Kills:8,663
Deaths (as Combat Medic):4,509
Deaths (to Combat Medics):1,191
KDR:1.92127
Kill Difference:4,154
Playtime:186.247 hours
Usage:16%
Score:3.268m
Score/min:292
Accuracy (listed only):31.096%
HSR (listed only):17.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:324
Deaths:104
KDR:3.115
Accuracy:16.110% D-
HSR:22.531% C+
M6 Onslaught
C--
Kills:265
Deaths:89
KDR:2.978
Accuracy:15.510% D-
HSR:19.245% C--
M3 Pounder HEG
B**
Kills:188
Deaths:97
KDR:1.938
Accuracy:37.961% D
HSR:4.787% B**
M3 Pounder HEG
D-
Kills:155
Deaths:84
KDR:1.845
Accuracy:37.233% D-
HSR:1.935% D-
M2 Mutilator
D
Kills:77
Deaths:32
KDR:2.406
Accuracy:13.759% D
HSR:14.286% D*
M1 Heavy Cycler
C-
Kills:73
Deaths:30
KDR:2.433
Accuracy:14.305% C-
HSR:10.959% F
Kills:1,082
Deaths (as MAX Suit):218
Deaths (to MAX Suits):724
KDR:4.9633
Kill Difference:864
Playtime:19.792 hours
Usage:2%
Score:0.412m
Score/min:347
Accuracy (listed only):22.480%
HSR (listed only):12.291%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,713
V. Kills:122 N/A
Deaths:285
KDR:6.011
Accuracy:30.469% C+
KPH:44.600 C-
VKPH:3.200 C
Hellfire Rocket Pods
A++
Kills:1,656
V. Kills:59 N/A
Deaths:45
KDR:36.800
Accuracy:61.357% B**
KPH:258.700 A++
VKPH:9.200 D
M18 Needler
C++
Kills:498
V. Kills:449 111%
Deaths:220
KDR:2.264
Accuracy:30.106% C
KPH:13.900 C
VKPH:12.600 C++
M18 Rotary
C+
Kills:62
V. Kills:41 148%
Deaths:36
KDR:1.722
Accuracy:33.018% C+
KPH:10 D
VKPH:6.600 D
M202 Wyrm
D
Kills:51
V. Kills:33 150%
Deaths:
KDR:
Accuracy:51.103% C--
KPH:41.300 D
VKPH:26.700 D
Kills:3,980 (2,273 + 0)
Deaths:586
KDR:6.792
VKDR:1.201
Vehicle Kills:704
Kill Difference:3,394
Playtime:87.906 hours
Usage:8%
Score:0.994m
Score/min:188
Piloting Accuracy:33.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,188
V. Kills:321 369%
Deaths:67
KDR:17.731
Accuracy:59.680% B+
KPH:61.900 B**
VKPH:16.700 B
C75 Viper
B*
Kills:1,141
V. Kills:253 449%
Deaths:84
KDR:13.583
Accuracy:44.236% C**
KPH:59.700 B*
VKPH:13.200 B+
L100 Python HESH
C**
Kills:1,122
V. Kills:162 N/A
Deaths:21
KDR:53.429
Accuracy:53.793% C*
KPH:79.100 C**
VKPH:11.400 C*
L100 Python AP
C**
Kills:937
V. Kills:626 149%
Deaths:92
KDR:10.185
Accuracy:59.258% C*
KPH:34.800 C
VKPH:23.200 C**
Skyguard
B*
Kills:390
V. Kills:223 174%
Deaths:42
KDR:9.286
Accuracy:29.451% C
KPH:23.300 B*
VKPH:13.300 B+
Kills:4,778 (4,778 + 0)
Deaths:306
KDR:15.614
VKDR:5.180
Vehicle Kills:1,585
Kill Difference:4,472
Playtime:96.203 hours
Usage:8%
Score:1.356m
Score/min:235
Driving Accuracy:29.451%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,688
V. Kills:1,257 134%
Deaths:164
KDR:10.293
Accuracy:41.453% D
KPH:29.800 D
VKPH:22.200 C++
P2-120 HESH
C+
Kills:1,171
V. Kills:158 N/A
Deaths:61
KDR:19.197
Accuracy:43.194% C
KPH:65.600 C+
VKPH:8.900 C
P2-120 HEAT
B*
Kills:847
V. Kills:395 214%
Deaths:93
KDR:9.108
Accuracy:39.479% C--
KPH:35.600 C*
VKPH:16.600 B*
Kills:3,706 (3,706 + 0)
Deaths:318
KDR:11.654
VKDR:5.692
Vehicle Kills:1,810
Kill Difference:3,388
Playtime:98.289 hours
Usage:9%
Score:1.701m
Score/min:288
Driving Accuracy:39.479%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:51
V. Kills:32 155%
Deaths:8
KDR:6.375
Accuracy:51.854% C**
KPH:55.600 C*
VKPH:34.900 B+
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:4
Vehicle Kills:32
Kill Difference:43
Playtime:0.918 hours
Usage:0%
Score:0.050m
Score/min:911
Driving Accuracy:N/A%
Gunner Accuracy:51.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:793
V. Kills:95 N/A
Deaths:5
KDR:158.600
Accuracy:17.924% C-
KPH:98.300 B+
VKPH:11.800 M**
M12 Kobalt
A
Kills:559
V. Kills:42 N/A
Deaths:
KDR:
Accuracy:17.934% C
KPH:105.800 B+
VKPH:7.900 A
M40 Fury
A+
Kills:222
V. Kills:16 N/A
Deaths:8
KDR:27.750
Accuracy:24.108% F-
KPH:97.200 A+
VKPH:7 D-
Kills:1,574 (0 + 1,574)
Deaths:13
KDR:121.077
VKDR:11.769
Vehicle Kills:153
Kill Difference:1,561
Playtime:15.633 hours
Usage:1%
Score:0.267m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:24.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,8351,7132856.011C2.9430.469%C+1.168%B+44.6C-3.2C13638.4h18C*59C*
P2-120 AP 2,9451,68816410.293C+7.2241.453%D3.91%B*29.8D22.2C++33956.7h9.4D**22.7F
Hellfire Rocket Pods 1,7151,6564536.8A*33.7361.357%B**1.329%B*258.8A++9.2D7376.4h10.5C++17.2B
C-4 1,9901,6034583.5B*0.4327.152%C+N/A106.9C+25.8C58715h1.1B+3.9B+
SABR-13 1,5721,5506882.253C*0.8224.3%D-23.032%C-34.9C--N/A8344.4h11.9C48.9D
HC1 Cougar 1,5301,5097192.099B++0.9724.45%D21.272%D31.6C-N/A7647.8h10B40.8C++
SMG-46 Armistice 1,2901,2817401.731B+1.3423.167%D--16.315%C37.6CN/A9234.1h12.5C**54C+
LC3 Jaguar 1,2111,2004852.474B+0.6025.522%C19.917%C--45.5C+N/A10726.4h10.5C++41C*
L100 Python HEAT 1,5091,1886717.731A+14.6659.68%B+2.357%C+61.9B**16.7B20819.2h3.3A5.6B**
T1 Cycler 1,1981,1796791.736C++1.3321.896%D22.137%C34.6C+N/A12134.1h13.9C63.5C
LC2 Lynx 1,1811,1745722.052B++1.0224.754%C19.08%D36.2CN/A9032.4h12.3B49.5C*
P2-120 HESH 1,3291,1716119.197C+16.1343.194%C1.281%B**65.8C++8.9C20217.8h4.9C11.4C
TAR 1,1881,1705881.99C++1.0822.78%D-23.162%C38.2CN/A9830.6h12.8C56.1C--
T9 CARV 1,1771,1696281.861C+1.2120.47%C-17.28%D*56.7C*N/A19820.6h10.9B+53.1C++
T5 AMC 1,1761,1666201.881B*1.1923.375%C--18.01%D36C++N/A9232.4h11.9B+51C*
TRAC-5 1,1751,1656561.776B**1.2921.939%C-17.854%C-35.8C*N/A10532.5h10.5B+47.9C**
T16 Rhino 1,1801,1655702.044C*1.0319.83%D23.605%C41.5CN/A10228.1h12.9C65.1C
M77-B 1,1651,1621776.565A++3.5040.804%C++83.305%B++41.9C*N/A10327.7h1.9B+4.8B+
SR-7 1,1611,1611269.214A+6.1438.58%D84.238%B+38.7CN/A12730h1.8B+4.7C++
NS Baron G5 1,1691,1595182.237A+0.8347.949%C+11.734%D43.9C+N/A13326.4h3.7B+7.6C++
T1S Cycler 1,1671,1585412.14A0.9322.984%D17.444%D-35.3CN/A11232.8h10.1B++44C++
C75 Viper 1,3941,1418413.583B++10.5144.236%C**N/A59.7B*13.2B+25819.1h8.7C++19.7B+
L100 Python HESH 1,2841,1222153.429A*50.3653.793%C*N/A79C**11.4C*23614.2h2.8C**5.2B
L100 Python AP 1,5639379210.185C+7.1259.258%C*1.601%C34.8C23.3C**27126.9h5.9C+10C+
P2-120 HEAT 1,242847939.108C*6.0439.479%C--4.368%B**35.6C*16.6B*23323.8h7.8C-19.8C--
M12 Kobalt 8887935158.6S155.5317.924%C-19.798%C++97.9B+11.7M**2848.1h15.3B85.6C++
Frag Grenade 7517461746N/A742.9359.848%A++N/A828.9B*5.6D-26160.9h2.5B*4.2B**
TX1 Repeater 6226195671.092C++1.9822.161%D19.063%C--38.4C+N/A11516.1h10.3B++46.4C*
M12 Kobalt 6015591559U555.9317.934%C19.32%C++105.5B+7.9A2835.3h14.5B+80.8C**
M18 Needler 9474982202.264C0.8130.106%C2.008%C**13.9C12.6C++15835.7h134.6C+447.2C+
TSAR-42 4894891204.075C++1.0140.71%C67.894%C+50.9C+N/A1909.6h2.1C+5.1C+
TORQ-9 4674632471.874C+1.2022.193%D--26.566%C+27.1DN/A7517.1h15.9D--71.5D-
FA1 Barrage 4004002941.361C+1.7143.115%C+12%D46C*N/A1308.7h3.7B++8.6B+
Sticky Grenade 4023971397N/A393.9361.852%B**N/A1323.3B++16.7C++41630.3h1.7B+2.7B+
Skyguard 613390429.286A+6.2229.451%C1.026%D-23.2B++13.3B+18116.8h93.5C**317.4B+
MSW-R 3403391622.093C+0.9820.413%D20.059%D--45.8C-N/A1987.4h11.4C+55.6C-
NS-AM7 Archer 3763303201.031B*2.0456.562%C21.212%C++9C+1.3D6436.8h12.2B+21.5B+
M6 Onslaught 3313241043.115C*0.0516.11%D-22.531%C+42.1C+N/A1247.7h17.9C+111C
AMR-66 2722711431.895B+1.1728.403%C24.723%C23.6C-N/A7711.5h8.9C31.4C+
T9 CARV-S 2702661112.396C++0.6722.188%D21.053%D-36.4DN/A977.3h13.4D60.6C--
M6 Onslaught 275265892.978C++0.0915.51%D-19.245%C--40.8C+1.5B++1046.5h19C-122.4C
Tank Mine 3302631351.948D1.1260.602%AN/A97.4C-24.8D**6242.7h1.7B2.8A++
M40 Fury 238222827.75A+24.6824.108%F-N/A96.5A+7D-2872.3h9.2B+38.1C+
TAS-16 Blackjack 2082061591.296C+1.7751.13%D*9.223%D*26.8D-N/A1097.7h2.6D5.2D
M3 Pounder HEG 202188971.938C+1.1337.961%D4.787%B**28.1B+2.1D--1446.7h15.3C++40.3C+
SOAS-20 179175852.059C*1.0127.036%D26.857%B+32.4DN/A825.4h13C+47.9D
ML-7 2071621581.025C+2.0455.23%D4.321%B**31.8C++8.8D3045.1h4.3B++7.8B*
M3 Pounder HEG 171155841.845C+1.2237.233%D-1.935%D-25C++2.6D--1226.2h16.8C+45C
T2 Striker 224124711.746A1.3241.864%D*N/A10.8D8.7D-13611.5h44C-105.1D--
MG-H1 Watchman 1261231121.098C1.9717.47%F-14.634%F-28.6D--N/A804.3h18.5D*105.8D**
NS-357 Underboss 113113991.141C+1.9328.904%D**15.929%D--26.3D-N/A884.3h3.7C*12.9D
NS-45 Pilot 113113951.189C1.8823.278%F-22.124%D--29.7D--N/A883.8h7.6D32.5D**
RAMS .50M 113112148B++4.9338.079%D76.786%C-36.1C+N/A1713.1h2C++5.2C+
NSX Tengu 10197551.764C*1.3131.444%D**16.495%D--26.2D-1.1C++633.7h11.5C++36.6C
Claymore 9494263.615D0.5517.065%F-N/A58.8D**N/A1831.6h1.1B*6.2F
Spear Anti-Vehicle Phalanx Turret 12494713.429B+10.3653.006%B+5.319%B*85.5A+27.3C++8341.1h5.2B**9.7B**
NSX-P Tanto 8885571.491C++1.5825.024%D35.294%B*12.9D--N/A426.6h15.3C61.1C--
MG-C1 Kindred 8381960.844C--2.2322.018%D*24.691%C++14.7D--N/A695.5h10.5C++47.6C-
NSX Daimyo 7979136.077B+3.0137.38%D*96.203%B+37.6D-N/A1022.1h3D*7.9D*
M2 Mutilator 7777322.406C++0.6613.759%D14.286%D*29.6CN/A1402.6h16.6C+120.5C+
M1 Heavy Cycler 7573302.433B+0.6414.305%C-10.959%F38.4B*1.1B**2151.9h14.3B*99.7B
M18 Rotary 10362361.722C1.3533.018%C+N/A10D6.6D1036.2h127.2C+385.3C+
NS Decimator 7152311.677C++1.3965.158%C**1.923%C+30.6D11.2D-3411.7h5.5D8.5D
G20 Vulcan-H 835186.375C+3.3151.854%C**N/A56.7C*35.6B+9090.9h83.9C**161.8B+
M202 Wyrm 8451151A*47.9351.103%C--N/A42.5D27.5D2801.2h84.5D**165.4D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit191379,80630.1h
Spawn Beacon01020.2h
NS-TMC-01 "His Regards"2317813.2h
Nanite Revive Grenade02,1300.6h
Medical Applicator147106,5557.4h
Motion Spotter36110.4h
Spitfire Auto-Turret0930.1h
Recon Detection Device183,2754.2h
Shield Recharging Field152,3910.9h
Ammunition Package92,0970.9h
Medical Kit1681,6534.2h
Anti-Infantry MANA Turret33050.3h
Xiphos Anti-Personnel Phalanx Turret0800h
Hardlight Barrier112470.4h

Check the help document for the dictionary if you want to learn more about words used here.


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