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Lahjasaatanalta[FVSP] Lahjasaatanalta
TR BR 100

KDR: 3.05

Score: 18.9m

Last Seen: Dec 7th, 2019 5:34 PM
- OFFLINE - 148.5 hour(s)

Battle Rank 103 (100 total) - Terran Republic on Miller - Outfit Leader of Vitun Suolanen Paska[FVSP] Vitun Suolanen Paska
TR outfit on Miller

Members: 1
Level Progress (to 104): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP Hellfire Rocket Pods M14 Banshee C-4 SABR-13 HC1 Cougar SMG-46 Armistice LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,386,108 MLG Score: 1108
Fun Score: N/A
Cheeseburgers Flipped: 153TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.108%20.343%47020120715,7452.433540.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.012%0.369C**-0.095C+-1.52FHEAD ++ (~8.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.315C*11.80.176C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.559%1.395%1240312243,65733662410.8839585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.108%-0.5D-0.171C1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.456B+28.70.46B+59.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.013%2.199%1479812198,186717331511.417247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%-0.391C---0.212C0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.267C*10.40.164C++17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.732%15.35%114212258865102641.73725334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%-1.606F2.617M-1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.369C**14.40.645B+62.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.952%82.508%114412232,28184012.71225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.612%0.905B*0.992B*-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.532B+1.90.403B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.508%11.458%1142122557652521.09714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%0.235C++-0.639D-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.40.312C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vitun Suolanen Paska[FVSP] Vitun Suolanen Paska
TR outfit on Miller

Members: 1
18.9m200%334 (20k)295 (17.7k)3.0454140,30313,2343.5439100 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227273821.707%15.309%33204:5119

16% Combat Medic37% Engineer8% Heavy Assault6% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 31st, 2014 12:22 PMNov 12th, 2016 5:06 PMDec 13th, 2019 1:14 AM (15h) (PST)Dec 7th, 2019 1:50 PM (6d) (PST)Dec 7th, 2019 1:34 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261257010.6280.2060.0961.4230.0831108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5417,50542,0363812685517,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1068.9h/44.5d 6,597 6,170 12,311 91.3k 1,265 3,683 5,342 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:1,169
Deaths:628
KDR:1.861
Accuracy:20.470% C*
HSR:17.280% D-
T16 Rhino
C*
Kills:1,165
Deaths:570
KDR:2.044
Accuracy:19.830% C
HSR:23.605% C*
MSW-R
C-
Kills:338
Deaths:161
KDR:2.099
Accuracy:20.452% C-
HSR:20.118% D
T9 CARV-S
C+
Kills:260
Deaths:108
KDR:2.407
Accuracy:22.228% C+
HSR:20% D
MG-H1 Watchman
D*
Kills:59
Deaths:56
KDR:1.054
Accuracy:16.168% D*
HSR:13.559% F
Kills:2,991
Deaths (as Heavy Assault):1,523
Deaths (to Heavy Assaults):3,342
KDR:1.96389
Kill Difference:1,468
Playtime:90.723 hours
Usage:8%
Score:1.431m
Score/min:263
Accuracy (listed only):19.829%
HSR (listed only):18.912%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:1,509
Deaths:719
KDR:2.099
Accuracy:24.450% C+
HSR:21.272% C+
LC3 Jaguar
B
Kills:1,200
Deaths:485
KDR:2.474
Accuracy:25.522% B
HSR:19.917% C+
LC2 Lynx
C*
Kills:1,170
Deaths:562
KDR:2.082
Accuracy:24.802% C*
HSR:19.145% C-
T5 AMC
C+
Kills:1,166
Deaths:620
KDR:1.881
Accuracy:23.375% C+
HSR:18.010% C
TRAC-5
C++
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:21.939% C++
HSR:17.854% C
NS Baron G5
B+
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:47.949% B+
HSR:11.734% D
FA1 Barrage
C**
Kills:400
Deaths:294
KDR:1.361
Accuracy:43.115% C**
HSR:12% D
AMR-66
C*
Kills:271
Deaths:143
KDR:1.895
Accuracy:28.403% C*
HSR:24.723% C+
TAS-16 Blackjack
D-
Kills:176
Deaths:117
KDR:1.504
Accuracy:49.780% D-
HSR:10.227% D--
NSX-P Tanto
A+
Kills:85
Deaths:57
KDR:1.491
Accuracy:25.024% C+
HSR:35.294% A+
Kills:8,301
Deaths (as Engineer):4,171
Deaths (to Engineers):2,527
KDR:1.99017
Kill Difference:4,130
Playtime:398.724 hours
Usage:37%
Score:7.876m
Score/min:329
Accuracy (listed only):31.436%
HSR (listed only):19.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C+
Kills:1,509
Deaths:719
KDR:2.099
Accuracy:24.450% C+
HSR:21.272% C+
SMG-46 Armistice
C+
Kills:1,281
Deaths:739
KDR:1.733
Accuracy:23.169% C--
HSR:16.315% C+
LC3 Jaguar
B
Kills:1,200
Deaths:485
KDR:2.474
Accuracy:25.522% B
HSR:19.917% C+
LC2 Lynx
C*
Kills:1,170
Deaths:562
KDR:2.082
Accuracy:24.802% C*
HSR:19.145% C-
T5 AMC
C+
Kills:1,166
Deaths:620
KDR:1.881
Accuracy:23.375% C+
HSR:18.010% C
TRAC-5
C++
Kills:1,165
Deaths:656
KDR:1.776
Accuracy:21.939% C++
HSR:17.854% C
NS Baron G5
B+
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:47.949% B+
HSR:11.734% D
FA1 Barrage
C**
Kills:400
Deaths:294
KDR:1.361
Accuracy:43.115% C**
HSR:12% D
TAS-16 Blackjack
D-
Kills:176
Deaths:117
KDR:1.504
Accuracy:49.780% D-
HSR:10.227% D--
NSX Tengu
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:31.788% D
HSR:16.495% D
NSX-P Tanto
A+
Kills:85
Deaths:57
KDR:1.491
Accuracy:25.024% C+
HSR:35.294% A+
Kills:9,408
Deaths (as Light Assault):4,821
Deaths (to Light Assaults):2,712
KDR:1.95146
Kill Difference:4,587
Playtime:322.833 hours
Usage:30%
Score:5.330m
Score/min:275
Accuracy (listed only):30.992%
HSR (listed only):18.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:1,281
Deaths:739
KDR:1.733
Accuracy:23.169% C--
HSR:16.315% C+
M77-B
A
Kills:894
Deaths:145
KDR:6.166
Accuracy:42.240% B*
HSR:86.242% A
SR-7
B*
Kills:833
Deaths:83
KDR:10.036
Accuracy:39.863% C+
HSR:85.594% B*
TX1 Repeater
C
Kills:605
Deaths:554
KDR:1.092
Accuracy:22.222% C-
HSR:19.008% C
TSAR-42
B
Kills:477
Deaths:118
KDR:4.042
Accuracy:40.827% B
HSR:67.925% C+
NS-AM7 Archer
B
Kills:330
Deaths:320
KDR:1.031
Accuracy:56.618% C
HSR:21.212% B
NS-357 Underboss
D
Kills:113
Deaths:99
KDR:1.141
Accuracy:28.904% D--
HSR:15.929% D
NSX Tengu
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:31.788% D
HSR:16.495% D
NSX Daimyo
B+
Kills:77
Deaths:12
KDR:6.417
Accuracy:39.497% C
HSR:96.104% B+
Kills:4,707
Deaths (as Infiltrator):2,124
Deaths (to Infiltrators):2,157
KDR:2.2161
Kill Difference:2,583
Playtime:68.938 hours
Usage:6%
Score:1.020m
Score/min:246
Accuracy (listed only):36.125%
HSR (listed only):47.203%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C
Kills:1,520
Deaths:680
KDR:2.235
Accuracy:24.347% C-
HSR:23.158% C
SMG-46 Armistice
C+
Kills:1,281
Deaths:739
KDR:1.733
Accuracy:23.169% C--
HSR:16.315% C+
TAR
C++
Kills:1,170
Deaths:588
KDR:1.990
Accuracy:22.780% C+
HSR:23.162% C++
NS Baron G5
B+
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:47.949% B+
HSR:11.734% D
T1S Cycler
C
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:22.984% C
HSR:17.444% C--
T1 Cycler
C+
Kills:755
Deaths:474
KDR:1.593
Accuracy:22.060% C+
HSR:19.868% C
TORQ-9
B+
Kills:414
Deaths:210
KDR:1.971
Accuracy:22.497% C-
HSR:27.536% B+
FA1 Barrage
C**
Kills:400
Deaths:294
KDR:1.361
Accuracy:43.115% C**
HSR:12% D
TAS-16 Blackjack
D-
Kills:176
Deaths:117
KDR:1.504
Accuracy:49.780% D-
HSR:10.227% D--
NSX Tengu
D
Kills:97
Deaths:54
KDR:1.796
Accuracy:31.788% D
HSR:16.495% D
Kills:8,130
Deaths (as Combat Medic):4,215
Deaths (to Combat Medics):1,123
KDR:1.92883
Kill Difference:3,915
Playtime:168.793 hours
Usage:16%
Score:2.858m
Score/min:282
Accuracy (listed only):31.047%
HSR (listed only):17.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:299
Deaths:98
KDR:3.051
Accuracy:16.275% C
HSR:22.408% B+
M6 Onslaught
C+
Kills:249
Deaths:83
KDR:3
Accuracy:15.746% C
HSR:19.679% C+
M3 Pounder HEG
B**
Kills:187
Deaths:97
KDR:1.928
Accuracy:37.970% C+
HSR:4.813% B**
M3 Pounder HEG
C
Kills:155
Deaths:84
KDR:1.845
Accuracy:37.279% C
HSR:1.935% D-
M2 Mutilator
C
Kills:77
Deaths:32
KDR:2.406
Accuracy:13.759% C
HSR:14.286% D--
M1 Heavy Cycler
C+
Kills:73
Deaths:30
KDR:2.433
Accuracy:14.305% C+
HSR:10.959% D**
Kills:1,040
Deaths (as MAX Suit):212
Deaths (to MAX Suits):708
KDR:4.90566
Kill Difference:828
Playtime:19.153 hours
Usage:2%
Score:0.389m
Score/min:338
Accuracy (listed only):22.556%
HSR (listed only):12.347%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M+
Kills:1,641
V. Kills:58 N/A
Deaths:45
KDR:36.467
Accuracy:61.546% A+
KPH:256.400 M+
VKPH:9.100 D
M14 Banshee
C++
Kills:1,594
V. Kills:117 N/A
Deaths:285
KDR:5.593
Accuracy:30.586% C++
KPH:43.600 C+
VKPH:3.200 C+
M18 Needler
B+
Kills:422
V. Kills:407 103%
Deaths:220
KDR:1.918
Accuracy:29.437% C-
KPH:13.400 C++
VKPH:12.900 B+
M18 Rotary
C**
Kills:62
V. Kills:41 148%
Deaths:36
KDR:1.722
Accuracy:33.018% C**
KPH:10 C
VKPH:6.600 C--
Kills:3,719 (2,078 + 0)
Deaths:586
KDR:6.346
VKDR:1.063
Vehicle Kills:623
Kill Difference:3,133
Playtime:80.723 hours
Usage:8%
Score:0.918m
Score/min:190
Piloting Accuracy:33.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:1,188
V. Kills:321 369%
Deaths:67
KDR:17.731
Accuracy:59.680% B*
KPH:61.900 A++
VKPH:16.700 B*
C75 Viper
A++
Kills:1,141
V. Kills:253 449%
Deaths:84
KDR:13.583
Accuracy:44.236% B+
KPH:59.700 A++
VKPH:13.200 B**
L100 Python HESH
B**
Kills:928
V. Kills:130 N/A
Deaths:21
KDR:44.191
Accuracy:53.763% B+
KPH:80.600 B**
VKPH:11.300 B+
L100 Python AP
B++
Kills:856
V. Kills:588 145%
Deaths:92
KDR:9.304
Accuracy:58.911% C**
KPH:33.300 C+
VKPH:22.900 B++
Skyguard
B**
Kills:369
V. Kills:214 172%
Deaths:42
KDR:8.786
Accuracy:29.701% C+
KPH:22.600 B**
VKPH:13.100 B*
Kills:4,482 (4,482 + 0)
Deaths:306
KDR:14.647
VKDR:4.922
Vehicle Kills:1,506
Kill Difference:4,176
Playtime:91.898 hours
Usage:9%
Score:1.251m
Score/min:227
Driving Accuracy:29.701%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,686
V. Kills:1,256 134%
Deaths:164
KDR:10.281
Accuracy:41.439% C--
KPH:29.800 C+
VKPH:22.200 B++
P2-120 HESH
B++
Kills:1,171
V. Kills:158 N/A
Deaths:61
KDR:19.197
Accuracy:43.194% C++
KPH:65.600 B++
VKPH:8.900 C+
P2-120 HEAT
A+
Kills:847
V. Kills:395 214%
Deaths:93
KDR:9.108
Accuracy:39.479% C
KPH:35.600 B*
VKPH:16.600 A+
Kills:3,704 (3,704 + 0)
Deaths:318
KDR:11.648
VKDR:5.689
Vehicle Kills:1,809
Kill Difference:3,386
Playtime:98.266 hours
Usage:9%
Score:1.680m
Score/min:285
Driving Accuracy:39.479%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:51
V. Kills:32 155%
Deaths:8
KDR:6.375
Accuracy:51.854% B+
KPH:55.600 B+
VKPH:34.900 B++
Kills:51 (0 + 51)
Deaths:8
KDR:6.375
VKDR:4
Vehicle Kills:32
Kill Difference:43
Playtime:0.918 hours
Usage:0%
Score:0.049m
Score/min:881
Driving Accuracy:N/A%
Gunner Accuracy:51.854%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:664
V. Kills:92 N/A
Deaths:5
KDR:132.800
Accuracy:17.967% C++
KPH:93.600 B*
VKPH:13 S
M12 Kobalt
A++
Kills:483
V. Kills:40 N/A
Deaths:
KDR:
Accuracy:18.705% C**
KPH:108.800 B**
VKPH:9 A++
M40 Fury
A++
Kills:222
V. Kills:16 N/A
Deaths:8
KDR:27.750
Accuracy:24.108% D*
KPH:97.200 A++
VKPH:7 D
Kills:1,369 (0 + 1,369)
Deaths:13
KDR:105.308
VKDR:11.385
Vehicle Kills:148
Kill Difference:1,356
Playtime:13.815 hours
Usage:1%
Score:0.212m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:24.108%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,9421,68616410.28B+7.2341.439%C--3.915%B+29.7C+22.2B++33456.7h9.4D-22.8D-
Hellfire Rocket Pods 1,6991,6414536.467M**33.4261.546%A+1.341%B++256.4M+9.1D7306.4h10.5B+17B*
M14 Banshee 1,7111,5942855.593C+2.5530.586%C++1.192%C++43.6C+3.2C+13436.6h18.1B+59.3B+
C-4 1,9621,5754523.485A+0.4427.197%C*N/A105.7B+26C58014.9h1.1B*4B++
SABR-13 1,5421,5206802.235B++0.8124.347%C-23.158%C34.9C+N/A8243.5h11.9C++48.7C++
HC1 Cougar 1,5301,5097192.099B**0.9524.45%C+21.272%C+31.6C++N/A7547.8h10B*40.8B+
SMG-46 Armistice 1,2901,2817391.733B++1.3123.169%C--16.315%C+37.6C**N/A9234.1h12.5B++54C**
LC3 Jaguar 1,2111,2004852.474B*0.5725.522%B19.917%C+45.5B++N/A10726.4h10.5B+41B++
L100 Python HEAT 1,5091,1886717.731A**14.6959.68%B*2.357%C+61.9A++16.7B*20719.2h3.3A+5.6A
P2-120 HESH 1,3291,1716119.197B+16.1543.194%C++1.281%B+65.8B++8.9C+20017.8h4.9C++11.4C**
TAR 1,1881,1705881.99B+1.0622.78%C+23.162%C++38.2C*N/A9730.6h12.8C*56.1C*
LC2 Lynx 1,1771,1705622.082B*0.9624.802%C*19.145%C-37.3BN/A9031.4h12.2B++49.3B+
T9 CARV 1,1771,1696281.861B+1.1820.47%C*17.28%D-56.7AN/A19520.6h10.9B*53.1B+
T5 AMC 1,1761,1666201.881B**1.1623.375%C+18.01%C36B++N/A9232.4h11.9B*51B+
T16 Rhino 1,1801,1655702.044B*1.0019.83%C23.605%C*41.5C**N/A10228.1h12.9C*65.1C*
TRAC-5 1,1751,1656561.776A+1.2721.939%C++17.854%C35.8B**N/A10332.5h10.5B**47.9B++
NS Baron G5 1,1691,1595182.237A++0.8147.949%B+11.734%D44.1B+N/A13326.3h3.7B*7.6C+
T1S Cycler 1,1671,1585412.14B**0.9122.984%C17.444%C--35.4C**N/A11232.7h10.1B**44B+
C75 Viper 1,3941,1418413.583A**10.5444.236%B+N/A59.7A++13.2B**25719.1h8.7B++19.7B**
L100 Python HESH 1,0589282144.19M++41.1453.763%B+N/A80.7B**11.3B+22811.5h2.7B++5.1B++
M77-B 8958941456.166A*3.1242.24%B*86.242%A42.6B**N/A10721h1.9B*4.4B*
L100 Python AP 1,444856929.304B++6.2658.911%C**1.752%C33.3C+22.9B++25125.7h6C+10.3C*
P2-120 HEAT 1,242847939.108B++6.0639.479%C4.368%B*35.6B*16.6A+23223.8h7.8C+19.8C+
SR-7 8338338310.036A*6.9939.863%C+85.594%B*41C*N/A14020.3h1.7B*4.4B+
T1 Cycler 7667554741.593B+1.4522.06%C+19.868%C32.7B+N/A9923.1h14.4C++65.1C*
Frag Grenade 7427371737N/A733.9559.896%A*N/A818.9A++5.6D25950.9h2.5A4.2A
M12 Kobalt 7566645132.8S129.7517.967%C++20.181%B93.5B*13S2447.1h16.1B+89.5B+
TX1 Repeater 6086055541.092B+1.9522.222%C-19.008%C38.5B+N/A11515.7h10.2B*45.9B+
M12 Kobalt 5234831483U479.9518.705%C**18.841%C+109.8B**9.1A++2584.4h14.8B++79.2B+
TSAR-42 4774771184.042C++1.0040.827%B67.925%C+50.7B+N/A1859.4h2.1B+5.1B+
M18 Needler 8294222201.918C+1.1329.437%C-2.37%C**13.4C++12.9B+16231.6h139.5C**473.9C*
TORQ-9 4174142101.971B+1.0722.497%C-27.536%B+26.9CN/A7215.4h16.3C72.3C+
FA1 Barrage 4004002941.361B1.6843.115%C**12%D46B**N/A1298.7h3.7B**8.6B++
Sticky Grenade 3993941394N/A390.9561.784%B**N/A1313.3B++16.7C*41890.3h1.7B+2.7B++
Skyguard 583369428.786M5.7429.701%C+1.084%D22.5B**13B*17516.4h96.5B+325B++
MSW-R 3393381612.099C++0.9520.452%C-20.118%D45.7C*N/A1947.4h11.4B+55.6C++
NS-AM7 Archer 3763303201.031A2.0156.618%C21.212%B9C**1.3D-6436.6h12.1B++21.5B++
M6 Onslaught 304299983.051B+0.0116.275%C22.408%B+41.5B+N/A1137.2h18.1B111C*
AMR-66 2722711431.895B**1.1528.403%C*24.723%C+23.6C++N/A7611.5h8.9C*31.4B
T9 CARV-S 2642601082.407B++0.6422.228%C+20%D36.6C+N/A977.1h13.5C+60.8C++
Tank Mine 3252591351.919C1.1359.89%A++N/A95.9C24.4D*6192.7h1.7B2.8A++
M6 Onslaught 258249833B+0.0515.746%C19.679%C+41.5B+1.5A+1036h18.8C++119.1C++
M40 Fury 238222827.75M+24.7024.108%D*N/A96.5A++7D2872.3h9.2B*38.1C*
M3 Pounder HEG 201187971.928C**1.1237.97%C+4.813%B**28.3B**2.1D1456.6h15.2B+40B
TAS-16 Blackjack 1781761171.504B1.5449.78%D-10.227%D--27.9C--N/A1226.3h2.6C+5.2C+
ML-7 2071621581.025B+2.0255.23%C+4.321%B++31.8B*8.8D3015.1h4.3A7.8B**
M3 Pounder HEG 171155841.845C++1.2037.279%C1.935%D-25.4B++2.6D1226.1h16.6B+44.4C**
T2 Striker 213117711.648M1.4042.453%D--N/A10.5C8.6C--13411.1h45.7C+107.6C
NS-357 Underboss 113113991.141C++1.9028.904%D--15.929%D26.3C--N/A874.3h3.7B+12.9C+
NSX Tengu 10197541.796B++1.2531.788%D16.495%D26.9C1.1B**603.6h11.5B+36C*
Spear Anti-Vehicle Phalanx Turret 11991713B**9.9553.182%B*5.495%B*91M++28B+8411h5.1B+9.7B**
NSX-P Tanto 8885571.491B++1.5525.024%C+35.294%A+12.9DN/A386.6h15.3C++61.1C++
NSX Daimyo 7777126.417B**3.3739.497%C96.104%B+40.5CN/A1001.9h2.9C7.2C+
M2 Mutilator 7777322.406B+0.6413.759%C14.286%D--29.6C**N/A1402.6h16.6B120.5C*
M1 Heavy Cycler 7573302.433B**0.6114.305%C+10.959%D**38.4A++1.1A++2091.9h14.3B**99.7B+
Claymore 7070242.917D0.1318.644%D**N/A58.3D**N/A1861.2h1.1B*5.9D--
M18 Rotary 10362361.722C+1.3233.018%C**N/A10C6.6C--1026.2h127.2C++385.3C**
MG-H1 Watchman 6059561.054C+1.9916.168%D*13.559%F24.6DN/A782.4h21.6D*133.6D*
G20 Vulcan-H 835186.375B+3.3351.854%B+N/A56.7B++35.6B*8800.9h83.9B+161.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01020.2h
Nano-Armor Kit169367,81928.9h
NS-TMC-01 "His Regards"2317813.2h
Nanite Revive Grenade01,9770.6h
Medical Applicator144102,9857.2h
Spitfire Auto-Turret0760.1h
Motion Spotter35910.4h
Shield Recharging Field152,3910.9h
Recon Detection Device121,6112.1h
Ammunition Package92,0750.9h
Medical Kit1641,6064.1h
Anti-Infantry MANA Turret33040.3h
Hardlight Barrier112470.4h
Xiphos Anti-Personnel Phalanx Turret0800h

Check the help document for the dictionary if you want to learn more about words used here.


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