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Director General Dreadnaught Lalunia[CLAB] Lalunia
NC BR 98

KDR: 4.28

Score: 197m

Last Seen: May 19th, 2019 6:12 PM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller - Outfit Leader of Burgerman[CLAB] Burgerman
NC outfit on Miller

Members: 12
Level Progress (to 99): 72%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Reaper DMR Gauss Rifle Burst Carnage AR AC-X11 AF-19 Mercenary LA1 Anchor Gauss Prime NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,333,013 MLG Score: 4263
Fun Score: N/A
Cheeseburgers Flipped: 2051TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.881%34.186%1090411155283,8096.10053-1.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.949%2.098A*2.055A*-1.509FHEAD ++ (~18.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.665B+80.441B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.522%1.881%367311934,78418955912.52321808%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.873%0.435B0.262C*0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.827B++11.60.781B++16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.351%3.555%12937118926,529397546476.67396571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.809%1.404A0.618B+-0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*30.763B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.236%12.119%3711511819,41526886623.50261420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.551D1.93A++0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.754B++8.90.777B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.702%72.35%37141192698839330.0831645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.076%0.854B*0.342C**0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.50.216C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.472%11.695%371211942,095395190.530245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.343%-0.082C+-0.57D1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*3.80.223C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Burgerman[CLAB] Burgerman
NC outfit on Miller

Members: 12
197m290.8%693 (41.6k)619 (37.1k)4.28288376,43187,8924.4639798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC11962694325.252%27.759%70103:3764

45% Combat Medic13% Engineer15% Heavy Assault17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:38 PMAug 8th, 2014 8:41 PMMay 21st, 2019 12:09 AM (2d) (PST)May 19th, 2019 2:12 PM (3d) (PST)May 19th, 2019 2:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8423454971.1830.2760.3283.5370.0334263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,52820,72029,808711720212237,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5302.3h/220.9d 15,916 104,495 95,778 1125.2k 4,587 24,204 10,522 267.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:10,652
Deaths:2,099
KDR:5.075
Accuracy:29.808% B**
HSR:32.417% B**
NC6A GODSAW
A+
Kills:9,177
Deaths:1,244
KDR:7.377
Accuracy:33.754% B*
HSR:37.518% A+
GD-22S
B**
Kills:5,120
Deaths:1,163
KDR:4.402
Accuracy:26.946% B++
HSR:31.856% B**
NC6 Gauss SAW
B**
Kills:4,784
Deaths:1,132
KDR:4.226
Accuracy:25.818% B**
HSR:29.870% B**
EM6
B*
Kills:3,638
Deaths:1,626
KDR:2.237
Accuracy:26.447% B*
HSR:21.440% C
EM1
B**
Kills:2,128
Deaths:547
KDR:3.890
Accuracy:26.032% B*
HSR:28.430% B**
NC6S Gauss SAW S
A
Kills:1,975
Deaths:349
KDR:5.659
Accuracy:26.796% B+
HSR:32.911% A
NS-15M1
A+
Kills:1,553
Deaths:300
KDR:5.177
Accuracy:27.896% B**
HSR:32.711% A+
NC05 Jackhammer
B+
Kills:1,187
Deaths:554
KDR:2.143
Accuracy:47.498% B+
HSR:12.300% D
NC05 Jackhammer AE
B*
Kills:1,119
Deaths:314
KDR:3.564
Accuracy:54.752% B*
HSR:14.745% C
NS-15M AE
M
Kills:170
Deaths:24
KDR:7.083
Accuracy:39.935% M
HSR:37.059% B**
Kills:41,503
Deaths (as Heavy Assault):9,352
Deaths (to Heavy Assaults):23,144
KDR:4.43787
Kill Difference:32,151
Playtime:817.907 hours
Usage:15%
Score:30.051m
Score/min:612
Accuracy (listed only):33.244%
HSR (listed only):28.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:14,285
Deaths:2,648
KDR:5.395
Accuracy:33.520% A++
HSR:32.090% A++
AF-19 Mercenary
A*
Kills:14,132
Deaths:2,590
KDR:5.456
Accuracy:32.953% A*
HSR:34.312% A*
AF-4 Cyclone
B**
Kills:5,809
Deaths:1,526
KDR:3.807
Accuracy:31.390% B**
HSR:26.235% B**
NS-11C
A++
Kills:4,787
Deaths:890
KDR:5.379
Accuracy:30.700% A
HSR:29.601% A++
GD-7F
A++
Kills:4,485
Deaths:1,072
KDR:4.184
Accuracy:29.678% B**
HSR:29.543% A++
Razor GD-23
A++
Kills:3,057
Deaths:1,536
KDR:1.990
Accuracy:33.380% A++
HSR:18.221% C-
Blitz GD-10
B*
Kills:2,868
Deaths:1,613
KDR:1.778
Accuracy:28.577% B*
HSR:14.400% C
AF-4A Bandit
A
Kills:2,867
Deaths:695
KDR:4.125
Accuracy:29.949% B**
HSR:30.171% A
Gauss Compact S
B++
Kills:1,866
Deaths:1,147
KDR:1.627
Accuracy:27.069% B++
HSR:11.897% D--
NS-7 PDW
B+
Kills:1,803
Deaths:591
KDR:3.051
Accuracy:26.855% B+
HSR:14.698% C--
AF-57 Piston
C
Kills:1,677
Deaths:709
KDR:2.365
Accuracy:38.111% C
HSR:11.509% D
MKV Suppressed
B*
Kills:1,522
Deaths:438
KDR:3.475
Accuracy:28.684% B+
HSR:23.982% B*
Tempest
A++
Kills:1,503
Deaths:350
KDR:4.294
Accuracy:27.574% C++
HSR:32.402% A++
Gauss Compact Burst
A**
Kills:1,171
Deaths:116
KDR:10.095
Accuracy:36.254% A++
HSR:41.076% A**
MGR-S1 Gladius
A*
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:36.626% A++
HSR:36.003% A*
AF-4G Cyclone
A**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:37.376% A++
HSR:38.276% A**
19A Fortuna
A+
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:28.652% B+
HSR:28.707% A+
GD-66 Claw
B++
Kills:418
Deaths:178
KDR:2.348
Accuracy:67.364% B++
HSR:12.440% C
MGR-C1 Charger
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:32.977% B**
HSR:29.268% B++
Kills:65,895
Deaths (as Light Assault):16,801
Deaths (to Light Assaults):19,020
KDR:3.92209
Kill Difference:49,094
Playtime:908.646 hours
Usage:17%
Score:27.061m
Score/min:496
Accuracy (listed only):33.562%
HSR (listed only):26.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:110,328
Deaths:18,014
KDR:6.125
Accuracy:34.353% A++
HSR:36.807% A++
Gauss Rifle Burst
A++
Kills:20,133
Deaths:2,694
KDR:7.473
Accuracy:36.737% A++
HSR:40.034% A++
Carnage AR
A*
Kills:19,473
Deaths:3,789
KDR:5.139
Accuracy:31.643% A+
HSR:33.842% A*
Gauss Prime
A++
Kills:10,451
Deaths:1,889
KDR:5.533
Accuracy:28.765% B+
HSR:36.150% A++
NC9 A-Tross
A
Kills:5,921
Deaths:1,034
KDR:5.726
Accuracy:30.017% B**
HSR:33.339% A
AF-4 Cyclone
B**
Kills:5,809
Deaths:1,526
KDR:3.807
Accuracy:31.390% B**
HSR:26.235% B**
NS-11A
A+
Kills:4,261
Deaths:754
KDR:5.651
Accuracy:29.849% B**
HSR:32.387% A+
NC1 Gauss Rifle
A*
Kills:4,260
Deaths:769
KDR:5.540
Accuracy:29.706% A+
HSR:34.531% A*
Blitz GD-10
B*
Kills:2,868
Deaths:1,613
KDR:1.778
Accuracy:28.577% B*
HSR:14.400% C
GR-22
A+
Kills:2,499
Deaths:553
KDR:4.519
Accuracy:27.941% B++
HSR:29.492% A+
NS-7 PDW
B+
Kills:1,803
Deaths:591
KDR:3.051
Accuracy:26.855% B+
HSR:14.698% C--
AF-57 Piston
C
Kills:1,677
Deaths:709
KDR:2.365
Accuracy:38.111% C
HSR:11.509% D
MKV Suppressed
B*
Kills:1,522
Deaths:438
KDR:3.475
Accuracy:28.684% B+
HSR:23.982% B*
Tempest
A++
Kills:1,503
Deaths:350
KDR:4.294
Accuracy:27.574% C++
HSR:32.402% A++
MGR-S1 Gladius
A*
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:36.626% A++
HSR:36.003% A*
AF-4G Cyclone
A**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:37.376% A++
HSR:38.276% A**
Gauss Rifle S
C+
Kills:1,150
Deaths:508
KDR:2.264
Accuracy:24.874% C+
HSR:12.261% D*
GD-66 Claw
B++
Kills:418
Deaths:178
KDR:2.348
Accuracy:67.364% B++
HSR:12.440% C
Kills:196,397
Deaths (as Combat Medic):35,765
Deaths (to Combat Medics):8,695
KDR:5.49132
Kill Difference:160,632
Playtime:2,375.780 hours
Usage:45%
Score:94.456m
Score/min:663
Accuracy (listed only):33.136%
HSR (listed only):27.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:14,285
Deaths:2,648
KDR:5.395
Accuracy:33.520% A++
HSR:32.090% A++
AF-19 Mercenary
A*
Kills:14,132
Deaths:2,590
KDR:5.456
Accuracy:32.953% A*
HSR:34.312% A*
NS-11C
A++
Kills:4,787
Deaths:890
KDR:5.379
Accuracy:30.700% A
HSR:29.601% A++
GD-7F
A++
Kills:4,485
Deaths:1,072
KDR:4.184
Accuracy:29.678% B**
HSR:29.543% A++
Razor GD-23
A++
Kills:3,057
Deaths:1,536
KDR:1.990
Accuracy:33.380% A++
HSR:18.221% C-
AF-4A Bandit
A
Kills:2,867
Deaths:695
KDR:4.125
Accuracy:29.949% B**
HSR:30.171% A
Warden
A++
Kills:2,353
Deaths:444
KDR:5.300
Accuracy:37.727% A++
HSR:34.764% A+
Gauss Compact S
B++
Kills:1,866
Deaths:1,147
KDR:1.627
Accuracy:27.069% B++
HSR:11.897% D--
AF-57 Piston
C
Kills:1,677
Deaths:709
KDR:2.365
Accuracy:38.111% C
HSR:11.509% D
Gauss Compact Burst
A**
Kills:1,171
Deaths:116
KDR:10.095
Accuracy:36.254% A++
HSR:41.076% A**
19A Fortuna
A+
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:28.652% B+
HSR:28.707% A+
GD-66 Claw
B++
Kills:418
Deaths:178
KDR:2.348
Accuracy:67.364% B++
HSR:12.440% C
MGR-C1 Charger
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:32.977% B**
HSR:29.268% B++
Kills:52,422
Deaths (as Engineer):12,371
Deaths (to Engineers):14,972
KDR:4.23749
Kill Difference:40,051
Playtime:679.714 hours
Usage:13%
Score:30.090m
Score/min:738
Accuracy (listed only):35.256%
HSR (listed only):26.431%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:5,809
Deaths:1,526
KDR:3.807
Accuracy:31.390% B**
HSR:26.235% B**
Blitz GD-10
B*
Kills:2,868
Deaths:1,613
KDR:1.778
Accuracy:28.577% B*
HSR:14.400% C
NS-7 PDW
B+
Kills:1,803
Deaths:591
KDR:3.051
Accuracy:26.855% B+
HSR:14.698% C--
MKV Suppressed
B*
Kills:1,522
Deaths:438
KDR:3.475
Accuracy:28.684% B+
HSR:23.982% B*
Tempest
A++
Kills:1,503
Deaths:350
KDR:4.294
Accuracy:27.574% C++
HSR:32.402% A++
LA3 Desperado
C**
Kills:1,181
Deaths:1,358
KDR:0.870
Accuracy:30.266% C**
HSR:20.068% C++
MGR-S1 Gladius
A*
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:36.626% A++
HSR:36.003% A*
AF-4G Cyclone
A**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:37.376% A++
HSR:38.276% A**
LA8 Rebel
A++
Kills:1,108
Deaths:707
KDR:1.567
Accuracy:44.140% A++
HSR:22.112% C++
LA80
C-
Kills:311
Deaths:27
KDR:11.519
Accuracy:38.059% C-
HSR:64.309% F
NS-44 Commissioner
B+
Kills:237
Deaths:259
KDR:0.915
Accuracy:39.181% B+
HSR:17.722% D
NC08 Mag-Scatter
B+
Kills:213
Deaths:107
KDR:1.991
Accuracy:58.489% B+
HSR:13.146% C-
EM4 Longshot
B++
Kills:204
Deaths:94
KDR:2.170
Accuracy:39.811% C++
HSR:83.824% B++
NS-AM7 Archer
M**
Kills:181
Deaths:54
KDR:3.352
Accuracy:67.396% B**
HSR:51.381% M**
NS-357 Underboss
D*
Kills:142
Deaths:250
KDR:0.568
Accuracy:27.014% D*
HSR:6.338% F-
NS-44L Blackhand
A
Kills:123
Deaths:35
KDR:3.514
Accuracy:52.259% A
HSR:49.594% B+
NS-61 Emissary
B**
Kills:107
Deaths:36
KDR:2.972
Accuracy:34.146% B**
HSR:21.495% B*
SAS-R
A++
Kills:103
Deaths:20
KDR:5.150
Accuracy:50.446% A++
HSR:67.961% C+
NC4 Mag-Shot
D-
Kills:84
Deaths:134
KDR:0.627
Accuracy:21.734% D-
HSR:10.714% D*
AF-8 RailJack
A++
Kills:80
Deaths:14
KDR:5.714
Accuracy:48.387% A++
HSR:80% B+
Kills:19,900
Deaths (as Infiltrator):7,969
Deaths (to Infiltrators):16,188
KDR:2.49718
Kill Difference:11,931
Playtime:221.392 hours
Usage:4%
Score:2.974m
Score/min:224
Accuracy (listed only):38.420%
HSR (listed only):34.733%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:4,742
Deaths:1,066
KDR:4.448
Accuracy:37.794% C++
HSR:14.403% D-
AF-34 Mattock
B++
Kills:4,358
Deaths:1,066
KDR:4.088
Accuracy:40.058% B++
HSR:16.797% C++
AF-23 Grinder
A
Kills:2,714
Deaths:678
KDR:4.003
Accuracy:50.518% A
HSR:11.975% D*
AF-23 Grinder
A++
Kills:2,523
Deaths:678
KDR:3.721
Accuracy:49.497% A++
HSR:13.397% C-
AF-41 Hacksaw
B+
Kills:2,410
Deaths:846
KDR:2.849
Accuracy:38.535% B+
HSR:11.867% D-
AF-41 Hacksaw
B*
Kills:2,379
Deaths:846
KDR:2.812
Accuracy:39.205% B*
HSR:12.652% C--
NCM1 Scattercannon
B++
Kills:1,932
Deaths:495
KDR:3.903
Accuracy:44.664% B++
HSR:12.267% D
NCM1 Scattercannon
B**
Kills:1,755
Deaths:495
KDR:3.545
Accuracy:46.099% B**
HSR:14.188% C
NCM2 Falcon
A
Kills:709
Deaths:340
KDR:2.085
Accuracy:49.783% B*
HSR:7.616% A
NCM2 Falcon
A
Kills:480
Deaths:340
KDR:1.412
Accuracy:51.466% A
HSR:7.083% B**
NCM3 Raven
A
Kills:261
Deaths:188
KDR:1.388
Accuracy:43.691% B+
HSR:4.598% A
NCM3 Raven
B*
Kills:222
Deaths:188
KDR:1.181
Accuracy:44.508% B++
HSR:4.054% B*
NS-10 Burster
A*
Kills:127
Deaths:106
KDR:1.198
Accuracy:44.812% A*
HSR:9.449% B**
NS-10 Burster
A*
Kills:117
Deaths:106
KDR:1.104
Accuracy:45.141% A*
HSR:8.547% B**
Kills:24,729
Deaths (as MAX Suit):3,719
Deaths (to MAX Suits):4,198
KDR:6.64937
Kill Difference:21,010
Playtime:256.904 hours
Usage:5%
Score:12.389m
Score/min:804
Accuracy (listed only):44.698%
HSR (listed only):10.635%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:3,019
V. Kills:190 N/A
Deaths:593
KDR:5.091
Accuracy:56.310% C++
KPH:60.500 B+
VKPH:3.800 C
Breaker Rocket Pods
A*
Kills:1,514
V. Kills:162 N/A
Deaths:57
KDR:26.561
Accuracy:53.170% B+
KPH:277 A*
VKPH:29.600 B**
Vortek Rotary
C+
Kills:251
V. Kills:171 146%
Deaths:377
KDR:0.666
Accuracy:31.087% C+
KPH:7.500 D
VKPH:5.100 D
Coyote Missiles
A*
Kills:78
V. Kills:22 339%
Deaths:11
KDR:7.091
Accuracy:50.588% C
KPH:108.300 A*
VKPH:30.600 C**
Kills:4,862 (3,270 + 0)
Deaths:1,038
KDR:4.684
VKDR:0.525
Vehicle Kills:545
Kill Difference:3,824
Playtime:89.468 hours
Usage:2%
Score:2.319m
Score/min:432
Piloting Accuracy:31.087%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:107
V. Kills:10 N/A
Deaths:17
KDR:6.294
Accuracy:53.328% A
KPH:55.100 C++
VKPH:5.200 D
Kills:107 (0 + 107)
Deaths:17
KDR:6.294
VKDR:0.588
Vehicle Kills:10
Kill Difference:90
Playtime:1.942 hours
Usage:0%
Score:0.085m
Score/min:732
Piloting Accuracy:N/A%
Gunner Accuracy:53.328%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:9,158
V. Kills:917 N/A
Deaths:365
KDR:25.090
Accuracy:65.598% A++
KPH:128.500 M++
VKPH:12.900 A
C75 Viper
S
Kills:4,895
V. Kills:411 N/A
Deaths:217
KDR:22.558
Accuracy:47.710% B**
KPH:144.900 S
VKPH:12.200 B**
L100 Python AP
M++
Kills:3,233
V. Kills:1,170 276%
Deaths:264
KDR:12.246
Accuracy:57.883% B
KPH:70.200 M++
VKPH:25.400 A
L100 Python HEAT
B**
Kills:2,688
V. Kills:694 387%
Deaths:232
KDR:11.586
Accuracy:52.599% C*
KPH:47.300 B**
VKPH:12.200 C*
Kills:19,974 (19,974 + 0)
Deaths:1,078
KDR:18.529
VKDR:2.961
Vehicle Kills:3,192
Kill Difference:18,896
Playtime:207.953 hours
Usage:4%
Score:8.042m
Score/min:645
Driving Accuracy:52.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:2,405
V. Kills:386 N/A
Deaths:187
KDR:12.861
Accuracy:57.931% A
KPH:90.300 S
VKPH:14.500 A+
Titan-150 HESH
M
Kills:2,145
V. Kills:163 N/A
Deaths:129
KDR:16.628
Accuracy:59.244% A
KPH:85.200 M
VKPH:6.500 C
Titan-150 AP
M+
Kills:2,005
V. Kills:882 227%
Deaths:244
KDR:8.217
Accuracy:54.855% B+
KPH:51.900 M+
VKPH:22.800 A++
Enforcer ML85
A+
Kills:375
V. Kills:198 188%
Deaths:26
KDR:14.423
Accuracy:43.923% B
KPH:37 A+
VKPH:19.600 B+
E540 Halberd
A*
Kills:228
V. Kills:82 275%
Deaths:20
KDR:11.400
Accuracy:48.520% B+
KPH:51.800 A*
VKPH:18.600 B++
M20 Basilisk
M
Kills:82
V. Kills:7 N/A
Deaths:8
KDR:10.250
Accuracy:30.621% C++
KPH:55.800 M
VKPH:4.800 C-
Kills:7,240 (6,555 + 685)
Deaths:614
KDR:11.792
VKDR:2.798
Vehicle Kills:1,718
Kill Difference:6,626
Playtime:106.468 hours
Usage:2%
Score:4.456m
Score/min:698
Driving Accuracy:54.855%
Gunner Accuracy:30.621%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:2,450
V. Kills:88 N/A
Deaths:151
KDR:16.225
Accuracy:57.332% B++
KPH:189.900 A+
VKPH:6.800 C
M12 Kobalt-H
B+
Kills:224
V. Kills:2 N/A
Deaths:6
KDR:37.333
Accuracy:24.152% B+
KPH:148.700 B+
VKPH:1.300 D*
Enforcer ML65-H
M++
Kills:80
V. Kills:22 348%
Deaths:9
KDR:8.889
Accuracy:46.380% D*
KPH:84.100 M++
VKPH:23.100 C-
E540 Halberd-H
N/A
Kills:50
V. Kills:32 152%
Deaths:12
KDR:4.167
Accuracy:66.132% N/A
KPH:26.500 N/A
VKPH:16.900 N/A
Kills:2,804 (0 + 2,804)
Deaths:178
KDR:15.753
VKDR:0.809
Vehicle Kills:144
Kill Difference:2,626
Playtime:17.251 hours
Usage:0%
Score:0.659m
Score/min:636
Driving Accuracy:N/A%
Gunner Accuracy:66.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,858
V. Kills:11 N/A
Deaths:87
KDR:21.356
Accuracy:23.578% B**
KPH:191.500 M**
VKPH:1.100 D--
M12 Kobalt
M**
Kills:1,684
V. Kills:14 N/A
Deaths:54
KDR:31.185
Accuracy:23.054% B**
KPH:202.300 M**
VKPH:1.700 D
M40 Fury
S
Kills:1,407
V. Kills:56 N/A
Deaths:49
KDR:28.714
Accuracy:45.426% B**
KPH:267.700 S
VKPH:10.700 B
M20 Basilisk
M*
Kills:315
V. Kills:44 N/A
Deaths:47
KDR:6.702
Accuracy:41.042% B+
KPH:58.700 M*
VKPH:8.200 C*
M60-G Bulldog
M++
Kills:199
V. Kills:12 N/A
Deaths:14
KDR:14.214
Accuracy:40.947% B+
KPH:107.500 M++
VKPH:6.500 C
M40 Fury
M
Kills:183
V. Kills:14 N/A
Deaths:13
KDR:14.077
Accuracy:38.451% C**
KPH:121.800 M
VKPH:9.300 C
M60-G Bulldog
S
Kills:179
V. Kills:13 N/A
Deaths:17
KDR:10.529
Accuracy:52.632% A*
KPH:95.900 S
VKPH:7 C**
M20 Basilisk
A*
Kills:82
V. Kills:9 N/A
Deaths:20
KDR:4.100
Accuracy:35.835% C+
KPH:46 A*
VKPH:5.100 D
Kills:5,907 (0 + 5,907)
Deaths:301
KDR:19.625
VKDR:0.575
Vehicle Kills:173
Kill Difference:5,606
Playtime:35.647 hours
Usage:1%
Score:2.164m
Score/min:1,012
Driving Accuracy:N/A%
Gunner Accuracy:35.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 110,489110,32818,0146.125A++1.8434.353%A++36.807%A++107.4M*N/A3201026.9h6.8A+19.8A
Gauss Rifle Burst 20,13620,1332,6947.473M+3.1936.737%A++40.034%A++121.1M++N/A325166.2h7.1A++19.4A
Carnage AR 19,50919,4733,7895.139M+0.8631.643%A+33.842%A*87M+N/A364223.8h9A++28.6A
AC-X11 14,31514,2852,6485.395S1.1133.52%A++32.09%A++91.7M++N/A372155.8h7.3B*21.7B*
AF-19 Mercenary 14,16114,1322,5905.456S1.1732.953%A*34.312%A*87.2SN/A402162h8.2A24.7B**
LA1 Anchor 10,69510,6522,0995.075B**0.7929.808%B**32.417%B**85.6A+N/A559124.5h8.3B*27.8B++
Gauss Prime 10,49210,4511,8895.533M++1.2528.765%B+36.15%A++79.9A++N/A485130.8h9.9B+34.3B+
NC6A GODSAW 9,1899,1771,2447.377A**3.0933.754%B*37.518%A+120.4A*N/A48676.2h6.4C**19.1B*
L100 Python HESH 10,0759,15836525.09A+20.8165.598%A++3.036%A128.4M++12.9A73871.3h2.2B**3.3A
NC9 A-Tross 5,9435,9211,0345.726S1.4430.017%B**33.339%A77.7A*N/A44576.2h8.5B++28.3B*
AF-4 Cyclone 5,8145,8091,5263.807A++0.4831.39%B**26.235%B**74.2A++N/A39778.3h7.8B**24.8B*
GD-22S 5,1455,1201,1634.402A++0.1226.946%B++31.856%B**68.4AN/A39674.9h9.5B++35.2B++
C75 Viper 5,3064,89521722.558S18.2847.71%B**1.369%C+144.8S12.2B**90333.8h4.6A+9.7A+
NS-11C 4,7944,7878905.379S1.1030.7%A29.601%A++81M+N/A33259.1h10.2B**33.1B**
NC6 Gauss SAW 4,8094,7841,1324.226M+0.0625.818%B**29.87%B**61.9A+N/A50377.3h9.1B+35.4B+
AF-34 Mattock 4,7714,7421,0664.448B+0.1737.794%C++14.403%D-69.6A++N/A31268.1h4.2A11B**
GD-7F 4,4924,4851,0724.184M++0.1029.678%B**29.543%A++74.3A*N/A40660.4h10.2B**34.2B*
AF-34 Mattock 4,3864,3581,0664.088B0.1940.058%B++16.797%C++64B**N/A28268.1h4.9B+12.2B*
NS-11A 4,2764,2617545.651M**1.3729.849%B**32.387%A+83.4MN/A43051.1h10A33.6B**
NC1 Gauss Rifle 4,2754,2607695.54M**1.2629.706%A+34.531%A*81.1M**N/A44152.5h9A30.2B**
Frag Grenade 3,7603,74313743N/A3,738.7257.948%A++N/A693.1B**3.1D-36785.4h3B*5.2B**
EM6 3,6813,6381,6262.237B+2.0526.447%B*21.44%C60.4B*N/A34460.2h12C+45.5B
L100 Python AP 4,4033,23326412.246A++7.9657.883%B6.279%A*70.3M++25.4A67346h3.4A5.9A
Razor GD-23 3,0743,0571,5361.99A2.2933.38%A++18.221%C-35.5B++N/A21286h11.9B35.7B++
M30 Mustang AH 3,2093,0195935.091C+0.8156.31%C++2.153%B**60.5B+3.8C39949.9h5.1B++9B++
Blitz GD-10 2,8772,8681,6131.778B*2.5028.577%B*14.4%C39.1B+N/A22373.4h13B+45.4B+
AF-4A Bandit 2,8782,8676954.125A**0.1629.949%B**30.171%A73.5A++N/A41339h9.1B++30.4B++
AF-23 Grinder 2,7262,7146784.003B+0.2850.518%A11.975%D*74.8M+N/A43236.3h5.2B*10.2B**
L100 Python HEAT 3,3822,68823211.586B**7.3052.599%C*3.46%B+47.2B**12.2C*35056.9h3.3B**6.3B**
AF-23 Grinder 2,5332,5236783.721B+0.5649.497%A++13.397%C-69.5MN/A41836.3h5.5B+11.2B**
GR-22 2,5072,4995534.519A**0.2427.941%B++29.492%A+68.8A++N/A38136.3h11B**39.5B*
C85 Canister-H 2,5382,45015116.225B+11.9457.332%B++12.327%C**189.9A+6.8C62112.9h4.2B*7.3B**
AF-41 Hacksaw 2,4232,4108462.849C++1.4338.535%B+11.867%D-38.4B+N/A19862.8h6.9C*18B+
Titan-150 HEAT 2,7912,40518712.861A+8.5857.931%A4.574%B**90.4S14.5A+75326.6h2.2A++3.8A++
AF-41 Hacksaw 2,4012,3798462.812C++1.4739.205%B*12.652%C--37.8B+N/A19563h7.3C+18.6B+
Warden 2,3592,3534445.3M**1.0237.727%A++34.764%A+96SN/A46624.5h5.9B**15.8B**
Titan-150 HESH 2,3082,14512916.628B++12.3559.244%A2.145%C*85.1M6.5C48325.2h2.3A3.8A
EM1 2,1412,1285473.89M0.3926.032%B*28.43%B**59.9B**N/A45935.5h12.2C*46.8B+
Titan-150 AP 2,8872,0052448.217B3.9354.855%B+7.282%A**51.8M+22.8A++74638.7h3.1B*5.7A
NC6S Gauss SAW S 1,9831,9753495.659M**1.3826.796%B+32.911%A72.6AN/A45327.2h10.5C*39.2B+
NCM1 Scattercannon 1,9471,9324953.903A0.3844.664%B++12.267%D66.4M**N/A38729.1h4.8A10.8B*
Gauss Compact S 1,9011,8661,1471.627B*2.6627.069%B++11.897%D--19.5C+N/A13795.7h10.9C++40.4B+
M12 Kobalt 1,8691,8588721.356B++17.0723.578%B**18.784%C++191.5M**1.1D--12539.7h11.6A+49.2B*
NS-7 PDW 1,8131,8035913.051M1.2326.855%B+14.698%C--53.2A+N/A39033.9h14B52B+
NCM1 Scattercannon 1,7711,7554953.545B+0.7446.099%B**14.188%C62.2A++N/A31528.2h5.4B+11.8B*
M12 Kobalt 1,6981,6845431.185A*26.9023.054%B**19.953%C*202.9M**1.7D11668.3h11.3A49.1B*
AF-57 Piston 1,6841,6777092.365B**1.9238.111%C11.509%D51.8B*N/A32832.4h4.1B+10.7C*
Sticky Grenade 1,6421,63011630N/A1,625.7263.797%AN/A1630A12C+101201h1.4B*2.3B++
NS-15M1 1,5601,5533005.177M0.8927.896%B**32.711%A+79.6A+N/A53919.5h11.3B+40.4B++
MKV Suppressed 1,5241,5224383.475M++0.8128.684%B+23.982%B*57.4AN/A38426.5h12.7B+44.2B+
Breaker Rocket Pods 1,6761,5145726.561A*22.2853.17%B+N/A275.3A*29.5B**22265.5h11.3B*21.2B++
Tempest 1,5091,5033504.294M0.0127.574%C++32.402%A++72.3B**N/A48520.8h9.9C++36C*
C-4 1,8651,4616352.301B++1.9826.218%C*N/A91.9C**25.4C129115.9h1.2B++4.4B++
NS Decimator 2,0141,4428671.663B++2.6263.255%B2.774%B+23.5D9.3D31161.3h4.2B+6.6B+
M12 Kobalt 1,4211,4142850.5C*46.2225.934%B*21.782%B++307.4M**1.5D--8314.6h10.4B**40.3B**
M40 Fury 1,4631,4074928.714S24.4345.426%B**1.706%C+265.5S10.6B10895.3h5.2A11.4A
Bouncing Betty 1,3901,3891608.681A+4.4059.385%A++N/A283.5M*N/A14124.9h1.3A++2.2A++
C-4 ARX 1,7461,2461607.788M++3.5126.989%C++N/A140B+56.2A10318.9h0.7A2.6B**
NC05 Jackhammer 1,1901,1875542.143B*2.1447.498%B+12.3%D58.2B++N/A42820.4h4.8C*10.2B
LA3 Desperado 1,1891,1811,3580.87C+3.4130.266%C**20.068%C++13D-N/A6690.7h6.8B**22.5B*
Gauss Compact Burst 1,1721,17111610.095M**5.8136.254%A++41.076%A**131.6M**N/A4428.9h7.2A19.9B++
MGR-S1 Gladius 1,1611,1611746.672M**2.3936.626%A++36.003%A*143.3M**N/A3878.1h6.7B**18.3B**
AF-4G Cyclone 1,1611,1601826.374M2.0937.376%A++38.276%A**117.2A++N/A6509.9h6.7A+17.9B**
19A Fortuna 1,1641,1602864.056A**0.2328.652%B+28.707%A+66.3A+N/A47517.5h9.8C++34.3B
Gauss Rifle S 1,1611,1505082.264B**2.0224.874%C+12.261%D*43.4B*N/A26826.5h8.8B**35.4B++
NC05 Jackhammer AE 1,1251,1193143.564A+0.7254.752%B*14.745%C111.9A++N/A34910h4B+7.3B+
LA8 Rebel 1,1261,1087071.567B*2.7244.14%A++22.112%C++38.1B+N/A13229.1h4.9B*11.2B*
NCM2 Falcon 9557093402.085A+2.2049.783%B*7.616%A29.2M+10.1A*30724.3h6.8A13.6B**
NCM2 Falcon 6764803401.412B2.8751.466%A7.083%B**19.5B*8A+30624.6h10.5C*20.5B+
GD-66 Claw 4204181782.348B*1.9367.364%B++12.44%C58.1B*N/A3697.2h2.5C*3.8B+
Enforcer ML85 5733752614.423A*10.1443.923%B1.867%C37.1A+19.6B+73310.1h9.5B**21.7B**
Anti-Vehicle Grenade 3643451345N/A340.7265.869%A++N/A575B*31.7D-72390.6h4B*6.1B**
Hawk GD-68 4783382361.432A++2.8562.366%C+4.734%A14.8C+6.1D35722.9h5.3A8.6B**
M20 Basilisk 359315476.702A++2.4241.042%B+9.841%A+58.3M*8.1C*5535.4h29.9A*72.8A+
Spear Anti-Vehicle Phalanx Turret 3913122114.857A10.5749.727%B++6.09%B**94.5M*23.9C**14703.3h4.1A8.2A
LA80 3143112711.519M7.2438.059%C-64.309%F9.9D*N/A8831.5h2.7D7.1C--
Shrike 3762801521.842A*2.4468.439%A+2.857%C++16.9D5.8D--75116.6h5B*7.3B**
NCM3 Raven 4082611881.388B*2.8943.691%B+4.598%A16.3A++9.2A31616h20.1B**46.1B*
Vortek Rotary 4222513770.666C3.6231.087%C+5.578%A*7.5D5.1D17333.4h92C+296C+
NC15 Phoenix 4142452351.043C+3.2445.839%D*N/A17.6B++12.2C++40613.9h5.4A+11.9A
Tank Mine 337242544.481B**0.2068.351%MN/A83.4C-32.8D--13882.9h2.7D*4A
NS-44 Commissioner 2392372590.915C+3.3739.181%B+17.722%D14.3DN/A15616.6h3.3B++8.3B++
MANA Anti-Vehicle Turret 349231882.625U1.6644.001%D*N/A2310S1180B+16596400.1h5.4S12.3B++
E540 Halberd 3102282011.4B+7.1248.52%B+7.018%A*51.8A*18.6B++11224.4h4.2A8.6B**
M12 Kobalt-H 226224637.333M33.0524.152%B+18.75%B149.3B+1.3D*3711.5h12B+49.9B++
NCM3 Raven 3742221881.181B3.1044.508%B++4.054%B*13.9B**9.5A30516h24.3B+54.6B+
NC08 Mag-Scatter 2132131071.991B+2.2958.489%B+13.146%C-59.2B**N/A2263.6h2.9B**5B*
EM4 Longshot 204204942.17C2.1139.811%C++83.824%B++23.7CN/A3198.6h2.5C-6.2C+
M60-G Bulldog 2111991414.214A++9.9340.947%B+4.523%B**104.7M++6.3C7841.9h4B**9.7B*
M40 Fury 1971831314.077A9.7938.451%C**2.186%B+122M9.3C12111.5h7.4B**19.3B**
NS-AM7 Archer 190181543.352S0.9367.396%B**51.381%M**32.3S1.6D2535.6h7.7B**11.4B**
M60-G Bulldog 1921791710.529A++6.2552.632%A*2.235%C-94.2S6.8C*6211.9h3.7A+7.1A
NS-15M AE 170170247.083A**2.8039.935%M37.059%B**121.4A*N/A13621.4h7.2A++18A
MGR-C1 Charger 164164602.733A+1.5532.977%B**29.268%B++60.7B**N/A1432.7h10.2B*30.8B*
NS-357 Underboss 1441422500.568C-3.7127.014%D*6.338%F-7D*N/A6320.2h4.7C17.6D
NS-10 Burster 2191271061.198B+3.0844.812%A*9.449%B**7.5B**5.4A24016.9h177.1C395.1B++
M60-A Bulldog 135127621.167C*16.8854.755%B**1.575%D55.2B++3.5C+3552.3h4.3B**7.9B**
NS-44L Blackhand 123123353.514A*0.7752.259%A49.594%B+49.2A+N/A3442.5h4.1B7.9B+
NS-10 Burster 2091171061.104C++3.1845.141%A*8.547%B**7B++5.5A22116.8h190.8D422.7B++
L105 Zephyr 117107176.294C2.0153.328%AN/A56.3C*5.3C--7321.9h6.1C*11.4B++
NS-61 Emissary 107107362.972M++1.3134.146%B**21.495%B*62.9A*N/A3611.7h7.6B*22.2B**
SAS-R 103103205.15B*0.8750.446%A++67.961%C+42.9C*N/A19762.4h2.2C*4.3B++
M60-A Bulldog 105102911.333C+7.0555.163%B**N/A48.6B+1.4D3492.1h4.1B**7.5B**
MANA Anti-Personnel Turret 8585233.696N/A0.5932.076%UN/A850UN/A18028100.1h21.4T*66.7T*
NC4 Mag-Shot 86841340.627C+3.6621.734%D-10.714%D*5.1D--N/A15516.5h6B*27.6C++
M20 Basilisk 8982810.25M+5.9730.621%C++3.659%D54.7M4.7C-5851.5h30.1A++98.5A
M20 Basilisk 9182204.1B++0.1835.835%C+3.659%D-45.6A*5D6051.8h31.5A++87.9A+
AF-8 RailJack 8080145.714B**1.4348.387%A++80%B+38.1B**N/A8282.1h2.1B+4.3B*
Enforcer ML65-H 1028098.889A4.6146.38%D*11.25%S80M+22D8821h7.3A15.7B**
Coyote Missiles 10078117.091A*2.8150.588%CN/A111.4A*31.4B11140.7h20.9A41.4B**
MAX Punch 75753,7340.02D4.2637.534%C--N/A0.3DN/A2251h1.8C++4.9C*
Mag-Cutter 817231,5450.002D4.2820.375%DN/A0DN/A11882.3h2.4C**11.9C++
M60-A Bulldog 7369135.308C+1.0341.463%B++2.899%A49.3B++2.9D-4581.4h4.2B**10.1B*
Auraxium Mag-Cutter 666646,7490.001D4.2812.677%D*N/A0D-N/A02352.2h2.6D20.3D-
M60-G Bulldog 6963163S58.7263.636%AN/A315S30A++10760.2h4.1B**6.5B**
M40 Fury 595778.143C3.8644.569%DN/A285S10D-10800.2h4.9B**11B**
Phoenix AE 10056222.545B+1.7451.857%CN/A19.3B+15.2C+2862.9h6.5A12.5B**
E540 Halberd-H 8250124.167C0.1266.132%A4%A26.3D16.8C--8261.9h7.4C-11.2C++
Rocklet Rifle 9950510.98B+3.3049.458%C2%A++12.2D*12D--1854.1h23.7B**48B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon798,7523.9h
Anti-Vehicle MANA Turret221202.5h
Nano-Armor Kit7711,042,80783.3h
AE Medical Applicator550574,48884.5h
AE Nano-Armor Kit2546,3523.3h
Nanite Revive Grenade02,5940.7h
Nanite Healing Grenade03,1970.9h
Medical Kit11,72370,026238.4h
Medical Applicator1,551775,774163.5h
Spitfire Auto-Turret21440.1h
Motion Spotter11090.3h
Restoration Kit2,09431,66626h
Recon Detection Device887,62113.4h
Smoke Grenade01,9340.5h
Shield Recharging Field34072,43917.9h
Ammunition Package291,6630.9h
Anti-Infantry MANA Turret43760.6h
Hardlight Barrier2620.1h
M20 Drake0760.1h
WLT-Howler Mining Laser221,4406.7h

Check the help document for the dictionary if you want to learn more about words used here.


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