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Director General Dreadnaught Lalunia[CLAB] Lalunia
NC BR 95

KDR: 4.29

Score: 196.3m

Last Seen: Jan 19th, 2019 7:46 PM
- OFFLINE - 62.8 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller - Outfit Leader of Burgerman[CLAB] Burgerman
NC outfit on Miller

Members: 4
Level Progress (to 96): 84%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Reaper DMR Gauss Rifle Burst Carnage AR AC-X11 AF-19 Mercenary LA1 Anchor Gauss Prime NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,328,009 MLG Score: 4259
Fun Score: N/A
Cheeseburgers Flipped: 2032TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.888%34.19%109041981282,8576.11054-1.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.959%2.121A*2.092A*-1.55FHEAD ++ (~18.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+80.441B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.513%1.882%368310194,78318855912.53606808%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.87%0.428B0.252C*0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.826B++11.60.781B++16.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.352%3.555%12967101526,526396346466.69173571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.809%1.413A0.593B+-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*30.762B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.251%12.099%3731510079,40626696623.522851419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.234%-0.547D1.973A++0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.752B++8.90.774B++20.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.695%72.31%37341018697835330.0834331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.118%0.849B*0.339C**0.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.50.215C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.216%11.539%373210202,054393080.522646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.138%-0.104C+-0.587D1.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.282C*3.80.216C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Burgerman[CLAB] Burgerman
NC outfit on Miller

Members: 4
196.3m290.1%693 (41.6k)620 (37.2k)4.28549374,68987,4324.4671295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10222679725.228%27.77%70103:3764

45% Combat Medic13% Engineer15% Heavy Assault17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 2:38 PMAug 8th, 2014 8:41 PMJan 21st, 2019 8:57 PM (8h) (PST)Jan 19th, 2019 5:38 PM (2d) (PST)Jan 19th, 2019 3:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8423454971.1830.2760.3283.5270.0334259

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,53020,70029,830711720212237,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5280.1h/220d 15,880 104,051 95,388 1117.3k 4,558 24,119 10,488 266.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:10,652
Deaths:2,099
KDR:5.075
Accuracy:29.808% B**
HSR:32.417% B**
NC6A GODSAW
A+
Kills:9,177
Deaths:1,244
KDR:7.377
Accuracy:33.754% B*
HSR:37.518% A+
GD-22S
B**
Kills:5,120
Deaths:1,163
KDR:4.402
Accuracy:26.946% B*
HSR:31.856% B**
NC6 Gauss SAW
B**
Kills:4,259
Deaths:1,029
KDR:4.139
Accuracy:25.604% B**
HSR:29.232% B**
EM6
B*
Kills:3,638
Deaths:1,626
KDR:2.237
Accuracy:26.447% B*
HSR:21.440% C
EM1
B**
Kills:2,128
Deaths:547
KDR:3.890
Accuracy:26.032% B*
HSR:28.430% B**
NC6S Gauss SAW S
A
Kills:1,975
Deaths:349
KDR:5.659
Accuracy:26.796% B++
HSR:32.911% A
NS-15M1
A+
Kills:1,512
Deaths:290
KDR:5.214
Accuracy:27.924% B**
HSR:32.870% A+
NC05 Jackhammer
B+
Kills:1,187
Deaths:554
KDR:2.143
Accuracy:47.498% B+
HSR:12.300% D
NC05 Jackhammer AE
B*
Kills:981
Deaths:252
KDR:3.893
Accuracy:55.024% B*
HSR:14.373% C
NS-15M AE
M
Kills:170
Deaths:24
KDR:7.083
Accuracy:39.935% M
HSR:37.059% B**
Kills:40,799
Deaths (as Heavy Assault):9,177
Deaths (to Heavy Assaults):23,016
KDR:4.44579
Kill Difference:31,622
Playtime:808.987 hours
Usage:15%
Score:29.729m
Score/min:612
Accuracy (listed only):33.252%
HSR (listed only):28.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:14,285
Deaths:2,648
KDR:5.395
Accuracy:33.520% A++
HSR:32.090% A++
AF-19 Mercenary
A*
Kills:14,132
Deaths:2,590
KDR:5.456
Accuracy:32.953% A*
HSR:34.312% A*
AF-4 Cyclone
A
Kills:5,809
Deaths:1,526
KDR:3.807
Accuracy:31.390% A
HSR:26.235% A
NS-11C
A++
Kills:4,776
Deaths:888
KDR:5.378
Accuracy:30.695% A
HSR:29.565% A++
GD-7F
A++
Kills:4,485
Deaths:1,072
KDR:4.184
Accuracy:29.678% B**
HSR:29.543% A++
Razor GD-23
A++
Kills:3,057
Deaths:1,536
KDR:1.990
Accuracy:33.380% A++
HSR:18.221% C-
Blitz GD-10
B*
Kills:2,868
Deaths:1,613
KDR:1.778
Accuracy:28.577% B*
HSR:14.400% C
AF-4A Bandit
A
Kills:2,853
Deaths:687
KDR:4.153
Accuracy:29.953% B**
HSR:30.249% A
Gauss Compact S
B++
Kills:1,866
Deaths:1,147
KDR:1.627
Accuracy:27.069% B++
HSR:11.897% D--
NS-7 PDW
B+
Kills:1,775
Deaths:585
KDR:3.034
Accuracy:26.786% B+
HSR:14.535% C--
AF-57 Piston
C+
Kills:1,677
Deaths:709
KDR:2.365
Accuracy:38.111% C+
HSR:11.509% D
MKV Suppressed
B++
Kills:1,522
Deaths:438
KDR:3.475
Accuracy:28.684% B+
HSR:23.982% B++
Tempest
A++
Kills:1,503
Deaths:350
KDR:4.294
Accuracy:27.574% C*
HSR:32.402% A++
Gauss Compact Burst
A**
Kills:1,171
Deaths:116
KDR:10.095
Accuracy:36.254% A++
HSR:41.076% A**
MGR-S1 Gladius
A++
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:36.626% A++
HSR:36.003% A++
AF-4G Cyclone
A**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:37.376% A++
HSR:38.276% A**
19A Fortuna
A+
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:28.652% B+
HSR:28.707% A+
GD-66 Claw
B++
Kills:377
Deaths:159
KDR:2.371
Accuracy:66.784% B++
HSR:11.671% C--
Kills:65,637
Deaths (as Light Assault):16,706
Deaths (to Light Assaults):18,919
KDR:3.92895
Kill Difference:48,931
Playtime:905.452 hours
Usage:17%
Score:26.972m
Score/min:496
Accuracy (listed only):33.559%
HSR (listed only):25.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:110,328
Deaths:18,014
KDR:6.125
Accuracy:34.353% A++
HSR:36.807% A++
Gauss Rifle Burst
A++
Kills:20,133
Deaths:2,694
KDR:7.473
Accuracy:36.737% A++
HSR:40.034% A+
Carnage AR
A*
Kills:19,245
Deaths:3,726
KDR:5.165
Accuracy:31.630% A+
HSR:33.869% A*
Gauss Prime
A++
Kills:10,451
Deaths:1,889
KDR:5.533
Accuracy:28.765% B+
HSR:36.150% A++
NC9 A-Tross
A+
Kills:5,921
Deaths:1,034
KDR:5.726
Accuracy:30.017% B**
HSR:33.339% A+
AF-4 Cyclone
A
Kills:5,809
Deaths:1,526
KDR:3.807
Accuracy:31.390% A
HSR:26.235% A
NS-11A
A+
Kills:4,261
Deaths:754
KDR:5.651
Accuracy:29.849% B**
HSR:32.387% A+
NC1 Gauss Rifle
A*
Kills:4,260
Deaths:769
KDR:5.540
Accuracy:29.706% A+
HSR:34.531% A*
Blitz GD-10
B*
Kills:2,868
Deaths:1,613
KDR:1.778
Accuracy:28.577% B*
HSR:14.400% C
GR-22
A+
Kills:2,499
Deaths:553
KDR:4.519
Accuracy:27.941% B++
HSR:29.492% A+
NS-7 PDW
B+
Kills:1,775
Deaths:585
KDR:3.034
Accuracy:26.786% B+
HSR:14.535% C--
AF-57 Piston
C+
Kills:1,677
Deaths:709
KDR:2.365
Accuracy:38.111% C+
HSR:11.509% D
MKV Suppressed
B++
Kills:1,522
Deaths:438
KDR:3.475
Accuracy:28.684% B+
HSR:23.982% B++
Tempest
A++
Kills:1,503
Deaths:350
KDR:4.294
Accuracy:27.574% C*
HSR:32.402% A++
MGR-S1 Gladius
A++
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:36.626% A++
HSR:36.003% A++
AF-4G Cyclone
A**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:37.376% A++
HSR:38.276% A**
Gauss Rifle S
C+
Kills:1,150
Deaths:508
KDR:2.264
Accuracy:24.874% C+
HSR:12.261% D*
GD-66 Claw
B++
Kills:377
Deaths:159
KDR:2.371
Accuracy:66.784% B++
HSR:11.671% C--
Kills:196,100
Deaths (as Combat Medic):35,677
Deaths (to Combat Medics):8,648
KDR:5.49654
Kill Difference:160,423
Playtime:2,371.119 hours
Usage:45%
Score:94.304m
Score/min:663
Accuracy (listed only):33.099%
HSR (listed only):27.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:14,285
Deaths:2,648
KDR:5.395
Accuracy:33.520% A++
HSR:32.090% A++
AF-19 Mercenary
A*
Kills:14,132
Deaths:2,590
KDR:5.456
Accuracy:32.953% A*
HSR:34.312% A*
NS-11C
A++
Kills:4,776
Deaths:888
KDR:5.378
Accuracy:30.695% A
HSR:29.565% A++
GD-7F
A++
Kills:4,485
Deaths:1,072
KDR:4.184
Accuracy:29.678% B**
HSR:29.543% A++
Razor GD-23
A++
Kills:3,057
Deaths:1,536
KDR:1.990
Accuracy:33.380% A++
HSR:18.221% C-
AF-4A Bandit
A
Kills:2,853
Deaths:687
KDR:4.153
Accuracy:29.953% B**
HSR:30.249% A
Warden
A++
Kills:2,283
Deaths:423
KDR:5.397
Accuracy:37.878% A++
HSR:34.954% A+
Gauss Compact S
B++
Kills:1,866
Deaths:1,147
KDR:1.627
Accuracy:27.069% B++
HSR:11.897% D--
AF-57 Piston
C+
Kills:1,677
Deaths:709
KDR:2.365
Accuracy:38.111% C+
HSR:11.509% D
Gauss Compact Burst
A**
Kills:1,171
Deaths:116
KDR:10.095
Accuracy:36.254% A++
HSR:41.076% A**
19A Fortuna
A+
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:28.652% B+
HSR:28.707% A+
GD-66 Claw
B++
Kills:377
Deaths:159
KDR:2.371
Accuracy:66.784% B++
HSR:11.671% C--
Kills:52,122
Deaths (as Engineer):12,261
Deaths (to Engineers):14,921
KDR:4.25104
Kill Difference:39,861
Playtime:677.308 hours
Usage:13%
Score:30.050m
Score/min:739
Accuracy (listed only):35.410%
HSR (listed only):26.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:5,809
Deaths:1,526
KDR:3.807
Accuracy:31.390% A
HSR:26.235% A
Blitz GD-10
B*
Kills:2,868
Deaths:1,613
KDR:1.778
Accuracy:28.577% B*
HSR:14.400% C
NS-7 PDW
B+
Kills:1,775
Deaths:585
KDR:3.034
Accuracy:26.786% B+
HSR:14.535% C--
MKV Suppressed
B++
Kills:1,522
Deaths:438
KDR:3.475
Accuracy:28.684% B+
HSR:23.982% B++
Tempest
A++
Kills:1,503
Deaths:350
KDR:4.294
Accuracy:27.574% C*
HSR:32.402% A++
LA3 Desperado
B
Kills:1,181
Deaths:1,357
KDR:0.870
Accuracy:30.270% B
HSR:20.068% C++
MGR-S1 Gladius
A++
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:36.626% A++
HSR:36.003% A++
AF-4G Cyclone
A**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:37.376% A++
HSR:38.276% A**
LA8 Rebel
A++
Kills:1,076
Deaths:695
KDR:1.548
Accuracy:44.036% A++
HSR:21.747% C++
LA80
C-
Kills:311
Deaths:27
KDR:11.519
Accuracy:38.059% C-
HSR:64.309% F
NS-44 Commissioner
B
Kills:237
Deaths:259
KDR:0.915
Accuracy:39.181% B
HSR:17.722% D
NC08 Mag-Scatter
B+
Kills:213
Deaths:107
KDR:1.991
Accuracy:58.489% B+
HSR:13.146% C-
EM4 Longshot
B++
Kills:204
Deaths:94
KDR:2.170
Accuracy:39.811% C++
HSR:83.824% B++
NS-AM7 Archer
M**
Kills:179
Deaths:52
KDR:3.442
Accuracy:67.553% A
HSR:50.838% M**
NS-357 Underboss
D*
Kills:142
Deaths:250
KDR:0.568
Accuracy:27.014% D*
HSR:6.338% F-
NS-44L Blackhand
A
Kills:123
Deaths:35
KDR:3.514
Accuracy:52.259% A
HSR:49.594% B+
NS-61 Emissary
B*
Kills:106
Deaths:36
KDR:2.944
Accuracy:34.137% B*
HSR:20.755% B++
SAS-R
A++
Kills:102
Deaths:20
KDR:5.100
Accuracy:50.691% A++
HSR:67.647% C+
NC4 Mag-Shot
D
Kills:84
Deaths:134
KDR:0.627
Accuracy:21.734% D
HSR:10.714% D*
AF-8 RailJack
A++
Kills:80
Deaths:14
KDR:5.714
Accuracy:48.387% A++
HSR:80% B+
Kills:19,836
Deaths (as Infiltrator):7,948
Deaths (to Infiltrators):16,111
KDR:2.49572
Kill Difference:11,888
Playtime:220.778 hours
Usage:4%
Score:2.958m
Score/min:223
Accuracy (listed only):38.432%
HSR (listed only):34.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:4,677
Deaths:1,048
KDR:4.463
Accuracy:37.587% C++
HSR:14.454% D
AF-34 Mattock
B++
Kills:4,277
Deaths:1,048
KDR:4.081
Accuracy:39.836% B++
HSR:16.811% C++
AF-23 Grinder
A
Kills:2,696
Deaths:672
KDR:4.012
Accuracy:50.536% A
HSR:11.907% D*
AF-23 Grinder
A++
Kills:2,507
Deaths:672
KDR:3.731
Accuracy:49.465% A++
HSR:13.363% C-
AF-41 Hacksaw
B+
Kills:2,378
Deaths:835
KDR:2.848
Accuracy:38.368% B+
HSR:11.817% D-
AF-41 Hacksaw
B*
Kills:2,358
Deaths:835
KDR:2.824
Accuracy:39.045% B*
HSR:12.638% C--
NCM1 Scattercannon
B++
Kills:1,916
Deaths:490
KDR:3.910
Accuracy:44.626% B++
HSR:12.317% D
NCM1 Scattercannon
B**
Kills:1,748
Deaths:490
KDR:3.567
Accuracy:46.033% B**
HSR:14.130% C
NCM2 Falcon
A
Kills:709
Deaths:340
KDR:2.085
Accuracy:49.783% B*
HSR:7.616% A
NCM2 Falcon
A
Kills:480
Deaths:340
KDR:1.412
Accuracy:51.466% A
HSR:7.083% B**
NCM3 Raven
A
Kills:261
Deaths:188
KDR:1.388
Accuracy:43.691% B+
HSR:4.598% A
NCM3 Raven
B*
Kills:222
Deaths:188
KDR:1.181
Accuracy:44.508% B++
HSR:4.054% B*
NS-10 Burster
A*
Kills:126
Deaths:106
KDR:1.189
Accuracy:44.802% A*
HSR:9.524% B**
NS-10 Burster
A*
Kills:117
Deaths:106
KDR:1.104
Accuracy:45.133% A*
HSR:8.547% B**
Kills:24,472
Deaths (as MAX Suit):3,679
Deaths (to MAX Suits):4,181
KDR:6.65181
Kill Difference:20,793
Playtime:254.484 hours
Usage:5%
Score:12.304m
Score/min:806
Accuracy (listed only):44.634%
HSR (listed only):10.633%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:3,018
V. Kills:190 N/A
Deaths:593
KDR:5.089
Accuracy:56.293% C++
KPH:60.500 B+
VKPH:3.800 C
Breaker Rocket Pods
M+
Kills:1,514
V. Kills:162 N/A
Deaths:57
KDR:26.561
Accuracy:53.170% B+
KPH:277 M+
VKPH:29.600 A
Vortek Rotary
C++
Kills:251
V. Kills:171 146%
Deaths:377
KDR:0.666
Accuracy:31.087% C++
KPH:7.500 D
VKPH:5.100 D
Coyote Missiles
A**
Kills:78
V. Kills:22 339%
Deaths:11
KDR:7.091
Accuracy:50.588% C
KPH:108.300 A**
VKPH:30.600 B
Kills:4,861 (3,269 + 0)
Deaths:1,038
KDR:4.683
VKDR:0.525
Vehicle Kills:545
Kill Difference:3,823
Playtime:89.438 hours
Usage:2%
Score:2.319m
Score/min:432
Piloting Accuracy:31.087%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:107
V. Kills:10 N/A
Deaths:17
KDR:6.294
Accuracy:53.328% A+
KPH:55.100 C++
VKPH:5.200 C--
Kills:107 (0 + 107)
Deaths:17
KDR:6.294
VKDR:0.588
Vehicle Kills:10
Kill Difference:90
Playtime:1.942 hours
Usage:0%
Score:0.085m
Score/min:732
Piloting Accuracy:N/A%
Gunner Accuracy:53.328%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:9,158
V. Kills:917 N/A
Deaths:365
KDR:25.090
Accuracy:65.598% A++
KPH:128.500 M++
VKPH:12.900 B**
C75 Viper
S
Kills:4,895
V. Kills:411 N/A
Deaths:217
KDR:22.558
Accuracy:47.710% B**
KPH:144.900 S
VKPH:12.200 A
L100 Python AP
M*
Kills:3,233
V. Kills:1,170 276%
Deaths:264
KDR:12.246
Accuracy:57.883% B
KPH:70.200 M*
VKPH:25.400 A
L100 Python HEAT
B**
Kills:2,688
V. Kills:694 387%
Deaths:232
KDR:11.586
Accuracy:52.599% C*
KPH:47.300 B**
VKPH:12.200 C*
Kills:19,974 (19,974 + 0)
Deaths:1,078
KDR:18.529
VKDR:2.961
Vehicle Kills:3,192
Kill Difference:18,896
Playtime:207.953 hours
Usage:4%
Score:8.041m
Score/min:644
Driving Accuracy:52.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:2,405
V. Kills:386 N/A
Deaths:187
KDR:12.861
Accuracy:57.931% A
KPH:90.300 S
VKPH:14.500 A+
Titan-150 HESH
M
Kills:2,145
V. Kills:163 N/A
Deaths:129
KDR:16.628
Accuracy:59.244% A
KPH:85.200 M
VKPH:6.500 C
Titan-150 AP
M++
Kills:2,002
V. Kills:881 227%
Deaths:243
KDR:8.239
Accuracy:54.876% B+
KPH:51.800 M++
VKPH:22.800 A++
Enforcer ML85
A+
Kills:375
V. Kills:198 188%
Deaths:26
KDR:14.423
Accuracy:43.923% B
KPH:37 A+
VKPH:19.600 B+
E540 Halberd
A*
Kills:228
V. Kills:82 275%
Deaths:20
KDR:11.400
Accuracy:48.520% B+
KPH:51.800 A*
VKPH:18.600 B++
M20 Basilisk
A**
Kills:82
V. Kills:7 N/A
Deaths:8
KDR:10.250
Accuracy:30.621% C++
KPH:55.800 A**
VKPH:4.800 C-
Kills:7,237 (6,552 + 685)
Deaths:613
KDR:11.806
VKDR:2.801
Vehicle Kills:1,717
Kill Difference:6,624
Playtime:106.453 hours
Usage:2%
Score:4.454m
Score/min:697
Driving Accuracy:54.876%
Gunner Accuracy:30.621%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:2,450
V. Kills:88 N/A
Deaths:151
KDR:16.225
Accuracy:57.332% B++
KPH:189.900 A+
VKPH:6.800 C
M12 Kobalt-H
B+
Kills:224
V. Kills:2 N/A
Deaths:6
KDR:37.333
Accuracy:24.152% B+
KPH:149.300 B+
VKPH:1.300 D*
Enforcer ML65-H
M++
Kills:80
V. Kills:22 348%
Deaths:9
KDR:8.889
Accuracy:46.380% D*
KPH:84.100 M++
VKPH:23.100 C--
E540 Halberd-H
N/A
Kills:50
V. Kills:32 152%
Deaths:12
KDR:4.167
Accuracy:66.132% N/A
KPH:26.500 N/A
VKPH:16.900 N/A
Kills:2,804 (0 + 2,804)
Deaths:178
KDR:15.753
VKDR:0.809
Vehicle Kills:144
Kill Difference:2,626
Playtime:17.246 hours
Usage:0%
Score:0.658m
Score/min:636
Driving Accuracy:N/A%
Gunner Accuracy:66.132%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:1,853
V. Kills:11 N/A
Deaths:87
KDR:21.299
Accuracy:23.587% B**
KPH:191.400 M**
VKPH:1.100 D--
M12 Kobalt
M**
Kills:1,684
V. Kills:14 N/A
Deaths:54
KDR:31.185
Accuracy:23.058% B**
KPH:202.400 M**
VKPH:1.700 D
M40 Fury
S
Kills:1,407
V. Kills:56 N/A
Deaths:49
KDR:28.714
Accuracy:45.426% B**
KPH:267.700 S
VKPH:10.700 B
M20 Basilisk
M**
Kills:313
V. Kills:44 N/A
Deaths:47
KDR:6.660
Accuracy:41.116% B+
KPH:58.600 M**
VKPH:8.200 C*
M60-G Bulldog
M++
Kills:199
V. Kills:12 N/A
Deaths:14
KDR:14.214
Accuracy:40.947% B+
KPH:107.500 M++
VKPH:6.500 C
M40 Fury
M
Kills:183
V. Kills:14 N/A
Deaths:13
KDR:14.077
Accuracy:38.451% C**
KPH:121.800 M
VKPH:9.300 C
M60-G Bulldog
S
Kills:179
V. Kills:13 N/A
Deaths:17
KDR:10.529
Accuracy:52.632% A++
KPH:95.900 S
VKPH:7 C**
M20 Basilisk
A*
Kills:80
V. Kills:9 N/A
Deaths:20
KDR:4
Accuracy:35.942% C+
KPH:45.400 A*
VKPH:5.100 D
Kills:5,898 (0 + 5,898)
Deaths:301
KDR:19.595
VKDR:0.575
Vehicle Kills:173
Kill Difference:5,597
Playtime:35.577 hours
Usage:1%
Score:2.162m
Score/min:1,013
Driving Accuracy:N/A%
Gunner Accuracy:35.942%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 110,489110,32818,0146.125A++1.8434.353%A++36.807%A++107.4M*N/A3201026.9h6.8A+19.8A
Gauss Rifle Burst 20,13620,1332,6947.473M++3.1936.737%A++40.034%A+121.1M++N/A325166.2h7.1A++19.4A
Carnage AR 19,28019,2453,7265.165M+0.8831.63%A+33.869%A*87.2M+N/A366220.6h9A++28.5A
AC-X11 14,31514,2852,6485.395S1.1133.52%A++32.09%A++91.7M*N/A372155.8h7.3B*21.7B*
AF-19 Mercenary 14,16114,1322,5905.456S1.1732.953%A*34.312%A*87.2SN/A401162h8.2B**24.7B**
LA1 Anchor 10,69510,6522,0995.075B**0.7929.808%B**32.417%B**85.6A+N/A559124.5h8.3B*27.8B*
Gauss Prime 10,49210,4511,8895.533M++1.2528.765%B+36.15%A++79.9A++N/A484130.8h9.9B+34.3B++
NC6A GODSAW 9,1899,1771,2447.377A**3.0933.754%B*37.518%A+120.4A*N/A48676.2h6.4C**19.1B*
L100 Python HESH 10,0759,15836525.09A+20.8065.598%A++3.036%A128.4M++12.9B**73871.3h2.2B**3.3A
NC9 A-Tross 5,9435,9211,0345.726S1.4430.017%B**33.339%A+77.7A*N/A44476.2h8.5B++28.3B*
AF-4 Cyclone 5,8145,8091,5263.807A*0.4831.39%A26.235%A74.2A++N/A39678.3h7.8B**24.8B*
GD-22S 5,1455,1201,1634.402A++0.1226.946%B*31.856%B**68.4A+N/A39574.9h9.5B++35.2B++
C75 Viper 5,3064,89521722.558S18.2747.71%B**1.369%C+144.8S12.2A90333.8h4.6A+9.7A+
NS-11C 4,7834,7768885.378S1.0930.695%A29.565%A++80.9M+N/A33159h10.2B**33.1B*
AF-34 Mattock 4,7064,6771,0484.463B+0.1837.587%C++14.454%D70.1A++N/A31666.7h4.1A+11B**
GD-7F 4,4924,4851,0724.184M*0.1029.678%B**29.543%A++74.3A*N/A40660.4h10.2B*34.2B*
AF-34 Mattock 4,3044,2771,0484.081B0.2039.836%B++16.811%C++64.1AN/A28366.7h4.8B++12.2B*
NS-11A 4,2764,2617545.651M+1.3729.849%B**32.387%A+83.4MN/A43051.1h10A33.6B**
NC1 Gauss Rifle 4,2754,2607695.54M**1.2529.706%A+34.531%A*81.1M**N/A44052.5h9A30.2B**
NC6 Gauss SAW 4,2814,2591,0294.139M+0.1525.604%B**29.232%B**59.7A+N/A51871.3h9.3B+36.3B+
Frag Grenade 3,7563,73913739N/A3,734.7157.976%A++N/A705.5B**3.2D-36765.3h3B*5.2B**
EM6 3,6813,6381,6262.237B+2.0526.447%B*21.44%C60.4B*N/A34460.2h12C+45.5B
L100 Python AP 4,4033,23326412.246A++7.9657.883%B6.279%A*70.3M*25.4A67346h3.4A5.9A
Razor GD-23 3,0743,0571,5361.99A2.3033.38%A++18.221%C-35.5B++N/A21286h11.9B35.7B++
M30 Mustang AH 3,2083,0185935.089C+0.8056.293%C++2.154%B**60.5B+3.8C39949.9h5B++9B++
Blitz GD-10 2,8772,8681,6131.778B*2.5128.577%B*14.4%C39.1B+N/A22373.4h13B+45.4B+
AF-4A Bandit 2,8642,8536874.153A**0.1329.953%B**30.249%A73.5A++N/A41438.8h9.1B++30.4B++
AF-23 Grinder 2,7072,6966724.012B+0.2750.536%A11.907%D*74.9MN/A43536h5.2B*10.2B**
L100 Python HEAT 3,3822,68823211.586A7.3052.599%C*3.46%B+47.2B**12.2C*35056.9h3.3B**6.3B**
AF-23 Grinder 2,5172,5076723.731B+0.5549.465%A++13.363%C-69.8MN/A42035.9h5.5B+11.2B**
GR-22 2,5072,4995534.519A**0.2327.941%B++29.492%A+68.8A++N/A38136.3h11B**39.5B*
C85 Canister-H 2,5382,45015116.225C++11.9457.332%B++12.327%C**189.9A+6.8C62112.9h4.2B*7.3B**
Titan-150 HEAT 2,7912,40518712.861A++8.5857.931%A4.574%B**90.4S14.5A+75326.6h2.2A++3.8A++
AF-41 Hacksaw 2,3912,3788352.848C*1.4438.368%B+11.817%D-38.1B+N/A19862.4h6.9C++18B+
AF-41 Hacksaw 2,3792,3588352.824C++1.4639.045%B*12.638%C--37.7B+N/A19562.6h7.2C+18.5B+
Warden 2,2892,2834235.397S1.1137.878%A++34.954%A+96.3SN/A47323.7h5.9A15.6B**
Titan-150 HESH 2,3082,14512916.628B++12.3459.244%A2.145%C*85.1M6.5C48325.2h2.3B*3.8A
EM1 2,1412,1285473.89M+0.4026.032%B*28.43%B**59.9B**N/A45935.5h12.2C++46.8B+
Titan-150 AP 2,8832,0022438.239B+3.9554.876%B+7.293%A**51.9M++22.8A++74638.6h3.1B+5.7B**
NC6S Gauss SAW S 1,9831,9753495.659M**1.3726.796%B++32.911%A72.6B**N/A45327.2h10.5C**39.2B+
NCM1 Scattercannon 1,9311,9164903.91A0.3844.626%B++12.317%D66.3M**N/A38828.9h4.8A10.8B*
Gauss Compact S 1,9011,8661,1471.627B*2.6627.069%B++11.897%D--19.5C+N/A13795.7h10.9C++40.4B+
M12 Kobalt 1,8641,8538721.299B*17.0123.587%B**18.78%C++191M**1.1D--12539.7h11.6A+49.2B*
NS-7 PDW 1,7851,7755853.034A**1.2526.786%B+14.535%C--53.1A+N/A39333.4h14B52.2B+
NCM1 Scattercannon 1,7641,7484903.567B++0.7246.033%B**14.13%C62.4A++N/A31628h5.4B+11.8B*
M12 Kobalt 1,6981,6845431.185A**26.9023.058%B**19.953%C**202.9M**1.7D11668.3h11.3A49.1B*
AF-57 Piston 1,6841,6777092.365A1.9238.111%C+11.509%D51.8B*N/A32832.4h4.1B+10.7C**
Sticky Grenade 1,6331,62211622N/A1,617.7163.796%AN/A1622A11C+102021h1.4B*2.2B++
MKV Suppressed 1,5241,5224383.475M++0.8128.684%B+23.982%B++57.4B**N/A38426.5h12.7B+44.2B+
Breaker Rocket Pods 1,6761,5145726.561M22.2853.17%B+N/A275.3M+29.5A22265.5h11.3B*21.2B++
NS-15M1 1,5191,5122905.214M+0.9327.924%B**32.87%A+80A+N/A54418.9h11.3B+40.5B++
Tempest 1,5091,5033504.294A*0.0127.574%C*32.402%A++72.3B**N/A48520.8h9.9C++36C**
C-4 1,8651,4616352.301B++1.9826.187%C++N/A91.9B25.4C128915.9h1.2B+4.4B++
NS Decimator 2,0131,4418671.662B*2.6263.252%B2.776%B23.5D9.3D31061.3h4.2B+6.6B+
M40 Fury 1,4631,4074928.714S24.4345.426%B**1.706%C+265.5S10.6B10895.3h5.2A+11.4A
M12 Kobalt 1,4121,4052850.179C*45.8925.853%B*21.779%B*312.2M**1.6D--8294.5h10.4B**40.3B**
Bouncing Betty 1,3901,3891608.681A++4.4059.353%A++N/A283.5M*N/A14124.9h1.3A++2.2A++
C-4 ARX 1,7071,2131577.726M*3.4426.928%C++N/A137.8B+56.1A10318.8h0.7A2.7A
NC05 Jackhammer 1,1901,1875542.143B*2.1447.498%B+12.3%D58.2B++N/A42820.4h4.8C*10.2B
LA3 Desperado 1,1891,1811,3570.87C+3.4230.27%B20.068%C++13D-N/A6690.7h6.8B**22.5B*
Gauss Compact Burst 1,1721,17111610.095M**5.8136.254%A++41.076%A**131.6M**N/A4428.9h7.2A19.9B++
MGR-S1 Gladius 1,1611,1611746.672M**2.3936.626%A++36.003%A++143.3SN/A3858.1h6.7B**18.3B**
AF-4G Cyclone 1,1611,1601826.374M2.0937.376%A++38.276%A**117.2A++N/A6499.9h6.7A17.9B*
19A Fortuna 1,1641,1602864.056A**0.2328.652%B+28.707%A+66.3A+N/A47517.5h9.8C++34.3B+
Gauss Rifle S 1,1611,1505082.264B**2.0224.874%C+12.261%D*43.4B*N/A26826.5h8.8B**35.4B+
LA8 Rebel 1,0941,0766951.548B*2.7444.036%A++21.747%C++37.8B+N/A13028.5h5B*11.3B*
NC05 Jackhammer AE 9879812523.893A++0.3955.024%B*14.373%C116.8A*N/A3538.4h3.9B++7.1B+
NCM2 Falcon 9557093402.085A++2.2049.783%B*7.616%A29.2M+10.1A*30724.3h6.8A13.6B**
NCM2 Falcon 6764803401.412B+2.8751.466%A7.083%B**19.6B*8A+30624.5h10.5C*20.5B+
GD-66 Claw 3783771592.371B*1.9166.784%B++11.671%C--58B*N/A3826.5h2.5C++3.8B+
Enforcer ML85 5733752614.423A*10.1443.923%B1.867%C37.1A+19.6B+73310.1h9.5B*21.7B**
Anti-Vehicle Grenade 3643451345N/A340.7165.869%A++N/A575B*31.7D-72330.6h4B*6.1B**
Hawk GD-68 4783382361.432A2.8562.366%C+4.734%B**14.8C+6.1D35722.9h5.3A8.6B**
M20 Basilisk 357313476.66A*2.3741.116%B+9.585%A+59.1M**8.3C*5555.3h30B**73A+
Spear Anti-Vehicle Phalanx Turret 3913122114.857A10.5749.902%B++6.09%B**94.5M*23.9C**14783.3h4.1B**8.2A
LA80 3143112711.519M+7.2338.059%C-64.309%F9.9D*N/A8831.5h2.7D7.1C--
Shrike 3552661451.834A*2.4568.565%A+3.008%C++16.3D5.5D--75816.3h4.9B*7.1B**
NCM3 Raven 4082611881.388B*2.9043.691%B+4.598%A16.3A*9.2A+31616h20.1B**46.1B*
Vortek Rotary 4222513770.666C3.6231.087%C++5.578%A*7.5D5.1D17333.4h92C+296C+
NC15 Phoenix 4142452351.043C+3.2445.839%D*N/A17.6B+12.2C+40613.9h5.4A+11.9A
Tank Mine 336241544.463B**0.1868.351%MN/A83.1C-32.8D--13882.9h2.8D**4A
NS-44 Commissioner 2392372590.915C+3.3739.181%B17.722%D14.3DN/A15616.6h3.3B++8.3B+
MANA Anti-Vehicle Turret 349231882.625C*1.6644.001%C++7.792%M2310B*1180B16596400.1h5.4A**12.3M+
E540 Halberd 3102282011.4B+7.1148.52%B+7.018%A*51.8A*18.6B++11214.4h4.2A8.6B**
M12 Kobalt-H 226224637.333B*33.0524.152%B+18.75%B+149.3B+1.3D*3681.5h12B+49.9B++
NCM3 Raven 3742221881.181B+3.1044.508%B++4.054%B*13.9B**9.5A30516h24.3B+54.6B+
NC08 Mag-Scatter 2132131071.991B+2.2958.489%B+13.146%C-59.2B**N/A2253.6h2.9B**5B*
EM4 Longshot 204204942.17C2.1239.811%C++83.824%B++23.7CN/A3198.6h2.5C-6.2C+
M60-G Bulldog 2111991414.214A++9.9340.947%B+4.523%B**104.7M++6.3C7841.9h4B**9.7B*
M40 Fury 1971831314.077A9.7938.451%C**2.186%B122M9.3C12111.5h7.4B**19.3B**
M60-G Bulldog 1921791710.529A++6.2452.632%A++2.235%C-94.2M**6.8C*6211.9h3.7A+7.1A
NS-AM7 Archer 188179523.442S0.8467.553%A50.838%M**33.1S1.7D2545.4h7.5B**11.1B**
NS-15M AE 170170247.083A**2.8039.935%M37.059%B**121.4A*N/A13551.4h7.2A++18A
NS-357 Underboss 1441422500.568C-3.7227.014%D*6.338%F-7D*N/A6320.2h4.7C17.6D
M60-A Bulldog 135127621.167C*16.8854.755%B**1.575%D55.2B*3.5C+3552.3h4.3B*7.9B**
NS-10 Burster 2171261061.189B+3.1044.802%A*9.524%B**7.5B**5.4B**24016.9h178.3C398B++
NS-44L Blackhand 123123353.514A*0.7752.259%A49.594%B+49.2A+N/A3432.5h4.1B7.9B+
NS-10 Burster 2091171061.104C*3.1845.133%A*8.547%B**7B*5.5A22116.8h190.7D422.4B++
L105 Zephyr 117107176.294C2.0153.328%A+N/A56.3C*5.3C--7321.9h6.1C++11.4B++
NS-61 Emissary 106106362.944M++1.3434.137%B*20.755%B++62.4A++N/A3621.7h7.6B**22.3B**
M60-A Bulldog 105102911.333C+7.0555.163%B**N/A48.6B++1.4D-3492.1h4.1B**7.5B**
SAS-R 102102205.1B*0.8150.691%A++67.647%C+44.3C**N/A19872.3h2.2C*4.3B++
NC4 Mag-Shot 86841340.627C+3.6621.734%D10.714%D*5.1D--N/A15516.5h6B*27.6C*
M20 Basilisk 8982810.25M+5.9630.621%C++3.659%D54.7A**4.7C-5831.5h30.1A++98.5A
MANA Anti-Personnel Turret 8181223.682N/A0.6031.701%UN/A810UN/A17843100.1h20.5T*64.5T*
M20 Basilisk 8980204B++0.2935.942%C+2.5%D*44.4A*5D6061.8h32.1B+89.3B**
AF-8 RailJack 8080145.714A1.4348.387%A++80%B+38.1AN/A8282.1h2.1B+4.3B*
Enforcer ML65-H 1028098.889A+4.6046.38%D*11.25%S80M+22D8821h7.3A15.7B**
Coyote Missiles 10078117.091A+2.8150.588%CN/A111.4A**31.4B+11140.7h20.9A41.4B**
MAX Punch 75753,6940.02D4.2737.534%C--N/A0.3CN/A2248.6h1.8C++4.9C*
Mag-Cutter 817231,5450.002D4.2820.375%DN/A0D--N/A11882.2h2.4C**11.9C++
M60-A Bulldog 7369135.308C++1.0241.463%B++2.899%A49.3B++2.9D4581.4h4.2B**10.1B**
Auraxium Mag-Cutter 666646,3280.001D4.2812.677%D*N/A0DN/A02333.6h2.6D20.3D-
M40 Fury 595778.143C3.8644.569%C--N/A285S10D10800.2h4.9B*11B**
Phoenix AE 10056222.545B++1.7451.857%CN/A19.3B+15.2C++2862.9h6.5B**12.5B**
E540 Halberd-H 8250124.167C0.1266.132%A4%A26.3D16.8C--8261.9h7.4C11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret221202.5h
Motion Spotter11090.3h
Nano-Armor Kit7711,042,80783.3h
Medical Kit11,72370,024238.3h
Spawn Beacon798,6823.9h
Nanite Revive Grenade02,5940.7h
Nanite Healing Grenade03,1810.9h
Medical Applicator1,551775,774163.5h
AE Medical Applicator549572,66484.3h
AE Nano-Armor Kit2445,4103.2h
Spitfire Auto-Turret21440.1h
Restoration Kit2,06931,30525.7h
Recon Detection Device887,62113.4h
Shield Recharging Field34072,43917.9h
Ammunition Package291,6450.9h
Anti-Infantry MANA Turret43650.5h
WLT-Howler Mining Laser221,4146.5h
Hardlight Barrier2610.1h
Smoke Grenade01,9340.5h
M20 Drake0760.1h

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