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Space LameFrog[DIGT] LameFrog
VS BR 185

KDR: 1.87

Score: 88.4m

Last Seen: Jun 28th, 2018 7:08 PM
- OFFLINE - 4111.6 hour(s)

Battle Rank 114 (185 total) - Vanu Sovereignty on Miller
Level Progress (to 115): 81%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Ghost VX6-7 Orion VS54 NS-15M1 C-4 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,437,399 MLG Score: 1149
Fun Score: N/A
Cheeseburgers Flipped: 508TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.456%23.233%6614997382,5622.09039-0.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.313%1.452A+0.407B-1.072D*HEAD ++ (~9.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.10.293C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.718%1.232%176410182,67819018081.40873331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.098%-0.182C-0.348C-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.284C*41.10.223C++73.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.758%3.167%312610164,800279021021.72043228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.011%1.064B**0.337C**-0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++50.599B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.376%3.601%2451610064,054222110101.8253401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.314%0.208C++-0.189C0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.693B+13.90.645B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.774%65.628%245610169,4673806342.48674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.701%2.06A*-0.101C+-0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.20.292C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.835%11.316%245510174,8162794421.72308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.66%0.788B++-0.634D0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+3.30.325C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.4m277.9%468 (28.1k)424 (25.4k)1.86903135,57072,5352.05913185 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022632023.586%20.626%48602:5260

12% Combat Medic24% Engineer23% Heavy Assault16% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2013 1:12 AMOct 1st, 2013 11:43 PMJul 28th, 2018 10:17 AM (141d) (PST)Jun 28th, 2018 3:38 PM (171d) (PST)Jun 28th, 2018 3:08 PM (171d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6432184250.6500.3480.1341.9380.0471149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,57513,10325,47239218116325,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3477.8h/144.9d 13,789 27,963 38,359 404.3k 5,307 11,195 9,908 134.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:12,240
Deaths:4,832
KDR:2.533
Accuracy:27.567% B+
HSR:28.611% C+
Orion VS54
B**
Kills:3,090
Deaths:1,632
KDR:1.893
Accuracy:26.100% B**
HSR:24.434% C+
NS-15M1
B**
Kills:2,787
Deaths:1,204
KDR:2.315
Accuracy:27.845% B**
HSR:26.337% B+
SVA-88
C*
Kills:2,121
Deaths:1,194
KDR:1.776
Accuracy:24.194% C*
HSR:25.083% C+
Flare VE6
B**
Kills:1,740
Deaths:722
KDR:2.410
Accuracy:28.409% B**
HSR:25.460% C*
Lasher X2
B+
Kills:1,578
Deaths:1,580
KDR:0.999
Accuracy:29.685% B+
HSR:1.648% D*
Pulsar LSW
C++
Kills:1,552
Deaths:894
KDR:1.736
Accuracy:23.621% C++
HSR:22.101% C
NS-15M AE
B+
Kills:1,186
Deaths:572
KDR:2.073
Accuracy:27.396% B+
HSR:23.862% C
Ursa
B*
Kills:1,170
Deaths:745
KDR:1.570
Accuracy:26.823% B*
HSR:22.992% C+
VX29 Polaris
B**
Kills:1,161
Deaths:481
KDR:2.414
Accuracy:29.588% B**
HSR:29.457% B*
NS-15M2
A
Kills:1,160
Deaths:475
KDR:2.442
Accuracy:29.907% A
HSR:31.552% B*
NSX Naginata
B**
Kills:645
Deaths:292
KDR:2.209
Accuracy:25.570% B++
HSR:34.884% B**
Kills:30,430
Deaths (as Heavy Assault):14,623
Deaths (to Heavy Assaults):21,048
KDR:2.08097
Kill Difference:15,807
Playtime:802.906 hours
Usage:23%
Score:21.214m
Score/min:440
Accuracy (listed only):27.225%
HSR (listed only):24.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:6,945
Deaths:3,512
KDR:1.978
Accuracy:29.747% B**
HSR:22.592% C+
VX6-7
C++
Kills:4,914
Deaths:2,906
KDR:1.691
Accuracy:24.820% C++
HSR:17.155% D
Serpent VE92
B**
Kills:2,030
Deaths:1,367
KDR:1.485
Accuracy:29.078% B**
HSR:17.094% C-
Solstice SF
C**
Kills:1,757
Deaths:1,629
KDR:1.079
Accuracy:25.433% C**
HSR:7.740% D**
Solstice Burst
B*
Kills:1,477
Deaths:702
KDR:2.104
Accuracy:30.858% B*
HSR:25.389% C**
Eridani SX5
C+
Kills:1,458
Deaths:999
KDR:1.459
Accuracy:26.313% C+
HSR:16.530% C-
NSX Tanto
B+
Kills:1,426
Deaths:724
KDR:1.970
Accuracy:29.320% B+
HSR:24.614% C+
NS-7 PDW
B**
Kills:1,367
Deaths:849
KDR:1.610
Accuracy:30.462% B**
HSR:17.776% C+
Sirius SX12
B+
Kills:1,229
Deaths:841
KDR:1.461
Accuracy:27.477% B+
HSR:16.273% C
Zenith VX-5
B**
Kills:1,225
Deaths:652
KDR:1.879
Accuracy:30.200% B**
HSR:14.612% D*
Eclipse VE3A
B++
Kills:1,212
Deaths:770
KDR:1.574
Accuracy:29.784% B++
HSR:16.832% D
NS-11C
B**
Kills:1,195
Deaths:854
KDR:1.399
Accuracy:28.662% B**
HSR:16.151% C--
MKV Suppressed
B**
Kills:1,191
Deaths:712
KDR:1.673
Accuracy:30.947% B**
HSR:19.731% C++
NS Baron G5AE
C*
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:48.640% C*
HSR:10.747% D-
Solstice VE3
A
Kills:1,166
Deaths:561
KDR:2.078
Accuracy:29.172% A
HSR:17.925% C
Skorpios
B+
Kills:1,161
Deaths:672
KDR:1.728
Accuracy:28.815% B+
HSR:21.016% C+
NS Baron G5
C+
Kills:1,160
Deaths:708
KDR:1.638
Accuracy:40.639% C
HSR:13.879% C+
Phobos VX86
B**
Kills:1,159
Deaths:830
KDR:1.396
Accuracy:71.170% B**
HSR:11.130% D-
Thanatos VE70
B*
Kills:1,158
Deaths:702
KDR:1.650
Accuracy:47.096% B*
HSR:9.585% D*
Deimos VA29
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:75.199% A
HSR:9.697% D*
Nova
C+
Kills:1,146
Deaths:641
KDR:1.788
Accuracy:42.179% C+
HSR:13.700% C+
Pandora VX25
B*
Kills:198
Deaths:114
KDR:1.737
Accuracy:47.529% B*
HSR:18.182% B++
Kills:36,920
Deaths (as Light Assault):22,189
Deaths (to Light Assaults):14,551
KDR:1.66389
Kill Difference:14,731
Playtime:796.638 hours
Usage:23%
Score:17.803m
Score/min:372
Accuracy (listed only):36.525%
HSR (listed only):16.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:6,945
Deaths:3,512
KDR:1.978
Accuracy:29.747% B**
HSR:22.592% C+
VX6-7
C++
Kills:4,914
Deaths:2,906
KDR:1.691
Accuracy:24.820% C++
HSR:17.155% D
Serpent VE92
B**
Kills:2,030
Deaths:1,367
KDR:1.485
Accuracy:29.078% B**
HSR:17.094% C-
Solstice SF
C**
Kills:1,757
Deaths:1,629
KDR:1.079
Accuracy:25.433% C**
HSR:7.740% D**
Solstice Burst
B*
Kills:1,477
Deaths:702
KDR:2.104
Accuracy:30.858% B*
HSR:25.389% C**
NSX Tanto
B+
Kills:1,426
Deaths:724
KDR:1.970
Accuracy:29.320% B+
HSR:24.614% C+
Zenith VX-5
B**
Kills:1,225
Deaths:652
KDR:1.879
Accuracy:30.200% B**
HSR:14.612% D*
Eclipse VE3A
B++
Kills:1,212
Deaths:770
KDR:1.574
Accuracy:29.784% B++
HSR:16.832% D
NS-11C
B**
Kills:1,195
Deaths:854
KDR:1.399
Accuracy:28.662% B**
HSR:16.151% C--
NS Baron G5AE
C*
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:48.640% C*
HSR:10.747% D-
Solstice VE3
A
Kills:1,166
Deaths:561
KDR:2.078
Accuracy:29.172% A
HSR:17.925% C
NS Baron G5
C+
Kills:1,160
Deaths:708
KDR:1.638
Accuracy:40.639% C
HSR:13.879% C+
Phobos VX86
B**
Kills:1,159
Deaths:830
KDR:1.396
Accuracy:71.170% B**
HSR:11.130% D-
Thanatos VE70
B*
Kills:1,158
Deaths:702
KDR:1.650
Accuracy:47.096% B*
HSR:9.585% D*
Eidolon VE33
B**
Kills:1,157
Deaths:878
KDR:1.318
Accuracy:33.300% B**
HSR:21.435% D
Deimos VA29
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:75.199% A
HSR:9.697% D*
Nova
C+
Kills:1,146
Deaths:641
KDR:1.788
Accuracy:42.179% C+
HSR:13.700% C+
Pandora VX25
B*
Kills:198
Deaths:114
KDR:1.737
Accuracy:47.529% B*
HSR:18.182% B++
Revenant
C+
Kills:184
Deaths:118
KDR:1.559
Accuracy:33.763% C+
HSR:19.022% D*
Kills:31,855
Deaths (as Engineer):19,112
Deaths (to Engineers):13,525
KDR:1.66675
Kill Difference:12,743
Playtime:846.429 hours
Usage:24%
Score:20.413m
Score/min:402
Accuracy (listed only):38.241%
HSR (listed only):16.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:1,653
Deaths:1,351
KDR:1.224
Accuracy:26.234% C++
HSR:21.900% C--
Eridani SX5
C+
Kills:1,458
Deaths:999
KDR:1.459
Accuracy:26.313% C+
HSR:16.530% C-
NS-7 PDW
B**
Kills:1,367
Deaths:849
KDR:1.610
Accuracy:30.462% B**
HSR:17.776% C+
H-V45
B+
Kills:1,259
Deaths:1,247
KDR:1.010
Accuracy:26.618% B+
HSR:13.265% D--
Sirius SX12
B+
Kills:1,229
Deaths:841
KDR:1.461
Accuracy:27.477% B+
HSR:16.273% C
MKV Suppressed
B**
Kills:1,191
Deaths:712
KDR:1.673
Accuracy:30.947% B**
HSR:19.731% C++
NS Baron G5AE
C*
Kills:1,191
Deaths:796
KDR:1.496
Accuracy:48.640% C*
HSR:10.747% D-
Pulsar VS1
B++
Kills:1,182
Deaths:719
KDR:1.644
Accuracy:27.040% B++
HSR:22.927% B
Skorpios
B+
Kills:1,161
Deaths:672
KDR:1.728
Accuracy:28.815% B+
HSR:21.016% C+
Equinox VE2
B+
Kills:1,161
Deaths:640
KDR:1.814
Accuracy:28.364% B+
HSR:22.050% C++
NS Baron G5
C+
Kills:1,160
Deaths:708
KDR:1.638
Accuracy:40.639% C
HSR:13.879% C+
CME
B+
Kills:1,160
Deaths:686
KDR:1.691
Accuracy:28.974% B+
HSR:23.535% C++
Equinox VE2 Burst
B+
Kills:1,159
Deaths:461
KDR:2.514
Accuracy:29.747% B+
HSR:31.838% B+
Phobos VX86
B**
Kills:1,159
Deaths:830
KDR:1.396
Accuracy:71.170% B**
HSR:11.130% D-
Darkstar
C**
Kills:1,159
Deaths:702
KDR:1.651
Accuracy:28.008% C**
HSR:23.123% C+
Thanatos VE70
B*
Kills:1,158
Deaths:702
KDR:1.650
Accuracy:47.096% B*
HSR:9.585% D*
NS-11A
B**
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:29.375% B**
HSR:27.288% B*
NS-11P
B*
Kills:1,157
Deaths:816
KDR:1.418
Accuracy:26.996% B*
HSR:20.052% C*
Deimos VA29
A
Kills:1,155
Deaths:648
KDR:1.782
Accuracy:75.199% A
HSR:9.697% D*
Nova
C+
Kills:1,146
Deaths:641
KDR:1.788
Accuracy:42.179% C+
HSR:13.700% C+
Corvus VA55
B**
Kills:1,144
Deaths:605
KDR:1.891
Accuracy:29.238% B**
HSR:24.650% C**
Pandora VX25
B*
Kills:198
Deaths:114
KDR:1.737
Accuracy:47.529% B*
HSR:18.182% B++
Kills:25,765
Deaths (as Combat Medic):16,268
Deaths (to Combat Medics):8,277
KDR:1.58378
Kill Difference:9,497
Playtime:405.803 hours
Usage:12%
Score:14.482m
Score/min:595
Accuracy (listed only):36.230%
HSR (listed only):18.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:5,828
Deaths:1,846
KDR:3.157
Accuracy:48.847% A+
HSR:61.702% D
NS-44 Commissioner
A++
Kills:2,025
Deaths:1,418
KDR:1.428
Accuracy:49.638% A++
HSR:26.617% B++
Eridani SX5
C+
Kills:1,458
Deaths:999
KDR:1.459
Accuracy:26.313% C+
HSR:16.530% C-
NS-7 PDW
B**
Kills:1,367
Deaths:849
KDR:1.610
Accuracy:30.462% B**
HSR:17.776% C+
Sirius SX12
B+
Kills:1,229
Deaths:841
KDR:1.461
Accuracy:27.477% B+
HSR:16.273% C
NS-30 Vandal
B**
Kills:1,212
Deaths:622
KDR:1.949
Accuracy:39.131% B**
HSR:15.842% D*
MKV Suppressed
B**
Kills:1,191
Deaths:712
KDR:1.673
Accuracy:30.947% B**
HSR:19.731% C++
Parallax VX3
A
Kills:1,178
Deaths:343
KDR:3.434
Accuracy:47.288% A
HSR:72.071% D
Nyx VX31
B*
Kills:1,166
Deaths:468
KDR:2.491
Accuracy:38.231% B*
HSR:25.300% C-
Skorpios
B+
Kills:1,161
Deaths:672
KDR:1.728
Accuracy:28.815% B+
HSR:21.016% C+
V10
A+
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:50.353% A+
HSR:74.483% C
NS-357 Underboss
B+
Kills:1,159
Deaths:1,028
KDR:1.127
Accuracy:40.869% B+
HSR:16.997% C--
Spiker
B*
Kills:1,159
Deaths:796
KDR:1.456
Accuracy:34.731% B*
HSR:17.170% C--
Phantom VA23
A
Kills:1,158
Deaths:386
KDR:3
Accuracy:43.166% A
HSR:22.453% D-
Beamer VS3-FB
B++
Kills:1,157
Deaths:944
KDR:1.226
Accuracy:37.003% B++
HSR:20.138% C-
NS-44L Blackhand
B**
Kills:1,156
Deaths:623
KDR:1.856
Accuracy:50.367% B**
HSR:37.976% C
Artemis VX26
B**
Kills:1,156
Deaths:603
KDR:1.917
Accuracy:32.403% B**
HSR:24.654% B
XM98
A++
Kills:1,150
Deaths:233
KDR:4.936
Accuracy:49.148% A++
HSR:71.826% C
Manticore SX40
B**
Kills:1,092
Deaths:732
KDR:1.492
Accuracy:36.014% B**
HSR:18.681% C
NSX Tomoe
C*
Kills:668
Deaths:286
KDR:2.336
Accuracy:29.864% C*
HSR:36.078% C+
Beamer VS3
C**
Kills:155
Deaths:79
KDR:1.962
Accuracy:29.116% C**
HSR:14.839% D--
Parsec VX3-A
C
Kills:95
Deaths:16
KDR:5.938
Accuracy:40.837% C
HSR:68.421% F
NS-AM7 Archer
A+
Kills:79
Deaths:102
KDR:0.775
Accuracy:53.928% D
HSR:31.646% A+
NS CandyCannon 3000
C**
Kills:66
Deaths:113
KDR:0.584
Accuracy:39.338% C**
HSR:18.182% D--
VA39 Spectre
M
Kills:56
Deaths:16
KDR:3.500
Accuracy:48.354% M
HSR:23.214% D*
Kills:29,281
Deaths (as Infiltrator):14,915
Deaths (to Infiltrators):10,367
KDR:1.96319
Kill Difference:14,366
Playtime:557.933 hours
Usage:16%
Score:12.813m
Score/min:383
Accuracy (listed only):39.306%
HSR (listed only):31.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:517
Deaths:182
KDR:2.841
Accuracy:24.332% B**
HSR:28.046% A
Blueshift VM5
B**
Kills:496
Deaths:181
KDR:2.740
Accuracy:23.675% B**
HSR:26.008% B**
Cosmos VM3
A++
Kills:462
Deaths:226
KDR:2.044
Accuracy:23.322% A++
HSR:19.697% C+
Cosmos VM3
A++
Kills:431
Deaths:225
KDR:1.916
Accuracy:24.021% A++
HSR:19.722% C++
Comet VM2
B++
Kills:306
Deaths:182
KDR:1.681
Accuracy:51.669% B++
HSR:3.595% C
Comet VM2
B++
Kills:281
Deaths:183
KDR:1.536
Accuracy:49.322% B++
HSR:4.626% C++
Kills:2,493
Deaths (as MAX Suit):589.500
Deaths (to MAX Suits):4,381
KDR:4.22901
Kill Difference:1,903.500
Playtime:63.677 hours
Usage:2%
Score:1.719m
Score/min:450
Accuracy (listed only):32.723%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,136
V. Kills:40 N/A
Deaths:295
KDR:3.851
Accuracy:46.039% B++
KPH:77.100 B**
VKPH:2.700 C
Dual Photon Pods
B*
Kills:1,108
V. Kills:179 N/A
Deaths:201
KDR:5.512
Accuracy:59.913% B*
KPH:85.500 C*
VKPH:13.800 C
Hornet Missiles
B**
Kills:304
V. Kills:122 247%
Deaths:60
KDR:5.067
Accuracy:70.608% B**
KPH:67.100 C++
VKPH:26.900 C
Saron Laser Cannon
C+
Kills:277
V. Kills:312 88%
Deaths:542
KDR:0.511
Accuracy:32.814% C++
KPH:7.100 D
VKPH:8 C+
Maelstrom Turbo Laser
D-
Kills:157
V. Kills:167 93%
Deaths:602
KDR:0.261
Accuracy:28.466% C-
KPH:4 D-
VKPH:4.300 D-
Kills:2,982 (1,570 + 0)
Deaths:1,700
KDR:1.754
VKDR:0.482
Vehicle Kills:820
Kill Difference:1,282
Playtime:109.856 hours
Usage:3%
Score:1.532m
Score/min:232
Piloting Accuracy:28.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:144
V. Kills:92 155%
Deaths:66
KDR:2.182
Accuracy:41.029% C**
KPH:518,400 U
VKPH:331,200 U
L105 Zephyr
U
Kills:132
V. Kills:14 N/A
Deaths:23
KDR:5.739
Accuracy:43.826% C++
KPH:475,200 U
VKPH:50,400 U
CAS30 Tank Buster
D--
Kills:78
V. Kills:106 73%
Deaths:393
KDR:0.198
Accuracy:43.461% C+
KPH:1.900 D--
VKPH:2.600 D--
Kills:354 (78 + 276)
Deaths:482
KDR:0.734
VKDR:0.440
Vehicle Kills:212
Kill Difference:128
Playtime:41.374 hours
Usage:1%
Score:0.424m
Score/min:171
Piloting Accuracy:43.461%
Gunner Accuracy:43.826%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,082
V. Kills:138 N/A
Deaths:118
KDR:9.169
Accuracy:47.141% B*
KPH:65.100 A++
VKPH:8.300 C++
L100 Python AP
C*
Kills:458
V. Kills:330 138%
Deaths:122
KDR:3.754
Accuracy:54.383% C
KPH:26.400 C+
VKPH:19 C*
L100 Python HEAT
B+
Kills:232
V. Kills:115 200%
Deaths:78
KDR:2.974
Accuracy:57.449% B++
KPH:28 C+
VKPH:13.900 B+
L100 Python HESH
A
Kills:128
V. Kills:9 N/A
Deaths:12
KDR:10.667
Accuracy:59.445% A
KPH:82 A
VKPH:5.800 D
Kills:1,900 (1,900 + 0)
Deaths:330
KDR:5.758
VKDR:1.794
Vehicle Kills:592
Kill Difference:1,570
Playtime:43.819 hours
Usage:1%
Score:1.004m
Score/min:382
Driving Accuracy:59.445%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,439
V. Kills:454 316%
Deaths:286
KDR:5.031
Accuracy:55.605% B++
KPH:27.100 B+
VKPH:8.500 C++
Supernova FPC
B
Kills:1,410
V. Kills:986 143%
Deaths:421
KDR:3.349
Accuracy:53.091% C+
KPH:23.800 C+
VKPH:16.600 B
Proton II PPA
B*
Kills:604
V. Kills:32 N/A
Deaths:40
KDR:15.100
Accuracy:29.671% B*
KPH:80.800 B*
VKPH:4.300 C**
Saron HRB
C+
Kills:287
V. Kills:256 112%
Deaths:78
KDR:3.679
Accuracy:49.473% B++
KPH:17.500 D
VKPH:15.600 C+
Supernova VPC
B**
Kills:283
V. Kills:28 N/A
Deaths:33
KDR:8.576
Accuracy:53.046% C**
KPH:60.700 B**
VKPH:6 C
E540 Halberd
C**
Kills:215
V. Kills:139 154%
Deaths:41
KDR:5.244
Accuracy:53.387% B++
KPH:28.900 C+
VKPH:18.700 C**
Kills:4,238 (3,132 + 1,106)
Deaths:899
KDR:4.714
VKDR:2.108
Vehicle Kills:1,895
Kill Difference:3,339
Playtime:148.503 hours
Usage:4%
Score:3.261m
Score/min:366
Driving Accuracy:53.046%
Gunner Accuracy:53.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:243
V. Kills:10 N/A
Deaths:34
KDR:7.147
Accuracy:34.235% C
KPH:72.100 C
VKPH:3 D-
E540 Halberd-H
C+
Kills:114
V. Kills:51 219%
Deaths:25
KDR:4.560
Accuracy:57.306% C+
KPH:36.200 C
VKPH:16.200 D
Kills:357 (0 + 357)
Deaths:59
KDR:6.051
VKDR:1.034
Vehicle Kills:61
Kill Difference:298
Playtime:6.516 hours
Usage:0%
Score:0.174m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:57.306%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:760
V. Kills:90 N/A
Deaths:103
KDR:7.379
Accuracy:43.560% B*
KPH:75 B**
VKPH:8.900 C+
M40 Fury
A+
Kills:664
V. Kills:77 N/A
Deaths:116
KDR:5.724
Accuracy:49.756% A+
KPH:91.900 A+
VKPH:10.700 C+
M12 Kobalt
B*
Kills:279
V. Kills:10 N/A
Deaths:33
KDR:8.455
Accuracy:22.315% B*
KPH:63.300 C+
VKPH:2.300 C
M60-G Bulldog
B+
Kills:136
V. Kills:27 N/A
Deaths:29
KDR:4.690
Accuracy:40.963% B+
KPH:37 B+
VKPH:7.300 C**
M20 Basilisk
C**
Kills:133
V. Kills:61 215%
Deaths:52
KDR:2.558
Accuracy:40.784% C*
KPH:19.600 C+
VKPH:9 C**
M60-G Bulldog
C+
Kills:118
V. Kills:15 N/A
Deaths:21
KDR:5.619
Accuracy:34.328% C
KPH:36.500 C+
VKPH:4.600 D
M20 Basilisk
C+
Kills:105
V. Kills:58 178%
Deaths:58
KDR:1.810
Accuracy:41.308% C**
KPH:17.900 C
VKPH:9.900 C+
M12 Kobalt
D-
Kills:63
V. Kills:3 N/A
Deaths:8
KDR:7.875
Accuracy:17.653% C+
KPH:29.700 D*
VKPH:1.400 D-
Kills:2,258 (0 + 2,258)
Deaths:420
KDR:5.376
VKDR:0.812
Vehicle Kills:341
Kill Difference:1,838
Playtime:43.446 hours
Usage:1%
Score:0.925m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:17.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:165
V. Kills:57 284%
Deaths:235
KDR:0.702
Accuracy:47.402% C+
KPH:9.700 D
VKPH:3.300 D
Kills:165 (165 + 0)
Deaths:235
KDR:0.702
VKDR:0.243
Vehicle Kills:57
Kill Difference:70
Playtime:17.077 hours
Usage:0%
Score:0.126m
Score/min:123
Driving Accuracy:47.402%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,32212,2404,8322.533C+0.6627.567%B+28.611%C+69C*N/A241177.3h9.7B++35.4B+
Pulsar C 6,9896,9453,5121.978B+0.1129.747%B**22.592%C+42.7B++N/A137162.5h10.1B+34.1B++
Ghost 5,8505,8281,8463.157C*1.2948.847%A+61.702%D44.8BN/A144130.1h2.3C++4.7B+
VX6-7 4,9564,9142,9061.691B0.1824.82%C++17.155%D32.1C+N/A126153.1h11.2B+45B+
Orion VS54 3,1113,0901,6321.893B+0.0226.1%B**24.434%C+50.2B*N/A28361.5h11.2B+43.1C**
NS-15M1 2,7992,7871,2042.315B++0.4527.845%B**26.337%B+59.4B*N/A23546.9h10.4B*37.4B++
C-4 3,1222,2578452.671B**0.8025.929%C++N/A143.8A+55.1A++200515.7h1.3B+5.1B+
SVA-88 2,1322,1211,1941.776C+0.0924.194%C*25.083%C+42C+N/A19550.5h12.4C+51.1C*
Serpent VE92 2,0452,0301,3671.485B+0.3829.078%B**17.094%C-36.5B+N/A16255.6h11.6B+39.9B++
NS-44 Commissioner 2,0342,0251,4181.428B+0.4449.638%A++26.617%B++81.3A*N/A30124.9h3.1B*6.3B*
Solstice SF 1,8131,7571,6291.079C++0.7925.433%C**7.74%D**20.3C+N/A8286.7h7.7B++30.4B*
Flare VE6 1,7491,7407222.41B**0.5428.409%B**25.46%C*67.2B**N/A33325.9h8.9B*31.4B++
Terminus VX-9 1,6651,6531,3511.224C+0.6526.234%C++21.9%C--35.3C+N/A18146.8h11.8C**45.2B
Lasher X2 1,5951,5781,5800.999C++0.8729.685%B+1.648%D*29.6C+N/A14553.3h20.7C+69.7B+
Pulsar LSW 1,5601,5528941.736C*0.1323.621%C++22.101%C41.4C+N/A18337.5h11.2B+47.4B+
Frag Grenade 1,5361,52611526N/A1,524.1356.23%A+N/A897.6A++5.9C43241.7h2.5B**4.4B**
Solstice Burst 1,4881,4777022.104B+0.2330.858%B*25.389%C**57.9B++N/A24225.5h11.6B+37.5B++
Eridani SX5 1,4701,4589991.459B0.4126.313%C+16.53%C-28.8C+N/A12250.6h11.2B42.7B
Supernova PC 1,8931,4392865.031C+3.1655.605%B++2.849%B27B+8.5C++21253.2h3.6B**6.5B**
NSX Tanto 1,4351,4267241.97B*0.1029.32%B+24.614%C+46.6B++N/A10430.6h11.9B+40.6B
Supernova FPC 2,3961,4104213.349C1.4853.091%C+4.043%B**23.8C+16.6B41159.3h5.1B9.6B
NS-7 PDW 1,3731,3678491.61B*0.2630.462%B**17.776%C+52.2AN/A25426.2h12.1B++39.8B++
H-V45 1,2641,2591,2471.01C+0.8626.618%B+13.265%D--23.4CN/A14753.7h13.2C++49.7B+
Sirius SX12 1,2351,2298411.461B+0.4127.477%B+16.273%C47.8B**N/A38025.7h12.2B++44.3B+
Zenith VX-5 1,2271,2256521.879B++0.0130.2%B**14.612%D*49.2B++N/A23724.9h10.7B*35.3B++
NS-30 Vandal 1,2261,2126221.949C++0.0839.131%B**15.842%D*55.1B*N/A23822h5.1B+13.1B++
Eclipse VE3A 1,2271,2127701.574C++0.3029.784%B++16.832%D50.7B+N/A24223.9h10.8B+36.3B++
NS-11C 1,1961,1958541.399B+0.4728.662%B**16.151%C--40B++N/A20529.9h11.3B*39.5B++
Proximity Mine 1,1931,1931886.346B*4.4842.478%C+N/A229.4A*N/A9405.2h1.5B**3.6B*
MKV Suppressed 1,2031,1917121.673B++0.2030.947%B**19.731%C++47.3B++N/A25325.2h12.9B41.8B+
NS Baron G5AE 1,1991,1917961.496C++0.3748.64%C*10.747%D-43.5C++N/A23627.4h4.5C+9.2C+
NS-15M AE 1,1961,1865722.073C++0.2027.396%B+23.862%C57.3C*N/A32820.7h10.6B+38.8B+
Pulsar VS1 1,1971,1827191.644B++0.2327.04%B++22.927%B38.6B*N/A22030.6h12B*44.3B*
Parallax VX3 1,1781,1783433.434C++1.5647.288%A72.071%D47.7AN/A24924.7h2B+4.3B++
Ursa 1,1741,1707451.57B+0.3026.823%B*22.992%C+43.7C**N/A22726.8h10.2B+38.1B+
Nyx VX31 1,1681,1664682.491C*0.6238.231%B*25.3%C-57.7B**N/A13420.2h4.6B+12B*
Solstice VE3 1,1721,1665612.078A++0.2129.172%A17.925%C35.3B**N/A27233h10.6B*36.4B+
Sticky Grenade 1,1771,16511165N/A1,163.1366.092%A++N/A1456.3B**15B+57180.8h1.5B*2.3B*
Skorpios 1,1631,1616721.728C++0.1428.815%B+21.016%C+50.9BN/A17022.8h10.1B+35.2B+
VX29 Polaris 1,1771,1614812.414B*0.5429.588%B**29.457%B*69.1B**1A33816.8h10.4B++35.3B++
Equinox VE2 1,1671,1616401.814B+0.0628.364%B+22.05%C++44.3B++N/A11226.2h11.3B+40B+
NS Baron G5 1,1661,1607081.638B++0.2340.639%C13.879%C+48.7B*N/A15523.8h3.8B++9.3C+
CME 1,1691,1606861.691B0.1828.974%B+23.535%C++42B+N/A19227.6h12.6B+43.5B+
NS-15M2 1,1751,1604752.442B+0.5729.907%A31.552%B*61.7B++N/A31118.8h10.3B*34.4B++
V10 1,1651,1601886.17A4.3050.353%A+74.483%C58AN/A12520h2.2C*4.3B++
NS-357 Underboss 1,1651,1591,0281.127C*0.7440.869%B+16.997%C--46.9BN/A21824.7h4.2C++10.3B+
Equinox VE2 Burst 1,1721,1594612.514B+0.6429.747%B+31.838%B+59.1B++N/A23319.6h11.7B+39.4B+
Spiker 1,1601,1597961.456B+0.4134.731%B*17.17%C--85.9A*N/A20413.5h7.5B+21.5B++
Phobos VX86 1,1661,1598301.396C++0.4771.17%B**11.13%D-57.4B+N/A31920.2h2.3B3.3B+
Darkstar 1,1751,1597021.651C++0.2228.008%C**23.123%C+46.2C++N/A16825.1h12.4C**44.3B+
Phantom VA23 1,1681,1583863C*1.1343.166%A22.453%D-49.9B+N/A11023.2h4.1B+9.6B++
Thanatos VE70 1,1641,1587021.65B*0.2247.096%B*9.585%D*52.6AN/A23522h3.7B*8B*
NS-11A 1,1711,1585292.189B*0.3229.375%B**27.288%B*60.6A+N/A44019.1h11B**37.6B*
Beamer VS3-FB 1,1611,1579441.226C+0.6437.003%B++20.138%C-53.8C++N/A26921.5h8.2C++22.2B+
Eidolon VE33 1,1711,1578781.318C**0.5533.3%B**21.435%D23.7C++N/A9548.8h7.8B+23.3B++
NS-11P 1,1661,1578161.418C**0.4526.996%B*20.052%C*43.2B*N/A25226.8h12.7B+47.1B++
Heartstring 1,1641,1571,0101.146C++0.7249.348%B+22.645%C31.7B+N/A13036.5h2.6C**5.3B+
NS-44L Blackhand 1,1631,1566231.856B++0.0150.367%B**37.976%C62.8A*N/A15918.4h3.6B++7.2B++
Artemis VX26 1,1611,1566031.917B+0.0532.403%B**24.654%B49B*N/A18423.6h11.1B+34.2B++
Deimos VA29 1,1641,1556481.782B+0.0975.199%A9.697%D*62.4B*N/A18018.5h2.1B+2.7B++
XM98 1,1561,1502334.936A+3.0749.148%A++71.826%C49.8A+N/A18223.1h2.2B+4.5B*
Nova 1,1641,1466411.788B+0.0842.179%C+13.7%C+28.9CN/A14339.6h4.9C+11.5C+
Corvus VA55 1,1501,1446051.891B**0.0229.238%B**24.65%C**43.7B*N/A15326.2h10.7B++36.6B*
Light PPA 1,1761,1362953.851C+1.9846.039%B++N/A77.3B**2.7C34514.7h9.1B+19.7B+
Dual Photon Pods 1,2871,1082015.512C+3.6459.913%B*1.534%B85.2C*13.8C57513h20.1B+33.6B+
Manticore SX40 1,1081,0927321.492B+0.3836.014%B**18.681%C68.7A++1C**18715.9h7.1B+19.6B++
C75 Viper 1,2201,0821189.169B**7.3047.141%B*2.311%B**65.2A++8.3C++41116.6h7.1B**15B**
NS Decimator 1,3519341,0400.898C+0.9765.437%B+2.463%C++36.3C*16.2C++47125.7h4.9C+7.5C**
C-4 ARX 1,2649002683.358B++1.4924.54%C-N/A176.5A71.4A*10785.1h1.4C5.6C
M40 Fury 8507601037.379C*5.5143.56%B*1.053%D75.2B**8.9C+46510.1h8.4B**19.3B**
Nemesis VSH9 1,2457249010.804C*1.0772.911%A+2.762%C++20.1B14.5B+35836h9.3C12.8C*
NSX Tomoe 6726682862.336B0.4729.864%C*36.078%C+45.4BN/A9314.7h14.2C++47.4C*
M40 Fury 7416641165.724C3.8549.756%A+2.108%C*92.2A+10.7C+5097.2h10.3B+20.7B**
NSX Naginata 6476452922.209B*0.3425.57%B++34.884%B**58.1B++N/A13411.1h9.8B++38.2B+
Proton II PPA 6366044015.1C++13.2329.671%B*1.49%D80.5B*4.3C**4107.5h6.8B*22.8B**
Force-Blade 64152124,9670.021C+1.8513.558%D*N/A0.5C+N/A21052.5h3C+22.2D
Blueshift VM5 5185171822.841C*0.9724.332%B**28.046%A34.9C++N/A19314.8h13.5B*55.6B*
Blueshift VM5 5014961812.74C*0.8723.675%B**26.008%B**34C++N/A21314.6h13.6B++57.4B++
S1 8214895570.878C**0.9966.434%B**2.249%C26.9C++18.2B*49918.2h7.8C11.7C++
Cosmos VM3 4644622262.044C++0.1723.322%A++19.697%C+31.2C*N/A16114.8h15.5C-66.4B+
L100 Python AP 7884581223.754C+1.8854.383%C4.148%B++26.5C+19.1C*36517.3h6.5C*11.9C++
Tank Mine 7834451333.346B+1.4843.744%B++N/A153.4B**116.6A++24802.9h1.9C++4.4B**
Cosmos VM3 4344312251.916C++0.0524.021%A++19.722%C++29.5C++N/A14914.6h17D70.6C*
Lancer VS22 9214015110.785C++1.0863.155%C*N/A12.3C+16B+39432.5h21.9C**34.7C**
M60-A Bulldog 3483221521.467C*19.6049.351%C**1.242%D-33.9C+2.7C-1859.5h4.8B+9.8B++
Comet VM2 4143061821.681B*0.1951.669%B++3.595%C17.8B**6.3B++19917.2h15B**29.1B**
Hornet Missiles 426304605.067C++3.2070.608%B**1.316%C67.6C++27.1C5214.5h9.9C*14B+
Damascus Edge 32529915,1420.02C1.8510.813%D**6.689%C+0.6CN/A3496.7h2.9D-27D**
Saron HRB 543287783.679C1.8149.473%B++3.136%A+17.5D15.6C+49216.4h19.9B+40.3B++
MANA Anti-Vehicle Turret 5712842411.178D0.6954.807%D-1.056%D**2840B**2870A*8440580.1h11.1C+20.3C
Supernova VPC 311283338.576C6.7153.046%C**1.06%D60.2B*6C5444.7h2.7B++5.2B+
Comet VM2 3972811831.536B*0.3349.322%B++4.626%C++16B*6.6B**23717.6h15.8B++32B++
M12 Kobalt 289279338.455C6.5922.315%B*18.28%C++63.4C+2.3C2154.4h16B+71.7B++
Saron Laser Cannon 5892775420.511C1.3632.814%C++1.805%C7.1D8C+17338.8h182.5C556.3C+
Spear Anti-Vehicle Phalanx Turret 423268485.583C3.7146.029%C*4.104%C+43.2B25B5606.2h7.9B+17.2B+
Proton II PPA-H 253243347.147C5.2834.235%C2.469%B+71.5C2.9D-3733.4h7.2B*21B+
M60-A Bulldog 261243386.395C4.5348.601%C**1.235%D-27C2D1639h5.1B+10.6B+
Anti-Vehicle Grenade 2952391239N/A237.1358.338%B*N/A478B+112C*53820.5h4.5B++7.7B++
L100 Python HEAT 347232782.974C1.1057.449%B++N/A28C+13.9B+3038.3h4.9B++8.4B*
E540 Halberd 354215415.244C3.3753.387%B++1.86%C-29.1C+18.8B6797.4h5.9C++11B+
Auraxium Slasher 21121017,0520.012C1.865.558%F-N/A0.3C--N/A1698.7h2.8D50F--
Pandora VX25 1991981141.737B++0.1347.529%B*18.182%B++63.9B**N/A4793.1h3.9B+8.3B++
Revenant 1861841181.559C0.3133.763%C+19.022%D*21.6D-N/A558.5h7.8C+23.2C+
M40 Fury-F 2221652350.702C-1.1747.402%C+N/A9.6D3.3D12317.1h11.8C++25C++
Maelstrom Turbo Laser 3241576020.261C-1.6128.466%C-1.274%D-4D-4.3D-10138.8h170.8D600.1D
Beamer VS3 164155791.962A+0.0929.116%C**14.839%D--36.9B+2.1A*3394.2h9.3C++32C++
C150 Dalton 236144662.182C--0.3141.029%C**1.389%B+1440U920U15349900.1h6.4D--15.5C-
M60-G Bulldog 163136294.69C++2.8240.963%B+1.471%D--36.8B+7.3C**3653.7h5.6B++13.8B*
M20 Basilisk 194133522.558C+0.6940.784%C*6.767%B19.6C+9C**2606.8h79.3B+194.4B++
L105 Zephyr 146132235.739C3.8743.826%C++1.515%B**1320U140U9110800.1h5.7B+13.1B+
L100 Python HESH 1371281210.667C+8.8059.445%A5.469%M*80A5.6D6641.6h2.7B+4.5B*
Auraxium Force-Blade 1251207,7770.015C--1.857.972%FN/A0.4DN/A2283.1h2.7D-33.9F-
M60-G Bulldog 133118215.619C++3.7534.328%C1.695%D-36.9C+4.7D2763.2h4.9B*14.2B+
E540 Halberd-H 165114254.56C2.6957.306%C+2.632%B+36.8C16.5D5243.1h5.7B10B
M20 Basilisk 163105581.81D0.0641.308%C**3.81%D17.8C9.8C+3075.9h98.6C*238.6B+
MANA Anti-Personnel Turret 9998332.97N/A1.1022.218%UN/A980U10U6343700.1h22.6T*101.6T*
Parsec VX3-A 9595165.938C**4.0740.837%C68.421%F45.2C+N/A1122.1h2.2D--5.3D
Hunter QCX 8585731.164B++0.7119.182%D**34.118%B+23.6B*N/A1283.6h2.6B+13.8C*
NS-AM7 Archer 87791020.775B++1.0953.928%D31.646%A+12B**1.2D-746.6h9.6B*17.9B*
CAS30 Tank Buster 184783930.198D1.6743.461%C+N/A1.9D--2.6D--7241.4h99.9D*229.8D-
NS CandyCannon 3000 66661130.584C+1.2939.338%C**18.182%D--44B+N/A1041.5h4.9C+12.4B
MAX Punch 74636640.095C+1.7735.011%DN/A1.1CN/A655.2h2.7C+7.6C+
M12 Kobalt 666387.875C6.0117.653%C+31.746%M+30D--1.4D-1352.1h13.8B*78.3B+
M60-A Bulldog 6357202.85C-0.9835.983%C+1.754%C+25.9C-2.7D--3212.2h5.9C++16.3C*
The Slasher 56564410.127A++1.7429.096%CN/A3.8C++N/A1214.7h1.8B+6.3C*
VA39 Spectre 5756163.5A1.6348.354%M23.214%D*32.9B++N/A6301.7h5B+10.3B**
Aspis Anti-Aircraft Phalanx Turret 11055242.292C-0.4230.443%B*3.636%B**14.5B++14.5B++4343.8h144.4C**474.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7118,9357.5h
Nano-Armor Kit584780,98963.1h
Anti-Vehicle MANA Turret438194.2h
Spawn Beacon314,4804.5h
Nanite Revive Grenade05,0821.4h
Spitfire Auto-Turret118260.9h
Ammunition Package424,9481.9h
Medical Kit1,19212,64712.9h
Anti-Infantry MANA Turret257662.1h
Medical Applicator1,386427,64433.1h
Recon Detection Device1178,53714h
Shield Recharging Field231,7380.7h

Check the help document for the dictionary if you want to learn more about words used here.


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