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LampLover[] LampLover
TR BR 138

KDR: 11.69

Score: 42.4m

Last Seen: Apr 20th, 2018 6:38 PM
- OFFLINE - 313.3 hour(s)

Battle Rank 118 (138 total) - Terran Republic on Emerald
Level Progress (to 119): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 HESH P2-120 HEAT P525 Marauder-H P2-120 AP M12 Kobalt E540 Halberd-H SR-7 L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,050,389 MLG Score: 1639
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.743%16.879%435510176,7482.841268.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.258%0.924B*-0.576D0.44BHEAD + (~4.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.446B10.70.252C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.792%1.931%795510171,0361865015.56989206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.213%0.35C**0.292C*0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.461B+35.30.332C**51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.962%2.111%120236101624,205345678770.1594357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.249%0.793B++-0.343C-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.40.647B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.156%6.532%746414100819,365291270766.3185715%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.933%-0.369C-0.566B+0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.77B++8.70.778B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.63%76.654%7464610169,3891544260.9675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.174%1.587A+0.625B+-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+1.90.391B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.93%14.05%74641102112124210.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.048C+-0.085C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.209C++4.40.097C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.4m204%441 (26.5k)406 (24.4k)11.688778,7826,74013.2053138 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022893821.845%14.442%31515:2325

61% Engineer30% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:31 AMNov 30th, 2014 3:50 PMApr 22nd, 2018 12:39 PM (232d) (PST)Apr 20th, 2018 3:30 PM (234d) (PST)Apr 20th, 2018 2:38 PM (234d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,004439610.7550.0650.1091.7980.1261639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2362,60557,6314547108824,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1738h/72.4d 10,222 11,378 25,073 187.5k 1,555 6,936 13,106 104.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:708
Deaths:197
KDR:3.594
Accuracy:21.531% B+
HSR:17.938% D
Kills:708
Deaths (as Heavy Assault):197
Deaths (to Heavy Assaults):1,724
KDR:3.59391
Kill Difference:511
Playtime:29.198 hours
Usage:2%
Score:0.407m
Score/min:232
Accuracy (listed only):21.531%
HSR (listed only):17.938%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:2,526
Deaths:1,117
KDR:2.261
Accuracy:25.661% B*
HSR:17.102% C
FA1 Barrage
C*
Kills:121
Deaths:46
KDR:2.630
Accuracy:41.930% C*
HSR:14.050% C
Kills:2,647
Deaths (as Engineer):1,163
Deaths (to Engineers):1,903
KDR:2.27601
Kill Difference:1,484
Playtime:1,068.815 hours
Usage:61%
Score:26.719m
Score/min:417
Accuracy (listed only):33.796%
HSR (listed only):15.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:2,526
Deaths:1,117
KDR:2.261
Accuracy:25.661% B*
HSR:17.102% C
FA1 Barrage
C*
Kills:121
Deaths:46
KDR:2.630
Accuracy:41.930% C*
HSR:14.050% C
Kills:2,647
Deaths (as Light Assault):1,163
Deaths (to Light Assaults):1,202
KDR:2.27601
Kill Difference:1,484
Playtime:17.209 hours
Usage:1%
Score:0.174m
Score/min:168
Accuracy (listed only):33.796%
HSR (listed only):15.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B*
Kills:2,721
Deaths:336
KDR:8.098
Accuracy:46.267% B*
HSR:82.800% B+
M77-B
A++
Kills:1,740
Deaths:316
KDR:5.506
Accuracy:48.332% A++
HSR:78.908% B
TX1 Repeater
B++
Kills:1,348
Deaths:553
KDR:2.438
Accuracy:28.435% B++
HSR:18.398% C
TSAR-42
B**
Kills:1,336
Deaths:243
KDR:5.498
Accuracy:46.118% B**
HSR:78.817% B**
Bighorn .50M
C+
Kills:1,219
Deaths:205
KDR:5.946
Accuracy:42.920% C+
HSR:80.066% C+
99SV
A*
Kills:1,207
Deaths:189
KDR:6.386
Accuracy:43.309% A*
HSR:44.905% B**
RAMS .50M
A+
Kills:1,166
Deaths:97
KDR:12.021
Accuracy:48.321% A+
HSR:85.763% B*
Kills:10,737
Deaths (as Infiltrator):1,939
Deaths (to Infiltrators):692
KDR:5.53739
Kill Difference:8,798
Playtime:519.110 hours
Usage:30%
Score:13.339m
Score/min:428
Accuracy (listed only):43.386%
HSR (listed only):67.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:1,710
Deaths:395
KDR:4.329
Accuracy:25.955% B*
HSR:13.918% D*
T1B Cycler
C++
Kills:456
Deaths:128
KDR:3.563
Accuracy:26.366% C++
HSR:20.614% D
FA1 Barrage
C*
Kills:121
Deaths:46
KDR:2.630
Accuracy:41.930% C*
HSR:14.050% C
Kills:2,287
Deaths (as Combat Medic):569
Deaths (to Combat Medics):493
KDR:4.01933
Kill Difference:1,718
Playtime:75.497 hours
Usage:4%
Score:1.082m
Score/min:239
Accuracy (listed only):31.417%
HSR (listed only):16.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:452
Deaths:48
KDR:9.417
Accuracy:50.659% A+
HSR:3.540% C**
M3 Pounder HEG
A
Kills:409
Deaths:46
KDR:8.891
Accuracy:51.719% A
HSR:3.667% B
M2 Mutilator
A*
Kills:196
Deaths:24
KDR:8.167
Accuracy:22.522% A*
HSR:20.918% B+
M2 Mutilator
A++
Kills:191
Deaths:24
KDR:7.958
Accuracy:22.829% A++
HSR:25.131% A+
M1 Heavy Cycler
A++
Kills:109
Deaths:18
KDR:6.056
Accuracy:21.795% A++
HSR:21.101% B++
Kills:1,357
Deaths (as MAX Suit):80
Deaths (to MAX Suits):390
KDR:16.9625
Kill Difference:1,277
Playtime:21.408 hours
Usage:1%
Score:0.640m
Score/min:498
Accuracy (listed only):33.905%
HSR (listed only):14.872%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:405
V. Kills:61 N/A
Deaths:20
KDR:20.250
Accuracy:60.754% A+
KPH:192.600 A++
VKPH:29 A++
M14 Banshee
B+
Kills:245
V. Kills:16 N/A
Deaths:60
KDR:4.083
Accuracy:32.089% B+
KPH:54.400 B+
VKPH:3.600 C++
M18 Needler
B+
Kills:111
V. Kills:75 146%
Deaths:47
KDR:2.362
Accuracy:35.500% B+
KPH:13.100 C++
VKPH:8.900 C+
M18 Rotary
B+
Kills:66
V. Kills:39 165%
Deaths:30
KDR:2.200
Accuracy:34.569% B+
KPH:13.400 C+
VKPH:7.900 C
Kills:827 (422 + 0)
Deaths:157
KDR:5.268
VKDR:1.217
Vehicle Kills:191
Kill Difference:670
Playtime:20.012 hours
Usage:1%
Score:0.379m
Score/min:316
Piloting Accuracy:34.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:402
V. Kills:313 128%
Deaths:42
KDR:9.571
Accuracy:51.311% B**
KPH:50.600 B**
VKPH:39.400 A
CAS30 Tank Buster
B+
Kills:209
V. Kills:309 67%
Deaths:103
KDR:2.029
Accuracy:50.516% B+
KPH:6.500 C
VKPH:9.700 B+
L105 Zephyr
A*
Kills:97
V. Kills:32 294%
Deaths:9
KDR:10.778
Accuracy:55.022% A+
KPH:55.900 C*
VKPH:18.400 A*
Kills:708 (209 + 499)
Deaths:154
KDR:4.597
VKDR:4.247
Vehicle Kills:654
Kill Difference:554
Playtime:41.647 hours
Usage:2%
Score:0.548m
Score/min:219
Piloting Accuracy:50.516%
Gunner Accuracy:55.022%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:2,647
V. Kills:1,131 234%
Deaths:119
KDR:22.244
Accuracy:61.001% B+
KPH:59.600 M
VKPH:25.500 A+
C75 Viper
M
Kills:1,707
V. Kills:232 N/A
Deaths:31
KDR:55.065
Accuracy:51.381% A+
KPH:75.100 M
VKPH:10.200 B+
L100 Python HESH
M*
Kills:1,266
V. Kills:176 N/A
Deaths:16
KDR:79.125
Accuracy:66.763% A*
KPH:132.200 M*
VKPH:18.400 M+
Kills:5,620 (5,620 + 0)
Deaths:166
KDR:33.855
VKDR:9.271
Vehicle Kills:1,539
Kill Difference:5,454
Playtime:76.715 hours
Usage:4%
Score:1.539m
Score/min:334
Driving Accuracy:66.763%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M+
Kills:7,100
V. Kills:695 N/A
Deaths:74
KDR:95.946
Accuracy:47.216% B++
KPH:114.100 M+
VKPH:11.200 B+
P2-120 HEAT
M**
Kills:6,810
V. Kills:1,643 414%
Deaths:134
KDR:50.821
Accuracy:45.447% B+
KPH:68.600 M**
VKPH:16.500 A++
P2-120 AP
A++
Kills:4,675
V. Kills:2,907 161%
Deaths:137
KDR:34.124
Accuracy:49.027% B+
KPH:46 A+
VKPH:28.600 A++
E540 Halberd
M*
Kills:1,207
V. Kills:610 198%
Deaths:33
KDR:36.576
Accuracy:48.673% B**
KPH:53 M++
VKPH:26.800 M*
P525 Marauder
B*
Kills:231
V. Kills:16 N/A
Deaths:4
KDR:57.750
Accuracy:22.266% C**
KPH:81.400 B+
VKPH:5.600 B*
G30 Walker
A
Kills:96
V. Kills:70 135%
Deaths:4
KDR:24
Accuracy:30.603% A
KPH:29.800 A
VKPH:21.700 B*
G30 Vulcan
B+
Kills:64
V. Kills:47 133%
Deaths:9
KDR:7.111
Accuracy:31.239% C**
KPH:22.500 C++
VKPH:16.500 B+
Kills:20,183 (18,585 + 1,598)
Deaths:395
KDR:51.096
VKDR:15.159
Vehicle Kills:5,988
Kill Difference:19,788
Playtime:294.936 hours
Usage:17%
Score:6.695m
Score/min:378
Driving Accuracy:49.027%
Gunner Accuracy:31.239%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
S
Kills:5,438
V. Kills:215 N/A
Deaths:72
KDR:75.528
Accuracy:43.185% B**
KPH:292.300 S
VKPH:11.600 A+
E540 Halberd-H
M**
Kills:2,837
V. Kills:756 375%
Deaths:55
KDR:51.582
Accuracy:68.027% A
KPH:119.100 M**
VKPH:31.700 B**
M12 Kobalt-H
A*
Kills:1,573
V. Kills:26 N/A
Deaths:37
KDR:42.514
Accuracy:22.835% B
KPH:247.200 A*
VKPH:4.100 C
MR11 Gatekeeper-H
A*
Kills:596
V. Kills:548 109%
Deaths:21
KDR:28.381
Accuracy:69.470% A*
KPH:58.500 A*
VKPH:53.800 A*
G20 Vulcan-H
A*
Kills:148
V. Kills:67 218%
Deaths:4
KDR:37
Accuracy:45.249% C
KPH:87.600 A*
VKPH:39.700 A
G30 Walker
A++
Kills:129
V. Kills:65 195%
Deaths:4
KDR:32.250
Accuracy:44.789% A+
KPH:54.100 A+
VKPH:27.300 A++
Kills:10,721 (0 + 10,721)
Deaths:193
KDR:55.549
VKDR:8.689
Vehicle Kills:1,677
Kill Difference:10,528
Playtime:63.053 hours
Usage:4%
Score:2.317m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:44.789%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:2,033
V. Kills:230 N/A
Deaths:9
KDR:225.889
Accuracy:42.435% B*
KPH:184 S
VKPH:20.800 A++
M12 Kobalt
M+
Kills:2,018
V. Kills:36 N/A
Deaths:12
KDR:168.167
Accuracy:20.597% B*
KPH:154.200 M+
VKPH:2.800 C+
M12 Kobalt
M*
Kills:1,842
V. Kills:28 N/A
Deaths:11
KDR:167.454
Accuracy:21.452% B*
KPH:186.700 M*
VKPH:2.800 C
M40 Fury
S
Kills:1,347
V. Kills:127 N/A
Deaths:12
KDR:112.250
Accuracy:40.648% B++
KPH:161.100 S
VKPH:15.200 A
Kills:7,240 (0 + 7,240)
Deaths:44
KDR:164.545
VKDR:9.568
Vehicle Kills:421
Kill Difference:7,196
Playtime:42.359 hours
Usage:2%
Score:1.542m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:40.648%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 7,7957,1007495.946S84.2647.216%B++N/A114.1M+11.2B+36062.2h3.5B**7.5B**
P2-120 HEAT 8,4536,81013450.821S39.1345.447%B+2.54%C68.6M**16.5A++31999.3h4.3A9.5A
P525 Marauder-H 5,6535,4387275.528S63.8443.185%B**N/A292.4S11.6A+73518.6h4.7B*10.9B**
P2-120 AP 7,5824,67513734.124S22.4449.027%B+3.85%C**46A+28.6A++439101.7h6.2B+12.6B++
M12 Kobalt 3,7563,69822168.091S156.4028.767%A+22.769%B**190.6A++3C56319.4h11.2B**38.8B**
E540 Halberd-H 3,5932,8375551.582S39.8968.027%A1.657%C+119.2M**31.8B**54023.8h4B**5.9A
SR-7 2,7292,7213368.098A+3.5946.267%B*82.8%B+31.1C+N/A9987.6h1.6B**3.5B*
L100 Python AP 3,7782,64711922.244S10.5661.001%B+3.022%C+59.6M25.5A+33244.4h3.5A+5.7A+
TRAC-5 2,5642,5261,1172.261A*9.4325.661%B*17.102%C11.6C-N/A37218.1h11.3B*44.2B++
M40 Fury 2,2632,0339225.889U214.2042.435%B*1.328%C--184.8S20.9A++81611h7.6B**17.9B**
M12 Kobalt 2,0542,01812168.167U156.4820.597%B*19.376%C*154M+2.7C52413.1h10.2A++49.4B**
M12 Kobalt 1,8701,84211167.455S155.7721.452%B*18.621%C+186.1M*2.8C4959.9h9.9A+46.1B**
M77-B 1,7441,7403165.506A**6.1848.332%A++78.908%B36.8B++N/A13747.3h1.8B**3.7B**
M20 Basilisk 2,1931,7162085.8U74.1158.807%B++5.944%B+120M*33.4A69014.3h49A83.4A
T1 Cycler 1,7221,7103954.329M+7.3625.955%B*13.918%D*41.8AN/A14440.9h10.3A39.7B**
C75 Viper 1,9391,7073155.065S43.3851.381%A+0.996%D75.2M10.2B+28022.7h6.6B**12.9A
M12 Kobalt-H 1,5991,5733742.514A30.8322.835%B19.517%B+245.8A*4.1C5256.4h9.3A40.9B**
TX1 Repeater 1,3591,3485532.438A*9.2528.435%B++18.398%C49.6B**N/A15227.2h10B*35.1B
M40 Fury 1,4741,34712112.25U100.5640.648%B++1.485%C160.4S15.1A5918.4h7.4B**18.3B**
TSAR-42 1,3451,3362435.498B+6.1946.118%B**78.817%B**36.1C+N/A11637h1.7B**3.7B**
L100 Python HESH 1,4421,2661679.125S67.4466.763%A*N/A131.9M*18.3M+4759.6h2.4B**3.5A
Bighorn .50M 1,2231,2192055.946C**5.7442.92%C+80.066%C+22D*N/A5655.4h1.6B**3.8B++
99SV 1,2151,2071896.386M+5.3043.309%A*44.905%B**37.7B**N/A11632h3.7A8.5A
E540 Halberd 1,8171,2073336.576S24.8948.673%B**5.468%B**52.9M++26.8M*41822.8h4.3A8.7A
RAMS .50M 1,1751,1669712.021M0.3348.321%A+85.763%B*26.6C+N/A8943.8h1.6B**3.3B**
M40 Fury 1,1891,0868135.75S124.0647.317%C1.657%C*204.9A**19.4C+7745.3h7.3B++15.3B+
Chainblade 8217864,5240.174S11.5114.343%D*4.326%C1.1B++N/A3735.1h1.8B++12.4C+
T9 CARV 7147081973.594A++8.0921.531%B+17.938%D38.5B+N/A20018.4h10.4B**48.5B++
Claymore 6386383021.267A*9.5838.656%B++N/A193.3B**N/A5713.3h1.2C++3B++
Tank Mine 1,0116225611.107S0.5861.584%A*N/A239.2M+149.6M++26012.6h2.6D--4.3B**
MR11 Gatekeeper-H 1,1445962128.381S16.6969.47%A*1.846%C++58.4A*53.7A*56210.2h59.5C++85.6B++
Orbital Strike Uplink 5414621462N/A450.31506.154%UN/A2310U395U107170.2h0.7T*0.1T*
T1B Cycler 4604561283.563B**8.1326.366%C++20.614%D38.3C+N/A10011.9h10.9B++41.3B+
M3 Pounder HEG 520452489.417S2.2750.659%A+3.54%C**35.6A*5.4A23212.7h10.8B**21.3B*
Spear Anti-Vehicle Phalanx Turret 6214231235.25S23.5647.298%B+4.965%B+55.7B**26.1B+4977.6h5.8B++12.3B*
M3 Pounder HEG 472409468.891S2.8051.719%A3.667%B35.3A*5.4B**20411.6h12B**23.1B*
Hellfire Rocket Pods 4664052020.25A++8.5660.754%A+N/A192.9A*29A++11642.1h14.2B**23.4B*
C150 Dalton 715402429.571B+2.1251.311%B**N/A50.9B**39.6A5837.9h4.2B8.3B*
C-4 425369487.688S4.0020.369%D-N/A131.8A20D11302.8h1B**5B+
M14 Banshee 261245604.083C+7.6132.089%B+1.224%C++54.4B+3.6C++2364.5h15.3B+47.8B+
P525 Marauder 247231457.75A++46.0622.266%C**2.165%C*82.5B+5.7B*3222.8h6.4C++28.5B+
CAS30 Tank Buster 5182091032.029B+9.6650.516%B+3.828%M++6.5C9.7B+12432h46.7C*92.3B+
Frag Grenade 2001981198N/A186.3155.301%AN/A1980S20A++93960.1h1.9A++3.5A
M2 Mutilator 199196248.167S3.5222.522%A*20.918%B+72.6S1.1A+2782.7h10.2A*45.4A
Spear Anti-Vehicle Phalanx Tower 2851941194S182.3153.447%B+4.124%C+97A*45.5B*7182h4A7.6A
M2 Mutilator 191191247.958S3.7322.829%A++25.131%A+70.7M**N/A2612.7h10.6A*46.4B**
ML-7 274181892.034A*9.6559.456%B2.762%C+27B13.9C**4046.7h5.3B++8.9B*
Sticky Grenade 1661651165N/A153.3160%B*N/A1650A+10C57120.1h1.4B*2.3B*
Spear Anti-Vehicle Phalanx Turret 1971551155U143.3158.898%B*2.581%D-96.9M26.3B*4021.6h4.5B**7.6A+
G20 Vulcan-H 215148437S25.3145.249%C4.054%B++87.1A*39.4A12901.7h69.6B**153.8B*
G30 Walker 194129432.25M+20.5644.789%A+6.202%A53.8A+27.1A++3482.4h117.9B*263.2B*
FA1 Barrage 122121462.63A+9.0641.93%C*14.05%C9.2D--N/A4713.1h4.4B+10.4B+
M18 Needler 186111472.362C*9.3335.5%B+3.604%B*13.1C++8.8C+1818.5h106.5B+299.9B++
M1 Heavy Cycler 112109186.056M**5.6321.795%A++21.101%B++17.9CN/A976.1h15B*69B*
L105 Zephyr 12997910.778C+0.9155.022%A+N/A57.1C**18.8A*3021.7h6.6C+12B+
G30 Walker 16696424U12.3130.603%A1.042%D--30A21.9B**3693.2h137.8B*450.1B*
Xiphos Anti-Personnel Phalanx Tower 9392192B++80.3159.89%M++N/A920M+10C++132370.1h1.2B+2B+
MANA Anti-Personnel Turret 8886108.6N/A3.0932.194%UN/A860U20U2701600.1h24.7T*76.6T*
MAX Punch 7772880.818S10.8737.126%C--N/A4.1B**N/A1217.4h1.7C++4.6C++
M18 Rotary 10566302.2C**9.4934.569%B+3.03%B+13.5C+8C2584.9h83B++240B++
G30 Vulcan 1116497.111B*4.5831.239%C**1.563%D--22.9C*16.8B+4552.8h81.9B+262.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1612,1054.7h
Nano-Armor Kit2961,148,33772.8h
Repair Module02130.8h
Turret AI Module11680.7h
Skywall Shield Emitter0690.2h
Structure Shield Module11060.4h
Cortium Silo02850.7h
Medical Applicator9553,8878.2h
Spear Anti-Vehicle Tower0960.4h
Spitfire Auto-Turret03070.3h
Welding Device06,6950.7h
Rampart Wall11901.7h
Xiphos Anti-Personnel Tower21320.5h
Hoplon Anti-Aircraft Phalanx Tower0680.2h
Anti-Infantry MANA Turret62161.3h
Elysium Spawn Tube0540.2h
Orbital Strike Target Designator101741.3h
Shield Recharging Field35500.2h
Recon Detection Device01660.6h
Ammunition Package35441.3h

Check the help document for the dictionary if you want to learn more about words used here.


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