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Commissar LandOfSunshine[AODR] LandOfSunshine
TR BR 80

KDR: 5.61

Score: 7.9m

Last Seen: May 29th, 2020 1:40 PM
- OFFLINE - 2.8 hour(s)

Battle Rank 80 - Terran Republic on Emerald
Level Progress (to 81): 72%
Level 100 Progress: 42% 220h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV TRAC-5 AMR-66 MG-H1 Watchman NSX Naginata T9A "Butcher" MSW-R LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,472,266 MLG Score: 14766
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.608%37.29%117918126523,0608.08272-2.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.073%2.007A*2.436A**0.578B+HEAD ++ (~21.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+90.369C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.866%44.91%0112821,16925374.62055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*-1.423D**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.104C+3.3-0.028C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m168%830 (49.8k)738 (44.3k)5.6087525,0154,4605.6836380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283344031.394%36.618%115002:2416

60% Heavy Assault18% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2019 7:12 AMApr 28th, 2020 1:31 AMMay 29th, 2020 5:23 PM (5d) (PST)May 29th, 2020 9:51 AM (5d) (PST)May 29th, 2020 9:40 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4373421,0952.3380.4170.8564.0090.04814766

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,20420,55065,6541402551241344,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
178.3h/7.4d 334 9,160 7,262 42.9k 193 632 514 15.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:3,643
Deaths:593
KDR:6.143
Accuracy:31.277% A*
HSR:36.810% A++
MG-H1 Watchman
B**
Kills:1,268
Deaths:227
KDR:5.586
Accuracy:30.243% B**
HSR:37.618% B**
NSX Naginata
A+
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:31.430% A+
HSR:39.852% A
T9A "Butcher"
B**
Kills:1,205
Deaths:175
KDR:6.886
Accuracy:30.456% B**
HSR:36.349% B*
MSW-R
A+
Kills:1,204
Deaths:232
KDR:5.190
Accuracy:31.404% A+
HSR:37.957% A+
TMG-50
A*
Kills:1,189
Deaths:197
KDR:6.036
Accuracy:30.842% A+
HSR:42.473% A*
T32 Bull
A++
Kills:1,188
Deaths:169
KDR:7.030
Accuracy:33.536% A++
HSR:35.774% A
T16 Rhino
A++
Kills:1,186
Deaths:162
KDR:7.321
Accuracy:31.276% A++
HSR:36.509% A++
T9 CARV-S
A+
Kills:1,176
Deaths:215
KDR:5.470
Accuracy:29.765% A
HSR:37.840% A+
NS-15M2
A
Kills:1,172
Deaths:214
KDR:5.477
Accuracy:32.675% A
HSR:37.287% B**
Kills:14,443
Deaths (as Heavy Assault):2,399
Deaths (to Heavy Assaults):1,560
KDR:6.02043
Kill Difference:12,044
Playtime:106.553 hours
Usage:60%
Score:4.723m
Score/min:739
Accuracy (listed only):31.290%
HSR (listed only):37.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,346
Deaths:204
KDR:6.598
Accuracy:30.187% A+
HSR:32.169% A*
LC2 Lynx
A*
Kills:1,200
Deaths:175
KDR:6.857
Accuracy:31.432% A+
HSR:36.750% A*
LC3 Jaguar
A*
Kills:1,188
Deaths:145
KDR:8.193
Accuracy:31.174% A
HSR:33.923% A*
NS-11C
A++
Kills:686
Deaths:82
KDR:8.366
Accuracy:33.683% A++
HSR:29.883% A++
Kills:4,420
Deaths (as Light Assault):606
Deaths (to Light Assaults):1,012
KDR:7.29373
Kill Difference:3,814
Playtime:31.351 hours
Usage:18%
Score:1.570m
Score/min:835
Accuracy (listed only):31.619%
HSR (listed only):33.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,179
Deaths:211
KDR:5.588
Accuracy:32.361% A*
HSR:37.914% A*
Kills:1,179
Deaths (as Combat Medic):211
Deaths (to Combat Medics):474
KDR:5.58768
Kill Difference:968
Playtime:8.581 hours
Usage:5%
Score:0.367m
Score/min:713
Accuracy (listed only):32.361%
HSR (listed only):37.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B**
Kills:1,169
Deaths:134
KDR:8.724
Accuracy:36.866% B++
HSR:44.910% B**
NS-30 Vandal
A++
Kills:1,097
Deaths:121
KDR:9.066
Accuracy:38.479% B+
HSR:44.120% A++
TX1 Repeater
A+
Kills:635
Deaths:203
KDR:3.128
Accuracy:33.209% A+
HSR:30.236% A
Kills:2,901
Deaths (as Infiltrator):458
Deaths (to Infiltrators):633
KDR:6.33406
Kill Difference:2,443
Playtime:31.386 hours
Usage:18%
Score:1.240m
Score/min:658
Accuracy (listed only):36.185%
HSR (listed only):39.756%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 3,7153,6435936.143A**0.5331.277%A*36.81%A++155S3.1S47023.5h9.4B**30B**
TRAC-5 1,3601,3462046.598S0.9930.187%A+32.169%A*140.2S1.5A*4519.6h9.6B**31.8B**
AMR-66 1,3001,2861747.391S1.7835.415%A43.002%A**134S1.5A3569.6h5.4A15.2B**
MG-H1 Watchman 1,2731,2682275.586A**0.0230.243%B**37.618%B**140.9MN/A3909h10.7B**35.5B*
NSX Naginata 1,2271,2122155.637M**0.0331.43%A+39.852%A173.1M**2.1A++8787h8.9B*28.3B*
T9A "Butcher" 1,2161,2051756.886M1.2830.456%B**36.349%B*167.4M+1.5B++4457.2h9B**29.5B**
MSW-R 1,2181,2042325.19B**0.4231.404%A+37.957%A+143.3M++1.7A+4898.4h9.7B*30.9B*
LC2 Lynx 1,2371,2001756.857S1.2531.432%A+36.75%A*166.7S5.1S5737.2h10.6B**33.6B**
TMG-50 1,2091,1891976.036M**0.4330.842%A+42.473%A*136.7M*2.3M3588.7h8.3B*26.9B*
T32 Bull 1,1971,1881697.03S1.4233.536%A++35.774%A169.7S1.3B**4417h9.3B**27.7B**
LC3 Jaguar 1,2071,1881458.193S2.5831.174%A33.923%A*165S2.6M*4577.2h9.6B++30.7B*
T16 Rhino 1,2121,1861627.321S1.7131.276%A++36.509%A++167S3.7S4027.1h9.1A29.1B**
T1 Cycler 1,1951,1792115.588M++0.0232.361%A*37.914%A*157.2S2.1M++4587.5h9.3A+28.8A
T9 CARV-S 1,1921,1762155.47A*0.1429.765%A37.84%A+143.4M*2A*3638.2h10.2B++34.2B++
NS-15M2 1,1851,1722145.477A++0.1332.675%A37.287%B**144.7A**1.6B**3748.1h9.6B*29.2B*
99SV 1,1761,1691348.724S3.1236.866%B++44.91%B**134.4SN/A3698.7h3.3A+8.9B**
NS-30 Vandal 1,1181,0971219.066M3.4638.479%B+44.12%A++156.7M**3S5957h4.1B**10.5B*
NS-11C 723686828.366S2.7633.683%A++29.883%A++190.6S10.3U10373.6h9.5B**28.1B*
TX1 Repeater 6426352033.128M++2.4833.209%A+30.236%A176.4S1.9A*5453.6h8.8B**26.6B**
Frag Grenade 3103021302N/A296.3945.184%C+N/A431.4C-11.4C+16040.7h3.6C+7.9C++
ML-7 321214385.632S0.0260.903%B+N/A59.4M+29.7A*3813.6h5.2B++8.5B++
Chainblade 88804,4680.018C+5.5926.923%C1.25%D-0.5CN/A2174.9h1.7B*6.2B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator13,5770.2h
Nano-Armor Kit02860h
Medical Kit5434,85610.9h
Recon Detection Device41,8202.8h

Check the help document for the dictionary if you want to learn more about words used here.


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