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Paragon Centurion Landrew16[TWC2] Landrew16
VS BR 98

KDR: 0.84

Score: 17.9m

Last Seen: Nov 30th, 2019 7:37 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 100 (98 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-11P Sirius SX12 Supernova VPC Blueshift VM5 Blueshift VM5 Thanatos VE70 M60-G Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 563TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.406%18.428%376413451,8450.5590910.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.981%-0.165C-0.403C---0.065C+HEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.3-0.341C-20.3-0.421C--79

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.582%1.724%200513441,68210188881.65064189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%-0.626D-0.501D0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.064C+12.40.002C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.457%2.798%160613431,1087366161.50543180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.786%-0.533D-0.417C--0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.8-0.229C45-0.119C+102.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.009%85.926%1601134813545010.299335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.446C--1.214B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.343C**2.10.346C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.285%10.079%16011348506302151.66997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.783B++-0.923D---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.391C--9.3-0.927D--8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m724%302 (18.1k)283 (17k)0.84440610,14312,0121.2438498 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134918612.004%8.873%10705:160

13% Combat Medic75% Engineer7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 1:16 AMSep 3rd, 2019 2:15 AMDec 6th, 2019 9:47 AM (245d) (PST)Nov 30th, 2019 3:39 PM (251d) (PST)Nov 30th, 2019 3:37 PM (251d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3841472370.1600.1900.0141.5220.05032

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0518,83914,2121011191316,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1053.9h/43.9d 4,798 900 7,423 96.3k 1,888 1,997 3,152 24.3m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:506
Deaths:652
KDR:0.776
Accuracy:51.285% B++
HSR:10.079% D*
VE-C Horizon
C**
Kills:322
Deaths:519
KDR:0.620
Accuracy:29.755% D*
HSR:29.814% C**
Solstice VE3
B++
Kills:311
Deaths:449
KDR:0.693
Accuracy:26.680% C++
HSR:25.724% B++
Kills:1,139
Deaths (as Engineer):1,620
Deaths (to Engineers):4,007
KDR:0.70309
Kill Difference:481
Playtime:791.774 hours
Usage:75%
Score:12.913m
Score/min:272
Accuracy (listed only):35.907%
HSR (listed only):21.872%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):3,052
KDR:0
Kill Difference:UNR
Playtime:31.222 hours
Usage:3%
Score:0.276m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:585
Deaths:1,027
KDR:0.570
Accuracy:17.824% F-
HSR:12.821% D--
Thanatos VE70
B++
Kills:506
Deaths:652
KDR:0.776
Accuracy:51.285% B++
HSR:10.079% D*
VE-C Horizon
C**
Kills:322
Deaths:519
KDR:0.620
Accuracy:29.755% D*
HSR:29.814% C**
Solstice VE3
B++
Kills:311
Deaths:449
KDR:0.693
Accuracy:26.680% C++
HSR:25.724% B++
Eridani SX5G
D
Kills:284
Deaths:572
KDR:0.497
Accuracy:18.818% T
HSR:20.775% D
Kills:2,008
Deaths (as Light Assault):3,219
Deaths (to Light Assaults):1,534
KDR:0.6238
Kill Difference:1,211
Playtime:8.206 hours
Usage:1%
Score:0.032m
Score/min:64
Accuracy (listed only):28.873%
HSR (listed only):19.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D-
Kills:665
Deaths:1,134
KDR:0.586
Accuracy:21.055% D*
HSR:18.947% D-
Sirius SX12
D--
Kills:585
Deaths:1,027
KDR:0.570
Accuracy:17.824% F-
HSR:12.821% D--
Thanatos VE70
B++
Kills:506
Deaths:652
KDR:0.776
Accuracy:51.285% B++
HSR:10.079% D*
Eridani SX5G
D
Kills:284
Deaths:572
KDR:0.497
Accuracy:18.818% T
HSR:20.775% D
Kills:2,040
Deaths (as Combat Medic):3,385
Deaths (to Combat Medics):947
KDR:0.60266
Kill Difference:1,345
Playtime:137.848 hours
Usage:13%
Score:3.127m
Score/min:378
Accuracy (listed only):27.246%
HSR (listed only):15.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:585
Deaths:1,027
KDR:0.570
Accuracy:17.824% F-
HSR:12.821% D--
Eridani SX5G
D
Kills:284
Deaths:572
KDR:0.497
Accuracy:18.818% T
HSR:20.775% D
Parallax VX3
B**
Kills:135
Deaths:101
KDR:1.337
Accuracy:32.009% D**
HSR:85.926% B**
Kills:1,004
Deaths (as Infiltrator):1,700
Deaths (to Infiltrators):1,198
KDR:0.59059
Kill Difference:696
Playtime:11.839 hours
Usage:1%
Score:0.199m
Score/min:280
Accuracy (listed only):22.884%
HSR (listed only):39.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:515
Deaths:577
KDR:0.893
Accuracy:16.178% D*
HSR:18.447% D-
Blueshift VM5
D--
Kills:514
Deaths:577
KDR:0.891
Accuracy:15.779% D*
HSR:17.510% D--
NS-10 Burster
C+
Kills:134
Deaths:174
KDR:0.770
Accuracy:27.049% D--
HSR:5.224% C+
NS-10 Burster
D-
Kills:128
Deaths:173
KDR:0.740
Accuracy:26.783% D-
HSR:3.125% D-
Vortex VM21
D*
Kills:54
Deaths:215
KDR:0.251
Accuracy:35.832% D*
HSR:0% D**
Vortex VM21
D*
Kills:53
Deaths:215
KDR:0.247
Accuracy:36.161% D*
HSR:0% F
Kills:1,398
Deaths (as MAX Suit):965.500
Deaths (to MAX Suits):860
KDR:1.44795
Kill Difference:432.500
Playtime:70.462 hours
Usage:7%
Score:1.319m
Score/min:312
Accuracy (listed only):26.297%
HSR (listed only):7.384%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:124
V. Kills:35 344%
Deaths:34
KDR:3.647
Accuracy:34.884% D*
KPH:29 D--
VKPH:8.200 C
Kills:124 (0 + 124)
Deaths:34
KDR:3.647
VKDR:1.029
Vehicle Kills:35
Kill Difference:90
Playtime:4.278 hours
Usage:0%
Score:0.057m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:34.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:112
V. Kills:70 158%
Deaths:45
KDR:2.489
Accuracy:29.951% C+
KPH:14.300 C
VKPH:8.900 D
L100 Python HESH
C
Kills:95
V. Kills:5 N/A
Deaths:16
KDR:5.938
Accuracy:39.298% D**
KPH:58.300 C
VKPH:3.100 F
L100 Python AP
B++
Kills:90
V. Kills:50 176%
Deaths:20
KDR:4.500
Accuracy:64.140% B*
KPH:48.300 B
VKPH:26.800 B++
L100 Python HEAT
C+
Kills:61
V. Kills:31 191%
Deaths:28
KDR:2.179
Accuracy:52.624% C+
KPH:27.500 D
VKPH:14 C+
Kills:358 (358 + 0)
Deaths:109
KDR:3.284
VKDR:1.431
Vehicle Kills:156
Kill Difference:249
Playtime:13.564 hours
Usage:1%
Score:0.241m
Score/min:297
Driving Accuracy:52.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:836
V. Kills:627 133%
Deaths:319
KDR:2.621
Accuracy:52.703% C
KPH:19.500 D--
VKPH:14.600 D
Supernova VPC
D*
Kills:578
V. Kills:87 N/A
Deaths:140
KDR:4.129
Accuracy:47.549% D
KPH:26.400 D*
VKPH:4 D*
Proton II PPA
B*
Kills:150
V. Kills:18 N/A
Deaths:24
KDR:6.250
Accuracy:15.444% F
KPH:48.600 D
VKPH:5.800 B*
Saron HRB
C
Kills:130
V. Kills:117 110%
Deaths:55
KDR:2.364
Accuracy:41.784% D
KPH:15.400 D--
VKPH:13.800 C
Kills:1,694 (1,414 + 280)
Deaths:538
KDR:3.149
VKDR:1.578
Vehicle Kills:849
Kill Difference:1,156
Playtime:76.414 hours
Usage:7%
Score:1.114m
Score/min:243
Driving Accuracy:47.549%
Gunner Accuracy:41.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:53
V. Kills:29 177%
Deaths:22
KDR:2.409
Accuracy:48.560% F
KPH:20.300 D**
VKPH:11.100 D**
Kills:53 (0 + 53)
Deaths:22
KDR:2.409
VKDR:1.318
Vehicle Kills:29
Kill Difference:31
Playtime:2.611 hours
Usage:0%
Score:0.038m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:48.560%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:466
V. Kills:88 N/A
Deaths:74
KDR:6.297
Accuracy:30.016% D--
KPH:24 D
VKPH:4.500 D
G40-F Ranger
D-
Kills:257
V. Kills:181 141%
Deaths:58
KDR:4.431
Accuracy:30.936% D
KPH:10.200 D--
VKPH:7.200 D-
M20 Basilisk
D
Kills:52
V. Kills:25 200%
Deaths:6
KDR:8.667
Accuracy:27.403% F
KPH:11.600 D-
VKPH:5.600 D
Kills:775 (0 + 775)
Deaths:138
KDR:5.616
VKDR:2.130
Vehicle Kills:294
Kill Difference:637
Playtime:49.038 hours
Usage:5%
Score:0.366m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:27.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,4638363192.621D1.7852.703%C1.675%C+19.4D--14.6D25443h5.3C--10.1C--
NS-11P 6776651,1340.586D-0.2621.055%D*18.947%D-20.5D-N/A8532.4h17.1F-81.1F
Sirius SX12 5965851,0270.57C--0.2717.824%F-12.821%D--8.7D--N/A3067.6h21.3D119.5F
Supernova VPC 6655781404.129D-3.2847.549%D1.557%C**26.4D*4D*12221.9h3.1C+6.6C
Blueshift VM5 5285155770.893D0.0516.178%D*18.447%D-21.9D--N/A7623.5h19.1D*117.8D*
Blueshift VM5 5235145770.891D0.0515.779%D*17.51%D--21.9D--N/A7823.5h18.7D*118.5D**
Thanatos VE70 5215066520.776C0.0751.285%B++10.079%D*8.3D*N/A4260.6h9.3T*18.2D*
M60-G Bulldog 554466746.297C+5.4530.016%D--3.863%B*24D4.5D12719.4h6.5C++21.6C
Tank Mine 5593501482.365C-1.5216.341%D**N/A134.6C++80.4B+14132.6h1.2B**7.4D*
VE-C Horizon 3383225190.62D0.2229.755%D*29.814%C**10.5D*N/A4030.6h23.3F--78.5F
Solstice VE3 3333114490.693C-0.1526.68%C++25.724%B++6.6D-N/A3947.3h26.2F-98C+
Eridani SX5G 2912845720.497D--0.3518.818%T20.775%D6.2D**N/A2545.9h19.1T*101.6T*
G40-F Ranger 438257584.431D3.5930.936%D1.167%C+10.2D--7.2D-12325.2h146.7D474.2D
Spear Anti-Vehicle Phalanx Tower 387239547.8B**46.9655.975%BN/A35.1C--21.8C-2176.8h11D19.6C
Proton II PPA 168150246.25D5.4115.444%FN/A48.4D5.8B*2473.1h7.7B+50.2C--
Parallax VX3 1351351011.337C--0.4932.009%D**85.926%B**24.1DN/A1015.6h2.1C+6.5D
NS-10 Burster 2351341740.77D0.0727.049%D--5.224%C+5D3.7D10227h149.2C551.5D
Saron HRB 247130552.364D-1.5241.784%D3.077%A++15.3D--13.8C5008.5h26.2D-62.7D--
NS-10 Burster 2271281730.74D0.1026.783%D-3.125%D-4.4D-3.4D10428.8h162.1D-605.4D
L105 Zephyr 159124343.647D2.8034.884%D*N/A28.8D--8.1C2234.3h7.9D22.5D-
Skyguard 182112452.489C--1.6429.951%C+1.786%C++14.2C8.9D2507.9h125.7C419.5C+
L100 Python HESH 10095165.938C--5.0939.298%D**3.158%A*59.4C3.1F2511.6h2.5B++6.3C+
L100 Python AP 14090204.5C--3.6664.14%B*N/A47.4C**26.3B++4931.9h4.9C*7.6C*
Spear Anti-Vehicle Phalanx Turret 12884146C-5.1634.693%F3.571%C+25.5D--13.3D*2913.3h9C26C-
Xiphos Anti-Personnel Phalanx Tower 8180180C**79.1643.081%B**N/A266.7C3.3D-7570.3h16.8C++39C**
G40-F Ranger 10666233C++32.1632.123%CN/A24.4D-14.8D2352.7h105.8F-329.2F
L100 Python HEAT 9261282.179D1.3352.624%C+1.639%C-27.7D14.1C+3272.2h6.2C-11.9C+
C-4 9459760.776D0.0724.167%C--N/A53.6D-31.8C+12921.1h1.5D6.1C
Hoplon Anti-Aircraft Phalanx Tower 9958158C++57.1631.224%C+N/A58D41D3001h49.6C-158.9C
Vortex VM21 138542150.251C-0.5935.832%D*N/A4.1D*6.4C++9313.1h96.9F--270.6F*
Vortex VM21 122532150.247C-0.6036.161%D*N/A4D*5.3D7213.1h97.4F**269.4F--
E540 Halberd-H 8253222.409D1.5648.56%F5.66%M*20.4D**11.2D**2412.6h7D14.4D**
M60-A Bulldog 6053317.667C+16.8233.196%F1.887%C23D3D1642.3h4.6B++13.8C
M20 Basilisk 775268.667A++7.8227.403%F3.846%D-11.6D-5.6D1204.5h81.4C*297.1C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit784893,17074.8h
Anti-Vehicle MANA Turret4790.4h
Spawn Beacon32390.3h
Structure Shield Module01250.3h
Repair Module02710.6h
Turret AI Module13210.8h
Skywall Shield Emitter21980.3h
Bunker0630.5h
Sunderer Garage01040.5h
Rampart Wall01100.7h
Nanite Revive Grenade04690.1h
Medical Applicator1,376253,16836.2h
Cortium Silo11650.5h
Xiphos Anti-Personnel Tower01860.6h
Welding Device22,2140.3h
Spear Anti-Vehicle Tower42200.8h
Hoplon Anti-Aircraft Phalanx Tower01860.5h
Spitfire Auto-Turret239350.9h
M12 Kobalt12680.1h
Ammunition Package301,6841.9h
Anti-Infantry MANA Turret2980.4h
Solid Wall01570.9h
Nano-Repair Grenade0770h
Flail Targeting Dart255612.4h
The Flail0860.5h
Pain Spire02820.9h
Orbital Strike Target Designator5530.2h
Elysium Spawn Tube21090.2h
Vehicle Gate01991h
Light Air Terminal1741h
Light Vehicle Terminal0600.7h
Pillbox2980.8h
Vehicle Ammo Dispenser01070.2h

Check the help document for the dictionary if you want to learn more about words used here.


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