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Centurion Lanfearr[DIG] Lanfearr
VS BR 53

KDR: 0.61

Score: 40.3m

Last Seen: May 25th, 2019 2:44 PM
- OFFLINE - 2185.6 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Miller
Level Progress (to 54): 11%
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Terminus VX-9 H-V45 Pulsar VS1 Zenith VX-5 Sirius SX12 Lasher X2 C-4 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-101,331 MLG Score: -81
Fun Score: N/A
Cheeseburgers Flipped: 4407TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.359%13.719%3079120536,7020.797124-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.745%0.235C++-1.088D*0.09C+HEAD (~2.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.107C+14.9-0.042C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.068%2.121%92121233044502270.0741573145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.119%-0.575D-0.283C-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.475B+7.10.432B13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.843%3.448%2112135836791180.015760949%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.772D--0.247C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1373-10.488T*382.3-8.581T*990.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.587%8.635%2112133592558140.140344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.66D-1.184D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.665D7.4-0.516D14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.3m295%197 (11.8k)179 (10.7k)0.6050852,29186,4200.73332653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214127413.209%11.442%15102:367

57% Combat Medic11% Engineer8% Heavy Assault9% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 12:25 PMJan 10th, 2013 11:48 AMJun 22nd, 2019 11:21 PM (62d) (PST)May 25th, 2019 11:33 AM (91d) (PST)May 25th, 2019 10:44 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
356311450.2320.3840.0270.7700.029-81

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,37818,6682,7101423246210,750

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3749.5h/156.2d 11,083 5,983 27,993 173.3k 4,840 13,625 6,475 80.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:142
Deaths:313
KDR:0.454
Accuracy:20.784% C+
HSR:16.901% D*
Kills:142
Deaths (as Heavy Assault):313
Deaths (to Heavy Assaults):24,760
KDR:0.45367
Kill Difference:171
Playtime:314.095 hours
Usage:8%
Score:2.983m
Score/min:158
Accuracy (listed only):20.784%
HSR (listed only):16.901%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C++
Kills:3,503
Deaths:6,000
KDR:0.584
Accuracy:25.759% C++
HSR:13.103% D**
Thanatos VE70
D
Kills:359
Deaths:656
KDR:0.547
Accuracy:33.587% D
HSR:8.635% F
Solstice VE3
D
Kills:103
Deaths:344
KDR:0.299
Accuracy:16.632% D*
HSR:16.505% D
Kills:3,965
Deaths (as Engineer):7,000
Deaths (to Engineers):17,606
KDR:0.56643
Kill Difference:3,035
Playtime:401.936 hours
Usage:11%
Score:4.100m
Score/min:170
Accuracy (listed only):25.326%
HSR (listed only):12.748%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C++
Kills:3,503
Deaths:6,000
KDR:0.584
Accuracy:25.759% C++
HSR:13.103% D**
Sirius SX12
C+
Kills:2,584
Deaths:4,626
KDR:0.559
Accuracy:23.642% C+
HSR:13.274% D
VE-S Canis
C
Kills:943
Deaths:1,754
KDR:0.538
Accuracy:24.593% C
HSR:14.316% D
Thanatos VE70
D
Kills:359
Deaths:656
KDR:0.547
Accuracy:33.587% D
HSR:8.635% F
Solstice VE3
D
Kills:103
Deaths:344
KDR:0.299
Accuracy:16.632% D*
HSR:16.505% D
Kills:7,492
Deaths (as Light Assault):13,380
Deaths (to Light Assaults):13,087
KDR:0.55994
Kill Difference:5,888
Playtime:330.746 hours
Usage:9%
Score:3.143m
Score/min:158
Accuracy (listed only):24.843%
HSR (listed only):13.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C-
Kills:13,937
Deaths:20,209
KDR:0.690
Accuracy:23.532% C-
HSR:13.504% F
H-V45
C
Kills:11,681
Deaths:16,285
KDR:0.717
Accuracy:22.790% C
HSR:13.971% D--
Pulsar VS1
D--
Kills:3,606
Deaths:6,664
KDR:0.541
Accuracy:15.586% F
HSR:14.310% D--
Sirius SX12
C+
Kills:2,584
Deaths:4,626
KDR:0.559
Accuracy:23.642% C+
HSR:13.274% D
VE-S Canis
C
Kills:943
Deaths:1,754
KDR:0.538
Accuracy:24.593% C
HSR:14.316% D
Thanatos VE70
D
Kills:359
Deaths:656
KDR:0.547
Accuracy:33.587% D
HSR:8.635% F
Corvus VA55
C
Kills:203
Deaths:337
KDR:0.602
Accuracy:22.346% C
HSR:13.301% D**
Kills:33,313
Deaths (as Combat Medic):50,531
Deaths (to Combat Medics):9,720
KDR:0.65926
Kill Difference:17,218
Playtime:2,133.113 hours
Usage:57%
Score:23.795m
Score/min:186
Accuracy (listed only):23.725%
HSR (listed only):13.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:1,091
Deaths:761
KDR:1.434
Accuracy:14.391% D-
HSR:11.457% F-
Nebula VM20
D
Kills:995
Deaths:727
KDR:1.369
Accuracy:15.116% D
HSR:13.467% D**
Comet VM2
C++
Kills:870
Deaths:1,342
KDR:0.648
Accuracy:43.706% C++
HSR:2.299% D-
Blueshift VM5
D*
Kills:740
Deaths:571
KDR:1.296
Accuracy:13.580% D*
HSR:13.378% D**
Comet VM2
C+
Kills:734
Deaths:1,188
KDR:0.618
Accuracy:44.799% C+
HSR:3.270% C-
Vortex VM21
D
Kills:640
Deaths:1,007
KDR:0.636
Accuracy:26.220% F
HSR:2.031% D
Blueshift VM5
D--
Kills:628
Deaths:525
KDR:1.196
Accuracy:13.071% D**
HSR:15.605% D--
NS-20 Gorgon
B
Kills:539
Deaths:606
KDR:0.889
Accuracy:28.986% B
HSR:14.657% D-
Vortex VM21
C+
Kills:518
Deaths:1,013
KDR:0.511
Accuracy:25.532% F
HSR:3.668% C+
NS-20 Gorgon
C**
Kills:476
Deaths:590
KDR:0.807
Accuracy:29.148% C**
HSR:14.286% D--
Cosmos VM3
D**
Kills:349
Deaths:257
KDR:1.358
Accuracy:10.460% D**
HSR:12.894% D**
Cosmos VM3
D*
Kills:331
Deaths:256
KDR:1.293
Accuracy:10.745% D*
HSR:13.595% D*
Quasar VM1
D*
Kills:162
Deaths:272
KDR:0.596
Accuracy:7.904% F
HSR:12.346% D*
NS-10 Burster
B*
Kills:63
Deaths:170
KDR:0.371
Accuracy:16.223% F-
HSR:11.111% B*
Kills:8,136
Deaths (as MAX Suit):4,642.500
Deaths (to MAX Suits):4,811
KDR:1.7525
Kill Difference:3,493.500
Playtime:551.857 hours
Usage:15%
Score:6.208m
Score/min:187
Accuracy (listed only):21.420%
HSR (listed only):10.290%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D*
Kills:63
V. Kills:22 274%
Deaths:62
KDR:1.016
Accuracy:21.483% F-
KPH:5.400 D*
VKPH:1.900 D**
Kills:63 (63 + 0)
Deaths:62
KDR:1.016
VKDR:0.355
Vehicle Kills:22
Kill Difference:1
Playtime:11.575 hours
Usage:0%
Score:0.083m
Score/min:120
Driving Accuracy:21.483%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:214
V. Kills:109 195%
Deaths:169
KDR:1.266
Accuracy:33.305% F
KPH:7.600 D**
VKPH:3.900 D*
Supernova FPC
D*
Kills:116
V. Kills:96 120%
Deaths:79
KDR:1.468
Accuracy:39.298% F
KPH:11.600 D*
VKPH:9.600 D*
Kills:330 (330 + 0)
Deaths:248
KDR:1.331
VKDR:0.827
Vehicle Kills:205
Kill Difference:82
Playtime:38.206 hours
Usage:1%
Score:0.289m
Score/min:126
Driving Accuracy:39.298%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G30 Walker
D
Kills:58
V. Kills:53 107%
Deaths:53
KDR:1.094
Accuracy:27.843% C
KPH:6.200 D*
VKPH:5.600 D
Kills:58 (0 + 58)
Deaths:53
KDR:1.094
VKDR:1
Vehicle Kills:53
Kill Difference:5
Playtime:9.398 hours
Usage:0%
Score:0.051m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:27.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 14,13213,93720,2090.69C0.0823.532%C-13.504%F21.7DN/A57643.6h13.9C-59.1C
H-V45 11,84611,68116,2850.717C0.1122.79%C13.971%D--21.9C-N/A56533.9h13.8C+60.4C+
Pulsar VS1 3,6273,6066,6640.541C-0.0615.586%F14.31%D--9.3D-N/A29389.4h15.3C+98.2D-
Zenith VX-5 3,6233,5036,0000.584D0.0225.759%C++13.103%D**16.1DN/A42217.9h16.7D--64.7C
Sirius SX12 2,7042,5844,6260.559C0.0523.642%C+13.274%D15.1DN/A49171.1h21.5D*90.9C--
Lasher X2 2,0591,9713,5550.554D0.0513.502%F4.16%C++13.2D-N/A37149.8h26.9D**199.5F--
C-4 2,4771,3102,1680.604D0.0025.09%C+N/A42.4D-37.8B+44630.9h3.1T12.3F-
Nebula VM20 1,1201,0917611.434C0.8314.391%D-11.457%F-19.9D-N/A5754.8h18C125.2C-
Nebula VM20 1,0059957271.369C0.7615.116%D13.467%D**19.7D-N/A5850.5h18.5C--122.2C
VE-S Canis 9799431,7540.538D0.0724.593%C14.316%D16.3DN/A4257.9h16.1D-65.5C
Comet VM2 1,6068701,3420.648C0.0443.706%C++2.299%D-5.8D--4.9B+59150.3h37.7D*86.2D
Blueshift VM5 7527405711.296C-0.6913.58%D*13.378%D**15.9D--N/A4946.5h19.8D--146.1D*
Comet VM2 1,3427341,1880.618C-0.0144.799%C+3.27%C-5.6D--4.6C+54132h44.8D*100D
Vortex VM21 1,1416401,0070.636C-0.0326.22%F2.031%D3.6D--2.8D*31179.5h89.8D**342.4F-
Blueshift VM5 6376285251.196C--0.5913.071%D**15.605%D--15.2D*N/A4641.2h20.6D*157.9D**
NS Annihilator 1,0186146740.911B++0.3182.612%B+N/A9C5.9D-8968.4h12.8C15.5C+
NS-20 Gorgon 6455396060.889C0.2828.986%B14.657%D-8.2D--1.6C+3265.4h121.2F--418.2F
Vortex VM21 9175181,0130.511C-0.0925.532%F3.668%C+2.9D--2.2D*25179.9h111.8F-437.8F--
NS-20 Gorgon 5584765900.807C0.2029.148%C**14.286%D--7.4D--1.3C2964h131.5F--451F
Force-Blade 47445477,2970.006C--0.6027.91%C+1.762%D0.2C--N/A02669.2h2.8C+9.9C*
Rocklet Rifle 7584089760.418D0.1950.878%CN/A13.6D*11.7D*17729.9h73.3F*144F
Thanatos VE70 3733596560.547C0.0633.587%D8.635%F17DN/A6621.1h7.4D**21.9D--
Cosmos VM3 3543492571.358C0.7510.46%D**12.894%D**15.2D--N/A4822.9h15.5C--148.4D*
Cosmos VM3 3433312561.293C0.6910.745%D*13.595%D*14.5D--N/A4222.9h16.4D152.4C--
Supernova PC 3232141691.266D0.6633.305%F1.402%D7.6D**3.9D*7428.2h7.3D--22.1F--
Corvus VA55 2102033370.602D0.0022.346%C13.301%D**14.5DN/A5014h14.9D-66.8C-
Quasar VM1 1651622720.596D0.017.904%F12.346%D*4.9D**N/A2432.8h17C215.4D--
Orion VS54 1491423130.454D0.1520.784%C+16.901%D*14.3DN/A2789.9h14.7C70.6C+
Hades VSH4 3021385860.235D0.3773.297%B++N/A6.8C8C+10020.4h17.7F**24.2F--
Supernova FPC 212116791.468D0.8639.298%F3.448%B++11.6D*9.6D*27210h6.7D17F
MAX Punch 1061064,6680.023D0.5846.101%C+N/A0.2DN/A0541h1.9C++4.1C*
Solstice VE3 1041033440.299D0.3116.632%D*16.505%D7.2DN/A13414.4h18.4C110.6C-
Lancer VS22 252794430.178D0.4360.378%C+N/A3.6D-8D10021.7h125.7T*208.1T*
Tank Mine 11875741.014D-0.4152.072%AN/A50D*28.7D*9711.5h3.9T-7.4D
NS-10 Burster 109631700.371D-0.2316.223%F-11.111%B*2.2D**1.6D*2429.1h177.7D-1095.2F--
C75 Viper 8563621.016D0.4121.483%F-N/A5.4D*1.9D**12011.6h17.6C--81.8F-
G30 Walker 11158531.094D--0.4927.843%C3.448%C6.2D*5.6D919.4h382.3F*1373F
Nemesis VSH9 112531530.346D0.2660.633%CN/A4.6D5.1C13311.5h11.6D*19.1D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,9861,556,14796h
Anti-Vehicle MANA Turret92260.6h
Nanite Revive Grenade0960h
Nanite Healing Grenade04670.1h
Medical Applicator6,6542,030,264211.8h
Spitfire Auto-Turret508691.8h
VS Patriot Flare Gun901,1454h
M12 Kobalt01450.2h
Ammunition Package1681,7353.6h
Medical Kit1121,2963.7h
Anti-Infantry MANA Turret251040.7h
Xiphos Anti-Personnel Phalanx Turret01040h

Check the help document for the dictionary if you want to learn more about words used here.


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