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General LansTR[RO] LansTR
TR BR 95

KDR: 5.02

Score: 10.2m

Last Seen: Dec 6th, 2019 6:25 PM
- OFFLINE - 4.1 hour(s)

Battle Rank 95 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 79
Level Progress (to 96): 41%
Level 100 Progress: 54% 476h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M3 Pounder HEG M3 Pounder HEG MSW-R MG-H1 Watchman MRC3 Mercy MRC3 Mercy T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,057,793 MLG Score: 4043
Fun Score: N/A
Cheeseburgers Flipped: 842TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.42%22.611%597812196,3732.686762.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.054%0.971B*0.211C++-0.976D--HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.352C**12.70.117C+35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.079%0.85%687212255881341034.35556565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.574%0.387C**-1.069D*-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.756B++4.20.661B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.889%85.479%0112268,1403584722.7374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.698B+1.199B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+1.80.444B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 79
10.2m294%305 (18.3k)270 (16.2k)5.0199923,1024,6025.366895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227232228.955%40.044%115908:129

34% Heavy Assault42% Infiltrator17% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 5:03 PMOct 24th, 2017 10:34 PMDec 6th, 2019 1:32 PM (3h) (PST)Dec 6th, 2019 3:23 PM (66m) (PST)Dec 6th, 2019 2:25 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6092593500.6130.1220.2461.8990.0334043

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,54615,51421,03237715114216,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
628h/26.2d 1,596 9,251 7,558 71.6k 1,058 2,224 1,230 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,354
Deaths:532
KDR:2.545
Accuracy:22.637% C+
HSR:20.384% C--
MG-H1 Watchman
B*
Kills:1,310
Deaths:479
KDR:2.735
Accuracy:27.736% B*
HSR:20.687% D
T9 CARV
B**
Kills:1,178
Deaths:429
KDR:2.746
Accuracy:25.157% B**
HSR:24.788% C*
NS-15M2
B+
Kills:1,176
Deaths:474
KDR:2.481
Accuracy:27.169% B+
HSR:27.211% C++
T32 Bull
B**
Kills:215
Deaths:108
KDR:1.991
Accuracy:30.115% B**
HSR:24.186% C+
Kills:5,233
Deaths (as Heavy Assault):2,022
Deaths (to Heavy Assaults):1,267
KDR:2.58803
Kill Difference:3,211
Playtime:212.758 hours
Usage:34%
Score:2.889m
Score/min:226
Accuracy (listed only):26.563%
HSR (listed only):23.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:229
Deaths:101
KDR:2.267
Accuracy:27.400% B**
HSR:14.847% D
PDW-16 Hailstorm
A
Kills:127
Deaths:77
KDR:1.649
Accuracy:31.689% A
HSR:17.323% C++
Kills:356
Deaths (as Light Assault):178
Deaths (to Light Assaults):753
KDR:2
Kill Difference:178
Playtime:18.930 hours
Usage:3%
Score:0.194m
Score/min:171
Accuracy (listed only):29.545%
HSR (listed only):16.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:229
Deaths:101
KDR:2.267
Accuracy:27.400% B**
HSR:14.847% D
Kills:229
Deaths (as Engineer):101
Deaths (to Engineers):535
KDR:2.26733
Kill Difference:128
Playtime:22.119 hours
Usage:4%
Score:0.306m
Score/min:231
Accuracy (listed only):27.400%
HSR (listed only):14.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:8,140
Deaths:859
KDR:9.476
Accuracy:39.889% C*
HSR:85.479% A++
NS-44 Commissioner AE
C*
Kills:784
Deaths:654
KDR:1.199
Accuracy:42.817% C*
HSR:22.194% C
PDW-16 Hailstorm
A
Kills:127
Deaths:77
KDR:1.649
Accuracy:31.689% A
HSR:17.323% C++
Kills:9,051
Deaths (as Infiltrator):1,590
Deaths (to Infiltrators):899
KDR:5.69245
Kill Difference:7,461
Playtime:266.131 hours
Usage:42%
Score:4.112m
Score/min:258
Accuracy (listed only):38.131%
HSR (listed only):41.665%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,639
Deaths:195
KDR:8.405
Accuracy:48.869% B**
HSR:2.746% C
M3 Pounder HEG
B**
Kills:1,381
Deaths:195
KDR:7.082
Accuracy:50.601% B**
HSR:4.272% B*
MRC3 Mercy
A++
Kills:1,208
Deaths:152
KDR:7.947
Accuracy:24.975% A++
HSR:22.103% C*
MRC3 Mercy
A++
Kills:1,194
Deaths:152
KDR:7.855
Accuracy:25.324% A++
HSR:23.032% B
M6 Onslaught
A*
Kills:206
Deaths:41
KDR:5.024
Accuracy:26.271% A++
HSR:29.612% A*
M6 Onslaught
A++
Kills:182
Deaths:41
KDR:4.439
Accuracy:25.954% A++
HSR:23.077% B+
M1 Heavy Cycler
B*
Kills:123
Deaths:15
KDR:8.200
Accuracy:20.721% B*
HSR:21.951% B+
M1 Heavy Cycler
A++
Kills:117
Deaths:15
KDR:7.800
Accuracy:21.385% A+
HSR:26.496% A++
MR1 Fracture
A
Kills:79
Deaths:7
KDR:11.286
Accuracy:49.182% A
HSR:2.532% D
NS-10 Burster
B**
Kills:63
Deaths:10
KDR:6.300
Accuracy:35.774% B**
HSR:1.587% D*
MR1 Fracture
A+
Kills:55
Deaths:7
KDR:7.857
Accuracy:50.283% A+
HSR:5.455% B**
Kills:6,247
Deaths (as MAX Suit):415
Deaths (to MAX Suits):199
KDR:15.05301
Kill Difference:5,832
Playtime:105.461 hours
Usage:17%
Score:2.647m
Score/min:418
Accuracy (listed only):34.485%
HSR (listed only):14.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:530
V. Kills:80 N/A
Deaths:7
KDR:75.714
Accuracy:47.110% C+
KPH:44.300 C
VKPH:6.700 C
Kills:530 (530 + 0)
Deaths:7
KDR:75.714
VKDR:11.429
Vehicle Kills:80
Kill Difference:523
Playtime:11.975 hours
Usage:2%
Score:0.094m
Score/min:131
Driving Accuracy:47.110%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:58
V. Kills:14 387%
Deaths:7
KDR:8.286
Accuracy:37% D
KPH:27.300 D--
VKPH:6.600 C--
Kills:58 (58 + 0)
Deaths:7
KDR:8.286
VKDR:2
Vehicle Kills:14
Kill Difference:51
Playtime:2.124 hours
Usage:0%
Score:0.016m
Score/min:126
Driving Accuracy:37%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 8,1878,1408599.476B**4.4639.889%C*85.479%A++40.5C++N/A105201.1h1.8B*4.4B++
M3 Pounder HEG 1,8471,6391958.405S3.3948.869%B**2.746%C33A++4.2B+13449.6h12.7B*26B++
M3 Pounder HEG 1,5801,3811957.082M*2.0650.601%B**4.272%B*27.8B*4C++10749.6h15.6B+30.8B++
MSW-R 1,3591,3545322.545C**2.4722.637%C+20.384%C--23.6DN/A6057.4h12.7C+56.1C++
MG-H1 Watchman 1,3211,3104792.735B++2.2827.736%B*20.687%D38.4C+N/A12134.1h14.4C**52B+
MRC3 Mercy 1,2501,2081527.947A**2.9324.975%A++22.103%C*38.6B++1.3A9731.3h21.9C87.7B++
MRC3 Mercy 1,2301,1941527.855A**2.8425.324%A++23.032%B38.1B+1.2B**9931.3h22.6C89.2B+
T9 CARV 1,1911,1784292.746B**2.2725.157%B**24.788%C*31.4C++N/A9137.5h13.9C*55.2B+
NS-15M2 1,1911,1764742.481B+2.5427.169%B+27.211%C++27.2DN/A6643.2h13.5C+49.7C**
NS-44 Commissioner AE 8037846541.199C+3.8242.817%C*22.194%C15.2D--N/A4351.5h5D**11.8C
L100 Python HESH 610530775.714S70.6947.11%C+N/A44.2C6.7C13112h3.9C8.3C+
NS Decimator 6444631273.646M+1.3758.534%C1.512%C--44.1B+17.2C++27310.5h4.8C+8.2C+
TRAC-5 2302291012.267A*2.7527.4%B**14.847%D15.1CN/A8415.2h15.2C*55.4B+
Frag Grenade 2192171217N/A211.9847.074%C*N/A434C+4D-14860.5h4.2C8.8C++
T32 Bull 2182151081.991B+3.0330.115%B**24.186%C+35.2CN/A1916.1h14C46.6B+
M6 Onslaught 211206415.024A+0.0026.271%A++29.612%A*50.2B**1.2B**2664.1h22.9D87.2B+
Claymore 1831831314.077B**9.0612.733%F-N/A63.1D*N/A1832.9h1.2C++9.4T
M6 Onslaught 191182414.439A0.5825.954%A++23.077%B+44.4B++2.2M+2314.1h25.5F98.4B+
ML-7 189145393.718S1.3051.242%D1.379%D37.2A11.3C+2563.9h4.7B**9.2B++
PDW-16 Hailstorm 129127771.649B++3.3731.689%A17.323%C++24.9C+N/A655.1h16.8C+53.1B+
M1 Heavy Cycler 123123158.2S3.1820.721%B*21.951%B+36.2B+N/A843.4h17C++82B+
M1 Heavy Cycler 118117157.8S2.7821.385%A+26.496%A++33.4B**N/A1103.5h18.3C*85.6B++
ASP-30 Grounder 139103185.722S0.7059.778%C5.825%A++30.3A++10.6C+2033.4h5.8B**9.6B*
MR1 Fracture 12379711.286U6.2749.182%A2.532%D12.2B*6.8B*1226.5h60.1C+122.2B+
Tank Mine 9070323.333U18.3192.574%SN/A350S100A23820.2h2.7D*2.9A++
NS-10 Burster 11063106.3S1.2835.774%B**1.587%D*6.5B++4.8B**709.7h152C++424.9B++
P2-120 HESH 725878.286C3.2737%D1.724%A27.6D--6.7C--1262.1h7D*19D--
MR1 Fracture 875577.857U2.8450.283%A+5.455%B**8.5C++4.9C++916.5h88.7D*176.5C+
C-4 6351105.1M0.0868.912%SN/A170A++40B++23320.3h2.6F-3.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32620.2h
Nano-Armor Kit04,6810.2h
AE Nano-Armor Kit626,1871.4h
AE Medical Applicator09810.1h
Motion Spotter1312,8056.5h
Ammunition Package01970h
Medical Applicator12880h
Medical Kit2122,9112.6h
Recon Detection Device31,3011.8h
WLT-Howler Mining Laser08420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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