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Commissar LansTR[RO] LansTR
TR BR 78

KDR: 5.72

Score: 5.8m

Last Seen: Aug 14th, 2018 8:24 PM
- OFFLINE - 10.5 hour(s)

Battle Rank 78 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 55
Level Progress (to 79): 82%
Level 100 Progress: 31% 770h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M3 Pounder HEG M3 Pounder HEG MSW-R NS-15M2 MRC3 Mercy NS-44 Commissioner AE MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,906,422 MLG Score: 3922
Fun Score: N/A
Cheeseburgers Flipped: 609TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.453%22.748%55659992,5982.303193.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%0.692B+0.379C**-1.258D**HEAD ++ (~10.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.336C**12.20.143C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.508%1.02%6862100239286634.50575613%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.371%0.213C++-0.916D---0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.745B++3.80.663B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.255%85.786%0110035,016183727.2609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.471B+1.231B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.80.445B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 55
5.8m255.8%282 (16.9k)248 (14.9k)5.7198513,3732,3386.1201978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1004140829.483%39.849%117510:064

26% Heavy Assault46% Infiltrator19% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 5:03 PMOct 24th, 2017 10:34 PMAug 15th, 2018 12:24 AM (88m) (PST)Aug 14th, 2018 7:19 PM (7h) (PST)Aug 14th, 2018 4:24 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6032663370.5690.0990.2271.5370.0323922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,15615,97620,1803461492214,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
391.9h/16.3d 936 5,329 4,235 36.1k 603 1,379 754 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:1,156
Deaths:444
KDR:2.604
Accuracy:21.784% C+
HSR:20.761% C
NS-15M2
B+
Kills:621
Deaths:266
KDR:2.335
Accuracy:26.266% B+
HSR:27.053% C**
T9 CARV
A
Kills:260
Deaths:106
KDR:2.453
Accuracy:25.094% A
HSR:24.615% C**
Kills:2,037
Deaths (as Heavy Assault):816
Deaths (to Heavy Assaults):596
KDR:2.49632
Kill Difference:1,221
Playtime:101.915 hours
Usage:26%
Score:1.152m
Score/min:188
Accuracy (listed only):24.381%
HSR (listed only):24.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:71
Deaths:49
KDR:1.449
Accuracy:26.730% B**
HSR:15.493% D
Kills:71
Deaths (as Light Assault):49
Deaths (to Light Assaults):354
KDR:1.44898
Kill Difference:22
Playtime:13.240 hours
Usage:3%
Score:0.089m
Score/min:112
Accuracy (listed only):26.730%
HSR (listed only):15.493%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:5,016
Deaths:594
KDR:8.444
Accuracy:38.255% C+
HSR:85.786% A++
NS-44 Commissioner AE
C+
Kills:490
Deaths:345
KDR:1.420
Accuracy:40.175% C+
HSR:22.041% C
Kills:5,506
Deaths (as Infiltrator):939
Deaths (to Infiltrators):497
KDR:5.86368
Kill Difference:4,567
Playtime:181.453 hours
Usage:46%
Score:2.572m
Score/min:236
Accuracy (listed only):39.215%
HSR (listed only):53.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:71
Deaths:49
KDR:1.449
Accuracy:26.730% B**
HSR:15.493% D
Kills:71
Deaths (as Engineer):49
Deaths (to Engineers):305
KDR:1.44898
Kill Difference:22
Playtime:15.314 hours
Usage:4%
Score:0.180m
Score/min:196
Accuracy (listed only):26.730%
HSR (listed only):15.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,620
Deaths:192
KDR:8.438
Accuracy:48.838% A
HSR:2.778% C
M3 Pounder HEG
A
Kills:1,362
Deaths:192
KDR:7.094
Accuracy:50.568% A
HSR:4.332% B*
MRC3 Mercy
A++
Kills:506
Deaths:73
KDR:6.932
Accuracy:23.644% A++
HSR:24.901% B**
MRC3 Mercy
A++
Kills:490
Deaths:73
KDR:6.712
Accuracy:23.921% A++
HSR:23.469% B+
M1 Heavy Cycler
A
Kills:123
Deaths:15
KDR:8.200
Accuracy:20.721% A
HSR:21.951% B+
M1 Heavy Cycler
A++
Kills:117
Deaths:15
KDR:7.800
Accuracy:21.385% A++
HSR:26.496% A++
Kills:4,218
Deaths (as MAX Suit):280
Deaths (to MAX Suits):102
KDR:15.06429
Kill Difference:3,938
Playtime:76.240 hours
Usage:19%
Score:1.832m
Score/min:400
Accuracy (listed only):31.513%
HSR (listed only):17.321%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:334
V. Kills:47 N/A
Deaths:6
KDR:55.667
Accuracy:46.534% C+
KPH:45.100 C
VKPH:6.300 C-
Kills:334 (334 + 0)
Deaths:6
KDR:55.667
VKDR:7.833
Vehicle Kills:47
Kill Difference:328
Playtime:7.408 hours
Usage:2%
Score:0.051m
Score/min:115
Driving Accuracy:46.534%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:58
V. Kills:14 387%
Deaths:7
KDR:8.286
Accuracy:37% C-
KPH:27.300 D--
VKPH:6.600 C
Kills:58 (58 + 0)
Deaths:7
KDR:8.286
VKDR:2
Vehicle Kills:14
Kill Difference:51
Playtime:2.124 hours
Usage:1%
Score:0.013m
Score/min:100
Driving Accuracy:37%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,0235,0165948.444B**2.7238.255%C+85.786%A++34.8C+N/A81144h1.8B**4.6B++
M3 Pounder HEG 1,8261,6201928.438S2.7248.838%A2.778%C33.1A++4.2B+13348.9h12.6B++25.8B++
M3 Pounder HEG 1,5571,3621927.094M*1.3750.568%A4.332%B*27.9B**4C++10648.9h15.5B+30.7B+
MSW-R 1,1591,1564442.604B3.1221.784%C+20.761%C22.1DN/A5352.3h12.7C+58.5C++
NS-15M2 6256212662.335B+3.3826.266%B+27.053%C**25.3DN/A5624.5h14.4C54.8C*
MRC3 Mercy 517506736.932A*1.2123.644%A++24.901%B**37.5B*N/A8413.5h21.1C-89.1B++
NS-44 Commissioner AE 5014903451.42C++4.3040.175%C+22.041%C17.4D--N/A4328.2h5D**12.4D
MRC3 Mercy 501490736.712A*0.9923.921%A++23.469%B+36.3B++N/A8113.5h22.2D92.7B+
L100 Python HESH 381334655.667M**49.9546.534%C+N/A45.1C6.4C1157.4h3.3C++7.1C++
T9 CARV 2602601062.453B**3.2725.094%A24.615%C**25.5C+N/A8910.2h15.3C+61.1B+
Claymore 1721721214.333A8.6113.679%F--N/A68.8D*N/A1922.5h1.2C++8.8T-
ML-7 189145393.718S2.0051.242%D1.379%D-37.2B**11.3C+2123.9h4.7B**9.2B++
Frag Grenade 1261261126N/A120.2846.223%C++N/A420CN/A11980.3h4.5C--9.7C+
M1 Heavy Cycler 123123158.2S2.4820.721%A21.951%B+36.2B++N/A793.4h17C+82B++
M1 Heavy Cycler 118117157.8S2.0821.385%A++26.496%A++33.4AN/A963.5h18.3C++85.6B++
ASP-30 Grounder 139103185.722S0.0059.778%C5.825%A+30.3B++10.6C+1963.4h5.8B**9.6B*
NS Decimator 10176184.222S1.5054.202%D2.632%C*40B+13.2C2781.9h5.1C+9.4C
TRAC-5 7271491.449B*4.2726.73%B**15.493%D7.4DN/A489.6h21.8D--81.6C+
P2-120 HESH 725878.286C2.5737%C-1.724%A27.6D--6.7C992.1h7D*19D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter109,5134.9h
Nano-Armor Kit04,6810.2h
AE Nano-Armor Kit314,7000.7h
AE Medical Applicator09400.1h
Medical Kit861,2641.1h
Medical Applicator12880h
Ammunition Package01480h
Recon Detection Device34060.6h

Check the help document for the dictionary if you want to learn more about words used here.


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