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Maj. General LansTR[RO] LansTR
TR BR 84

KDR: 5.45

Score: 7.2m

Last Seen: Oct 15th, 2018 5:40 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 84 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 63
Level Progress (to 85): 33%
Level 100 Progress: 38% 712h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M3 Pounder HEG M3 Pounder HEG NS-15M2 MSW-R MRC3 Mercy MRC3 Mercy T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,960,215 MLG Score: 3965
Fun Score: N/A
Cheeseburgers Flipped: 718TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.373%23.735%602610073,8932.490722.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.469%0.853B*0.444B-1.195D*HEAD ++ (~11.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.352C**12.30.137C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.487%0.726%81221011551108855.10185641%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.822%0.458B+-1.245D*0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.76B++4.20.663B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.009%85.671%0110126,3372442725.9713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.592B+1.219B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.536B+1.80.439B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 63
7.2m253.4%274 (16.4k)242 (14.5k)5.4541417,1263,1405.8442784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013176729.126%40.441%117809:265

29% Heavy Assault45% Infiltrator18% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 5:03 PMOct 24th, 2017 10:34 PMOct 15th, 2018 3:02 PM (11h) (PST)Oct 15th, 2018 4:01 PM (10h) (PST)Oct 15th, 2018 1:40 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6042563480.5790.1060.2341.5500.0323965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,21915,33520,8843561493214,528

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
493h/20.5d 1,225 6,926 5,582 45.8k 792 1,741 961 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,176
Deaths:474
KDR:2.481
Accuracy:27.171% B++
HSR:27.211% C**
MSW-R
C+
Kills:1,156
Deaths:444
KDR:2.604
Accuracy:21.784% C+
HSR:20.761% C
T9 CARV
A
Kills:765
Deaths:306
KDR:2.500
Accuracy:24.921% A
HSR:25.882% B+
Kills:3,097
Deaths (as Heavy Assault):1,224
Deaths (to Heavy Assaults):823
KDR:2.53023
Kill Difference:1,873
Playtime:141.924 hours
Usage:29%
Score:1.638m
Score/min:192
Accuracy (listed only):24.625%
HSR (listed only):24.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A+
Kills:102
Deaths:64
KDR:1.594
Accuracy:31.971% A+
HSR:21.569% B**
TRAC-5
B**
Kills:99
Deaths:58
KDR:1.707
Accuracy:26.061% B**
HSR:14.141% D-
Kills:201
Deaths (as Light Assault):122
Deaths (to Light Assaults):488
KDR:1.64754
Kill Difference:79
Playtime:14.803 hours
Usage:3%
Score:0.099m
Score/min:111
Accuracy (listed only):29.016%
HSR (listed only):17.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:99
Deaths:58
KDR:1.707
Accuracy:26.061% B**
HSR:14.141% D-
Kills:99
Deaths (as Engineer):58
Deaths (to Engineers):382
KDR:1.7069
Kill Difference:41
Playtime:19.976 hours
Usage:4%
Score:0.240m
Score/min:200
Accuracy (listed only):26.061%
HSR (listed only):14.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,337
Deaths:686
KDR:9.238
Accuracy:39.009% C++
HSR:85.671% A++
NS-44 Commissioner AE
C++
Kills:595
Deaths:469
KDR:1.269
Accuracy:41.297% C++
HSR:21.849% C
PDW-16 Hailstorm
A+
Kills:102
Deaths:64
KDR:1.594
Accuracy:31.971% A+
HSR:21.569% B**
Kills:7,034
Deaths (as Infiltrator):1,219
Deaths (to Infiltrators):644
KDR:5.7703
Kill Difference:5,815
Playtime:222.183 hours
Usage:45%
Score:3.088m
Score/min:232
Accuracy (listed only):37.426%
HSR (listed only):43.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,637
Deaths:195
KDR:8.395
Accuracy:48.852% A
HSR:2.749% C
M3 Pounder HEG
A
Kills:1,381
Deaths:195
KDR:7.082
Accuracy:50.589% A
HSR:4.272% B++
MRC3 Mercy
A++
Kills:825
Deaths:108
KDR:7.639
Accuracy:24.643% A++
HSR:23.394% B++
MRC3 Mercy
A++
Kills:821
Deaths:108
KDR:7.602
Accuracy:25.007% A++
HSR:22.290% B+
M1 Heavy Cycler
A
Kills:123
Deaths:15
KDR:8.200
Accuracy:20.721% A
HSR:21.951% B+
M1 Heavy Cycler
A++
Kills:117
Deaths:15
KDR:7.800
Accuracy:21.385% A++
HSR:26.496% A++
MR1 Fracture
A
Kills:57
Deaths:5
KDR:11.400
Accuracy:47.561% A
HSR:1.754% D--
NS-10 Burster
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:32.737% N/A
HSR:2% N/A
Kills:5,011
Deaths (as MAX Suit):324
Deaths (to MAX Suits):142
KDR:15.46605
Kill Difference:4,687
Playtime:89.941 hours
Usage:18%
Score:2.081m
Score/min:386
Accuracy (listed only):33.937%
HSR (listed only):13.113%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:493
V. Kills:69 N/A
Deaths:6
KDR:82.167
Accuracy:47.810% C+
KPH:44.700 C
VKPH:6.300 C-
Kills:493 (493 + 0)
Deaths:6
KDR:82.167
VKDR:11.500
Vehicle Kills:69
Kill Difference:487
Playtime:11.039 hours
Usage:2%
Score:0.075m
Score/min:113
Driving Accuracy:47.810%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C-
Kills:58
V. Kills:14 387%
Deaths:7
KDR:8.286
Accuracy:37% C-
KPH:27.300 D--
VKPH:6.600 C-
Kills:58 (58 + 0)
Deaths:7
KDR:8.286
VKDR:2
Vehicle Kills:14
Kill Difference:51
Playtime:2.124 hours
Usage:0%
Score:0.014m
Score/min:110
Driving Accuracy:37%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,3646,3376869.238A3.7839.009%C++85.671%A++37.3C++N/A85170.1h1.8B**4.5B++
M3 Pounder HEG 1,8441,6371958.395S2.9448.852%A2.749%C33A++4.2B+13349.6h12.7B++26B++
M3 Pounder HEG 1,5801,3811957.082M*1.6350.589%A4.272%B++27.8B**4C++10649.6h15.5B+30.7B+
NS-15M2 1,1911,1764742.481B+2.9727.171%B++27.211%C**27.5C--N/A6342.8h13.5C+49.7B
MSW-R 1,1591,1564442.604B2.8521.784%C+20.761%C22.1DN/A5552.4h12.7C+58.5C++
MRC3 Mercy 8508251087.639M2.1824.643%A++23.394%B++34.7B+1.1B**7823.8h23.1D-93.7B+
MRC3 Mercy 8448211087.602M2.1525.007%A++22.29%B+34.5B+1B**7823.8h23.7D-94.8B+
T9 CARV 7717653062.5B**2.9524.921%A25.882%B+30.1C++N/A8225.4h14C++56.1B+
NS-44 Commissioner AE 6085954691.269C+4.1941.297%C++21.849%C15.4D--N/A3838.6h5.1D**12.3C--
L100 Python HESH 562493682.167S76.7147.81%C+N/A44.8C6.3C-11311h3.9C-8.2C+
NS Decimator 304218683.206M+2.2558.012%C1.835%C43.6B++17.2C*2515h4.8C++8.2C++
Claymore 1821821314B**8.5512.734%F--N/A65D*N/A1822.8h1.2C++9.4T*
Frag Grenade 1471461146N/A140.5546.309%C++N/A365C--2.5D-11570.4h4.6D9.8C+
ML-7 189145393.718S1.7451.242%D1.379%D-37.2B**11.3C+2273.9h4.7B**9.2B++
M1 Heavy Cycler 123123158.2S2.7520.721%A21.951%B+36.2B++N/A803.4h17C+82B++
M1 Heavy Cycler 118117157.8S2.3521.385%A++26.496%A++33.4AN/A993.5h18.3C++85.6B++
ASP-30 Grounder 139103185.722S0.2759.778%C5.825%A+30.3B++10.6C+1973.4h5.8B**9.6B*
PDW-16 Hailstorm 104102641.594B++3.8631.971%A+21.569%B**25.5C+N/A644h17.1C53.5B+
TRAC-5 10099581.707A3.7526.061%B**14.141%D-8.6DN/A4911.5h19.1D73.3C*
Tank Mine 7760320S14.5586.747%M**N/A600U170M**23360.1h2.4D2.8A++
P2-120 HESH 725878.286C2.8337%C-1.724%B**27.6D--6.7C1102.1h7D*19D--
MR1 Fracture 8957511.4U5.9547.561%A1.754%D--11.2B+6.3B+1075.1h64.5C-135.6C**
NS-10 Burster 905077.143S1.6932.737%B++2%D*6.3B++5.1A697.9h145.7C**444.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1111,6585.9h
Spawn Beacon11420.1h
Nano-Armor Kit04,6810.2h
AE Nano-Armor Kit421,7561.1h
AE Medical Applicator09810.1h
Medical Kit1241,8721.6h
Medical Applicator12880h
Recon Detection Device34060.6h
Ammunition Package01710h

Check the help document for the dictionary if you want to learn more about words used here.


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