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Colonel LansTR[RO] LansTR
TR BR 74

KDR: 5.01

Score: 16.7m

Last Seen: Jun 30th, 2020 3:58 PM
- OFFLINE - 1980.1 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller
Level Progress (to 75): 54%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M3 Pounder HEG M3 Pounder HEG M6 Onslaught MG-H1 Watchman MSW-R M6 Onslaught MRC3 Mercy
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,065,299 MLG Score: 4049
Fun Score: N/A
Cheeseburgers Flipped: 1214TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.021%22.793%61611133810,5252.926052.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%1.116B**0.253C*-0.62DHEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.385C**12.30.138C++33.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.963%0.657%627213477611911463.98429518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.084%0.38C**-1.191D*-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.10.669B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.8%85.279%01134811,6095578320.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.879B*1.173B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.70.455B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m361.4%340 (20.4k)305 (18.3k)5.0144435,7687,1335.3664774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349360628.049%39.094%109707:4212

32% Heavy Assault37% Infiltrator9% Light Assault17% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 5:03 PMOct 24th, 2017 10:34 PMJul 1st, 2020 6:23 PM (88d) (PST)Jun 30th, 2020 11:58 AM (89d) (PST)Jun 30th, 2020 11:58 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6332733600.6520.1300.2552.4800.0344049

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,97716,35421,62339815149218,302

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
914.4h/38.1d 2,511 13,983 12,242 136.1k 1,575 2,924 1,885 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C++
Kills:1,425
Deaths:530
KDR:2.689
Accuracy:27.656% C++
HSR:20.702% D*
MSW-R
D
Kills:1,385
Deaths:547
KDR:2.532
Accuracy:22.747% D
HSR:20.361% D--
T32 Bull
B
Kills:1,182
Deaths:399
KDR:2.962
Accuracy:28.742% B
HSR:25.465% C
T9 CARV
B
Kills:1,178
Deaths:430
KDR:2.740
Accuracy:25.165% B
HSR:24.788% C
NS-15M2
C+
Kills:1,177
Deaths:475
KDR:2.478
Accuracy:27.178% C+
HSR:27.188% C-
NSX Naginata
C**
Kills:1,009
Deaths:367
KDR:2.749
Accuracy:27.172% C**
HSR:24.975% D-
T9A "Butcher"
C
Kills:792
Deaths:303
KDR:2.614
Accuracy:25.586% C
HSR:24.621% D-
Kills:8,148
Deaths (as Heavy Assault):3,051
Deaths (to Heavy Assaults):1,904
KDR:2.6706
Kill Difference:5,097
Playtime:294.051 hours
Usage:32%
Score:4.415m
Score/min:250
Accuracy (listed only):26.321%
HSR (listed only):24.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:721
Deaths:316
KDR:2.282
Accuracy:28.159% B+
HSR:16.228% D
NSX Tanto
B
Kills:492
Deaths:192
KDR:2.563
Accuracy:31.409% B
HSR:19.716% D*
PDW-16 Hailstorm
B*
Kills:138
Deaths:85
KDR:1.624
Accuracy:31.747% B*
HSR:17.391% C+
Kills:1,351
Deaths (as Light Assault):593
Deaths (to Light Assaults):1,181
KDR:2.27825
Kill Difference:758
Playtime:85.354 hours
Usage:9%
Score:1.450m
Score/min:283
Accuracy (listed only):30.438%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:11,609
Deaths:1,169
KDR:9.931
Accuracy:40.800% C
HSR:85.279% A+
NS-44 Commissioner AE
C+
Kills:1,026
Deaths:834
KDR:1.230
Accuracy:43.739% C+
HSR:21.832% D-
PDW-16 Hailstorm
B*
Kills:138
Deaths:85
KDR:1.624
Accuracy:31.747% B*
HSR:17.391% C+
Kills:12,773
Deaths (as Infiltrator):2,088
Deaths (to Infiltrators):1,412
KDR:6.11734
Kill Difference:10,685
Playtime:336.208 hours
Usage:37%
Score:5.903m
Score/min:293
Accuracy (listed only):38.762%
HSR (listed only):41.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:721
Deaths:316
KDR:2.282
Accuracy:28.159% B+
HSR:16.228% D
NSX Tanto
B
Kills:492
Deaths:192
KDR:2.563
Accuracy:31.409% B
HSR:19.716% D*
Kills:1,213
Deaths (as Engineer):508
Deaths (to Engineers):811
KDR:2.3878
Kill Difference:705
Playtime:42.379 hours
Usage:5%
Score:0.590m
Score/min:232
Accuracy (listed only):29.784%
HSR (listed only):17.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:1,841
Deaths:224
KDR:8.219
Accuracy:49.288% B++
HSR:2.716% C
M3 Pounder HEG
B+
Kills:1,550
Deaths:224
KDR:6.920
Accuracy:51.042% B+
HSR:3.871% B+
M6 Onslaught
B+
Kills:1,483
Deaths:211
KDR:7.028
Accuracy:23.487% B+
HSR:25.624% B+
M6 Onslaught
B+
Kills:1,372
Deaths:211
KDR:6.502
Accuracy:23.171% B+
HSR:23.542% C**
MRC3 Mercy
B**
Kills:1,305
Deaths:183
KDR:7.131
Accuracy:24.699% B**
HSR:22.222% C+
MRC3 Mercy
B*
Kills:1,286
Deaths:183
KDR:7.027
Accuracy:25.000% B*
HSR:22.784% C+
M1 Heavy Cycler
B++
Kills:454
Deaths:63
KDR:7.206
Accuracy:22.897% B++
HSR:22.467% C**
M1 Heavy Cycler
A+
Kills:446
Deaths:63
KDR:7.079
Accuracy:23.184% A
HSR:26.457% A+
MR1 Fracture
B**
Kills:145
Deaths:25
KDR:5.800
Accuracy:49.768% B**
HSR:2.069% D-
NS-10 Burster
B*
Kills:115
Deaths:17
KDR:6.765
Accuracy:36.532% B*
HSR:1.739% D*
MR1 Fracture
B**
Kills:99
Deaths:25
KDR:3.960
Accuracy:50.634% B**
HSR:5.051% B++
NS-10 Burster
B*
Kills:91
Deaths:17
KDR:5.353
Accuracy:36.786% B*
HSR:0% F-
Kills:10,187
Deaths (as MAX Suit):723
Deaths (to MAX Suits):310
KDR:14.0899
Kill Difference:9,464
Playtime:152.025 hours
Usage:17%
Score:4.350m
Score/min:477
Accuracy (listed only):34.707%
HSR (listed only):13.212%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:74
V. Kills:14 N/A
Deaths:2
KDR:37
Accuracy:45.348% D-
KPH:31.700 D--
VKPH:6 D--
Kills:74 (0 + 0)
Deaths:2
KDR:37
VKDR:7
Vehicle Kills:14
Kill Difference:72
Playtime:2.335 hours
Usage:0%
Score:0.025m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:693
V. Kills:119 N/A
Deaths:7
KDR:99
Accuracy:46.471% D
KPH:44.500 D-
VKPH:7.600 C--
Kills:693 (693 + 0)
Deaths:7
KDR:99
VKDR:17
Vehicle Kills:119
Kill Difference:686
Playtime:15.567 hours
Usage:2%
Score:0.124m
Score/min:132
Driving Accuracy:46.471%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D-
Kills:68
V. Kills:15 425%
Deaths:7
KDR:9.714
Accuracy:37.748% D-
KPH:28.900 D*
VKPH:6.400 D-
Kills:68 (68 + 0)
Deaths:7
KDR:9.714
VKDR:2.143
Vehicle Kills:15
Kill Difference:61
Playtime:2.354 hours
Usage:0%
Score:0.019m
Score/min:137
Driving Accuracy:37.748%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 11,69211,6091,1699.931A++4.9240.8%C85.279%A+46.4CN/A133250h1.7B*4.3B+
M3 Pounder HEG 2,0901,8412248.219M3.2049.288%B++2.716%C34B*4.6B14154.2h13B+26.4B+
M3 Pounder HEG 1,7911,5502246.92A*1.9151.042%B+3.871%B+28.6B4.4C+11354.2h16C++31.3B
M6 Onslaught 1,5171,4832117.028A*2.0123.487%B+25.624%B+55.8B++1.3B*20526.6h18C+76.7B
MG-H1 Watchman 1,4371,4255302.689C*2.3327.656%C++20.702%D*38.4DN/A13137.1h14.5C52.3C++
MSW-R 1,3911,3855472.532C+2.4822.747%D20.361%D--23.8D--N/A6558.2h12.7D55.8C-
M6 Onslaught 1,4101,3722116.502A++1.4923.171%B+23.542%C**51.6B1.4B++18526.6h19.2C-82.7C**
MRC3 Mercy 1,3491,3051837.131A2.1224.699%B**22.222%C+38.3C+1.3B++10534.1h21.5D--87.2C*
MRC3 Mercy 1,3271,2861837.027A2.0125%B*22.784%C+37.7C+1.2B+10634.1h22.2D*88.9C*
T32 Bull 1,2011,1823992.962B++2.0528.742%B25.465%C46.7CN/A15325.3h12.2C42.4C++
T9 CARV 1,1911,1784302.74B+2.2725.165%B24.788%C31.3DN/A9837.6h13.9C--55.3C++
NS-15M2 1,1921,1774752.478C+2.5427.178%C+27.188%C-27.2D--N/A7043.3h13.5D-49.7C
NS-44 Commissioner AE 1,0501,0268341.23C+3.7843.739%C+21.832%D-15.9D*N/A4864.6h4.9F-11.3D--
NSX Naginata 1,0231,0093672.749B++2.2727.172%C**24.975%D-39.4DN/A12125.6h12.1C44.4C++
T9A "Butcher" 8027923032.614C++2.4025.586%C24.621%D-44.2D-N/A14417.9h11.7D45.6C
NS Decimator 1,0497792193.557A+1.4660.132%C2.182%C*46.6C+16.2C28616.7h4.7C7.8C
TRAC-5 7307213162.282A2.7328.159%B+16.228%D19.8CN/A8136.5h13.2C++46.9C**
L100 Python HESH 812693799S93.9946.471%DN/A44.4D-7.6C--13215.6h3.9D-8.3D
NSX Tanto 5184921922.563B**2.4531.409%B19.716%D*30.9D1.6B**9615.9h12.8C+40.9C*
M1 Heavy Cycler 466454637.206M*2.1922.897%B++22.467%C**44.1C++1.2B+15410.3h14.5C**63.5B+
M1 Heavy Cycler 457446637.079M++2.0623.184%A26.457%A+43.3B**1.1B**16510.3h15B+64.6B*
Frag Grenade 3753671367N/A361.9949.405%C*N/A524.3C11.4C20580.7h3.3C+6.6C*
Claymore 1891891512.6B+7.5912.534%F--N/A63D**N/A1783h1.2C+9.7T*
C-4 219182593.085B++1.9339.451%A+N/A151.7B++30.8C+14101.2h1.7D--4.4C*
MR1 Fracture 221145255.8S0.7949.768%B**2.069%D-14.4B+7.5B++13010.1h50.4C+101.2C**
ML-7 189145393.718M+1.3051.278%D--1.379%D-37.2B+11.3C3053.9h4.7B+9.2B
PDW-16 Hailstorm 140138851.624C++3.3931.747%B*17.391%C+21.6DN/A626.4h16.2D51.2C++
Tank Mine 157118913.111S8.1057.112%B**N/A295M97.5B**16910.4h2.2C-3.9B**
NS-10 Burster 190115176.765S1.7536.532%B*1.739%D*8.4B**5.5B**8113.7h123.3B++337.6B*
ASP-30 Grounder 139103185.722S0.7159.778%D5.825%A++30.3C*10.6C2193.4h5.8B++9.6B+
MR1 Fracture 15299253.96S1.0550.634%B**5.051%B++9.8C+5.2C10210.1h75.4D--149C+
NS-10 Burster 15591175.353M++0.3436.786%B*N/A6.6C**4.7B+7613.7h156.7C++426B+
Hellfire Rocket Pods 8874237M31.9945.348%D-N/A32.2D--6.1D--1802.3h29.8C65.6C
P2-120 HESH 836879.714C--4.7037.748%D-1.471%A+28.3D*6.3D-1372.4h6.7F17.8D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit04,6810.2h
Spawn Beacon63280.4h
AE Nano-Armor Kit1239,5422.1h
Structure Shield Module0860.4h
Repair Module01290.6h
Turret AI Module1990.5h
AE Medical Applicator11,4470.1h
Blast Wall0670.7h
Xiphos Anti-Personnel Tower0570.4h
Motion Spotter1312,8056.5h
Welding Device03,9310.5h
Spear Anti-Vehicle Tower0540.5h
Hoplon Anti-Aircraft Phalanx Tower0560.4h
Recon Detection Device204,8817.1h
Ammunition Package02360.1h
Medical Applicator12880h
Medical Kit2964,0473.6h
WLT-Howler Mining Laser07,7602h
Lumifiber Rampart Wall0831.3h
Router12110.5h
IPC Targeting Dart0590.2h
Elysium Spawn Tube0540.2h
Vehicle Gate0580.9h

Check the help document for the dictionary if you want to learn more about words used here.


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