Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,315)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Comm. Sgt. Major LansTR[RO] LansTR
TR BR 33

KDR: 5.08

Score: 12.7m

Last Seen: Jan 24th, 2020 4:42 PM
- OFFLINE - 45.2 hour(s)

Prestige 1, Battle Rank 33 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 90
Level Progress (to 34): 33%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M3 Pounder HEG M3 Pounder HEG MG-H1 Watchman MSW-R MRC3 Mercy MRC3 Mercy T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LansTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,490,639 MLG Score: 4389
Fun Score: N/A
Cheeseburgers Flipped: 968TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.737%22.916%613912238,1342.822352.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.038%0.971B*0.211C++-0.976D--HEAD ++ (~9.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.352C**12.40.117C+34.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.442%0.838%655212305971451074.11724553%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.717%0.387C**-1.069D*-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.20.661B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.574%85.399%01123110,0954636921.7565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.698B+1.199B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.549B+1.70.444B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 90
12.7m310.4%330 (19.8k)293 (17.6k)5.0754328,6665,6485.419833 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232289928.757%40.613%116807:4210

34% Heavy Assault42% Infiltrator17% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 5:03 PMOct 24th, 2017 10:34 PMJan 25th, 2020 1:53 AM (1d) (PST)Jan 24th, 2020 12:42 PM (2d) (PST)Jan 24th, 2020 12:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6492723770.6620.1300.2692.1610.0344389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,92216,29522,62740816130217,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
721.6h/30.1d 1,945 11,642 9,474 93.6k 1,231 2,510 1,481 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B*
Kills:1,425
Deaths:530
KDR:2.689
Accuracy:27.656% B*
HSR:20.702% D
MSW-R
C+
Kills:1,385
Deaths:547
KDR:2.532
Accuracy:22.747% C+
HSR:20.361% C--
T32 Bull
B*
Kills:1,182
Deaths:399
KDR:2.962
Accuracy:28.742% B*
HSR:25.465% C++
T9 CARV
B**
Kills:1,178
Deaths:429
KDR:2.746
Accuracy:25.157% B**
HSR:24.788% C*
NS-15M2
B+
Kills:1,177
Deaths:475
KDR:2.478
Accuracy:27.178% B+
HSR:27.188% C++
T9A "Butcher"
C++
Kills:281
Deaths:118
KDR:2.381
Accuracy:25.065% C++
HSR:23.132% D
Kills:6,628
Deaths (as Heavy Assault):2,498
Deaths (to Heavy Assaults):1,526
KDR:2.65332
Kill Difference:4,130
Playtime:247.992 hours
Usage:34%
Score:3.556m
Score/min:239
Accuracy (listed only):26.091%
HSR (listed only):23.606%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:446
Deaths:168
KDR:2.655
Accuracy:27.972% A
HSR:17.040% C
PDW-16 Hailstorm
A
Kills:127
Deaths:77
KDR:1.649
Accuracy:31.689% A
HSR:17.323% C++
Kills:573
Deaths (as Light Assault):245
Deaths (to Light Assaults):935
KDR:2.33878
Kill Difference:328
Playtime:24.095 hours
Usage:3%
Score:0.283m
Score/min:196
Accuracy (listed only):29.830%
HSR (listed only):17.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:10,095
Deaths:1,059
KDR:9.533
Accuracy:40.574% C**
HSR:85.399% A++
NS-44 Commissioner AE
C**
Kills:933
Deaths:759
KDR:1.229
Accuracy:43.581% C**
HSR:22.615% C
PDW-16 Hailstorm
A
Kills:127
Deaths:77
KDR:1.649
Accuracy:31.689% A
HSR:17.323% C++
Kills:11,155
Deaths (as Infiltrator):1,895
Deaths (to Infiltrators):1,141
KDR:5.88654
Kill Difference:9,260
Playtime:301.968 hours
Usage:42%
Score:5.157m
Score/min:285
Accuracy (listed only):38.614%
HSR (listed only):41.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:446
Deaths:168
KDR:2.655
Accuracy:27.972% A
HSR:17.040% C
Kills:446
Deaths (as Engineer):168
Deaths (to Engineers):642
KDR:2.65476
Kill Difference:278
Playtime:23.009 hours
Usage:3%
Score:0.320m
Score/min:232
Accuracy (listed only):27.972%
HSR (listed only):17.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,784
Deaths:216
KDR:8.259
Accuracy:49.206% A
HSR:2.747% C
M3 Pounder HEG
B**
Kills:1,498
Deaths:216
KDR:6.935
Accuracy:50.940% B**
HSR:4.005% B++
MRC3 Mercy
A++
Kills:1,208
Deaths:152
KDR:7.947
Accuracy:24.975% A++
HSR:22.103% C*
MRC3 Mercy
A++
Kills:1,194
Deaths:152
KDR:7.855
Accuracy:25.324% A++
HSR:23.032% B
M6 Onslaught
A++
Kills:783
Deaths:111
KDR:7.054
Accuracy:24.149% A
HSR:27.969% A++
M6 Onslaught
A
Kills:713
Deaths:111
KDR:6.423
Accuracy:23.709% A
HSR:24.825% B**
M1 Heavy Cycler
B*
Kills:123
Deaths:15
KDR:8.200
Accuracy:20.721% B*
HSR:21.951% B+
MR1 Fracture
A+
Kills:120
Deaths:16
KDR:7.500
Accuracy:49.488% A+
HSR:1.667% D--
M1 Heavy Cycler
A++
Kills:117
Deaths:15
KDR:7.800
Accuracy:21.385% A+
HSR:26.496% A++
MR1 Fracture
A+
Kills:80
Deaths:16
KDR:5
Accuracy:50.402% A+
HSR:6.250% A
NS-10 Burster
B**
Kills:77
Deaths:12
KDR:6.417
Accuracy:35.681% B**
HSR:1.299% D*
NS-10 Burster
B**
Kills:57
Deaths:12
KDR:4.750
Accuracy:35.785% B**
HSR:0% F
Kills:7,754
Deaths (as MAX Suit):522
Deaths (to MAX Suits):238
KDR:14.85441
Kill Difference:7,232
Playtime:121.266 hours
Usage:17%
Score:3.353m
Score/min:461
Accuracy (listed only):34.314%
HSR (listed only):13.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:539
V. Kills:84 N/A
Deaths:7
KDR:77
Accuracy:47.513% C+
KPH:43.900 C
VKPH:6.800 C
Kills:539 (539 + 0)
Deaths:7
KDR:77
VKDR:12
Vehicle Kills:84
Kill Difference:532
Playtime:12.278 hours
Usage:2%
Score:0.097m
Score/min:132
Driving Accuracy:47.513%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C--
Kills:58
V. Kills:14 387%
Deaths:7
KDR:8.286
Accuracy:37% D
KPH:27.300 D--
VKPH:6.600 C--
Kills:58 (58 + 0)
Deaths:7
KDR:8.286
VKDR:2
Vehicle Kills:14
Kill Difference:51
Playtime:2.124 hours
Usage:0%
Score:0.016m
Score/min:129
Driving Accuracy:37%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,16410,0951,0599.533B**4.4640.574%C**85.399%A++44.3C*N/A124228.1h1.7B**4.3B++
M3 Pounder HEG 2,0211,7842168.259S3.1849.206%A2.747%C33.7A++4.5B++14053h12.9B++26.3B++
M3 Pounder HEG 1,7221,4982166.935M*1.8650.94%B**4.005%B++28.3B**4.2C*11253h15.9B+31.3B++
MG-H1 Watchman 1,4371,4255302.689B++2.3927.656%B*20.702%D38.4C+N/A12937.1h14.5C**52.3B+
MSW-R 1,3911,3855472.532C**2.5422.747%C+20.361%C--23.8DN/A6258.2h12.7C+55.8C++
MRC3 Mercy 1,2501,2081527.947A**2.8724.975%A++22.103%C*38.6B++1.3A9931.3h21.9C87.7B++
MRC3 Mercy 1,2301,1941527.855A**2.7825.324%A++23.032%B38.1B+1.2B**10131.3h22.6C89.2B+
T32 Bull 1,2011,1823992.962A2.1128.742%B*25.465%C++46.7C*N/A15125.3h12.2C*42.4B+
T9 CARV 1,1911,1784292.746B**2.3325.157%B**24.788%C*31.4C++N/A9437.5h13.9C*55.2B+
NS-15M2 1,1921,1774752.478B+2.6027.178%B+27.188%C++27.2DN/A6843.3h13.5C+49.7C**
NS-44 Commissioner AE 9539337591.229C+3.8543.581%C**22.615%C16.2D--N/A4857.7h4.9D**11.3C
M6 Onslaught 8037831117.054A**1.9824.149%A27.969%A++59.8A++1.5A++26013.1h18.7C*77.6B++
M6 Onslaught 7387131116.423A*1.3523.709%A24.825%B**54.4A1.9A*23213.1h20.2C85B+
NS Decimator 8306171593.881M++1.1959.46%C+1.459%D44.7B+15.4C+26613.8h4.8C+8.1C+
L100 Python HESH 623539777S71.9247.513%C+N/A43.8C6.8C13212.3h4C-8.3C+
TRAC-5 4504461682.655M+2.4227.972%A17.04%C21.9C*N/A9620.4h13.8B+49.3B+
Frag Grenade 3113061306N/A300.9248.502%B+N/A510C*8.3C+17740.6h3.6C**7.4B+
T9A "Butcher" 2852811182.381C**2.6925.065%C++23.132%D42.6C-N/A1406.6h11.9C+47.6C++
Claymore 1851851413.214B**8.1412.73%F-N/A63.8D*N/A1832.9h1.2C++9.4T
ML-7 189145393.718S1.3651.242%D1.379%D37.2A11.3C+2783.9h4.7B**9.2B++
PDW-16 Hailstorm 129127771.649B++3.4331.689%A17.323%C++24.9C+N/A695.1h16.8C+53.1B+
M1 Heavy Cycler 123123158.2S3.1220.721%B*21.951%B+36.2B+N/A873.4h17C++82B+
MR1 Fracture 184120167.5U2.4249.488%A+1.667%D--13.6B**7.3B**1328.8h53.6C++108.3B+
M1 Heavy Cycler 118117157.8S2.7221.385%A+26.496%A++33.4B**N/A1223.5h18.3C*85.6B++
ASP-30 Grounder 139103185.722S0.6559.778%C5.825%A++30.3A++10.6C+2073.4h5.8B**9.6B*
Tank Mine 12496519.2S14.1279.286%M*N/A480S140M21630.2h2.3D2.9A++
MR1 Fracture 12580165S0.0850.402%A+6.25%A9.1B5.1C*1018.8h82.3D--163.2C++
NS-10 Burster 13277126.417S1.3435.681%B**1.299%D*7.3B**5.2A7810.6h135.4B+379.4B*
C-4 9375164.688A*0.3955.663%SN/A150A+36B+20710.5h2.3D**4.1B++
P2-120 HESH 725878.286C3.2137%D1.724%A27.6D--6.7C--1282.1h7D*19D--
NS-10 Burster 10357124.75S0.3335.785%B**N/A5.4C++4.4B+6910.5h182.9C511.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32780.2h
Nano-Armor Kit04,6810.2h
AE Nano-Armor Kit731,5431.6h
AE Medical Applicator09810.1h
Motion Spotter1312,8056.5h
Ammunition Package02230.1h
Medical Applicator12880h
Medical Kit2573,5043h
Recon Detection Device133,0604.2h
WLT-Howler Mining Laser08420.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.83s
Server spent 3.66s on queries, 2.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.