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Lt. General LansTR[RO] LansTR
TR BR 90

KDR: 5.31

Score: 8.6m

Last Seen: May 16th, 2019 9:52 PM
- OFFLINE - 148.8 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 76
Level Progress (to 91): 31%
Level 100 Progress: 46% 597h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS TSAR-42 M3 Pounder HEG M3 Pounder HEG T9 CARV NS-15M2 MSW-R MRC3 Mercy MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,957,713 MLG Score: 3963
Fun Score: N/A
Cheeseburgers Flipped: 773TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.983%22.746%591711895,1572.692952.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.32%0.951B*0.307C*-1.054D*HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.346C**12.70.112C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.028%0.873%728211945731231014.62097562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.566%0.411B-1.105D*-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++4.20.663B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.416%85.736%0111957,1092913524.3459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.663B+1.216B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+1.80.441B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 76
8.6m283.7%287 (17.2k)254 (15.2k)5.3122720,0063,7665.6858790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196205629.189%39.808%116209:016

32% Heavy Assault43% Infiltrator17% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 5:03 PMOct 24th, 2017 10:34 PMMay 22nd, 2019 2:15 PM (7h) (PST)May 16th, 2019 7:17 PM (6d) (PST)May 16th, 2019 5:52 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6022503520.5910.1110.2351.7680.0333963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,11314,99621,11735714106215,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
564.6h/23.5d 1,407 7,964 6,524 59.9k 931 1,989 1,108 20.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:1,178
Deaths:429
KDR:2.746
Accuracy:25.157% A
HSR:24.788% B
NS-15M2
B++
Kills:1,176
Deaths:474
KDR:2.481
Accuracy:27.169% B++
HSR:27.211% C*
MSW-R
C+
Kills:1,156
Deaths:444
KDR:2.604
Accuracy:21.784% C+
HSR:20.761% C
MG-H1 Watchman
B**
Kills:696
Deaths:227
KDR:3.066
Accuracy:28.447% B**
HSR:19.253% D-
Kills:4,206
Deaths (as Heavy Assault):1,574
Deaths (to Heavy Assaults):995
KDR:2.67217
Kill Difference:2,632
Playtime:182.188 hours
Usage:32%
Score:2.316m
Score/min:212
Accuracy (listed only):25.639%
HSR (listed only):23.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:135
Deaths:70
KDR:1.929
Accuracy:26.392% B**
HSR:14.074% D-
PDW-16 Hailstorm
A+
Kills:120
Deaths:71
KDR:1.690
Accuracy:31.893% A+
HSR:18.333% B+
Kills:255
Deaths (as Light Assault):141
Deaths (to Light Assaults):595
KDR:1.80851
Kill Difference:114
Playtime:16.666 hours
Usage:3%
Score:0.134m
Score/min:134
Accuracy (listed only):29.142%
HSR (listed only):16.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:135
Deaths:70
KDR:1.929
Accuracy:26.392% B**
HSR:14.074% D-
Kills:135
Deaths (as Engineer):70
Deaths (to Engineers):469
KDR:1.92857
Kill Difference:65
Playtime:21.110 hours
Usage:4%
Score:0.285m
Score/min:225
Accuracy (listed only):26.392%
HSR (listed only):14.074%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:7,109
Deaths:745
KDR:9.542
Accuracy:39.416% C++
HSR:85.736% A++
NS-44 Commissioner AE
C++
Kills:696
Deaths:543
KDR:1.282
Accuracy:42.373% C++
HSR:20.977% C-
PDW-16 Hailstorm
A+
Kills:120
Deaths:71
KDR:1.690
Accuracy:31.893% A+
HSR:18.333% B+
Kills:7,925
Deaths (as Infiltrator):1,359
Deaths (to Infiltrators):756
KDR:5.83149
Kill Difference:6,566
Playtime:244.919 hours
Usage:43%
Score:3.534m
Score/min:241
Accuracy (listed only):37.894%
HSR (listed only):41.682%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,638
Deaths:195
KDR:8.400
Accuracy:48.857% A
HSR:2.747% C
M3 Pounder HEG
B**
Kills:1,381
Deaths:195
KDR:7.082
Accuracy:50.594% B**
HSR:4.272% B*
MRC3 Mercy
A++
Kills:1,088
Deaths:138
KDR:7.884
Accuracy:25.492% A++
HSR:22.702% B+
MRC3 Mercy
A++
Kills:1,079
Deaths:138
KDR:7.819
Accuracy:25.138% A++
HSR:22.799% B+
M1 Heavy Cycler
B**
Kills:123
Deaths:15
KDR:8.200
Accuracy:20.721% B**
HSR:21.951% B+
M1 Heavy Cycler
A++
Kills:117
Deaths:15
KDR:7.800
Accuracy:21.385% A++
HSR:26.496% A++
MR1 Fracture
A+
Kills:59
Deaths:5
KDR:11.800
Accuracy:48.787% A+
HSR:1.695% D--
NS-10 Burster
B**
Kills:55
Deaths:10
KDR:5.500
Accuracy:34.690% B**
HSR:1.818% D*
Kills:5,540
Deaths (as MAX Suit):355.500
Deaths (to MAX Suits):170
KDR:15.58368
Kill Difference:5,184.500
Playtime:96.863 hours
Usage:17%
Score:2.309m
Score/min:397
Accuracy (listed only):34.458%
HSR (listed only):13.060%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:515
V. Kills:78 N/A
Deaths:7
KDR:73.571
Accuracy:47.086% C+
KPH:43.900 C
VKPH:6.600 C
Kills:515 (515 + 0)
Deaths:7
KDR:73.571
VKDR:11.143
Vehicle Kills:78
Kill Difference:508
Playtime:11.734 hours
Usage:2%
Score:0.089m
Score/min:127
Driving Accuracy:47.086%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C-
Kills:58
V. Kills:14 387%
Deaths:7
KDR:8.286
Accuracy:37% C--
KPH:27.300 D--
VKPH:6.600 C-
Kills:58 (58 + 0)
Deaths:7
KDR:8.286
VKDR:2
Vehicle Kills:14
Kill Difference:51
Playtime:2.124 hours
Usage:0%
Score:0.014m
Score/min:114
Driving Accuracy:37%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 7,1447,1097459.542A4.2339.416%C++85.736%A++38.3C++N/A93185.6h1.8B**4.5B++
M3 Pounder HEG 1,8461,6381958.4S3.0948.857%A2.747%C33A++4.2B+13449.6h12.7B++25.9B++
M3 Pounder HEG 1,5801,3811957.082M*1.7750.594%B**4.272%B*27.8B**4C++10749.6h15.5B+30.7B+
T9 CARV 1,1911,1784292.746B*2.5725.157%A24.788%B31.4C*N/A8937.5h13.9C*55.2B+
NS-15M2 1,1911,1764742.481B+2.8327.169%B++27.211%C*27.3DN/A6543.1h13.5C+49.7C**
MSW-R 1,1591,1564442.604B2.7121.784%C+20.761%C22.1DN/A5652.4h12.7C+58.5C++
MRC3 Mercy 1,1211,0881387.884A**2.5725.492%A++22.702%B+37.6B++1.1B**9728.9h22.9D89.6B+
MRC3 Mercy 1,1121,0791387.819A**2.5125.138%A++22.799%B+37.3B++1.1B**9428.9h22.6D89.9B+
MG-H1 Watchman 7006962273.066B**2.2528.447%B**19.253%D-35C+N/A11319.9h15.2C++53.5B+
NS-44 Commissioner AE 7116965431.282C++4.0342.373%C++20.977%C-15D--N/A4046.5h5D*11.8C--
L100 Python HESH 593515773.571S68.2647.086%C+N/A44C6.7C12711.7h3.9C-8.3C
NS Decimator 5323831063.613M++1.7059.088%C+1.828%C45.6B*17.7C**2708.4h4.6C*7.8C*
Claymore 1831831314.077A8.7612.747%F--N/A65.4D*N/A1832.8h1.2C++9.4T-
Frag Grenade 1761751175N/A169.6946.474%C**N/A350C--2D--13260.5h4.4C9.5C+
ML-7 189145393.718S1.5951.242%D1.379%D-37.2A11.3C+2463.9h4.7B**9.2B++
TRAC-5 136135701.929A+3.3826.392%B**14.074%D-10.5DN/A6112.9h16.9C+64.1B
M1 Heavy Cycler 123123158.2S2.8920.721%B**21.951%B+36.2B+N/A803.4h17C++82B+
PDW-16 Hailstorm 122120711.69B++3.6231.893%A+18.333%B+24.5C+N/A604.9h17.2C54B+
M1 Heavy Cycler 118117157.8S2.4921.385%A++26.496%A++33.4AN/A1043.5h18.3C++85.6B++
ASP-30 Grounder 139103185.722S0.4159.778%C5.825%A++30.3A+10.6C+1993.4h5.8B**9.6B*
Tank Mine 8868322.667U17.3588.083%SN/A680U200S23580.1h2.5D-2.8A++
MR1 Fracture 9359511.8U6.4948.787%A+1.695%D--10.7B+6.2B+1085.5h70.5D144.6C++
P2-120 HESH 725878.286C2.9737%C--1.724%A27.6D--6.7C1142.1h7D*19D*
NS-10 Burster 9755105.5S0.1934.69%B**1.818%D*6.1B+4.7B**679h157.5C+454B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32180.1h
Nano-Armor Kit04,6810.2h
AE Medical Applicator09810.1h
AE Nano-Armor Kit522,8431.2h
Motion Spotter1312,7676.5h
Ammunition Package01750h
Medical Applicator12880h
Medical Kit1692,3942.1h
Recon Detection Device34060.6h

Check the help document for the dictionary if you want to learn more about words used here.


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