Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (128 days). The data shown below may not be accurate.

Lt. Colonel Corporal LapinKauhu[FU] LapinKauhu
TR BR 69

KDR: 1.86

Score: 4.9m

Last Seen: Jan 23rd, 2020 7:05 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 69 - Terran Republic on Miller
Level Progress (to 70): 52%
Level 100 Progress: 26% 602h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-15M1 MSW-R LC2 Lynx C-4 NS-11P T1B Cycler T9 CARV Cycler TRV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LapinKauhu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,803,942 MLG Score: 1442
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.362%30.126%8241212718,4382.5663-0.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.197%1.19B**1.373A0.489B+HEAD ++ (~16.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.378C**12.60.116C+33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m328.6%386 (23.2k)312 (18.7k)1.8590110,9705,9012.0845669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128347623.441%23.911%56002:412

26% Combat Medic15% Engineer44% Heavy Assault11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 4:31 AMApr 8th, 2018 8:25 PMFeb 8th, 2020 6:47 AM (113d) (PST)Jan 23rd, 2020 3:08 PM (128d) (PST)Jan 23rd, 2020 3:05 PM (128d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6152213940.6940.3730.1662.4510.0521442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,91513,25623,659422210147318,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
263.4h/11d 1,331 2,623 3,046 38.7k 439 1,142 817 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,971
Deaths:975
KDR:2.022
Accuracy:26.038% B+
HSR:28.564% B+
MSW-R
A+
Kills:1,243
Deaths:664
KDR:1.872
Accuracy:27.469% B*
HSR:35.318% A+
T9 CARV
A++
Kills:738
Deaths:364
KDR:2.027
Accuracy:28.663% A++
HSR:31.030% A
T16 Rhino
B**
Kills:163
Deaths:92
KDR:1.772
Accuracy:26.559% B**
HSR:24.540% C**
Kills:4,115
Deaths (as Heavy Assault):2,095
Deaths (to Heavy Assaults):1,756
KDR:1.9642
Kill Difference:2,020
Playtime:116.426 hours
Usage:44%
Score:2.161m
Score/min:309
Accuracy (listed only):27.182%
HSR (listed only):29.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:1,086
Deaths:530
KDR:2.049
Accuracy:27.482% B++
HSR:25.967% B++
HC1 Cougar
B*
Kills:284
Deaths:207
KDR:1.372
Accuracy:28.743% B*
HSR:22.535% C+
TRAC-5
C*
Kills:215
Deaths:171
KDR:1.257
Accuracy:23.053% C*
HSR:18.605% C+
Kills:1,585
Deaths (as Light Assault):908
Deaths (to Light Assaults):948
KDR:1.74559
Kill Difference:677
Playtime:29.823 hours
Usage:11%
Score:0.599m
Score/min:335
Accuracy (listed only):26.426%
HSR (listed only):22.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,086
Deaths:530
KDR:2.049
Accuracy:27.482% B++
HSR:25.967% B++
HC1 Cougar
B*
Kills:284
Deaths:207
KDR:1.372
Accuracy:28.743% B*
HSR:22.535% C+
TRAC-5
C*
Kills:215
Deaths:171
KDR:1.257
Accuracy:23.053% C*
HSR:18.605% C+
Kills:1,585
Deaths (as Engineer):908
Deaths (to Engineers):860
KDR:1.74559
Kill Difference:677
Playtime:39.987 hours
Usage:15%
Score:0.584m
Score/min:244
Accuracy (listed only):26.426%
HSR (listed only):22.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A
Kills:822
Deaths:372
KDR:2.210
Accuracy:27.364% B+
HSR:33.942% A
T1B Cycler
B*
Kills:798
Deaths:394
KDR:2.025
Accuracy:28.881% B+
HSR:35.213% B*
Cycler TRV
B**
Kills:552
Deaths:295
KDR:1.871
Accuracy:26.900% B++
HSR:27.536% B**
Kills:2,172
Deaths (as Combat Medic):1,061
Deaths (to Combat Medics):565
KDR:2.04713
Kill Difference:1,111
Playtime:69.476 hours
Usage:26%
Score:1.489m
Score/min:357
Accuracy (listed only):27.715%
HSR (listed only):32.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:398
Deaths:503
KDR:0.791
Accuracy:29.455% B*
HSR:32.915% A++
SOAS-20
B**
Kills:168
Deaths:79
KDR:2.127
Accuracy:33.197% B**
HSR:25% B+
Kills:566
Deaths (as Infiltrator):582
Deaths (to Infiltrators):954
KDR:0.97251
Kill Difference:16
Playtime:6.651 hours
Usage:3%
Score:0.099m
Score/min:249
Accuracy (listed only):31.326%
HSR (listed only):28.957%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
M
Kills:97
V. Kills:38 249%
Deaths:3
KDR:32.333
Accuracy:51.429% A
KPH:58 M
VKPH:22.700 A++
Kills:97 (0 + 97)
Deaths:3
KDR:32.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:94
Playtime:1.672 hours
Usage:1%
Score:0.045m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:51.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 2,0071,9719752.022C*0.1626.038%B+28.564%B+43.6C+N/A11245.2h12.4C+47.7C**
MSW-R 1,2691,2436641.872C+0.0127.469%B*35.318%A+46.4C*1B**14026.8h11.2B+40.9B+
LC2 Lynx 1,1071,0865302.049B++0.1927.482%B++25.967%B++49.6B*1A13321.9h12.2B++44.3B++
C-4 9538324201.981C**0.1224.606%CN/A160A23.3C-7615.2h1.2B+5C**
NS-11P 8378223722.21B++0.3527.364%B+33.942%A37.5C+N/A9721.9h13.8C+50.5B
T1B Cycler 8117983942.025C+0.1728.881%B+35.213%B*40.5CN/A17319.7h13.8C-47.7C++
T9 CARV 7587383642.027B+0.1728.663%A++31.03%A56.8A1.5A*17213h12.5B+43.6B++
Cycler TRV 5605522951.871B+0.0126.9%B++27.536%B**36.1C++N/A9915.3h12.4B46.2B+
TX1 Repeater 4073985030.791C+1.0729.455%B*32.915%A++71.1A++1.6A2235.6h13.3C++45.1B+
HC1 Cougar 2892842071.372C**0.4928.743%B*22.535%C+25.4CN/A8111.2h14.3D49.8C++
ML-7 3352181761.239B*0.6257.901%C++N/A40.4A+21.7A3285.4h6.7C++11.5C*
TRAC-5 2182151711.257B+0.6023.053%C*18.605%C+18.9C+N/A6611.4h13.5B+58.7B+
SOAS-20 171168792.127C*0.2733.197%B**25%B+50.9B+N/A1143.3h10.2B+30.6B*
T16 Rhino 169163921.772B+0.0926.559%B**24.54%C**38.8C++1.4A++1164.2h15.6D58.6C**
NS Decimator 188129781.654B+0.2159.703%CN/A37.9C+17.4C+2963.4h5.6D-9.4D
Frag Grenade 1221171117N/A115.1450.774%B++N/A585C*25A*30920.2h3.1B+6.1B+
E540 Halberd 13597332.333M30.4751.429%AN/A57.1A**22.4A+4511.7h3.7A+7.2A+
Spear Anti-Vehicle Phalanx Turret 11984614B**12.1434.565%D--1.19%D**42C++17.5C-2282h6.6B++19C*
MANA Anti-Personnel Turret 6464421.524N/A0.3413.574%UN/A640UN/A861300.1h17.1T*126.2T*
Rocklet Rifle 10762601.033B+0.8357.233%B+N/A32.6C**23.7C+4221.9h47D82.1C+
MANA Anti-Vehicle Turret 9562272.296B+0.4457.887%B+4.839%B62A+33B5501h6.3B+10.8B*
T7 Mini-Chaingun 6160371.622B++0.2423.982%A11.667%C-50B++N/A2051.2h13B+54B++
T2 Striker 8855381.447A++0.4145.844%D-N/A21.2A+12.7C**2342.6h32.9B++71.7B
Tank Mine 8755183.056C++1.2024.744%DN/A78.6D45.7D8640.7h2.2C--8.9F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4652,5814.8h
Anti-Vehicle MANA Turret12050.3h
Spawn Beacon11360.1h
Nanite Revive Grenade05300.1h
Medical Applicator11650,8963.2h
Restoration Kit61140.1h
Motion Spotter02390.1h
Medical Kit253900.3h
Ammunition Package31640.1h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 3.47s on queries, 2.88s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.