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Director General LaserPL[P0L] LaserPL
NC BR 98

KDR: 2.95

Score: 8.3m

Last Seen: Aug 15th, 2019 6:49 PM
- OFFLINE - 86 minute(s)

Battle Rank 98 - New Conglomerate on Miller - Outfit Member of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 73
Level Progress (to 99): 18%
Level 100 Progress: 44% 525h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Bouncing Betty Tank Mine AF-4 Cyclone AF-4AE Cyclone C-4 MGR-M1 Bishop MGR-C1 Charger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $43,785 MLG Score: 35
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.99%21.134%465412105821.024651.93

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.709%0.183C++0.048C+-0.603DHEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.2-0.079C+17.9-0.243C63.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.331%0.432%3264112139254037322.561247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.067C+-1.406D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.745B++4.20.673B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 73
8.3m2265%336 (20.2k)328 (19.7k)2.954333,1051,0513.6232298 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141865.572%8.502%4723:490

65% Engineer28% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2018 7:38 PMApr 25th, 2018 8:04 PMAug 16th, 2019 11:58 AM (1d) (PST)Aug 15th, 2019 4:49 PM (2d) (PST)Aug 15th, 2019 2:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
200251750.1230.0420.0103.3930.02735

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0101,51810,492731204219,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
420.1h/17.5d 703 264 9,395 85.5k 305 751 670 5m

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:226
Deaths:226
KDR:1
Accuracy:21.503% D-
HSR:17.257% C
AF-4AE Cyclone
D*
Kills:195
Deaths:191
KDR:1.021
Accuracy:24.294% D*
HSR:16.410% D*
MGR-C1 Charger
A++
Kills:92
Deaths:72
KDR:1.278
Accuracy:28.308% C++
HSR:35.870% A++
Kills:513
Deaths (as Light Assault):489
Deaths (to Light Assaults):198
KDR:1.04908
Kill Difference:24
Playtime:10.579 hours
Usage:3%
Score:0.108m
Score/min:170
Accuracy (listed only):24.702%
HSR (listed only):23.179%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:62
Deaths:59
KDR:1.051
Accuracy:15.067% D--
HSR:27.419% B+
Kills:62
Deaths (as Heavy Assault):59
Deaths (to Heavy Assaults):253
KDR:1.05085
Kill Difference:3
Playtime:10.424 hours
Usage:2%
Score:0.082m
Score/min:131
Accuracy (listed only):15.067%
HSR (listed only):27.419%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:226
Deaths:226
KDR:1
Accuracy:21.503% D-
HSR:17.257% C
AF-4AE Cyclone
D*
Kills:195
Deaths:191
KDR:1.021
Accuracy:24.294% D*
HSR:16.410% D*
Kills:421
Deaths (as Infiltrator):417
Deaths (to Infiltrators):178
KDR:1.00959
Kill Difference:4
Playtime:116.976 hours
Usage:28%
Score:1.292m
Score/min:184
Accuracy (listed only):22.898%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B++
Kills:99
Deaths:48
KDR:2.063
Accuracy:27.884% D-
HSR:35.354% B++
MGR-C1 Charger
A++
Kills:92
Deaths:72
KDR:1.278
Accuracy:28.308% C++
HSR:35.870% A++
Kills:191
Deaths (as Engineer):120
Deaths (to Engineers):173
KDR:1.59167
Kill Difference:71
Playtime:274.061 hours
Usage:65%
Score:6.717m
Score/min:408
Accuracy (listed only):28.096%
HSR (listed only):35.612%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:226
Deaths:226
KDR:1
Accuracy:21.503% D-
HSR:17.257% C
AF-4AE Cyclone
D*
Kills:195
Deaths:191
KDR:1.021
Accuracy:24.294% D*
HSR:16.410% D*
Kills:421
Deaths (as Combat Medic):417
Deaths (to Combat Medics):87
KDR:1.00959
Kill Difference:4
Playtime:3.757 hours
Usage:1%
Score:0.046m
Score/min:205
Accuracy (listed only):22.898%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):45
KDR:0
Kill Difference:UNR
Playtime:3.393 hours
Usage:1%
Score:0.030m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:925
V. Kills:296 311%
Deaths:24
KDR:38.542
Accuracy:41.331% D-
KPH:17.600 D**
VKPH:5.600 D
L100 Python AP
C+
Kills:62
V. Kills:30 200%
Deaths:
KDR:
Accuracy:55.411% C+
KPH:22 D
VKPH:10.700 D*
Kills:987 (987 + 0)
Deaths:24
KDR:41.125
VKDR:13.583
Vehicle Kills:326
Kill Difference:963
Playtime:55.230 hours
Usage:13%
Score:0.276m
Score/min:83
Driving Accuracy:55.411%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,2219252438.542M+35.5941.331%D-N/A17.7D**5.6D8352.4h4.2D-10.1D-
Bouncing Betty 2542541123.091S20.1434.034%D--N/A115.5C+N/A4312.2h2C+5.8D
Tank Mine 314229925.444U22.4916.69%D*N/A190.8A++70.8C**11981.2h1.1A6.4C+
AF-4 Cyclone 2322262261C+1.9521.503%D-17.257%C6D*N/A2137.7h25.2T*117.2F--
AF-4AE Cyclone 2001951911.021D1.9324.294%D*16.41%D*12D*N/A5716.2h15.4F*63.2F-
C-4 133115781.474C++1.4831.579%B**N/A63.9C10D*3871.8h1.6C+5B+
MGR-M1 Bishop 10599482.063B0.8927.884%D-35.354%B++5.7D*N/A2117.4h9.5D*34D--
MGR-C1 Charger 10192721.278C*1.6828.308%C++35.87%A++3.6D*N/A1225.7h37.5T*132.5F**
L100 Python AP 9262162U59.0555.411%C+1.613%D22.1D10.7D*952.8h4.1B*7.5B*
NC6 Gauss SAW 6362591.051C+1.9015.067%D--27.419%B+13.8DN/A604.5h12.4C-82.3C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit19583,88032.5h
Skywall Shield Emitter01590.3h
Turret AI Module03270.6h
Structure Shield Module02930.5h
Repair Module03830.8h
NS-20 Gorgon03180h
Faction Banner01030.2h
Medical Kit91740.4h
Medical Applicator17,4090.6h
Cortium Silo02070.4h
Spitfire Auto-Turret51,0311.2h
Motion Spotter44,0373.6h
Hoplon Anti-Aircraft Phalanx Tower01700.4h
Sunderer Garage0730.5h
Xiphos Anti-Personnel Tower01700.4h
Welding Device03,4310.3h
Deconstruction Tool02820h
Spear Anti-Vehicle Tower01730.4h
Recon Detection Device75,5428.1h
NC1 Gauss Rifle0790.2h
Ammunition Package42,3420.8h
Anti-Infantry MANA Turret01320.2h
Router0740.1h
Nano-Repair Grenade01940.1h
Vehicle Gate02511.2h
Pillbox0850.4h
Solid Wall01010.6h
Pain Spire0500.2h
Elysium Spawn Tube0610.1h
M20 Mustang0680.1h
WLT-Howler Mining Laser1101,14675.3h
Lumifiber Rampart Wall03231.2h

Check the help document for the dictionary if you want to learn more about words used here.


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