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Preceptor LaskyplneStvoreni[Mdu] LaskyplneStvoreni
VS BR 15

KDR: 2.23

Score: 19.3m

Last Seen: Aug 18th, 2019 12:51 AM
- OFFLINE - 64.3 hour(s)

Prestige 1, Battle Rank 15 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
Level Progress (to 16): 53%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M40 Fury-F L100 Python HESH Proximity Mine Saron HRB Sirius SX12 Solstice SF Pulsar C S12 Renegade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 642TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.385%14.561%355812066,6960.8201861.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.985%0.629B+-0.96D---0.083C+HEAD (~2.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.242C++13.80.035C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.178%2.017%289512091,7357597212.2829240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%-0.123C+0.395B-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.456B+31.70.401B56

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.891%1.736%737512097,948154310665.151745%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%-0.009C+-0.531D0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++3.90.686B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.934%1.755%11591012046,89578927878.72785247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.624%0.16C++-0.665D-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.604B+180.55B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.894%74.813%11593121193786911.07825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%0.587B+0.502B+-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.411B2.30.288C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.515%8.874%1159212121,17290461.29646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.967%-0.085C+-1.137D*0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+2.80.431B4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 58
19.3m143.3%157 (9.4k)150 (9k)2.2322851,46323,0542.6428415 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12144223.662%4.961%11705:339

49% Engineer9% Heavy Assault33% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 7:26 PMJun 11th, 2019 12:56 PMAug 18th, 2019 2:24 PM (2d) (PST)Aug 17th, 2019 9:05 PM (3d) (PST)Aug 17th, 2019 8:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5311733580.4020.1800.0200.6540.055217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,85010,35121,499241113939,017

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2136.1h/89d 9,465 2,553 5,131 83.8k 3,532 7,350 7,050 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:428
Deaths:361
KDR:1.186
Accuracy:22.227% C**
HSR:14.720% D**
Pulsar LSW
D
Kills:272
Deaths:234
KDR:1.162
Accuracy:19.182% D
HSR:16.177% D--
Kills:700
Deaths (as Heavy Assault):595
Deaths (to Heavy Assaults):6,302
KDR:1.17647
Kill Difference:105
Playtime:202.197 hours
Usage:9%
Score:1.646m
Score/min:136
Accuracy (listed only):20.704%
HSR (listed only):15.448%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
M+
Kills:2,291
Deaths:1,359
KDR:1.686
Accuracy:38.785% M+
HSR:1.309% F*
Pulsar C
C--
Kills:1,523
Deaths:1,344
KDR:1.133
Accuracy:20.508% D
HSR:20.223% C--
Deimos VA29
D
Kills:867
Deaths:966
KDR:0.898
Accuracy:53.185% D
HSR:8.305% D**
Pandora VX25
D-
Kills:305
Deaths:334
KDR:0.913
Accuracy:30.650% D-
HSR:10.492% D*
Serpent VE92
C-
Kills:192
Deaths:301
KDR:0.638
Accuracy:21.529% C-
HSR:11.979% D**
Solstice VE3
B**
Kills:51
Deaths:
KDR:
Accuracy:17.453% D--
HSR:25.490% B**
Kills:5,229
Deaths (as Engineer):4,304
Deaths (to Engineers):6,571
KDR:1.21492
Kill Difference:925
Playtime:1,051.951 hours
Usage:49%
Score:10.218m
Score/min:162
Accuracy (listed only):30.352%
HSR (listed only):12.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:3,825
Deaths:4,650
KDR:0.823
Accuracy:28.055% B++
HSR:12.157% D--
Deimos VA29
D
Kills:867
Deaths:966
KDR:0.898
Accuracy:53.185% D
HSR:8.305% D**
Pandora VX25
D-
Kills:305
Deaths:334
KDR:0.913
Accuracy:30.650% D-
HSR:10.492% D*
NS-7 PDW
B++
Kills:62
Deaths:38
KDR:1.632
Accuracy:28.536% B++
HSR:17.742% C+
Kills:5,059
Deaths (as Combat Medic):5,988
Deaths (to Combat Medics):2,322
KDR:0.84486
Kill Difference:929
Playtime:24.295 hours
Usage:1%
Score:0.228m
Score/min:156
Accuracy (listed only):35.106%
HSR (listed only):12.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:3,825
Deaths:4,650
KDR:0.823
Accuracy:28.055% B++
HSR:12.157% D--
XM98
B+
Kills:615
Deaths:441
KDR:1.395
Accuracy:37.836% C++
HSR:80% B+
Artemis VX26
C
Kills:257
Deaths:237
KDR:1.084
Accuracy:25.483% C
HSR:14.008% D*
Ghost
B+
Kills:245
Deaths:419
KDR:0.585
Accuracy:41.560% B+
HSR:57.143% D*
Beamer VS3
D
Kills:137
Deaths:229
KDR:0.598
Accuracy:18.057% D**
HSR:18.248% D
Parallax VX3
A+
Kills:77
Deaths:33
KDR:2.333
Accuracy:37.732% C+
HSR:89.610% A+
NS-7 PDW
B++
Kills:62
Deaths:38
KDR:1.632
Accuracy:28.536% B++
HSR:17.742% C+
Kills:5,218
Deaths (as Infiltrator):6,047
Deaths (to Infiltrators):2,340
KDR:0.86291
Kill Difference:829
Playtime:708.940 hours
Usage:33%
Score:5.716m
Score/min:134
Accuracy (listed only):31.037%
HSR (listed only):41.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:3,825
Deaths:4,650
KDR:0.823
Accuracy:28.055% B++
HSR:12.157% D--
Solstice SF
M+
Kills:2,291
Deaths:1,359
KDR:1.686
Accuracy:38.785% M+
HSR:1.309% F*
Pulsar C
C--
Kills:1,523
Deaths:1,344
KDR:1.133
Accuracy:20.508% D
HSR:20.223% C--
Deimos VA29
D
Kills:867
Deaths:966
KDR:0.898
Accuracy:53.185% D
HSR:8.305% D**
Pandora VX25
D-
Kills:305
Deaths:334
KDR:0.913
Accuracy:30.650% D-
HSR:10.492% D*
Serpent VE92
C-
Kills:192
Deaths:301
KDR:0.638
Accuracy:21.529% C-
HSR:11.979% D**
NS-7 PDW
B++
Kills:62
Deaths:38
KDR:1.632
Accuracy:28.536% B++
HSR:17.742% C+
Solstice VE3
B**
Kills:51
Deaths:
KDR:
Accuracy:17.453% D--
HSR:25.490% B**
Kills:9,116
Deaths (as Light Assault):8,992
Deaths (to Light Assaults):3,276
KDR:1.01379
Kill Difference:124
Playtime:57.979 hours
Usage:3%
Score:0.486m
Score/min:140
Accuracy (listed only):29.838%
HSR (listed only):13.462%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:506
Deaths:188
KDR:2.691
Accuracy:22.051% B+
HSR:13.439% D**
Comet VM2
C--
Kills:452
Deaths:417
KDR:1.084
Accuracy:38.701% C--
HSR:1.991% D--
Comet VM2
C--
Kills:432
Deaths:402
KDR:1.075
Accuracy:40.303% C--
HSR:2.546% D
Blueshift VM5
B++
Kills:399
Deaths:151
KDR:2.642
Accuracy:23.223% B++
HSR:16.792% D-
Quasar VM1
B
Kills:349
Deaths:139
KDR:2.511
Accuracy:17.505% B
HSR:11.175% D**
Cosmos VM3
B++
Kills:210
Deaths:76
KDR:2.763
Accuracy:20.639% B++
HSR:15.238% D-
Kills:2,348
Deaths (as MAX Suit):686.500
Deaths (to MAX Suits):2,155
KDR:3.42025
Kill Difference:1,661.500
Playtime:80.389 hours
Usage:4%
Score:0.967m
Score/min:200
Accuracy (listed only):27.070%
HSR (listed only):10.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:898
V. Kills:69 N/A
Deaths:362
KDR:2.481
Accuracy:45.620% B++
KPH:29.700 C--
VKPH:2.300 C--
Dual Photon Pods
C**
Kills:440
V. Kills:124 352%
Deaths:76
KDR:5.789
Accuracy:52.701% C++
KPH:75 C+
VKPH:21.100 C**
Maelstrom Turbo Laser
C
Kills:189
V. Kills:123 152%
Deaths:204
KDR:0.926
Accuracy:29.652% C
KPH:7.900 D
VKPH:5.100 D
Photon A2A Missile Pods
B+
Kills:67
V. Kills:67 99%
Deaths:12
KDR:5.583
Accuracy:61.953% F*
KPH:52.400 C+
VKPH:52.400 B+
Saron Laser Cannon
D
Kills:58
V. Kills:50 114%
Deaths:58
KDR:1
Accuracy:33.037% C*
KPH:6.100 D
VKPH:5.300 D
Kills:1,652 (1,145 + 0)
Deaths:712
KDR:2.320
VKDR:0.608
Vehicle Kills:433
Kill Difference:940
Playtime:70.801 hours
Usage:3%
Score:0.632m
Score/min:149
Piloting Accuracy:33.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:507
V. Kills:485 104%
Deaths:60
KDR:8.450
Accuracy:37.229% B+
KPH:1,825,200 U
VKPH:1,746,000 U
L105 Zephyr
U
Kills:237
V. Kills:67 349%
Deaths:25
KDR:9.480
Accuracy:40.605% C
KPH:853,200 U
VKPH:241,200 U
CAS30 Tank Buster
C+
Kills:150
V. Kills:288 52%
Deaths:313
KDR:0.479
Accuracy:36.368% D-
KPH:3.400 D-
VKPH:6.500 C+
Kills:894 (150 + 744)
Deaths:398
KDR:2.246
VKDR:2.111
Vehicle Kills:840
Kill Difference:496
Playtime:44.402 hours
Usage:2%
Score:0.494m
Score/min:185
Piloting Accuracy:36.368%
Gunner Accuracy:40.605%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:5,520
V. Kills:490 N/A
Deaths:401
KDR:13.766
Accuracy:52.229% B+
KPH:47.300 C+
VKPH:4.200 D--
C75 Viper
A
Kills:1,152
V. Kills:61 N/A
Deaths:116
KDR:9.931
Accuracy:34.660% C--
KPH:53.500 A
VKPH:2.800 D*
L100 Python HEAT
C+
Kills:941
V. Kills:260 361%
Deaths:175
KDR:5.377
Accuracy:52.039% C+
KPH:28.700 C+
VKPH:7.900 D
L100 Python AP
D--
Kills:281
V. Kills:196 143%
Deaths:103
KDR:2.728
Accuracy:49.547% D-
KPH:17.700 D--
VKPH:12.400 D--
Skyguard
C+
Kills:54
V. Kills:43 123%
Deaths:46
KDR:1.174
Accuracy:28.890% C+
KPH:6.600 D*
VKPH:5.200 D**
Kills:7,948 (7,948 + 0)
Deaths:841
KDR:9.451
VKDR:1.249
Vehicle Kills:1,050
Kill Difference:7,107
Playtime:194.958 hours
Usage:9%
Score:1.509m
Score/min:129
Driving Accuracy:28.890%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:3,944
V. Kills:1,796 219%
Deaths:415
KDR:9.504
Accuracy:43.059% C+
KPH:27.200 C*
VKPH:12.400 C
Proton II PPA
B+
Kills:719
V. Kills:58 N/A
Deaths:31
KDR:23.194
Accuracy:32.432% A
KPH:60.400 C++
VKPH:4.900 B+
E540 Halberd
C+
Kills:305
V. Kills:124 244%
Deaths:39
KDR:7.821
Accuracy:45.925% C
KPH:31.300 C+
VKPH:12.700 D
Kills:4,968 (0 + 4,968)
Deaths:485
KDR:10.243
VKDR:4.078
Vehicle Kills:1,978
Kill Difference:4,483
Playtime:166.765 hours
Usage:8%
Score:1.730m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:45.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:182
V. Kills:13 N/A
Deaths:9
KDR:20.222
Accuracy:38.594% C++
KPH:84.900 C+
VKPH:6.100 C+
M40 Fury-H
C+
Kills:154
V. Kills:11 N/A
Deaths:11
KDR:14
Accuracy:42.996% C+
KPH:89.700 C+
VKPH:6.400 D
Saron HRB-H
C**
Kills:91
V. Kills:31 284%
Deaths:11
KDR:8.273
Accuracy:47.111% D--
KPH:41.100 C**
VKPH:14 D--
Kills:427 (0 + 427)
Deaths:31
KDR:13.774
VKDR:1.774
Vehicle Kills:55
Kill Difference:396
Playtime:6.074 hours
Usage:0%
Score:0.093m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:47.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:432
V. Kills:49 N/A
Deaths:36
KDR:12
Accuracy:39.615% C*
KPH:39.100 C+
VKPH:4.400 D
M60-G Bulldog
B++
Kills:398
V. Kills:53 N/A
Deaths:36
KDR:11.056
Accuracy:41.831% B++
KPH:35.800 B+
VKPH:4.800 C
M12 Kobalt
D-
Kills:80
V. Kills:4 N/A
Deaths:3
KDR:26.667
Accuracy:14.710% D
KPH:24.300 D*
VKPH:1.200 D-
M40 Fury
D--
Kills:62
V. Kills:9 N/A
Deaths:15
KDR:4.133
Accuracy:28.112% D--
KPH:26.300 D--
VKPH:3.800 D*
Kills:972 (0 + 972)
Deaths:90
KDR:10.800
VKDR:1.278
Vehicle Kills:115
Kill Difference:882
Playtime:27.825 hours
Usage:1%
Score:0.201m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:28.112%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M*
Kills:9,181
V. Kills:434 N/A
Deaths:2,101
KDR:4.370
Accuracy:44.660% C-
KPH:75.800 M*
VKPH:3.600 D
S12 Renegade
B+
Kills:1,160
V. Kills:10 N/A
Deaths:268
KDR:4.328
Accuracy:43.463% C*
KPH:66.200 B+
VKPH:0.600 D*
Kills:10,341 (10,341 + 0)
Deaths:2,369
KDR:4.365
VKDR:0.187
Vehicle Kills:444
Kill Difference:7,972
Playtime:138.606 hours
Usage:6%
Score:1.509m
Score/min:181
Driving Accuracy:43.463%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-F 9,6159,1812,1014.37A+2.1444.66%C-N/A75.8M*3.6D187121.1h3A6.7A
L100 Python HESH 6,0105,52040113.766C**11.5352.229%B+1.649%C++47.3C+4.2D--124116.6h2.5B+4.7B*
Proximity Mine 4,3684,3639364.661C**2.4353.865%AN/A177.4B**N/A40624.6h1M1.9A*
Saron HRB 5,7403,9444159.504B*7.2743.059%C+1.952%B27.2C*12.4C176145.1h9.8A++22.7A+
Sirius SX12 3,8653,8254,6500.823C+1.4128.055%B++12.157%D--11.5D-N/A28333.1h13.1B+46.8B+
Solstice SF 2,3832,2911,3591.686B++0.5538.785%M+1.309%F*18.6C+N/A49123.2h4.1B**10.7A+
Pulsar C 1,5401,5231,3441.133C+1.1020.508%D20.223%C--8.1D-N/A44188.6h14.3C--69.8C-
S12 Renegade 1,1701,1602684.328C**2.1043.463%C*4.914%C+66.3B+N/A14317.5h2.2A5.1B*
C75 Viper 1,2131,1521169.931A7.7034.66%C--1.302%C+53.6A2.8D*17621.5h5.3A+15.4B**
L100 Python HEAT 1,2019411755.377C*3.1452.039%C+2.125%C28.7C+7.9D11832.8h3.5A6.7B**
Light PPA 9678983622.481C0.2545.62%B++1.559%B+29.7C--2.3C--8230.2h12.9C*28.2B
Deimos VA29 8718679660.898C1.3353.185%D8.305%D**12.1D*N/A2971.8h2.1B+4C++
Lasher X2 7577487880.949C+1.2829.393%B+2.139%D--18.7DN/A4639.9h24.8D--84.4C++
Proton II PPA 7777193123.194B+20.9632.432%A1.808%C60.4C++4.9B+14911.9h12C--36.9B+
Tank Mine 1,0276501614.037B++1.8027.444%C-N/A98.5C+57.1C+7796.6h1.2A4.5B**
XM98 6166154411.395C0.8437.836%C++80%B+18.2C--N/A4233.8h2.1B++5.6B+
AP30 Shredder 992507608.45C**6.2237.229%B+1.183%D5070U4850U32293200.1h128.8D-346C
Blueshift VM5 5085061882.691C++0.4622.051%B+13.439%D**28.1CN/A8318h14.8B67B+
Force-Blade 51647615,6550.03C*2.2039.37%B++N/A0.4CN/A11175.3h1.9B++4.9B++
Comet VM2 5714524171.084C**1.1538.701%C--1.991%D--10.9C+2.9D6941.3h15.2B*39.3B+
Dual Photon Pods 564440765.789C+3.5652.701%C++2.045%B**74.6C+21C**5755.9h18.7B+35.4B+
Frag Grenade 4374341434N/A431.7737.627%D--N/A2170S15B++45580.2h1.5A*3.9A
Comet VM2 5244324021.075C++1.1640.303%C--2.546%D11.7C+2.5D*6136.9h15B**37.3B++
M60-G Bulldog 4814323612A++9.7739.615%C*N/A38.9C+4.4D13211.1h5.2B*13.1B++
Orion VS54 4344283611.186C+1.0522.227%C**14.72%D**18.1DN/A6923.6h14.8C66.8C+
C-4 5014233161.339C+0.8925.996%C+N/A57.9C--10.7D*4227.3h1B**3.7B*
Blueshift VM5 3993991512.642C++0.4123.223%B++16.792%D-28.1CN/A8314.2h16C++68.9B+
M60-G Bulldog 4513983611.056A*8.8241.831%B++N/A35.9B+4.8C12011.1h5.6B*13.4B*
Lancer VS22 8803915200.752C+1.4858.597%CN/A7.7D9.6C-12650.7h17.1B+29.1B+
Quasar VM1 3493491392.511B++0.2817.505%B11.175%D**15.1DN/A7423.1h17.1C97.7C++
NS Decimator 3383173700.857C1.3858.431%C4.416%A++34.1C+2.3F1329.3h2.8A4.8B**
Pandora VX25 3073053340.913C1.3230.65%D-10.492%D*12.3D-N/A3624.7h4.5C++14.7C
E540 Halberd 429305397.821C+5.5945.925%C3.934%B**31.1C+12.7D1559.8h4.2A9.1B*
L100 Python AP 4772811032.728C0.5049.547%D-3.915%B*17.7D--12.3D--15115.9h4.9B+9.8B
Pulsar LSW 2762722341.162C1.0719.182%D16.177%D--15.5D--N/A4417.5h17.1D**89.2D-
Anti-Vehicle Grenade 3002641264N/A261.7770.486%A*N/A1320S180B**40350.2h2.9A+4.1A
Artemis VX26 2572572371.084C+1.1525.483%C14.008%D*7.2D*N/A2635.9h15.3D--60D
MANA Anti-Personnel Turret 250246564.393N/A2.1621.69%UN/A2460U40U7383600.1h26.4T*121.7T*
Ghost 2452454190.585D1.6541.56%B+57.143%D*7.2D*N/A1734.1h2.7D6.4C+
L105 Zephyr 304237259.48C++7.2540.605%CN/A2370U670U5360500.1h7C+17.3C+
Cosmos VM3 212210762.763B+0.5320.639%B++15.238%D-22.1DN/A719.5h15.5C--75.2B
S1 2722014040.498C1.7351.914%D4.478%B**16.8D5.9D--17212h5.1B*9.7B+
Sticky Grenade 1971941194N/A191.7748.05%C--N/A1940A*30A++25040.1h2B4.1C*
Serpent VE92 1951923010.638C1.5921.529%C-11.979%D**3.3D*N/A1158.3h17.8D--82.9D
Maelstrom Turbo Laser 3121892040.926C1.3129.652%C4.233%B**7.9D5.1D11423.9h101.6C*342.7C*
Proton II PPA-H 195182920.222B++17.9938.594%C++3.297%A++86.7C+6.2C+2752.1h8.8B+22.9B+
M40 Fury-H 1651541114C*11.7742.996%C+N/A90.6C+6.5D2391.7h5.5B++12.7B*
CAS30 Tank Buster 4381503130.479D1.7536.368%D-2%B*3.4D-6.5C+4444.4h52.4C**144C++
Beamer VS3 1401372290.598C+1.6318.057%D**18.248%D12.9DN/A5210.6h8.2B+45.3C+
Nemesis VSH9 1311061190.891B+1.3457.288%D7.547%M18.9C++4.5C1675.6h4.3A++7.4A+
Saron HRB-H 12291118.273B+6.0447.111%D--1.099%C-41.4C**14.1D--2452.2h11.1A++23.6A
M12 Kobalt 8480326.667A24.4314.71%D2.5%T*24.2D*1.2D-853.3h21.8C148.1C
Parallax VX3 7777332.333C+0.1037.732%C+89.61%A+19.7C--N/A993.9h2.1B5.6C*
Photon A2A Missile Pods 13467125.583C*3.3561.953%F*N/A51.5C+51.5B7591.3h6.3B**10.2B+
NS-7 PDW 6262381.632B*0.6028.536%B++17.742%C+15.1DN/A484.1h11.1B**39B++
M40 Fury 7162154.133C1.9028.112%D--N/A25.8D--3.8D*1192.4h7.6B*27.1B++
Saron Laser Cannon 10858581C+1.2333.037%C*1.724%C6.1D5.3D1049.5h141.8C++429.2C*
MAX Punch 61567050.079C2.1531.127%D-N/A0.8CN/A368.9h2.3C+7.3C+
Skyguard 9754461.174D1.0628.89%C+1.852%C+6.6D*5.2D**778.2h125.1C+433C++
Solstice VE3 5251151U48.7717.453%D--25.49%B**3.7D--N/A11413.7h20D114.7C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit545454,34788.3h
Nanite Revive Grenade0900h
Restoration Kit82080.3h
Recon Detection Device1028,73719.3h
Ammunition Package03600.5h
Medical Kit284917.6h
Anti-Infantry MANA Turret341,7385.5h
Medical Applicator19037,2998.3h

Check the help document for the dictionary if you want to learn more about words used here.


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