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Castellan Horseman Lasscannon[TFDN] Lasscannon
VS BR 65

KDR: 1.01

Score: 23.4m

Last Seen: Jan 14th, 2019 6:17 PM
- OFFLINE - 874.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice VE3 CME Corvus VA55 NS-15M2 VX29 Polaris Pulsar VS1 Phaseshift VX-S Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 219TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.931%19.41%58120100216,5641.20527-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.447%1.715A++-0.21C-2.058F--HEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.391B13.60.047C+31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.736%1.08%309510171,7609329691.88639181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.171%0.981B*-0.48D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.90.193C++60.7-0.148C69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.192%2.199%104410181,45517207890.84593184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.423%-0.57D-0.228C2.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.179C15.6-0.274C28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.417%1.548%704101864614914790.432976135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.446%0.965B*-0.71D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.322C*37.30.052C+43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.398%79.756%70310191,5562094110.743075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.615%1.704A++0.83B++0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.389C**2.80.121C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.773%15%701102122079030.278481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.137C0.094C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.70.244C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m440.2%315 (18.9k)266 (16k)1.0129629,22528,8511.2729565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022130822.649%16.951%38403:029

12% Combat Medic49% Engineer17% Heavy Assault15% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 11:44 PMOct 22nd, 2017 4:11 PMFeb 12th, 2019 9:22 PM (7d) (PST)Jan 14th, 2019 4:28 PM (36d) (PST)Jan 14th, 2019 2:17 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171703470.3330.3290.0561.7160.057228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,99110,18820,80320203103315,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1462.4h/60.9d 7,501 4,954 11,992 150.5k 1,742 3,883 4,973 45.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,175
Deaths:894
KDR:1.314
Accuracy:29.649% B**
HSR:24.511% C+
VX29 Polaris
A
Kills:1,168
Deaths:1,039
KDR:1.124
Accuracy:31.041% A
HSR:17.808% D
Pulsar LSW
A
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:30.089% A
HSR:21.139% C
Flare VE6
B**
Kills:1,157
Deaths:1,162
KDR:0.996
Accuracy:29.192% B**
HSR:20.138% D
Orion VS54
B**
Kills:1,135
Deaths:1,538
KDR:0.738
Accuracy:25.854% B**
HSR:20.705% D
Betelgeuse 54-A
B++
Kills:491
Deaths:426
KDR:1.153
Accuracy:29.084% B++
HSR:28.106% C
Lasher X2
B**
Kills:376
Deaths:417
KDR:0.902
Accuracy:33.643% B**
HSR:2.394% D-
Kills:6,661
Deaths (as Heavy Assault):6,604
Deaths (to Heavy Assaults):7,064
KDR:1.00863
Kill Difference:57
Playtime:247.881 hours
Usage:17%
Score:4.035m
Score/min:271
Accuracy (listed only):29.793%
HSR (listed only):19.257%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,218
Deaths:1,443
KDR:0.844
Accuracy:23.747% C*
HSR:15.025% D-
Serpent VE92
B*
Kills:956
Deaths:1,002
KDR:0.954
Accuracy:27.734% B*
HSR:16.527% D
VE-LR Obelisk
B**
Kills:631
Deaths:456
KDR:1.384
Accuracy:38.801% B**
HSR:29.953% C
Eidolon VE33
B+
Kills:421
Deaths:943
KDR:0.446
Accuracy:30.275% B+
HSR:18.527% D--
Thanatos VE70
C+
Kills:220
Deaths:252
KDR:0.873
Accuracy:39.773% C+
HSR:15% C
NSX-P Tanto
A
Kills:134
Deaths:134
KDR:1
Accuracy:32.402% A
HSR:29.851% B++
Kills:3,580
Deaths (as Engineer):4,230
Deaths (to Engineers):6,210
KDR:0.84634
Kill Difference:650
Playtime:717.180 hours
Usage:49%
Score:10.670m
Score/min:248
Accuracy (listed only):32.122%
HSR (listed only):20.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,218
Deaths:1,443
KDR:0.844
Accuracy:23.747% C*
HSR:15.025% D-
NS-7 PDW
C**
Kills:1,148
Deaths:2,721
KDR:0.422
Accuracy:26.045% C**
HSR:14.808% C--
Serpent VE92
B*
Kills:956
Deaths:1,002
KDR:0.954
Accuracy:27.734% B*
HSR:16.527% D
VE-S Canis
A++
Kills:631
Deaths:515
KDR:1.225
Accuracy:37.416% A++
HSR:10.777% D*
Thanatos VE70
C+
Kills:220
Deaths:252
KDR:0.873
Accuracy:39.773% C+
HSR:15% C
NSX-P Tanto
A
Kills:134
Deaths:134
KDR:1
Accuracy:32.402% A
HSR:29.851% B++
Kills:4,307
Deaths (as Light Assault):6,067
Deaths (to Light Assaults):4,114
KDR:0.70991
Kill Difference:1,760
Playtime:128.029 hours
Usage:9%
Score:1.474m
Score/min:192
Accuracy (listed only):31.186%
HSR (listed only):16.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:49.276% A++
HSR:86.724% B*
NS-7 PDW
C**
Kills:1,148
Deaths:2,721
KDR:0.422
Accuracy:26.045% C**
HSR:14.808% C--
NS-61 Emissary
A+
Kills:957
Deaths:1,135
KDR:0.843
Accuracy:37.665% A+
HSR:11.912% D-
VE-S Canis
A++
Kills:631
Deaths:515
KDR:1.225
Accuracy:37.416% A++
HSR:10.777% D*
NSX Tomoe
B+
Kills:555
Deaths:743
KDR:0.747
Accuracy:31.869% B+
HSR:26.847% D--
Ghost
B
Kills:336
Deaths:265
KDR:1.268
Accuracy:41.478% B
HSR:62.798% C--
VA39 Spectre
B**
Kills:60
Deaths:72
KDR:0.833
Accuracy:39.339% B**
HSR:40% C++
Soldier Soaker
A**
Kills:54
Deaths:82
KDR:0.659
Accuracy:34.528% C+
HSR:31.482% A**
NS-AM7 Archer
B**
Kills:53
Deaths:108
KDR:0.491
Accuracy:66.742% B**
HSR:5.660% D*
Kills:4,954
Deaths (as Infiltrator):5,988
Deaths (to Infiltrators):5,111
KDR:0.82732
Kill Difference:1,034
Playtime:218.030 hours
Usage:15%
Score:2.287m
Score/min:175
Accuracy (listed only):40.484%
HSR (listed only):32.334%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A++
Kills:1,185
Deaths:1,304
KDR:0.909
Accuracy:36.184% A++
HSR:19.578% C
Corvus VA55
A++
Kills:1,178
Deaths:1,070
KDR:1.101
Accuracy:33.028% A++
HSR:21.562% C+
Pulsar VS1
A+
Kills:1,161
Deaths:1,278
KDR:0.908
Accuracy:30.985% A+
HSR:19.035% C
NS-7 PDW
C**
Kills:1,148
Deaths:2,721
KDR:0.422
Accuracy:26.045% C**
HSR:14.808% C--
VE-S Canis
A++
Kills:631
Deaths:515
KDR:1.225
Accuracy:37.416% A++
HSR:10.777% D*
Thanatos VE70
C+
Kills:220
Deaths:252
KDR:0.873
Accuracy:39.773% C+
HSR:15% C
Terminus VX-9
A+
Kills:51
Deaths:65
KDR:0.785
Accuracy:32.795% A+
HSR:17.647% D*
Kills:5,574
Deaths (as Combat Medic):7,205
Deaths (to Combat Medics):2,812
KDR:0.77363
Kill Difference:1,631
Playtime:174.471 hours
Usage:12%
Score:4.232m
Score/min:404
Accuracy (listed only):33.747%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:493
Deaths:306
KDR:1.611
Accuracy:19.356% C++
HSR:18.053% C-
Nebula VM20
C**
Kills:457
Deaths:300
KDR:1.523
Accuracy:19.389% C**
HSR:14.880% D--
Comet VM2
B**
Kills:103
Deaths:99
KDR:1.040
Accuracy:52.382% B**
HSR:1.942% D*
Comet VM2
B*
Kills:74
Deaths:85
KDR:0.871
Accuracy:53.177% B*
HSR:1.351% D**
Kills:1,127
Deaths (as MAX Suit):395
Deaths (to MAX Suits):1,223
KDR:2.85316
Kill Difference:732
Playtime:27.427 hours
Usage:2%
Score:0.686m
Score/min:417
Accuracy (listed only):36.076%
HSR (listed only):9.056%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:717
V. Kills:236 303%
Deaths:333
KDR:2.153
Accuracy:62.051% B**
KPH:46.800 D
VKPH:15.400 C
Maelstrom Turbo Laser
A*
Kills:598
V. Kills:391 153%
Deaths:600
KDR:0.997
Accuracy:43.246% A*
KPH:19.500 B+
VKPH:12.800 B
Light PPA
B++
Kills:223
V. Kills:15 N/A
Deaths:76
KDR:2.934
Accuracy:45.730% B++
KPH:50.200 C++
VKPH:3.400 C+
Coyote Missiles
A+
Kills:145
V. Kills:51 279%
Deaths:43
KDR:3.372
Accuracy:64.736% A+
KPH:56.900 B+
VKPH:20 C+
Saron Laser Cannon
D
Kills:90
V. Kills:90 99%
Deaths:316
KDR:0.285
Accuracy:41.834% A++
KPH:5.600 D
VKPH:5.600 D
Kills:1,773 (911 + 0)
Deaths:1,368
KDR:1.296
VKDR:0.572
Vehicle Kills:783
Kill Difference:405
Playtime:69.037 hours
Usage:5%
Score:0.792m
Score/min:191
Piloting Accuracy:41.834%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:132
V. Kills:235 56%
Deaths:343
KDR:0.385
Accuracy:52.597% B++
KPH:3.700 D
VKPH:6.600 C+
Kills:132 (132 + 0)
Deaths:343
KDR:0.385
VKDR:0.685
Vehicle Kills:235
Kill Difference:211
Playtime:35.475 hours
Usage:2%
Score:0.168m
Score/min:79
Piloting Accuracy:52.597%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:376
V. Kills:185 202%
Deaths:117
KDR:3.214
Accuracy:58.877% B++
KPH:29.100 C+
VKPH:14.300 B++
Skyguard
D*
Kills:86
V. Kills:73 116%
Deaths:91
KDR:0.945
Accuracy:29.076% C+
KPH:6.300 D*
VKPH:5.400 D*
C75 Viper
B+
Kills:74
V. Kills:18 389%
Deaths:29
KDR:2.552
Accuracy:43.323% B+
KPH:15.800 D
VKPH:3.900 D--
Kills:536 (536 + 0)
Deaths:237
KDR:2.262
VKDR:1.165
Vehicle Kills:276
Kill Difference:299
Playtime:31.236 hours
Usage:2%
Score:0.302m
Score/min:161
Driving Accuracy:43.323%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:919
V. Kills:489 188%
Deaths:240
KDR:3.829
Accuracy:67.053% A++
KPH:40.300 A+
VKPH:21.500 A+
Aphelion VEX-4
C--
Kills:720
V. Kills:732 98%
Deaths:440
KDR:1.636
Accuracy:47.904% A++
KPH:13.800 D*
VKPH:14.100 C--
Saron HRB
A
Kills:359
V. Kills:186 192%
Deaths:96
KDR:3.740
Accuracy:55.216% A
KPH:24 C+
VKPH:12.400 C-
Proton II PPA
C+
Kills:132
V. Kills:16 N/A
Deaths:42
KDR:3.143
Accuracy:33.756% A+
KPH:29.800 D-
VKPH:3.600 C+
E540 Halberd
A
Kills:57
V. Kills:46 121%
Deaths:13
KDR:4.385
Accuracy:56.977% A
KPH:31 C+
VKPH:25 A
Kills:2,187 (919 + 1,268)
Deaths:831
KDR:2.632
VKDR:1.768
Vehicle Kills:1,469
Kill Difference:1,356
Playtime:96 hours
Usage:7%
Score:1.940m
Score/min:337
Driving Accuracy:67.053%
Gunner Accuracy:56.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:98
V. Kills:46 209%
Deaths:45
KDR:2.178
Accuracy:43.288% B+
KPH:16.100 C
VKPH:7.500 C+
Kills:98 (0 + 98)
Deaths:45
KDR:2.178
VKDR:1.022
Vehicle Kills:46
Kill Difference:53
Playtime:6.101 hours
Usage:0%
Score:0.053m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:43.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:95
V. Kills:54 173%
Deaths:99
KDR:0.960
Accuracy:71.235% B**
KPH:36.100 B++
VKPH:20.500 B+
Kills:95 (95 + 0)
Deaths:99
KDR:0.960
VKDR:0.545
Vehicle Kills:54
Kill Difference:4
Playtime:2.635 hours
Usage:0%
Score:0.067m
Score/min:427
Driving Accuracy:71.235%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2361,2181,4430.844C++0.1723.747%C*15.025%D-15.8C+N/A5577.1h13.2B+55.4C**
CME 1,2151,1851,3040.909C0.1036.184%A++19.578%C28.6CN/A9841.4h15.1C41.7B+
Corvus VA55 1,1881,1781,0701.101C+0.0933.028%A++21.562%C+38.6B+N/A15530.5h11.3B+34.3B*
NS-15M2 1,1941,1758941.314C+0.3029.649%B**24.511%C+51.1C**N/A11923h12.5C++42.3B+
VX29 Polaris 1,1871,1681,0391.124C0.1131.041%A17.808%D42C+N/A10427.8h12.8C+41.3B+
Pulsar VS1 1,1861,1611,2780.908C+0.1030.985%A+19.035%C29.2C**N/A11839.7h14.5C*46.9B++
Phaseshift VX-S 1,1671,1603473.343C++2.3349.276%A++86.724%B*22.4CN/A5251.9h2.6B+5.4B++
Pulsar LSW 1,1701,1591,1281.027C0.0130.089%A21.139%C37.1C+N/A10431.2h13C+43.1B+
Flare VE6 1,1721,1571,1620.996C0.0229.192%B**20.138%D38.3C+N/A9830.2h11.3C+38.6B+
NS-7 PDW 1,1751,1482,7210.422D0.5926.045%C**14.808%C--9.5D-N/A32120.3h21.3D*82C
Orion VS54 1,1581,1351,5380.738C0.2725.854%B**20.705%D27.6C+N/A11641.1h14.8C57.3C++
NS-61 Emissary 9669571,1350.843C++0.1737.665%A+11.912%D-25.6C+N/A7537.4h15.2C+40.4B+
Serpent VE92 9659561,0020.954C+0.0627.734%B*16.527%D14.5DN/A5065.9h13.3C++48.1B+
Supernova FPC 1,4089192403.829C2.8267.053%A++1.85%C40.3A+21.4A69122.8h4.7B+7B**
Aphelion VEX-4 1,4527204401.636D0.6247.904%A++3.611%C+13.8D*14.1C--21352h97.7D*203.9C+
Dual Photon Pods 9537173332.153D1.1462.051%B**1.255%C+46.9D15.4C30315.3h28C45.2C++
VE-S Canis 6366315151.225C+0.2137.416%A++10.777%D*38.5C+N/A13916.4h9.9B++26.5B++
VE-LR Obelisk 6376314561.384C+0.3738.801%B**29.953%C39.2C*N/A11516.1h6.4C**16.4B+
Maelstrom Turbo Laser 9895986000.997C0.0243.246%A*N/A19.5B+12.8B16530.6h85.8B+198.3B++
NSX Tomoe 5625557430.747D0.2731.869%B+26.847%D--19.5D-N/A5328.5h16.5C-51.9C++
Nebula VM20 4994933061.611C0.6019.356%C++18.053%C-29.9C+N/A12016.5h18.3C94.4C++
Betelgeuse 54-A 4964914261.153C--0.1429.084%B++28.106%C44.6DN/A19111h12.7D--43.7C+
Nebula VM20 4644573001.523C0.5119.389%C**14.88%D--28.6CN/A11616h19.1D98.7C++
Eidolon VE33 4314219430.446C--0.5730.275%B+18.527%D--5.4D--N/A1778.1h11.3C-37.4C++
C-4 5423793960.957C0.0623.844%CN/A56.6C--24.3C6096.7h1.7C7C+
L100 Python HEAT 5613761173.214C2.2058.877%B++2.926%C*29.1C+14.3B++21612.9h5.7B9.8B+
Lasher X2 3893764170.902C+0.1133.643%B**2.394%D-46.4B++1.6B*1498.1h21.2C63.1B+
Saron HRB 545359963.74C2.7355.216%A1.114%C-23.9C+12.4C-28615h25.8C-46.7B+
Ghost 3393362651.268C-0.2641.478%B62.798%C--32.9CN/A11010.2h2.5C5.9C*
Lumine Edge 2672661,0400.256B+0.7633.967%B++40.226%M**6.3C++N/A842.2h1.1B++3.2B+
Nemesis VSH9 3962443490.699C+0.3172.278%A1.639%D19.1C++11.9C**19212.8h7.3B+10.1B*
Hades VSH4 4452275760.394C0.6276.768%A1.322%D11.1C10.7C+12420.4h9.6C+12.5C*
Light PPA 238223762.934C+1.9245.73%B++N/A50.7C++3.4C+1634.4h14C++30.5C**
Thanatos VE70 2232202520.873C+0.1439.773%C+15%C32.4C*N/A1246.8h3.7B*9.2B++
Spear Anti-Vehicle Phalanx Turret 296190296.552C+5.5442.086%C2.105%D--20.4D--11.4D--1939.3h13.4D--31.8D
Frag Grenade 1651641164N/A162.9944.331%C+N/A410C2.5D15240.4h4.2C9.6C+
Xiphos Anti-Personnel Phalanx Tower 1521491149A++147.9921.942%D1.342%C+372.5B+7.5C14260.4h3.9B+17.6B+
Spear Anti-Vehicle Phalanx Tower 249146720.857C++19.8446.857%C-3.425%C24.7D17.5C--2215.9h9.9C++21.1C++
Coyote Missiles 196145433.372B+2.3664.736%A+N/A58B+20.4C+2982.5h28.3B*43.7B**
NSX-P Tanto 1351341341C++0.0132.402%A29.851%B++23.9C+N/A995.6h12.1B++37.4B*
Proton II PPA 148132423.143D2.1333.756%A+1.515%D30D-3.6C+794.4h12.3D36.5B+
CAS30 Tank Buster 3671323430.385D0.6352.597%B++3.03%A++3.7D6.6C+7935.5h100.8D*191.7C
Tank Mine 194120582.069C1.0647.712%B**N/A57.1D--35.2D--7992.1h2.9D**6C**
MANA Anti-Personnel Turret 1131101360.809N/A0.2013.713%UN/A1100U30U2644900.1h33.3T*242.6T*
Comet VM2 151103991.04C*0.0352.382%B**1.942%D*13.4B+6.2B**1537.7h33D-63C+
NS-TMC-01 "His Regards" 1011018,9050.011C--1.0020.204%CN/A0.3CN/A1289.1h1.8B+8.7B
M20 Basilisk 14498452.178C1.1743.288%B+3.061%D*16.1C7.5C+1456.1h131.2D303.1C+
V30-F Starfall 14995990.96C0.0571.235%B**N/A36.5B++20.8B+4262.6h14.4B+20.2B++
Saron Laser Cannon 180903160.285C-0.7341.834%A++1.111%D5.6D5.6D12716.1h211.8D506.3C+
Skyguard 15986910.945D-0.0729.076%C+3.488%B**6.3D*5.4D*10613.6h174.2D--599.2D
Proximity Mine 7979126.583B*5.5746.563%B+N/A131.7C*N/A5400.6h2.7F--5.7D
S1 107742260.327D0.6957.174%C+2.703%C+15.4D6.9D-2594.8h7.1C+12.4C+
C75 Viper 9274292.552C1.5443.323%B+1.351%C+15.7D3.8D--1684.7h17.8C--41C+
Comet VM2 10674850.871C+0.1453.177%B*1.351%D**10.9C+4.7C+1286.8h44.9D*84.4C-
Rocklet Rifle 198641880.34D0.6769.014%A++N/A15.6D--32.7B++4044.1h65.4F-94.8C-
VA39 Spectre 6160720.833C0.1839.339%B**40%C++9.4DN/A596.4h7.5D19.2C++
E540 Halberd 10357134.385C3.3756.977%A1.754%C--31.7C+25.6A4711.8h6C+10.6B+
Soldier Soaker 5454820.659C-0.3534.528%C+31.482%A**31.8DN/A1751.7h6.8C-19.6C+
M20 Basilisk 12853361.472D*0.4665.624%A+5.66%B+14.7D*20.8C+2923.6h292.1F**445.1F
NS-AM7 Archer 80531080.491C+0.5266.742%B**5.66%D*3.5D1.8C--4215h22.3C+33.4C*
Terminus VX-9 5151650.785C0.2332.795%A+17.647%D*30CN/A1471.7h13.9C-42.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret73550.6h
Motion Spotter49790.5h
Nano-Armor Kit722717,10072.4h
Spawn Beacon95520.6h
Turret AI Module12060.9h
Repair Module12590.9h
Skywall Shield Emitter01070.5h
Structure Shield Module01780.8h
Cortium Silo2640.4h
Blast Wall1971.3h
Nanite Revive Grenade01710.1h
Medical Applicator820194,69915.8h
Spear Anti-Vehicle Tower11330.9h
Deconstruction Tool14,5641h
Spitfire Auto-Turret21070.1h
Rampart Wall72714.1h
Xiphos Anti-Personnel Tower11200.7h
Hoplon Anti-Aircraft Phalanx Tower01220.8h
M12 Kobalt01040.1h
Anti-Infantry MANA Turret182770.9h
Ammunition Package281,0211.4h
Shield Recharging Field331,9970.7h
Medical Kit196400.4h
Infantry Tower0721.2h
A30 Walker02250h
Pillbox0741.4h
Nano-Repair Grenade01850.1h
Vehicle Gate0760.8h
Recon Detection Device189981.5h

Check the help document for the dictionary if you want to learn more about words used here.


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