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Paragon Jolly Lasscannon[TFDN] Lasscannon
VS BR 121

KDR: 1.09

Score: 30.3m

Last Seen: Jul 7th, 2019 12:54 PM
- OFFLINE - 1114.3 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice VE3 NS-11A Betelgeuse 54-A NSX-P Naginata Corvus VA55 CME VE-C Horizon NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.251%19.841%62023119121,7081.20997-0.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.227%1.966A++-0.155C-1.699F-HEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.437B13.10.082C+28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.786%1.038%293512091,926107710361.7883186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%0.997B*-0.508D-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.50.21C++59.7-0.126C67.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.632%2.082%106412101,63319298680.846114188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.04%-0.52D-0.308C2.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7-0.055C+14.5-0.159C26.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.069%5.282%95712071,13616705540.679833205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%0.358C**0.205C++0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.241C++36.30.089C+54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.398%79.756%95312111,5562418110.643507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.615%1.716A++0.823B++0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.80.124C+3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.81%16.049%9511213243108930.222936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.144C0.279C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*3.80.221C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m492.5%353 (21.2k)288 (17.3k)1.0881838,98535,8261.31787121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214191223.598%17.001%40102:5617

12% Combat Medic45% Engineer16% Heavy Assault15% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 11:44 PMOct 22nd, 2017 4:11 PMAug 6th, 2019 3:41 AM (17d) (PST)Jul 7th, 2019 10:01 AM (46d) (PST)Jul 7th, 2019 8:54 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101773330.3700.3400.0632.0910.054293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,58010,61419,96622204125317,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1755.2h/73.1d 8,229 6,628 15,309 220.2k 2,109 4,852 5,718 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:1,200
Deaths:902
KDR:1.330
Accuracy:31.018% B**
HSR:23.083% D--
NSX-P Naginata
A*
Kills:1,199
Deaths:797
KDR:1.504
Accuracy:34.102% A*
HSR:20.434% D--
NS-15M2
B**
Kills:1,175
Deaths:894
KDR:1.314
Accuracy:29.649% B**
HSR:24.511% C+
VX29 Polaris
A
Kills:1,168
Deaths:1,039
KDR:1.124
Accuracy:31.041% A
HSR:17.808% D
Pulsar LSW
A
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:30.089% A
HSR:21.139% C-
Flare VE6
B**
Kills:1,157
Deaths:1,162
KDR:0.996
Accuracy:29.192% B**
HSR:20.138% D
Orion VS54
B**
Kills:1,135
Deaths:1,538
KDR:0.738
Accuracy:25.854% B**
HSR:20.705% D
Kills:8,193
Deaths (as Heavy Assault):7,460
Deaths (to Heavy Assaults):9,013
KDR:1.09826
Kill Difference:733
Playtime:289.237 hours
Usage:16%
Score:6.117m
Score/min:352
Accuracy (listed only):30.135%
HSR (listed only):21.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,218
Deaths:1,443
KDR:0.844
Accuracy:23.747% C++
HSR:15.025% D-
VE-C Horizon
B**
Kills:1,181
Deaths:860
KDR:1.373
Accuracy:42.057% B**
HSR:17.782% D
Serpent VE92
B*
Kills:1,166
Deaths:1,156
KDR:1.009
Accuracy:28.056% B*
HSR:17.667% C-
NS-7 PDW
C**
Kills:1,148
Deaths:2,721
KDR:0.422
Accuracy:26.045% C**
HSR:14.808% C--
VE-S Canis
A*
Kills:1,054
Deaths:789
KDR:1.336
Accuracy:39.330% A*
HSR:10.531% D*
Thanatos VE70
C+
Kills:243
Deaths:294
KDR:0.827
Accuracy:39.810% C+
HSR:16.049% C+
NSX-P Tanto
A
Kills:137
Deaths:138
KDR:0.993
Accuracy:32.548% A
HSR:29.927% B++
Zenith VX-5
M+
Kills:71
Deaths:68
KDR:1.044
Accuracy:39.748% M+
HSR:21.127% C+
Kills:6,218
Deaths (as Light Assault):7,469
Deaths (to Light Assaults):5,601
KDR:0.83251
Kill Difference:1,251
Playtime:166.840 hours
Usage:10%
Score:3.039m
Score/min:304
Accuracy (listed only):33.918%
HSR (listed only):17.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,218
Deaths:1,443
KDR:0.844
Accuracy:23.747% C++
HSR:15.025% D-
VE-C Horizon
B**
Kills:1,181
Deaths:860
KDR:1.373
Accuracy:42.057% B**
HSR:17.782% D
Serpent VE92
B*
Kills:1,166
Deaths:1,156
KDR:1.009
Accuracy:28.056% B*
HSR:17.667% C-
VE-LR Obelisk
B*
Kills:1,041
Deaths:667
KDR:1.561
Accuracy:37.157% B*
HSR:32.853% C++
Eidolon VE33
B+
Kills:421
Deaths:943
KDR:0.446
Accuracy:30.275% B+
HSR:18.527% D--
Thanatos VE70
C+
Kills:243
Deaths:294
KDR:0.827
Accuracy:39.810% C+
HSR:16.049% C+
NSX-P Tanto
A
Kills:137
Deaths:138
KDR:0.993
Accuracy:32.548% A
HSR:29.927% B++
Zenith VX-5
M+
Kills:71
Deaths:68
KDR:1.044
Accuracy:39.748% M+
HSR:21.127% C+
Kills:5,478
Deaths (as Engineer):5,569
Deaths (to Engineers):7,225
KDR:0.98366
Kill Difference:91
Playtime:792.812 hours
Usage:45%
Score:12.068m
Score/min:254
Accuracy (listed only):34.175%
HSR (listed only):21.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
A+
Kills:1,167
Deaths:1,306
KDR:0.894
Accuracy:36.102% A+
HSR:28.792% D-
Phaseshift VX-S
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:49.276% A++
HSR:86.724% B*
NS-61 Emissary
A+
Kills:1,153
Deaths:1,347
KDR:0.856
Accuracy:38.378% A+
HSR:12.316% D
NS-7 PDW
C**
Kills:1,148
Deaths:2,721
KDR:0.422
Accuracy:26.045% C**
HSR:14.808% C--
VE-S Canis
A*
Kills:1,054
Deaths:789
KDR:1.336
Accuracy:39.330% A*
HSR:10.531% D*
Ghost
B+
Kills:336
Deaths:265
KDR:1.268
Accuracy:41.478% B+
HSR:62.798% D
Beamer VS3
A+
Kills:156
Deaths:195
KDR:0.800
Accuracy:36.685% A+
HSR:25% B
NS-AM7 Archer
B**
Kills:73
Deaths:162
KDR:0.451
Accuracy:66.814% B**
HSR:4.110% D**
Soldier Soaker
A*
Kills:64
Deaths:93
KDR:0.688
Accuracy:37.087% B
HSR:26.563% A*
VA39 Spectre
A
Kills:60
Deaths:72
KDR:0.833
Accuracy:39.339% A
HSR:40% C++
Kills:6,371
Deaths (as Infiltrator):7,297
Deaths (to Infiltrators):6,120
KDR:0.8731
Kill Difference:926
Playtime:257.885 hours
Usage:15%
Score:3.028m
Score/min:196
Accuracy (listed only):41.053%
HSR (listed only):31.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M
Kills:1,202
Deaths:1,059
KDR:1.135
Accuracy:37.034% M
HSR:19.468% C
Corvus VA55
A++
Kills:1,186
Deaths:1,080
KDR:1.098
Accuracy:33.063% A++
HSR:21.417% C
CME
A++
Kills:1,185
Deaths:1,304
KDR:0.909
Accuracy:36.184% A++
HSR:19.578% C-
Terminus VX-9
A*
Kills:1,175
Deaths:1,013
KDR:1.160
Accuracy:37.034% A*
HSR:18.213% D--
Pulsar VS1
A+
Kills:1,161
Deaths:1,278
KDR:0.908
Accuracy:30.985% A+
HSR:19.035% C
NS-7 PDW
C**
Kills:1,148
Deaths:2,721
KDR:0.422
Accuracy:26.045% C**
HSR:14.808% C--
VE-S Canis
A*
Kills:1,054
Deaths:789
KDR:1.336
Accuracy:39.330% A*
HSR:10.531% D*
Thanatos VE70
C+
Kills:243
Deaths:294
KDR:0.827
Accuracy:39.810% C+
HSR:16.049% C+
Kills:8,354
Deaths (as Combat Medic):9,538
Deaths (to Combat Medics):3,713
KDR:0.87586
Kill Difference:1,184
Playtime:219.121 hours
Usage:12%
Score:5.290m
Score/min:402
Accuracy (listed only):34.936%
HSR (listed only):17.387%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:555
Deaths:328
KDR:1.692
Accuracy:19.375% C++
HSR:17.838% C--
Nebula VM20
C*
Kills:525
Deaths:322
KDR:1.630
Accuracy:19.488% C*
HSR:15.429% D--
Comet VM2
B**
Kills:110
Deaths:102
KDR:1.078
Accuracy:52.152% B**
HSR:1.818% D*
Comet VM2
B*
Kills:76
Deaths:88
KDR:0.864
Accuracy:52.878% B*
HSR:1.316% D*
Kills:1,266
Deaths (as MAX Suit):420
Deaths (to MAX Suits):1,402
KDR:3.01429
Kill Difference:846
Playtime:29.826 hours
Usage:2%
Score:0.771m
Score/min:431
Accuracy (listed only):35.973%
HSR (listed only):9.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:774
V. Kills:248 311%
Deaths:342
KDR:2.263
Accuracy:62.329% A
KPH:48.500 C--
VKPH:15.500 C+
Maelstrom Turbo Laser
A*
Kills:683
V. Kills:438 156%
Deaths:656
KDR:1.041
Accuracy:43.504% A*
KPH:20.200 B
VKPH:13 C**
Light PPA
C*
Kills:247
V. Kills:19 N/A
Deaths:86
KDR:2.872
Accuracy:44.508% B+
KPH:50.300 C++
VKPH:3.900 C*
Coyote Missiles
A+
Kills:149
V. Kills:51 287%
Deaths:43
KDR:3.465
Accuracy:64.860% A+
KPH:58.500 B+
VKPH:20 C+
Saron Laser Cannon
D
Kills:90
V. Kills:90 99%
Deaths:316
KDR:0.285
Accuracy:41.834% A++
KPH:5.600 D
VKPH:5.600 D
Kills:1,943 (1,020 + 0)
Deaths:1,443
KDR:1.347
VKDR:0.586
Vehicle Kills:846
Kill Difference:500
Playtime:73.293 hours
Usage:4%
Score:0.848m
Score/min:193
Piloting Accuracy:41.834%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:132
V. Kills:235 56%
Deaths:343
KDR:0.385
Accuracy:52.597% B++
KPH:3.700 D
VKPH:6.600 C+
AP30 Shredder
U
Kills:86
V. Kills:53 159%
Deaths:26
KDR:3.308
Accuracy:42.505% B**
KPH:309,600 U
VKPH:190,800 U
Kills:218 (132 + 86)
Deaths:369
KDR:0.591
VKDR:0.780
Vehicle Kills:288
Kill Difference:151
Playtime:35.479 hours
Usage:2%
Score:0.210m
Score/min:99
Piloting Accuracy:52.597%
Gunner Accuracy:42.505%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:407
V. Kills:198 205%
Deaths:124
KDR:3.282
Accuracy:59.149% B++
KPH:30.100 C+
VKPH:14.600 B+
Skyguard
C+
Kills:87
V. Kills:74 116%
Deaths:92
KDR:0.946
Accuracy:29.201% C+
KPH:6.300 D*
VKPH:5.400 D*
C75 Viper
B
Kills:74
V. Kills:18 389%
Deaths:29
KDR:2.552
Accuracy:43.323% B
KPH:15.800 D
VKPH:3.900 D--
Kills:568 (568 + 0)
Deaths:245
KDR:2.318
VKDR:1.184
Vehicle Kills:290
Kill Difference:323
Playtime:31.928 hours
Usage:2%
Score:0.328m
Score/min:171
Driving Accuracy:43.323%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,065
V. Kills:553 192%
Deaths:271
KDR:3.930
Accuracy:64.761% A
KPH:40.900 A
VKPH:21.200 B**
Aphelion VEX-4
C-
Kills:720
V. Kills:732 98%
Deaths:440
KDR:1.636
Accuracy:47.904% A++
KPH:13.800 D--
VKPH:14.100 C-
Saron HRB
A+
Kills:404
V. Kills:199 202%
Deaths:105
KDR:3.848
Accuracy:55.981% A+
KPH:24.300 C+
VKPH:12 C-
M12 Kobalt
C++
Kills:259
V. Kills:22 N/A
Deaths:28
KDR:9.250
Accuracy:24.791% A*
KPH:39 D
VKPH:3.300 C++
Proton II PPA
C+
Kills:132
V. Kills:16 N/A
Deaths:42
KDR:3.143
Accuracy:33.756% A+
KPH:29.800 D-
VKPH:3.600 C+
E540 Halberd
B**
Kills:65
V. Kills:48 133%
Deaths:15
KDR:4.333
Accuracy:56.703% A
KPH:31.400 C+
VKPH:23.200 B**
Kills:2,645 (1,065 + 1,580)
Deaths:901
KDR:2.936
VKDR:1.743
Vehicle Kills:1,570
Kill Difference:1,744
Playtime:107.822 hours
Usage:6%
Score:2.073m
Score/min:320
Driving Accuracy:64.761%
Gunner Accuracy:56.703%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:101
V. Kills:47 210%
Deaths:46
KDR:2.196
Accuracy:43.391% B+
KPH:15.800 C-
VKPH:7.400 C+
M12 Kobalt
C
Kills:89
V. Kills:6 N/A
Deaths:9
KDR:9.889
Accuracy:31.115% A*
KPH:39.300 D
VKPH:2.600 C
Kills:190 (0 + 190)
Deaths:55
KDR:3.455
VKDR:0.964
Vehicle Kills:53
Kill Difference:135
Playtime:8.655 hours
Usage:0%
Score:0.079m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:31.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:120
V. Kills:71 167%
Deaths:127
KDR:0.945
Accuracy:70.054% B**
KPH:28.300 C++
VKPH:16.700 C++
Kills:120 (120 + 0)
Deaths:127
KDR:0.945
VKDR:0.559
Vehicle Kills:71
Kill Difference:7
Playtime:4.243 hours
Usage:0%
Score:0.077m
Score/min:304
Driving Accuracy:70.054%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2361,2181,4430.844C++0.2423.747%C++15.025%D-15.8CN/A6177.1h13.2B+55.4C**
NS-11A 1,2411,2021,0591.135C+0.0537.034%M19.468%C42.5B+1.4A*10228.3h12.4B+33.6B**
Betelgeuse 54-A 1,2401,2009021.33C-0.2431.018%B**23.083%D--53.8C1.8A++23022.3h11.7C--37.6B
NSX-P Naginata 1,2341,1997971.504C++0.4234.102%A*20.434%D--60.9B+1.8B**48019.7h11.1B+32.4B*
Corvus VA55 1,1971,1861,0801.098C+0.0133.063%A++21.417%C38.6B+N/A15630.7h11.3B+34.2B*
CME 1,2151,1851,3040.909C0.1836.184%A++19.578%C-28.6CN/A9841.4h15.1C41.7B+
VE-C Horizon 1,1971,1818601.373C+0.2842.057%B**17.782%D45.4C+N/A30926h11.7B*27.7B*
NS-15M2 1,1941,1758941.314C+0.2329.649%B**24.511%C+51.1C**N/A12423h12.5C++42.3B+
Terminus VX-9 1,2011,1751,0131.16C+0.0737.034%A*18.213%D--37.4C+N/A15231.4h12.6C+34B*
VX29 Polaris 1,1871,1681,0391.124C0.0431.041%A17.808%D42C+N/A10527.8h12.8C+41.3B+
NSX Tomoe 1,1781,1671,3060.894C-0.1936.102%A+28.792%D-27.3C--N/A7842.8h15C+41.6B+
Serpent VE92 1,1811,1661,1561.009C+0.0828.056%B*17.667%C-16.7DN/A5769.9h12.7C*45.2B+
Pulsar VS1 1,1861,1611,2780.908C+0.1830.985%A+19.035%C29C*N/A12240h14.5C*46.9B++
Phaseshift VX-S 1,1671,1603473.343C*2.2549.276%A++86.724%B*22.4C-N/A5251.9h2.6B+5.4B++
Pulsar LSW 1,1701,1591,1281.027C0.0630.089%A21.139%C-37.1C+N/A10831.2h13C+43.1B+
Flare VE6 1,1721,1571,1620.996C0.0929.192%B**20.138%D38.3C+N/A10030.2h11.3C+38.6B+
NS-61 Emissary 1,1641,1531,3470.856C++0.2338.378%A+12.316%D26.6C+N/A8643.3h14.9C+38.9B+
NS-7 PDW 1,1751,1482,7210.422D0.6726.045%C**14.808%C--9.5D-N/A32120.3h21.3D*82C
Orion VS54 1,1581,1351,5380.738C0.3525.854%B**20.705%D27.6C+N/A12641.1h14.8C57.3C++
Supernova FPC 1,6181,0652713.93C2.8464.761%A1.784%C40.8A21.2B**64726.1h4.5B+7B*
VE-S Canis 1,0651,0547891.336C*0.2539.33%A*10.531%D*43.2C++N/A14524.4h10.1B+25.7B++
VE-LR Obelisk 1,0561,0416671.561C+0.4737.157%B*32.853%C++40.5C**N/A12225.7h6.2B16.8B+
Dual Photon Pods 1,0227743422.263D1.1762.329%A1.163%C+48.4C--15.5C+30416h27.6C44.2C*
Aphelion VEX-4 1,4527204401.636D0.5547.904%A++3.611%C+13.8D--14.1C-21452h97.7D*203.9C+
Maelstrom Turbo Laser 1,1216836561.041C0.0543.504%A*N/A20.2B13C**16433.8h84.7B+194.7B++
Lasher X2 6866576221.056C++0.0331.725%B*2.435%D-57.1A2.5A++20511.5h22.1C69.6B
C-4 7935665221.084C0.0025.237%C+N/A68.2C27.3C+7778.3h1.6C+6.3C+
Nebula VM20 5635553281.692C0.6019.375%C++17.838%C--30.3CN/A12118.3h17.9C92.2C++
Nebula VM20 5335253221.63C0.5419.488%C*15.429%D--29.5CN/A12017.8h18.5C--94.7C++
Eidolon VE33 4314219430.446C--0.6430.275%B+18.527%D--5.4D--N/A1878.3h11.3C--37.4C+
L100 Python HEAT 6054071243.282C2.1959.149%B++2.703%C++30.1C+14.7B+23013.5h5.8C**9.8B+
Saron HRB 6034041053.848C2.7655.981%A+N/A24.3C+12C-28316.6h25.6C45.8B+
Ghost 3393362651.268C-0.1841.478%B+62.798%D32.6CN/A12110.3h2.5C5.9C*
Lumine Edge 3333325,1020.065C+1.0228.644%C++32.229%A**2.2CN/A4149.6h1.2B+4.2B+
M12 Kobalt 281259289.25C--8.1624.791%A*15.058%C**39.2D3.3C++916.6h21.9D88.3B+
Light PPA 266247862.872C+1.7844.508%B+N/A50.4C++3.9C*1804.9h13.5C++30.4C**
Nemesis VSH9 3992463520.699C+0.3972.271%A1.626%C--19.1C++11.9C+19712.9h7.3B+10.1B*
Thanatos VE70 2462432940.827C+0.2639.81%C+16.049%C+31.6C++N/A1447.7h3.8B*9.5B+
Hades VSH4 4702415870.411C0.6876.97%A1.245%D11.6C11.1C+12920.7h9.4C+12.2C**
Spear Anti-Vehicle Phalanx Turret 345223307.433C++6.3442.896%C+1.794%D*23D-12.6D-2189.7h12.1D28.2C-
Frag Grenade 1821811181N/A179.9144.914%C+N/A362C--2D18190.5h4.2C9.3C+
Beamer VS3 1631561950.8C++0.2936.685%A+25%B21.7C1B+1207.2h13D35.4C++
NS-TMC-01 "His Regards" 15315211,2570.014C1.0720.434%C1.974%D-0.4CN/A1364.1h1.7B++8.2B
Coyote Missiles 200149433.465C**2.3864.86%A+N/A59.6B+20.4C+3012.5h27.8B**42.8B**
Xiphos Anti-Personnel Phalanx Tower 1521491149A++147.9121.942%D1.342%C+372.5B+7.5C14260.4h3.9B++17.6B+
Spear Anti-Vehicle Phalanx Tower 249146720.857C++19.7746.857%C3.425%C+24.7D17.5C--2215.9h9.9C++21.1C+
Rocklet Rifle 3371392480.56C0.5366.225%A+N/A25.7C+36.7B**7135.4h41.7C63B
NSX-P Tanto 1381371380.993C++0.1032.548%A29.927%B++23.2C+N/A1095.9h12.2B+37.5B*
Tank Mine 217135582.328C+1.2449.281%B**N/A64.3D-39D-8642.1h2.8D**5.7B
NS Decimator 2101331530.869C+0.2273.749%A++N/A35C+20.3B+7093.8h5.4C7.4C**
CAS30 Tank Buster 3671323430.385D0.7052.597%B++3.03%A*3.7D6.6C+7935.5h100.8D*191.7C-
Proton II PPA 148132423.143D2.0533.756%A+1.515%C--30D-3.6C+794.4h12.3D36.5B+
V30-F Starfall 1911201270.945C0.1470.054%B**N/A28.6C*16.9C++3044.2h15.2C**21.7B+
MANA Anti-Personnel Turret 1141111370.81N/A0.2813.727%UN/A1110U30U3152100.1h33T*240.7T*
Comet VM2 1621101021.078C*0.0152.152%B**1.818%D*13.6B+6.4B**1618.1h31.8D61C+
Fatestealer 1021021780.573C0.5239.9%B26.471%B+18.5CN/A405.5h2.3C++5.9B+
M20 Basilisk 148101462.196C1.1143.391%B+2.97%D*15.8C-7.3C+1466.4h131C--301.9C+
Proximity Mine 9999147.071B**5.9846.904%B+N/A141.4B+N/A6460.7h2.5F5.4C
Saron Laser Cannon 180903160.285C0.8041.834%A++1.111%D5.6D5.6D13116.1h211.8D506.3C+
M12 Kobalt 958999.889C8.8031.115%A*11.236%D**38.7D2.6C1672.3h27.3D*87.8B+
Skyguard 16187920.946D0.1429.201%C+3.448%A6.4D*5.4D*10913.7h174.5D*597.5D
AP30 Shredder 13986263.308C2.2242.505%B**1.163%D860U530U4201100.1h88.4C*208B++
Comet VM2 10976880.864C+0.2252.878%B*1.316%D*10.6C+4.6C+1277.2h45.1D*85.3C
C75 Viper 9274292.552C1.4643.323%B1.351%C+15.7D3.8D--1864.7h17.8D41C+
S1 107742260.327D0.7657.174%C+2.703%C+15.4D6.9D-2984.8h7.1C+12.4C+
NS-AM7 Archer 114731620.451C+0.6466.814%B**4.11%D**3.6D2C-4520.1h20.7C++31C**
Zenith VX-5 7771681.044C+0.0439.748%M+21.127%C+37.4C++3.2S2951.9h12.9C++32.4B*
E540 Halberd 11365154.333C3.2456.703%A1.538%C--31C+22.9B**4522.1h5.7C++10B++
Soldier Soaker 6464930.688C0.4037.087%B26.563%A*33.7C--N/A2071.9h6.8C18.5C*
VA39 Spectre 6160720.833C0.2639.339%A40%C++9.4D-N/A696.4h7.5D19.2C++
M20 Basilisk 12853361.472D**0.3865.624%A+5.66%B+14.7D*20.8C++2953.6h292.1F**445.1F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit754793,27477.6h
Medical Applicator869208,90716.8h
Anti-Vehicle MANA Turret83770.6h
Nanite Revive Grenade02110.1h
Spawn Beacon108600.7h
Rampart Wall72714.1h
Xiphos Anti-Personnel Tower11200.7h
Repair Module12590.9h
Turret AI Module12060.9h
Structure Shield Module01780.8h
Skywall Shield Emitter01070.5h
Cortium Silo2640.4h
Hoplon Anti-Aircraft Phalanx Tower01220.8h
Motion Spotter49790.5h
Blast Wall1971.3h
Deconstruction Tool14,5641h
Spear Anti-Vehicle Tower11330.9h
Spitfire Auto-Turret65300.5h
Shield Recharging Field331,9970.7h
Ammunition Package321,3921.5h
Medical Kit217540.6h
Anti-Infantry MANA Turret182810.9h
Nano-Repair Grenade02540.1h
Recon Detection Device412,3673.6h
Vehicle Gate0760.8h
Pillbox0741.4h
A30 Walker02250h
Infantry Tower0731.2h

Check the help document for the dictionary if you want to learn more about words used here.


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