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Archon LatexIVIagic[SHI3] LatexIVIagic
VS BR 81

KDR: 6.59

Score: 8.9m

Last Seen: Jul 6th, 2019 2:46 PM
- OFFLINE - 346.1 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of AGENTS OF SHI3LD[SHI3] AGENTS OF SHI3LD
VS outfit on Cobalt

Members: 5
Level Progress (to 82): 40%
Level 100 Progress: 47% 310h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Flare VE6 Pulsar C Orion VS54 Pulsar LSW SVA-88 VX29 Polaris XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,810,546 MLG Score: 3046
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.251%23.833%6971212029,5756.60345-0.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.498%1.577A+0.453B+-0.453DHEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.555B+9.70.32C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.927%1.13%1236212121,0629832210.7273329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.742%-0.466D-0.424C--0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.50.446B29.50.444B60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.564%1.613%165231211744862938.65116253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.381%1.319A-0.61D-1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.716B++60.522B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.912%10.18%1944512098355721114.6491394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%0.159C++1.414A0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.468B+24.10.395B39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.476%61.909%1944212121,2051101010.8559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.078%1.427A-0.336C-1.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.50.211C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.664%16.145%19441121383016634.97006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.339A0.298C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.541B+3.50.283C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AGENTS OF SHI3LD[SHI3] AGENTS OF SHI3LD
VS outfit on Cobalt

Members: 5
8.9m222%534 (32k)489 (29.3k)6.5941516,6702,5287.2824481 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214173626.314%20.414%53707:156

20% Engineer38% Heavy Assault8% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 4:18 PMDec 4th, 2017 6:47 PMJul 18th, 2019 9:37 PM (2d) (PST)Jul 6th, 2019 11:05 AM (14d) (PST)Jul 6th, 2019 10:46 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
956978590.9100.1380.1862.2340.0963046

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3805,82851,55255811134629,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
305.2h/12.7d 1,740 3,403 5,992 40.9k 606 1,584 1,753 17.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,216
Deaths:155
KDR:7.845
Accuracy:28.812% B**
HSR:25.905% C*
Orion VS54
A
Kills:1,167
Deaths:175
KDR:6.669
Accuracy:27.825% A
HSR:23.650% C+
Pulsar LSW
B*
Kills:1,158
Deaths:185
KDR:6.259
Accuracy:28.033% B*
HSR:25.302% C++
SVA-88
B*
Kills:1,155
Deaths:167
KDR:6.916
Accuracy:28.081% B*
HSR:21.991% C-
VX29 Polaris
B**
Kills:964
Deaths:199
KDR:4.844
Accuracy:29.157% B**
HSR:27.075% B+
Kills:5,660
Deaths (as Heavy Assault):881
Deaths (to Heavy Assaults):707
KDR:6.42452
Kill Difference:4,779
Playtime:117.256 hours
Usage:38%
Score:3.640m
Score/min:517
Accuracy (listed only):28.382%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,255
Deaths:310
KDR:4.048
Accuracy:29.683% A
HSR:21.036% C*
Pulsar C
A
Kills:1,167
Deaths:250
KDR:4.668
Accuracy:31.087% A
HSR:26.735% B+
Thanatos VE70
A++
Kills:830
Deaths:170
KDR:4.882
Accuracy:57.664% A++
HSR:16.145% C+
NS-11C
B**
Kills:805
Deaths:147
KDR:5.476
Accuracy:29.337% B**
HSR:23.478% B++
Kills:4,057
Deaths (as Light Assault):877
Deaths (to Light Assaults):639
KDR:4.626
Kill Difference:3,180
Playtime:83.766 hours
Usage:27%
Score:2.440m
Score/min:485
Accuracy (listed only):36.943%
HSR (listed only):21.849%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,255
Deaths:310
KDR:4.048
Accuracy:29.683% A
HSR:21.036% C*
Pulsar C
A
Kills:1,167
Deaths:250
KDR:4.668
Accuracy:31.087% A
HSR:26.735% B+
Thanatos VE70
A++
Kills:830
Deaths:170
KDR:4.882
Accuracy:57.664% A++
HSR:16.145% C+
NS-11C
B**
Kills:805
Deaths:147
KDR:5.476
Accuracy:29.337% B**
HSR:23.478% B++
Kills:4,057
Deaths (as Engineer):877
Deaths (to Engineers):394
KDR:4.626
Kill Difference:3,180
Playtime:62.016 hours
Usage:20%
Score:1.764m
Score/min:474
Accuracy (listed only):36.943%
HSR (listed only):21.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A++
Kills:830
Deaths:170
KDR:4.882
Accuracy:57.664% A++
HSR:16.145% C+
Pulsar VS1
A+
Kills:156
Deaths:42
KDR:3.714
Accuracy:31.037% A+
HSR:23.077% C**
NS-11P
A
Kills:86
Deaths:23
KDR:3.739
Accuracy:29.538% A
HSR:13.954% D-
Kills:1,072
Deaths (as Combat Medic):235
Deaths (to Combat Medics):282
KDR:4.5617
Kill Difference:837
Playtime:8.524 hours
Usage:3%
Score:0.259m
Score/min:506
Accuracy (listed only):39.413%
HSR (listed only):17.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A*
Kills:864
Deaths:63
KDR:13.714
Accuracy:50.235% A*
HSR:73.032% C+
Beamer VS3
A+
Kills:380
Deaths:151
KDR:2.517
Accuracy:36.647% A+
HSR:13.947% D*
VA39 Spectre
B**
Kills:341
Deaths:31
KDR:11
Accuracy:38.699% B**
HSR:33.724% C
NS-44 Commissioner
B**
Kills:66
Deaths:26
KDR:2.538
Accuracy:45.173% B**
HSR:25.758% B+
Kills:1,651
Deaths (as Infiltrator):271
Deaths (to Infiltrators):387
KDR:6.09225
Kill Difference:1,380
Playtime:25.759 hours
Usage:8%
Score:0.636m
Score/min:411
Accuracy (listed only):42.689%
HSR (listed only):36.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:157
Deaths:12
KDR:13.083
Accuracy:24.656% A*
HSR:18.471% C+
Cosmos VM3
B**
Kills:105
Deaths:9
KDR:11.667
Accuracy:22.104% B**
HSR:16.191% D
Comet VM2
M+
Kills:67
Deaths:10
KDR:6.700
Accuracy:46.416% C++
HSR:10.448% M+
Comet VM2
C++
Kills:62
Deaths:12
KDR:5.167
Accuracy:44.429% C++
HSR:3.226% C--
Kills:391
Deaths (as MAX Suit):21.500
Deaths (to MAX Suits):74
KDR:18.18605
Kill Difference:369.500
Playtime:7.172 hours
Usage:2%
Score:0.208m
Score/min:483
Accuracy (listed only):34.401%
HSR (listed only):12.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:850
V. Kills:88 N/A
Deaths:50
KDR:17
Accuracy:48.107% B**
KPH:77.700 B**
VKPH:8 A*
Saron Laser Cannon
B+
Kills:212
V. Kills:201 105%
Deaths:40
KDR:5.300
Accuracy:29.036% C-
KPH:14.100 C++
VKPH:13.300 B+
Kills:1,062 (1,062 + 0)
Deaths:90
KDR:11.800
VKDR:3.211
Vehicle Kills:289
Kill Difference:972
Playtime:25.997 hours
Usage:9%
Score:0.481m
Score/min:309
Piloting Accuracy:29.036%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:338
V. Kills:68 490%
Deaths:6
KDR:56.333
Accuracy:52.700% A
KPH:86.100 M++
VKPH:17.300 A++
Kills:338 (338 + 0)
Deaths:6
KDR:56.333
VKDR:11.333
Vehicle Kills:68
Kill Difference:332
Playtime:3.925 hours
Usage:1%
Score:0.085m
Score/min:359
Driving Accuracy:52.700%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:206
V. Kills:71 286%
Deaths:10
KDR:20.600
Accuracy:57.440% B*
KPH:31.400 B*
VKPH:10.800 B++
Supernova FPC
A++
Kills:200
V. Kills:146 136%
Deaths:10
KDR:20
Accuracy:57.526% B+
KPH:33.100 B++
VKPH:24.200 A++
Saron HRB
A*
Kills:190
V. Kills:103 183%
Deaths:8
KDR:23.750
Accuracy:52.488% B**
KPH:46.400 A*
VKPH:25.100 B**
Proton II PPA
M*
Kills:123
V. Kills:2 N/A
Deaths:3
KDR:41
Accuracy:38.183% A*
KPH:157.200 M*
VKPH:2.600 D
Kills:719 (406 + 313)
Deaths:31
KDR:23.194
VKDR:10.387
Vehicle Kills:322
Kill Difference:688
Playtime:17.477 hours
Usage:6%
Score:0.335m
Score/min:319
Driving Accuracy:57.526%
Gunner Accuracy:38.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:281
V. Kills:7 N/A
Deaths:3
KDR:93.667
Accuracy:21.906% B++
KPH:115.800 A+
VKPH:2.900 C+
M20 Basilisk
M+
Kills:133
V. Kills:36 359%
Deaths:1
KDR:133
Accuracy:42.324% B
KPH:54.300 M+
VKPH:14.700 A++
M20 Basilisk
A+
Kills:108
V. Kills:24 432%
Deaths:3
KDR:36
Accuracy:42.983% B+
KPH:39.100 A+
VKPH:8.700 C+
Kills:522 (0 + 522)
Deaths:7
KDR:74.571
VKDR:9.571
Vehicle Kills:67
Kill Difference:515
Playtime:7.642 hours
Usage:3%
Score:0.131m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:42.983%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2631,2553104.048S2.5529.683%A21.036%C*37.8B**N/A12833.2h11.4B++38.4B+
Flare VE6 1,2211,2161557.845S1.2528.812%B**25.905%C*82.7A+N/A33114.7h8.4B*29.2B++
Pulsar C 1,1751,1672504.668A*1.9331.087%A26.735%B+65.6A+N/A19617.8h8.9B*28.8B*
Orion VS54 1,1721,1671756.669M*0.0727.825%A23.65%C+61.1AN/A21619.1h9.8B**35.1B
Pulsar LSW 1,1661,1581856.259M**0.3428.033%B*25.302%C++82.7AN/A18814h9.4B**33.6B*
SVA-88 1,1651,1551676.916A**0.3228.081%B*21.991%C-83.7A+N/A23113.8h9.6B*34.2B++
VX29 Polaris 9699641994.844M+1.7529.157%B**27.075%B+73.6B**N/A19013.1h10B*34.3B++
XM98 8668646313.714S7.1250.235%A*73.032%C+67.5A**N/A17412.8h2B*3.9B**
Light PPA 9388505017A+10.4148.107%B**N/A78B**8.1A*29310.9h11B+22.8B+
Thanatos VE70 8338301704.882S1.7157.664%A++16.145%C+65.4A++N/A24812.7h3.5B**6B**
NS-11C 8148051475.476S1.1229.337%B**23.478%B++60.1A++N/A17813.4h10.4B**35.4B*
Beamer VS3 3893801512.517A*4.0836.647%A+13.947%D*56.7A+1.3B*1886.7h8.4B+23C**
S1 563362675.403S1.1963.723%B++3.039%C++41.1B**22.8A+4258.8h5.9B+9.3B+
VA39 Spectre 3493413111S4.4138.699%B**33.724%C69.6M++1.6M+2094.9h3.9B**10B**
C75 Viper 406338656.333U49.7452.7%A1.775%B+86.7M++17.4A*3593.9h7.8B**14.7B**
M12 Kobalt 288281393.667S87.0721.906%B++20.285%B+117.1A+2.9C+3492.4h11.4A+52.1B*
Saron Laser Cannon 413212405.3B**1.2929.036%C-2.83%B+14C++13.3B+32015.1h103.6B+356.7B+
Supernova PC 2772061020.6A*14.0157.44%B*1.942%C31.2B*10.8B++2376.6h4.3B+7.5B*
Nemesis VSH9 373204523.923S2.6772.718%A5.882%A++30B+24.9B++2966.8h6.7B++9.2B**
Supernova FPC 3462001020A*13.4157.526%B+1%D-33.3B++24.3A++3866h4.7B+8.2B+
Saron HRB 293190823.75M**17.1652.488%B**N/A46.3A*25.1B**3284.1h17.7B++33.6B**
Quasar VM1 1581571213.083S6.4924.656%A*18.471%C+44.9A++N/A1573.5h9.1A++37B*
Pulsar VS1 159156423.714M++2.8831.037%A+23.077%C**45.9AN/A1583.4h12.8B++41.3B*
C-4 2191531311.769S5.1734.507%A+N/A170A*73.3M++15160.9h1.3B+3.7B*
M20 Basilisk 1691331133U126.4142.324%B14.286%M*55.4M++15A*2722.4h42.5A+100.5A
Proton II PPA 125123341A++34.4138.183%A*1.626%C-153.8M*2.5D4490.8h8.3B+21.7B**
M20 Basilisk 132108336U29.4142.983%B+5.556%C+38.6A+8.6C+2412.8h63.9B**148.8B**
Cosmos VM3 106105911.667S5.0722.104%B**16.191%D37.5B+N/A1292.8h11.2B**50.9B*
Spear Anti-Vehicle Phalanx Turret 190100425M18.4160.946%A++3%C--62.5A+56.3M*4461.6h9.7C+15.9B+
NS-11P 8686233.739A**2.8629.538%A13.954%D-35.8B+N/A1442.4h12.5B+42.3B*
M12 Kobalt 7571171A*64.4128.863%A16.901%C+177.5A10A++3490.4h18.5C+64.3B+
Aspis Anti-Aircraft Phalanx Turret 14071514.2S7.6136.53%A++2.817%B+26.3M++25.6M+3992.7h84.9A++232.4B**
The Slasher 72691,8830.037C6.5657.246%A++4.348%D0.4C-N/A2162.9h2.3C+4C++
Comet VM2 8667106.7S0.1146.416%C++10.448%M+23.1A++6.6B*1312.9h13.8B**29.8B**
NS-44 Commissioner 6966262.538A+4.0645.173%B**25.758%B+73.3A+3.3S2120.9h3.8C*8.3B+
Comet VM2 8362125.167S1.4344.429%C++3.226%C--18.8A+6.4B**1653.3h15.8B++35.5B+
Proximity Mine 6161161U54.4149.669%B*N/A203.3A++N/A7660.3h2.5F5C+
Tank Mine 10861230.5U23.9165.58%A**N/A203.3A*156.7M*28080.3h3F-4.5B**
Frag Grenade 5252152N/A45.4146.137%C++N/A520C++N/A17930.1h4.1C+9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02420.2h
Nano-Armor Kit19115,5294.9h
Spitfire Auto-Turret0630h
Motion Spotter11,5151.1h
Ammunition Package08220.4h
Medical Kit899396h
Anti-Infantry MANA Turret11320.1h
Medical Applicator1424,6251.5h
Shield Recharging Field05720.1h
Recon Detection Device43810.6h

Check the help document for the dictionary if you want to learn more about words used here.


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