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Praetor LatexIVIagic[SHI3] LatexIVIagic
VS BR 83

KDR: 6.52

Score: 9.6m

Last Seen: Aug 9th, 2019 1:27 PM
- OFFLINE - 1049.1 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 64%
Level 100 Progress: 51% 287h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Flare VE6 Orion VS54 Pulsar C Pulsar LSW SVA-88 VX29 Polaris NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,774,267 MLG Score: 3017
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.299%23.934%7011212029,9196.370580.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.507%1.577A+0.453B+-0.453DHEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.555B+9.80.32C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.812%1.126%1212212121,06610032410.5545328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.776%-0.466D-0.424C--0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.446B29.50.444B60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.007%1.483%169931211809893328.98889243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.528%1.319A-0.61D-1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.716B++6.20.522B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.625%10.166%2092512099056022315.0833404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.755%0.159C++1.414A0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.468B+26.10.395B39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.349%60.522%2092212121,3021221110.5854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%1.427A-0.336C-1.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.429B2.60.211C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.665%16.125%20921121383118334.54098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.339A0.298C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.541B+3.50.283C*2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m229.8%539 (32.3k)493 (29.6k)6.5215817,6802,7117.2054683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214185526.326%20.311%53507:126

21% Engineer37% Heavy Assault10% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 28th, 2014 4:18 PMDec 4th, 2017 6:47 PMSep 3rd, 2019 5:16 AM (19d) (PST)Aug 9th, 2019 1:50 PM (43d) (PST)Aug 9th, 2019 9:27 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
955978580.9070.1390.1842.3010.0943017

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,2915,81051,48154811138629,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.8h/13.5d 1,854 3,591 6,686 44.9k 646 1,673 1,840 18.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,216
Deaths:155
KDR:7.845
Accuracy:28.812% B**
HSR:25.905% C*
Orion VS54
A
Kills:1,167
Deaths:175
KDR:6.669
Accuracy:27.825% A
HSR:23.650% C+
Pulsar LSW
B*
Kills:1,158
Deaths:185
KDR:6.259
Accuracy:28.033% B*
HSR:25.302% C++
SVA-88
B*
Kills:1,155
Deaths:167
KDR:6.916
Accuracy:28.081% B*
HSR:21.991% C-
VX29 Polaris
B**
Kills:1,113
Deaths:238
KDR:4.676
Accuracy:29.055% B**
HSR:26.954% B+
Kills:5,809
Deaths (as Heavy Assault):920
Deaths (to Heavy Assaults):766
KDR:6.31413
Kill Difference:4,889
Playtime:120.513 hours
Usage:37%
Score:3.781m
Score/min:523
Accuracy (listed only):28.361%
HSR (listed only):24.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,279
Deaths:328
KDR:3.899
Accuracy:29.867% A
HSR:21.188% C*
Pulsar C
A
Kills:1,167
Deaths:250
KDR:4.668
Accuracy:31.087% A
HSR:26.735% B+
NS-11C
B**
Kills:942
Deaths:183
KDR:5.148
Accuracy:29.540% B**
HSR:23.885% B*
Thanatos VE70
A++
Kills:831
Deaths:171
KDR:4.860
Accuracy:57.665% A++
HSR:16.125% C+
Kills:4,219
Deaths (as Light Assault):932
Deaths (to Light Assaults):689
KDR:4.52682
Kill Difference:3,287
Playtime:86.165 hours
Usage:27%
Score:2.498m
Score/min:483
Accuracy (listed only):37.040%
HSR (listed only):21.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,279
Deaths:328
KDR:3.899
Accuracy:29.867% A
HSR:21.188% C*
Pulsar C
A
Kills:1,167
Deaths:250
KDR:4.668
Accuracy:31.087% A
HSR:26.735% B+
NS-11C
B**
Kills:942
Deaths:183
KDR:5.148
Accuracy:29.540% B**
HSR:23.885% B*
Thanatos VE70
A++
Kills:831
Deaths:171
KDR:4.860
Accuracy:57.665% A++
HSR:16.125% C+
Kills:4,219
Deaths (as Engineer):932
Deaths (to Engineers):408
KDR:4.52682
Kill Difference:3,287
Playtime:69.601 hours
Usage:21%
Score:2.050m
Score/min:491
Accuracy (listed only):37.040%
HSR (listed only):21.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A++
Kills:831
Deaths:171
KDR:4.860
Accuracy:57.665% A++
HSR:16.125% C+
Pulsar VS1
A+
Kills:178
Deaths:46
KDR:3.870
Accuracy:31.099% A+
HSR:23.034% C**
NS-11P
A
Kills:86
Deaths:23
KDR:3.739
Accuracy:29.538% A
HSR:13.954% D-
Kills:1,095
Deaths (as Combat Medic):240
Deaths (to Combat Medics):299
KDR:4.5625
Kill Difference:855
Playtime:8.742 hours
Usage:3%
Score:0.277m
Score/min:527
Accuracy (listed only):39.434%
HSR (listed only):17.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A++
Kills:864
Deaths:63
KDR:13.714
Accuracy:50.235% A++
HSR:73.032% C+
VA39 Spectre
B**
Kills:438
Deaths:40
KDR:10.950
Accuracy:38.027% B**
HSR:35.845% C
Beamer VS3
A+
Kills:380
Deaths:151
KDR:2.517
Accuracy:36.647% A+
HSR:13.947% D*
Soldier Soaker
B*
Kills:155
Deaths:59
KDR:2.627
Accuracy:41.973% B*
HSR:14.839% C++
NS-44 Commissioner
B**
Kills:78
Deaths:39
KDR:2
Accuracy:45.277% B**
HSR:28.205% B*
Kills:1,915
Deaths (as Infiltrator):352
Deaths (to Infiltrators):421
KDR:5.44034
Kill Difference:1,563
Playtime:31.057 hours
Usage:10%
Score:0.785m
Score/min:421
Accuracy (listed only):42.432%
HSR (listed only):33.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:157
Deaths:12
KDR:13.083
Accuracy:24.656% A++
HSR:18.471% C+
Cosmos VM3
B**
Kills:105
Deaths:9
KDR:11.667
Accuracy:22.104% B**
HSR:16.191% D
Comet VM2
M+
Kills:67
Deaths:10
KDR:6.700
Accuracy:46.416% C++
HSR:10.448% M+
Comet VM2
C++
Kills:62
Deaths:12
KDR:5.167
Accuracy:44.429% C++
HSR:3.226% C--
Kills:391
Deaths (as MAX Suit):21.500
Deaths (to MAX Suits):75
KDR:18.18605
Kill Difference:369.500
Playtime:7.172 hours
Usage:2%
Score:0.208m
Score/min:483
Accuracy (listed only):34.401%
HSR (listed only):12.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:850
V. Kills:88 N/A
Deaths:50
KDR:17
Accuracy:48.107% B**
KPH:77.700 B**
VKPH:8 A*
Saron Laser Cannon
B+
Kills:216
V. Kills:203 106%
Deaths:40
KDR:5.400
Accuracy:28.940% C-
KPH:14.300 C++
VKPH:13.400 B+
Kills:1,066 (1,066 + 0)
Deaths:90
KDR:11.844
VKDR:3.233
Vehicle Kills:291
Kill Difference:976
Playtime:26.090 hours
Usage:8%
Score:0.483m
Score/min:309
Piloting Accuracy:28.940%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:403
V. Kills:96 415%
Deaths:7
KDR:57.571
Accuracy:52.192% A
KPH:76.200 M
VKPH:18.200 A*
L100 Python HESH
A*
Kills:66
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:58.889% B**
KPH:101.600 A*
VKPH:16.900 A*
Kills:469 (469 + 0)
Deaths:7
KDR:67
VKDR:15.286
Vehicle Kills:107
Kill Difference:462
Playtime:5.938 hours
Usage:2%
Score:0.126m
Score/min:355
Driving Accuracy:58.889%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:206
V. Kills:71 286%
Deaths:10
KDR:20.600
Accuracy:57.440% B*
KPH:31.400 B*
VKPH:10.800 B+
Supernova FPC
A++
Kills:200
V. Kills:146 136%
Deaths:10
KDR:20
Accuracy:57.526% B+
KPH:33.100 B++
VKPH:24.200 A++
Saron HRB
A*
Kills:190
V. Kills:103 183%
Deaths:8
KDR:23.750
Accuracy:52.488% B**
KPH:46.400 A*
VKPH:25.100 B**
Proton II PPA
M**
Kills:123
V. Kills:2 N/A
Deaths:3
KDR:41
Accuracy:38.183% A*
KPH:157.200 M**
VKPH:2.600 D
Kills:719 (406 + 313)
Deaths:31
KDR:23.194
VKDR:10.387
Vehicle Kills:322
Kill Difference:688
Playtime:17.478 hours
Usage:5%
Score:0.338m
Score/min:322
Driving Accuracy:57.526%
Gunner Accuracy:38.183%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:281
V. Kills:7 N/A
Deaths:3
KDR:93.667
Accuracy:21.906% B++
KPH:115.700 A+
VKPH:2.900 C+
M20 Basilisk
M*
Kills:173
V. Kills:40 422%
Deaths:1
KDR:173
Accuracy:43.586% B+
KPH:60.500 M*
VKPH:14 A++
M20 Basilisk
A++
Kills:138
V. Kills:26 N/A
Deaths:3
KDR:46
Accuracy:45.561% B++
KPH:43.100 A++
VKPH:8.100 C
Kills:592 (0 + 592)
Deaths:7
KDR:84.571
VKDR:10.429
Vehicle Kills:73
Kill Difference:585
Playtime:8.494 hours
Usage:3%
Score:0.149m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:45.561%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 1,2871,2793283.899S2.6229.867%A21.188%C*37.2B**N/A12634.4h11.7B*39B+
Flare VE6 1,2211,2161557.845S1.3228.812%B**25.905%C*82.7A+N/A33214.7h8.4B*29.2B++
Orion VS54 1,1721,1671756.669M*0.1527.825%A23.65%C+61.1AN/A21819.1h9.8B**35.1B
Pulsar C 1,1751,1672504.668A*1.8531.087%A26.735%B+65.6A+N/A19717.8h8.9B*28.8B*
Pulsar LSW 1,1661,1581856.259M**0.2628.033%B*25.302%C++82.7AN/A18914h9.4B**33.6B*
SVA-88 1,1651,1551676.916A**0.3928.081%B*21.991%C-83.7A+N/A23213.8h9.6B*34.2B++
VX29 Polaris 1,1191,1132384.676M1.8529.055%B**26.954%B+73.2B**N/A20415.2h10.3B*35.3B++
NS-11C 9549421835.148S1.3729.54%B**23.885%B*61.6A++N/A17415.3h10.4B**35.1B*
XM98 8668646313.714S7.1950.235%A++73.032%C+67.5A*N/A17412.8h2B*3.9B**
Light PPA 9388505017A*10.4848.107%B**N/A78B**8.1A*29310.9h11B22.8B+
Thanatos VE70 8348311714.86S1.6657.665%A++16.125%C+64.9A++N/A24812.8h3.5B**6.1B**
VA39 Spectre 4474384010.95S4.4338.027%B**35.845%C70.6M*1.5M2176.2h3.8A10.1B**
C75 Viper 499403757.571U51.0552.192%A1.489%C++76M18.1A*3085.3h7.9B**15.1B**
Beamer VS3 3893801512.517A*4.0036.647%A+13.947%D*56.7A+1.3B*1886.7h8.4B23C**
S1 579372675.552S0.9764.027%B*2.957%C++41.3A23A+4329h5.9B+9.3B+
M12 Kobalt 288281393.667S87.1521.906%B++20.285%B+117.1A+2.9C+3552.4h11.4A+52.1B*
Saron Laser Cannon 419216405.4B**1.1228.94%C-2.778%B+14.2C++13.4B+32015.2h102.6B+354.5B+
Nemesis VSH9 379207533.906S2.6272.587%A5.797%A++29.6B+24.6B++2987h6.8B++9.4B**
Supernova PC 2772061020.6A*14.0857.44%B*1.942%C31.2B*10.8B+2396.6h4.3B++7.5B*
Supernova FPC 3462001020A++13.4857.526%B+1%D-33.3B++24.3A++3896h4.7B+8.2B+
Saron HRB 293190823.75M**17.2352.488%B**N/A46.3A*25.1B**3324.1h17.7B*33.6B**
Pulsar VS1 181178463.87M++2.6531.099%A+23.034%C**49.4A+N/A1863.6h12.3B*39.6B*
M20 Basilisk 2131731173U166.4843.586%B+13.295%M++59.7M*13.8A++2882.9h41.1B**94.3A
C-4 2371691412.071S5.5534.884%A+N/A169A++68M15451h1.2B+3.6B*
Quasar VM1 1581571213.083S6.5624.656%A++18.471%C+44.9A++N/A1583.5h9.1A++37B++
Soldier Soaker 160155592.627A3.8941.973%B*14.839%C++57.4C**1.9A1702.7h5.8C*13.9B++
M20 Basilisk 164138346U39.4845.561%B++6.522%B+43.1A++8.1C2483.2h64.7B*142.1B**
Proton II PPA 125123341A++34.4838.183%A*1.626%C153.8M**2.5D4490.8h8.3B+21.7B**
M12 Kobalt 1271201120S113.4829.788%A+21.667%B*171.4B**10A++3850.7h14.9B+50B*
Cosmos VM3 106105911.667S5.1522.104%B**16.191%D37.5B+N/A1322.8h11.2B**50.9B*
Spear Anti-Vehicle Phalanx Turret 196104426M+19.4861.111%A++2.885%D61.2A54.1M++4491.7h9.4C+15.4B+
The Slasher 92892,0650.043C+6.4857.681%A++3.371%D-0.5C-N/A2174.9h2.2C++3.9C++
NS-11P 8686233.739A**2.7829.538%A13.954%D-35.8B+N/A1452.4h12.5B+42.3B*
NS-44 Commissioner 8178392B**4.5245.277%B**28.205%B*70.9A+2.7S2301.1h3.9C++8.6B+
Aspis Anti-Aircraft Phalanx Turret 14977612.833M**6.3137.226%A++2.597%B28.5M*26.7M++4162.7h82.2A++220.7A
Proximity Mine 7070170U63.4849.853%B*N/A233.3A*N/A7800.3h2.4D**4.8C+
Comet VM2 8667106.7S0.1846.416%C++10.448%M+23.1A*6.6B*1312.9h13.8B**29.8B**
L100 Python HESH 7766166S59.4858.889%B**1.515%C+110A**18.3M7330.6h2.4B**4.1B**
Comet VM2 8362125.167S1.3544.429%C++3.226%C--18.8A6.4B**1673.3h15.8B++35.5B+
Tank Mine 10861230.5U23.9865.854%A**N/A203.3A*156.7M*27740.3h3.1F-4.7B*
Frag Grenade 6161161N/A54.4848.177%BN/A610B+N/A17540.1h4.1C+8.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02580.2h
Nano-Armor Kit22129,4995.6h
Spitfire Auto-Turret01540.1h
Motion Spotter21,8441.9h
Ammunition Package08970.4h
Medical Kit899466.1h
Anti-Infantry MANA Turret11320.1h
Medical Applicator1524,9231.6h
Recon Detection Device43810.6h
Shield Recharging Field06080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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