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Brigadier Cold Blooded LatrodectusNC[lACl] LatrodectusNC
NC BR 77

KDR: 4

Score: 35.3m

Last Seen: Dec 11th, 2018 9:16 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 9
Level Progress (to 78): 66%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor GR-22 Razor GD-23 GD-7F AF-4 Cyclone SAS-R NC1 Gauss Rifle EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,697,752 MLG Score: 7752
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.816%39.379%13713099251,2305.26354-1.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.916%2.697M2.913M+-0.782D-HEAD ++ (~21.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.692B+80.437B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.753%1.933%171310195694152971.36779191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%-0.178C0.295C*0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.60.423B33.10.373C**59.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.223%0.523%1207310192,4854419115.63492272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%1.989A++-1.358D**-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.70.708B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.355%1.951%93210202053982750.51507574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.771%1.414A-0.611D0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.934B*40.898B*3.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.294%78.422%93210202,48472043.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.149%1.837A++0.741B++-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.444B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 9
35.3m301.1%899 (53.9k)753 (45.2k)4.0006864,79916,1974.1705977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022601130.734%35.346%108602:5421

22% Combat Medic12% Engineer32% Heavy Assault25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 10:53 PMJul 3rd, 2014 8:42 PMDec 12th, 2018 1:29 AM (4h) (PST)Dec 11th, 2018 6:21 PM (11h) (PST)Dec 11th, 2018 5:16 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0482587901.3820.3450.4894.3610.0667752

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,87315,45747,416832129262445,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
781.4h/32.6d 2,752 22,904 15,907 204.5k 595 4,301 3,099 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:9,630
Deaths:1,986
KDR:4.849
Accuracy:32.794% A+
HSR:42.586% A**
EM6
M++
Kills:1,821
Deaths:499
KDR:3.649
Accuracy:32.426% A*
HSR:44.042% M++
NC6 Gauss SAW
M++
Kills:1,723
Deaths:457
KDR:3.770
Accuracy:32.118% A*
HSR:41.265% M++
NC6A GODSAW
A++
Kills:1,345
Deaths:278
KDR:4.838
Accuracy:32.714% B*
HSR:38.067% A++
GD-22S
M++
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:33.400% A*
HSR:45.509% M++
NS-15M1
M++
Kills:1,162
Deaths:276
KDR:4.210
Accuracy:31.784% A++
HSR:45.267% M++
NC05 Jackhammer
A++
Kills:402
Deaths:150
KDR:2.680
Accuracy:57.083% A++
HSR:19.403% B**
MGR-L1 Promise
A*
Kills:128
Deaths:37
KDR:3.459
Accuracy:34.245% A*
HSR:33.594% B**
EM1
S
Kills:52
Deaths:5
KDR:10.400
Accuracy:35.476% M
HSR:48.077% S
Kills:17,443
Deaths (as Heavy Assault):4,021
Deaths (to Heavy Assaults):4,957
KDR:4.33798
Kill Difference:13,422
Playtime:248.784 hours
Usage:32%
Score:13.086m
Score/min:877
Accuracy (listed only):35.782%
HSR (listed only):39.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
M
Kills:4,566
Deaths:699
KDR:6.532
Accuracy:35.869% A*
HSR:34.407% M
GD-7F
M
Kills:3,783
Deaths:816
KDR:4.636
Accuracy:37.118% M
HSR:34.496% M
AF-4 Cyclone
A*
Kills:3,676
Deaths:1,083
KDR:3.394
Accuracy:36.410% A*
HSR:33.787% A*
AF-19 Mercenary
A**
Kills:1,462
Deaths:359
KDR:4.072
Accuracy:34.986% A**
HSR:33.584% A*
AC-X11
A*
Kills:1,277
Deaths:291
KDR:4.388
Accuracy:36.130% A*
HSR:31.872% A++
Gauss Compact Burst
A*
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:37.702% A*
HSR:36.962% A++
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
AF-4A Bandit
M+
Kills:1,170
Deaths:188
KDR:6.223
Accuracy:36.222% A**
HSR:39.915% M+
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
AF-4A Bandit AE
A*
Kills:632
Deaths:153
KDR:4.131
Accuracy:36.787% A*
HSR:30.380% B+
Blitz GD-10
M**
Kills:458
Deaths:109
KDR:4.202
Accuracy:32.831% A++
HSR:37.773% M**
Kills:20,185
Deaths (as Light Assault):4,273
Deaths (to Light Assaults):3,777
KDR:4.72385
Kill Difference:15,912
Playtime:198.778 hours
Usage:25%
Score:6.776m
Score/min:568
Accuracy (listed only):37.447%
HSR (listed only):33.724%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M**
Kills:4,665
Deaths:1,129
KDR:4.132
Accuracy:34.958% A*
HSR:44.437% M**
AF-4 Cyclone
A*
Kills:3,676
Deaths:1,083
KDR:3.394
Accuracy:36.410% A*
HSR:33.787% A*
NC1 Gauss Rifle
M
Kills:2,116
Deaths:615
KDR:3.441
Accuracy:34.636% A**
HSR:38.138% M
Reaper DMR
A**
Kills:1,346
Deaths:338
KDR:3.982
Accuracy:36.415% A*
HSR:40.936% A**
Gauss Prime
A**
Kills:1,223
Deaths:317
KDR:3.858
Accuracy:32.644% A+
HSR:40.229% A**
NC9 A-Tross
M*
Kills:1,218
Deaths:270
KDR:4.511
Accuracy:35.217% A*
HSR:46.388% M*
Carnage AR
M*
Kills:1,195
Deaths:407
KDR:2.936
Accuracy:35.285% A*
HSR:43.598% M*
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
Gauss Rifle Burst
A++
Kills:831
Deaths:266
KDR:3.124
Accuracy:33.826% A
HSR:42.238% A++
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
Blitz GD-10
M**
Kills:458
Deaths:109
KDR:4.202
Accuracy:32.831% A++
HSR:37.773% M**
Kills:18,704
Deaths (as Combat Medic):4,958
Deaths (to Combat Medics):1,777
KDR:3.77249
Kill Difference:13,746
Playtime:170.591 hours
Usage:22%
Score:9.096m
Score/min:889
Accuracy (listed only):36.371%
HSR (listed only):38.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M
Kills:4,566
Deaths:699
KDR:6.532
Accuracy:35.869% A*
HSR:34.407% M
GD-7F
M
Kills:3,783
Deaths:816
KDR:4.636
Accuracy:37.118% M
HSR:34.496% M
AF-19 Mercenary
A**
Kills:1,462
Deaths:359
KDR:4.072
Accuracy:34.986% A**
HSR:33.584% A*
AC-X11
A*
Kills:1,277
Deaths:291
KDR:4.388
Accuracy:36.130% A*
HSR:31.872% A++
Gauss Compact Burst
A*
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:37.702% A*
HSR:36.962% A++
AF-4A Bandit
M+
Kills:1,170
Deaths:188
KDR:6.223
Accuracy:36.222% A**
HSR:39.915% M+
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
AF-4A Bandit AE
A*
Kills:632
Deaths:153
KDR:4.131
Accuracy:36.787% A*
HSR:30.380% B+
MGR-M1 Bishop
M
Kills:386
Deaths:75
KDR:5.147
Accuracy:43.462% A++
HSR:51.554% M
Warden
M++
Kills:170
Deaths:34
KDR:5
Accuracy:42.079% A**
HSR:44.706% M++
Kills:15,432
Deaths (as Engineer):2,938
Deaths (to Engineers):2,414
KDR:5.25255
Kill Difference:12,494
Playtime:96.913 hours
Usage:12%
Score:3.618m
Score/min:622
Accuracy (listed only):39.261%
HSR (listed only):36.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,676
Deaths:1,083
KDR:3.394
Accuracy:36.410% A*
HSR:33.787% A*
SAS-R
A+
Kills:2,127
Deaths:287
KDR:7.411
Accuracy:47.808% A+
HSR:77.997% B**
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
NS-44 Commissioner
M
Kills:947
Deaths:626
KDR:1.513
Accuracy:57.663% M
HSR:34.319% A++
NC4 Mag-Shot
A**
Kills:549
Deaths:301
KDR:1.824
Accuracy:42.330% A*
HSR:35.155% A**
Blitz GD-10
M**
Kills:458
Deaths:109
KDR:4.202
Accuracy:32.831% A++
HSR:37.773% M**
EM4 Longshot
B*
Kills:357
Deaths:26
KDR:13.731
Accuracy:44.559% B*
HSR:80.952% B
NS-44L Blackhand
A
Kills:159
Deaths:90
KDR:1.767
Accuracy:53.159% A
HSR:39.623% C+
Kills:9,448
Deaths (as Infiltrator):2,774
Deaths (to Infiltrators):1,874
KDR:3.40591
Kill Difference:6,674
Playtime:41.799 hours
Usage:5%
Score:1.534m
Score/min:611
Accuracy (listed only):43.796%
HSR (listed only):46.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:749
Deaths:198
KDR:3.783
Accuracy:53.167% A*
HSR:14.152% C+
AF-41 Hacksaw
M
Kills:634
Deaths:198
KDR:3.202
Accuracy:59.780% M
HSR:17.350% B+
AF-34 Mattock
B**
Kills:277
Deaths:48
KDR:5.771
Accuracy:33.907% C+
HSR:20.939% B**
AF-34 Mattock
C+
Kills:246
Deaths:48
KDR:5.125
Accuracy:35.578% C+
HSR:17.886% C+
NCM2 Falcon
A+
Kills:97
Deaths:18
KDR:5.389
Accuracy:51.745% A
HSR:8.247% A+
NCM2 Falcon
A+
Kills:69
Deaths:18
KDR:3.833
Accuracy:56.585% A+
HSR:7.246% A
Kills:2,072
Deaths (as MAX Suit):264
Deaths (to MAX Suits):912
KDR:7.84848
Kill Difference:1,808
Playtime:14.743 hours
Usage:2%
Score:1.172m
Score/min:1,325
Accuracy (listed only):48.460%
HSR (listed only):14.304%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:200
V. Kills:7 N/A
Deaths:36
KDR:5.556
Accuracy:57.642% C*
KPH:99.400 A+
VKPH:3.500 C-
Vortek Rotary
B+
Kills:191
V. Kills:134 141%
Deaths:87
KDR:2.195
Accuracy:38.040% A
KPH:21.900 B+
VKPH:15.400 B+
M20 Mustang
B**
Kills:178
V. Kills:125 141%
Deaths:82
KDR:2.171
Accuracy:33.466% B+
KPH:23.600 B*
VKPH:16.600 B**
Kills:569 (569 + 0)
Deaths:205
KDR:2.776
VKDR:1.298
Vehicle Kills:266
Kill Difference:364
Playtime:18.284 hours
Usage:2%
Score:0.505m
Score/min:460
Piloting Accuracy:33.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A*
Kills:94
V. Kills:3 N/A
Deaths:6
KDR:15.667
Accuracy:56.497% A*
KPH:121.100 B**
VKPH:3.900 C
C150 Dalton
A++
Kills:86
V. Kills:41 205%
Deaths:9
KDR:9.556
Accuracy:39.504% C+
KPH:59.900 A++
VKPH:28.500 B+
AP30 Shredder
A**
Kills:62
V. Kills:38 159%
Deaths:3
KDR:20.667
Accuracy:48.438% A**
KPH:60.900 A*
VKPH:37.300 A*
Kills:242 (0 + 242)
Deaths:18
KDR:13.444
VKDR:4.556
Vehicle Kills:82
Kill Difference:224
Playtime:3.230 hours
Usage:0%
Score:0.078m
Score/min:405
Piloting Accuracy:N/A%
Gunner Accuracy:48.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,075
V. Kills:341 314%
Deaths:93
KDR:11.559
Accuracy:65.236% A+
KPH:101.500 S
VKPH:32.200 S
L100 Python HESH
A++
Kills:321
V. Kills:47 N/A
Deaths:9
KDR:35.667
Accuracy:52.526% B+
KPH:92.100 A++
VKPH:13.500 A+
L100 Python AP
S
Kills:90
V. Kills:33 265%
Deaths:4
KDR:22.500
Accuracy:67.120% A+
KPH:132.800 S
VKPH:48.700 S
Kills:1,486 (1,486 + 0)
Deaths:106
KDR:14.019
VKDR:3.972
Vehicle Kills:421
Kill Difference:1,380
Playtime:14.751 hours
Usage:2%
Score:0.445m
Score/min:503
Driving Accuracy:67.120%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:1,089
V. Kills:462 235%
Deaths:96
KDR:11.344
Accuracy:59.184% B**
KPH:56.600 M**
VKPH:24 A*
E540 Halberd
M+
Kills:119
V. Kills:54 216%
Deaths:20
KDR:5.950
Accuracy:58.656% A++
KPH:59.200 M+
VKPH:26.900 A**
Titan-150 HESH
B**
Kills:74
V. Kills:17 411%
Deaths:7
KDR:10.571
Accuracy:52.044% B+
KPH:55.900 B*
VKPH:12.800 B**
Kills:1,282 (1,163 + 119)
Deaths:123
KDR:10.423
VKDR:4.333
Vehicle Kills:533
Kill Difference:1,159
Playtime:22.579 hours
Usage:3%
Score:0.684m
Score/min:505
Driving Accuracy:52.044%
Gunner Accuracy:58.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
S
Kills:132
V. Kills:70 186%
Deaths:11
KDR:12
Accuracy:42.075% A
KPH:108.200 S
VKPH:57.400 S
Kills:132 (0 + 132)
Deaths:11
KDR:12
VKDR:6.364
Vehicle Kills:70
Kill Difference:121
Playtime:1.220 hours
Usage:0%
Score:0.069m
Score/min:938
Driving Accuracy:N/A%
Gunner Accuracy:42.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,6979,6301,9864.849B**0.8532.794%A+42.586%A**93.6A++N/A451102.9h7.7B**23.4B*
GR-22 4,7024,6651,1294.132A*0.1334.958%A*44.437%M**87.7M+N/A46453.2h8.7A++24.9A
Razor GD-23 4,6344,5666996.532S2.5335.869%A*34.407%M94.7M**1.4M*28848.2h8.7B**24.3B*
GD-7F 3,8213,7838164.636M**0.6437.118%M34.496%M81.4A**N/A30246.5h9.8B**26.4B*
AF-4 Cyclone 3,7213,6761,0833.394A++0.6136.41%A*33.787%A*87.7A**1.1A**35341.9h8.2B**22.4B**
SAS-R 2,1312,1272877.411A++3.4147.808%A+77.997%B**80.9A*N/A32626.3h1.7B**3.7B**
NC1 Gauss Rifle 2,1352,1166153.441A*0.5634.636%A**38.138%M76.9M**N/A36627.5h8.3A+24A
EM6 1,8291,8214993.649A+0.3532.426%A*44.042%M++99.5A*N/A73318.3h7.8A24B*
NC6 Gauss SAW 1,7311,7234573.77A**0.2332.118%A*41.265%M++84.5MN/A47620.4h6.7B**20.9B*
AF-19 Mercenary 1,4721,4623594.072M**0.0734.986%A**33.584%A*88.1SN/A41916.6h9B**25.7B**
Reaper DMR 1,3661,3463383.982B*0.0236.415%A*40.936%A**88A**1.3A*52515.3h7.1A19.5A
NC6A GODSAW 1,3551,3452784.838B**0.8432.714%B*38.067%A++96.8AN/A37113.9h6.9C*21.2B*
AC-X11 1,2851,2772914.388M**0.3936.13%A*31.872%A++88.1M++N/A32514.5h7.4B**20.4B*
Gauss Prime 1,2371,2233173.858A++0.1432.644%A+40.229%A**80.5A++N/A33215.2h7.9A+24.2A
NC9 A-Tross 1,2271,2182704.511M++0.5135.217%A*46.388%M*90.9M+N/A39513.4h6.5A++18.5A
Carnage AR 1,2111,1954072.936A1.0635.285%A*43.598%M*74.2A*1A++47616.1h9.8A27.7A
Gauss Compact Burst 1,2101,1851517.848A**3.8537.702%A*36.962%A++113.9M+2.4S28010.4h8.9B*23.6B++
GD-22S 1,2011,1803333.544A0.4633.4%A*45.509%M++90.1A*1.6M*110213.1h7.7A23.2B**
MGR-S1 Gladius 1,1901,1752524.663A*0.6635.608%A++35.319%A++83.9A++1.1A20714h7.4B**20.7B**
AF-4A Bandit 1,1811,1701886.223S2.2236.222%A**39.915%M+110.4M++1A47510.6h8.4B**23.1B**
NS-15M1 1,1701,1622764.21A*0.2131.784%A++45.267%M++93.7A*N/A67412.4h9.2B**28.9B*
Titan-150 AP 1,5511,0899611.344B**7.3459.184%B**N/A56.7M**24.1A*46219.2h3.4B+5.8B**
L100 Python HEAT 1,4161,0759311.559A7.5665.236%A+N/A101.4S32.2S52210.6h4.2B*6.4B**
NS-44 Commissioner 9549476261.513B+2.4957.663%M34.319%A++128M**N/A5067.4h2.8B**4.9B**
Gauss Rifle Burst 8368312663.124B++0.8833.826%A42.238%A++73.5AN/A30111.3h9.2B*27.1B*
NS Decimator 1,2308023042.638A*1.3659.195%C+3.117%B+50.4B**26.9B**76815.9h4.1B+6.8B+
NS Baron G5 8108011724.657S0.6652.254%B*22.472%A++91M+1A+2068.8h3.7B*7C+
AF-41 Hacksaw 7557491983.783B+0.2253.167%A*14.152%C+93.6SN/A5958h4.6B**8.6A
AF-41 Hacksaw 6466341983.202C**0.8059.78%M17.35%B+79.3M*1.5M+5208h6.2B+10.3A
AF-4A Bandit AE 6406321534.131A++0.1336.787%A*30.38%B+114.9M1.5A+5565.5h8.5B*23.1B**
C-4 7775861783.292A+0.7126.449%C*N/A195.3M63.7A**28393h1.2B+4.4B+
NC4 Mag-Shot 5575493011.824A+2.1842.33%A*35.155%A**101.7S1.5A+7095.4h5.2B**12.3B+
Blitz GD-10 4614581094.202M+0.2032.831%A++37.773%M**83.3M+N/A4825.5h10.2B**31B*
Mag-Cutter 46844012,6550.035B+3.9734.435%B+9.545%B+0.8C*N/A4541.7h2B+5.9B+
NC05 Jackhammer 4064021502.68A1.3257.083%A++19.403%B**134M**1.3A7653h3.7B**6.5B*
MGR-M1 Bishop 386386755.147A*1.1543.462%A++51.554%M96.5M++N/A2244h3.6A++8.3A
EM4 Longshot 3573572613.731M*9.7344.559%B*80.952%B70A*N/A2735.1h1.8B++4.1B++
L100 Python HESH 368321935.667A*31.6752.526%B+N/A91.7A++13.4A+3833.5h2.8B+5.3B++
AF-34 Mattock 279277485.771B++1.7733.907%C+20.939%B**81.5A*N/A3493.4h4.4B*13B++
AF-34 Mattock 251246485.125B++1.1235.578%C+17.886%C+72.4A++1.5A*3043.4h5.2B*14.7B+
Frag Grenade 2222191219N/A215.0049.677%B+N/A547.5C**7.5C+43360.4h3.2B+6.4B++
M30 Mustang AH 207200365.556C++1.5657.642%C*2.5%A+100A+3.5C-5532h4B*6.9B*
Sticky Grenade 1971961196N/A192.0059.024%B++N/A1960A++10C+123430.1h1.2B**2.1B++
Vortek Rotary 325191872.195C*1.8138.04%AN/A22B+15.4B+3438.7h38B**100B**
M20 Mustang 303178822.171C*1.8333.466%B+2.809%B+23.7B*16.7B**5717.5h60.6B*181.1B*
Warden 172170345S1.0042.079%A**44.706%M++65.4M+N/A2632.6h4.9A+11.5A
Rocklet Rifle 301170384.474S0.4754.474%C*N/A53.1A*40.9A5813.2h27.2B*50B++
NS-44L Blackhand 159159901.767B+2.2353.159%A39.623%C+106SN/A3971.5h3.1B**5.8B*
G40-F Ranger 2021321112C**8.0042.075%AN/A110S58.3S9371.2h42.1B**100.1B**
Auraxium Mag-Cutter 1341282,6980.047B3.9546.799%A3.906%C-1C+N/A3124.2h1.7B++3.5B++
MGR-L1 Promise 128128373.459A++0.5434.245%A*33.594%B**98.5A*N/A5881.3h9.4A27.4B**
E540 Halberd 173119205.95C+1.9558.656%A++1.681%D-59.5M+27A**10662h4.8B*8.3B**
Tank Mine 154106157.067A*3.0764.354%A*N/A265M*120A*31490.4h2.5D-3.9A
NCM2 Falcon 14297185.389M**1.3951.745%A8.247%A+42.2M**19.6S6552.3h6.3B**12.1B*
Dual-75 Duster 9794615.667B++11.6756.497%A*N/A117.5B**3.8C-2910.8h5.2B+9.2B**
L100 Python AP 12390422.5S18.5067.12%A+N/A128.6S47.1S8090.7h2.7A+4.1A++
C150 Dalton 1278699.556B+5.5639.504%C+2.326%A*61.4A++29.3B+4701.4h2.8B**7B**
MANA Anti-Personnel Turret 8685184.722N/A0.7230.058%UN/A850U10U3364200.1h17.2T*57.3T*
Titan-150 HESH 9174710.571C++6.5752.044%B+N/A56.9B**13.1B**2671.3h2.6B++5B*
NCM2 Falcon 9169183.833M**0.1756.585%A+7.246%A30M+9.6A++4052.3h9.7B*17.1B**
AP30 Shredder 10062320.667A**16.6748.438%A**N/A62A*38A*3971h64.8B+133.7B**
EM1 5252510.4S6.4035.476%M48.077%S104MN/A16810.5h8B++22.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2170.5h
Nano-Armor Kit71160,2408.8h
Spawn Beacon28640.4h
Nanite Revive Grenade0560h
Medical Kit1,42410,43413.3h
Ammunition Package43570.1h
Anti-Infantry MANA Turret0670.1h
Medical Applicator11182,3064.5h
Shield Recharging Field11140h

Check the help document for the dictionary if you want to learn more about words used here.


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