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Maj. General Cold Blooded LatrodectusNC[lACl] LatrodectusNC
NC BR 83

KDR: 4.02

Score: 36.3m

Last Seen: Jan 29th, 2019 8:20 PM
- OFFLINE - 500.3 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 9
Level Progress (to 84): 35%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 GR-22 GD-7F AF-4 Cyclone SAS-R NC1 Gauss Rifle NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,705,258 MLG Score: 7758
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.817%39.151%13633099253,1515.26143-1.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.912%2.685M2.843M+-0.768D-HEAD ++ (~21.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.69B+8.10.434B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.449%1.679%184310196554413391.48526193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%-0.208C0.069C+0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.44B320.396B58.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.447%0.535%1332410182,8054539756.19205287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.563%2.004A*-1.337D**-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.60.715B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.355%1.951%90210202054112820.49878372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.771%1.411A-0.613D0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.935B*40.899B*3.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.249%78.65%90210202,62375543.47417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.186%1.835A++0.755B++-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.444B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 9
36.3m301.5%893 (53.6k)747 (44.8k)4.0192967,50816,7964.1924383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022626530.801%35.106%108102:5421

21% Combat Medic12% Engineer32% Heavy Assault26% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 10:53 PMJul 3rd, 2014 8:42 PMFeb 17th, 2019 4:20 PM (2d) (PST)Jan 29th, 2019 8:02 PM (21d) (PST)Jan 29th, 2019 4:20 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0542567981.3870.3450.4874.3850.0687758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,21215,38847,824832129263444,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
811.4h/33.8d 2,908 23,699 16,475 213.5k 611 4,460 3,290 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:10,116
Deaths:2,073
KDR:4.880
Accuracy:32.789% A+
HSR:42.240% A*
NC6 Gauss SAW
M+
Kills:1,868
Deaths:486
KDR:3.844
Accuracy:32.140% A*
HSR:40.632% M+
EM6
M++
Kills:1,821
Deaths:499
KDR:3.649
Accuracy:32.426% A*
HSR:44.042% M++
NC6A GODSAW
A+
Kills:1,362
Deaths:284
KDR:4.796
Accuracy:32.730% B++
HSR:37.959% A+
GD-22S
M++
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:33.400% A*
HSR:45.509% M++
NS-15M1
M+
Kills:1,162
Deaths:276
KDR:4.210
Accuracy:31.784% A++
HSR:45.267% M+
NC05 Jackhammer
A++
Kills:506
Deaths:184
KDR:2.750
Accuracy:57.375% A++
HSR:21.739% A++
MGR-L1 Promise
A++
Kills:128
Deaths:37
KDR:3.459
Accuracy:34.245% A++
HSR:33.594% B**
EM1
S
Kills:52
Deaths:5
KDR:10.400
Accuracy:35.476% M
HSR:48.077% S
Kills:18,195
Deaths (as Heavy Assault):4,177
Deaths (to Heavy Assaults):5,114
KDR:4.356
Kill Difference:14,018
Playtime:257.750 hours
Usage:32%
Score:13.375m
Score/min:865
Accuracy (listed only):35.818%
HSR (listed only):39.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A**
Kills:5,065
Deaths:784
KDR:6.460
Accuracy:35.900% A*
HSR:34.057% A**
GD-7F
M
Kills:4,248
Deaths:918
KDR:4.627
Accuracy:36.997% A**
HSR:34.016% M
AF-4 Cyclone
A*
Kills:3,876
Deaths:1,167
KDR:3.321
Accuracy:36.387% A*
HSR:33.901% A*
AF-19 Mercenary
A**
Kills:1,471
Deaths:363
KDR:4.052
Accuracy:34.973% A**
HSR:33.515% A*
AC-X11
A*
Kills:1,277
Deaths:291
KDR:4.388
Accuracy:36.130% A*
HSR:31.872% A++
Gauss Compact Burst
A*
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:37.702% A*
HSR:36.962% A++
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
AF-4A Bandit
M+
Kills:1,170
Deaths:188
KDR:6.223
Accuracy:36.222% A*
HSR:39.915% M+
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
AF-4A Bandit AE
A*
Kills:632
Deaths:153
KDR:4.131
Accuracy:36.787% A*
HSR:30.380% B++
Blitz GD-10
M**
Kills:458
Deaths:110
KDR:4.164
Accuracy:32.819% A++
HSR:37.773% M**
Kills:21,358
Deaths (as Light Assault):4,549
Deaths (to Light Assaults):3,926
KDR:4.6951
Kill Difference:16,809
Playtime:212.169 hours
Usage:26%
Score:7.232m
Score/min:568
Accuracy (listed only):37.434%
HSR (listed only):33.653%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M*
Kills:4,694
Deaths:1,133
KDR:4.143
Accuracy:34.930% A*
HSR:44.312% M*
AF-4 Cyclone
A*
Kills:3,876
Deaths:1,167
KDR:3.321
Accuracy:36.387% A*
HSR:33.901% A*
NC1 Gauss Rifle
M
Kills:2,132
Deaths:621
KDR:3.433
Accuracy:34.609% A**
HSR:38.274% M
Reaper DMR
A*
Kills:1,346
Deaths:338
KDR:3.982
Accuracy:36.415% A*
HSR:40.936% A*
Gauss Prime
A**
Kills:1,223
Deaths:317
KDR:3.858
Accuracy:32.644% A+
HSR:40.229% A**
NC9 A-Tross
M*
Kills:1,218
Deaths:270
KDR:4.511
Accuracy:35.217% A*
HSR:46.388% M*
Carnage AR
M*
Kills:1,195
Deaths:407
KDR:2.936
Accuracy:35.285% A*
HSR:43.598% M*
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
Gauss Rifle Burst
A++
Kills:858
Deaths:273
KDR:3.143
Accuracy:33.884% A
HSR:42.075% A++
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
Blitz GD-10
M**
Kills:458
Deaths:110
KDR:4.164
Accuracy:32.819% A++
HSR:37.773% M**
Kills:18,976
Deaths (as Combat Medic):5,060
Deaths (to Combat Medics):1,859
KDR:3.7502
Kill Difference:13,916
Playtime:171.595 hours
Usage:21%
Score:9.134m
Score/min:887
Accuracy (listed only):36.368%
HSR (listed only):38.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A**
Kills:5,065
Deaths:784
KDR:6.460
Accuracy:35.900% A*
HSR:34.057% A**
GD-7F
M
Kills:4,248
Deaths:918
KDR:4.627
Accuracy:36.997% A**
HSR:34.016% M
AF-19 Mercenary
A**
Kills:1,471
Deaths:363
KDR:4.052
Accuracy:34.973% A**
HSR:33.515% A*
AC-X11
A*
Kills:1,277
Deaths:291
KDR:4.388
Accuracy:36.130% A*
HSR:31.872% A++
Gauss Compact Burst
A*
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:37.702% A*
HSR:36.962% A++
AF-4A Bandit
M+
Kills:1,170
Deaths:188
KDR:6.223
Accuracy:36.222% A*
HSR:39.915% M+
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
AF-4A Bandit AE
A*
Kills:632
Deaths:153
KDR:4.131
Accuracy:36.787% A*
HSR:30.380% B++
MGR-M1 Bishop
M
Kills:400
Deaths:78
KDR:5.128
Accuracy:43.424% A+
HSR:52% M
Warden
M++
Kills:170
Deaths:34
KDR:5
Accuracy:42.079% A**
HSR:44.706% M++
Kills:16,419
Deaths (as Engineer):3,132
Deaths (to Engineers):2,482
KDR:5.24234
Kill Difference:13,287
Playtime:101.344 hours
Usage:12%
Score:3.835m
Score/min:631
Accuracy (listed only):39.247%
HSR (listed only):35.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:3,876
Deaths:1,167
KDR:3.321
Accuracy:36.387% A*
HSR:33.901% A*
SAS-R
A
Kills:2,209
Deaths:300
KDR:7.363
Accuracy:47.832% A
HSR:78.225% B**
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
NS-44 Commissioner
A**
Kills:961
Deaths:635
KDR:1.513
Accuracy:57.616% A**
HSR:34.547% A++
NC4 Mag-Shot
A**
Kills:549
Deaths:301
KDR:1.824
Accuracy:42.330% A*
HSR:35.155% A**
Blitz GD-10
M**
Kills:458
Deaths:110
KDR:4.164
Accuracy:32.819% A++
HSR:37.773% M**
EM4 Longshot
B*
Kills:414
Deaths:31
KDR:13.355
Accuracy:44.477% B*
HSR:80.918% B
NS-44L Blackhand
A
Kills:159
Deaths:90
KDR:1.767
Accuracy:53.159% A
HSR:39.623% C+
Kills:9,801
Deaths (as Infiltrator):2,886
Deaths (to Infiltrators):1,945
KDR:3.39605
Kill Difference:6,915
Playtime:43.713 hours
Usage:5%
Score:1.590m
Score/min:606
Accuracy (listed only):43.778%
HSR (listed only):46.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:766
Deaths:203
KDR:3.773
Accuracy:53.208% A*
HSR:14.360% C+
AF-41 Hacksaw
A**
Kills:645
Deaths:203
KDR:3.177
Accuracy:59.792% A**
HSR:17.054% B+
AF-34 Mattock
B**
Kills:284
Deaths:49
KDR:5.796
Accuracy:33.649% C+
HSR:20.775% B**
AF-34 Mattock
C+
Kills:250
Deaths:49
KDR:5.102
Accuracy:35.120% C+
HSR:17.600% C+
NCM2 Falcon
A+
Kills:97
Deaths:18
KDR:5.389
Accuracy:51.745% A
HSR:8.247% A+
NCM2 Falcon
A+
Kills:69
Deaths:18
KDR:3.833
Accuracy:56.585% A+
HSR:7.246% A
Kills:2,111
Deaths (as MAX Suit):270
Deaths (to MAX Suits):940
KDR:7.81852
Kill Difference:1,841
Playtime:14.933 hours
Usage:2%
Score:1.183m
Score/min:1,321
Accuracy (listed only):48.350%
HSR (listed only):14.214%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:247
V. Kills:163 151%
Deaths:106
KDR:2.330
Accuracy:33.196% B+
KPH:30.400 A+
VKPH:20.100 A+
M30 Mustang AH
A+
Kills:211
V. Kills:7 N/A
Deaths:36
KDR:5.861
Accuracy:57.538% C*
KPH:102.300 A+
VKPH:3.400 C-
Vortek Rotary
B++
Kills:197
V. Kills:138 142%
Deaths:87
KDR:2.264
Accuracy:38.254% A
KPH:22.200 B+
VKPH:15.600 B++
Kills:655 (655 + 0)
Deaths:229
KDR:2.860
VKDR:1.345
Vehicle Kills:308
Kill Difference:426
Playtime:19.041 hours
Usage:2%
Score:0.553m
Score/min:484
Piloting Accuracy:38.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A*
Kills:94
V. Kills:3 N/A
Deaths:6
KDR:15.667
Accuracy:56.497% A*
KPH:121.100 B*
VKPH:3.900 C
C150 Dalton
A++
Kills:86
V. Kills:41 205%
Deaths:9
KDR:9.556
Accuracy:39.504% C++
KPH:59.900 A++
VKPH:28.500 B+
AP30 Shredder
A*
Kills:62
V. Kills:38 159%
Deaths:3
KDR:20.667
Accuracy:48.438% A**
KPH:60.900 A++
VKPH:37.300 A*
Kills:242 (0 + 242)
Deaths:18
KDR:13.444
VKDR:4.556
Vehicle Kills:82
Kill Difference:224
Playtime:3.230 hours
Usage:0%
Score:0.079m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:48.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,075
V. Kills:341 314%
Deaths:93
KDR:11.559
Accuracy:65.236% A+
KPH:101.500 S
VKPH:32.200 S
L100 Python HESH
A++
Kills:388
V. Kills:52 N/A
Deaths:12
KDR:32.333
Accuracy:53.897% B+
KPH:98.300 A++
VKPH:13.200 A
L100 Python AP
S
Kills:248
V. Kills:90 273%
Deaths:13
KDR:19.077
Accuracy:63.843% B**
KPH:113.900 S
VKPH:41.300 S
Kills:1,711 (1,711 + 0)
Deaths:118
KDR:14.500
VKDR:4.093
Vehicle Kills:483
Kill Difference:1,593
Playtime:16.711 hours
Usage:2%
Score:0.522m
Score/min:520
Driving Accuracy:63.843%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:1,094
V. Kills:464 235%
Deaths:98
KDR:11.163
Accuracy:59.233% B**
KPH:56.600 M*
VKPH:24 A*
E540 Halberd
M+
Kills:119
V. Kills:54 216%
Deaths:20
KDR:5.950
Accuracy:58.656% A++
KPH:59.200 M+
VKPH:26.900 A**
Titan-150 HESH
B**
Kills:74
V. Kills:17 411%
Deaths:7
KDR:10.571
Accuracy:52.044% B+
KPH:55.900 B*
VKPH:12.800 B**
Kills:1,287 (1,168 + 119)
Deaths:125
KDR:10.296
VKDR:4.280
Vehicle Kills:535
Kill Difference:1,162
Playtime:22.655 hours
Usage:3%
Score:0.688m
Score/min:506
Driving Accuracy:52.044%
Gunner Accuracy:58.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
S
Kills:143
V. Kills:76 186%
Deaths:12
KDR:11.917
Accuracy:42.620% A+
KPH:109.500 S
VKPH:58.200 S
Kills:143 (0 + 143)
Deaths:12
KDR:11.917
VKDR:6.333
Vehicle Kills:76
Kill Difference:131
Playtime:1.306 hours
Usage:0%
Score:0.075m
Score/min:957
Driving Accuracy:N/A%
Gunner Accuracy:42.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,19510,1162,0734.88B**0.8632.789%A+42.24%A*93.1A++N/A441108.6h7.7B**23.6B**
Razor GD-23 5,1395,0657846.46S2.4435.9%A*34.057%A**93.3M**1.4M++28354.3h8.8B**24.5B*
GR-22 4,7324,6941,1334.143A*0.1234.93%A*44.312%M*87.7MN/A46353.5h8.7A++24.9A
GD-7F 4,2944,2489184.627M++0.6136.997%A**34.016%M81.2A**N/A30452.3h9.8B**26.6B**
AF-4 Cyclone 3,9213,8761,1673.321A++0.7036.387%A*33.901%A*89.3A**1A*35643.4h8.2B**22.5B*
SAS-R 2,2132,2093007.363A++3.3447.832%A78.225%B**81.2A++N/A32827.2h1.8B*3.7B*
NC1 Gauss Rifle 2,1512,1326213.433A*0.5934.609%A**38.274%M76.7M*N/A36527.8h8.3A+24A
NC6 Gauss SAW 1,8771,8684863.844M0.1832.14%A*40.632%M+85.3MN/A47121.9h6.8B**21.1B*
EM6 1,8291,8214993.649A+0.3732.426%A*44.042%M++99.5A**N/A73318.3h7.8A24B*
AF-19 Mercenary 1,4811,4713634.052S0.0334.973%A**33.515%A*88.1SN/A42216.7h9B**25.7B**
NC6A GODSAW 1,3731,3622844.796A0.7832.73%B++37.959%A+96.6AN/A37214.1h7C*21.3B++
Reaper DMR 1,3661,3463383.982B*0.0436.415%A*40.936%A*88A**1.3A*52515.3h7.1A19.5A
AC-X11 1,2851,2772914.388M**0.3736.13%A*31.872%A++88.1M+N/A32714.5h7.4B**20.4B*
Gauss Prime 1,2371,2233173.858A++0.1632.644%A+40.229%A**80.5A++N/A33215.2h7.9A++24.2A
NC9 A-Tross 1,2271,2182704.511M+0.4935.217%A*46.388%M*90.9M+N/A39613.4h6.5A++18.5A
Carnage AR 1,2111,1954072.936A1.0835.285%A*43.598%M*74.2A*1A++47716.1h9.8A27.7A
Gauss Compact Burst 1,2101,1851517.848A**3.8337.702%A*36.962%A++113.9M2.4S28110.4h8.9B*23.6B+
GD-22S 1,2011,1803333.544A0.4833.4%A*45.509%M++90.1A*1.6M++110413.1h7.7A23.2B**
MGR-S1 Gladius 1,1901,1752524.663A*0.6435.608%A++35.319%A++82.7A++1.1A20714.2h7.4B**20.7B*
AF-4A Bandit 1,1811,1701886.223S2.2036.222%A*39.915%M+110.4M++1B**47510.6h8.4B**23.1B**
NS-15M1 1,1701,1622764.21A*0.1931.784%A++45.267%M+93.7A++N/A67512.4h9.2B**28.9B*
Titan-150 AP 1,5581,0949811.163B*7.1459.233%B**N/A56.7M*24A*46419.3h3.4B**5.8A
L100 Python HEAT 1,4161,0759311.559B**7.5465.236%A+N/A101.4S32.2S52510.6h4.2B++6.4B**
NS-44 Commissioner 9689616351.513B+2.5157.616%A**34.547%A++128.1M**N/A5077.5h2.8B**4.9B**
Gauss Rifle Burst 8658582733.143B++0.8833.884%A42.075%A++74.6AN/A30511.5h9.2B*27B**
NS Decimator 1,2798323082.701A*1.3259.148%C+3.005%B+50.4B**27.1A75816.5h4.1B+6.9B+
NS Baron G5 8108011724.657S0.6452.254%B*22.472%A++91M+1A+2078.8h3.7B*7C++
AF-41 Hacksaw 7727662033.773B+0.2553.208%A*14.36%C+94.6SN/A5958.1h4.5B**8.5A
AF-41 Hacksaw 6576452033.177C**0.8459.792%A**17.054%B+79.6M++1.5M+5168.1h6.2B+10.3A
AF-4A Bandit AE 6406321534.131A++0.1136.787%A*30.38%B++114.9M1.5A+5565.5h8.5B*23.1B**
C-4 7835901793.296A0.7226.562%C*N/A196.7M64.3A**28683h1.2B+4.4B++
NC4 Mag-Shot 5575493011.824A+2.2042.33%A*35.155%A**101.7S1.5A+7135.4h5.2B**12.3C*
NC05 Jackhammer 5115061842.75A1.2757.375%A++21.739%A++140.6M**1.4A*7403.6h3.6B**6.3B*
Blitz GD-10 4614581104.164M*0.1432.819%A++37.773%M**83.3MN/A4815.5h10.2B**31B**
Mag-Cutter 47744812,8800.035B+3.9834.67%B+9.375%B+0.8C++N/A4553.8h2B+5.8B+
EM4 Longshot 4144143113.355M++9.3444.477%B*80.918%B70.2A*N/A2575.9h1.8B++4.1B++
MGR-M1 Bishop 400400785.128A++1.1143.424%A+52%M97.6M++N/A2354.1h3.6A++8.4A
L100 Python HESH 4403881232.333A++28.3153.897%B+1.031%D99.5A++13.3A3883.9h2.7B++5.1B++
AF-34 Mattock 286284495.796B*1.7833.649%C+20.775%B**81.1A*N/A3553.5h4.4B*13B++
AF-34 Mattock 255250495.102B*1.0835.12%C+17.6%C+71.4A++1.4A++3043.5h5.2B*14.9B+
L100 Python AP 3382481319.077M++15.0663.843%B**N/A112.7S40.9M**7372.2h2.9A+4.6A++
M20 Mustang 4102471062.33C*1.6933.196%B+2.024%C+30.5A+20.1A+6148.1h51.5B**155B**
Frag Grenade 2402361236N/A231.9849.929%B+N/A590B+10B+45470.4h3B*6B++
M30 Mustang AH 218211365.861C++1.8457.538%C*2.37%A+100.5A+3.3C-5592.1h3.9B*6.9B++
Sticky Grenade 2042021202N/A197.9859.198%B++N/A2020A*20B++121650.1h1.2B**2.1B*
Vortek Rotary 335197872.264C*1.7638.254%AN/A22.1B+15.5B+3488.9h37.6B**98.3B**
Rocklet Rifle 340192414.683S0.6654.603%C*N/A56.5A*43.5A++6103.4h26B**47.6B*
Warden 172170345M**0.9842.079%A**44.706%M++65.4MN/A2662.6h4.9A+11.5A
NS-44L Blackhand 159159901.767B+2.2553.159%A39.623%C+106SN/A3981.5h3.1B**5.8B*
Auraxium Mag-Cutter 1531473,0260.049B+3.9748.771%A+3.401%C--1.1C+N/A3138.2h1.6B*3.3B++
G40-F Ranger 2191431211.917B7.9042.62%A+N/A110S58.5S9551.3h42.3A99.3B**
MGR-L1 Promise 128128373.459A++0.5634.245%A++33.594%B**98.5A*N/A6061.3h9.4A27.4B**
E540 Halberd 173119205.95C+1.9358.656%A++1.681%D-59.5M+27A**10702h4.8B*8.3A
Tank Mine 157108166.75A*2.7365.138%A**N/A270M**122.5A*31070.4h2.6D--4A
NCM2 Falcon 14297185.389M**1.3751.745%A8.247%A+42.2M**19.6S6552.3h6.3B**12.1B*
Dual-75 Duster 9794615.667B+11.6556.497%A*N/A117.5B*3.8C-2930.8h5.2B+9.2B**
MANA Anti-Personnel Turret 8988214.19N/A0.1729.639%UN/A880U10U3424000.1h17.3T*58.2T*
C150 Dalton 1278699.556B+5.5439.504%C++2.326%A*61.4A++29.3B+4731.4h2.8B**7B**
Titan-150 HESH 9174710.571C++6.5552.044%B+N/A56.9B**13.1B**2671.3h2.6B*5B*
NCM2 Falcon 9169183.833M**0.1956.585%A+7.246%A30M++9.6A*4052.3h9.7B*17.1B**
AP30 Shredder 10062320.667A*16.6548.438%A**N/A62A++38A*3971h64.8B+133.7B**
EM1 5252510.4S6.3835.476%M48.077%S104M++N/A17060.5h8B++22.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2500.5h
Nano-Armor Kit76166,4529.1h
Spawn Beacon28700.4h
Nanite Revive Grenade0560h
Medical Kit1,47510,89113.9h
Ammunition Package43710.1h
Anti-Infantry MANA Turret0740.1h
Medical Applicator11182,7624.6h
Shield Recharging Field11140h

Check the help document for the dictionary if you want to learn more about words used here.


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