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Director General Cold Blooded LatrodectusNC[lACl] LatrodectusNC
NC BR 96

KDR: 4.03

Score: 39.6m

Last Seen: Aug 7th, 2019 6:44 PM
- OFFLINE - 287.6 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 11
Level Progress (to 97): 72%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Razor GD-23 GD-7F GR-22 AF-4 Cyclone NC6 Gauss SAW SAS-R NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,887,904 MLG Score: 7904
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.926%38.404%134130118460,0225.29715-1.269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.932%2.669M2.712M-0.763D-HEAD ++ (~20.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.688B+8.10.433B15.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.801%1.644%174312116694813431.39085194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.505%-0.176C0.058C+0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.441B32.30.393B57.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.819%0.472%1346412103,18050211106.32207286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.352%1.926A++-1.34D**-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.40.726B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.477%1.923%83212122084512980.46119770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.83%1.413A-0.623D0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.936B*3.90.901B*3.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.426%78.9%83212122,78290543.07403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.007%1.852A++0.754B++-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.445B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.875%6.452%83112136291510.0676856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.967M+-1.527F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.799B++20.578B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 11
39.6m301.9%886 (53.2k)742 (44.5k)4.0280376,00918,8704.1958196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214705731.079%34.556%107402:4922

21% Combat Medic12% Engineer31% Heavy Assault28% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 10:53 PMJul 3rd, 2014 8:42 PMAug 18th, 2019 12:57 AM (2d) (PST)Aug 7th, 2019 2:46 PM (12d) (PST)Aug 7th, 2019 2:44 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0712628091.4240.3540.4924.5050.0687904

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,24615,73348,513852130270444,490

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
889.6h/37.1d 3,166 26,266 18,635 240.4k 671 4,918 3,642 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:11,005
Deaths:2,246
KDR:4.900
Accuracy:32.904% A+
HSR:41.681% A*
NC6 Gauss SAW
A**
Kills:2,416
Deaths:583
KDR:4.144
Accuracy:32.370% A*
HSR:38.204% A**
EM6
M++
Kills:1,824
Deaths:502
KDR:3.633
Accuracy:32.381% A++
HSR:43.969% M++
NC6A GODSAW
A
Kills:1,519
Deaths:335
KDR:4.534
Accuracy:33.257% B++
HSR:37.459% A
GD-22S
M++
Kills:1,180
Deaths:333
KDR:3.544
Accuracy:33.400% A++
HSR:45.509% M++
NS-15M1
M++
Kills:1,162
Deaths:276
KDR:4.210
Accuracy:31.784% A++
HSR:45.267% M++
MGR-L1 Promise
A*
Kills:128
Deaths:37
KDR:3.459
Accuracy:34.245% A*
HSR:33.594% A
EM1
S
Kills:52
Deaths:5
KDR:10.400
Accuracy:35.476% M
HSR:48.077% S
Kills:19,286
Deaths (as Heavy Assault):4,317
Deaths (to Heavy Assaults):5,646
KDR:4.46745
Kill Difference:14,969
Playtime:274.031 hours
Usage:31%
Score:13.955m
Score/min:849
Accuracy (listed only):33.227%
HSR (listed only):41.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:6,326
Deaths:1,008
KDR:6.276
Accuracy:35.963% A*
HSR:33.149% A*
GD-7F
A**
Kills:6,122
Deaths:1,302
KDR:4.702
Accuracy:36.664% A**
HSR:32.522% A*
AF-4 Cyclone
A*
Kills:4,445
Deaths:1,394
KDR:3.189
Accuracy:36.284% A*
HSR:33.948% A*
AF-19 Mercenary
A**
Kills:1,509
Deaths:379
KDR:3.982
Accuracy:34.988% A**
HSR:33.267% A*
AC-X11
A*
Kills:1,277
Deaths:291
KDR:4.388
Accuracy:36.130% A*
HSR:31.872% A++
Gauss Compact Burst
A*
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:37.702% A*
HSR:36.962% A++
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
AF-4A Bandit
M+
Kills:1,170
Deaths:188
KDR:6.223
Accuracy:36.222% A**
HSR:39.915% M+
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
AF-4A Bandit AE
A*
Kills:632
Deaths:153
KDR:4.131
Accuracy:36.787% A*
HSR:30.380% B++
MGR-C1 Charger
A++
Kills:550
Deaths:128
KDR:4.297
Accuracy:36.387% A++
HSR:29.818% B*
Blitz GD-10
M**
Kills:458
Deaths:110
KDR:4.164
Accuracy:32.819% A++
HSR:37.773% M**
LA39 Bruiser
A
Kills:62
Deaths:31
KDR:2
Accuracy:76.875% A
HSR:6.452% D**
Kills:25,712
Deaths (as Light Assault):5,559
Deaths (to Light Assaults):4,538
KDR:4.62529
Kill Difference:20,153
Playtime:250.301 hours
Usage:28%
Score:8.887m
Score/min:592
Accuracy (listed only):40.360%
HSR (listed only):31.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M++
Kills:5,730
Deaths:1,404
KDR:4.081
Accuracy:35.149% A*
HSR:42.705% M++
AF-4 Cyclone
A*
Kills:4,445
Deaths:1,394
KDR:3.189
Accuracy:36.284% A*
HSR:33.948% A*
NC1 Gauss Rifle
A**
Kills:2,258
Deaths:650
KDR:3.474
Accuracy:34.537% A**
HSR:38.087% A**
Reaper DMR
A*
Kills:1,346
Deaths:338
KDR:3.982
Accuracy:36.415% A*
HSR:40.936% A*
Gauss Prime
A*
Kills:1,223
Deaths:317
KDR:3.858
Accuracy:32.644% A+
HSR:40.229% A*
NC9 A-Tross
M++
Kills:1,218
Deaths:270
KDR:4.511
Accuracy:35.217% A*
HSR:46.388% M++
Carnage AR
M++
Kills:1,195
Deaths:407
KDR:2.936
Accuracy:35.285% A*
HSR:43.598% M++
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
Gauss Rifle Burst
A++
Kills:858
Deaths:273
KDR:3.143
Accuracy:33.884% A
HSR:42.075% A++
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
Blitz GD-10
M**
Kills:458
Deaths:110
KDR:4.164
Accuracy:32.819% A++
HSR:37.773% M**
LA39 Bruiser
A
Kills:62
Deaths:31
KDR:2
Accuracy:76.875% A
HSR:6.452% D**
Kills:20,769
Deaths (as Combat Medic):5,618
Deaths (to Combat Medics):2,098
KDR:3.69687
Kill Difference:15,151
Playtime:186.088 hours
Usage:21%
Score:9.743m
Score/min:873
Accuracy (listed only):39.748%
HSR (listed only):35.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:6,326
Deaths:1,008
KDR:6.276
Accuracy:35.963% A*
HSR:33.149% A*
GD-7F
A**
Kills:6,122
Deaths:1,302
KDR:4.702
Accuracy:36.664% A**
HSR:32.522% A*
AF-19 Mercenary
A**
Kills:1,509
Deaths:379
KDR:3.982
Accuracy:34.988% A**
HSR:33.267% A*
AC-X11
A*
Kills:1,277
Deaths:291
KDR:4.388
Accuracy:36.130% A*
HSR:31.872% A++
Gauss Compact Burst
A*
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:37.702% A*
HSR:36.962% A++
AF-4A Bandit
M+
Kills:1,170
Deaths:188
KDR:6.223
Accuracy:36.222% A**
HSR:39.915% M+
NS Baron G5
A++
Kills:801
Deaths:172
KDR:4.657
Accuracy:52.254% B*
HSR:22.472% A++
MGR-M1 Bishop
M
Kills:758
Deaths:158
KDR:4.797
Accuracy:44.915% A++
HSR:50.528% M
AF-4A Bandit AE
A*
Kills:632
Deaths:153
KDR:4.131
Accuracy:36.787% A*
HSR:30.380% B++
MGR-C1 Charger
A++
Kills:550
Deaths:128
KDR:4.297
Accuracy:36.387% A++
HSR:29.818% B*
Warden
M+
Kills:170
Deaths:34
KDR:5
Accuracy:42.079% A**
HSR:44.706% M+
LA39 Bruiser
A
Kills:62
Deaths:31
KDR:2
Accuracy:76.875% A
HSR:6.452% D**
Kills:20,562
Deaths (as Engineer):3,995
Deaths (to Engineers):2,730
KDR:5.14693
Kill Difference:16,567
Playtime:108.109 hours
Usage:12%
Score:4.143m
Score/min:639
Accuracy (listed only):42.247%
HSR (listed only):32.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:4,445
Deaths:1,394
KDR:3.189
Accuracy:36.284% A*
HSR:33.948% A*
SAS-R
A+
Kills:2,328
Deaths:322
KDR:7.230
Accuracy:47.927% A+
HSR:78.565% B**
MGR-S1 Gladius
A++
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:35.608% A++
HSR:35.319% A++
NS-44 Commissioner
A**
Kills:973
Deaths:641
KDR:1.518
Accuracy:57.587% A**
HSR:34.532% A++
NC4 Mag-Shot
A**
Kills:549
Deaths:301
KDR:1.824
Accuracy:42.330% A*
HSR:35.155% A**
Blitz GD-10
M**
Kills:458
Deaths:110
KDR:4.164
Accuracy:32.819% A++
HSR:37.773% M**
EM4 Longshot
B*
Kills:454
Deaths:31
KDR:14.645
Accuracy:45.077% B*
HSR:80.617% C**
NS-44L Blackhand
A
Kills:159
Deaths:90
KDR:1.767
Accuracy:53.159% A
HSR:39.623% C+
Kills:10,541
Deaths (as Infiltrator):3,141
Deaths (to Infiltrators):2,229
KDR:3.35594
Kill Difference:7,400
Playtime:45.461 hours
Usage:5%
Score:1.640m
Score/min:601
Accuracy (listed only):43.849%
HSR (listed only):46.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A*
Kills:766
Deaths:203
KDR:3.773
Accuracy:53.208% A*
HSR:14.360% C+
AF-41 Hacksaw
A**
Kills:645
Deaths:203
KDR:3.177
Accuracy:59.792% A**
HSR:17.054% B+
AF-34 Mattock
B**
Kills:285
Deaths:50
KDR:5.700
Accuracy:33.693% C+
HSR:21.053% B**
AF-34 Mattock
C+
Kills:251
Deaths:50
KDR:5.020
Accuracy:35.211% C+
HSR:17.928% C+
NCM2 Falcon
A+
Kills:128
Deaths:25
KDR:5.120
Accuracy:52.994% A+
HSR:7.813% A
NCM2 Falcon
A++
Kills:83
Deaths:25
KDR:3.320
Accuracy:58.147% A+
HSR:8.434% A++
Kills:2,158
Deaths (as MAX Suit):278
Deaths (to MAX Suits):1,003
KDR:7.76259
Kill Difference:1,880
Playtime:15.495 hours
Usage:2%
Score:1.211m
Score/min:1,303
Accuracy (listed only):48.841%
HSR (listed only):14.440%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:250
V. Kills:165 151%
Deaths:107
KDR:2.336
Accuracy:33.377% B+
KPH:30.400 A+
VKPH:20.100 A+
M30 Mustang AH
A++
Kills:219
V. Kills:7 N/A
Deaths:39
KDR:5.615
Accuracy:58.121% B
KPH:104.900 A++
VKPH:3.400 C-
Vortek Rotary
B+
Kills:200
V. Kills:140 142%
Deaths:88
KDR:2.273
Accuracy:38.784% A+
KPH:21.700 B+
VKPH:15.200 B+
Kills:669 (669 + 0)
Deaths:234
KDR:2.859
VKDR:1.333
Vehicle Kills:312
Kill Difference:435
Playtime:19.523 hours
Usage:2%
Score:0.559m
Score/min:478
Piloting Accuracy:38.784%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A*
Kills:94
V. Kills:3 N/A
Deaths:6
KDR:15.667
Accuracy:56.497% A*
KPH:121.100 A+
VKPH:3.900 C
C150 Dalton
A+
Kills:86
V. Kills:41 205%
Deaths:9
KDR:9.556
Accuracy:39.504% C++
KPH:59.900 A+
VKPH:28.500 B
AP30 Shredder
A*
Kills:62
V. Kills:38 159%
Deaths:3
KDR:20.667
Accuracy:48.438% A*
KPH:60.900 A*
VKPH:37.300 A*
Kills:242 (0 + 242)
Deaths:18
KDR:13.444
VKDR:4.556
Vehicle Kills:82
Kill Difference:224
Playtime:3.230 hours
Usage:0%
Score:0.079m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:48.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:1,075
V. Kills:341 314%
Deaths:93
KDR:11.559
Accuracy:65.236% A+
KPH:101.500 S
VKPH:32.200 S
L100 Python AP
S
Kills:531
V. Kills:191 277%
Deaths:27
KDR:19.667
Accuracy:57.834% C**
KPH:109.700 S
VKPH:39.500 M**
L100 Python HESH
A++
Kills:388
V. Kills:52 N/A
Deaths:12
KDR:32.333
Accuracy:53.897% B+
KPH:98.300 A++
VKPH:13.200 A
Kills:1,994 (1,994 + 0)
Deaths:132
KDR:15.106
VKDR:4.424
Vehicle Kills:584
Kill Difference:1,862
Playtime:19.372 hours
Usage:2%
Score:0.657m
Score/min:565
Driving Accuracy:53.897%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:1,186
V. Kills:498 238%
Deaths:103
KDR:11.515
Accuracy:59.378% B**
KPH:58.900 M*
VKPH:24.700 A*
E540 Halberd
M++
Kills:122
V. Kills:55 218%
Deaths:21
KDR:5.810
Accuracy:58.824% A++
KPH:60.300 M++
VKPH:27.200 A**
Titan-150 HESH
B**
Kills:74
V. Kills:17 411%
Deaths:7
KDR:10.571
Accuracy:52.044% B+
KPH:55.900 B*
VKPH:12.800 B**
Kills:1,382 (1,260 + 122)
Deaths:131
KDR:10.550
VKDR:4.351
Vehicle Kills:570
Kill Difference:1,251
Playtime:23.494 hours
Usage:3%
Score:0.723m
Score/min:513
Driving Accuracy:52.044%
Gunner Accuracy:58.824%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
S
Kills:166
V. Kills:90 182%
Deaths:17
KDR:9.765
Accuracy:46.068% A*
KPH:104.900 S
VKPH:56.900 S
Kills:166 (0 + 166)
Deaths:17
KDR:9.765
VKDR:5.294
Vehicle Kills:90
Kill Difference:149
Playtime:1.583 hours
Usage:0%
Score:0.094m
Score/min:986
Driving Accuracy:N/A%
Gunner Accuracy:46.068%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,09711,0052,2464.9B**0.8732.904%A+41.681%A*94.6A++N/A438116.3h7.8B**23.6B*
Razor GD-23 6,4176,3261,0086.276S2.2535.963%A*33.149%A*96.9M**1.4M+31765.3h8.9B**24.6B**
GD-7F 6,1936,1221,3024.702M**0.6736.664%A**32.522%A*90.3M1A33367.8h9.7B**26.6B**
GR-22 5,7875,7301,4044.081A*0.0535.149%A*42.705%M++90.2MN/A43963.5h8.8A++25.1A
AF-4 Cyclone 4,4944,4451,3943.189A+0.8436.284%A*33.948%A*95A**1A++38846.8h8.1B**22.3B**
NC6 Gauss SAW 2,4322,4165834.144M+0.1232.37%A*38.204%A**90.1MN/A44526.8h6.8B**20.9B*
SAS-R 2,3322,3283227.23A++3.2047.927%A+78.565%B**82A++N/A32828.4h1.7B**3.6B**
NC1 Gauss Rifle 2,2772,2586503.474A*0.5534.537%A**38.087%A**77.9M*N/A37229h8.3A++24.1A
EM6 1,8321,8245023.633A0.4032.381%A++43.969%M++99.1A*N/A73518.4h7.8A24.1B**
NC6A GODSAW 1,5331,5193354.534B**0.5133.257%B++37.459%A98B**N/A37515.5h7C*21.2B++
AF-19 Mercenary 1,5191,5093793.982M**0.0534.988%A**33.267%A*83.8M**N/A41518h9B**25.7B**
Reaper DMR 1,3661,3463383.982B*0.0536.415%A*40.936%A*88A*1.3A++52915.3h7.1A19.5A
AC-X11 1,2851,2772914.388M*0.3636.13%A*31.872%A++88.1M+N/A33214.5h7.4B**20.4B*
Gauss Prime 1,2371,2233173.858A++0.1732.644%A+40.229%A*80.5A++N/A33315.2h7.9A++24.2A+
NC9 A-Tross 1,2271,2182704.511M+0.4835.217%A*46.388%M++90.9MN/A39813.4h6.5A++18.5A
Carnage AR 1,2111,1954072.936A1.0935.285%A*43.598%M++74.2A*1A+47816.1h9.8A+27.7A
Titan-150 AP 1,6841,18610311.515B*7.4959.378%B**N/A59M**24.8A*46920.1h3.3B*5.6A
Gauss Compact Burst 1,2101,1851517.848M+3.8237.702%A*36.962%A++113.9M+2.4S28310.4h8.9B*23.6B++
GD-22S 1,2011,1803333.544B**0.4833.4%A++45.509%M++90.1A*1.6M+110913.1h7.7A23.2B**
MGR-S1 Gladius 1,1901,1752524.663A*0.6335.608%A++35.319%A++82.7A++1.1B**21314.2h7.4B*20.7B*
AF-4A Bandit 1,1811,1701886.223S2.1936.222%A**39.915%M+110.4M+1B**47810.6h8.4B**23.1B**
NS-15M1 1,1701,1622764.21A*0.1831.784%A++45.267%M++93.7A++N/A67812.4h9.2A28.9B**
L100 Python HEAT 1,4161,0759311.559B**7.5365.236%A+N/A101.4S32.2S52510.6h4.2B++6.4A
NS-44 Commissioner 9819736411.518B+2.5157.587%A**34.532%A++129.7M**1.1A+5097.5h2.8B**4.9B**
NS Decimator 1,3618883302.691A*1.3459.151%C2.815%B+50.7B**27A73917.5h4.1B+6.9B+
Gauss Rifle Burst 8658582733.143B++0.8933.884%A42.075%A++74B**N/A30411.6h9.2B*27B*
NS Baron G5 8108011724.657S0.6352.254%B*22.472%A++91M+1A2088.8h3.7B*7C++
AF-41 Hacksaw 7727662033.773B+0.2653.208%A*14.36%C+94.6SN/A5968.1h4.5B**8.5A
MGR-M1 Bishop 7667581584.797A++0.7744.915%A++50.528%M118.4S1.3A3106.4h3.9A+8.6A
C-4 8536451943.325A0.7026.784%C*N/A208.1M+67.1M28693.1h1.2B+4.3B++
AF-41 Hacksaw 6576452033.177B0.8559.792%A**17.054%B+79.6M*1.5M+5178.1h6.2B+10.3A
AF-4A Bandit AE 6406321534.131A*0.1036.787%A*30.38%B++114.9M1.5A5575.5h8.5B*23.1B**
NC05 Jackhammer 6376302522.5A1.5358.579%A++20.794%A+146.5S1.6M7174.3h3.7B**6.2B*
MGR-C1 Charger 5585501284.297M*0.2736.387%A++29.818%B*103.8M1.5B**2235.3h9.3B**25.4B**
NC4 Mag-Shot 5575493011.824A+2.2042.33%A*35.155%A**101.7S1.5A+7155.4h5.2B**12.3B*
L100 Python AP 7225312719.667M+15.6457.834%C**N/A110.6S39.8M**7934.8h2.7A4.6A+
Mag-Cutter 50547413,7580.034B+3.9935.2%B+8.861%B0.8C**N/A4586.7h2B+5.7C*
Blitz GD-10 4614581104.164M*0.1432.819%A++37.773%M**83.3A**N/A4875.5h10.2B**31B*
EM4 Longshot 4544543114.645M**10.6245.077%B*80.617%C**70.9A*N/A2566.4h1.8B++4B*
L100 Python HESH 4403881232.333A*28.3053.897%B+1.031%D99.5A*13.3A3923.9h2.7B++5.1B++
AF-34 Mattock 287285505.7B*1.6733.693%C+21.053%B**81.4A*N/A3553.5h4.4B**13B++
Frag Grenade 2592541254N/A249.9750.196%B++N/A635B++12.5B++44440.4h3B*6B*
AF-34 Mattock 256251505.02B++0.9935.211%C+17.928%C+71.7A++1.4A++3053.5h5.2B*14.9B+
M20 Mustang 4152501072.336C*1.6933.377%B+2%C+30.5A+20.1A+6118.2h51.7B*155B**
Rocklet Rifle 406230494.694S0.6753.94%C*N/A60.5M46.3A*6793.8h24.4B**45.2B*
M30 Mustang AH 226219395.615C++1.5958.121%B2.283%A104.3A++3.3C-5712.1h4.1B*7B++
Sticky Grenade 2042021202N/A197.9758.257%B+N/A2020A*20B++118260.1h1.3B*2.2B*
Vortek Rotary 340200882.273C**1.7638.784%A+N/A21.7B+15.2B+3379.2h38.8B*100.1B**
Auraxium Mag-Cutter 1971904,1800.045C**3.9849.591%A+2.632%D1.1C+N/A3176.2h1.6B*3.2B++
Warden 172170345M*0.9742.079%A**44.706%M+65.4MN/A2802.6h4.9A+11.5A
G40-F Ranger 256166179.765C++5.7446.068%A*N/A103.8S56.3S9851.6h47.5B**103A
NS-44L Blackhand 159159901.767B+2.2653.159%A39.623%C+106SN/A4031.5h3.1B*5.8B*
NCM2 Falcon 176128255.12M*1.0952.994%A+7.813%A47.4S17.8S6122.7h5.5A10.4B**
MGR-L1 Promise 128128373.459A++0.5734.245%A*33.594%A98.5A*N/A6831.3h9.4A27.4B**
E540 Halberd 177122215.81C+1.7858.824%A++1.639%D61M++27.5M11082h4.8B++8.1A
Tank Mine 161111186.167A++2.1465.875%A**N/A277.5M**125A*29200.4h2.7D*4.2B**
Dual-75 Duster 9794615.667C*11.6456.497%A*N/A117.5A3.8C2930.8h5.2B+9.2B**
MANA Anti-Personnel Turret 8988224N/A0.0329.639%UN/A880U10U3495300.1h17.3T*58.2T*
C150 Dalton 1278699.556B+5.5339.504%C++2.326%A*61.4A++29.3B+4781.4h2.8B*7B**
NCM2 Falcon 10683253.32M+0.7158.147%A+8.434%A++30.7M++8.5A+3722.7h9.4B*16.1B**
Titan-150 HESH 9174710.571C++6.5452.044%B+N/A56.9B**13.1B**2671.3h2.6B*5B*
LA39 Bruiser 6362312B++2.0376.875%A6.452%D**124M**2M**9300.5h2B*2.6B++
AP30 Shredder 10062320.667A++16.6448.438%A*N/A62A*38A**3971h64.8B+133.7B**
EM1 5252510.4S6.3735.476%M48.077%S104M+N/A18210.5h8B++22.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,1280.5h
Nano-Armor Kit80178,7949.8h
Nanite Revive Grenade0560h
Medical Kit1,66112,29215.4h
Motion Spotter51,2930.5h
Ammunition Package43920.1h
Anti-Infantry MANA Turret0770.1h
Medical Applicator11889,9144.9h
Shield Recharging Field11140h

Check the help document for the dictionary if you want to learn more about words used here.


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