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Primarch Primus LatrodectusVS[AC] LatrodectusVS
VS BR 95

KDR: 3.63

Score: 52.8m

Last Seen: Aug 21st, 2019 12:18 AM
- OFFLINE - 666.5 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Officer of AC[AC] AC
VS outfit on Emerald

Members: 10
Level Progress (to 96): 92%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Orion VS54 H-V45 Betelgeuse 54-A Pulsar C SVA-88 Serpent VE92 Ghost Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,840,017 MLG Score: 6267
Fun Score: N/A
Cheeseburgers Flipped: 137TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.979%39.1%128937117783,2964.77971-1.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.697%2.293A*2.8M-0.598DHEAD ++ (~22.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.648B+8.60.396B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.512%0.988%134312118108783550.921502228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.75%0.439B-0.551D0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1310.184C++54.4-0.031C+76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.77%0.647%1058412104,17583916814.97616248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.227%1.929A++-1.219D*-0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.853B*3.40.725B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.053%3.974%31212121518223640.18369841%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.198%1.097B**-0.117C+-1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.916B*4.80.879B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.99%80.632%31212125,5711296104.2953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.598%1.949A++0.882B*-0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.70.464B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.033%21.865%3121212311160530.193649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.552%1.769A++1.396A-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.581B+3.40.286C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AC[AC] AC
VS outfit on Emerald

Members: 10
52.8m268.9%717 (43k)604 (36.2k)3.62953107,73929,6843.8111895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214690628.949%35.323%102302:5625

23% Combat Medic13% Engineer38% Heavy Assault6% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 27th, 2013 4:48 PMApr 27th, 2014 3:36 AMSep 16th, 2019 7:36 AM (1d) (PST)Aug 20th, 2019 9:00 PM (28d) (PST)Aug 20th, 2019 8:18 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9432407031.2320.3400.4353.4790.0626267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,59914,41142,188742026209436,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1457.1h/60.7d 5,392 38,057 25,098 304.1k 1,383 8,266 5,379 82.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:13,543
Deaths:3,194
KDR:4.240
Accuracy:30.592% A++
HSR:44.776% M+
Betelgeuse 54-A
A++
Kills:8,793
Deaths:1,886
KDR:4.662
Accuracy:33.074% A++
HSR:40.077% A
SVA-88
A*
Kills:7,904
Deaths:1,785
KDR:4.428
Accuracy:29.841% A
HSR:43.396% A*
Flare VE6
A*
Kills:2,699
Deaths:667
KDR:4.046
Accuracy:32.388% A++
HSR:39.570% A*
Pulsar LSW
A*
Kills:1,851
Deaths:434
KDR:4.265
Accuracy:30.580% A
HSR:40.951% A*
NS-15M1
A**
Kills:1,161
Deaths:292
KDR:3.976
Accuracy:29.173% A
HSR:40.827% A**
Ursa
A++
Kills:343
Deaths:64
KDR:5.359
Accuracy:32.600% A++
HSR:37.609% A++
VE-H Maw
M+
Kills:152
Deaths:40
KDR:3.800
Accuracy:33.981% A+
HSR:51.316% M+
Kills:36,446
Deaths (as Heavy Assault):8,362
Deaths (to Heavy Assaults):9,045
KDR:4.35853
Kill Difference:28,084
Playtime:557.297 hours
Usage:38%
Score:22.107m
Score/min:661
Accuracy (listed only):31.528%
HSR (listed only):42.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:8,066
Deaths:1,806
KDR:4.466
Accuracy:35.371% A*
HSR:32.742% A++
Serpent VE92
A**
Kills:6,011
Deaths:1,882
KDR:3.194
Accuracy:34.024% A*
HSR:34.204% A**
VX6-7
A*
Kills:1,373
Deaths:340
KDR:4.038
Accuracy:34.104% A++
HSR:34.596% A*
NS Baron G5
A++
Kills:1,318
Deaths:368
KDR:3.582
Accuracy:61.912% A++
HSR:12.443% C-
NS-11C
M+
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:34.165% A*
HSR:34.979% M+
MKV Suppressed
A+
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:33.388% A+
HSR:22.908% B+
Solstice VE3
M
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:34.144% A*
HSR:34.970% M
Sirius SX12
A*
Kills:1,063
Deaths:421
KDR:2.525
Accuracy:34.150% A++
HSR:31.985% A*
Solstice Burst
A++
Kills:878
Deaths:160
KDR:5.488
Accuracy:34.966% A++
HSR:36.560% A++
NSX-P Tanto
A*
Kills:482
Deaths:95
KDR:5.074
Accuracy:36.055% A*
HSR:30.083% B++
Eridani SX5
A+
Kills:423
Deaths:179
KDR:2.363
Accuracy:33.608% A+
HSR:25.532% B++
Eclipse VE3A
M*
Kills:303
Deaths:91
KDR:3.330
Accuracy:33.149% A+
HSR:37.294% M*
Thanatos VE70
A*
Kills:233
Deaths:69
KDR:3.377
Accuracy:61.951% A*
HSR:23.176% A+
VE-S Canis
A+
Kills:149
Deaths:61
KDR:2.443
Accuracy:35.510% A
HSR:33.557% A+
Deimos VA29
B++
Kills:78
Deaths:23
KDR:3.391
Accuracy:69.170% B++
HSR:17.949% C*
NS-7 PDW
A+
Kills:56
Deaths:33
KDR:1.697
Accuracy:32.748% A+
HSR:8.929% D**
Kills:23,972
Deaths (as Light Assault):6,341
Deaths (to Light Assaults):6,416
KDR:3.78048
Kill Difference:17,631
Playtime:263.521 hours
Usage:18%
Score:8.750m
Score/min:553
Accuracy (listed only):39.901%
HSR (listed only):28.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A**
Kills:9,915
Deaths:3,060
KDR:3.240
Accuracy:34.300% A*
HSR:38.477% A**
Terminus VX-9
A*
Kills:3,308
Deaths:1,110
KDR:2.980
Accuracy:32.993% A+
HSR:43.652% A*
Corvus VA55
M++
Kills:1,464
Deaths:453
KDR:3.232
Accuracy:32.883% A++
HSR:44.262% M++
NS Baron G5
A++
Kills:1,318
Deaths:368
KDR:3.582
Accuracy:61.912% A++
HSR:12.443% C-
NSX Yumi
A
Kills:1,203
Deaths:360
KDR:3.342
Accuracy:33.102% A
HSR:38.986% A
MKV Suppressed
A+
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:33.388% A+
HSR:22.908% B+
CME
M+
Kills:1,161
Deaths:273
KDR:4.253
Accuracy:33.659% A
HSR:42.980% M+
Pulsar VS1
M**
Kills:1,160
Deaths:364
KDR:3.187
Accuracy:33.701% A*
HSR:45.345% M**
Equinox VE2 Burst
A*
Kills:1,159
Deaths:343
KDR:3.379
Accuracy:32.551% B**
HSR:45.557% A*
Sirius SX12
A*
Kills:1,063
Deaths:421
KDR:2.525
Accuracy:34.150% A++
HSR:31.985% A*
Eridani SX5
A+
Kills:423
Deaths:179
KDR:2.363
Accuracy:33.608% A+
HSR:25.532% B++
Thanatos VE70
A*
Kills:233
Deaths:69
KDR:3.377
Accuracy:61.951% A*
HSR:23.176% A+
Darkstar
A*
Kills:217
Deaths:97
KDR:2.237
Accuracy:37.103% A*
HSR:28.111% B+
NS-11P
A*
Kills:195
Deaths:35
KDR:5.571
Accuracy:34.056% A*
HSR:25.641% B**
VE-S Canis
A+
Kills:149
Deaths:61
KDR:2.443
Accuracy:35.510% A
HSR:33.557% A+
Deimos VA29
B++
Kills:78
Deaths:23
KDR:3.391
Accuracy:69.170% B++
HSR:17.949% C*
NS-7 PDW
A+
Kills:56
Deaths:33
KDR:1.697
Accuracy:32.748% A+
HSR:8.929% D**
Kills:24,285
Deaths (as Combat Medic):7,535
Deaths (to Combat Medics):3,685
KDR:3.22296
Kill Difference:16,750
Playtime:333.178 hours
Usage:23%
Score:11.436m
Score/min:572
Accuracy (listed only):39.223%
HSR (listed only):31.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:8,066
Deaths:1,806
KDR:4.466
Accuracy:35.371% A*
HSR:32.742% A++
Serpent VE92
A**
Kills:6,011
Deaths:1,882
KDR:3.194
Accuracy:34.024% A*
HSR:34.204% A**
VX6-7
A*
Kills:1,373
Deaths:340
KDR:4.038
Accuracy:34.104% A++
HSR:34.596% A*
NS Baron G5
A++
Kills:1,318
Deaths:368
KDR:3.582
Accuracy:61.912% A++
HSR:12.443% C-
NS-11C
M+
Kills:1,195
Deaths:253
KDR:4.723
Accuracy:34.165% A*
HSR:34.979% M+
Solstice VE3
M
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:34.144% A*
HSR:34.970% M
Eidolon VE33
A+
Kills:976
Deaths:300
KDR:3.253
Accuracy:37.310% A+
HSR:34.734% A
Solstice Burst
A++
Kills:878
Deaths:160
KDR:5.488
Accuracy:34.966% A++
HSR:36.560% A++
VE-LR Obelisk
A++
Kills:488
Deaths:104
KDR:4.692
Accuracy:42.554% A++
HSR:47.746% A++
NSX-P Tanto
A*
Kills:482
Deaths:95
KDR:5.074
Accuracy:36.055% A*
HSR:30.083% B++
Eclipse VE3A
M*
Kills:303
Deaths:91
KDR:3.330
Accuracy:33.149% A+
HSR:37.294% M*
Thanatos VE70
A*
Kills:233
Deaths:69
KDR:3.377
Accuracy:61.951% A*
HSR:23.176% A+
Deimos VA29
B++
Kills:78
Deaths:23
KDR:3.391
Accuracy:69.170% B++
HSR:17.949% C*
Kills:22,562
Deaths (as Engineer):5,765
Deaths (to Engineers):4,735
KDR:3.91362
Kill Difference:16,797
Playtime:185.090 hours
Usage:13%
Score:6.755m
Score/min:608
Accuracy (listed only):42.221%
HSR (listed only):31.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:4,661
Deaths:651
KDR:7.160
Accuracy:48.269% A+
HSR:79.790% B**
NS-44 Commissioner
A*
Kills:2,676
Deaths:1,805
KDR:1.483
Accuracy:54.884% A*
HSR:32.474% A+
MKV Suppressed
A+
Kills:1,183
Deaths:286
KDR:4.136
Accuracy:33.388% A+
HSR:22.908% B+
Sirius SX12
A*
Kills:1,063
Deaths:421
KDR:2.525
Accuracy:34.150% A++
HSR:31.985% A*
Parallax VX3
B**
Kills:910
Deaths:68
KDR:13.382
Accuracy:46.577% B**
HSR:84.945% B*
Eridani SX5
A+
Kills:423
Deaths:179
KDR:2.363
Accuracy:33.608% A+
HSR:25.532% B++
NS-44L Blackhand
B**
Kills:267
Deaths:134
KDR:1.993
Accuracy:49.921% B**
HSR:42.697% C++
Cerberus
A
Kills:170
Deaths:121
KDR:1.405
Accuracy:40.655% A
HSR:32.353% B**
VE-S Canis
A+
Kills:149
Deaths:61
KDR:2.443
Accuracy:35.510% A
HSR:33.557% A+
Beamer VS3
B*
Kills:90
Deaths:78
KDR:1.154
Accuracy:32.494% B*
HSR:25.556% B+
NS-30 Vandal
A**
Kills:58
Deaths:10
KDR:5.800
Accuracy:48.070% A**
HSR:37.931% A
NS-7 PDW
A+
Kills:56
Deaths:33
KDR:1.697
Accuracy:32.748% A+
HSR:8.929% D**
Kills:11,706
Deaths (as Infiltrator):3,847
Deaths (to Infiltrators):3,485
KDR:3.04289
Kill Difference:7,859
Playtime:91.800 hours
Usage:6%
Score:2.803m
Score/min:509
Accuracy (listed only):40.856%
HSR (listed only):38.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:560
Deaths:154
KDR:3.636
Accuracy:27.565% A++
HSR:30.536% A++
Blueshift VM5
A+
Kills:534
Deaths:154
KDR:3.468
Accuracy:26.620% A+
HSR:25.843% B*
Nebula VM20
A*
Kills:315
Deaths:109
KDR:2.890
Accuracy:28.068% A*
HSR:30.159% A++
Nebula VM20
A++
Kills:308
Deaths:109
KDR:2.826
Accuracy:27.071% A++
HSR:29.221% A++
Kills:1,717
Deaths (as MAX Suit):263
Deaths (to MAX Suits):1,475
KDR:6.52852
Kill Difference:1,454
Playtime:17.111 hours
Usage:1%
Score:0.921m
Score/min:897
Accuracy (listed only):27.331%
HSR (listed only):28.939%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:357
V. Kills:9 N/A
Deaths:66
KDR:5.409
Accuracy:48.965% B**
KPH:86.200 A
VKPH:2.200 D
Saron Laser Cannon
C+
Kills:280
V. Kills:232 120%
Deaths:264
KDR:1.061
Accuracy:39.629% A
KPH:10.200 C
VKPH:8.400 C+
Dual Photon Pods
S
Kills:173
V. Kills:74 231%
Deaths:13
KDR:13.308
Accuracy:66.239% A++
KPH:256.300 M*
VKPH:109.600 S
Kills:810 (637 + 0)
Deaths:343
KDR:2.362
VKDR:0.918
Vehicle Kills:315
Kill Difference:467
Playtime:32.282 hours
Usage:2%
Score:0.601m
Score/min:311
Piloting Accuracy:39.629%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:980
V. Kills:337 290%
Deaths:46
KDR:21.304
Accuracy:60.142% B+
KPH:98.800 S
VKPH:34 M
L100 Python HESH
A++
Kills:555
V. Kills:81 N/A
Deaths:32
KDR:17.344
Accuracy:55.647% B*
KPH:94.800 A++
VKPH:13.800 A+
L100 Python HEAT
M++
Kills:231
V. Kills:77 296%
Deaths:32
KDR:7.219
Accuracy:66.482% A+
KPH:71.700 M++
VKPH:23.900 A**
Kills:1,766 (1,766 + 0)
Deaths:110
KDR:16.055
VKDR:4.500
Vehicle Kills:495
Kill Difference:1,656
Playtime:18.993 hours
Usage:1%
Score:0.533m
Score/min:468
Driving Accuracy:66.482%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:2,409
V. Kills:1,032 233%
Deaths:182
KDR:13.236
Accuracy:61.322% B*
KPH:63.600 M*
VKPH:27.200 A*
Supernova VPC
M
Kills:542
V. Kills:102 N/A
Deaths:24
KDR:22.583
Accuracy:55.851% B+
KPH:94.100 M
VKPH:17.700 A**
Proton II PPA
A*
Kills:125
V. Kills:7 N/A
Deaths:7
KDR:17.857
Accuracy:23.518% C+
KPH:116.500 A*
VKPH:6.500 A+
E540 Halberd
B++
Kills:93
V. Kills:48 190%
Deaths:14
KDR:6.643
Accuracy:49.239% C*
KPH:39 B++
VKPH:20.100 B++
Saron HRB
M++
Kills:69
V. Kills:38 177%
Deaths:8
KDR:8.625
Accuracy:61.806% A*
KPH:56.100 M++
VKPH:30.900 A++
Kills:3,238 (2,951 + 287)
Deaths:235
KDR:13.779
VKDR:5.221
Vehicle Kills:1,227
Kill Difference:3,003
Playtime:48.344 hours
Usage:3%
Score:1.483m
Score/min:511
Driving Accuracy:55.851%
Gunner Accuracy:61.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
A++
Kills:300
V. Kills:163 183%
Deaths:39
KDR:7.692
Accuracy:44.019% A++
KPH:59.300 A++
VKPH:32.200 A+
E540 Halberd-H
C++
Kills:73
V. Kills:26 270%
Deaths:10
KDR:7.300
Accuracy:58.871% C++
KPH:46 C++
VKPH:16.400 D
Kills:373 (0 + 373)
Deaths:49
KDR:7.612
VKDR:3.857
Vehicle Kills:189
Kill Difference:324
Playtime:6.646 hours
Usage:0%
Score:0.182m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:58.871%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:58
V. Kills:3 N/A
Deaths:2
KDR:29
Accuracy:45.849% B**
KPH:65 A*
VKPH:3.400 D
Kills:58 (0 + 58)
Deaths:2
KDR:29
VKDR:1.500
Vehicle Kills:3
Kill Difference:56
Playtime:0.893 hours
Usage:0%
Score:0.027m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:45.849%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 13,60113,5433,1944.24A++0.6130.592%A++44.776%M+81.2A*N/A445166.8h8.3A27.2B+
H-V45 10,0109,9153,0603.24B**0.3934.3%A*38.477%A**65.7A+N/A211150.8h9.3A+27A
Betelgeuse 54-A 8,9218,7931,8864.662B+1.0333.074%A++40.077%A107A1.6A+37082.2h8.9B**27B**
Pulsar C 8,1878,0661,8064.466A++0.8435.371%A*32.742%A++86A**1.3A*26093.8h9B*25.5B*
SVA-88 7,9187,9041,7854.428A0.8029.841%A43.396%A*72.5B**N/A377109h8.3A27.7B**
Serpent VE92 6,0716,0111,8823.194A++0.4434.024%A*34.204%A**65.6A+N/A24391.7h9.6B**28.1B**
Ghost 4,6694,6616517.16A++3.5348.269%A+79.79%B**86.8A*N/A28653.7h1.7B**3.5B**
Terminus VX-9 3,3343,3081,1102.98B++0.6532.993%A+43.652%A*67B**N/A26249.4h9.1A27.6B**
Flare VE6 2,7172,6996674.046M0.4232.388%A++39.57%A*74.4B**N/A34536.3h7.5A23.3B**
NS-44 Commissioner 2,6932,6761,8051.483B+2.1554.884%A*32.474%A+126.8M**N/A48121.1h2.7B**5B**
Supernova FPC 3,4412,40918213.236B**9.6161.322%B*N/A63.6M*27.2A*46737.9h3.5B**5.8A
NS Decimator 3,1272,0979842.131A1.5058.92%C1.526%C--46.6B++22.9B*60845h3.8B++6.5B+
Pulsar LSW 1,8581,8514344.265A*0.6430.58%A40.951%A*83.8A+N/A38822.1h8.7A28.6B**
Corvus VA55 1,4741,4644533.232M0.4032.883%A++44.262%M++67.8A*N/A18721.6h8.9A27.1B**
VX6-7 1,3851,3733404.038A*0.4134.104%A++34.596%A*93.4A*N/A43414.7h8.4B**24.6B**
NS Baron G5 1,3201,3183683.582M++0.0561.912%A++12.443%C-83.9A**N/A33115.7h3.6B**5.9C++
NSX Yumi 1,2231,2033603.342A0.2933.102%A38.986%A70.4A+1.2C++15317.1h9.3B**28B**
NS-11C 1,2001,1952534.723S1.0934.165%A*34.979%M+87.9M+N/A43313.6h9.9B**29B**
MKV Suppressed 1,1861,1832864.136M**0.5133.388%A+22.908%B+77.8A*N/A34315.2h11.2B++33.5B++
Lasher X2 1,1981,1784142.845M0.7840.135%A*3.311%C90.6M++1.5B++25113h12.9A+32.3B**
Solstice VE3 1,1681,1612744.237S0.6134.144%A*34.97%M73.5M*N/A50515.8h9.3A27.3B++
NS-15M1 1,1641,1612923.976A++0.3529.173%A40.827%A**78.4AN/A70014.8h8.3A+28.4B**
CME 1,1751,1612734.253M++0.6233.659%A42.98%M+100.1M++1.2A+57911.6h9.4A27.8B**
Pulsar VS1 1,1711,1603643.187A**0.4433.701%A*45.345%M**78.4M++N/A46314.8h8.7A++25.8A
Equinox VE2 Burst 1,1671,1593433.379B*0.2532.551%B**45.557%A*86.5A+N/A38913.4h9.5B**29.3B**
C-4 1,4631,0752813.826A++0.2026.832%C++N/A238.9M*86.2M**23884.5h1.2B+4.5B+
Sirius SX12 1,0791,0634212.525A1.1034.15%A++31.985%A*102.2M**1.5M*36210.4h9.6A28.1B*
L100 Python AP 1,3179804621.304M**17.6760.142%B+N/A99S34M5309.9h3A+5A
Eidolon VE33 9919763003.253A*0.3837.31%A+34.734%A60.2A*N/A19116.2h6.7B*17.8B*
Parallax VX3 9129106813.382M9.7546.577%B**84.945%B*76.5M++N/A24811.9h1.7B**3.6B*
Solstice Burst 8908781605.488M+1.8634.966%A++36.56%A++104.5A*1.4A3068.4h10.2B*29.1B*
Force-Blade 83375419,2330.039B+3.5950.356%A++3.979%C-0.9C*N/A4876.8h2.3B4.7B+
Blueshift VM5 5685601543.636B+0.0127.565%A++30.536%A++70A*1B*3518h12.8B**46.3B**
L100 Python HESH 6365553217.344B+13.7155.647%B*N/A94.1A++13.7A+3775.9h2.9B+5.2B*
Sticky Grenade 5545491549N/A545.3761.29%B**N/A1830A++16.7B+127090.3h1.2B**1.9B*
Supernova VPC 6445422422.583B**18.9555.851%B+N/A93.4M17.6A**3705.8h2.7B++4.8B++
Blueshift VM5 5415341543.468B+0.1626.62%A+25.843%B*66.8A*N/A3428h12.8B**48.1B**
VE-LR Obelisk 5004881044.692A++1.0642.554%A++47.746%A++143.5S3.5S4573.4h4.3A10B**
NSX-P Tanto 491482955.074S1.4436.055%A*30.083%B++75.3A*1.4A+1946.4h10.3B**28.5B**
Frag Grenade 4284251425N/A421.3751.467%B*N/A607.1B+4.3C--34650.7h3.1B++6B++
Eridani SX5 4254231792.363B**1.2733.608%A+25.532%B++53.5B++N/A3307.9h10.1B++30.1B++
The Slasher 4254108,9110.046C+3.5841.606%B+2.683%D--1.1CN/A3372.8h1.8B++4.4C++
Light PPA 366357665.409C*1.7848.965%B**N/A87.1A2.2D3914.1h7.4B++15.2B++
Ursa 350343645.359S1.7332.6%A++37.609%A++100.9A*2.1M**3863.4h8.6B**26.4B*
Nebula VM20 3203151092.89B+0.7428.068%A*30.159%A++87.5M++1.4A++3543.6h11.4A+40.7B**
Nebula VM20 3153081092.826B0.8027.071%A++29.221%A++85.6M*1.9A**3293.6h11.2A+41.3B**
Eclipse VE3A 306303913.33A*0.3033.149%A+37.294%M*84.2A++N/A3023.6h8.9B**26.9B**
G40-F Ranger 463300397.692C4.0644.019%A++N/A58.8A++32A+4525.1h54.7B+124.3B*
Saron Laser Cannon 5122802641.061C+2.5739.629%A1.071%D10.2C8.4C+21627.5h134.6C++339.6B+
NS-44L Blackhand 2682671341.993B++1.6449.921%B**42.697%C++89M**N/A3353h3.5B++7.1B++
Thanatos VE70 235233693.377M+0.2561.951%A*23.176%A+145.6S1.3A*8211.6h3.8B*6.2B**
L100 Python HEAT 308231327.219B+3.5966.482%A+1.299%D-72.2M++24.1A**4423.2h5.2B+7.8B**
Tank Mine 333223239.696M**6.0759.255%A++N/A318.6S157.1M*32220.7h2.1C3.6A+
Darkstar 220217972.237B+1.3937.103%A*28.111%B+60.3B+N/A2113.6h11B*29.6B**
NS-11P 198195355.571S1.9434.056%A*25.641%B**75A**1.2A*2912.6h9.2A++27A
Anti-Vehicle Grenade 1871801180N/A176.3764.94%A++N/A1800S70C74930.1h2.1A++3.2A+
Dual Photon Pods 2471731313.308B**9.6866.239%A++1.156%C+247.1M++105.7S36420.7h21.5C*32.4B+
Cerberus 1711701211.405B+2.2240.655%A32.353%B**106.3A**N/A5361.6h5.2B+12.7B*
MANA Anti-Personnel Turret 158155453.444N/A0.1927.246%UN/A1550U30U4892600.1h14.7T*54T*
VE-H Maw 152152403.8A*0.1733.981%A+51.316%M+76B*N/A3042h8.5B*25.1B*
VE-S Canis 152149612.443A1.1935.51%A33.557%A+186.3S3.8S7380.8h8.3B**23.4B++
Proton II PPA 132125717.857C**14.2323.518%C+N/A113.6A*6.4A+6851.1h4.9A+20.9B**
Rocklet Rifle 211117205.85S2.2252.648%C+N/A50.9A++40.9A+6682.3h26.3B**49.9B++
S1 12895412.317M+1.3158.593%C++2.105%C-36.5B*12.7C+11032.6h4.6B**7.8B*
E540 Halberd 14193146.643C+3.0149.239%C*4.301%A38.8B++20B+9192.4h5.2B+10.6B+
Beamer VS3 9190781.154B+2.4832.494%B*25.556%B+112.5S1.3B*9960.8h6.3B*19.4B
Deimos VA29 7978233.391A++0.2469.17%B++17.949%C*97.5A++1.3B+7100.8h2.2B+3.2B+
E540 Halberd-H 9973107.3C+3.6758.871%C++N/A45.6C++16.3D4631.6h6C++10.2C**
Saron HRB 1076988.625B++5.0061.806%A*N/A57.5M*31.7A*16001.2h14.7A23.8A+
Lancer VS22 13264401.6B**2.0361.937%C++N/A17.8C*18.9B+6013.6h11.4B+18.4B+
NS-30 Vandal 5958105.8M2.1748.07%A**37.931%A64.4B**1.1A+5360.9h4.3B**8.9B**
M60-G Bulldog 6158229S25.3745.849%B**3.448%B64.4A*3.3D5040.9h4.2A9.1A
NS-7 PDW 5656331.697B**1.9332.748%A+8.929%D**56A+N/A9481h13.3B+40.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,4800.9h
Nano-Armor Kit169295,01516.7h
Nanite Revive Grenade05100.1h
Restoration Kit346060.4h
Motion Spotter62,7971.1h
Shield Recharging Field221,9690.7h
Smoke Grenade01340h
Ammunition Package67870.3h
Medical Kit1,87916,03718.2h
Anti-Infantry MANA Turret41590.2h
Medical Applicator268197,32411.2h
M20 Drake11870.1h
A30 Walker0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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