Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
daddy010planetside2 (15)  nipsgaming1 (7)  VTGone (3)  IM4DM4X (2)  Sekerus (2)  syousanijmegen (2) 31
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (21 days). The data shown below may not be accurate.

Field Marshal General Latrodectuss[Cl0p] Latrodectuss
TR BR 143

KDR: 2.63

Score: 46.3m

Last Seen: Aug 2nd, 2019 8:30 PM
- OFFLINE - 521.4 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Cycler TRV T9 CARV SABR-13 LC3 Jaguar MSW-R T5 AMC TSAR-42 HC1 Cougar
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Latrodectuss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,351,429 MLG Score: 2679
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.178%34.144%103034118051,8654.03305-1.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.681%1.719A++2.044A*-1.376D**HEAD ++ (~19.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.566B+9.70.322C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.34%1.144%491312112,6237168103.6583323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.92%0.105C+-0.411C--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.672B+20.30.617B+32.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.445%1.662%618812064,39393115744.71352279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.358C--0.566D1.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.519B+6.80.447B11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.073%1.923%39212121567462310.20911567%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.495%1.561A+-0.623D1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.174C++52.4-0.314C46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.742%79.613%39312113,664105773.46641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.699%1.607A+0.802B++-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.70.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.605%13.152%39312111,916114041.67923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.874%1.992A++-0.326C--1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.498B+4.30.108C+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 8
46.3m319.1%541 (32.5k)505 (30.3k)2.6327574,25428,2042.92937143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214425824.803%28.98%71903:1526

33% Combat Medic25% Engineer21% Heavy Assault6% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:17 PMDec 9th, 2014 8:35 PMAug 23rd, 2019 11:26 AM (21h) (PST)Aug 2nd, 2019 5:00 PM (22d) (PST)Aug 2nd, 2019 4:30 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7262544720.8100.3080.2352.7620.0552679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,58315,25728,326491814166330,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1527.2h/63.6d 8,366 21,519 15,482 253.1k 1,908 6,183 5,063 66.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:5,263
Deaths:1,686
KDR:3.122
Accuracy:28.949% A++
HSR:35.303% A++
MSW-R
A++
Kills:3,802
Deaths:1,430
KDR:2.659
Accuracy:30.027% A+
HSR:37.901% A++
TMG-50
B*
Kills:1,494
Deaths:591
KDR:2.528
Accuracy:25.727% B*
HSR:27.242% B+
T9 CARV-S
A*
Kills:1,431
Deaths:412
KDR:3.473
Accuracy:27.139% B**
HSR:39.902% A*
MG-H1 Watchman
A*
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:34.222% A*
HSR:36.121% A
NS-15M1
A*
Kills:1,147
Deaths:299
KDR:3.836
Accuracy:31.423% A++
HSR:38.971% A*
T9A "Butcher"
A*
Kills:730
Deaths:195
KDR:3.744
Accuracy:33.086% A++
HSR:44.384% A*
T16 Rhino
B*
Kills:324
Deaths:155
KDR:2.090
Accuracy:21.105% C+
HSR:28.086% B*
T32 Bull
M
Kills:152
Deaths:47
KDR:3.234
Accuracy:32.189% A+
HSR:45.395% M
Kills:15,503
Deaths (as Heavy Assault):5,029
Deaths (to Heavy Assaults):8,451
KDR:3.08272
Kill Difference:10,474
Playtime:316.326 hours
Usage:21%
Score:9.484m
Score/min:500
Accuracy (listed only):29.318%
HSR (listed only):37.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:4,293
Deaths:1,673
KDR:2.566
Accuracy:30.375% A
HSR:28.209% A+
T5 AMC
M+
Kills:2,104
Deaths:519
KDR:4.054
Accuracy:33.782% A*
HSR:35.314% M+
HC1 Cougar
A*
Kills:1,943
Deaths:329
KDR:5.906
Accuracy:34.452% A*
HSR:34.380% A*
LC2 Lynx AE
A+
Kills:1,553
Deaths:287
KDR:5.411
Accuracy:33.995% A+
HSR:31.294% B++
LC2 Lynx
M++
Kills:1,388
Deaths:408
KDR:3.402
Accuracy:33.161% A*
HSR:39.842% M++
TRAC-5 Burst
A++
Kills:1,176
Deaths:198
KDR:5.939
Accuracy:33.327% A++
HSR:33.674% A+
TRAC-5
M**
Kills:1,149
Deaths:179
KDR:6.419
Accuracy:33.155% A*
HSR:38.555% M**
SMG-46 Armistice
A
Kills:1,076
Deaths:540
KDR:1.993
Accuracy:32.040% A
HSR:20.632% B++
AS16 NightHawk
M
Kills:971
Deaths:605
KDR:1.605
Accuracy:66.689% M
HSR:14.727% C++
MG-S1 Jackal
A*
Kills:902
Deaths:322
KDR:2.801
Accuracy:38.463% A*
HSR:29.268% A
TRS-12 Uppercut
B+
Kills:893
Deaths:459
KDR:1.946
Accuracy:62.522% B+
HSR:11.086% D
TRAC-5 S
B++
Kills:202
Deaths:164
KDR:1.232
Accuracy:26.654% B++
HSR:10.891% D--
NS Baron G5
A++
Kills:161
Deaths:45
KDR:3.578
Accuracy:48.043% B+
HSR:22.360% A++
MG-C1 Kindred
A++
Kills:141
Deaths:45
KDR:3.133
Accuracy:35.183% A++
HSR:29.787% B**
PDW-16 Hailstorm
M**
Kills:127
Deaths:47
KDR:2.702
Accuracy:32.579% A++
HSR:38.583% M**
TAS-16 Blackjack
B*
Kills:52
Deaths:33
KDR:1.576
Accuracy:70% B*
HSR:19.231% B++
Kills:18,131
Deaths (as Light Assault):5,853
Deaths (to Light Assaults):5,370
KDR:3.09773
Kill Difference:12,278
Playtime:197.899 hours
Usage:13%
Score:7.523m
Score/min:634
Accuracy (listed only):40.276%
HSR (listed only):27.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:4,293
Deaths:1,673
KDR:2.566
Accuracy:30.375% A
HSR:28.209% A+
T5 AMC
M+
Kills:2,104
Deaths:519
KDR:4.054
Accuracy:33.782% A*
HSR:35.314% M+
HC1 Cougar
A*
Kills:1,943
Deaths:329
KDR:5.906
Accuracy:34.452% A*
HSR:34.380% A*
LC2 Lynx AE
A+
Kills:1,553
Deaths:287
KDR:5.411
Accuracy:33.995% A+
HSR:31.294% B++
LC2 Lynx
M++
Kills:1,388
Deaths:408
KDR:3.402
Accuracy:33.161% A*
HSR:39.842% M++
TRAC-5 Burst
A++
Kills:1,176
Deaths:198
KDR:5.939
Accuracy:33.327% A++
HSR:33.674% A+
TRAC-5
M**
Kills:1,149
Deaths:179
KDR:6.419
Accuracy:33.155% A*
HSR:38.555% M**
AS16 NightHawk
M
Kills:971
Deaths:605
KDR:1.605
Accuracy:66.689% M
HSR:14.727% C++
TRS-12 Uppercut
B+
Kills:893
Deaths:459
KDR:1.946
Accuracy:62.522% B+
HSR:11.086% D
MG-HBR1 Dragoon
A*
Kills:650
Deaths:130
KDR:5
Accuracy:43.541% A++
HSR:49.846% A*
TRAC-5 S
B++
Kills:202
Deaths:164
KDR:1.232
Accuracy:26.654% B++
HSR:10.891% D--
AMR-66
A*
Kills:192
Deaths:44
KDR:4.364
Accuracy:39.822% A*
HSR:39.583% A*
NS Baron G5
A++
Kills:161
Deaths:45
KDR:3.578
Accuracy:48.043% B+
HSR:22.360% A++
MG-C1 Kindred
A++
Kills:141
Deaths:45
KDR:3.133
Accuracy:35.183% A++
HSR:29.787% B**
TAS-16 Blackjack
B*
Kills:52
Deaths:33
KDR:1.576
Accuracy:70% B*
HSR:19.231% B++
Kills:16,868
Deaths (as Engineer):5,118
Deaths (to Engineers):5,777
KDR:3.29582
Kill Difference:11,750
Playtime:374.859 hours
Usage:25%
Score:12.173m
Score/min:541
Accuracy (listed only):41.647%
HSR (listed only):29.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
B**
Kills:6,219
Deaths:1,668
KDR:3.728
Accuracy:26.631% B++
HSR:27.866% B**
SABR-13
A
Kills:4,387
Deaths:1,093
KDR:4.014
Accuracy:32.142% A
HSR:34.397% B**
T1 Cycler
A++
Kills:1,437
Deaths:789
KDR:1.821
Accuracy:29.838% A++
HSR:31.454% A+
TORQ-9
A**
Kills:1,378
Deaths:392
KDR:3.515
Accuracy:33.531% A++
HSR:41.002% A**
T1A Unity
A*
Kills:1,330
Deaths:466
KDR:2.854
Accuracy:31.161% A
HSR:42.632% A*
TAR
M**
Kills:1,309
Deaths:323
KDR:4.053
Accuracy:32.457% A++
HSR:48.128% M**
NS-11P
B*
Kills:1,224
Deaths:613
KDR:1.997
Accuracy:22.442% C+
HSR:24.510% B*
SMG-46 Armistice
A
Kills:1,076
Deaths:540
KDR:1.993
Accuracy:32.040% A
HSR:20.632% B++
AS16 NightHawk
M
Kills:971
Deaths:605
KDR:1.605
Accuracy:66.689% M
HSR:14.727% C++
MG-S1 Jackal
A*
Kills:902
Deaths:322
KDR:2.801
Accuracy:38.463% A*
HSR:29.268% A
TRS-12 Uppercut
B+
Kills:893
Deaths:459
KDR:1.946
Accuracy:62.522% B+
HSR:11.086% D
T1B Cycler
A*
Kills:552
Deaths:144
KDR:3.833
Accuracy:31.379% B**
HSR:46.377% A*
NS Baron G5
A++
Kills:161
Deaths:45
KDR:3.578
Accuracy:48.043% B+
HSR:22.360% A++
PDW-16 Hailstorm
M**
Kills:127
Deaths:47
KDR:2.702
Accuracy:32.579% A++
HSR:38.583% M**
TAS-16 Blackjack
B*
Kills:52
Deaths:33
KDR:1.576
Accuracy:70% B*
HSR:19.231% B++
NSX Yumi
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:31.655% B**
HSR:44.231% A++
Kills:22,070
Deaths (as Combat Medic):7,551
Deaths (to Combat Medics):2,892
KDR:2.92279
Kill Difference:14,519
Playtime:504.816 hours
Usage:33%
Score:13.253m
Score/min:438
Accuracy (listed only):38.848%
HSR (listed only):31.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,947
Deaths:316
KDR:6.161
Accuracy:46.814% A
HSR:77.658% B**
RAMS .50M
B*
Kills:1,582
Deaths:177
KDR:8.938
Accuracy:44.666% B*
HSR:82.933% B+
NS-44 Commissioner
B**
Kills:1,366
Deaths:1,040
KDR:1.313
Accuracy:45.921% B**
HSR:29.575% B**
SMG-46 Armistice
A
Kills:1,076
Deaths:540
KDR:1.993
Accuracy:32.040% A
HSR:20.632% B++
MG-S1 Jackal
A*
Kills:902
Deaths:322
KDR:2.801
Accuracy:38.463% A*
HSR:29.268% A
HSR-1
A**
Kills:234
Deaths:46
KDR:5.087
Accuracy:47.491% A*
HSR:48.718% A**
NS-44L Blackhand
A++
Kills:161
Deaths:59
KDR:2.729
Accuracy:57.949% A++
HSR:39.130% C+
TX1 Repeater
C
Kills:160
Deaths:23
KDR:6.957
Accuracy:20.339% D
HSR:19.375% C
SR-7
B+
Kills:135
Deaths:3
KDR:45
Accuracy:44.190% B+
HSR:68.889% D*
PDW-16 Hailstorm
M**
Kills:127
Deaths:47
KDR:2.702
Accuracy:32.579% A++
HSR:38.583% M**
Kills:7,690
Deaths (as Infiltrator):2,573
Deaths (to Infiltrators):3,269
KDR:2.98873
Kill Difference:5,117
Playtime:97.384 hours
Usage:6%
Score:2.664m
Score/min:456
Accuracy (listed only):41.045%
HSR (listed only):45.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:528
Deaths:194
KDR:2.722
Accuracy:22.549% B**
HSR:22.538% B+
M6 Onslaught
A
Kills:502
Deaths:194
KDR:2.588
Accuracy:23.392% A
HSR:20.717% C++
M3 Pounder HEG
B
Kills:113
Deaths:57
KDR:1.982
Accuracy:41.541% B
HSR:2.655% C
M3 Pounder HEG
A
Kills:105
Deaths:57
KDR:1.842
Accuracy:43.588% C**
HSR:4.762% A
MR1 Fracture
A*
Kills:102
Deaths:79
KDR:1.291
Accuracy:38.091% C++
HSR:7.843% A*
MR1 Fracture
B+
Kills:101
Deaths:79
KDR:1.278
Accuracy:37.107% C+
HSR:4.951% B+
Kills:1,451
Deaths (as MAX Suit):330
Deaths (to MAX Suits):1,968
KDR:4.39697
Kill Difference:1,121
Playtime:30.663 hours
Usage:2%
Score:1.200m
Score/min:652
Accuracy (listed only):34.378%
HSR (listed only):10.578%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,710
V. Kills:107 N/A
Deaths:286
KDR:5.979
Accuracy:32.030% B+
KPH:56.400 B+
VKPH:3.500 C++
Hellfire Rocket Pods
B
Kills:784
V. Kills:209 373%
Deaths:127
KDR:6.173
Accuracy:58.234% B**
KPH:65.900 C+
VKPH:17.600 B
M18 Rotary
C
Kills:198
V. Kills:161 122%
Deaths:196
KDR:1.010
Accuracy:35.739% B++
KPH:10.200 C
VKPH:8.300 C
M18 Needler
B*
Kills:129
V. Kills:98 130%
Deaths:110
KDR:1.173
Accuracy:37.411% B*
KPH:9.400 C
VKPH:7.100 C
Kills:2,821 (2,037 + 0)
Deaths:719
KDR:3.924
VKDR:0.800
Vehicle Kills:575
Kill Difference:2,102
Playtime:75.283 hours
Usage:5%
Score:1.559m
Score/min:345
Piloting Accuracy:37.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:235
V. Kills:190 123%
Deaths:280
KDR:0.839
Accuracy:44.001% C
KPH:6.400 C
VKPH:5.200 C-
L105 Zephyr
B++
Kills:54
V. Kills:14 360%
Deaths:1
KDR:54
Accuracy:39.747% C
KPH:49.400 C+
VKPH:12.800 B++
Kills:289 (235 + 54)
Deaths:281
KDR:1.028
VKDR:0.726
Vehicle Kills:204
Kill Difference:8
Playtime:37.920 hours
Usage:2%
Score:0.308m
Score/min:135
Piloting Accuracy:44.001%
Gunner Accuracy:39.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:411
V. Kills:161 254%
Deaths:38
KDR:10.816
Accuracy:62.972% B*
KPH:106.400 S
VKPH:41.700 M**
L100 Python HESH
B**
Kills:148
V. Kills:15 N/A
Deaths:15
KDR:9.867
Accuracy:58.160% B**
KPH:66.600 B+
VKPH:6.800 C
L100 Python HEAT
A*
Kills:138
V. Kills:49 276%
Deaths:18
KDR:7.667
Accuracy:66.667% A++
KPH:66 A*
VKPH:23.400 A*
C75 Viper
C*
Kills:109
V. Kills:28 376%
Deaths:10
KDR:10.900
Accuracy:36.703% C
KPH:32.800 C*
VKPH:8.400 C++
Skyguard
C+
Kills:55
V. Kills:54 100%
Deaths:20
KDR:2.750
Accuracy:28.729% C+
KPH:9.100 D
VKPH:9 C+
Kills:861 (861 + 0)
Deaths:101
KDR:8.525
VKDR:3.040
Vehicle Kills:307
Kill Difference:760
Playtime:17.518 hours
Usage:1%
Score:0.487m
Score/min:463
Driving Accuracy:28.729%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,686
V. Kills:1,021 165%
Deaths:221
KDR:7.629
Accuracy:41.200% D
KPH:41.500 B*
VKPH:25.200 A
P2-120 HESH
B++
Kills:1,539
V. Kills:180 N/A
Deaths:104
KDR:14.798
Accuracy:46.403% B+
KPH:63.600 B++
VKPH:7.400 C
P2-120 HEAT
B**
Kills:307
V. Kills:66 458%
Deaths:15
KDR:20.467
Accuracy:42.371% C+
KPH:37.100 B**
VKPH:8 C--
G30 Vulcan
S
Kills:102
V. Kills:57 176%
Deaths:14
KDR:7.286
Accuracy:54.211% M+
KPH:68.300 S
VKPH:38.200 M++
Kills:3,634 (3,532 + 102)
Deaths:354
KDR:10.266
VKDR:3.740
Vehicle Kills:1,324
Kill Difference:3,280
Playtime:74.556 hours
Usage:5%
Score:2.295m
Score/min:513
Driving Accuracy:42.371%
Gunner Accuracy:54.211%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:54
V. Kills:8 N/A
Deaths:6
KDR:9
Accuracy:33.011% C+
KPH:56.800 A+
VKPH:8.400 B+
Kills:54 (0 + 54)
Deaths:6
KDR:9
VKDR:1.333
Vehicle Kills:8
Kill Difference:48
Playtime:0.951 hours
Usage:0%
Score:0.034m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:33.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 6,2806,2191,6683.728A*1.1026.631%B++27.866%B**35.2C*N/A222176.8h11.2B*42B++
T9 CARV 5,3225,2631,6863.122A0.4928.949%A++35.303%A++74.1A*N/A35371h10B**34.7B*
SABR-13 4,4414,3871,0934.014A1.3832.142%A34.397%B**57.7B**N/A26876h9.5B**29.5B**
LC3 Jaguar 4,3554,2931,6732.566B*0.0730.375%A28.209%A+37.4BN/A170114.7h10.6B++34.9B*
MSW-R 3,8133,8021,4302.659B0.0330.027%A+37.901%A++60B*N/A31563.4h8.8A29.3B*
T5 AMC 2,1272,1045194.054M++1.4233.782%A*35.314%M+74.6M++N/A33628.2h10.4B**30.8B**
TSAR-42 1,9501,9473166.161B+3.5346.814%A77.658%B**83.6A*N/A35223.3h1.7B**3.7B**
HC1 Cougar 1,9701,9433295.906S3.2734.452%A*34.38%A*87.9M1.2A++45122.1h8.6B**25.1B**
M14 Banshee 1,8171,7102865.979C++3.3532.03%B+1.053%C+56.4B+3.5C++33630.3h14B++43.7B++
P2-120 AP 2,7071,6862217.629C++5.0041.2%D2.669%C41.5B*25.1A58040.6h5.9B+14.3B
RAMS .50M 1,5861,5821778.938A++6.3144.666%B*82.933%B+57.9A++N/A24927.3h1.8B*4B++
LC2 Lynx AE 1,5731,5532875.411M++2.7833.995%A+31.294%B++122.3M1.6A37912.7h10.7B*31.6B++
P2-120 HESH 1,7191,53910414.798C*12.1746.403%B+1.04%C++63.6B++7.4C40924.2h3.4B**7.4B**
TMG-50 1,5051,4945912.528A0.1025.727%B*27.242%B+47B+N/A28831.8h9B*34.9B++
T1 Cycler 1,4471,4377891.821B++0.8129.838%A++31.454%A+37.4B*N/A21238.4h10.5A35.3B**
T9 CARV-S 1,4371,4314123.473A++0.8427.139%B**39.902%A*59.1B++N/A31424.2h9.2B**34B++
LC2 Lynx 1,3931,3884083.402A*0.7733.161%A*39.842%M++83.1A**N/A53116.7h9.8A29.6B**
TORQ-9 1,3911,3783923.515A++0.8833.531%A++41.002%A**95.7M++N/A58614.4h10.5A+31.2A
NS-44 Commissioner 1,3761,3661,0401.313B1.3245.921%B**29.575%B**100.4A**N/A46313.6h2.8B**6.2B**
T1A Unity 1,3371,3304662.854A++0.2231.161%A42.632%A*71.9AN/A57218.5h9A++28.8A+
TAR 1,3161,3093234.053A++1.4232.457%A++48.128%M**92.8M+N/A42914.1h8A*24.8A+
NS-11P 1,2331,2246131.997B*0.6422.442%C+24.51%B*23.9CN/A15051.3h12.6B+56.2B
Frag Grenade 1,2371,21811218N/A1,215.3722.562%TN/A2436S38S38500.5h0.7M3.2A+
TRAC-5 Burst 1,1911,1761985.939A+3.3133.327%A++33.674%A+115.3M1.5A*37610.2h10.5B*31.4B**
MG-H1 Watchman 1,1741,1602145.421A**2.7934.222%A*36.121%A113.7M1.4A32410.2h10.9B**31.9B*
TRAC-5 1,1601,1491796.419S3.7933.155%A*38.555%M**48.7A++N/A43223.6h9.6B**28.8B**
NS-15M1 1,1541,1472993.836A++1.2031.423%A++38.971%A*70.4B**N/A32016.3h9.1A28.8B**
SMG-46 Armistice 1,0801,0765401.993B*0.6432.04%A20.632%B++46.4B*N/A26123.2h11.8B*36.9B++
C-4 1,5181,0693503.054B**0.4218.148%D**N/A140.7A59.1A*19617.6h1B**5.7C*
AS16 NightHawk 9749716051.605B+1.0366.689%M14.727%C++43.3B+N/A26922.4h6.1D--9.2B+
MG-S1 Jackal 9159023222.801A+0.1738.463%A*29.268%A152.9S2.2M*6095.9h8.3B+21.6B**
TRS-12 Uppercut 8948934591.946B++0.6962.522%B+11.086%D68.2B**N/A32313.1h2.4B+3.8B+
NS Decimator 1,2758795341.646B++0.9957.702%C2.617%B39.1C*17.6C*47422.5h4.1B+7.1B
Hellfire Rocket Pods 9937841276.173C+3.5458.234%B**1.276%B+65.9C+17.6B69411.9h19C*32.5B+
Chainblade 85777921,1710.037B+2.6042.195%B**2.696%D0.8C**N/A4935.6h2.1B+4.9B++
T9A "Butcher" 7437301953.744B**1.1133.086%A++44.384%A*90.1B**1.6A++3378.1h9.3B**28.3B**
Sticky Grenade 6636621662N/A659.3727.746%F**N/A6620U10C68810.1h0.4A*1.6B**
MG-HBR1 Dragoon 6546501305M*2.3743.541%A++49.846%A*127.5SN/A4785.1h4A9.1A
T1B Cycler 5615521443.833B**1.2031.379%B**46.377%A*92A++1.5A++2056h9.7B**30.8B**
M6 Onslaught 5345281942.722C**0.0922.549%B**22.538%B+49.8B**N/A29910.6h14.9B**66.2B*
M6 Onslaught 5085021942.588C*0.0423.392%A20.717%C++47.4B**N/A31410.6h16.4B++70.1B*
L100 Python AP 5724113810.816B**8.1862.972%B*N/A105.4S41.3M**5803.9h3.1B**4.9A
T16 Rhino 3253241552.09B*0.5421.105%C+28.086%B*43.8B+N/A2967.4h11.9B+56.4B+
P2-120 HEAT 3733071520.467A++17.8342.371%C+N/A37B**8C--3908.3h4.3A10.1B**
CAS30 Tank Buster 4252352800.839C1.7944.001%CN/A6.4C5.2C-12436.8h33.2B*75.4B++
HSR-1 236234465.087A++2.4547.491%A*48.718%A**93.6A*N/A4132.5h4A8.4B**
TRAC-5 S 2052021641.232B+1.4026.654%B++10.891%D--26.2B+N/A1437.7h6.9A26B**
M18 Rotary 3591981961.01C1.6235.739%B++N/A10.2C8.3C24619.4h104.6B+292.8B+
AMR-66 192192444.364M**1.7339.822%A*39.583%A*80M**N/A4102.4h6.3B**15.8B**
NS-44L Blackhand 162161592.729A0.1057.949%A++39.13%C+107.3SN/A5231.5h3.5B++6.1B*
NS Baron G5 163161453.578M++0.9548.043%B+22.36%A++89.4M1.1A+2131.8h3.6B**7.5C++
TX1 Repeater 162160236.957S4.3220.339%D19.375%C45.7B*N/A4233.5h9.5B*46.5B+
T32 Bull 155152473.234A+0.6032.189%A+45.395%M52.4B+1B**3502.9h10.1B*31.2B*
Tank Mine 256152246.333A++3.7050.569%AN/A217.1A*148.6M++37450.7h2C+4A
L100 Python HESH 163148159.867C+7.2358.16%B**2.027%B+67.3B+6.8C6262.2h2.3B**3.9B**
MG-C1 Kindred 143141453.133A0.5035.183%A++29.787%B**117.5A**1.7B**4691.2h7.8B**22.2B**
L100 Python HEAT 187138187.667B+5.0366.667%A++1.449%D65.7A*23.3A*5332.1h5.8C++8.7B++
SR-7 135135345U42.3744.19%B+68.889%D*30CN/A1454.5h1.9B+4.2B++
MANA Anti-Personnel Turret 134133671.985N/A0.6519.718%UN/A1330U10U5505800.1h23.5T*119T*
M18 Needler 2271291101.173C+1.4637.411%B*1.55%C9.4C7.2C20313.7h112.6B+300.9B++
PDW-16 Hailstorm 127127472.702A*0.0732.579%A++38.583%M**50.8AN/A2652.5h10.4B**32B**
M3 Pounder HEG 144113571.982B0.6541.541%B2.655%C23.1B++6.3A++3514.9h14.6B+35.2B+
C75 Viper 1371091010.9A8.2736.703%C1.835%B+33C*8.5C++4213.3h8.9B++24.3B++
M3 Pounder HEG 127105571.842C++0.7943.588%C**4.762%A23.9B+5B++2664.4h16.3B+37.4B+
MR1 Fracture 122102791.291B**1.3438.091%C++7.843%A*16.5A*3.2D-1676.2h23.4A+61.3B**
G30 Vulcan 159102147.286B+4.6554.211%M+N/A68S38M++10731.5h77.5B++142.9A
MR1 Fracture 143101791.278B++1.3537.107%C+4.951%B+16.3A++6.8B*2286.2h22.9A61.7B*
Claymore 9595118.636B6.0058.159%M+N/A316.7M++N/A17440.3h1.5F--2.5B**
Rocklet Rifle 13074252.96M**0.3359.121%B++N/A56.9A*43.1A++9541.3h31.3B+52.9B++
T7 Mini-Chaingun 7573411.78B*0.8517.532%C++27.397%M**38.4C**1.1B*5781.9h14.4B82.4B
T2 Striker 163631120.563C+2.0757.794%B+N/A7.1D11.2C+3728.9h38B+65.8B+
MANA Anti-Vehicle Turret 10860541.111C1.5247.415%D3.333%C31.6C+25.3C+10471.9h8.9C**18.7C++
Spear Anti-Vehicle Phalanx Turret 825796.333C+3.7050.516%B++7.018%A++57B**25B+10971h6.9B+13.6B*
Skyguard 10955202.75C+0.1228.729%C+1.818%C+9.2D9C+3266h182.2D*634.3D-
M60-G Bulldog 625469B**6.3733.011%C+3.704%B+54A+8B+5861h5.1B**15.3B++
L105 Zephyr 6854154M*51.3739.747%CN/A49.1C+12.7B++5121.1h6.4C++16.1C++
TAS-16 Blackjack 5252331.576B1.0670%B*19.231%B++74.3A+N/A4540.7h2.7C+3.8B
ML-7 6952153.467S0.8341.201%F-N/A24.8C++8.1D12542.1h3.8A+9.3B++
NSX Yumi 5252124.333A*1.7031.655%B**44.231%A++74.3A++N/A3480.7h8.5A26.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon78971.1h
TS2 Inquisitor0590.1h
Nano-Armor Kit322494,25937.1h
Nanite Revive Grenade08120.1h
Motion Spotter62,1321h
Recon Detection Device0580.3h
Smoke Grenade03090.1h
Ammunition Package81,5440.9h
Medical Applicator382155,96226h
Medical Kit9648,0678.9h
Anti-Infantry MANA Turret62000.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 1.81s on queries, 1.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.