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Lt. General General Latrodectuss[Cl0p] Latrodectuss
TR BR 93

KDR: 2.56

Score: 44.2m

Last Seen: Jun 19th, 2019 8:28 PM
- OFFLINE - 165.8 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 28
Level Progress (to 94): 21%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Cycler TRV T9 CARV LC3 Jaguar SABR-13 MSW-R HC1 Cougar TSAR-42 T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,117,492 MLG Score: 2492
Fun Score: N/A
Cheeseburgers Flipped: 244TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.802%34.266%102134117747,8343.93145-1.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.771%1.663A++2.058A*-1.374D**HEAD ++ (~19.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.562B+9.70.322C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.329%1.145%498312082,6197058103.71489323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.924%0.093C+-0.412C--0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.672B+20.30.618B+32.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.036%1.726%596812034,11489414714.59665279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%-0.417C---0.499D1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.488B+7.10.422B12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.073%1.923%40212091567222230.21576870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.495%1.507A+-0.613D0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.233C++52.4-0.207C46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.64%79.201%40312083,52998973.56465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%1.584A+0.784B++-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.80.448B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.512%13.011%40212091,860109641.69708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.504%1.984A++-0.338C--1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.49B+4.30.095C+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 28
44.2m315.8%532 (31.9k)497 (29.8k)2.557769,28827,0902.858193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1211371524.383%28.864%70403:1724

34% Combat Medic25% Engineer20% Heavy Assault6% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:17 PMDec 9th, 2014 8:35 PMJun 25th, 2019 4:13 PM (21h) (PST)Jun 19th, 2019 8:41 PM (7d) (PST)Jun 19th, 2019 4:28 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7072534540.7790.3050.2252.6310.0542492

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,44315,19327,250471813158329,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1482.4h/61.8d 8,138 19,999 14,018 234k 1,872 5,974 4,820 62.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:4,862
Deaths:1,592
KDR:3.054
Accuracy:28.433% A++
HSR:35.644% A*
MSW-R
A*
Kills:3,802
Deaths:1,430
KDR:2.659
Accuracy:30.027% A+
HSR:37.901% A*
T9 CARV-S
A*
Kills:1,403
Deaths:408
KDR:3.439
Accuracy:27.003% B**
HSR:40.200% A*
TMG-50
B++
Kills:1,317
Deaths:549
KDR:2.399
Accuracy:24.789% B++
HSR:27.259% B+
NS-15M1
A*
Kills:1,147
Deaths:299
KDR:3.836
Accuracy:31.423% A++
HSR:38.971% A*
T9A "Butcher"
A*
Kills:703
Deaths:187
KDR:3.759
Accuracy:33.274% A++
HSR:43.955% A*
MG-H1 Watchman
A++
Kills:409
Deaths:94
KDR:4.351
Accuracy:32.600% A++
HSR:36.186% A
T16 Rhino
B*
Kills:203
Deaths:131
KDR:1.550
Accuracy:18.359% C-
HSR:26.601% B*
T32 Bull
M+
Kills:152
Deaths:47
KDR:3.234
Accuracy:32.189% A++
HSR:45.395% M+
Kills:13,998
Deaths (as Heavy Assault):4,737
Deaths (to Heavy Assaults):8,091
KDR:2.95503
Kill Difference:9,261
Playtime:302.053 hours
Usage:20%
Score:9.010m
Score/min:497
Accuracy (listed only):28.677%
HSR (listed only):36.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:4,293
Deaths:1,673
KDR:2.566
Accuracy:30.375% A+
HSR:28.209% A+
HC1 Cougar
A*
Kills:1,933
Deaths:325
KDR:5.948
Accuracy:34.472% A*
HSR:34.506% A*
T5 AMC
M++
Kills:1,803
Deaths:481
KDR:3.748
Accuracy:33.819% A*
HSR:35.496% M++
LC2 Lynx
M*
Kills:1,388
Deaths:408
KDR:3.402
Accuracy:33.161% A*
HSR:39.842% M*
LC2 Lynx AE
A
Kills:1,188
Deaths:231
KDR:5.143
Accuracy:33.759% A
HSR:31.902% B*
TRAC-5
M**
Kills:1,149
Deaths:179
KDR:6.419
Accuracy:33.155% A**
HSR:38.555% M**
SMG-46 Armistice
A
Kills:1,076
Deaths:540
KDR:1.993
Accuracy:32.040% A
HSR:20.632% B++
AS16 NightHawk
M
Kills:971
Deaths:605
KDR:1.605
Accuracy:66.689% M
HSR:14.727% C++
TRS-12 Uppercut
B+
Kills:889
Deaths:457
KDR:1.945
Accuracy:62.434% B+
HSR:11.136% D
MG-S1 Jackal
A*
Kills:750
Deaths:265
KDR:2.830
Accuracy:39.006% A*
HSR:30.267% A+
TRAC-5 Burst
M
Kills:316
Deaths:47
KDR:6.723
Accuracy:30.704% B**
HSR:41.139% M
TRAC-5 S
B*
Kills:202
Deaths:164
KDR:1.232
Accuracy:26.654% B*
HSR:10.891% D--
PDW-16 Hailstorm
S
Kills:124
Deaths:45
KDR:2.756
Accuracy:32.455% A++
HSR:39.516% S
MG-C1 Kindred
A++
Kills:87
Deaths:27
KDR:3.222
Accuracy:35.131% A++
HSR:25.287% C**
Kills:16,169
Deaths (as Light Assault):5,447
Deaths (to Light Assaults):5,080
KDR:2.96842
Kill Difference:10,722
Playtime:182.248 hours
Usage:12%
Score:6.780m
Score/min:620
Accuracy (listed only):37.418%
HSR (listed only):28.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:4,293
Deaths:1,673
KDR:2.566
Accuracy:30.375% A+
HSR:28.209% A+
HC1 Cougar
A*
Kills:1,933
Deaths:325
KDR:5.948
Accuracy:34.472% A*
HSR:34.506% A*
T5 AMC
M++
Kills:1,803
Deaths:481
KDR:3.748
Accuracy:33.819% A*
HSR:35.496% M++
LC2 Lynx
M*
Kills:1,388
Deaths:408
KDR:3.402
Accuracy:33.161% A*
HSR:39.842% M*
LC2 Lynx AE
A
Kills:1,188
Deaths:231
KDR:5.143
Accuracy:33.759% A
HSR:31.902% B*
TRAC-5
M**
Kills:1,149
Deaths:179
KDR:6.419
Accuracy:33.155% A**
HSR:38.555% M**
AS16 NightHawk
M
Kills:971
Deaths:605
KDR:1.605
Accuracy:66.689% M
HSR:14.727% C++
TRS-12 Uppercut
B+
Kills:889
Deaths:457
KDR:1.945
Accuracy:62.434% B+
HSR:11.136% D
MG-HBR1 Dragoon
M
Kills:435
Deaths:92
KDR:4.728
Accuracy:43.112% A+
HSR:53.333% M
TRAC-5 Burst
M
Kills:316
Deaths:47
KDR:6.723
Accuracy:30.704% B**
HSR:41.139% M
TRAC-5 S
B*
Kills:202
Deaths:164
KDR:1.232
Accuracy:26.654% B*
HSR:10.891% D--
AMR-66
A*
Kills:192
Deaths:44
KDR:4.364
Accuracy:39.822% A*
HSR:39.583% A*
MG-C1 Kindred
A++
Kills:87
Deaths:27
KDR:3.222
Accuracy:35.131% A++
HSR:25.287% C**
Kills:14,846
Deaths (as Engineer):4,733
Deaths (to Engineers):5,645
KDR:3.1367
Kill Difference:10,113
Playtime:367.433 hours
Usage:25%
Score:11.783m
Score/min:534
Accuracy (listed only):38.714%
HSR (listed only):31.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A
Kills:5,850
Deaths:1,544
KDR:3.789
Accuracy:26.249% B++
HSR:27.863% A
SABR-13
A
Kills:4,188
Deaths:1,044
KDR:4.011
Accuracy:31.917% A
HSR:33.978% B**
T1 Cycler
A++
Kills:1,437
Deaths:789
KDR:1.821
Accuracy:29.838% A++
HSR:31.454% A+
TORQ-9
A**
Kills:1,378
Deaths:392
KDR:3.515
Accuracy:33.531% A*
HSR:41.002% A**
T1A Unity
A**
Kills:1,330
Deaths:466
KDR:2.854
Accuracy:31.161% A
HSR:42.632% A**
TAR
M**
Kills:1,309
Deaths:323
KDR:4.053
Accuracy:32.457% A++
HSR:48.128% M**
NS-11P
B*
Kills:1,224
Deaths:613
KDR:1.997
Accuracy:22.442% C+
HSR:24.510% B*
SMG-46 Armistice
A
Kills:1,076
Deaths:540
KDR:1.993
Accuracy:32.040% A
HSR:20.632% B++
AS16 NightHawk
M
Kills:971
Deaths:605
KDR:1.605
Accuracy:66.689% M
HSR:14.727% C++
TRS-12 Uppercut
B+
Kills:889
Deaths:457
KDR:1.945
Accuracy:62.434% B+
HSR:11.136% D
MG-S1 Jackal
A*
Kills:750
Deaths:265
KDR:2.830
Accuracy:39.006% A*
HSR:30.267% A+
T1B Cycler
A**
Kills:552
Deaths:144
KDR:3.833
Accuracy:31.379% B**
HSR:46.377% A**
PDW-16 Hailstorm
S
Kills:124
Deaths:45
KDR:2.756
Accuracy:32.455% A++
HSR:39.516% S
NSX Yumi
A++
Kills:52
Deaths:12
KDR:4.333
Accuracy:31.655% B**
HSR:44.231% A++
Kills:21,130
Deaths (as Combat Medic):7,239
Deaths (to Combat Medics):2,802
KDR:2.91891
Kill Difference:13,891
Playtime:499.074 hours
Usage:34%
Score:12.879m
Score/min:430
Accuracy (listed only):35.947%
HSR (listed only):32.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,813
Deaths:296
KDR:6.125
Accuracy:46.684% A
HSR:76.724% B*
RAMS .50M
B*
Kills:1,581
Deaths:177
KDR:8.932
Accuracy:44.657% B*
HSR:82.922% B+
NS-44 Commissioner
B**
Kills:1,314
Deaths:992
KDR:1.325
Accuracy:45.540% B**
HSR:29.224% B**
SMG-46 Armistice
A
Kills:1,076
Deaths:540
KDR:1.993
Accuracy:32.040% A
HSR:20.632% B++
MG-S1 Jackal
A*
Kills:750
Deaths:265
KDR:2.830
Accuracy:39.006% A*
HSR:30.267% A+
HSR-1
A**
Kills:234
Deaths:46
KDR:5.087
Accuracy:47.491% A*
HSR:48.718% A**
NS-44L Blackhand
A++
Kills:161
Deaths:59
KDR:2.729
Accuracy:57.949% A++
HSR:39.130% C+
TX1 Repeater
C
Kills:160
Deaths:23
KDR:6.957
Accuracy:20.362% D
HSR:19.375% C
SR-7
B+
Kills:135
Deaths:3
KDR:45
Accuracy:44.190% B+
HSR:68.889% D*
PDW-16 Hailstorm
S
Kills:124
Deaths:45
KDR:2.756
Accuracy:32.455% A++
HSR:39.516% S
Kills:7,348
Deaths (as Infiltrator):2,446
Deaths (to Infiltrators):3,104
KDR:3.00409
Kill Difference:4,902
Playtime:95.974 hours
Usage:6%
Score:2.598m
Score/min:451
Accuracy (listed only):41.037%
HSR (listed only):45.540%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:510
Deaths:191
KDR:2.670
Accuracy:22.480% A
HSR:21.569% B+
M6 Onslaught
A
Kills:487
Deaths:191
KDR:2.550
Accuracy:23.305% A
HSR:20.329% C++
M3 Pounder HEG
B
Kills:113
Deaths:56
KDR:2.018
Accuracy:41.558% B
HSR:2.655% C
M3 Pounder HEG
B**
Kills:105
Deaths:56
KDR:1.875
Accuracy:43.607% B
HSR:4.762% B**
MR1 Fracture
A++
Kills:101
Deaths:78
KDR:1.295
Accuracy:37.857% C++
HSR:7.921% A++
MR1 Fracture
B+
Kills:99
Deaths:78
KDR:1.269
Accuracy:36.895% C+
HSR:5.051% B+
Kills:1,415
Deaths (as MAX Suit):325
Deaths (to MAX Suits):1,943
KDR:4.35385
Kill Difference:1,090
Playtime:30.526 hours
Usage:2%
Score:1.177m
Score/min:643
Accuracy (listed only):34.283%
HSR (listed only):10.381%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,706
V. Kills:107 N/A
Deaths:285
KDR:5.986
Accuracy:32.003% B+
KPH:56.400 B+
VKPH:3.500 C++
Hellfire Rocket Pods
B
Kills:784
V. Kills:209 373%
Deaths:127
KDR:6.173
Accuracy:58.231% A
KPH:65.900 C+
VKPH:17.600 B
M18 Rotary
C
Kills:198
V. Kills:161 122%
Deaths:196
KDR:1.010
Accuracy:35.739% B*
KPH:10.200 C
VKPH:8.300 C
M18 Needler
B*
Kills:129
V. Kills:98 130%
Deaths:110
KDR:1.173
Accuracy:37.411% B*
KPH:9.400 C
VKPH:7.200 C
Kills:2,817 (2,033 + 0)
Deaths:718
KDR:3.923
VKDR:0.801
Vehicle Kills:575
Kill Difference:2,099
Playtime:75.172 hours
Usage:5%
Score:1.557m
Score/min:345
Piloting Accuracy:37.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:235
V. Kills:190 123%
Deaths:280
KDR:0.839
Accuracy:44.001% C+
KPH:6.400 C
VKPH:5.200 C-
L105 Zephyr
B*
Kills:54
V. Kills:14 360%
Deaths:1
KDR:54
Accuracy:39.747% C
KPH:49.400 C+
VKPH:12.800 B*
Kills:289 (235 + 54)
Deaths:281
KDR:1.028
VKDR:0.726
Vehicle Kills:204
Kill Difference:8
Playtime:37.920 hours
Usage:3%
Score:0.308m
Score/min:135
Piloting Accuracy:44.001%
Gunner Accuracy:39.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:180
V. Kills:66 269%
Deaths:20
KDR:9
Accuracy:60.100% B+
KPH:97.500 S
VKPH:35.800 M++
L100 Python HEAT
A**
Kills:138
V. Kills:49 276%
Deaths:18
KDR:7.667
Accuracy:66.667% A++
KPH:66 A**
VKPH:23.400 A**
C75 Viper
C*
Kills:109
V. Kills:28 376%
Deaths:10
KDR:10.900
Accuracy:36.703% C+
KPH:32.800 C*
VKPH:8.400 C++
L100 Python HESH
B*
Kills:100
V. Kills:7 N/A
Deaths:15
KDR:6.667
Accuracy:55.342% B*
KPH:48.300 C+
VKPH:3.400 D*
Skyguard
C+
Kills:55
V. Kills:54 100%
Deaths:20
KDR:2.750
Accuracy:28.729% C+
KPH:9.100 D
VKPH:9 C+
Kills:582 (582 + 0)
Deaths:83
KDR:7.012
VKDR:2.458
Vehicle Kills:204
Kill Difference:499
Playtime:15.350 hours
Usage:1%
Score:0.395m
Score/min:429
Driving Accuracy:28.729%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:1,686
V. Kills:1,021 165%
Deaths:221
KDR:7.629
Accuracy:41.200% C--
KPH:41.500 B**
VKPH:25.200 A
P2-120 HESH
B+
Kills:1,539
V. Kills:180 N/A
Deaths:104
KDR:14.798
Accuracy:46.403% B+
KPH:63.600 B+
VKPH:7.400 C
P2-120 HEAT
B**
Kills:307
V. Kills:66 458%
Deaths:15
KDR:20.467
Accuracy:42.371% C++
KPH:37.100 B**
VKPH:8 C-
G30 Vulcan
S
Kills:102
V. Kills:57 176%
Deaths:14
KDR:7.286
Accuracy:54.211% M+
KPH:68.300 S
VKPH:38.200 M++
Kills:3,634 (3,532 + 102)
Deaths:354
KDR:10.266
VKDR:3.740
Vehicle Kills:1,324
Kill Difference:3,280
Playtime:74.556 hours
Usage:5%
Score:2.273m
Score/min:508
Driving Accuracy:42.371%
Gunner Accuracy:54.211%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:54
V. Kills:8 N/A
Deaths:6
KDR:9
Accuracy:33.011% C+
KPH:56.800 A+
VKPH:8.400 B+
Kills:54 (0 + 54)
Deaths:6
KDR:9
VKDR:1.333
Vehicle Kills:8
Kill Difference:48
Playtime:0.951 hours
Usage:0%
Score:0.033m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:33.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 5,9065,8501,5443.789A*1.2326.249%B++27.863%A33.8C*N/A216172.9h11.3B*43.1B++
T9 CARV 4,9164,8621,5923.054B**0.5028.433%A++35.644%A*72.1A**N/A34567.4h10B**35.2B**
LC3 Jaguar 4,3554,2931,6732.566B*0.0130.375%A+28.209%A+37.5B+N/A170114.6h10.6B++34.9B*
SABR-13 4,2384,1881,0444.011A++1.4531.917%A33.978%B**57.1AN/A26473.3h9.5B**29.8B**
MSW-R 3,8133,8021,4302.659B0.1030.027%A+37.901%A*60B*N/A31363.4h8.8A29.3B**
HC1 Cougar 1,9601,9333255.948S3.3934.472%A*34.506%A*88.3M++1.2A++44521.9h8.6B**25.1B**
TSAR-42 1,8161,8132966.125B++3.5746.684%A76.724%B*82A*N/A34522.1h1.7B**3.7B**
T5 AMC 1,8181,8034813.748M+1.1933.819%A*35.496%M++69.1M++N/A30926.1h10.3A30.4B**
M14 Banshee 1,8131,7062855.986C++3.4332.003%B+1.055%C+56.5B+3.5C++33630.2h14B++43.7B++
P2-120 AP 2,7071,6862217.629C++5.0741.2%C--2.669%C41.5B**25.1A57140.6h5.9B+14.3B+
RAMS .50M 1,5851,5811778.932A++6.3744.657%B*82.922%B+57.9A*N/A24727.3h1.8B*4B++
P2-120 HESH 1,7191,53910414.798C++12.2446.403%B+1.04%C+63.6B+7.4C40924.2h3.4B**7.4B**
T1 Cycler 1,4471,4377891.821B++0.7429.838%A++31.454%A+37.4B*N/A21038.4h10.5A35.3B**
T9 CARV-S 1,4081,4034083.439A+0.8827.003%B**40.2%A*58.2B++N/A31324.1h9.2B**34.2B++
LC2 Lynx 1,3931,3884083.402A*0.8433.161%A*39.842%M*83.1MN/A52716.7h9.8A29.6B**
TORQ-9 1,3911,3783923.515A++0.9633.531%A*41.002%A**95.7M++N/A58314.4h10.5A+31.2A
T1A Unity 1,3371,3304662.854A++0.3031.161%A42.632%A**71.9A+N/A57218.5h9A++28.8A+
TMG-50 1,3231,3175492.399B**0.1624.789%B++27.259%B+43.6B+N/A29030.2h9B*36.4B++
NS-44 Commissioner 1,3241,3149921.325B1.2345.54%B**29.224%B**100.3MN/A46313.1h2.8B**6.2B**
TAR 1,3161,3093234.053A++1.5032.457%A++48.128%M**92.8M++N/A42214.1h8A*24.8A+
NS-11P 1,2331,2246131.997B++0.5622.442%C+24.51%B*23.9CN/A15051.3h12.6B+56.2B
Frag Grenade 1,2311,21211212N/A1,209.4422.214%TN/A2424S38S37480.5h0.7M3.2A+
LC2 Lynx AE 1,2031,1882315.143M+2.5933.759%A31.902%B*116.5M1.5A38310.2h10.6B*31.5B*
TRAC-5 1,1601,1491796.419S3.8633.155%A**38.555%M**48.7A*N/A42523.6h9.6A28.8B**
NS-15M1 1,1541,1472993.836A++1.2831.423%A++38.971%A*70.4B**N/A31916.3h9.1A28.8B**
SMG-46 Armistice 1,0801,0765401.993B*0.5632.04%A20.632%B++46.4B*N/A25923.2h11.8B*36.9B++
C-4 1,4881,0463473.014B**0.4617.989%D*N/A139.5A58.9A*19407.5h1B**5.8C*
AS16 NightHawk 9749716051.605B+0.9566.689%M14.727%C++43.3B+N/A26822.4h6.1D9.2B+
TRS-12 Uppercut 8908894571.945B++0.6162.434%B+11.136%D67.9AN/A32013.1h2.4B+3.8B+
NS Decimator 1,2018315281.574B++0.9857.561%C2.647%C**37.9C*16.9C++47121.9h4.1B+7.2B
Hellfire Rocket Pods 9937841276.173C+3.6258.231%A1.276%B65.9C+17.6B69411.9h18.9C**32.5B+
MG-S1 Jackal 7607502652.83A++0.2739.006%A*30.267%A+150S2M*5945h8.2B+20.9B**
Chainblade 81073420,0840.037B+2.5242.837%B**2.861%D0.8C**N/A4895.7h2.1B+4.9B+
T9A "Butcher" 7167031873.759B**1.2033.274%A++43.955%A*92.5B**1.7A*3377.6h9.3B**28.1B**
Sticky Grenade 6636621662N/A659.4427.423%F**N/A6620U10C72270.1h0.4A*1.6B**
T1B Cycler 5615521443.833B**1.2831.379%B**46.377%A**92A*1.5A++2056h9.7B**30.8B**
M6 Onslaught 5165101912.67C**0.1122.48%A21.569%B+48.6B**N/A28710.5h15.2B**67.8B*
M6 Onslaught 4934871912.55C*0.0123.305%A20.329%C++46.4B*N/A30910.5h16.6B++71.4B*
MG-HBR1 Dragoon 438435924.728M++2.1743.112%A+53.333%M124.3SN/A3323.5h3.8A8.8A
MG-H1 Watchman 414409944.351A++1.7932.6%A++36.186%A95.1A*1.2B*3784.3h11.3B**34.8B*
TRAC-5 Burst 320316476.723A*4.1730.704%B**41.139%M95.8A*1.2A+2313.3h9.8B++31.9B*
P2-120 HEAT 3733071520.467A*17.9142.371%C++N/A37B**8C-3888.3h4.3A10.1B**
CAS30 Tank Buster 4252352800.839C1.7244.001%C+N/A6.4C5.2C-12436.8h33.2B**75.4B++
HSR-1 236234465.087A+2.5347.491%A*48.718%A**93.6A*N/A4132.5h4A8.4B**
T16 Rhino 2042031311.55B1.0118.359%C-26.601%B*33.3C+N/A3136.1h13.2C*71.8C++
TRAC-5 S 2052021641.232B+1.3326.654%B*10.891%D--26.2B+N/A1417.7h6.9A26B**
M18 Rotary 3591981961.01C1.5535.739%B*N/A10.2C8.3C24619.4h104.6B+292.8B+
AMR-66 192192444.364M**1.8139.822%A*39.583%A*80M**N/A4012.4h6.3B**15.8B**
L100 Python AP 246180209B*6.4460.1%B+N/A100S36.7M*6721.8h3.4B**5.6A
NS-44L Blackhand 162161592.729A0.1757.949%A++39.13%C+107.3SN/A5191.5h3.5B++6.1B*
TX1 Repeater 162160236.957S4.4020.362%D19.375%C45.7B*N/A4163.5h9.4B*46.3B+
T32 Bull 155152473.234A+0.6832.189%A++45.395%M+52.4B+1B**3202.9h10.1B*31.2B*
Tank Mine 246145246.042A++3.4850%AN/A207.1A*144.3M+37170.7h2C+4.1A
L100 Python HEAT 187138187.667B+5.1166.667%A++1.449%D65.7A*23.3A**5312.1h5.8C++8.7B++
SR-7 135135345S42.4444.19%B+68.889%D*30CN/A1444.5h1.9B+4.2B+
MANA Anti-Personnel Turret 130130661.97N/A0.5919.137%UN/A1300UN/A5234900.1h22.8T*119.1T*
M18 Needler 2271291101.173C+1.3837.411%B*1.55%C-9.4C7.2C20313.7h112.6B+300.9B++
PDW-16 Hailstorm 124124452.756A++0.2032.455%A++39.516%S49.6B**N/A2632.5h10.4B**32.1B*
M3 Pounder HEG 144113562.018B+0.5441.558%B2.655%C23.1B++6.3A++3514.9h14.6B+35.1B+
C75 Viper 1371091010.9A8.3436.703%C+1.835%B33C*8.5C++4153.3h8.9B++24.3B++
M3 Pounder HEG 127105561.875C++0.6843.607%B4.762%B**23.9B+5B++2664.4h16.3B37.4B+
G30 Vulcan 159102147.286B++4.7354.211%M+N/A68S38M++10731.5h77.5B+142.9A
MR1 Fracture 120101781.295B**1.2637.857%C++7.921%A++16.3A*3.1D-1666.2h23.3A61.4B**
L100 Python HESH 107100156.667C4.1155.342%B*2%B47.6C+3.3D*4332.1h2.6B*4.7B*
MR1 Fracture 14099781.269B++1.2936.895%C+5.051%B+16A+6.6B*2266.2h23A62.4B*
Claymore 9595118.636B6.0857.741%MN/A316.7M++N/A17280.3h1.5F--2.5B**
MG-C1 Kindred 8987273.222A0.6635.131%A++25.287%C**145M**3.3M++6210.6h8B**22.8B**
T7 Mini-Chaingun 7573411.78B*0.7817.532%C++27.397%M**38.4C**1.1B**5681.9h14.4C**82.4B
T2 Striker 163631120.563C++1.9957.794%B+N/A7.1D-11.2C+3728.9h38B+65.8B+
Rocklet Rifle 10963183.5S0.9459.048%B++N/A57.3A**41.8A+9981.1h31.9B+54B+
MANA Anti-Vehicle Turret 10860541.111C1.4547.415%D3.333%C31.6C+25.3C+10451.9h8.9C*18.7C++
Spear Anti-Vehicle Phalanx Turret 825787.125C+4.5749.599%B++7.018%A+57B**25B11131h6.5B+13.1B*
Skyguard 10955202.75C+0.1928.729%C+1.818%C9.2D9C+3266h182.2D*634.3D-
L105 Zephyr 6854154S51.4439.747%CN/A49.1C+12.7B*5121.1h6.4C+16.1C+
M60-G Bulldog 625469B**6.4433.011%C+3.704%B+54A8B+5841h5.1B**15.3B++
ML-7 6952153.467S0.9141.201%F-N/A24.8C++8.1D12352.1h3.8A+9.3B++
NSX Yumi 5252124.333A*1.7831.655%B**44.231%A++74.3A++N/A3370.7h8.5A26.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon78971.1h
TS2 Inquisitor0590.1h
Nano-Armor Kit316485,48836.6h
Nanite Revive Grenade08120.1h
Motion Spotter62,0771h
Recon Detection Device0570.3h
Smoke Grenade03090.1h
Ammunition Package71,4760.9h
Medical Applicator378153,51825.9h
Medical Kit8727,2808.3h
Anti-Infantry MANA Turret51920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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