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Paragon LaughingGun[PGON] LaughingGun
VS BR 117

KDR: 0.65

Score: 27.9m

Last Seen: Aug 11th, 2019 1:10 PM
- OFFLINE - 276.9 hour(s)

Battle Rank 115 (117 total) - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
Level Progress (to 116): 62%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 Pulsar C Ghost VA39 Spectre Parallax VX3 Orion VS54 XM98 Phantom VA23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-92,574 MLG Score: -74
Fun Score: N/A
Cheeseburgers Flipped: 744TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.604%27.53%51223119110,7990.4330170.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.12%-0.496D1.014B**-0.901D--HEAD ++ (~18.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.036C+13.40.064C+58.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.743%0.719%72312112,085241611860.86264176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.969%-1.435D**-0.801D-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
418-1.591F99.2-0.874D--318.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.911%3.038%312121275737727750.20068998%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.867%0.284C*0.308C*0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.198C++13.6-0.086C+17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.494%4.183%681212021,793299412260.598864146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-0.342C--0.066C+0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.387C**23.80.404B49.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.792%69.177%68612084,8993948451.24057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.304%-0.48D0.136C++-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.033C+3.3-0.021C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.626%30.769%6811213169146570.11528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.487F3.184M++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-0.88D--5.9-0.205C18.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
27.9m338.9%201 (12.1k)157 (9.4k)0.64704234,12552,7400.831911117 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214112017.161%20.964%36003:238

34% Engineer18% Heavy Assault33% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 1:47 PMAug 3rd, 2018 12:36 PMAug 22nd, 2019 4:58 PM (4h) (PST)Aug 11th, 2019 10:08 AM (11d) (PST)Aug 11th, 2019 9:10 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3761512250.1920.2960.0400.8190.050-74

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,5759,04813,527121824939,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2966h/123.6d 9,750 7,154 15,878 145.7k 2,356 8,031 8,883 67m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,219
Deaths:2,801
KDR:0.435
Accuracy:19.457% D--
HSR:27.728% B++
Serpent VE92
B+
Kills:891
Deaths:2,033
KDR:0.438
Accuracy:18.482% D--
HSR:23.008% B+
VX6-7
A+
Kills:471
Deaths:1,002
KDR:0.470
Accuracy:18.971% D--
HSR:29.299% A+
Solstice VE3
C**
Kills:225
Deaths:922
KDR:0.244
Accuracy:16.739% D*
HSR:21.333% C**
Eidolon VE33
D-
Kills:170
Deaths:454
KDR:0.374
Accuracy:20.187% D*
HSR:19.412% D-
Thanatos VE70
M++
Kills:169
Deaths:583
KDR:0.290
Accuracy:23.626% F
HSR:30.769% M++
NSX-P Tanto
D-
Kills:97
Deaths:260
KDR:0.373
Accuracy:21.572% D-
HSR:17.526% D*
Kills:3,242
Deaths (as Engineer):8,055
Deaths (to Engineers):13,086
KDR:0.40248
Kill Difference:4,813
Playtime:1,013.625 hours
Usage:34%
Score:10.964m
Score/min:180
Accuracy (listed only):19.862%
HSR (listed only):24.154%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,169
Deaths:2,643
KDR:0.442
Accuracy:17.071% D
HSR:29.598% B++
Pulsar LSW
C
Kills:878
Deaths:2,537
KDR:0.346
Accuracy:13.924% F
HSR:22.551% C
Flare VE6
C+
Kills:670
Deaths:1,582
KDR:0.424
Accuracy:15.459% D*
HSR:23.731% C+
VX29 Polaris
C++
Kills:310
Deaths:783
KDR:0.396
Accuracy:16.122% D*
HSR:23.548% C++
Ursa
B**
Kills:105
Deaths:196
KDR:0.536
Accuracy:19.115% D
HSR:32.381% B**
NS-15M2
C--
Kills:55
Deaths:100
KDR:0.550
Accuracy:17.929% D*
HSR:21.818% C--
Kills:3,187
Deaths (as Heavy Assault):7,841
Deaths (to Heavy Assaults):11,976
KDR:0.40645
Kill Difference:4,654
Playtime:523.930 hours
Usage:18%
Score:4.712m
Score/min:150
Accuracy (listed only):16.603%
HSR (listed only):25.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,171
Deaths:1,584
KDR:0.739
Accuracy:32.412% D--
HSR:66.866% C+
VA39 Spectre
B**
Kills:1,170
Deaths:1,164
KDR:1.005
Accuracy:30.605% C
HSR:51.368% B**
Parallax VX3
C*
Kills:1,169
Deaths:1,028
KDR:1.137
Accuracy:33.390% D-
HSR:78.871% C*
XM98
C**
Kills:1,160
Deaths:955
KDR:1.215
Accuracy:33.312% D
HSR:77.069% C**
Phantom VA23
B
Kills:1,156
Deaths:1,935
KDR:0.597
Accuracy:29.260% D-
HSR:33.218% B
Artemis VX26
B+
Kills:960
Deaths:2,063
KDR:0.465
Accuracy:20.330% D**
HSR:26.771% B+
NS-30 Vandal
C*
Kills:687
Deaths:1,140
KDR:0.603
Accuracy:26.471% D--
HSR:28.093% C*
NS-44L Blackhand
C+
Kills:424
Deaths:999
KDR:0.424
Accuracy:36.412% D
HSR:39.151% C+
NSX Tomoe
C
Kills:234
Deaths:465
KDR:0.503
Accuracy:24.764% D-
HSR:34.615% C
Soldier Soaker
C+
Kills:166
Deaths:182
KDR:0.912
Accuracy:32.973% C+
HSR:9.036% D-
Parsec VX3-A
C+
Kills:154
Deaths:121
KDR:1.273
Accuracy:27.106% F*
HSR:78.571% C+
NS-44 Commissioner
M+
Kills:138
Deaths:303
KDR:0.455
Accuracy:34.562% C+
HSR:42.754% M+
NS-61 Emissary
B**
Kills:128
Deaths:266
KDR:0.481
Accuracy:31.658% B+
HSR:22.656% B**
Beamer VS3
B**
Kills:99
Deaths:624
KDR:0.159
Accuracy:19.855% D*
HSR:30.303% B**
Nyx VX31
D
Kills:94
Deaths:200
KDR:0.470
Accuracy:21.750% F-
HSR:24.468% D
NSX Daimyo
D--
Kills:75
Deaths:118
KDR:0.636
Accuracy:28.611% F-
HSR:90.667% D--
Kills:8,985
Deaths (as Infiltrator):13,147
Deaths (to Infiltrators):10,200
KDR:0.68343
Kill Difference:4,162
Playtime:967.364 hours
Usage:33%
Score:7.849m
Score/min:135
Accuracy (listed only):28.967%
HSR (listed only):45.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,219
Deaths:2,801
KDR:0.435
Accuracy:19.457% D--
HSR:27.728% B++
Serpent VE92
B+
Kills:891
Deaths:2,033
KDR:0.438
Accuracy:18.482% D--
HSR:23.008% B+
VX6-7
A+
Kills:471
Deaths:1,002
KDR:0.470
Accuracy:18.971% D--
HSR:29.299% A+
Solstice VE3
C**
Kills:225
Deaths:922
KDR:0.244
Accuracy:16.739% D*
HSR:21.333% C**
Thanatos VE70
M++
Kills:169
Deaths:583
KDR:0.290
Accuracy:23.626% F
HSR:30.769% M++
NSX-P Tanto
D-
Kills:97
Deaths:260
KDR:0.373
Accuracy:21.572% D-
HSR:17.526% D*
Kills:3,072
Deaths (as Light Assault):7,601
Deaths (to Light Assaults):8,535
KDR:0.40416
Kill Difference:4,529
Playtime:285.841 hours
Usage:10%
Score:2.494m
Score/min:145
Accuracy (listed only):19.808%
HSR (listed only):24.944%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:556
Deaths:1,222
KDR:0.455
Accuracy:19.349% D--
HSR:25% B+
Thanatos VE70
M++
Kills:169
Deaths:583
KDR:0.290
Accuracy:23.626% F
HSR:30.769% M++
Pulsar VS1
C--
Kills:63
Deaths:218
KDR:0.289
Accuracy:14.352% F-
HSR:17.460% C--
Kills:788
Deaths (as Combat Medic):2,023
Deaths (to Combat Medics):4,640
KDR:0.38952
Kill Difference:1,235
Playtime:72.706 hours
Usage:2%
Score:0.838m
Score/min:192
Accuracy (listed only):19.109%
HSR (listed only):24.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:307
Deaths:943
KDR:0.326
Accuracy:37.807% D
HSR:2.606% D
Comet VM2
C+
Kills:303
Deaths:902
KDR:0.336
Accuracy:38.955% D
HSR:3.960% C+
Cosmos VM3
C+
Kills:164
Deaths:249
KDR:0.659
Accuracy:10.728% D**
HSR:18.902% C+
Cosmos VM3
B++
Kills:150
Deaths:170
KDR:0.882
Accuracy:12.804% D-
HSR:22% B++
Kills:924
Deaths (as MAX Suit):1,132
Deaths (to MAX Suits):1,916
KDR:0.81625
Kill Difference:208
Playtime:93.133 hours
Usage:3%
Score:1.083m
Score/min:194
Accuracy (listed only):25.074%
HSR (listed only):11.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,019
V. Kills:294 345%
Deaths:517
KDR:1.971
Accuracy:45.446% D
KPH:33.700 D
VKPH:9.700 D
Saron Laser Cannon
D
Kills:854
V. Kills:695 123%
Deaths:2,293
KDR:0.372
Accuracy:22.473% D**
KPH:6.300 D
VKPH:5.100 D
Hornet Missiles
D
Kills:662
V. Kills:511 129%
Deaths:356
KDR:1.860
Accuracy:54.600% D-
KPH:29.300 D
VKPH:22.700 D
Maelstrom Turbo Laser
D
Kills:212
V. Kills:139 151%
Deaths:485
KDR:0.437
Accuracy:20.285% F-
KPH:7.800 D
VKPH:5.100 D
Kills:2,747 (1,066 + 0)
Deaths:3,651
KDR:0.752
VKDR:0.449
Vehicle Kills:1,639
Kill Difference:904
Playtime:215.324 hours
Usage:7%
Score:1.287m
Score/min:100
Piloting Accuracy:20.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:520
V. Kills:332 156%
Deaths:99
KDR:5.253
Accuracy:30.879% D
KPH:31.900 C+
VKPH:20.300 C
CAS30 Tank Buster
D
Kills:85
V. Kills:58 144%
Deaths:329
KDR:0.258
Accuracy:38.746% D
KPH:2.500 D--
VKPH:1.700 D*
Dual-75 Duster
D
Kills:68
V. Kills:3 N/A
Deaths:5
KDR:13.600
Accuracy:33.914% D
KPH:53.600 D
VKPH:2.400 D-
L105 Zephyr
C
Kills:57
V. Kills:20 271%
Deaths:26
KDR:2.192
Accuracy:33.667% D--
KPH:17.500 D*
VKPH:6.200 C
Kills:730 (85 + 645)
Deaths:459
KDR:1.590
VKDR:0.900
Vehicle Kills:413
Kill Difference:271
Playtime:54.812 hours
Usage:2%
Score:0.609m
Score/min:185
Piloting Accuracy:38.746%
Gunner Accuracy:33.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:625
V. Kills:665 94%
Deaths:470
KDR:1.330
Accuracy:49.970% D
KPH:13.500 D**
VKPH:14.400 D
C75 Viper
C--
Kills:132
V. Kills:75 174%
Deaths:146
KDR:0.904
Accuracy:36.202% C
KPH:10.600 D--
VKPH:6 C--
Kills:757 (757 + 0)
Deaths:616
KDR:1.229
VKDR:1.201
Vehicle Kills:740
Kill Difference:141
Playtime:58.740 hours
Usage:2%
Score:0.504m
Score/min:143
Driving Accuracy:36.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:161
V. Kills:126 127%
Deaths:66
KDR:2.439
Accuracy:43.690% C+
KPH:14.600 D--
VKPH:11.400 C--
E540 Halberd
C
Kills:56
V. Kills:37 147%
Deaths:20
KDR:2.800
Accuracy:41.743% D
KPH:21.400 D--
VKPH:14.200 C
Kills:217 (0 + 217)
Deaths:86
KDR:2.523
VKDR:1.895
Vehicle Kills:163
Kill Difference:131
Playtime:13.659 hours
Usage:0%
Score:0.165m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:41.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:305
V. Kills:142 213%
Deaths:60
KDR:5.083
Accuracy:55.873% C
KPH:39.600 C
VKPH:18.400 C
Aphelion VEX-4H
C+
Kills:305
V. Kills:318 96%
Deaths:127
KDR:2.402
Accuracy:39.746% D
KPH:24.600 D-
VKPH:25.600 C+
Proton II PPA-H
C--
Kills:165
V. Kills:13 N/A
Deaths:22
KDR:7.500
Accuracy:29.758% D-
KPH:56.700 D
VKPH:4.500 C--
M40 Fury-H
C+
Kills:132
V. Kills:27 471%
Deaths:23
KDR:5.739
Accuracy:38.881% C
KPH:69 C-
VKPH:14.100 C+
M12 Kobalt-H
D--
Kills:129
V. Kills:2 N/A
Deaths:22
KDR:5.864
Accuracy:14.908% F
KPH:55.800 D--
VKPH:0.900 D*
Saron HRB-H
D
Kills:52
V. Kills:53 96%
Deaths:35
KDR:1.486
Accuracy:47.545% D--
KPH:17.900 D*
VKPH:18.200 D
Kills:1,088 (0 + 1,088)
Deaths:289
KDR:3.765
VKDR:1.920
Vehicle Kills:555
Kill Difference:799
Playtime:30.167 hours
Usage:1%
Score:0.481m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:47.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:136
V. Kills:75 179%
Deaths:49
KDR:2.776
Accuracy:35.192% C
KPH:17.300 C
VKPH:9.600 C++
M60-G Bulldog
C**
Kills:128
V. Kills:32 388%
Deaths:42
KDR:3.048
Accuracy:36.728% C*
KPH:28.300 C+
VKPH:7.100 C**
M40 Fury
D
Kills:123
V. Kills:45 267%
Deaths:53
KDR:2.321
Accuracy:35.322% C+
KPH:18.200 D--
VKPH:6.600 D
M20 Basilisk
D
Kills:103
V. Kills:50 202%
Deaths:61
KDR:1.689
Accuracy:37.181% C
KPH:11.700 D
VKPH:5.700 D
M40 Fury
D
Kills:89
V. Kills:32 270%
Deaths:41
KDR:2.171
Accuracy:28.772% D-
KPH:20.300 D*
VKPH:7.300 D
M12 Kobalt
D-
Kills:51
V. Kills:3 N/A
Deaths:13
KDR:3.923
Accuracy:12.453% D--
KPH:24 D*
VKPH:1.400 D-
Kills:630 (0 + 630)
Deaths:259
KDR:2.432
VKDR:0.915
Vehicle Kills:237
Kill Difference:371
Playtime:34.477 hours
Usage:1%
Score:0.310m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:12.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:657
V. Kills:290 226%
Deaths:1,245
KDR:0.528
Accuracy:53.092% B
KPH:12.600 D
VKPH:5.600 C+
V30-F Starfall
D*
Kills:55
V. Kills:34 157%
Deaths:101
KDR:0.545
Accuracy:46.998% F-
KPH:12.500 D*
VKPH:7.700 D*
Kills:712 (712 + 0)
Deaths:1,346
KDR:0.529
VKDR:0.241
Vehicle Kills:324
Kill Difference:634
Playtime:56.553 hours
Usage:2%
Score:0.240m
Score/min:71
Driving Accuracy:46.998%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9911,2621,6610.76C-0.1121.575%DN/A42.2D-24.4C39429.9h1.6C+7.4C
Pulsar C 1,2511,2192,8010.435C-0.2119.457%D--27.728%B++7D-N/A21173.2h14.6D74.8D
Ghost 1,1811,1711,5840.739D0.0932.412%D--66.866%C+15.6D--N/A4175h2.4C+7.5C
VA39 Spectre 1,1841,1701,1641.005C0.3630.605%C51.368%B**16.4C-N/A4771.3h5.4B+17.6C**
Parallax VX3 1,1801,1691,0281.137C--0.4933.39%D-78.871%C*13D--N/A3489.7h2.5C7.6C-
Orion VS54 1,2051,1692,6430.442D0.2117.071%D29.598%B++11.9D-N/A4298.1h14.3C83.7C+
XM98 1,1671,1609551.215C-0.5733.312%D77.069%C**15DN/A4077.1h2.7C+8.1C
Phantom VA23 1,1711,1561,9350.597D-0.0529.26%D-33.218%B14.5D--N/A3479.9h5.4D18.6D
Proximity Mine 1,0221,0223562.871C2.2231.244%D*N/A88.9DN/A23411.5h1.7B+5.4C
Dual Photon Pods 1,3131,0195171.971D1.3245.446%DN/A33.7D9.7D15430.2h27.3C60C
Artemis VX26 9759602,0630.465D0.1820.33%D**26.771%B+9.6D*N/A2699.9h14.8D-72.8D*
Tank Mine 1,5779534572.085C1.4424.418%DN/A75D49.1C-67712.7h1.6B+6.4C+
Serpent VE92 9168912,0330.438D0.2118.482%D--23.008%B+8.4D-N/A25105.9h16.5D89.1D
Pulsar LSW 9158782,5370.346D-0.3013.924%F22.551%C7.6D*N/A23114.8h18.4F-132.3F--
Saron Laser Cannon 1,5498542,2930.372C0.2822.473%D**N/A6.3D5.1D69135.2h177.4C789.3D--
Force-Blade 82982539,1800.021C+0.6316.212%D*5.091%C0.4CN/A11904.7h2.2B+13.7C+
Hunter QCX 8747632,3500.325C--0.3245.821%C++49.41%A+5.7D-N/A20133.6h7.1C++15.6C++
NS-30 Vandal 6946871,1400.603D0.0426.471%D--28.093%C*13.8D--N/A3449.9h6.5C-24.7D
Flare VE6 6966701,5820.424D--0.2215.459%D*23.731%C+9.3D*N/A2872.4h14.4D*92.9D*
Hornet Missiles 1,1736623561.86D1.2154.6%D-N/A29.3D22.6D24922.6h11.6C+21.2C+
M40 Fury-F 9476571,2450.528C--0.1253.092%BN/A12.6D5.6C+7052.1h19.5D-36.7D
L100 Python AP 1,2906254701.33D0.6849.97%D3.52%B+13.5D**14.4D15046.3h10.5D**21F
Lancer VS22 1,2435602,1640.259D0.3959.122%CN/A7.3D8.8C--11677.2h24.2C++40.9C++
H-V45 5645561,2220.455C-0.1919.349%D--25%B+13.4D-N/A4041.5h14C+72.3C
C150 Dalton 852520995.253C+4.6130.879%DN/A31.9C+20.4C40816.3h2.8B*8.9B+
VX6-7 4824711,0020.47D0.1818.971%D--29.299%A+7.9D-N/A2459.9h14.2C+75C--
NS-44L Blackhand 4374249990.424D0.2236.412%D39.151%C+9.2D-N/A2946h6.3D--17.3D
M60-A Bulldog 517391715.507C+4.8633.297%CN/A34.6C+11.2A+19811.3h5.5C**16.5C++
S1 5913591,4810.242D-0.4149.269%D-2.228%C9.1D*5.9D--10239.4h8.5D17.3D-
VX29 Polaris 3273107830.396D-0.2516.122%D*23.548%C++10.5D*N/A2929.6h16.3D*101.1D*
Comet VM2 6113079430.326D0.3237.807%D2.606%D4.2D*4.2C+5272.8h39.4D**104.3D*
E540 Halberd-H 447305605.083C4.4455.873%CN/A39.6C18.4C2887.7h5.5B+9.8B
Aphelion VEX-4H 6233051272.402C1.7539.746%D2.623%C24.6D-25.6C+27912.4h68.8C+173.1C
Comet VM2 5953039020.336D-0.3138.955%D3.96%C+4.4D*4.2C5168.9h42.8D--109.8D--
Frag Grenade 2412361236N/A235.3538.253%D--N/A295D-6.3C11000.8h4.4C-11.4D
NSX Tomoe 2362344650.503D0.1424.764%D-34.615%C13.4D--N/A3717.4h19.2D*77.7D--
Solstice VE3 2352259220.244D0.4016.739%D*21.333%C**3.8D--N/A2859h23.3D*138.9D-
Maelstrom Turbo Laser 3512124850.437C-0.2120.285%F-N/A7.8D5.1D6927.3h130.3C642.5D-
Spear Anti-Vehicle Phalanx Turret 353204543.778C--3.1346.994%C*N/A28.3D20.7C+2917.2h9.6C+20.5C*
MANA Anti-Vehicle Turret 3532023210.629D0.0254.747%C+N/A2020A++1510B*2850460.1h11D-20.1C
Eidolon VE33 1851704540.374D0.2720.187%D*19.412%D-8D-N/A2821.3h9C*44.6C
Thanatos VE70 1761695830.29D0.3623.626%F30.769%M++7.1D--N/A2923.8h5.9D24.8D**
Soldier Soaker 1691661820.912C+0.2632.973%C+9.036%D-21.6D-N/A567.7h6.8C20.6C+
Proton II PPA-H 178165227.5C6.8529.758%D-2.424%B++56.9D4.5C--1702.9h11.1C+37.4C
Cosmos VM3 1681642490.659D0.0110.728%D**18.902%C+12.7D*N/A4112.9h21.7F*202F--
Saron HRB 287161662.439D1.7943.69%C+N/A14.6D--11.5C--17911h31.7D*72.6D-
Parsec VX3-A 1561541211.273D--0.6327.106%F*78.571%C+14.4FN/A3610.7h2.3D*8.5T
Cosmos VM3 1521501700.882D0.2312.804%D-22%B++16.7D-N/A519h18D*140.5C-
NS-44 Commissioner 1401383030.455C-0.1934.562%C+42.754%M+9.3D--N/A4214.8h5.4D*15.7D
M20 Basilisk 211136492.776C+2.1335.192%C11.765%A**17.2C9.5C+1527.9h101.1C++287.1C++
Rocklet Rifle 2671352460.549C0.1045.42%D-N/A20.5D20C2696.6h27.4B*60.2B+
C75 Viper 2071321460.904D0.2636.202%CN/A10.6D--6C--11812.4h28.3F--78.1F-
M40 Fury-H 159132235.739C--5.0938.881%CN/A69.5C-14.2C+2461.9h8.2C*21.1C++
M12 Kobalt-H 131129225.864D5.2214.908%F17.83%C++56.1D--N/A2142.3h13.4B+90.1C
NS-61 Emissary 1351282660.481C-0.1731.658%B+22.656%B**11DN/A3711.6h23.8D--75.2C--
M60-G Bulldog 160128423.048C2.4036.728%C*4.688%B**28.4C+7.1C**1494.5h7.7C++20.9B
M40 Fury 168123532.321D1.6735.322%C+N/A18.1D--6.6D1706.8h17.1C48.4C+
Nemesis VSH9 2071094050.269D0.3861.341%C+N/A6.7C--6C12216.2h10.7D--17.5D-
NS Decimator 1461071930.554D0.0947.304%F2.804%B+19.5D--7.1D--2295.5h4.7C++9.9D
Ursa 1091051960.536D0.1119.115%D32.381%B**14.8D-N/A577.1h11.1C++58.1C+
M20 Basilisk 153103611.689D1.0437.181%C5.825%C++11.7D5.7D1298.8h111.5C+299.8C+
Beamer VS3 111996240.159D0.4919.855%D*30.303%B**3.4D*N/A1629.3h18.2F-91.7D--
NSX-P Tanto 99972600.373D0.2721.572%D-17.526%D*6.6D--N/A1914.8h16.9C78.4C
Nyx VX31 98942000.47D-0.1821.75%F-24.468%D9.3D*N/A3510.1h8.1F37.1F--
M40 Fury 12189412.171D1.5228.772%D-2.247%B+20.2D*7.3D1774.4h18.7D64.9D--
CAS30 Tank Buster 143853290.258D0.3938.746%DN/A2.5D--1.7D*7434h95.3D--246.1D--
MANA Anti-Personnel Turret 85791020.775N/A0.1314.161%UN/A790U60U1712700.1h32.3T*228.4T*
NSX Daimyo 75751180.636D0.0128.611%F-90.667%D--12.9D*N/A335.8h4.1F-14.4F**
Auraxium Force-Blade 72714,0040.018C-0.6318.661%D-7.042%C+0.3C+N/A1206.2h1.8B++9.9C+
Dual-75 Duster 7168513.6B+12.9533.914%DN/A52.3D2.3D-3741.3h7.7D*22.8D
Pulsar VS1 65632180.289D0.3614.352%F-17.46%C--8D--N/A707.9h15.7C+109.3D*
Anti-Vehicle Grenade 11160160N/A59.3538.769%D**N/A120D*102C++14380.5h10.8F--27.9F*
L105 Zephyr 7757262.192D1.5433.667%D--N/A17.8D*6.3C1543.2h8.8D-26.3D*
E540 Halberd 9356202.8C--2.1541.743%D3.571%B++21.5D-14.2C2972.6h6.5C-15.6D
NS-15M2 55551000.55C--0.1017.929%D*21.818%C--14.1D--N/A893.9h12.1C**67.2C+
V30-F Starfall 89551010.545D0.1046.998%F-N/A12.5D*7.7D*844.4h18.1C+38.5D--
Saron HRB-H 10552351.486D0.8447.545%D--N/A17.9D*18.3C--2972.9h32.4D68.2D--
M12 Kobalt 5451133.923D-3.2812.453%D--17.647%C+24.3D*1.4D-1072.1h22.5C180.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret792,2886.5h
Spawn Beacon362,1083.2h
Nano-Armor Kit1,527975,653173.6h
Motion Spotter24122,38419.2h
Nanite Revive Grenade01,0310.3h
Medical Applicator44979,53311.3h
Restoration Kit223301h
Deconstruction Tool01560.1h
M12 Kobalt01230h
Ammunition Package1103,3744.5h
Medical Kit2303,0354.3h
Anti-Infantry MANA Turret406892.5h
Nano-Repair Grenade08010.2h
Snowman Soldier41000.2h
Recon Detection Device42910.5h
IPC Targeting Dart5570.8h

Check the help document for the dictionary if you want to learn more about words used here.


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