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Paragon LaughingGun[PGON] LaughingGun
VS BR 116

KDR: 0.65

Score: 27.5m

Last Seen: Feb 12th, 2019 9:49 PM
- OFFLINE - 1739.8 hour(s)

Battle Rank 115 (116 total) - Vanu Sovereignty on Cobalt
Level Progress (to 116): 5%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 Pulsar C Ghost VA39 Spectre Orion VS54 Parallax VX3 XM98 Phantom VA23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-96,327 MLG Score: -77
Fun Score: N/A
Cheeseburgers Flipped: 738TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.63%27.461%51223108410,6770.4335490.212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%-0.481D1.033B**-1D*HEAD ++ (~18.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.041C+13.40.065C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.892%0.733%72311042,047237011620.863349176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.935%-1.422D**-0.797D-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
411.1-1.549F98.2-0.853D--312.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.911%3.038%312110575737207620.2034499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.867%0.291C*0.281C*0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.2C++13.6-0.083C+17.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.964%3.833%691110961,722295612070.582347143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.933%-0.205C-0.141C-0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.408B23.90.396B46.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.848%69.078%69611014,8673901451.24731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.135%-0.477D0.128C++-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.036C+3.3-0.025C+7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.758%30.769%6911106169142170.118847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.472F3.218M++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.849D--5.8-0.194C18.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m334.3%202 (12.1k)157 (9.4k)0.64542533,55551,9890.830253116 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1107110517.206%21.1%36303:228

34% Engineer18% Heavy Assault33% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 1:47 PMAug 3rd, 2018 12:36 PMMar 14th, 2019 10:13 PM (42d) (PST)Feb 12th, 2019 6:28 PM (72d) (PST)Feb 12th, 2019 5:49 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3761522240.1920.2970.0400.8090.050-77

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,5759,09413,481121824939,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2913.6h/121.4d 9,609 7,080 15,557 141.4k 2,307 7,915 8,737 65.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,219
Deaths:2,801
KDR:0.435
Accuracy:19.457% D-
HSR:27.728% B*
Serpent VE92
B+
Kills:875
Deaths:1,988
KDR:0.440
Accuracy:18.540% D--
HSR:23.314% B+
VX6-7
A+
Kills:471
Deaths:1,002
KDR:0.470
Accuracy:18.971% D--
HSR:29.299% A+
Solstice VE3
C**
Kills:225
Deaths:922
KDR:0.244
Accuracy:16.739% D*
HSR:21.333% C**
Thanatos VE70
M++
Kills:169
Deaths:580
KDR:0.291
Accuracy:23.758% F
HSR:30.769% M++
Eidolon VE33
D-
Kills:166
Deaths:442
KDR:0.376
Accuracy:20.477% D*
HSR:19.277% D-
NSX-P Tanto
D--
Kills:97
Deaths:254
KDR:0.382
Accuracy:20.547% D--
HSR:17.526% D--
Kills:3,222
Deaths (as Engineer):7,989
Deaths (to Engineers):12,917
KDR:0.4033
Kill Difference:4,767
Playtime:987.018 hours
Usage:34%
Score:10.740m
Score/min:181
Accuracy (listed only):19.784%
HSR (listed only):24.178%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,169
Deaths:2,643
KDR:0.442
Accuracy:17.071% D
HSR:29.598% B++
Pulsar LSW
C
Kills:850
Deaths:2,442
KDR:0.348
Accuracy:13.932% F
HSR:22.471% C
Flare VE6
C+
Kills:650
Deaths:1,529
KDR:0.425
Accuracy:15.501% D*
HSR:23.692% C+
VX29 Polaris
C++
Kills:310
Deaths:783
KDR:0.396
Accuracy:16.122% D*
HSR:23.548% C++
Ursa
A
Kills:102
Deaths:190
KDR:0.537
Accuracy:18.819% D
HSR:32.353% A
NS-15M2
C-
Kills:55
Deaths:100
KDR:0.550
Accuracy:17.929% D*
HSR:21.818% C-
Kills:3,136
Deaths (as Heavy Assault):7,687
Deaths (to Heavy Assaults):11,803
KDR:0.40796
Kill Difference:4,551
Playtime:513.814 hours
Usage:18%
Score:4.640m
Score/min:151
Accuracy (listed only):16.562%
HSR (listed only):25.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,171
Deaths:1,584
KDR:0.739
Accuracy:32.412% D--
HSR:66.866% C+
VA39 Spectre
B**
Kills:1,170
Deaths:1,163
KDR:1.006
Accuracy:30.605% C
HSR:51.368% B**
Parallax VX3
C++
Kills:1,169
Deaths:1,028
KDR:1.137
Accuracy:33.390% D-
HSR:78.871% C++
XM98
C**
Kills:1,160
Deaths:955
KDR:1.215
Accuracy:33.312% D
HSR:77.069% C**
Phantom VA23
B+
Kills:1,156
Deaths:1,935
KDR:0.597
Accuracy:29.260% D-
HSR:33.218% B+
Artemis VX26
B+
Kills:956
Deaths:2,044
KDR:0.468
Accuracy:20.425% D**
HSR:26.778% B+
NS-30 Vandal
C++
Kills:672
Deaths:1,120
KDR:0.600
Accuracy:26.453% D--
HSR:27.530% C++
NS-44L Blackhand
C+
Kills:424
Deaths:998
KDR:0.425
Accuracy:36.408% D
HSR:39.151% C+
NSX Tomoe
C+
Kills:234
Deaths:465
KDR:0.503
Accuracy:24.764% D-
HSR:34.615% C+
Soldier Soaker
B
Kills:132
Deaths:131
KDR:1.008
Accuracy:37.620% B
HSR:8.333% D*
NS-61 Emissary
B**
Kills:126
Deaths:266
KDR:0.474
Accuracy:31.700% B+
HSR:22.222% B**
Parsec VX3-A
C
Kills:122
Deaths:103
KDR:1.184
Accuracy:28.366% F--
HSR:77.049% C
NS-44 Commissioner
A**
Kills:112
Deaths:240
KDR:0.467
Accuracy:36.875% C++
HSR:39.286% A**
Beamer VS3
B**
Kills:99
Deaths:621
KDR:0.159
Accuracy:19.832% D*
HSR:30.303% B**
Nyx VX31
C--
Kills:94
Deaths:200
KDR:0.470
Accuracy:21.750% F-
HSR:24.468% C--
NSX Daimyo
D--
Kills:75
Deaths:118
KDR:0.636
Accuracy:28.611% F-
HSR:90.667% D--
Kills:8,872
Deaths (as Infiltrator):12,971
Deaths (to Infiltrators):10,085
KDR:0.68399
Kill Difference:4,099
Playtime:956.751 hours
Usage:33%
Score:7.780m
Score/min:136
Accuracy (listed only):29.486%
HSR (listed only):45.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,219
Deaths:2,801
KDR:0.435
Accuracy:19.457% D-
HSR:27.728% B*
Serpent VE92
B+
Kills:875
Deaths:1,988
KDR:0.440
Accuracy:18.540% D--
HSR:23.314% B+
VX6-7
A+
Kills:471
Deaths:1,002
KDR:0.470
Accuracy:18.971% D--
HSR:29.299% A+
Solstice VE3
C**
Kills:225
Deaths:922
KDR:0.244
Accuracy:16.739% D*
HSR:21.333% C**
Thanatos VE70
M++
Kills:169
Deaths:580
KDR:0.291
Accuracy:23.758% F
HSR:30.769% M++
NSX-P Tanto
D--
Kills:97
Deaths:254
KDR:0.382
Accuracy:20.547% D--
HSR:17.526% D--
Kills:3,056
Deaths (as Light Assault):7,547
Deaths (to Light Assaults):8,387
KDR:0.40493
Kill Difference:4,491
Playtime:282.269 hours
Usage:10%
Score:2.460m
Score/min:145
Accuracy (listed only):19.669%
HSR (listed only):24.995%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:552
Deaths:1,213
KDR:0.455
Accuracy:19.409% D-
HSR:25% B+
Thanatos VE70
M++
Kills:169
Deaths:580
KDR:0.291
Accuracy:23.758% F
HSR:30.769% M++
Pulsar VS1
C-
Kills:63
Deaths:216
KDR:0.292
Accuracy:14.292% F-
HSR:17.460% C-
Kills:784
Deaths (as Combat Medic):2,009
Deaths (to Combat Medics):4,588
KDR:0.39024
Kill Difference:1,225
Playtime:72.066 hours
Usage:2%
Score:0.833m
Score/min:193
Accuracy (listed only):19.153%
HSR (listed only):24.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:307
Deaths:942
KDR:0.326
Accuracy:37.759% D
HSR:2.606% D-
Comet VM2
C+
Kills:303
Deaths:901
KDR:0.336
Accuracy:38.904% D
HSR:3.960% C+
Cosmos VM3
C+
Kills:164
Deaths:249
KDR:0.659
Accuracy:10.728% D*
HSR:18.902% C+
Cosmos VM3
B+
Kills:150
Deaths:170
KDR:0.882
Accuracy:12.804% D-
HSR:22% B+
Kills:924
Deaths (as MAX Suit):1,131
Deaths (to MAX Suits):1,905
KDR:0.81698
Kill Difference:207
Playtime:92.413 hours
Usage:3%
Score:1.080m
Score/min:195
Accuracy (listed only):25.049%
HSR (listed only):11.867%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,019
V. Kills:294 345%
Deaths:517
KDR:1.971
Accuracy:45.446% D
KPH:33.700 D
VKPH:9.700 D
Saron Laser Cannon
D
Kills:854
V. Kills:695 123%
Deaths:2,293
KDR:0.372
Accuracy:22.473% F
KPH:6.300 D
VKPH:5.100 D
Hornet Missiles
D
Kills:615
V. Kills:484 127%
Deaths:335
KDR:1.836
Accuracy:55.130% D-
KPH:28.500 D
VKPH:22.500 D
Maelstrom Turbo Laser
C--
Kills:174
V. Kills:116 149%
Deaths:402
KDR:0.433
Accuracy:20.496% F-
KPH:8.300 C--
VKPH:5.500 D
Kills:2,662 (1,028 + 0)
Deaths:3,547
KDR:0.750
VKDR:0.448
Vehicle Kills:1,589
Kill Difference:885
Playtime:207.928 hours
Usage:7%
Score:1.254m
Score/min:101
Piloting Accuracy:20.496%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:520
V. Kills:332 156%
Deaths:97
KDR:5.361
Accuracy:31.026% D
KPH:32 C+
VKPH:20.400 C
CAS30 Tank Buster
D
Kills:84
V. Kills:57 145%
Deaths:327
KDR:0.257
Accuracy:38.781% D
KPH:2.500 D--
VKPH:1.700 D*
Dual-75 Duster
C--
Kills:68
V. Kills:3 N/A
Deaths:5
KDR:13.600
Accuracy:33.914% D
KPH:53.600 C--
VKPH:2.400 D--
L105 Zephyr
C
Kills:57
V. Kills:20 271%
Deaths:26
KDR:2.192
Accuracy:33.667% D*
KPH:17.500 D*
VKPH:6.200 C
Kills:729 (84 + 645)
Deaths:455
KDR:1.602
VKDR:0.905
Vehicle Kills:412
Kill Difference:274
Playtime:54.384 hours
Usage:2%
Score:0.608m
Score/min:186
Piloting Accuracy:38.781%
Gunner Accuracy:33.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:625
V. Kills:665 94%
Deaths:470
KDR:1.330
Accuracy:49.970% D
KPH:13.500 D*
VKPH:14.400 D
C75 Viper
C-
Kills:132
V. Kills:75 174%
Deaths:146
KDR:0.904
Accuracy:36.202% C
KPH:10.600 D--
VKPH:6 C-
Kills:757 (757 + 0)
Deaths:616
KDR:1.229
VKDR:1.201
Vehicle Kills:740
Kill Difference:141
Playtime:58.740 hours
Usage:2%
Score:0.502m
Score/min:143
Driving Accuracy:36.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:161
V. Kills:126 127%
Deaths:66
KDR:2.439
Accuracy:43.690% C+
KPH:14.600 D--
VKPH:11.400 C--
E540 Halberd
C
Kills:56
V. Kills:37 147%
Deaths:20
KDR:2.800
Accuracy:41.743% D-
KPH:21.400 D-
VKPH:14.200 C
Kills:217 (0 + 217)
Deaths:86
KDR:2.523
VKDR:1.895
Vehicle Kills:163
Kill Difference:131
Playtime:13.659 hours
Usage:0%
Score:0.164m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:41.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C+
Kills:305
V. Kills:318 96%
Deaths:127
KDR:2.402
Accuracy:39.724% D
KPH:24.600 D-
VKPH:25.600 C+
E540 Halberd-H
C+
Kills:264
V. Kills:128 205%
Deaths:59
KDR:4.475
Accuracy:57.754% C+
KPH:42 C+
VKPH:20.400 C+
Proton II PPA-H
C-
Kills:156
V. Kills:13 N/A
Deaths:22
KDR:7.091
Accuracy:29.079% D--
KPH:55.900 D
VKPH:4.700 C-
M12 Kobalt-H
D--
Kills:129
V. Kills:2 N/A
Deaths:22
KDR:5.864
Accuracy:14.908% F
KPH:55.800 D--
VKPH:0.900 D**
M40 Fury-H
C+
Kills:121
V. Kills:24 N/A
Deaths:23
KDR:5.261
Accuracy:38.424% C-
KPH:68.500 C--
VKPH:13.600 C+
Saron HRB-H
D
Kills:52
V. Kills:53 96%
Deaths:35
KDR:1.486
Accuracy:47.545% D-
KPH:17.900 D*
VKPH:18.200 D
Kills:1,027 (0 + 1,027)
Deaths:288
KDR:3.566
VKDR:1.868
Vehicle Kills:538
Kill Difference:739
Playtime:28.477 hours
Usage:1%
Score:0.463m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:47.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:136
V. Kills:75 179%
Deaths:49
KDR:2.776
Accuracy:35.192% C-
KPH:17.400 C
VKPH:9.600 C+
M60-G Bulldog
C**
Kills:128
V. Kills:32 388%
Deaths:42
KDR:3.048
Accuracy:36.728% C*
KPH:28.300 C+
VKPH:7.100 C**
M40 Fury
D
Kills:123
V. Kills:45 267%
Deaths:53
KDR:2.321
Accuracy:35.322% C+
KPH:18.200 D--
VKPH:6.600 D
M20 Basilisk
D
Kills:103
V. Kills:50 202%
Deaths:61
KDR:1.689
Accuracy:37.163% C
KPH:11.700 D
VKPH:5.700 D
M40 Fury
D
Kills:89
V. Kills:32 270%
Deaths:41
KDR:2.171
Accuracy:28.772% D-
KPH:20.300 D*
VKPH:7.300 D
Kills:579 (0 + 579)
Deaths:246
KDR:2.354
VKDR:0.951
Vehicle Kills:234
Kill Difference:333
Playtime:32.301 hours
Usage:1%
Score:0.295m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:28.772%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:657
V. Kills:290 226%
Deaths:1,244
KDR:0.528
Accuracy:53.092% B
KPH:12.600 D
VKPH:5.600 C+
V30-F Starfall
D*
Kills:55
V. Kills:34 157%
Deaths:100
KDR:0.550
Accuracy:46.998% F--
KPH:12.500 D*
VKPH:7.800 D*
Kills:712 (712 + 0)
Deaths:1,344
KDR:0.530
VKDR:0.241
Vehicle Kills:324
Kill Difference:632
Playtime:56.482 hours
Usage:2%
Score:0.240m
Score/min:71
Driving Accuracy:46.998%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9601,2411,6450.754C-0.1121.564%DN/A41.8D-24.2C39429.7h1.6C+7.5C
Pulsar C 1,2511,2192,8010.435C--0.2119.457%D-27.728%B*7D-N/A21173.2h14.6C-74.8C--
Ghost 1,1811,1711,5840.739D0.0932.412%D--66.866%C+15.6D-N/A4175h2.4C+7.5C
VA39 Spectre 1,1841,1701,1631.006C0.3630.605%C51.368%B**16.4CN/A4771.3h5.4B+17.6B
Orion VS54 1,2051,1692,6430.442D0.2017.071%D29.598%B++11.9D-N/A4298h14.3C+83.7C
Parallax VX3 1,1801,1691,0281.137C--0.4933.39%D-78.871%C++13D-N/A3489.7h2.5C7.6C-
XM98 1,1671,1609551.215C0.5733.312%D77.069%C**15DN/A3977.1h2.7C+8.1C+
Phantom VA23 1,1711,1561,9350.597D0.0529.26%D-33.218%B+14.5D--N/A3479.9h5.4C--18.6C--
Dual Photon Pods 1,3131,0195171.971D1.3345.446%DN/A33.7D9.7D15430.2h27.3C60C
Proximity Mine 1,0031,0033502.866C2.2231.164%D*N/A88.8DN/A23511.3h1.7B++5.4C
Artemis VX26 9719562,0440.468D0.1820.425%D**26.778%B+9.7D*N/A2698.9h14.7D72.1D*
Tank Mine 1,5559384552.062C1.4224.624%DN/A75D49.4C-67912.5h1.6B+6.4C+
Serpent VE92 8978751,9880.44D0.2118.54%D--23.314%B+8.6D-N/A25102.1h16.4D88.7D
Saron Laser Cannon 1,5498542,2930.372C0.2722.473%FN/A6.3D5.1D69135.1h177.4C789.3D--
Pulsar LSW 8868502,4420.348D--0.3013.932%F22.471%C7.7D*N/A23110.5h18.5F132.6F-
Force-Blade 82882439,0900.021C+0.6216.191%D*5.097%C0.4CN/A11901.2h2.2B+13.7C+
Hunter QCX 8737622,3380.326C--0.3245.883%C++49.475%A+5.7D-N/A20133.2h7.1C++15.5C++
NS-30 Vandal 6796721,1200.6D0.0526.453%D--27.53%C++13.6D*N/A3349.4h6.6C-24.8D
M40 Fury-F 9476571,2440.528C--0.1253.092%BN/A12.6D5.6C+7052.1h19.5D--36.7D
Flare VE6 6756501,5290.425D-0.2215.501%D*23.692%C+9.2D*N/A2870.3h14.4D--93.2D--
L100 Python AP 1,2906254701.33D0.6849.97%D3.52%B+13.5D*14.4D14946.3h10.5D**21F-
Hornet Missiles 1,0996153351.836D1.1955.13%D-N/A28.6D22.5D24721.5h11.4C++20.8C+
H-V45 5605521,2130.455C-0.1919.409%D-25%B+13.4D-N/A4041.1h14.1C+72.5C
Lancer VS22 1,2235482,1460.255D0.3959.269%CN/A7.2D8.9D11676.2h24.5C++41.3C++
C150 Dalton 852520975.361C+4.7231.026%DN/A31.9C+20.4C40916.3h2.8B*8.9B++
VX6-7 4824711,0020.47D0.1818.971%D--29.299%A+7.9D-N/A2459.9h14.2C+75C-
NS-44L Blackhand 4374249980.425D0.2236.408%D39.151%C+9.2D-N/A2946h6.3D--17.3D
M60-A Bulldog 517391715.507C+4.8633.297%CN/A34.6C+11.2A19811.3h5.5B16.5C*
S1 5913591,4810.242D-0.4049.269%D-2.228%C9.1D*5.9D-10239.4h8.5D17.3D-
VX29 Polaris 3273107830.396D-0.2516.122%D*23.548%C++10.5D*N/A2929.6h16.3D--101.1D--
Comet VM2 6113079420.326D0.3237.759%D2.606%D-4.2D*4.2C+5272.7h39.3D**104.1D--
Aphelion VEX-4H 6233051272.402C1.7639.724%D2.623%C24.6D-25.6C+27912.4h68.7C+172.9C
Comet VM2 5953039010.336D-0.3138.904%D3.96%C+4.4D*4.2C5168.8h42.7D--109.7D--
E540 Halberd-H 392264594.475C3.8357.754%C+N/A41.9C+20.3C+3156.3h5.5B+9.5B+
NSX Tomoe 2362344650.503D0.1424.764%D-34.615%C+13.4D--N/A3717.4h19.2D--77.7D--
Frag Grenade 2302251225N/A224.3538.431%D-N/A321.4D7.1C+11250.7h4.4C11.3C-
Solstice VE3 2352259220.244D0.4016.739%D*21.333%C**3.8D-N/A2858.8h23.3D--138.9D--
Spear Anti-Vehicle Phalanx Turret 347201543.722C--3.0846.142%C++0.995%F28.7C--20.9C+2957h9.2C++19.9C**
MANA Anti-Vehicle Turret 3502003200.625D-0.0254.813%C+N/A2000C1500C--7101150.1h11.1D--20.2C--
Maelstrom Turbo Laser 2901744020.433C-0.2120.496%F-1.149%D-8.3C--5.5D7821h125.2C+611D
Thanatos VE70 1761695800.291D0.3523.758%F30.769%M++7.2D--N/A2923.4h5.8C-24.4D*
Eidolon VE33 1811664420.376C--0.2720.477%D*19.277%D-7.9D-N/A2820.9h9.1C*44.2C
Cosmos VM3 1681642490.659D0.0110.728%D*18.902%C+12.7D*N/A4112.9h21.7F--202F-
Saron HRB 287161662.439C--1.7943.69%C+N/A14.6D--11.5C--17811h31.7D*72.6D
Proton II PPA-H 169156227.091C6.4529.079%D--2.564%B*55.7D4.6C--1712.8h10.8C+37.2C
Cosmos VM3 1521501700.882C--0.2412.804%D-22%B+16.7D-N/A519h18D--140.5D
M20 Basilisk 211136492.776C+2.1335.192%C-11.765%A**17.4C9.6C+1537.8h100.9C++286.6C++
C75 Viper 2071321460.904D0.2636.202%CN/A10.6D--6C-11712.4h28.3F-78.1F-
Soldier Soaker 1351321311.008C+0.3637.62%B8.333%D*23.2DN/A605.7h6.8C-18.2C*
Rocklet Rifle 2551292360.547C0.1045.771%D-N/A20.5D20C2736.3h26.8B*58.7B+
M12 Kobalt-H 131129225.864D5.2214.908%F17.83%C*56.1D--N/A2142.3h13.4B+90.1C
M60-G Bulldog 160128423.048C-2.4036.728%C*4.688%B**28.4C+7.1C**1494.5h7.7C++20.9B
NS-61 Emissary 1331262660.474C-0.1731.7%B+22.222%B**10.9DN/A3611.6h24.1D--76.1D
M40 Fury 168123532.321D1.6835.322%C+N/A18.1D--6.6D1706.8h17.1C48.4C+
Parsec VX3-A 1241221031.184D--0.5428.366%F--77.049%C15.3FN/A418h2.3D*8F*
M40 Fury-H 145121235.261D4.6238.424%C-N/A67.2C--13.3C+2491.8h7.9C*20.6C++
NS-44 Commissioner 1141122400.467C-0.1836.875%C++39.286%A**9.4D--N/A4611.9h5.3D--14.3C
Nemesis VSH9 2071094050.269D0.3861.341%C+N/A6.7D6D12216.2h10.7D--17.5D-
M20 Basilisk 153103611.689C--1.0437.163%C5.825%C+11.7D5.7D1298.8h110.9C298.4C+
Ursa 1041021900.537D0.1118.819%D32.353%A15D-N/A576.8h10.9C**57.9C++
Beamer VS3 111996210.159D0.4919.832%D*30.303%B**3.4D*N/A1629.3h18.1F91.4D-
NSX-P Tanto 99972540.382D0.2620.547%D--17.526%D--6.7D-N/A1914.4h15.7C+76.2C
Nyx VX31 98942000.47D-0.1821.75%F-24.468%C--9.3D*N/A3510.1h8.1D**37.1F--
M40 Fury 12189412.171D1.5328.772%D-2.247%B+20.2D*7.3D1774.4h18.7D64.9D--
NS Decimator 118871620.537D0.1150.562%D*2.299%C++20.7D-7.4D--2684.2h4.7C++9.2C
CAS30 Tank Buster 141843270.257D0.3938.781%DN/A2.5D--1.7D*7433.6h95.5D--246.2D--
MANA Anti-Personnel Turret 85791000.79N/A0.1413.967%UN/A790U60U1712700.1h31.2T*223T*
NSX Daimyo 75751180.636D0.0128.611%F-90.667%D--12.9D*N/A335.8h4.1F-14.4F*
Auraxium Force-Blade 70693,5660.019C-0.6320.773%D7.246%C+0.4C--N/A1180.5h1.9B+9C++
Dual-75 Duster 7168513.6B12.9533.914%DN/A52.3D2.3D--3731.3h7.7D*22.8D
Pulsar VS1 65632160.292D0.3514.292%F-17.46%C-8D--N/A707.9h15.5C+108.7D*
Anti-Vehicle Grenade 10959159N/A58.3538.712%D**N/A118D*100C+14280.5h10.9F--28.2F--
L105 Zephyr 7757262.192D1.5533.667%D*N/A17.8D*6.3C1543.2h8.8D--26.3D*
E540 Halberd 9356202.8C--2.1541.743%D-3.571%B++21.5D-14.2C2952.6h6.5C-15.6D
NS-15M2 55551000.55D0.1017.929%D*21.818%C-14.1D--N/A883.9h12.1C**67.2C+
V30-F Starfall 89551000.55D0.1046.998%F--N/A12.5D*7.7D*854.4h18.1C+38.5D--
Saron HRB-H 10552351.486D0.8447.545%D-N/A17.9D*18.3D2952.9h32.4D68.2D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret792,2676.4h
Nano-Armor Kit1,487954,958168.8h
Spawn Beacon352,0543.1h
Nanite Revive Grenade01,0200.3h
Medical Applicator44578,86311.2h
Restoration Kit223301h
Motion Spotter24022,07818.9h
Deconstruction Tool01560.1h
Ammunition Package1103,3154.5h
M12 Kobalt01230h
Medical Kit2222,8964.2h
Anti-Infantry MANA Turret406632.5h
IPC Targeting Dart5570.8h
Snowman Soldier41000.2h
Nano-Repair Grenade07380.2h
Recon Detection Device42910.5h

Check the help document for the dictionary if you want to learn more about words used here.


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