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Ice Cold Lavacharger[1703] Lavacharger
VS BR 161

KDR: 1.12

Score: 63m

Last Seen: Mar 24th, 2019 4:14 PM
- OFFLINE - 785.8 hour(s)

Battle Rank 120 (161 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 Deimos VA29 Lumine Edge Lasher X2 M60-A Bulldog Pandora VX25 NS-44L Blackhand Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 533TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.009%21.034%61039106826,7090.7911430.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.174%1.542A+0.048C+-1.68F-HEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.545B+9.90.31C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.595%1.113%130511022,695258618231.04215148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.427%-0.19C-0.448C---0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.30.062C+53.9-0.016C+97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.986%2.892%374110365736595170.179557127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.19%1.759A++0.187C++-1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.732B++6.10.513B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.307%4.034%611110961,661356413670.466049121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.119%0.105C+-0.091C+0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.092C+40.2-0.016C+67.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.662%72.795%61511021,7573039190.577961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.793%0.547B+0.371C**0.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.315C*2.60.178C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.446%14.653%61611019,57525241353.79208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.054%0.833B++0.02C+0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.10.362C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63m397.4%333 (20k)275 (16.5k)1.1159576,49268,5441.26649161 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1107376417.475%13.395%23403:2127

11% Combat Medic55% Engineer9% Heavy Assault9% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2012 6:06 AMMay 27th, 2015 1:20 AMApr 21st, 2019 12:49 PM (5d) (PST)Mar 24th, 2019 1:19 PM (33d) (PST)Mar 24th, 2019 12:14 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741732010.3330.2990.0451.5850.065153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,42410,35612,0682018395416,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3823.4h/159.3d 10,318 10,246 47,598 363.6k 2,779 7,434 14,990 85.7m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:3,245
Deaths:2,362
KDR:1.374
Accuracy:72.602% B**
HSR:18.120% C**
Pandora VX25
C++
Kills:1,470
Deaths:1,336
KDR:1.100
Accuracy:40.193% C++
HSR:12.177% D
Eclipse VE3A
B**
Kills:1,409
Deaths:1,019
KDR:1.383
Accuracy:31.882% B**
HSR:18.808% C+
Serpent VE92
A
Kills:1,328
Deaths:1,114
KDR:1.192
Accuracy:29.908% A
HSR:15.362% D-
Chaos
B++
Kills:1,285
Deaths:805
KDR:1.596
Accuracy:58.476% B++
HSR:15.175% C+
Phobos VX86
C*
Kills:1,216
Deaths:1,092
KDR:1.114
Accuracy:60.927% C*
HSR:15.707% C+
Solstice SF
D-
Kills:1,201
Deaths:2,575
KDR:0.466
Accuracy:19.726% D-
HSR:11.407% D--
Thanatos VE70
B+
Kills:1,180
Deaths:1,238
KDR:0.953
Accuracy:43.093% B+
HSR:9.576% D**
Nova
B+
Kills:1,179
Deaths:897
KDR:1.314
Accuracy:50.813% B+
HSR:11.620% D
Pulsar C
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:26.426% B+
HSR:17.571% D--
NS-11C
A+
Kills:1,158
Deaths:778
KDR:1.488
Accuracy:31.120% A+
HSR:21.071% B
NS Baron G5
C+
Kills:1,154
Deaths:1,604
KDR:0.719
Accuracy:42.703% C+
HSR:10.052% D--
Solstice VE3
A
Kills:1,152
Deaths:869
KDR:1.326
Accuracy:29.363% A
HSR:18.576% C+
Eidolon VE33
B+
Kills:424
Deaths:436
KDR:0.972
Accuracy:31.328% B+
HSR:17.217% D*
NS Baron G5B
B**
Kills:358
Deaths:224
KDR:1.598
Accuracy:56.997% B**
HSR:16.481% C**
Solstice Burst
A++
Kills:200
Deaths:137
KDR:1.460
Accuracy:34.944% A++
HSR:13% F
NS Baron G5AE
B**
Kills:179
Deaths:128
KDR:1.398
Accuracy:56.669% B**
HSR:15.643% C++
VX6-7
A
Kills:162
Deaths:150
KDR:1.080
Accuracy:31.793% A
HSR:21.605% C++
NSX Tanto
A
Kills:156
Deaths:124
KDR:1.258
Accuracy:32.632% A
HSR:23.077% C
Zenith VX-5
C
Kills:52
Deaths:69
KDR:0.754
Accuracy:22.710% D
HSR:19.231% C
Kills:19,669
Deaths (as Engineer):18,311
Deaths (to Engineers):16,488
KDR:1.07416
Kill Difference:1,358
Playtime:2,091.429 hours
Usage:55%
Score:32.321m
Score/min:258
Accuracy (listed only):40.215%
HSR (listed only):16.074%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:1,490
Deaths:1,536
KDR:0.970
Accuracy:30.529% B++
HSR:2.215% D--
NS-15M2
B*
Kills:1,168
Deaths:777
KDR:1.503
Accuracy:28.218% B*
HSR:32.877% B*
Flare VE6
B
Kills:1,165
Deaths:846
KDR:1.377
Accuracy:24.400% B
HSR:24.893% C++
Orion VS54
B++
Kills:824
Deaths:582
KDR:1.416
Accuracy:24.731% B++
HSR:28.641% B+
Pulsar LSW
D
Kills:217
Deaths:206
KDR:1.053
Accuracy:20.068% D
HSR:16.129% D*
NS-15M AE
B+
Kills:207
Deaths:140
KDR:1.479
Accuracy:28.938% B+
HSR:21.256% D
SVA-88
B**
Kills:74
Deaths:33
KDR:2.242
Accuracy:28.061% B*
HSR:33.784% B**
Kills:5,145
Deaths (as Heavy Assault):4,120
Deaths (to Heavy Assaults):18,417
KDR:1.24879
Kill Difference:1,025
Playtime:344.292 hours
Usage:9%
Score:8.135m
Score/min:394
Accuracy (listed only):26.421%
HSR (listed only):22.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:3,245
Deaths:2,362
KDR:1.374
Accuracy:72.602% B**
HSR:18.120% C**
Pandora VX25
C++
Kills:1,470
Deaths:1,336
KDR:1.100
Accuracy:40.193% C++
HSR:12.177% D
Eclipse VE3A
B**
Kills:1,409
Deaths:1,019
KDR:1.383
Accuracy:31.882% B**
HSR:18.808% C+
Serpent VE92
A
Kills:1,328
Deaths:1,114
KDR:1.192
Accuracy:29.908% A
HSR:15.362% D-
Chaos
B++
Kills:1,285
Deaths:805
KDR:1.596
Accuracy:58.476% B++
HSR:15.175% C+
Phobos VX86
C*
Kills:1,216
Deaths:1,092
KDR:1.114
Accuracy:60.927% C*
HSR:15.707% C+
Solstice SF
D-
Kills:1,201
Deaths:2,575
KDR:0.466
Accuracy:19.726% D-
HSR:11.407% D--
Thanatos VE70
B+
Kills:1,180
Deaths:1,238
KDR:0.953
Accuracy:43.093% B+
HSR:9.576% D**
Nova
B+
Kills:1,179
Deaths:897
KDR:1.314
Accuracy:50.813% B+
HSR:11.620% D
Sirius SX12
B**
Kills:1,168
Deaths:1,106
KDR:1.056
Accuracy:30.555% B**
HSR:18.408% C++
Pulsar C
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:26.426% B+
HSR:17.571% D--
NS-11C
A+
Kills:1,158
Deaths:778
KDR:1.488
Accuracy:31.120% A+
HSR:21.071% B
Eridani SX5
C+
Kills:1,155
Deaths:1,620
KDR:0.713
Accuracy:26.451% C+
HSR:10.390% D*
NS Baron G5
C+
Kills:1,154
Deaths:1,604
KDR:0.719
Accuracy:42.703% C+
HSR:10.052% D--
Solstice VE3
A
Kills:1,152
Deaths:869
KDR:1.326
Accuracy:29.363% A
HSR:18.576% C+
VE-S Canis
B**
Kills:675
Deaths:579
KDR:1.166
Accuracy:33.981% B**
HSR:10.963% D*
NS-7 PDW
C
Kills:643
Deaths:904
KDR:0.711
Accuracy:20.746% D
HSR:15.552% C
NS Baron G5B
B**
Kills:358
Deaths:224
KDR:1.598
Accuracy:56.997% B**
HSR:16.481% C**
MKV Suppressed
C+
Kills:302
Deaths:392
KDR:0.770
Accuracy:25.795% C+
HSR:15.563% D
Solstice Burst
A++
Kills:200
Deaths:137
KDR:1.460
Accuracy:34.944% A++
HSR:13% F
NS Baron G5AE
B**
Kills:179
Deaths:128
KDR:1.398
Accuracy:56.669% B**
HSR:15.643% C++
VX6-7
A
Kills:162
Deaths:150
KDR:1.080
Accuracy:31.793% A
HSR:21.605% C++
NSX Tanto
A
Kills:156
Deaths:124
KDR:1.258
Accuracy:32.632% A
HSR:23.077% C
Zenith VX-5
C
Kills:52
Deaths:69
KDR:0.754
Accuracy:22.710% D
HSR:19.231% C
Kills:23,188
Deaths (as Light Assault):22,476
Deaths (to Light Assaults):10,414
KDR:1.03168
Kill Difference:712
Playtime:538.556 hours
Usage:14%
Score:8.976m
Score/min:278
Accuracy (listed only):37.938%
HSR (listed only):15.631%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:3,245
Deaths:2,362
KDR:1.374
Accuracy:72.602% B**
HSR:18.120% C**
Pandora VX25
C++
Kills:1,470
Deaths:1,336
KDR:1.100
Accuracy:40.193% C++
HSR:12.177% D
H-V45
B**
Kills:1,330
Deaths:1,006
KDR:1.322
Accuracy:29.414% B**
HSR:21.654% C+
Chaos
B++
Kills:1,285
Deaths:805
KDR:1.596
Accuracy:58.476% B++
HSR:15.175% C+
Terminus VX-9
B**
Kills:1,230
Deaths:838
KDR:1.468
Accuracy:31.063% B**
HSR:29.024% B+
Phobos VX86
C*
Kills:1,216
Deaths:1,092
KDR:1.114
Accuracy:60.927% C*
HSR:15.707% C+
Thanatos VE70
B+
Kills:1,180
Deaths:1,238
KDR:0.953
Accuracy:43.093% B+
HSR:9.576% D**
Nova
B+
Kills:1,179
Deaths:897
KDR:1.314
Accuracy:50.813% B+
HSR:11.620% D
Pulsar VS1
B+
Kills:1,168
Deaths:1,135
KDR:1.029
Accuracy:25.698% B+
HSR:23.373% B+
Sirius SX12
B**
Kills:1,168
Deaths:1,106
KDR:1.056
Accuracy:30.555% B**
HSR:18.408% C++
Eridani SX5
C+
Kills:1,155
Deaths:1,620
KDR:0.713
Accuracy:26.451% C+
HSR:10.390% D*
NS Baron G5
C+
Kills:1,154
Deaths:1,604
KDR:0.719
Accuracy:42.703% C+
HSR:10.052% D--
VE-S Canis
B**
Kills:675
Deaths:579
KDR:1.166
Accuracy:33.981% B**
HSR:10.963% D*
NS-7 PDW
C
Kills:643
Deaths:904
KDR:0.711
Accuracy:20.746% D
HSR:15.552% C
Equinox VE2 Burst
B**
Kills:448
Deaths:314
KDR:1.427
Accuracy:33.261% B**
HSR:27.009% C+
NS-11P
B+
Kills:411
Deaths:669
KDR:0.614
Accuracy:21.406% C
HSR:22.871% B+
NS Baron G5B
B**
Kills:358
Deaths:224
KDR:1.598
Accuracy:56.997% B**
HSR:16.481% C**
MKV Suppressed
C+
Kills:302
Deaths:392
KDR:0.770
Accuracy:25.795% C+
HSR:15.563% D
NS Baron G5AE
B**
Kills:179
Deaths:128
KDR:1.398
Accuracy:56.669% B**
HSR:15.643% C++
Corvus VA55
C+
Kills:159
Deaths:217
KDR:0.733
Accuracy:21.222% D
HSR:22.013% C+
CME
A+
Kills:115
Deaths:85
KDR:1.353
Accuracy:34.810% A+
HSR:15.652% D--
Kills:20,070
Deaths (as Combat Medic):18,551
Deaths (to Combat Medics):7,081
KDR:1.08188
Kill Difference:1,519
Playtime:427.458 hours
Usage:11%
Score:8.061m
Score/min:314
Accuracy (listed only):38.899%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:1,422
Deaths:1,322
KDR:1.076
Accuracy:48.356% B++
HSR:32.138% D
NS-44 Commissioner
B+
Kills:1,317
Deaths:1,641
KDR:0.803
Accuracy:41.542% B+
HSR:14.806% D--
NS-357 Underboss
C++
Kills:1,220
Deaths:1,360
KDR:0.897
Accuracy:37.773% C++
HSR:19.016% C
Sirius SX12
B**
Kills:1,168
Deaths:1,106
KDR:1.056
Accuracy:30.555% B**
HSR:18.408% C++
Eridani SX5
C+
Kills:1,155
Deaths:1,620
KDR:0.713
Accuracy:26.451% C+
HSR:10.390% D*
NS-45 Pilot
C++
Kills:1,003
Deaths:908
KDR:1.105
Accuracy:32.055% C++
HSR:23.829% C
VE-S Canis
B**
Kills:675
Deaths:579
KDR:1.166
Accuracy:33.981% B**
HSR:10.963% D*
NS-7 PDW
C
Kills:643
Deaths:904
KDR:0.711
Accuracy:20.746% D
HSR:15.552% C
Artemis VX26
B*
Kills:602
Deaths:628
KDR:0.959
Accuracy:31.882% B*
HSR:20.432% C
Parallax VX3
C+
Kills:570
Deaths:520
KDR:1.096
Accuracy:36.289% C-
HSR:76.842% C+
Ghost
B
Kills:542
Deaths:598
KDR:0.906
Accuracy:37.007% C
HSR:72.140% B
NS-30 Vandal
A+
Kills:375
Deaths:254
KDR:1.476
Accuracy:42.602% A+
HSR:20% D
Beamer VS3
C
Kills:318
Deaths:300
KDR:1.060
Accuracy:24.951% C
HSR:20.755% C
MKV Suppressed
C+
Kills:302
Deaths:392
KDR:0.770
Accuracy:25.795% C+
HSR:15.563% D
Cerberus
B++
Kills:301
Deaths:399
KDR:0.754
Accuracy:37.399% B++
HSR:22.591% C+
NS-AM7 Archer
C++
Kills:295
Deaths:810
KDR:0.364
Accuracy:59.974% C++
HSR:17.288% C+
Phaseshift VX-S
A
Kills:282
Deaths:155
KDR:1.819
Accuracy:46.683% A
HSR:74.468% C+
XM98
A
Kills:244
Deaths:172
KDR:1.419
Accuracy:46.240% A
HSR:81.557% B*
Nyx VX31
A++
Kills:128
Deaths:72
KDR:1.778
Accuracy:43.498% A++
HSR:21.094% D-
VA39 Spectre
B+
Kills:119
Deaths:273
KDR:0.436
Accuracy:35.627% B+
HSR:34.454% C
NS-44L Showdown
B+
Kills:67
Deaths:68
KDR:0.985
Accuracy:47.327% B+
HSR:26.866% C-
Kills:12,748
Deaths (as Infiltrator):14,081
Deaths (to Infiltrators):8,489
KDR:0.90533
Kill Difference:1,333
Playtime:353.796 hours
Usage:9%
Score:4.217m
Score/min:199
Accuracy (listed only):37.463%
HSR (listed only):30.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:316
Deaths:286
KDR:1.105
Accuracy:19.520% C++
HSR:15.823% D--
Nebula VM20
A+
Kills:278
Deaths:103
KDR:2.699
Accuracy:24.802% A+
HSR:16.547% D-
Cosmos VM3
B+
Kills:267
Deaths:217
KDR:1.230
Accuracy:18.978% B+
HSR:13.483% D*
Nebula VM20
A+
Kills:241
Deaths:95
KDR:2.537
Accuracy:25.613% A+
HSR:22.822% B+
Quasar VM1
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:14.228% C
HSR:11.005% F
Cosmos VM3
B+
Kills:206
Deaths:191
KDR:1.079
Accuracy:18.456% B+
HSR:16.019% D
Blueshift VM5
C+
Kills:172
Deaths:111
KDR:1.550
Accuracy:19.614% C+
HSR:14.535% D*
Comet VM2
A
Kills:158
Deaths:279
KDR:0.566
Accuracy:54.403% A
HSR:6.329% B**
Comet VM2
A+
Kills:131
Deaths:200
KDR:0.655
Accuracy:58.247% A+
HSR:3.817% C+
NS-10 Burster
B++
Kills:99
Deaths:118
KDR:0.839
Accuracy:28.951% C+
HSR:10.101% B++
NS-10 Burster
B*
Kills:67
Deaths:51
KDR:1.314
Accuracy:30.345% C++
HSR:8.955% B*
Vortex VM21
C+
Kills:51
Deaths:119
KDR:0.429
Accuracy:40.657% C+
HSR:1.961% D-
Kills:2,195
Deaths (as MAX Suit):1,005.500
Deaths (to MAX Suits):3,590
KDR:2.18299
Kill Difference:1,189.500
Playtime:66.791 hours
Usage:2%
Score:1.294m
Score/min:323
Accuracy (listed only):29.485%
HSR (listed only):11.783%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:771
V. Kills:657 117%
Deaths:526
KDR:1.466
Accuracy:31.829% C++
KPH:17.200 C++
VKPH:14.600 B+
Light PPA
C++
Kills:522
V. Kills:54 N/A
Deaths:301
KDR:1.734
Accuracy:42.120% C*
KPH:36.800 C
VKPH:3.800 C++
Saron Laser Cannon
C*
Kills:458
V. Kills:344 133%
Deaths:403
KDR:1.136
Accuracy:31.630% C+
KPH:14.600 C++
VKPH:11 C*
Dual Photon Pods
B+
Kills:304
V. Kills:56 N/A
Deaths:78
KDR:3.897
Accuracy:55.361% B+
KPH:81.600 C++
VKPH:15 C
Antares LC
B
Kills:173
V. Kills:117 147%
Deaths:90
KDR:1.922
Accuracy:34.237% B
KPH:23.400 B
VKPH:15.800 C**
Kills:2,228 (1,924 + 0)
Deaths:1,398
KDR:1.594
VKDR:0.878
Vehicle Kills:1,228
Kill Difference:830
Playtime:101.551 hours
Usage:3%
Score:1.241m
Score/min:204
Piloting Accuracy:34.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:640
V. Kills:660 97%
Deaths:607
KDR:1.054
Accuracy:51.091% B+
KPH:10.600 B+
VKPH:10.900 B++
C150 Dalton
C++
Kills:372
V. Kills:372 100%
Deaths:103
KDR:3.612
Accuracy:28.669% D--
KPH:27.200 C
VKPH:27.200 C++
AP30 Shredder
C+
Kills:197
V. Kills:212 92%
Deaths:65
KDR:3.031
Accuracy:33.149% C+
KPH:19 D
VKPH:20.400 C+
L105 Zephyr
C--
Kills:82
V. Kills:16 N/A
Deaths:27
KDR:3.037
Accuracy:39.609% C
KPH:26.900 D-
VKPH:5.200 C--
L-24R Spur
D
Kills:73
V. Kills:14 N/A
Deaths:94
KDR:0.777
Accuracy:31.700% D--
KPH:5.700 D*
VKPH:1.100 D
L-30R Vektor
D
Kills:53
V. Kills:24 212%
Deaths:74
KDR:0.716
Accuracy:42.661% C*
KPH:5.300 D
VKPH:2.400 D
Dual-75 Duster
C
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:44.327% B++
KPH:56.100 C-
VKPH:4.300 C
Kills:1,469 (766 + 703)
Deaths:977
KDR:1.504
VKDR:1.333
Vehicle Kills:1,302
Kill Difference:492
Playtime:111.137 hours
Usage:3%
Score:1.085m
Score/min:163
Piloting Accuracy:42.661%
Gunner Accuracy:44.327%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:248
V. Kills:171 144%
Deaths:62
KDR:4
Accuracy:61.659% B+
KPH:25.900 C
VKPH:17.900 C+
L100 Python HESH
B*
Kills:87
V. Kills:7 N/A
Deaths:14
KDR:6.214
Accuracy:56.868% B*
KPH:63.500 B+
VKPH:5.100 D-
Skyguard
C**
Kills:71
V. Kills:48 145%
Deaths:36
KDR:1.972
Accuracy:31.211% C**
KPH:12.700 C
VKPH:8.600 C
Kills:406 (406 + 0)
Deaths:112
KDR:3.625
VKDR:2.018
Vehicle Kills:226
Kill Difference:294
Playtime:16.520 hours
Usage:0%
Score:0.298m
Score/min:301
Driving Accuracy:31.211%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:262
V. Kills:216 121%
Deaths:154
KDR:1.701
Accuracy:56.393% B
KPH:14 D--
VKPH:11.500 D
Saron HRB
C++
Kills:155
V. Kills:95 161%
Deaths:28
KDR:5.536
Accuracy:41.572% C
KPH:25.900 C++
VKPH:15.900 C+
Supernova PC
C++
Kills:60
V. Kills:40 146%
Deaths:41
KDR:1.463
Accuracy:58.185% B**
KPH:13.100 D-
VKPH:8.700 C++
Kills:477 (322 + 155)
Deaths:223
KDR:2.139
VKDR:1.574
Vehicle Kills:351
Kill Difference:254
Playtime:29.285 hours
Usage:1%
Score:0.451m
Score/min:257
Driving Accuracy:58.185%
Gunner Accuracy:41.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:169
V. Kills:7 N/A
Deaths:21
KDR:8.048
Accuracy:44.277% B*
KPH:101 C*
VKPH:4.200 D
Saron HRB-H
B++
Kills:103
V. Kills:86 118%
Deaths:22
KDR:4.682
Accuracy:61.528% B++
KPH:37.800 C+
VKPH:31.600 B++
E540 Halberd-H
C++
Kills:96
V. Kills:83 114%
Deaths:39
KDR:2.462
Accuracy:63.904% B++
KPH:26.700 D-
VKPH:23 C++
Aphelion VEX-4H
C-
Kills:67
V. Kills:48 137%
Deaths:27
KDR:2.481
Accuracy:43.101% C
KPH:30.800 C--
VKPH:22.100 C-
Kills:435 (0 + 435)
Deaths:109
KDR:3.991
VKDR:2.055
Vehicle Kills:224
Kill Difference:326
Playtime:10.172 hours
Usage:0%
Score:0.245m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:43.101%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:195
V. Kills:104 186%
Deaths:52
KDR:3.750
Accuracy:45.982% B++
KPH:16.100 C
VKPH:8.600 C*
M60-G Bulldog
B+
Kills:160
V. Kills:49 320%
Deaths:33
KDR:4.848
Accuracy:37.645% C**
KPH:25.100 C
VKPH:7.700 B+
M20 Basilisk
C+
Kills:122
V. Kills:61 197%
Deaths:37
KDR:3.297
Accuracy:42.823% B+
KPH:19.400 C+
VKPH:9.700 C+
M12 Kobalt
C
Kills:107
V. Kills:7 N/A
Deaths:12
KDR:8.917
Accuracy:21.110% B+
KPH:37 D
VKPH:2.400 C
M12 Kobalt
B+
Kills:93
V. Kills:8 N/A
Deaths:11
KDR:8.455
Accuracy:21.181% B++
KPH:70.700 C+
VKPH:6.100 B+
M40 Fury
C
Kills:73
V. Kills:24 292%
Deaths:22
KDR:3.318
Accuracy:47.159% B**
KPH:29.500 D-
VKPH:9.700 C
M40 Fury
C+
Kills:61
V. Kills:21 277%
Deaths:15
KDR:4.067
Accuracy:47.534% A
KPH:26.100 D
VKPH:9 C+
G40-F Ranger
B++
Kills:51
V. Kills:43 116%
Deaths:8
KDR:6.375
Accuracy:27.358% D
KPH:19.200 C*
VKPH:16.200 B++
Kills:862 (0 + 862)
Deaths:190
KDR:4.537
VKDR:1.668
Vehicle Kills:317
Kill Difference:672
Playtime:36.459 hours
Usage:1%
Score:0.483m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:27.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:210
V. Kills: N/A
Deaths:113
KDR:1.858
Accuracy:38.508% C-
KPH:53.900 C++
VKPH:0 F
M40 Fury-F
C+
Kills:137
V. Kills:60 225%
Deaths:195
KDR:0.703
Accuracy:59.495% B*
KPH:14.200 C--
VKPH:6.200 C+
Kills:347 (347 + 0)
Deaths:308
KDR:1.127
VKDR:0.195
Vehicle Kills:60
Kill Difference:39
Playtime:13.548 hours
Usage:0%
Score:0.080m
Score/min:98
Driving Accuracy:59.495%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:157
V. Kills:10 N/A
Deaths:18
KDR:8.722
Accuracy:36.579% B+
KPH:55.700 C
VKPH:3.500 D-
Kills:157 (0 + 157)
Deaths:18
KDR:8.722
VKDR:0.556
Vehicle Kills:10
Kill Difference:139
Playtime:2.820 hours
Usage:0%
Score:0.039m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:36.579%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 6,0324,3113,5531.213C+0.1022.847%C--N/A54.8D21.9C--38978.6h1.2B+5B+
Deimos VA29 3,2813,2452,3621.374C++0.2672.602%B**18.12%C**51.7B+N/A13862.8h1.9B*2.6B++
Lumine Edge 1,7531,7486,8240.256B++0.8637.36%B*29.291%A*7C*N/A16250.3h1.1B++3.1B+
Lasher X2 1,5181,4901,5360.97C++0.1530.529%B++2.215%D--36.5BN/A12340.8h16.1B*52.8B++
M60-A Bulldog 1,8911,4776522.723C**21.6165.268%A*3.318%B++62.6A17.5S33023.6h6.5C+10B++
Pandora VX25 1,4991,4701,3361.1C+0.0240.193%C++12.177%D33.1C+N/A14244.4h4.2C**10.4B+
NS-44L Blackhand 1,4311,4221,3221.076C+0.0448.356%B++32.138%D42.1B**N/A10433.8h3.5B++7.3B++
Eclipse VE3A 1,4331,4091,0191.383C+0.2731.882%B**18.808%C+28.4CN/A7549.7h8.9B**27.9B**
H-V45 1,3431,3301,0061.322C+0.2129.414%B**21.654%C+43B+N/A11630.9h10.3B**34.9B*
Serpent VE92 1,3551,3281,1141.192C++0.0829.908%A15.362%D-31.9C*N/A9441.6h11.3B+37.6B++
NS-44 Commissioner 1,3421,3171,6410.803C+0.3141.542%B+14.806%D--32.4C+N/A11540.6h4.1C+9.7B+
Chaos 1,2971,2858051.596C++0.4858.476%B++15.175%C+56.4BN/A19222.8h3.7B++6.3B++
Terminus VX-9 1,2471,2308381.468C++0.3531.063%B**29.024%B+45.4BN/A12027.1h9.7B**31.2B*
NS-357 Underboss 1,2281,2201,3600.897C+0.2237.773%C++19.016%C27.4C-N/A6844.5h4.2C++11.1C**
Phobos VX86 1,2291,2161,0921.114C+0.0060.927%C*15.707%C+38.2C+N/A17131.8h2.2B+3.7B
Solstice SF 1,2501,2012,5750.466C--0.6519.726%D-11.407%D--8.5DN/A24141.6h13.6C+68.7C
Thanatos VE70 1,2151,1801,2380.953C++0.1643.093%B+9.576%D**25.8C+N/A8045.7h4.5B+10.4B+
Nova 1,1891,1798971.314C+0.2050.813%B+11.62%D39.7C*N/A14129.7h3.8B+7.6B+
Pulsar VS1 1,1901,1681,1351.029C++0.0925.698%B+23.373%B+26.4C++N/A8844.2h12.1B*47.2B++
Sirius SX12 1,1921,1681,1061.056C++0.0630.555%B**18.408%C++29.1C++N/A8640.2h14.3C**46.8B+
NS-15M2 1,1811,1687771.503C+0.3928.218%B*32.877%B*53.6B+N/A28921.8h9.4B**33.3B++
Flare VE6 1,1791,1658461.377C+0.2624.4%B24.893%C++42.4C++N/A16127.5h9.8B+40.1B+
Pulsar C 1,1911,1611,3540.857C+0.2626.426%B+17.571%D--19.4CN/A7459.8h11.2B42.2B+
NS-11C 1,1721,1587781.488B+0.3731.12%A+21.071%B36.2B+N/A10032h10.7B*34.3B*
Eridani SX5 1,1901,1551,6200.713C0.4026.451%C+10.39%D*19.3DN/A6359.9h14.4C-54.3C+
NS Baron G5 1,1831,1541,6040.719C-0.4042.703%C+10.052%D--25.5CN/A8945.3h4.7C++10.9C+
Solstice VE3 1,1721,1528691.326B*0.2129.363%A18.576%C+24BN/A9348h11.2B*38B*
M60-A Bulldog 1,3461,0884126.537B++25.4264.592%A++2.757%B+54.1B**12.8A**23720.1h5.9C*9.1B*
NS-45 Pilot 1,0171,0039081.105C+0.0132.055%C++23.829%C45.6C+N/A11722h7.2C*22.4C**
Orion VS54 8358245821.416C++0.3024.731%B++28.641%B+34C++N/A18924.2h10.5B*42.3B++
Maelstrom Turbo Laser 1,4287715261.466C+0.3531.829%C++1.297%D17.2C++14.6B+19744.9h83.5B+262.3B+
NS Decimator 1,1257681,0240.75C0.3765.873%B++2.083%C+25.9C--12C-23929.7h4.1B+6.2B++
Proximity Mine 7127115281.347D0.2352.815%AN/A62.9D*N/A18711.3h1.6B**3A
VE-S Canis 6986755791.166C+0.0533.981%B**10.963%D*37.1C+1.3A9518.2h12.1C++35.6B+
Tank Mine 1,1236495531.174D0.0632.657%C+N/A43D*31.4D--50015.1h1.9C++5.9C**
NS-7 PDW 6626439040.711C0.4020.746%D15.552%C12.5DN/A4151.6h15.8C+76.1C+
CAS30 Tank Buster 1,3006406071.054C+0.0651.091%B+N/A10.6B+10.9B++13560.4h48.7B+95.4B+
Artemis VX26 6186026280.959C0.1631.882%B*20.432%C40.1B1.1A**14915h11.3B+35.5B++
Parallax VX3 5725705201.096C--0.0236.289%C-76.842%C+23CN/A7024.8h2.2C*6.2C+
Ghost 5515425980.906C--0.2137.007%C72.14%B24.1DN/A9122.5h2.2C**5.9C*
Light PPA 5765223011.734C0.6242.12%C*1.341%C++36.8C3.8C++15214.2h13.5C*32.1C*
Saron Laser Cannon 8024584031.136C+0.0231.63%C+1.965%C+14.6C++11C*19931.3h82.1B++259.4B++
Equinox VE2 Burst 4524483141.427C+0.3133.261%B**27.009%C+50.9C**N/A1358.8h10B**30B*
Eidolon VE33 4394244360.972C+0.1431.328%B+17.217%D*18.2CN/A6723.3h7.2B++23.1B++
The Slasher 4154137,4490.055C++1.0630.15%C29.298%A*2C+N/A5209.2h2.4C+7.9C++
NS-11P 4194116690.614C-0.5021.406%C22.871%B+18C--N/A5522.8h13.9C*64.9C++
NS-30 Vandal 3783752541.476C+0.3642.602%A+20%D42.6C*N/A1288.8h5.2B+12.1B*
C150 Dalton 7443721033.612C2.5028.669%D--N/A27.2C27.2C++42413.7h3.7B+12.9C+
Auraxium Force-Blade 3733634,1910.087B**1.0327.944%C+22.039%A**2.6B*N/A6142.2h2.4C8.5C++
NS Baron G5B 3633582241.598C**0.4856.997%B**16.481%C**51.9B+N/A2246.9h3.7B++6.5B*
Rocklet Rifle 7863566360.56C0.5658.552%B+N/A16D-19.4C-19622.2h28.5B*48.7B++
Beamer VS3 3243183001.06B+0.0624.951%C20.755%C20.6CN/A7315.4h8.4B33.8C++
Blueshift VM5 3253162861.105C--0.0119.52%C++15.823%D--21.2DN/A8814.9h17C87.2C++
Icikill 3423129,0330.035C1.0840.378%B++15.705%B++1C+N/A3299.4h3D*7.5C*
Dual Photon Pods 360304783.897C2.7855.361%B+N/A82.2C++15.1C4783.7h16.3B++29.5B++
MKV Suppressed 3103023920.77C0.3525.795%C+15.563%D19.2DN/A10715.7h13.5B52.4C**
Cerberus 3033013990.754C0.3637.399%B++22.591%C+25.5CN/A7511.8h6.3C+16.8B+
NS-AM7 Archer 4192958100.364C0.7559.974%C++17.288%C+3.5D1.5D2883.1h18.8C*31.3C**
NS Annihilator 5262913900.746B+0.3781.15%C++N/A12.8B+10.3B+16322.8h7.5A+9.3A+
A30 Walker 577287953.021C**1.9131.173%B**N/A10.2B+10.3B+21928.2h182.6B+585.9B*
Phaseshift VX-S 2852821551.819C-0.7046.683%A74.468%C+30.7C++N/A759.2h2.7C**5.7B+
Nebula VM20 2842781032.699B+1.5824.802%A+16.547%D-51.5A1.1B**1365.4h13.6B*55B*
Cosmos VM3 2762672171.23C0.1118.978%B+13.483%D*29C++1B**939.2h12.8B++67.3B+
Supernova FPC 4782621541.701D0.5956.393%B4.962%A++14D--11.6D23018.7h5.8C+10.3C++
Force-Blade 35125325,8910.01C1.1120.267%D-5.534%C+0.2DN/A11065.5h4.3D*21D-
M20 Drake 379252269.692B*8.5842.115%C+4.762%B22.3B+11.2C28511.3h65.6B**155.7B**
L100 Python AP 419248624C+2.8861.659%B+1.613%D25.8C17.8C+3149.6h7.8C12.6C+
MANA Anti-Personnel Turret 2512461222.016N/A0.9021.072%UN/A2460U50U5199000.1h27T*127.9T*
XM98 2472441721.419C0.3046.24%A81.557%B*40B*N/A1246.1h2B*4.4B*
Nebula VM20 248241952.537B1.4225.613%A+22.822%B+49.2B**1.4A++1424.9h15B+58.5B*
Sticky Grenade 2392361236N/A234.8847.076%C--N/A786.7C10C22630.3h2.1C**4.5C++
Pulsar LSW 2202172061.053C0.0620.068%D16.129%D*25.8DN/A1318.4h12C**59.9C++
A30 Walker 339214484.458A+3.3434.389%A7.009%B**16.2B**9.5B**18013.2h106A308.2B**
S12 Renegade 2102101131.858C0.7438.508%C-6.19%B53.8C++N/A1313.9h2.5B*6.4B+
Quasar VM1 2132092410.867C-0.2514.228%C11.005%F16.2DN/A8912.9h15.6C+109.7C++
NS-15M AE 2102071401.479C0.3628.938%B+21.256%D39.1CN/A1195.3h10.3B+35.4B+
Cosmos VM3 2102061911.079C-0.0418.456%B+16.019%D25.4CN/A848.1h14.5C+78.4B
MANA Anti-Vehicle Turret 3872021981.02D0.1058.297%C++3.465%C+2020C1850C1823460.1h9.4C--16C+
Solstice Burst 2032001371.46C++0.3434.944%A++13%F26.3CN/A757.6h12B+34.4B++
AP30 Shredder 409197653.031C1.9233.149%C+1.015%D-18.9D20.4C+24010.4h122.8D370.5C-
M20 Basilisk 299195523.75B2.6345.982%B++4.103%D16.1C8.6C*21012.1h88.1B+191.5B++
NS Baron G5AE 1861791281.398C+0.2856.669%B**15.643%C++35.1C1.4A*965.1h4.3C++7.6C++
Antares LC 290173901.922C*0.8134.237%BN/A23.4B15.8C**2267.4h68.9B++201.2B++
Blueshift VM5 1741721111.55C0.4319.614%C+14.535%D*30.7C+N/A1155.6h14.3B++72.9B+
Proton II PPA-H 176169218.048C6.9344.277%B*N/A99.4C*4.1D3231.7h9B+20.4B+
Frag Grenade 1641641164N/A162.8848.17%B+N/A546.7C**N/A28670.3h3B*6.2B++
VX6-7 1651621501.08C+0.0431.793%A21.605%C++22.8CN/A1067.1h12.9C++40.6B+
M60-G Bulldog 209160334.848C*3.7337.645%C**3.125%C++25C7.7B+1556.4h8.1C+21.6C**
Corvus VA55 1651592170.733C0.3821.222%D22.013%C+16.7DN/A669.5h11B+51.7C*
Comet VM2 2111582790.566C0.5554.403%A6.329%B**10C+3.4C9715.8h23.1C++42.4B+
CAS 14-E 167157188.722C7.6136.579%B+N/A56.1C3.6D-2292.8h21.4B*58.4B*
NSX Tanto 1581561241.258C++0.1432.632%A23.077%C22.6CN/A686.9h13C**39.9B+
Saron HRB 250155285.536C++4.4241.572%CN/A25.8C++15.8C+3536h19.8B+47.6B+
Xiphos Anti-Personnel Phalanx Tower 1641531153A++151.8837.156%B*N/A139.1C10C*6431.1h28.4C+76.5C++
S1 1911454040.359D0.7659.056%C*2.069%C-16.1D5.1D--2499h5.3B++8.9B++
Hunter QCX 1931425930.239D0.8839.521%C13.38%D-5.4D-1.9C+3826.2h15.2D38.5C--
M40 Fury-F 1971371950.703C-0.4159.495%B*N/A14.1C--6.2C+849.7h14.1C+23.7C*
Comet VM2 1811312000.655C0.4658.247%A+3.817%C+11.1C+4.2C9911.8h24.5B42B++
Nyx VX31 129128721.778C+0.6643.498%A++21.094%D-64B**N/A1862h4.5B*10.3B**
NS-TMC-01 "His Regards" 1301284,8810.026C+1.0915.521%D27.344%M+0.5CN/A1275.2h2.3C++14.5C+
M20 Drake 186124186.889C+5.7744.096%C+6.452%B+21.4C10.7D2445.8h67.8B++153.9B*
M20 Basilisk 183122373.297B2.1842.823%B+6.557%B+19.4C+9.7C+2566.3h94.6C**220.8B+
VA39 Spectre 1211192730.436D0.6835.627%B+34.454%C13.4DN/A658.9h7.3C-20.5C++
CME 115115851.353C++0.2434.81%A+15.652%D--33.8C+N/A1693.4h10.9B*31.4B**
M12 Kobalt 114107128.917C7.8021.11%B+19.626%B36.9D2.4C1642.9h20.4C+96.5B
Saron HRB-H 189103224.682C+3.5761.528%B++N/A38.1C+31.9B++4932.7h22.4B+36.3B+
NS-10 Burster 141991180.839C+0.2828.951%C+10.101%B++7B+3C7914.2h97.1B**335.4B++
Lancer VS22 197961920.5C0.6261.811%C++1.042%C10.4C11C1949.2h23.6C*38.2C*
E540 Halberd-H 17996392.462C--1.3563.904%B++1.042%D26.7D-23.1C++3453.6h8.8D--13.8D
M12 Kobalt 10193118.455C7.3421.181%B++17.204%C+71.5C++6.2B+3391.3h19.9C+93.8B
Nemesis VSH9 139911520.599C+0.5272.511%A1.099%D-18.6C++9.8C+3704.9h5.4A7.4A+
L100 Python HESH 9487146.214C-5.1056.868%B*1.149%C62.1B+5D-3351.4h2.7B*4.8B*
L105 Zephyr 9882273.037D1.9239.609%CN/A27.3D-5.3C--2363h8.9D*22.5D
MAX Punch 116751,0340.073C1.0458.333%B++N/A1.2C+N/A662.1h7.4C12.6C-
SVA-88 7474332.242C**1.1328.061%B*33.784%B**23.1DN/A1833.2h9.4B*33.7B++
Spear Anti-Vehicle Phalanx Turret 12073164.563C3.4532.613%D*2.74%D27D17.4C4392.7h8.5C**26C
M40 Fury 9773223.318D2.2047.159%B**N/A29.2D-9.6C2482.5h19.3D41C+
L-24R Spur 8773940.777D0.3431.7%D--1.37%D5.7D*1.1D1912.7h30.7C++96.7C+
Skyguard 11971361.972C0.8631.211%C**N/A12.7C8.6C2695.6h131.9C+422.7C*
NS-44L Showdown 6967680.985C+0.1347.327%B+26.866%C-41.9B+1.3M++1481.6h3.6C++7.5B+
NS-10 Burster 10267511.314C**0.2030.345%C++8.955%B*6.8B+3.6C+899.8h111.9B*368.9B++
Aphelion VEX-4H 11567272.481C1.3743.101%C7.463%M30.5C--21.8C--4392.2h53.6B124.4C**
M40 Fury 8261154.067C2.9547.534%A1.639%C+26.5D9.1C+2542.3h16.6C+34.9B+
NSX Masamune 7960670.896C++0.2257.115%C+3.333%B**21.4C--6.8D1812.8h9.6B+16.9B+
Supernova PC 10060411.463D0.3558.185%B**1.667%C--13D-8.7C++2384.6h5.5C++9.4B+
Anti-Vehicle Grenade 8957157N/A55.8851.989%C++N/A285C160B++26130.2h6.4C+12.4C+
Hades VSH4 86561730.324C--0.7963.636%DN/A12.2C6.5C--1574.6h6.5B*10.2B++
Damascus Edge 55548980.06B++1.0638.261%B++22.222%A**1.2C+N/A443.7h2.4C6.4B+
L-30R Vektor 7753740.716D0.4042.661%C*N/A5.3D2.4D3410h51.5B++120.8B*
Dual-75 Duster 565277.429C6.3144.327%B++N/A57.8C4.4C3100.9h6.5C14.6C**
Zenith VX-5 5252690.754C0.3622.71%D19.231%C11.3D-N/A734.6h13.5C+59.6C+
Vortex VM21 66511190.429D0.6940.657%C+1.961%D-6.1C1.8D**438.3h39.5B+97.3B+
G40-F Ranger 945186.375B**5.2627.358%DN/A18.9C++15.9B+2962.7h95.6B++349.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,5772,053,056328.1h
Spawn Beacon1996,60311.1h
Anti-Vehicle MANA Turret841,7924h
Skywall Shield Emitter31010.7h
Structure Shield Module01140.9h
Repair Module41951.3h
Turret AI Module3980.8h
Cortium Silo31260.9h
Nanite Revive Grenade02,9130.8h
Nanite Healing Grenade01400h
Blast Wall2690.8h
Spitfire Auto-Turret254651h
Restoration Kit846062.7h
Motion Spotter491,5523.4h
Rampart Wall122873.4h
Hoplon Anti-Aircraft Phalanx Tower0800.6h
Medical Applicator2,206341,15352.7h
Xiphos Anti-Personnel Tower3710.7h
Sunderer Garage4901.4h
Bunker21031.9h
Deconstruction Tool413,0863.6h
Spear Anti-Vehicle Tower1780.8h
Ammunition Package1554,74510.9h
Smoke Grenade04190.1h
Shield Recharging Field732,3741.5h
Medical Kit1,7097,35025h
Anti-Infantry MANA Turret376882.4h
Nano-Repair Grenade04930.1h
Hardlight Barrier263670.9h
IPC Targeting Dart61250.7h
Recon Detection Device2386,89716.6h
Infantry Tower0610.9h
WLT-Howler Mining Laser15350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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