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Deputy Director LawEnforcer[ACEX] LawEnforcer
NC BR 88

KDR: 3.57

Score: 35.6m

Last Seen: Apr 9th, 2020 11:58 AM
- OFFLINE - 100.9 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 78%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-4 Cyclone C-4 GD-7F AF-41 Hacksaw NS-11C AF-57 Piston AF-41 Hacksaw AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,048,338 MLG Score: 838
Fun Score: N/A
Cheeseburgers Flipped: 2060TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.806%17.719%52840124324,0652.730620.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.287%1.657A++-0.509D-1.704F-HEAD (~2.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.536B+10.20.282C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.32%2.941%161128268547850.12431479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.009C+1.275A-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
363-1.234D*135.5-1.545F227.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.603%1.325%538612773,32276815304.3199217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.385%-0.527D-0.761D-1.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.034C+14.2-0.135C25.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.739%7.709%54412794547294850.62191893%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.263%-1.061D*0.772B++2.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.503B+14.80.633B+45

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.486%70.29%54512784,039772365.2251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.963%1.436A0.209C++0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B2.50.214C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.154%10.447%54512785,351777506.88674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.739%1.022B**-0.851D--0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.80.431B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.6m254.7%241 (14.5k)230 (13.8k)3.5689163,64817,8344.0322488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283382823.652%15.517%36708:4220

10% Combat Medic31% Engineer9% Heavy Assault23% Infiltrator16% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 3:27 PMMar 8th, 2020 9:35 PMApr 11th, 2020 4:25 AM (55d) (PST)Apr 9th, 2020 11:08 AM (57d) (PST)Apr 9th, 2020 7:58 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051123930.4110.1150.0641.1880.055838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2996,69023,609257471313,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2578.5h/107.4d 8,263 9,876 19,675 183.8k 3,506 7,611 8,504 78.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:28.491% B*
HSR:17.304% D--
EM6
B++
Kills:1,140
Deaths:140
KDR:8.143
Accuracy:27.028% B++
HSR:16.053% D*
NC6 Gauss SAW
B**
Kills:1,045
Deaths:368
KDR:2.840
Accuracy:27.537% B**
HSR:18.756% D-
EM1
B+
Kills:704
Deaths:257
KDR:2.739
Accuracy:24.730% B+
HSR:18.182% D
NS-15M1
B++
Kills:685
Deaths:232
KDR:2.953
Accuracy:27.593% B++
HSR:16.058% D--
MGR-L1 Promise
C*
Kills:528
Deaths:220
KDR:2.400
Accuracy:26.006% C*
HSR:18.561% D--
NSX Naginata
C++
Kills:142
Deaths:46
KDR:3.087
Accuracy:24.320% C++
HSR:25.352% C--
LA1 Anchor
B**
Kills:96
Deaths:39
KDR:2.462
Accuracy:32.218% B**
HSR:17.708% D*
Kills:5,490
Deaths (as Heavy Assault):1,515
Deaths (to Heavy Assaults):4,447
KDR:3.62376
Kill Difference:3,975
Playtime:239.594 hours
Usage:9%
Score:3.208m
Score/min:223
Accuracy (listed only):27.240%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,116
Deaths:678
KDR:3.121
Accuracy:30.555% B*
HSR:11.295% D*
GD-7F
B+
Kills:2,046
Deaths:644
KDR:3.177
Accuracy:27.649% B+
HSR:14.027% D*
NS-11C
B**
Kills:1,782
Deaths:665
KDR:2.680
Accuracy:30.631% B**
HSR:15.264% D
AF-57 Piston
B+
Kills:1,745
Deaths:626
KDR:2.788
Accuracy:48.196% B+
HSR:10.029% D--
LA39 Bruiser
B++
Kills:1,406
Deaths:585
KDR:2.403
Accuracy:70.214% B++
HSR:10.384% D-
GD-66 Claw
B*
Kills:1,172
Deaths:548
KDR:2.139
Accuracy:69.729% B*
HSR:12.287% C-
Razor GD-23
A
Kills:1,172
Deaths:352
KDR:3.330
Accuracy:32.018% A
HSR:17.577% D
Gauss Compact S
B**
Kills:1,157
Deaths:429
KDR:2.697
Accuracy:30.035% B**
HSR:15.385% C-
Blitz GD-10
B**
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:30.104% B**
HSR:11.352% D--
AF-19 Mercenary
A
Kills:1,143
Deaths:262
KDR:4.363
Accuracy:30.306% A
HSR:18.635% D
NC12 Sweeper
B+
Kills:860
Deaths:338
KDR:2.544
Accuracy:48.603% B+
HSR:9.070% D*
MKV Suppressed
B++
Kills:701
Deaths:277
KDR:2.531
Accuracy:30.581% B++
HSR:16.405% D
NS-7 PDW
B+
Kills:377
Deaths:167
KDR:2.257
Accuracy:28.565% B+
HSR:16.180% C
NS Baron G5
B+
Kills:342
Deaths:162
KDR:2.111
Accuracy:49.880% B+
HSR:9.357% D*
MGR-S1 Gladius
B++
Kills:289
Deaths:95
KDR:3.042
Accuracy:31.938% B++
HSR:14.533% D*
NSX Tanto
B**
Kills:266
Deaths:100
KDR:2.660
Accuracy:32.683% B**
HSR:19.549% D--
AC-X11
B+
Kills:253
Deaths:92
KDR:2.750
Accuracy:29.102% B+
HSR:19.368% D
Mauler S6
B*
Kills:168
Deaths:93
KDR:1.806
Accuracy:50.422% B*
HSR:9.524% D*
NSX Tengu
A
Kills:135
Deaths:49
KDR:2.755
Accuracy:47.188% A
HSR:18.519% C--
MGR-C1 Charger
B**
Kills:92
Deaths:24
KDR:3.833
Accuracy:33.501% B**
HSR:16.304% D*
Kills:18,376
Deaths (as Light Assault):6,695
Deaths (to Light Assaults):3,440
KDR:2.74473
Kill Difference:11,681
Playtime:423.808 hours
Usage:16%
Score:6.716m
Score/min:264
Accuracy (listed only):39.095%
HSR (listed only):14.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:2,046
Deaths:644
KDR:3.177
Accuracy:27.649% B+
HSR:14.027% D*
NS-11C
B**
Kills:1,782
Deaths:665
KDR:2.680
Accuracy:30.631% B**
HSR:15.264% D
AF-57 Piston
B+
Kills:1,745
Deaths:626
KDR:2.788
Accuracy:48.196% B+
HSR:10.029% D--
LA39 Bruiser
B++
Kills:1,406
Deaths:585
KDR:2.403
Accuracy:70.214% B++
HSR:10.384% D-
GD-66 Claw
B*
Kills:1,172
Deaths:548
KDR:2.139
Accuracy:69.729% B*
HSR:12.287% C-
Razor GD-23
A
Kills:1,172
Deaths:352
KDR:3.330
Accuracy:32.018% A
HSR:17.577% D
Gauss Compact S
B**
Kills:1,157
Deaths:429
KDR:2.697
Accuracy:30.035% B**
HSR:15.385% C-
AF-19 Mercenary
A
Kills:1,143
Deaths:262
KDR:4.363
Accuracy:30.306% A
HSR:18.635% D
NC12 Sweeper
B+
Kills:860
Deaths:338
KDR:2.544
Accuracy:48.603% B+
HSR:9.070% D*
Warden
B*
Kills:668
Deaths:259
KDR:2.579
Accuracy:33.121% B*
HSR:19.012% D-
NS Baron G5
B+
Kills:342
Deaths:162
KDR:2.111
Accuracy:49.880% B+
HSR:9.357% D*
NSX Tanto
B**
Kills:266
Deaths:100
KDR:2.660
Accuracy:32.683% B**
HSR:19.549% D--
AC-X11
B+
Kills:253
Deaths:92
KDR:2.750
Accuracy:29.102% B+
HSR:19.368% D
Mauler S6
B*
Kills:168
Deaths:93
KDR:1.806
Accuracy:50.422% B*
HSR:9.524% D*
MGR-M1 Bishop
A+
Kills:131
Deaths:19
KDR:6.895
Accuracy:42.817% A+
HSR:30.534% C+
MGR-C1 Charger
B**
Kills:92
Deaths:24
KDR:3.833
Accuracy:33.501% B**
HSR:16.304% D*
Kills:14,403
Deaths (as Engineer):5,198
Deaths (to Engineers):3,907
KDR:2.77087
Kill Difference:9,205
Playtime:802.587 hours
Usage:31%
Score:11.362m
Score/min:236
Accuracy (listed only):41.182%
HSR (listed only):15.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:2,116
Deaths:678
KDR:3.121
Accuracy:30.555% B*
HSR:11.295% D*
AF-8 RailJack
A*
Kills:1,558
Deaths:120
KDR:12.983
Accuracy:53.610% A*
HSR:82.478% B*
Gauss SPR
B*
Kills:1,188
Deaths:142
KDR:8.366
Accuracy:39.140% B*
HSR:35.017% C++
Blitz GD-10
B**
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:30.104% B**
HSR:11.352% D--
LA80
A
Kills:957
Deaths:58
KDR:16.500
Accuracy:49.733% A
HSR:87.252% B**
NS-44L Blackhand
A++
Kills:879
Deaths:213
KDR:4.127
Accuracy:58.935% A++
HSR:59.613% A
MKV Suppressed
B++
Kills:701
Deaths:277
KDR:2.531
Accuracy:30.581% B++
HSR:16.405% D
NS-44 Commissioner
A++
Kills:653
Deaths:310
KDR:2.106
Accuracy:52.320% A++
HSR:23.124% C+
NS-357 Underboss
B+
Kills:527
Deaths:275
KDR:1.916
Accuracy:41.606% B+
HSR:9.108% F
NS-61 Emissary
A+
Kills:457
Deaths:198
KDR:2.308
Accuracy:38.310% A+
HSR:17.506% C+
NC4 Mag-Shot
A++
Kills:455
Deaths:241
KDR:1.888
Accuracy:39.103% A++
HSR:11.209% D*
NS-7 PDW
B+
Kills:377
Deaths:167
KDR:2.257
Accuracy:28.565% B+
HSR:16.180% C
NS-30 Vandal
C++
Kills:349
Deaths:82
KDR:4.256
Accuracy:34.813% C++
HSR:22.350% D
MGR-S1 Gladius
B++
Kills:289
Deaths:95
KDR:3.042
Accuracy:31.938% B++
HSR:14.533% D*
LA8 Rebel
B**
Kills:200
Deaths:147
KDR:1.361
Accuracy:38.467% B**
HSR:14.500% D--
NS-45 Pilot
B**
Kills:187
Deaths:64
KDR:2.922
Accuracy:39.526% B**
HSR:21.925% D
NC14 Bolt Driver
A**
Kills:176
Deaths:23
KDR:7.652
Accuracy:53.433% A**
HSR:82.955% B*
NSX Tomoe
B+
Kills:165
Deaths:43
KDR:3.837
Accuracy:32.745% B+
HSR:24.849% D*
NSX Daimyo
B**
Kills:160
Deaths:15
KDR:10.667
Accuracy:47.460% B++
HSR:98.125% B**
Impetus
B**
Kills:148
Deaths:23
KDR:6.435
Accuracy:41.864% B**
HSR:20.270% D*
NSX Tengu
A
Kills:135
Deaths:49
KDR:2.755
Accuracy:47.188% A
HSR:18.519% C--
LA3 Desperado
A+
Kills:87
Deaths:47
KDR:1.851
Accuracy:38.641% A+
HSR:18.391% C
NS-AM7 Archer
B+
Kills:64
Deaths:111
KDR:0.577
Accuracy:62.061% B+
HSR:23.438% B+
AF-18 Stalker
C+
Kills:54
Deaths:26
KDR:2.077
Accuracy:27.239% C+
HSR:14.815% D-
Soldier Soaker
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:45.198% N/A
HSR:26% N/A
Kills:13,086
Deaths (as Infiltrator):3,928
Deaths (to Infiltrators):2,649
KDR:3.33147
Kill Difference:9,158
Playtime:605.719 hours
Usage:23%
Score:5.824m
Score/min:160
Accuracy (listed only):41.325%
HSR (listed only):31.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,116
Deaths:678
KDR:3.121
Accuracy:30.555% B*
HSR:11.295% D*
AF-57 Piston
B+
Kills:1,745
Deaths:626
KDR:2.788
Accuracy:48.196% B+
HSR:10.029% D--
LA39 Bruiser
B++
Kills:1,406
Deaths:585
KDR:2.403
Accuracy:70.214% B++
HSR:10.384% D-
GD-66 Claw
B*
Kills:1,172
Deaths:548
KDR:2.139
Accuracy:69.729% B*
HSR:12.287% C-
Gauss Rifle S
B+
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:28.667% B+
HSR:14.175% D--
Blitz GD-10
B**
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:30.104% B**
HSR:11.352% D--
GR-22
C**
Kills:1,151
Deaths:421
KDR:2.734
Accuracy:26.915% C**
HSR:13.988% D-
NC12 Sweeper
B+
Kills:860
Deaths:338
KDR:2.544
Accuracy:48.603% B+
HSR:9.070% D*
MKV Suppressed
B++
Kills:701
Deaths:277
KDR:2.531
Accuracy:30.581% B++
HSR:16.405% D
Carnage AR
B++
Kills:513
Deaths:279
KDR:1.839
Accuracy:28.811% B++
HSR:15.595% D-
NS-7 PDW
B+
Kills:377
Deaths:167
KDR:2.257
Accuracy:28.565% B+
HSR:16.180% C
NS Baron G5
B+
Kills:342
Deaths:162
KDR:2.111
Accuracy:49.880% B+
HSR:9.357% D*
MGR-S1 Gladius
B++
Kills:289
Deaths:95
KDR:3.042
Accuracy:31.938% B++
HSR:14.533% D*
NC1 Gauss Rifle
A
Kills:210
Deaths:114
KDR:1.842
Accuracy:29.914% A
HSR:15.238% D--
Mauler S6
B*
Kills:168
Deaths:93
KDR:1.806
Accuracy:50.422% B*
HSR:9.524% D*
NSX Yumi
C-
Kills:162
Deaths:68
KDR:2.382
Accuracy:25.653% C-
HSR:22.222% D
NS-11A
B*
Kills:136
Deaths:85
KDR:1.600
Accuracy:29.866% B*
HSR:14.706% D--
NSX Tengu
A
Kills:135
Deaths:49
KDR:2.755
Accuracy:47.188% A
HSR:18.519% C--
Reaper DMR
B*
Kills:80
Deaths:43
KDR:1.860
Accuracy:31.242% B*
HSR:27.500% C++
Kills:13,881
Deaths (as Combat Medic):5,604
Deaths (to Combat Medics):1,709
KDR:2.47698
Kill Difference:8,277
Playtime:245.745 hours
Usage:10%
Score:3.732m
Score/min:253
Accuracy (listed only):38.792%
HSR (listed only):14.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,845
Deaths:156
KDR:11.827
Accuracy:50.776% A++
HSR:11.924% D
AF-41 Hacksaw
A
Kills:1,610
Deaths:156
KDR:10.321
Accuracy:49.493% A
HSR:13.292% D
AF-23 Grinder
B+
Kills:1,170
Deaths:150
KDR:7.800
Accuracy:46.637% B+
HSR:12.479% D--
AF-23 Grinder
A
Kills:1,155
Deaths:168
KDR:6.875
Accuracy:49.496% A
HSR:15.238% C+
NCM3 Raven
B**
Kills:959
Deaths:366
KDR:2.620
Accuracy:49.338% B**
HSR:1.773% D
NCM3 Raven
A
Kills:860
Deaths:366
KDR:2.350
Accuracy:50.775% A
HSR:0.814% D*
NCM1 Scattercannon
M+
Kills:559
Deaths:68
KDR:8.221
Accuracy:72.291% M+
HSR:12.165% D-
NS-10 Burster
B+
Kills:284
Deaths:61
KDR:4.656
Accuracy:34.956% B+
HSR:3.521% D
NS-10 Burster
B+
Kills:243
Deaths:61
KDR:3.984
Accuracy:34.854% B+
HSR:4.527% C
NCM1 Scattercannon
A
Kills:181
Deaths:50
KDR:3.620
Accuracy:52.695% A
HSR:14.365% C
NS-20 Gorgon
B++
Kills:122
Deaths:25
KDR:4.880
Accuracy:29.507% B++
HSR:25.410% B++
NS-20 Gorgon
B++
Kills:98
Deaths:25
KDR:3.920
Accuracy:28.840% B++
HSR:20.408% C+
AF-34 Mattock
B**
Kills:86
Deaths:21
KDR:4.095
Accuracy:46.348% B**
HSR:15.116% D
AF-34 Mattock
A
Kills:72
Deaths:21
KDR:3.429
Accuracy:45.802% A
HSR:12.500% D--
Kills:9,244
Deaths (as MAX Suit):847
Deaths (to MAX Suits):632
KDR:10.91381
Kill Difference:8,397
Playtime:257.966 hours
Usage:10%
Score:4.798m
Score/min:310
Accuracy (listed only):45.843%
HSR (listed only):11.681%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C--
Kills:68
V. Kills:62 108%
Deaths:37
KDR:1.838
Accuracy:37.320% A
KPH:7.900 D
VKPH:7.200 C--
Kills:68 (68 + 0)
Deaths:37
KDR:1.838
VKDR:1.676
Vehicle Kills:62
Kill Difference:31
Playtime:8.655 hours
Usage:0%
Score:0.085m
Score/min:163
Piloting Accuracy:37.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:348
V. Kills:20 N/A
Deaths:6
KDR:58
Accuracy:38.000% C+
KPH:54.500 B+
VKPH:3.100 C+
Kills:348 (348 + 0)
Deaths:6
KDR:58
VKDR:3.333
Vehicle Kills:20
Kill Difference:342
Playtime:6.390 hours
Usage:0%
Score:0.052m
Score/min:135
Piloting Accuracy:38.000%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,175
V. Kills:135 N/A
Deaths:41
KDR:28.659
Accuracy:54.258% B+
KPH:51.800 C+
VKPH:6 D
L100 Python AP
C
Kills:591
V. Kills:352 167%
Deaths:32
KDR:18.469
Accuracy:72.154% A*
KPH:29.900 C-
VKPH:17.800 C
Skyguard
C**
Kills:356
V. Kills:234 151%
Deaths:35
KDR:10.171
Accuracy:31.293% C**
KPH:12.400 C-
VKPH:8.200 C-
C75 Viper
C+
Kills:88
V. Kills:14 N/A
Deaths:4
KDR:22
Accuracy:36.848% C+
KPH:27.100 C
VKPH:4.300 D-
Kills:2,210 (2,210 + 0)
Deaths:112
KDR:19.732
VKDR:6.563
Vehicle Kills:735
Kill Difference:2,098
Playtime:74.318 hours
Usage:3%
Score:0.801m
Score/min:180
Driving Accuracy:36.848%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:624
V. Kills:542 115%
Deaths:66
KDR:9.455
Accuracy:57.462% B*
KPH:17 D-
VKPH:14.800 C+
Titan-150 HEAT
C+
Kills:488
V. Kills:205 237%
Deaths:30
KDR:16.267
Accuracy:52.556% B++
KPH:20.600 C
VKPH:8.700 C+
Titan-150 HESH
B++
Kills:201
V. Kills:48 410%
Deaths:11
KDR:18.273
Accuracy:54.989% B*
KPH:48.600 C**
VKPH:11.600 B++
E540 Halberd
A
Kills:137
V. Kills:61 221%
Deaths:15
KDR:9.133
Accuracy:54.663% A
KPH:29.800 C+
VKPH:13.300 C
Enforcer ML85
A+
Kills:106
V. Kills:62 168%
Deaths:16
KDR:6.625
Accuracy:54.140% A+
KPH:34.300 B**
VKPH:20 B+
Kills:1,556 (1,313 + 243)
Deaths:138
KDR:11.275
VKDR:6.652
Vehicle Kills:918
Kill Difference:1,418
Playtime:72.076 hours
Usage:3%
Score:0.969m
Score/min:224
Driving Accuracy:54.989%
Gunner Accuracy:54.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A
Kills:78
V. Kills:103 75%
Deaths:2
KDR:39
Accuracy:65.500% B**
KPH:33.600 C
VKPH:44.400 A
M96 Mjolnir-H
D
Kills:65
V. Kills:45 141%
Deaths:17
KDR:3.824
Accuracy:58.438% B**
KPH:32.100 D-
VKPH:22.200 D
C85 Canister-H
A**
Kills:59
V. Kills:11 N/A
Deaths:5
KDR:11.800
Accuracy:57.967% B+
KPH:96.400 C
VKPH:18 A**
Kills:202 (0 + 202)
Deaths:24
KDR:8.417
VKDR:6.625
Vehicle Kills:159
Kill Difference:178
Playtime:4.961 hours
Usage:0%
Score:0.149m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:57.967%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:192
V. Kills:19 N/A
Deaths:3
KDR:64
Accuracy:17.352% C
KPH:40.800 D
VKPH:4 B++
M60-G Bulldog
C+
Kills:125
V. Kills:17 N/A
Deaths:3
KDR:41.667
Accuracy:31.416% C-
KPH:31 C+
VKPH:4.200 C--
Kills:317 (0 + 317)
Deaths:6
KDR:52.833
VKDR:6
Vehicle Kills:36
Kill Difference:311
Playtime:8.728 hours
Usage:0%
Score:0.070m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:31.416%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:780
V. Kills:105 N/A
Deaths:29
KDR:26.897
Accuracy:38.901% B**
KPH:73.200 C+
VKPH:9.900 A
Hellion G20
C*
Kills:93
V. Kills:48 190%
Deaths:11
KDR:8.455
Accuracy:37.239% D-
KPH:33.900 C*
VKPH:17.500 C
Kills:873 (0 + 873)
Deaths:40
KDR:21.825
VKDR:3.825
Vehicle Kills:153
Kill Difference:833
Playtime:13.389 hours
Usage:1%
Score:0.215m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:37.239%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 2,1232,1166783.121B**0.4530.555%B*11.295%D*25.6C-N/A8682.8h9.3B+30.4B+
C-4 3,0982,0576503.165B**0.4028.339%C**N/A101.3C*51.3A+80920.3h1.2B+4.1B+
GD-7F 2,0602,0466443.177A+0.3927.649%B+14.027%D*34.9C+N/A12458.6h10.3B*37.3B++
AF-41 Hacksaw 1,8671,84515611.827M+8.2650.776%A++11.924%D33.9C+N/A14554.4h7.1C*13.9B*
NS-11C 1,7891,7826652.68A0.8930.631%B**15.264%D35.2C++N/A9250.6h10.8B*35.4B++
AF-57 Piston 1,7691,7456262.788A0.7848.196%B+10.029%D--42.3C+N/A11641.3h3.5B*7.3B++
AF-41 Hacksaw 1,6181,61015610.321A**6.7549.493%A13.292%D32.8C+N/A12749.1h7.3C**14.8B*
AF-8 RailJack 1,5611,55812012.983S9.4153.61%A*82.478%B*33.7B+N/A8146.3h1.7B**3.1B**
LA39 Bruiser 1,4101,4065852.403A1.1770.214%B++10.384%D-30.8DN/A9245.7h1.9B*2.7B++
Gauss SPR 1,2201,1881428.366M**4.8039.14%B*35.017%C++31.5C+N/A6837.7h4.3B++11.1B++
L100 Python HESH 1,3101,1754128.659A+25.0954.258%B+1.277%C51.8C+5.9D16922.7h2.5B*4.5B*
GD-66 Claw 1,1871,1725482.139B+1.4369.729%B*12.287%C-34.3C-N/A9234.2h2B*2.9B++
Razor GD-23 1,1851,1723523.33M+0.2432.018%A17.577%D35.3C**N/A9733.2h9.3B*29B++
Carver 1,1871,1721,2450.941A++2.6363.311%M+13.055%C-5.6C+N/A13208.4h1.2B+1.9B+
AF-23 Grinder 1,1811,1701507.8A+4.2346.637%B+12.479%D--31.3CN/A9237.4h4.3A9.2B**
Gauss Rifle S 1,1711,1644672.493B**1.0828.667%B+14.175%D--25.4CN/A8045.8h9.9B+34.7B+
Gauss Compact S 1,1641,1574292.697A+0.8730.035%B**15.385%C-25.9C++N/A6944.7h8.1B++27B++
AF-23 Grinder 1,1611,1551686.875A3.3149.496%A15.238%C+27.8CN/A8441.5h5.3B++10.7B**
Blitz GD-10 1,1621,1545092.267B**1.3030.104%B**11.352%D--28CN/A7141.2h12.4B+41.3B+
GR-22 1,1561,1514212.734B*0.8326.915%C**13.988%D-26.6C-N/A9143.2h12B+44.7B+
GD-22S 1,1521,1502135.399A*1.8328.491%B*17.304%D--37.5CN/A11830.7h9.7B+33.9B+
AF-19 Mercenary 1,1491,1432624.363M**0.7930.306%A18.635%D28.9C**N/A12839.5h9.2B*30.3B*
EM6 1,1591,1401408.143M++4.5727.028%B++16.053%D*42.7C+N/A16326.7h9.5B+35.2B+
NC6 Gauss SAW 1,0641,0453682.84A0.7327.537%B**18.756%D-30.6CN/A12634.2h11.7C42.5B
M12 Kobalt 9999692484.5M480.9323.842%C**15.17%D115.4C+3.6C2598.4h14.8B+62.2B+
NCM3 Raven 1,8519593662.62A*0.9549.338%B**1.773%D10.2C+9.5A+11494.3h26.6C**53.9B++
LA80 9589575816.5S12.9349.733%A87.252%B**33.6CN/A9628.5h1.8B++3.5B*
Mag-Cutter 94290413,5930.067A3.5052.197%A++11.062%B*0.7C+N/A21288.9h2.6C++5.1B+
NS-44L Blackhand 8828792134.127A*0.5658.935%A++59.613%A18.5C--N/A4547.4h3.2B*5.4B*
NCM3 Raven 1,6228603662.35A++1.2250.775%AN/A9.1C8.1B++10294.4h30.7C60.4B
NC12 Sweeper 8678603382.544A1.0248.603%B+9.07%D*32.6C+N/A12626.4h3.4B*7.1B++
Bouncing Betty 8218191047.875A4.3140.409%C--N/A105C-N/A2837.8h1.7B+4.1C**
CAS 14-E 8857802926.897B+23.3338.901%B**1.667%C+73.6C+9.9A27910.6h27.4C*70.4B+
EM1 7177042572.739A0.8324.73%B+18.182%D34.7CN/A9820.3h13.2C+53.2B
MKV Suppressed 7077012772.531A+1.0430.581%B++16.405%D27.5C-N/A7725.5h13.2C*43B
NS-15M1 6916852322.953B*0.6227.593%B++16.058%D--32.8C-N/A8320.9h12C++43.4B+
Warden 6726682592.579B**0.9933.121%B*19.012%D-19.9CN/A7233.5h9.7C+29.4B+
NS-44 Commissioner 6586533102.106B*1.4652.32%A++23.124%C+18.7DN/A5334.9h3.5C**6.7B*
Titan-150 AP 1,166624669.455C**5.8957.462%B*1.282%D17D-14.8C+22936.6h5.9D--10.3C
L100 Python AP 9435913218.469A+14.9072.154%A*N/A30C-17.9C22119.7h5.7C+7.9B+
NCM1 Scattercannon 564559688.221M+4.6572.291%M+12.165%D-30.1C**N/A15218.6h7.6C*10.6B*
MGR-L1 Promise 5495282202.4B+1.1726.006%C*18.561%D--21.8D-N/A7024.2h21.8F84C-
NS-357 Underboss 5305272751.916B++1.6541.606%B+9.108%F25.1DN/A7921h4.5C10.9C++
Tank Mine 937525895.899A2.3331.045%CN/A122.1C*95.8B**14434.3h1.7C**5.5C**
Carnage AR 5205132791.839B1.7328.811%B++15.595%D-21.2DN/A6924.2h13.3C+46.2B+
NC15 Phoenix 1,0235111722.971B**0.6053.193%C+N/A13.4C+13.4C++20238.2h8.1B+15.1B++
Titan-150 HEAT 6934883016.267A++12.7052.556%B++1.844%D20.7C8.7C+18123.6h4B+7.6B*
Rocklet Rifle 9034741892.508M*1.0663.744%AN/A44.7A40.5A+49210.6h33B+51.8B++
NS-61 Emissary 4594571982.308A*1.2638.31%A+17.506%C+22.1CN/A5420.7h12.2C*31.8B+
NC4 Mag-Shot 4614552411.888A1.6839.103%A++11.209%D*14.2DN/A5232h7.6C**19.5B+
NC05 Jackhammer 4234221862.269B+1.3047.109%C++10.427%D*30.4DN/A8713.9h3.5B**7.5B++
NS-7 PDW 3793771672.257A1.3128.565%B+16.18%C28.1C+N/A10113.4h12.7B+44.6B+
Skyguard 5903563510.171M6.6031.293%C**1.685%C12.4C-8.2C-14328.6h96.8B+309.2B+
NS-30 Vandal 350349824.256B*0.6934.813%C++22.35%D27.1DN/A7912.9h5.6C+16C++
L-24R Spur 368348658S54.4338%C+1.149%D54.4B+3.1C+1356.4h16.8B+44.1B+
NS Baron G5 3433421622.111A1.4649.88%B+9.357%D*25.5DN/A7513.4h3.7B++7.3C++
Hunter QCX 3093041362.235A*1.3317.961%D**53.618%A*10.8CN/A2928.1h2.8B+15.8C++
MGR-S1 Gladius 293289953.042B*0.5331.938%B++14.533%D*30.4C-N/A959.5h9.6C++30B+
NS-10 Burster 498284614.656S1.0934.956%B+3.521%D7.2B+5.5B**8639.2h125.3B++358.5B++
NSX Tanto 2722661002.66A0.9132.683%B**19.549%D--32.8CN/A898.1h11.7B+35.8B+
Spear Anti-Vehicle Phalanx Turret 4802561123.273A**19.7063.941%A*3.516%C+49.2B43.1A*6135.2h8.7C+13.7B+
AC-X11 254253922.75A0.8229.102%B+19.368%D32.4C+N/A1727.8h8.6B+29.6B+
NS-10 Burster 422243613.984M++0.4234.854%B+4.527%C6.2C*4.6B+7539.1h143.6B412B+
NC1 Gauss Rifle 2142101141.842B+1.7329.914%A15.238%D--21.9CN/A1319.6h12.6C+42B+
MANA Anti-Vehicle Turret 376201633.19U0.3858.611%D**N/A2010A+1750B**2081120.1h8.6D14.6D--
Titan-150 HESH 2492011118.273B14.7054.989%B*N/A49C**11.7B++2994.1h2.5B*4.6B*
LA8 Rebel 2032001471.361B+2.2138.467%B**14.5%D--12.4D-N/A3816.1h5.7B+14.9B++
The Slasher 1991992600.765U2.8053.235%A10.553%C+8.1AN/A2224.6h2.4C+4.4C+
Frag Grenade 1941931193N/A189.4333.241%F-N/A1930S10C+53080.1h1.2A*3.7B**
M12 Kobalt 211192364M++60.4317.352%C13.021%D*40.9D4B++1484.7h19.4C+112.1C++
NS-45 Pilot 188187642.922A0.6539.526%B**21.925%D25.3D-N/A627.4h8D20.3C**
NCM1 Scattercannon 183181503.62B+0.0552.695%A14.365%C22.1D--N/A668.2h6C++11.5B++
Auraxium Mag-Cutter 1781784040.441S3.1354.202%A++16.292%A++2.7B+N/A764.9h2.5D4.6B+
NC14 Bolt Driver 176176237.652A**4.0853.433%A**82.955%B*24.1C+N/A1467.3h2B*3.8B**
MAX Punch 1801728610.2B**3.3764.286%AN/A0.7C--N/A2234.5h2.3C++3.5B+
Mauler S6 168168931.806B++1.7650.422%B*9.524%D*23CN/A897.3h3.6B**7B*
NSX Tomoe 168165433.837B**0.2732.745%B+24.849%D*29.5DN/A705.6h14.1C+42.9C**
Shrike 304162981.653A++1.9268.665%A+4.938%B**21C18.4B++4217.7h7.5C-10.9C*
NSX Yumi 162162682.382B+1.1925.653%C-22.222%D26.1DN/A696.2h12.5C48.7C+
NSX Daimyo 1601601510.667A++7.1047.46%B++98.125%B**28.1D--N/A645.7h2.2B+4.7B+
Impetus 150148236.435A*2.8741.864%B**20.27%D*32.9C--N/A814.5h5.1C--12.3C**
NSX Naginata 143142463.087A+0.4824.32%C++25.352%C--36.4C-N/A893.9h10.5B+43B+
E540 Halberd 198137159.133C+5.5654.663%AN/A29.8C+13.3C2714.6h5.9C10.7B+
NS-11A 136136851.6C++1.9729.866%B*14.706%D--24.7C-N/A875.5h15.9D-53.2C++
NSX Tengu 138135492.755A0.8147.188%A18.519%C--30.7C-N/A814.4h13.2C+28.1B+
MGR-M1 Bishop 137131196.895A++3.3342.817%A+30.534%C+27.9C1.3B++954.7h6.9C16.1B+
M60-G Bulldog 142125341.667S38.1031.416%C-3.2%B+31.3C+4.3C--1174h4.7B**15B+
NS-20 Gorgon 137122254.88M**1.3129.507%B++25.41%B++16.3C-2B++537.5h41.4C+140.5C**
Enforcer ML85 168106166.625C*3.0654.14%A+N/A34.2B**20B+3193.1h11.1B+20.5B**
NS-20 Gorgon 10798253.92M0.3528.84%B++20.408%C+13.1D1.2C417.5h51.6D178.8C+
LA1 Anchor 10196392.462C+1.1132.218%B**17.708%D*24D-1.3B++1684h10.2C+31.8B+
Hellion G20 14193118.455A++4.8937.239%D-3.226%D--34.4C*17.8C2222.7h60.7B**162.9B**
MGR-C1 Charger 9292243.833M++0.2633.501%B**16.304%D*46C*N/A1142h10.2B*30.3B*
C75 Viper 10288422M*18.4336.848%C+2.273%B**27.5C4.4D-3183.2h8B*21.8B++
LA3 Desperado 8887471.851B*1.7238.641%A+18.391%C17.4DN/A495h9.7C25.2B+
AF-34 Mattock 8786214.095C*0.5346.348%B**15.116%D29.7DN/A1172.9h6.2B+13.4B++
Reaper DMR 8080431.86C*1.7131.242%B*27.5%C++29.6C-N/A1172.7h8.8B28.3B+
Enforcer ML65-H 18178239S35.4365.5%B**1.282%C-33.9C+44.8A6442.3h24.7D*37.7D-
AF-34 Mattock 7372213.429C+0.1445.802%A12.5%D--25.7D-N/A1032.8h7.5C16.4B+
M20 Mustang 13068371.838C+1.7337.32%A2.941%B++7.8D7.1C--1638.7h135.5C363C+
M96 Mjolnir-H 11065173.824C0.2658.438%B**N/A32.5D-22.5D3512h45.1C+77.2C+
Sticky Grenade 6765165N/A61.4351.807%CN/A650D20B+24660.1h2.6C-5.1C
NS-AM7 Archer 93641110.577C++2.9962.061%B+23.438%B+5.1C--2.3C+5912.6h24.3C39.1C
C85 Canister-H 7059511.8C+8.2357.967%B+8.475%D98.3C18.3A**4450.6h7.8C+13.5C++
Hawk GD-68 13355331.667A**1.9056.422%D--N/A4.8D6.8C17511.4h13F-23.1F--
AF-18 Stalker 5454262.077B+1.4927.239%C+14.815%D-23.5DN/A1082.3h12.1C++44.5C++
Aspis Anti-Aircraft Phalanx Turret 1135368.833A*5.2643.427%A**3.774%A18.3B*20.7A+4052.9h115.9B++266.9B**
Soldier Soaker 5050153.333A++0.2445.198%B**26%A*45.5CN/A2351.1h4.8B**10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit508694,82880h
Anti-Vehicle MANA Turret23312.3h
Spawn Beacon81,5513.1h
Nanite Revive Grenade01,4400.4h
Medical Kit681,2432.4h
Medical Applicator379220,96122h
Restoration Kit5700.2h
Motion Spotter106,1734.7h
Deconstruction Tool02940h
Spitfire Auto-Turret15820.9h
Recon Detection Device324,9108.3h
Shield Recharging Field141641.2h
Smoke Grenade0960h
Ammunition Package412,9121.1h
Anti-Infantry MANA Turret11720.6h
Nano-Repair Grenade04850.1h
WLT-Howler Mining Laser08750.4h

Check the help document for the dictionary if you want to learn more about words used here.


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