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Maj. General LawEnforcer[BHUT] LawEnforcer
NC BR 82

KDR: 3.56

Score: 33.9m

Last Seen: Oct 15th, 2019 10:20 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 67%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-4 Cyclone C-4 GD-7F AF-41 Hacksaw NS-11C AF-57 Piston AF-41 Hacksaw AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,054,593 MLG Score: 843
Fun Score: N/A
Cheeseburgers Flipped: 2053TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.782%17.624%52539118023,0772.73230.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.376%1.681A++-0.49D-1.809F-HEAD (~2.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.54B+10.20.285C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.32%2.941%171121868533850.12734179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.002C+1.249B**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
363-1.249D*135.5-1.556F227.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.634%1.342%547612133,27874815064.38235218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.286%-0.525D-0.783D-1.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.6-0.02C+14.1-0.119C+25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.042%7.761%56412154517054530.63971699%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.231%-1.054D*0.821B++2.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.509B+14.70.635B+44.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.519%70.078%56512143,997745365.35791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.979%1.426A0.194C++0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.50.21C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.811%10.176%56512144,992750446.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.928%1.019B**-0.878D--0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+2.80.426B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.9m247.7%238 (14.3k)227 (13.6k)3.5579360,92617,1244.0283882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219354923.68%15.65%37108:4219

10% Combat Medic30% Engineer9% Heavy Assault24% Infiltrator17% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 3:27 PMSep 22nd, 2019 11:47 AMOct 18th, 2019 5:31 PM (24d) (PST)Oct 15th, 2019 6:46 PM (27d) (PST)Oct 15th, 2019 6:20 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5081133950.4090.1150.0641.1520.056843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4586,78623,672257469313,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2481h/103.4d 8,056 9,535 18,411 171.4k 3,357 7,335 8,295 75.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,150
Deaths:213
KDR:5.399
Accuracy:28.491% B**
HSR:17.304% D--
EM6
B*
Kills:1,140
Deaths:140
KDR:8.143
Accuracy:27.028% B*
HSR:16.053% D*
NC6 Gauss SAW
A
Kills:1,041
Deaths:362
KDR:2.876
Accuracy:27.406% A
HSR:18.828% D
NS-15M1
B*
Kills:660
Deaths:223
KDR:2.960
Accuracy:27.550% B*
HSR:15.758% D-
MGR-L1 Promise
B+
Kills:509
Deaths:209
KDR:2.435
Accuracy:25.979% B+
HSR:18.271% D-
EM1
C*
Kills:318
Deaths:145
KDR:2.193
Accuracy:22.722% C*
HSR:18.239% D
NSX Naginata
B+
Kills:142
Deaths:46
KDR:3.087
Accuracy:24.320% B+
HSR:25.352% C
Kills:4,960
Deaths (as Heavy Assault):1,338
Deaths (to Heavy Assaults):4,262
KDR:3.70703
Kill Difference:3,622
Playtime:233.764 hours
Usage:9%
Score:3.115m
Score/min:222
Accuracy (listed only):26.214%
HSR (listed only):18.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:2,116
Deaths:678
KDR:3.121
Accuracy:30.555% B**
HSR:11.295% D*
GD-7F
B+
Kills:1,904
Deaths:604
KDR:3.152
Accuracy:27.329% B+
HSR:14.023% D--
NS-11C
A
Kills:1,782
Deaths:665
KDR:2.680
Accuracy:30.631% A
HSR:15.264% D
AF-57 Piston
B*
Kills:1,732
Deaths:623
KDR:2.780
Accuracy:48.230% B*
HSR:9.988% D--
LA39 Bruiser
B*
Kills:1,394
Deaths:575
KDR:2.424
Accuracy:70.257% B*
HSR:10.187% D-
Razor GD-23
A+
Kills:1,172
Deaths:352
KDR:3.330
Accuracy:32.018% A+
HSR:17.577% D
Gauss Compact S
A
Kills:1,157
Deaths:429
KDR:2.697
Accuracy:30.035% A
HSR:15.385% C--
Blitz GD-10
B**
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:30.104% B**
HSR:11.352% D--
AF-19 Mercenary
A+
Kills:1,143
Deaths:262
KDR:4.363
Accuracy:30.306% A+
HSR:18.635% C--
GD-66 Claw
B**
Kills:879
Deaths:412
KDR:2.134
Accuracy:71.131% B**
HSR:11.718% C--
NC12 Sweeper
B+
Kills:819
Deaths:325
KDR:2.520
Accuracy:48.671% B+
HSR:9.035% D*
MKV Suppressed
B*
Kills:648
Deaths:267
KDR:2.427
Accuracy:30.344% B*
HSR:16.358% C--
NS-7 PDW
B++
Kills:373
Deaths:166
KDR:2.247
Accuracy:28.461% B++
HSR:16.354% C
NS Baron G5
B+
Kills:318
Deaths:154
KDR:2.065
Accuracy:49.224% B+
HSR:8.491% D*
NSX Tanto
B**
Kills:256
Deaths:96
KDR:2.667
Accuracy:32.531% B**
HSR:19.531% D-
MGR-S1 Gladius
B*
Kills:244
Deaths:85
KDR:2.871
Accuracy:31.632% B*
HSR:14.344% D--
AC-X11
B++
Kills:244
Deaths:88
KDR:2.773
Accuracy:28.855% B++
HSR:19.262% C--
Mauler S6
B**
Kills:168
Deaths:93
KDR:1.806
Accuracy:50.422% B**
HSR:9.524% D*
NSX Tengu
A+
Kills:135
Deaths:49
KDR:2.755
Accuracy:47.188% A+
HSR:18.519% C
Kills:17,638
Deaths (as Light Assault):6,432
Deaths (to Light Assaults):3,268
KDR:2.74223
Kill Difference:11,206
Playtime:410.118 hours
Usage:17%
Score:6.421m
Score/min:261
Accuracy (listed only):39.364%
HSR (listed only):14.044%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,904
Deaths:604
KDR:3.152
Accuracy:27.329% B+
HSR:14.023% D--
NS-11C
A
Kills:1,782
Deaths:665
KDR:2.680
Accuracy:30.631% A
HSR:15.264% D
AF-57 Piston
B*
Kills:1,732
Deaths:623
KDR:2.780
Accuracy:48.230% B*
HSR:9.988% D--
LA39 Bruiser
B*
Kills:1,394
Deaths:575
KDR:2.424
Accuracy:70.257% B*
HSR:10.187% D-
Razor GD-23
A+
Kills:1,172
Deaths:352
KDR:3.330
Accuracy:32.018% A+
HSR:17.577% D
Gauss Compact S
A
Kills:1,157
Deaths:429
KDR:2.697
Accuracy:30.035% A
HSR:15.385% C--
AF-19 Mercenary
A+
Kills:1,143
Deaths:262
KDR:4.363
Accuracy:30.306% A+
HSR:18.635% C--
GD-66 Claw
B**
Kills:879
Deaths:412
KDR:2.134
Accuracy:71.131% B**
HSR:11.718% C--
NC12 Sweeper
B+
Kills:819
Deaths:325
KDR:2.520
Accuracy:48.671% B+
HSR:9.035% D*
Warden
B**
Kills:667
Deaths:259
KDR:2.575
Accuracy:33.105% B**
HSR:19.041% D
NS Baron G5
B+
Kills:318
Deaths:154
KDR:2.065
Accuracy:49.224% B+
HSR:8.491% D*
NSX Tanto
B**
Kills:256
Deaths:96
KDR:2.667
Accuracy:32.531% B**
HSR:19.531% D-
AC-X11
B++
Kills:244
Deaths:88
KDR:2.773
Accuracy:28.855% B++
HSR:19.262% C--
Mauler S6
B**
Kills:168
Deaths:93
KDR:1.806
Accuracy:50.422% B**
HSR:9.524% D*
MGR-M1 Bishop
A+
Kills:121
Deaths:18
KDR:6.722
Accuracy:42.656% A+
HSR:27.273% C
Kills:13,756
Deaths (as Engineer):4,955
Deaths (to Engineers):3,819
KDR:2.77619
Kill Difference:8,801
Playtime:750.336 hours
Usage:30%
Score:10.361m
Score/min:230
Accuracy (listed only):41.693%
HSR (listed only):14.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:2,116
Deaths:678
KDR:3.121
Accuracy:30.555% B**
HSR:11.295% D*
AF-8 RailJack
A**
Kills:1,558
Deaths:120
KDR:12.983
Accuracy:53.610% A**
HSR:82.478% B*
Gauss SPR
B**
Kills:1,188
Deaths:142
KDR:8.366
Accuracy:39.140% B**
HSR:35.017% C++
Blitz GD-10
B**
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:30.104% B**
HSR:11.352% D--
LA80
A+
Kills:915
Deaths:53
KDR:17.264
Accuracy:50.317% A+
HSR:87.104% B**
NS-44L Blackhand
A*
Kills:815
Deaths:208
KDR:3.918
Accuracy:58.669% A*
HSR:60.123% A
NS-44 Commissioner
A++
Kills:649
Deaths:308
KDR:2.107
Accuracy:52.437% A++
HSR:23.113% C++
MKV Suppressed
B*
Kills:648
Deaths:267
KDR:2.427
Accuracy:30.344% B*
HSR:16.358% C--
NS-357 Underboss
B+
Kills:501
Deaths:262
KDR:1.912
Accuracy:41.298% B+
HSR:8.982% F
NS-61 Emissary
A+
Kills:457
Deaths:198
KDR:2.308
Accuracy:38.310% A+
HSR:17.506% C++
NC4 Mag-Shot
A++
Kills:451
Deaths:240
KDR:1.879
Accuracy:38.984% A++
HSR:10.865% D*
NS-7 PDW
B++
Kills:373
Deaths:166
KDR:2.247
Accuracy:28.461% B++
HSR:16.354% C
NS-30 Vandal
C**
Kills:344
Deaths:80
KDR:4.300
Accuracy:34.760% C**
HSR:22.093% D
MGR-S1 Gladius
B*
Kills:244
Deaths:85
KDR:2.871
Accuracy:31.632% B*
HSR:14.344% D--
LA8 Rebel
A
Kills:195
Deaths:146
KDR:1.336
Accuracy:40.029% A
HSR:14.359% D--
NC14 Bolt Driver
M+
Kills:176
Deaths:23
KDR:7.652
Accuracy:53.433% M+
HSR:82.955% B**
NS-45 Pilot
A
Kills:173
Deaths:58
KDR:2.983
Accuracy:39.536% A
HSR:21.965% C--
NSX Tomoe
B*
Kills:165
Deaths:43
KDR:3.837
Accuracy:32.745% B*
HSR:24.849% D*
NSX Daimyo
B**
Kills:160
Deaths:15
KDR:10.667
Accuracy:47.460% B*
HSR:98.125% B**
Impetus
A
Kills:145
Deaths:23
KDR:6.304
Accuracy:42.082% A
HSR:20.690% D--
NSX Tengu
A+
Kills:135
Deaths:49
KDR:2.755
Accuracy:47.188% A+
HSR:18.519% C
LA3 Desperado
A++
Kills:87
Deaths:47
KDR:1.851
Accuracy:38.641% A++
HSR:18.391% C
NS-AM7 Archer
B++
Kills:61
Deaths:81
KDR:0.753
Accuracy:61.821% B+
HSR:22.951% B++
AF-18 Stalker
C+
Kills:54
Deaths:26
KDR:2.077
Accuracy:27.239% C+
HSR:14.815% D-
Soldier Soaker
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:45.198% N/A
HSR:26% N/A
Kills:12,814
Deaths (as Infiltrator):3,842
Deaths (to Infiltrators):2,558
KDR:3.33524
Kill Difference:8,972
Playtime:586.679 hours
Usage:24%
Score:5.564m
Score/min:158
Accuracy (listed only):41.360%
HSR (listed only):31.224%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:2,116
Deaths:678
KDR:3.121
Accuracy:30.555% B**
HSR:11.295% D*
AF-57 Piston
B*
Kills:1,732
Deaths:623
KDR:2.780
Accuracy:48.230% B*
HSR:9.988% D--
LA39 Bruiser
B*
Kills:1,394
Deaths:575
KDR:2.424
Accuracy:70.257% B*
HSR:10.187% D-
Gauss Rifle S
B++
Kills:1,164
Deaths:467
KDR:2.493
Accuracy:28.667% B++
HSR:14.175% D--
Blitz GD-10
B**
Kills:1,154
Deaths:509
KDR:2.267
Accuracy:30.104% B**
HSR:11.352% D--
GR-22
B+
Kills:1,151
Deaths:421
KDR:2.734
Accuracy:26.915% B+
HSR:13.988% D-
GD-66 Claw
B**
Kills:879
Deaths:412
KDR:2.134
Accuracy:71.131% B**
HSR:11.718% C--
NC12 Sweeper
B+
Kills:819
Deaths:325
KDR:2.520
Accuracy:48.671% B+
HSR:9.035% D*
MKV Suppressed
B*
Kills:648
Deaths:267
KDR:2.427
Accuracy:30.344% B*
HSR:16.358% C--
Carnage AR
B++
Kills:471
Deaths:255
KDR:1.847
Accuracy:28.384% B++
HSR:15.924% D
NS-7 PDW
B++
Kills:373
Deaths:166
KDR:2.247
Accuracy:28.461% B++
HSR:16.354% C
NS Baron G5
B+
Kills:318
Deaths:154
KDR:2.065
Accuracy:49.224% B+
HSR:8.491% D*
MGR-S1 Gladius
B*
Kills:244
Deaths:85
KDR:2.871
Accuracy:31.632% B*
HSR:14.344% D--
NC1 Gauss Rifle
A+
Kills:206
Deaths:113
KDR:1.823
Accuracy:30.038% A+
HSR:15.534% D-
Mauler S6
B**
Kills:168
Deaths:93
KDR:1.806
Accuracy:50.422% B**
HSR:9.524% D*
NSX Yumi
C
Kills:154
Deaths:66
KDR:2.333
Accuracy:25.583% C
HSR:23.377% C
NS-11A
B**
Kills:136
Deaths:85
KDR:1.600
Accuracy:29.866% B**
HSR:14.706% D--
NSX Tengu
A+
Kills:135
Deaths:49
KDR:2.755
Accuracy:47.188% A+
HSR:18.519% C
Reaper DMR
B**
Kills:78
Deaths:43
KDR:1.814
Accuracy:31.555% B**
HSR:28.205% B+
Kills:13,340
Deaths (as Combat Medic):5,386
Deaths (to Combat Medics):1,646
KDR:2.47679
Kill Difference:7,954
Playtime:240.125 hours
Usage:10%
Score:3.610m
Score/min:251
Accuracy (listed only):38.801%
HSR (listed only):14.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:1,845
Deaths:156
KDR:11.827
Accuracy:50.776% A++
HSR:11.924% D
AF-41 Hacksaw
A+
Kills:1,610
Deaths:156
KDR:10.321
Accuracy:49.493% A+
HSR:13.292% C--
AF-23 Grinder
B*
Kills:1,170
Deaths:150
KDR:7.800
Accuracy:46.637% B*
HSR:12.479% D--
AF-23 Grinder
A+
Kills:1,155
Deaths:168
KDR:6.875
Accuracy:49.496% A+
HSR:15.238% C++
NCM3 Raven
B**
Kills:959
Deaths:366
KDR:2.620
Accuracy:49.338% B**
HSR:1.773% D
NCM3 Raven
A
Kills:860
Deaths:366
KDR:2.350
Accuracy:50.775% A
HSR:0.814% D*
NCM1 Scattercannon
M*
Kills:559
Deaths:68
KDR:8.221
Accuracy:72.291% M*
HSR:12.165% D-
NS-10 Burster
B++
Kills:284
Deaths:61
KDR:4.656
Accuracy:34.941% B++
HSR:3.521% D
NS-10 Burster
B++
Kills:243
Deaths:61
KDR:3.984
Accuracy:34.841% B++
HSR:4.527% C
NCM1 Scattercannon
A+
Kills:181
Deaths:50
KDR:3.620
Accuracy:52.695% A+
HSR:14.365% C
NS-20 Gorgon
A
Kills:117
Deaths:25
KDR:4.680
Accuracy:29.532% B*
HSR:26.496% A
NS-20 Gorgon
B++
Kills:94
Deaths:25
KDR:3.760
Accuracy:28.901% B++
HSR:20.213% C*
AF-34 Mattock
B**
Kills:63
Deaths:15
KDR:4.200
Accuracy:45.874% B**
HSR:14.286% D-
Kills:9,140
Deaths (as MAX Suit):833.500
Deaths (to MAX Suits):607
KDR:10.96581
Kill Difference:8,306.500
Playtime:257.138 hours
Usage:10%
Score:4.780m
Score/min:310
Accuracy (listed only):45.814%
HSR (listed only):11.622%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:68
V. Kills:62 108%
Deaths:37
KDR:1.838
Accuracy:37.320% B**
KPH:7.900 C--
VKPH:7.200 C
Kills:68 (68 + 0)
Deaths:37
KDR:1.838
VKDR:1.676
Vehicle Kills:62
Kill Difference:31
Playtime:8.655 hours
Usage:0%
Score:0.081m
Score/min:157
Piloting Accuracy:37.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,175
V. Kills:135 N/A
Deaths:41
KDR:28.659
Accuracy:54.258% B++
KPH:51.800 C+
VKPH:6 D
L100 Python AP
C+
Kills:568
V. Kills:340 167%
Deaths:32
KDR:17.750
Accuracy:71.533% A++
KPH:29.500 C+
VKPH:17.700 C+
Skyguard
B
Kills:348
V. Kills:230 151%
Deaths:35
KDR:9.943
Accuracy:31.345% B
KPH:12.300 C
VKPH:8.200 C-
C75 Viper
C+
Kills:88
V. Kills:14 N/A
Deaths:4
KDR:22
Accuracy:36.848% C+
KPH:27.100 C+
VKPH:4.300 D-
Kills:2,179 (2,179 + 0)
Deaths:112
KDR:19.455
VKDR:6.420
Vehicle Kills:719
Kill Difference:2,067
Playtime:73.371 hours
Usage:3%
Score:0.784m
Score/min:178
Driving Accuracy:36.848%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:611
V. Kills:534 114%
Deaths:66
KDR:9.258
Accuracy:57.416% B*
KPH:16.800 D
VKPH:14.700 C+
Titan-150 HEAT
B+
Kills:488
V. Kills:205 237%
Deaths:30
KDR:16.267
Accuracy:52.556% B+
KPH:20.600 C+
VKPH:8.700 C+
Titan-150 HESH
B++
Kills:201
V. Kills:48 410%
Deaths:11
KDR:18.273
Accuracy:54.989% B*
KPH:48.600 B+
VKPH:11.600 B++
E540 Halberd
A+
Kills:128
V. Kills:60 210%
Deaths:15
KDR:8.533
Accuracy:55.500% A+
KPH:29.500 C+
VKPH:13.800 C+
Enforcer ML85
A+
Kills:106
V. Kills:62 168%
Deaths:16
KDR:6.625
Accuracy:54.140% A+
KPH:34.300 A
VKPH:20 B+
Kills:1,534 (1,300 + 234)
Deaths:138
KDR:11.116
VKDR:6.587
Vehicle Kills:909
Kill Difference:1,396
Playtime:71.578 hours
Usage:3%
Score:0.952m
Score/min:222
Driving Accuracy:54.989%
Gunner Accuracy:54.140%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A+
Kills:78
V. Kills:103 75%
Deaths:2
KDR:39
Accuracy:65.500% B*
KPH:33.700 C+
VKPH:44.500 A+
M96 Mjolnir-H
D
Kills:65
V. Kills:45 141%
Deaths:17
KDR:3.824
Accuracy:58.545% B**
KPH:32.200 D
VKPH:22.300 D
C85 Canister-H
A*
Kills:59
V. Kills:11 N/A
Deaths:5
KDR:11.800
Accuracy:57.967% B++
KPH:96.400 C+
VKPH:18 A*
Kills:202 (0 + 202)
Deaths:24
KDR:8.417
VKDR:6.625
Vehicle Kills:159
Kill Difference:178
Playtime:4.944 hours
Usage:0%
Score:0.147m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:57.967%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:190
V. Kills:19 N/A
Deaths:3
KDR:63.333
Accuracy:17.524% C+
KPH:41.400 D
VKPH:4.100 B**
M60-G Bulldog
C++
Kills:124
V. Kills:17 N/A
Deaths:3
KDR:41.333
Accuracy:31.410% C
KPH:30.900 C++
VKPH:4.200 C-
Kills:314 (0 + 314)
Deaths:6
KDR:52.333
VKDR:6
Vehicle Kills:36
Kill Difference:308
Playtime:8.597 hours
Usage:0%
Score:0.068m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:31.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:654
V. Kills:94 N/A
Deaths:29
KDR:22.552
Accuracy:39.326% B**
KPH:69.400 C+
VKPH:10 A
Hellion G20
C*
Kills:92
V. Kills:47 192%
Deaths:11
KDR:8.364
Accuracy:36.901% D
KPH:33.700 C*
VKPH:17.200 C+
Kills:746 (0 + 746)
Deaths:40
KDR:18.650
VKDR:3.525
Vehicle Kills:141
Kill Difference:706
Playtime:12.153 hours
Usage:0%
Score:0.186m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:36.901%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 2,1232,1166783.121A0.4430.555%B**11.295%D*25.6CN/A8582.8h9.3B++30.4B++
C-4 3,0292,0056333.167A0.3928.33%B+N/A100.8B+51.5A++80719.9h1.2B+4.1B++
GD-7F 1,9161,9046043.152A*0.4127.329%B+14.023%D--33.8C*N/A12256.4h10.4B*38B++
AF-41 Hacksaw 1,8671,84515611.827M*8.2750.776%A++11.924%D33.9C*N/A14554.4h7.1C+13.9B*
NS-11C 1,7891,7826652.68A++0.8830.631%A15.264%D35.2BN/A9250.6h10.8B*35.4B*
AF-57 Piston 1,7561,7326232.78A++0.7848.23%B*9.988%D--42.1C**N/A11541.1h3.5B*7.3B+
AF-41 Hacksaw 1,6181,61015610.321M++6.7649.493%A+13.292%C--32.8C++N/A12749.1h7.3C++14.8B*
AF-8 RailJack 1,5611,55812012.983M**9.4353.61%A**82.478%B*33.7B++N/A8146.3h1.7B**3.1B**
LA39 Bruiser 1,3981,3945752.424B**1.1370.257%B*10.187%D-30.7C-N/A9145.4h1.9B**2.7B++
Gauss SPR 1,2201,1881428.366S4.8139.14%B**35.017%C++31.5C*N/A6837.7h4.3B*11.1B*
L100 Python HESH 1,3101,1754128.659A++25.1054.258%B++1.277%C51.8C+5.9D16922.7h2.5B*4.5B*
Razor GD-23 1,1851,1723523.33M0.2332.018%A+17.577%D35.3B+N/A9633.2h9.3B**29B*
Carver 1,1871,1721,2450.941A*2.6263.311%M*13.055%C--5.6C+N/A13208.4h1.2B+1.9B+
AF-23 Grinder 1,1811,1701507.8A++4.2446.637%B*12.479%D--31.3C+N/A9237.4h4.3A9.2B**
Gauss Rifle S 1,1711,1644672.493A1.0628.667%B++14.175%D--25.4CN/A8045.8h9.9B+34.7B++
Gauss Compact S 1,1641,1574292.697A++0.8630.035%A15.385%C--25.9BN/A6844.7h8.1B*27B*
AF-23 Grinder 1,1611,1551686.875A++3.3249.496%A+15.238%C++27.8CN/A8441.5h5.3B++10.7B**
Blitz GD-10 1,1621,1545092.267A1.2930.104%B**11.352%D--28C+N/A7141.2h12.4B++41.3B++
GR-22 1,1561,1514212.734B**0.8226.915%B+13.988%D-26.6CN/A9143.2h12B+44.7B+
GD-22S 1,1521,1502135.399A*1.8428.491%B**17.304%D--37.5C+N/A11830.7h9.7B++33.9B++
AF-19 Mercenary 1,1491,1432624.363S0.8130.306%A+18.635%C--29.2B+N/A12839.1h9.2B**30.3B*
EM6 1,1591,1401408.143M**4.5927.028%B*16.053%D*42.7C++N/A16326.7h9.5B++35.2B++
NC6 Gauss SAW 1,0601,0413622.876A++0.6827.406%A18.828%D30.6C+N/A12534h11.6C42.4B+
M12 Kobalt 9939632481.5S477.9423.745%B15.161%D116C*3.6C2578.3h14.7B+62.1B++
NCM3 Raven 1,8519593662.62M0.9449.338%B**1.773%D10.2C**9.5A+11494.3h26.6B+53.9B++
LA80 9169155317.264S13.7150.317%A+87.104%B**33.3CN/A9527.5h1.7B*3.5B*
GD-66 Claw 8888794122.133B*1.4271.131%B**11.718%C--32.9CN/A8526.7h2B*2.8B++
NCM3 Raven 1,6228603662.35A*1.2150.775%AN/A9.1C8.1B++10294.4h30.7C+60.4B+
Mag-Cutter 89585813,1030.065A+3.4953.147%A*10.839%B++0.7C++N/A21257.4h2.6C++4.9C*
NC12 Sweeper 8268193252.52A1.0448.671%B+9.035%D*32C+N/A12425.6h3.4B*7.1B*
NS-44L Blackhand 8188152083.918A**0.3658.669%A*60.123%A18CN/A4445.3h3.1B**5.4B**
Bouncing Betty 7857831037.602A4.0440.149%CN/A103CN/A2777.6h1.7B*4.1B+
Warden 6716672592.575A0.9833.105%B**19.041%D20C+N/A7233.3h9.7C++29.3B+
NS-15M1 6656602232.96B**0.6027.55%B*15.758%D-33CN/A8320h11.8B+42.7B+
CAS 14-E 7486542922.552B+18.9939.326%B**1.376%C--69.6C+10A2659.4h28C*71.1B+
NS-44 Commissioner 6546493082.107B**1.4552.437%A++23.113%C++18.6DN/A5234.8h3.5B+6.7B*
MKV Suppressed 6536482672.427A++1.1330.344%B*16.358%C--26.9CN/A7724.1h13.3B43.8B+
Titan-150 AP 1,145611669.258B+5.7057.416%B*1.309%D16.8D14.7C+22636.4h5.9D10.4C+
L100 Python AP 9085683217.75A**14.1971.533%A++N/A29.6C+17.7C+22019.2h5.7C++7.9B*
NCM1 Scattercannon 564559688.221M**4.6672.291%M*12.165%D-30.1B+N/A15218.6h7.6C*10.6B*
NC15 Phoenix 1,0215101693.018A++0.5453.262%C+N/A13.4C+13.4C**20238.1h8B++15.1B++
Tank Mine 917510885.795A++2.2431.08%C+N/A121.4C**96.9A14294.2h1.7B5.5B+
MGR-L1 Promise 5305092092.435B*1.1225.979%B+18.271%D-21.8DN/A6923.3h21.8D**83.8C
NS-357 Underboss 5035012621.912B**1.6541.298%B+8.982%F25.2C--N/A8019.9h4.5C+10.9C**
Titan-150 HEAT 6934883016.267A*12.7152.556%B+1.844%D20.7C+8.7C+18023.6h4B++7.6B*
Carnage AR 4764712551.847B+1.7128.384%B++15.924%D21C--N/A6822.4h12.9C**45.4B+
NS-61 Emissary 4594571982.308A*1.2538.31%A+17.506%C++22.1C+N/A5420.7h12.2B31.8B*
NC4 Mag-Shot 4574512401.879A++1.6838.984%A++10.865%D*14.2DN/A5231.8h7.6B19.5B++
Rocklet Rifle 8534461822.451M**1.1163.572%AN/A42.9A39.1A47810.4h33.6B+52.8B++
NC05 Jackhammer 4234221862.269B**1.2947.109%B10.427%D--30.4C-N/A8613.9h3.5B**7.5B++
NS-7 PDW 3753731662.247A++1.3128.461%B++16.354%C27.8C+N/A10113.4h12.7B+44.8B+
Skyguard 578348359.943M+6.3931.345%B1.724%C12.3C8.2C-14228.2h97.4B+310.7B++
NS-30 Vandal 345344804.3A+0.7434.76%C**22.093%D28C-N/A8212.3h5.5C**15.9B+
NS Baron G5 3193181542.065A1.4949.224%B+8.491%D*25.2CN/A7412.6h3.6B**7.3C+
EM1 3223181452.193B**1.3622.722%C*18.239%D27.2CN/A8511.7h13.9C+61.4C*
NS-10 Burster 498284614.656S1.1034.941%B++3.521%D7.3B*5.5A8639.1h125.2B++358.3B*
Hunter QCX 2782761272.173A*1.3816.945%F58.333%A*10.4CN/A2826.6h2.6B+15.2C++
NSX Tanto 261256962.667A++0.8932.531%B**19.531%D-32.4C+N/A867.9h11.7B+35.9B+
Spear Anti-Vehicle Phalanx Turret 4772541123.091A**19.5364.005%A*3.543%C49.8B++43.7A*6115.1h8.8C+13.7B++
MGR-S1 Gladius 248244852.871B**0.6931.632%B*14.344%D--28.4CN/A898.6h9.8C**31B+
AC-X11 245244882.773A++0.7828.855%B++19.262%C--32.1C*N/A1697.6h8.6B++29.9B+
NS-10 Burster 422243613.984M*0.4334.841%B++4.527%C6.2B+4.6B++7539.1h143.5B+411.7B++
NC1 Gauss Rifle 2102061131.823B++1.7330.038%A+15.534%D-21.7C+N/A1299.5h12.6C*41.9B++
MANA Anti-Vehicle Turret 376201633.19S0.3758.611%M++3.483%C2010M*1750M*2081120.1h8.6A14.6A*
Titan-150 HESH 2492011118.273B*14.7254.989%B*N/A49B+11.7B++2954.1h2.5B**4.6B**
LA8 Rebel 1981951461.336B+2.2240.029%A14.359%D--12.3D-N/A3515.9h5.8B+14.4B++
Frag Grenade 1941931193N/A189.4433.241%FN/A1930S10C**50850.1h1.2A*3.7A
M12 Kobalt 209190363.333S59.7817.524%C+13.158%D*41.3D4.1B**1474.6h19.3C*110C*
NCM1 Scattercannon 183181503.62B++0.0652.695%A+14.365%C22.1D-N/A658.2h6C++11.5B*
Auraxium Mag-Cutter 1781784040.441S3.1254.202%A++16.292%A++2.7B++N/A764.9h2.5C--4.6B+
NC14 Bolt Driver 176176237.652M**4.0953.433%M+82.955%B**24.1C++N/A1457.3h2B*3.8B**
NS-45 Pilot 174173582.983A0.5739.536%A21.965%C--25.4DN/A626.8h8C20.2B+
MAX Punch 1791718550.2B**3.3664.167%AN/A0.7CN/A2233.6h2.3C++3.5B
Mauler S6 168168931.806B++1.7550.422%B**9.524%D*23CN/A887.3h3.6B**7B**
NSX Tomoe 168165433.837A+0.2832.745%B*24.849%D*29.5CN/A695.6h14.1C++42.9B+
Shrike 304162981.653A++1.9068.7%A+4.938%A+21.3C18.7B*4187.6h7.4C10.8B
NSX Daimyo 1601601510.667A**7.1147.46%B*98.125%B**28.1D-N/A645.7h2.2B+4.7B++
NSX Yumi 154154662.333B++1.2225.583%C23.377%C27CN/A705.7h12.5C+48.7C++
Impetus 147145236.304A**2.7542.082%A20.69%D--32.2CN/A794.5h5.1C12.2B+
NSX Naginata 143142463.087A++0.4724.32%B+25.352%C36.4CN/A893.9h10.5B+43B+
NS-11A 136136851.6B1.9629.866%B**14.706%D--24.7CN/A865.5h15.9C--53.2B
NSX Tengu 138135492.755A++0.8047.188%A+18.519%C30.7CN/A804.4h13.2C++28.1B+
E540 Halberd 188128158.533C++4.9855.5%A+N/A29.8C+14C+2734.3h6.1C10.9B+
M60-G Bulldog 141124341.333U37.7831.41%C3.226%C*31C++4.3C1134h4.7B**15.1B++
MGR-M1 Bishop 127121186.722M+3.1642.656%A+27.273%C26.3C+1.3A884.6h7.2C+17B+
NS-20 Gorgon 132117254.68S1.1229.532%B*26.496%A16C+2.1B**537.3h42C++142.3B+
Enforcer ML85 168106166.625B3.0754.14%A+N/A34.2A20B+3163.1h11.1B+20.5B**
NS-20 Gorgon 10394253.76M++0.2028.901%B++20.213%C*12.9C--1.2C417.3h52.4C+181.1C++
Hellion G20 13992118.364B**4.8136.901%D3.261%D34.1C**17.4C+2202.7h59.8B**162.1B**
C75 Viper 10288422S18.4436.848%C+2.273%B**27.5C+4.4D3083.2h8B**21.8B*
LA3 Desperado 8887471.851B**1.7138.641%A++18.391%C17.4DN/A485h9.7C+25.2B++
Enforcer ML65-H 18178239U35.4465.5%B*1.282%C--33.9C+44.8A+6442.3h24.7D--37.7D
Reaper DMR 7878431.814C++1.7431.555%B**28.205%B+30CN/A1162.6h8.9B+28.1B++
M20 Mustang 13068371.838C+1.7237.32%B**2.941%B+7.8D7.1C1578.7h135.5C+363C++
Sticky Grenade 6765165N/A61.4451.515%C+N/A650D20B++24540.1h2.6C5.1C+
M96 Mjolnir-H 11065173.824C+0.2758.545%B**N/A32.5D22.5D3492h45C76.8C*
AF-34 Mattock 6463154.2B+0.6445.874%B**14.286%D-27.4DN/A1222.3h5.2B*11.3B**
NS-AM7 Archer 9061810.753B++2.8061.821%B+22.951%B++5.4C2.6C+6211.3h23.1C+37.4C+
C85 Canister-H 7059511.8C+8.2457.967%B++8.475%D98.3C+18.3A*4170.6h7.8C+13.5C*
Hawk GD-68 13355331.667A++1.8956.422%D-N/A4.8D*6.8D17411.4h13F-23.1F-
AF-18 Stalker 5454262.077B++1.4827.239%C+14.815%D-23.5C-N/A1082.3h12.1C**44.5C*
Aspis Anti-Aircraft Phalanx Turret 1135368.833A*5.2843.427%M3.774%A18.3A20.7A++4042.9h115.9B*266.9B**
Soldier Soaker 5050153.333A*0.2245.198%A26%A*45.5C+N/A2351.1h4.8B++10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,4112.9h
Anti-Vehicle MANA Turret23312.3h
Nano-Armor Kit411658,67876.3h
Nanite Revive Grenade01,3840.4h
Medical Kit601,1422.2h
Medical Applicator372214,46421.6h
Spitfire Auto-Turret04000.6h
Motion Spotter75,7704.4h
Deconstruction Tool02940h
Recon Detection Device324,9108.3h
Smoke Grenade0960h
Shield Recharging Field141641.2h
Ammunition Package392,6491h
Anti-Infantry MANA Turret11720.6h
Nano-Repair Grenade04030.1h
WLT-Howler Mining Laser08750.4h

Check the help document for the dictionary if you want to learn more about words used here.


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