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Immortal Laz0rseverywhere[KR0W] Laz0rseverywhere
VS BR 138

KDR: 1.42

Score: 42.2m

Last Seen: Aug 9th, 2017 11:28 PM
- OFFLINE - 14872.6 hour(s)

Battle Rank 120 (138 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser VX6-7 Orion VS54 Supernova FPC Equinox VE2 Burst Light PPA NS-44 Commissioner Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $730,584 MLG Score: 584
Fun Score: N/A
Cheeseburgers Flipped: 279TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.086%26.876%70130100528,2711.312180.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.972%0.972B*0.944B*-0.805D-HEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.448B10.80.247C++30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.824%2.787%337510307,427260750202.84778148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.176%-0.377C-1.092B**-0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.8-0.288C70.3-0.326C-137.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.698%3.688%141610293,444287117501.19958197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.611%-0.703D-0.698B+0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.333C**8.70.307C*17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.996%3.24%1481410213,364271214831.23996227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.768%-0.202C-0.29C-0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.501B+20.20.49B+39.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.263%71.658%148710286,7992828232.40417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.149%1.539A+0.297C*0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+2.30.278C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.604%21.654%148410311,5241365101.11648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.787%0.347C**1.409A-0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.314C*4.10.15C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.2m314.8%297 (17.8k)239 (14.3k)1.4195768,53748,2801.66357138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035391022.148%21.269%47103:4021

14% Combat Medic55% Engineer9% Heavy Assault14% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 4:53 PMFeb 12th, 2017 7:18 PMAug 10th, 2017 8:50 AM (623d) (PST)Aug 9th, 2017 7:40 PM (623d) (PST)Aug 9th, 2017 7:28 PM (623d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621274350.3870.2730.0821.4530.074584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,6987,64726,0512316587414,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2950.6h/122.9d 11,780 14,577 23,908 257.2k 2,189 5,393 13,173 99.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,924
Deaths:1,557
KDR:1.236
Accuracy:24.416% B++
HSR:27.599% B+
SVA-88
B+
Kills:1,180
Deaths:792
KDR:1.490
Accuracy:26.141% B+
HSR:27.203% C*
NS-15M2
B+
Kills:1,180
Deaths:890
KDR:1.326
Accuracy:27.318% B+
HSR:25.509% C+
Flare VE6
B**
Kills:1,162
Deaths:712
KDR:1.632
Accuracy:27.830% B**
HSR:28.485% B+
Pulsar LSW
B+
Kills:1,160
Deaths:824
KDR:1.408
Accuracy:26.275% B+
HSR:21.121% C-
Lasher X2
A
Kills:500
Deaths:598
KDR:0.836
Accuracy:22.478% C-
HSR:6.400% A
Betelgeuse 54-A
S
Kills:487
Deaths:170
KDR:2.865
Accuracy:30.657% B**
HSR:76.591% S
Kills:7,593
Deaths (as Heavy Assault):5,543
Deaths (to Heavy Assaults):12,043
KDR:1.36984
Kill Difference:2,050
Playtime:263.903 hours
Usage:9%
Score:4.194m
Score/min:265
Accuracy (listed only):26.445%
HSR (listed only):30.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,870
Deaths:3,043
KDR:0.943
Accuracy:22.551% C
HSR:23.450% B+
Solstice VE3
B*
Kills:721
Deaths:708
KDR:1.018
Accuracy:27.137% B*
HSR:23.440% B++
Phobos VX86
B*
Kills:681
Deaths:741
KDR:0.919
Accuracy:51.481% D
HSR:21.733% B*
Pulsar C
B**
Kills:665
Deaths:592
KDR:1.123
Accuracy:29.604% B**
HSR:27.669% B*
Nova
A+
Kills:438
Deaths:282
KDR:1.553
Accuracy:50.476% B+
HSR:21.233% A+
Eidolon VE33
C++
Kills:283
Deaths:376
KDR:0.753
Accuracy:25.526% C
HSR:26.148% C++
Thanatos VE70
B*
Kills:230
Deaths:221
KDR:1.041
Accuracy:39.615% C+
HSR:20% B*
Pandora VX25
A*
Kills:175
Deaths:173
KDR:1.012
Accuracy:36.511% C
HSR:24.571% A*
Kills:6,063
Deaths (as Engineer):6,136
Deaths (to Engineers):11,582
KDR:0.9881
Kill Difference:73
Playtime:1,630.413 hours
Usage:55%
Score:22.447m
Score/min:229
Accuracy (listed only):35.363%
HSR (listed only):23.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:2,870
Deaths:3,043
KDR:0.943
Accuracy:22.551% C
HSR:23.450% B+
Eridani SX5-AE
C++
Kills:1,245
Deaths:960
KDR:1.297
Accuracy:30.153% C++
HSR:21.526% C-
Sirius SX12
C*
Kills:1,057
Deaths:957
KDR:1.104
Accuracy:25.565% C*
HSR:16.178% C
Solstice VE3
B*
Kills:721
Deaths:708
KDR:1.018
Accuracy:27.137% B*
HSR:23.440% B++
Phobos VX86
B*
Kills:681
Deaths:741
KDR:0.919
Accuracy:51.481% D
HSR:21.733% B*
Pulsar C
B**
Kills:665
Deaths:592
KDR:1.123
Accuracy:29.604% B**
HSR:27.669% B*
Nova
A+
Kills:438
Deaths:282
KDR:1.553
Accuracy:50.476% B+
HSR:21.233% A+
Thanatos VE70
B*
Kills:230
Deaths:221
KDR:1.041
Accuracy:39.615% C+
HSR:20% B*
Pandora VX25
A*
Kills:175
Deaths:173
KDR:1.012
Accuracy:36.511% C
HSR:24.571% A*
Kills:8,082
Deaths (as Light Assault):7,677
Deaths (to Light Assaults):7,086
KDR:1.05275
Kill Difference:405
Playtime:204.406 hours
Usage:7%
Score:2.751m
Score/min:224
Accuracy (listed only):34.788%
HSR (listed only):22.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,645
Deaths:1,665
KDR:0.988
Accuracy:45.188% B**
HSR:33.374% A+
Ghost
A+
Kills:1,609
Deaths:994
KDR:1.619
Accuracy:48.290% A+
HSR:68.365% C+
V10
B*
Kills:1,259
Deaths:689
KDR:1.827
Accuracy:46.598% B*
HSR:76.251% C+
Eridani SX5-AE
C++
Kills:1,245
Deaths:960
KDR:1.297
Accuracy:30.153% C++
HSR:21.526% C-
XM98
A++
Kills:1,161
Deaths:601
KDR:1.932
Accuracy:49.387% A++
HSR:72.351% C
Parallax VX3
B++
Kills:1,148
Deaths:781
KDR:1.470
Accuracy:43.431% B++
HSR:72.474% D
Sirius SX12
C*
Kills:1,057
Deaths:957
KDR:1.104
Accuracy:25.565% C*
HSR:16.178% C
Phaseshift VX-S
B+
Kills:740
Deaths:337
KDR:2.196
Accuracy:40.281% B+
HSR:73.243% C+
Parallax VX3-AE
B+
Kills:705
Deaths:263
KDR:2.681
Accuracy:46.143% B+
HSR:77.872% C--
NS-30G Vandal
C++
Kills:518
Deaths:379
KDR:1.367
Accuracy:36.580% C++
HSR:24.517% C-
NS-357 Underboss
B*
Kills:447
Deaths:399
KDR:1.120
Accuracy:43.260% B*
HSR:23.266% C*
NS-61 Emissary
B+
Kills:386
Deaths:445
KDR:0.867
Accuracy:25.093% C--
HSR:19.689% B+
Phantom VA23
B**
Kills:335
Deaths:219
KDR:1.530
Accuracy:41.816% B**
HSR:25.970% C-
Beamer VS3
A
Kills:327
Deaths:446
KDR:0.733
Accuracy:30.231% B+
HSR:32.722% A
NSX Tomoe
B+
Kills:293
Deaths:236
KDR:1.242
Accuracy:30.917% B+
HSR:38.908% C*
Spiker
A*
Kills:283
Deaths:282
KDR:1.004
Accuracy:28.868% C+
HSR:36.749% A*
Manticore SX40
C+
Kills:203
Deaths:222
KDR:0.914
Accuracy:20.150% D**
HSR:20.197% C+
VA39 Spectre
B*
Kills:177
Deaths:131
KDR:1.351
Accuracy:37.673% B*
HSR:27.684% D-
NS-AM7 VS/AE Archer
A++
Kills:65
Deaths:169
KDR:0.385
Accuracy:52.629% D--
HSR:40% A++
Kills:13,603
Deaths (as Infiltrator):10,175
Deaths (to Infiltrators):7,975
KDR:1.3369
Kill Difference:3,428
Playtime:413.430 hours
Usage:14%
Score:5.666m
Score/min:228
Accuracy (listed only):38.013%
HSR (listed only):42.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
B*
Kills:1,768
Deaths:1,400
KDR:1.263
Accuracy:28.352% C++
HSR:34.729% B*
Eridani SX5-AE
C++
Kills:1,245
Deaths:960
KDR:1.297
Accuracy:30.153% C++
HSR:21.526% C-
Terminus VX-9
C++
Kills:1,239
Deaths:1,156
KDR:1.072
Accuracy:26.144% C++
HSR:26.231% C+
H-V45
C+
Kills:1,226
Deaths:1,114
KDR:1.101
Accuracy:23.494% C+
HSR:17.047% D
Darkstar
C
Kills:1,167
Deaths:1,202
KDR:0.971
Accuracy:23.342% D-
HSR:22.022% C
NS-11A
C+
Kills:1,165
Deaths:1,089
KDR:1.070
Accuracy:22.993% C
HSR:20.858% C+
Pulsar VS1
A+
Kills:1,154
Deaths:1,175
KDR:0.982
Accuracy:25.341% B
HSR:30.763% A+
H-V45 AE
B+
Kills:1,137
Deaths:747
KDR:1.522
Accuracy:29.117% C*
HSR:31.574% B+
Sirius SX12
C*
Kills:1,057
Deaths:957
KDR:1.104
Accuracy:25.565% C*
HSR:16.178% C
NS-11P
A
Kills:863
Deaths:592
KDR:1.458
Accuracy:28.902% A
HSR:27.231% A
Phobos VX86
B*
Kills:681
Deaths:741
KDR:0.919
Accuracy:51.481% D
HSR:21.733% B*
Nova
A+
Kills:438
Deaths:282
KDR:1.553
Accuracy:50.476% B+
HSR:21.233% A+
Thanatos VE70
B*
Kills:230
Deaths:221
KDR:1.041
Accuracy:39.615% C+
HSR:20% B*
Corvus VA55
B*
Kills:181
Deaths:228
KDR:0.794
Accuracy:26.130% B
HSR:28.177% B*
Pandora VX25
A*
Kills:175
Deaths:173
KDR:1.012
Accuracy:36.511% C
HSR:24.571% A*
NSX Yumi
M+
Kills:165
Deaths:123
KDR:1.341
Accuracy:29.825% B++
HSR:54.546% M+
Kills:13,891
Deaths (as Combat Medic):12,160
Deaths (to Combat Medics):4,497
KDR:1.14235
Kill Difference:1,731
Playtime:401.970 hours
Usage:14%
Score:6.348m
Score/min:263
Accuracy (listed only):31.090%
HSR (listed only):26.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:444
Deaths:266
KDR:1.669
Accuracy:18.634% C+
HSR:18.469% C
Nebula VM20
B*
Kills:435
Deaths:262
KDR:1.660
Accuracy:18.762% C++
HSR:24.368% B*
Quasar VM1
B**
Kills:421
Deaths:337
KDR:1.249
Accuracy:15.302% C+
HSR:23.753% B**
Cosmos VM3
B**
Kills:406
Deaths:286
KDR:1.420
Accuracy:16.626% C+
HSR:23.645% B**
Blueshift VM5
B*
Kills:188
Deaths:99
KDR:1.899
Accuracy:22.818% B*
HSR:20.213% C+
Blueshift VM5
B*
Kills:174
Deaths:104
KDR:1.673
Accuracy:24.140% B*
HSR:15.517% D--
Comet VM2
D
Kills:103
Deaths:152
KDR:0.678
Accuracy:36.100% D
HSR:1.942% D*
Comet VM2
C--
Kills:65
Deaths:103
KDR:0.631
Accuracy:40.163% C--
HSR:3.077% C--
Kills:2,236
Deaths (as MAX Suit):804.500
Deaths (to MAX Suits):2,698
KDR:2.77937
Kill Difference:1,431.500
Playtime:34.947 hours
Usage:1%
Score:0.844m
Score/min:402
Accuracy (listed only):24.068%
HSR (listed only):16.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:3,128
V. Kills:2,859 109%
Deaths:2,271
KDR:1.377
Accuracy:33.149% B
KPH:20.700 B+
VKPH:18.900 B**
Light PPA
B*
Kills:1,662
V. Kills:153 N/A
Deaths:493
KDR:3.371
Accuracy:36.774% D
KPH:60.200 B+
VKPH:5.500 B*
Dual Photon Pods
B**
Kills:1,120
V. Kills:382 292%
Deaths:248
KDR:4.516
Accuracy:47.612% C--
KPH:94.500 B
VKPH:32.200 B**
Saron Laser Cannon
B+
Kills:1,035
V. Kills:973 106%
Deaths:1,186
KDR:0.873
Accuracy:31.753% C+
KPH:13.100 C+
VKPH:12.300 B+
Hornet Missiles
C*
Kills:581
V. Kills:335 173%
Deaths:135
KDR:4.304
Accuracy:60.057% C
KPH:76 C*
VKPH:43.800 C*
Antares LC
B+
Kills:165
V. Kills:183 90%
Deaths:138
KDR:1.196
Accuracy:29.750% C
KPH:16 C+
VKPH:17.700 B+
Coyote Missiles
B**
Kills:76
V. Kills:78 96%
Deaths:36
KDR:2.111
Accuracy:55.060% C*
KPH:35.600 C+
VKPH:36.500 B**
Kills:7,767 (5,990 + 0)
Deaths:4,507
KDR:1.723
VKDR:1.101
Vehicle Kills:4,963
Kill Difference:3,260
Playtime:289.822 hours
Usage:10%
Score:4.093m
Score/min:235
Piloting Accuracy:29.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:482
V. Kills:615 78%
Deaths:832
KDR:0.579
Accuracy:40.242% D
KPH:5.400 C--
VKPH:6.800 C+
L105 Zephyr PX
U
Kills:381
V. Kills:83 454%
Deaths:49
KDR:7.776
Accuracy:40.422% D*
KPH:1,371,600 U
VKPH:298,800 U
L105 Zephyr
C*
Kills:198
V. Kills:30 N/A
Deaths:24
KDR:8.250
Accuracy:38.417% D
KPH:53.200 C*
VKPH:8.100 C+
C150 Dalton
C
Kills:138
V. Kills:197 70%
Deaths:63
KDR:2.190
Accuracy:28.613% D--
KPH:15.500 D--
VKPH:22.100 C
AP30 Shredder
C**
Kills:69
V. Kills:98 70%
Deaths:23
KDR:3
Accuracy:27.462% D--
KPH:16.800 D
VKPH:23.900 C**
Kills:1,268 (482 + 786)
Deaths:991
KDR:1.280
VKDR:1.032
Vehicle Kills:1,023
Kill Difference:277
Playtime:106.772 hours
Usage:4%
Score:0.984m
Score/min:154
Piloting Accuracy:40.242%
Gunner Accuracy:27.462%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:299
V. Kills:70 421%
Deaths:89
KDR:3.360
Accuracy:36.548% C
KPH:33.200 C*
VKPH:7.800 C+
L100 Python AP
C
Kills:128
V. Kills:95 133%
Deaths:47
KDR:2.723
Accuracy:52.640% C-
KPH:21.300 D
VKPH:15.800 C
Skyguard
C
Kills:66
V. Kills:58 112%
Deaths:55
KDR:1.200
Accuracy:23.398% D--
KPH:9.700 D
VKPH:8.600 C
Kills:493 (493 + 0)
Deaths:191
KDR:2.581
VKDR:1.168
Vehicle Kills:223
Kill Difference:302
Playtime:21.796 hours
Usage:1%
Score:0.303m
Score/min:232
Driving Accuracy:23.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,795
V. Kills:1,273 141%
Deaths:575
KDR:3.122
Accuracy:50.090% C-
KPH:21.400 C
VKPH:15.100 C+
Supernova VPC
C**
Kills:753
V. Kills:120 N/A
Deaths:122
KDR:6.172
Accuracy:49.828% C+
KPH:48 C**
VKPH:7.700 C+
Saron HRB
C++
Kills:447
V. Kills:307 145%
Deaths:73
KDR:6.123
Accuracy:42.242% C+
KPH:24.300 C+
VKPH:16.700 C++
Supernova PC
B+
Kills:403
V. Kills:129 310%
Deaths:133
KDR:3.030
Accuracy:46.790% C
KPH:27.500 B+
VKPH:8.800 C++
E540 Halberd
C+
Kills:101
V. Kills:75 133%
Deaths:24
KDR:4.208
Accuracy:43.195% D
KPH:21.300 D-
VKPH:15.800 C+
Proton II PPA
C++
Kills:54
V. Kills:3 N/A
Deaths:9
KDR:6
Accuracy:20.052% D
KPH:58.600 C++
VKPH:3.300 C
Kills:3,553 (2,951 + 602)
Deaths:936
KDR:3.796
VKDR:2.037
Vehicle Kills:1,907
Kill Difference:2,617
Playtime:138.433 hours
Usage:5%
Score:1.948m
Score/min:235
Driving Accuracy:46.790%
Gunner Accuracy:20.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,621
V. Kills:91 N/A
Deaths:196
KDR:8.270
Accuracy:34.134% C
KPH:96.900 C++
VKPH:5.400 C
Aphelion VEX-4H
C+
Kills:789
V. Kills:593 133%
Deaths:238
KDR:3.315
Accuracy:37.560% D--
KPH:35.800 C
VKPH:26.900 C+
E540 Halberd-H
C
Kills:152
V. Kills:77 195%
Deaths:52
KDR:2.923
Accuracy:51% D-
KPH:36.300 C
VKPH:18.400 C
M40 Fury-H
C
Kills:117
V. Kills:28 403%
Deaths:25
KDR:4.680
Accuracy:33.594% D-
KPH:44.600 D--
VKPH:10.700 C
M12 Kobalt-H
B*
Kills:99
V. Kills:7 N/A
Deaths:5
KDR:19.800
Accuracy:22.675% C+
KPH:113.500 C
VKPH:8 B*
Saron HRB-H
C++
Kills:96
V. Kills:57 166%
Deaths:24
KDR:4
Accuracy:48.903% D
KPH:39.500 C++
VKPH:23.500 C+
G40-F Ranger
D
Kills:67
V. Kills:84 79%
Deaths:21
KDR:3.190
Accuracy:25.498% D*
KPH:12.300 F
VKPH:15.500 D
Kills:2,941 (0 + 2,941)
Deaths:561
KDR:5.242
VKDR:1.670
Vehicle Kills:937
Kill Difference:2,380
Playtime:54.323 hours
Usage:2%
Score:0.918m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:25.498%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:238
V. Kills:53 441%
Deaths:35
KDR:6.800
Accuracy:27.394% D--
KPH:36.300 C
VKPH:8.100 C
M20 Basilisk
B+
Kills:114
V. Kills:58 193%
Deaths:37
KDR:3.081
Accuracy:37.408% C+
KPH:19 C+
VKPH:9.600 B+
M20 Basilisk
B++
Kills:65
V. Kills:51 125%
Deaths:25
KDR:2.600
Accuracy:35.581% C
KPH:16.600 C
VKPH:13 B++
M40 Fury
D
Kills:53
V. Kills:10 N/A
Deaths:11
KDR:4.818
Accuracy:25.837% D*
KPH:34.600 D
VKPH:6.500 D
Kills:470 (0 + 470)
Deaths:108
KDR:4.352
VKDR:1.593
Vehicle Kills:172
Kill Difference:362
Playtime:18.019 hours
Usage:1%
Score:0.252m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:25.837%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:136
V. Kills:4 N/A
Deaths:102
KDR:1.333
Accuracy:37.500% D
KPH:41.900 C
VKPH:1.200 D
M40 Fury-F
C
Kills:93
V. Kills:20 443%
Deaths:137
KDR:0.679
Accuracy:34.210% D*
KPH:18.100 C
VKPH:3.900 D
Kills:229 (229 + 0)
Deaths:239
KDR:0.958
VKDR:0.100
Vehicle Kills:24
Kill Difference:10
Playtime:8.381 hours
Usage:0%
Score:0.044m
Score/min:87
Driving Accuracy:34.210%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 5,9873,1282,2711.377C+0.0433.149%B4.316%B**20.7B+18.9B**225151.2h95C**286.5B+
VX6-7 2,8922,8703,0430.943C+0.4822.551%C23.45%B+10.4D-N/A30276.4h12.5C*55.3C++
Orion VS54 1,9311,9241,5571.236C+0.1824.416%B++27.599%B+39.5BN/A12848.7h11.1B++45.4B+
Supernova FPC 3,0681,7955753.122C1.7050.09%C-4.624%A+21.3C15.1C+21484.1h5.3C*10.5C++
Equinox VE2 Burst 1,7851,7681,4001.263C0.1628.352%C++34.729%B*43.4C+N/A10140.7h11.4B+40.4B+
Light PPA 1,8151,6624933.371C+1.9536.774%D1.504%B+60.2B+5.5B*19627.6h13.2C*35.8C++
NS-44 Commissioner 1,6481,6451,6650.988C++0.4345.188%B**33.374%A+53.8B*N/A16930.6h2.8B**6.2B*
Proton II PPA-H 1,7121,6211968.27C6.8534.134%C2.159%B+97.1C++5.4C23816.7h8.6B+25.1B
Ghost 1,6121,6099941.619C0.2048.29%A+68.365%C+39.7C++N/A13140.5h2.1B+4.4B++
V10 1,2621,2596891.827D0.4146.598%B*76.251%C+35.1C++N/A8735.9h2.2C*4.6B+
Eridani SX5-AE 1,2581,2459601.297C0.1230.153%C++21.526%C-11.4D--N/A28109.1h12C+39.8C++
Terminus VX-9 1,2511,2391,1561.072C0.3526.144%C++26.231%C+38C+N/A10032.6h12.2C*46.5C**
H-V45 1,2331,2261,1141.101C+0.3223.494%C+17.047%D33.6C++N/A10036.5h12.9C*55C*
SVA-88 1,1871,1807921.49C+0.0726.141%B+27.203%C*62.4B++N/A14918.9h10.9B+41.8B+
NS-15M2 1,1911,1808901.326C+0.0927.318%B+25.509%C+45.9C++N/A11125.7h11.5B+42.3B+
Darkstar 1,1831,1671,2020.971C-0.4523.342%D-22.022%C31.5DN/A7337h12.8C++54.8C+
NS-11A 1,1721,1651,0891.07C+0.3522.993%C20.858%C+29.6C+N/A7439.3h13.3C**57.8C*
Flare VE6 1,1711,1627121.632C**0.2127.83%B**28.485%B+54.8B+N/A15021.2h9.8B+35.1B+
XM98 1,1671,1616011.932C+0.5149.387%A++72.351%C44.3AN/A10526.2h2.3B+4.6B*
Pulsar LSW 1,1651,1608241.408C+0.0126.275%B+21.121%C-51.6B+N/A14122.5h11.7B44.5B+
Pulsar VS1 1,1731,1541,1750.982C+0.4425.341%B30.763%A+30.9B+N/A8437.4h12.6B++49.6B++
Parallax VX3 1,1511,1487811.47C-0.0543.431%B++72.474%D30.5C*N/A8137.6h2.3C+5.2B+
H-V45 AE 1,1501,1377471.522C+0.1029.117%C*31.574%B+52.9C++N/A12921.5h11B+37.8B+
Dual Photon Pods 1,5021,1202484.516C3.1047.612%C--N/A94.1B32.1B**58611.9h24.7C+52C+
Sirius SX12 1,0581,0579571.104C++0.3225.565%C*16.178%C22.8CN/A7646.4h13.6B+53.3B
Saron Laser Cannon 2,0081,0351,1860.873C0.5531.753%C+3.285%B++13.1C+12.3B+17779h136.3C++429.1C*
C-4 1,4059699681.001C0.4219.122%D*N/A51.8D23.3C41918.7h1.6C+8.5D
Proximity Mine 9179172533.625C+2.2138.258%C-N/A119.1C+N/A3177.7h2C+5.1C+
NS-11P 8678635921.458C**0.0428.902%A27.231%A46.6B**N/A10818.5h11.8B*41B*
Aphelion VEX-4H 1,3827892383.315C+1.9037.56%D--4.309%B++35.9C27C+32722h50.4B+134.2C++
Supernova VPC 8737531226.172C-4.7549.828%C+2.656%A48C**7.6C+16815.7h3.1C**6.2C**
Phaseshift VX-S 7447403372.196C0.7840.281%B+73.243%C+39.8B+N/A8918.6h2.6B6.5B+
Solstice VE3 7287217081.018B+0.4027.137%B*23.44%B++7.6DN/A3594.5h12.4B++45.6B++
Tank Mine 1,3277162782.576C+1.1627.611%C-N/A66.3D-56.6C+72510.8h2.7D*9.7F
Parallax VX3-AE 7097052632.681C-1.2646.143%B+77.872%C--40.1CN/A9117.6h1.9C++4.2B+
Phobos VX86 6866817410.919C0.5051.481%D21.733%B*19.1D-N/A5535.7h3D5.9C
Pulsar C 6706655921.123C+0.3029.604%B**27.669%B*8.7D-N/A2776.7h11.1B37.5B+
Auraxium Force-Blade 61060814,9430.041C++1.3816.953%D--20.724%A*0.8CN/A2750.7h2.6D15.5D
Hornet Missiles 9165811354.304C+2.8860.057%C1.721%C++76.4C*44.1C**5817.6h10.5C++17.5C*
MANA Anti-Personnel Turret 5545394391.228N/A0.1921.186%UN/A5390U150U11303200.1h22.5T*106.4T*
NS-30G Vandal 5195183791.367C0.0536.58%C++24.517%C-35.7CN/A7714.5h4.8B+13.1B+
Lasher X2 5115005980.836C+0.5822.478%C-6.4%A36.5BN/A10313.7h21.4C95.4C+
Betelgeuse 54-A 4934871702.865C+1.4530.657%B**76.591%S97.4B**1.2B*3825h7.2A++23.6A
CAS30 Tank Buster 1,0974828320.579C--0.8440.242%DN/A5.4C--6.8C+9090h71.2C176.8C
MANA Anti-Vehicle Turret 6384494201.069D0.3549.142%C-8.686%M**4490B+1890C10036350.1h6.3B+12.9C**
NS-357 Underboss 4494473991.12C++0.3043.26%B*23.266%C*93.1A++N/A2134.8h3.1B**7.1B**
Saron HRB 754447736.123C*4.7042.242%C+2.685%B**24.3C+16.7C++34318.4h19.9B+47.1B+
Nebula VM20 4484442661.669C+0.2518.634%C+18.469%C45.8B++N/A1209.7h17.9C96.3C++
Nova 4404382821.553C*0.1350.476%B+21.233%A+21.6DN/A5020.3h4.6C+9.1B
Nebula VM20 4444352621.66C+0.2418.762%C++24.368%B*45.8B*N/A1289.5h18.2C-97C++
Quasar VM1 4244213371.249C+0.1715.302%C+23.753%B**33.4B**N/A13412.6h13.4B+87.8C**
Cosmos VM3 4084062861.42C0.0016.626%C+23.645%B**42.3B**N/A1379.6h13B+78B
Supernova PC 5324031333.03C1.6146.79%C2.978%B+27.6B+8.8C++22714.6h4.5B+9.7B+
S1 5274015730.7C+0.7259.308%C**4.489%B**28.2C**8.9C--22614.2h5.5B++9.3B++
NS-61 Emissary 3913864450.867C++0.5525.093%C--19.689%B+33.6B+N/A10111.5h9.4B++37.6B+
L105 Zephyr PX 464381497.776C6.3640.422%D*N/A3810U830U12941600.1h6.9D*17.2D**
NS-TMC-01 "His Regards" 34833914,8410.023C+1.4027.031%C++3.245%D0.6CN/A2603.6h2.4C+9C**
Phantom VA23 3373352191.53C+0.1141.816%B**25.97%C-63.2B**N/A1415.3h4.3B10.4B+
Beamer VS3 3293274460.733C+0.6930.231%B+32.722%A28.4C++N/A9211.5h7.8B+25.7C*
C75 Viper 369299893.36C+1.9436.548%C1.003%C--33.2C*7.8C+2219h13C**35.7C*
NSX Tomoe 2932932361.242C+0.1830.917%B+38.908%C*35.7C+N/A978.2h11.5B*37.3B++
Spiker 2842832821.004C+0.4228.868%C+36.749%A*40.4C*N/A1007h6.3B++22B++
Eidolon VE33 2922833760.753C0.6725.526%C26.148%C++7.4D-N/A2538.3h7.8B+30.6B
Nemesis VSH9 3862793160.883B0.5461.966%C+21.864%U24.3B+9.3C+24611.5h5.4A8.7B**
Xiphos Anti-Personnel Phalanx Tower 274263465.75C++64.3324.796%C-N/A202.3C+8.5C+6831.3h15.4C**62.1C*
Frag Grenade 2532501250N/A248.5839.206%DN/A357.1C--4.3C-14080.7h4.5C--11.6C--
Blackheart 2412404370.549D0.8737.833%D28.75%C+14.5C--N/A3916.6h4.8C+12.7C+
M40 Fury 291238356.8C++5.3827.394%D--2.101%B+36.1C8C1976.6h15.4C+56.1C
Thanatos VE70 2322302211.041C*0.3839.615%C+20%B*24.7C+N/A1139.3h5.3C+13.3C++
NSX Masamune 2932192850.768C+0.6555.548%CN/A30.4C+10.3C1737.2h10.9B19.6C**
Manticore SX40 2072032220.914C+0.5120.15%D**20.197%C+21.8CN/A719.3h6.5B+32.2C+
L105 Zephyr 228198248.25C+6.8338.417%DN/A53.5C*8.1C+2423.7h6.4C++16.7C+
Spear Anti-Vehicle Phalanx Tower 3801901117.273C15.8547.134%C7.895%A++30.6C-30.6C*3536.2h15.3D--32.4D--
Blueshift VM5 192188991.899C+0.4822.818%B*20.213%C+48.2B**1B*1373.9h15.6C*68.2B+
Corvus VA55 1901812280.794C0.6326.13%B28.177%B*27.8C+1.4A*996.5h16.6D**63.5C
VA39 Spectre 1771771311.351C+0.0737.673%B*27.684%D-26.4BN/A1566.7h5.2B+13.9B++
Pandora VX25 1761751731.012C+0.4136.511%C24.571%A*14.7D-N/A5011.9h5.7D15.5C
Blueshift VM5 1771741041.673C0.2524.14%B*15.517%D--44.6B++N/A1143.9h18.5C--76.5B
NSX Yumi 1671651231.341C+0.0829.825%B++54.546%M+63.5B**N/A1482.6h11.3B+37.8B+
Antares LC 3481651381.196C0.2229.75%C1.212%D16C+17.8B+23310.3h142.5C+479.1C+
MAX Punch 1641628240.197B+1.2257.895%B++N/A5B**N/A1132.1h1.2C++2.1B
E540 Halberd-H 229152522.923C--1.5051%D-3.289%B**36.2C18.3C-3414.2h7.4C-14.5D
C150 Dalton 335138632.19D0.7728.613%D--N/A15.5D--22.1C3978.9h7.1D**24.9F--
S12 Renegade 1401361021.333C-0.0937.5%D8.824%A42.5C1.3D1033.2h3.9C10.5C
M60-A Bulldog 170130462.826C-1.4127.531%D--N/A27.1C-8.3B+2184.8h6.9D24.9D-
L100 Python AP 223128472.723C1.3052.64%C-5.469%A+21.3D15.8C2836h7.7C14.6C-
M40 Fury-H 145117254.68D3.2633.594%D-N/A45D--10.8C1972.6h16.1D**48F*
M20 Basilisk 172114373.081C++1.6637.408%C+7.895%B*19C+9.7B+2376h113.3C302.9C+
M20 Basilisk 213107293.69D2.2744.543%D-3.738%C17D--16.8C2366.3h179.2D-402.4D*
Comet VM2 1351031520.678C0.7436.1%D1.942%D*12.6B3.9C+1098.2h18.5B+51.1C**
E540 Halberd 176101244.208C2.7943.195%D3.96%B**21.5D-16C+4134.7h8.3F-19.3D**
Spear Anti-Vehicle Phalanx Turret 15899224.5C3.0843.804%C+8.081%A*41.3C*24.6C**5772.4h11.4C-25.9C
M12 Kobalt-H 10699519.8C++18.3822.675%C+26.263%A++110C7.8B*2600.9h14.7C*64.9C**
Saron HRB-H 15396244C+2.5848.903%D3.125%A+40C++23.8C+4142.4h22.3B+45.6C++
M40 Fury-F 113931370.679C-0.7434.21%D*N/A18.2C3.9D775.1h10.4C**30.3C
Coyote Missiles 15476362.111C+0.6955.06%C*N/A36.2C+37.1B**5022.1h57.7D104.8C
NS Decimator 7875352.143A0.7271.728%A4%A+75M3D**5321h1.8A++2.5A++
Force-Blade 88727,5130.01C1.4139.05%B++5.556%C+0.2DN/A1448.1h4.7D**12C+
AP30 Shredder 16769233C1.5827.462%D--1.449%C--16.8D23.9C**4074.1h134.8D--491D*
G40-F Ranger 15167213.19D-1.7725.498%D*N/A12.4F15.6D1705.4h128.3F*503.2T*
Skyguard 12466551.2D0.2223.398%D--3.03%B*9.7D8.5C2006.8h173D--739.3D*
NS-AM7 VS/AE Archer 84651690.385C-1.0352.629%D--40%A++3.1C--N/A1621.2h14.8C*28.1C+
Comet VM2 96651030.631C-0.7940.163%C--3.077%C--12C++5.7B+1155.4h25C**62.2C*
M20 Basilisk 11665252.6C+1.1835.581%C4.615%C16.7C13.1B++2473.9h146.8D--412.7D-
M60-A Bulldog 8462115.636C-4.2239.716%D1.613%D22.1C--7.9B**1532.8h10.4F-26.1F
Proton II PPA 575496C-4.5820.052%D3.704%A++60C++3.3C3020.9h8.6B+42.7C*
M40 Fury 6353114.818C3.4025.837%D*3.774%A++35.3D6.7D3401.5h14.8C+57.5D
Hoplon Anti-Aircraft Phalanx Tower 13351225.5C-24.0826.44%C-N/A28.3C--45.6C--5341.8h90.9D-343.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter324,3683.5h
Spawn Beacon262,7592.6h
Nano-Armor Kit8031,103,528130.2h
Anti-Vehicle MANA Turret702,3844.8h
Turret AI Module34823.1h
Repair Module03892.3h
Skywall Shield Emitter11651.1h
Structure Shield Module32081.5h
Cortium Silo41501.2h
Blast Wall61721.7h
Nanite Revive Grenade01,7840.5h
Nanite Healing Grenade01430h
Medical Applicator910255,00322h
Spear Anti-Vehicle Tower23022h
Spitfire Auto-Turret246570.9h
Deconstruction Tool117,4132.1h
Bunker0851.9h
HIVE2590.6h
Sunderer Garage3831.3h
Rampart Wall21502.3h
Hoplon Anti-Aircraft Phalanx Tower22952.2h
Xiphos Anti-Personnel Tower113092.2h
Ammunition Package715,3754.3h
Shield Recharging Field774,9132.7h
Medical Kit2262,4336.1h
Anti-Infantry MANA Turret571,2442.5h
IPC Targeting Dart11410.2h
Lumifiber Rampart Wall44456.9h
Infantry Tower1811.3h
WLT-Howler Mining Laser9193,91625.4h
Recon Detection Device994,0887.9h

Check the help document for the dictionary if you want to learn more about words used here.


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