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Raider LazingOnASunnyAfternoon[2Be] LazingOnASunnyAfternoon
NC BR 60

KDR: 7.01

Score: 3.8m

Last Seen: Nov 14th, 2019 4:09 PM
- OFFLINE - 30.7 hour(s)

Battle Rank 60 - New Conglomerate on Miller
Level Progress (to 61): 86%
Level 100 Progress: 20% 362h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS M30 Mustang AH SAS-R LA1 Anchor NC6 Gauss SAW EM1 NS-15M1 GD-22S NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,933,885 MLG Score: 15135
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.672%42.772%1440912188,0948.41372-1.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.286%2.421A**3.302M*-1.002D*HEAD ++ (~25.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.715B++7.10.501B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.777%0.929%12237212251,830365350.83333389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.461%3.328M*-0.602D-1.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.96B*4.40.917B*2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.511%85.451%0312241,787119215.0168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.07%2.039A*1.189B**-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.673B+1.60.506B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m160.8%693 (41.6k)546 (32.8k)7.0136412,8561,8337.1609460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227170036.046%39.826%143603:508

63% Heavy Assault18% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2019 11:14 AMJul 12th, 2019 5:47 PMNov 14th, 2019 12:22 PM (24d) (PST)Nov 14th, 2019 1:55 PM (24d) (PST)Nov 14th, 2019 12:09 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1332029311.8320.2610.7303.0220.04715135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,98912,13255,8571101644181332,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
117h/4.9d 270 5,120 2,940 21.2k 179 448 329 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:1,201
Deaths:149
KDR:8.060
Accuracy:33.281% A+
HSR:44.796% A**
NC6 Gauss SAW
M++
Kills:1,177
Deaths:146
KDR:8.062
Accuracy:32.791% A*
HSR:42.481% M++
EM1
M
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:33.161% A*
HSR:39.966% M
NS-15M1
M++
Kills:1,170
Deaths:104
KDR:11.250
Accuracy:31.987% A++
HSR:46.239% M++
GD-22S
M*
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.374% A++
HSR:47.472% M*
NS-15M AE
A++
Kills:494
Deaths:60
KDR:8.233
Accuracy:35.285% A++
HSR:43.927% A++
NC6A GODSAW
A++
Kills:140
Deaths:19
KDR:7.368
Accuracy:33.410% B++
HSR:40% A++
Kills:6,520
Deaths (as Heavy Assault):879
Deaths (to Heavy Assaults):590
KDR:7.41752
Kill Difference:5,641
Playtime:73.512 hours
Usage:63%
Score:2.552m
Score/min:579
Accuracy (listed only):33.327%
HSR (listed only):43.554%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:607
Deaths:99
KDR:6.131
Accuracy:33.937% A*
HSR:28.830% A
Kills:607
Deaths (as Light Assault):99
Deaths (to Light Assaults):289
KDR:6.13131
Kill Difference:508
Playtime:21.025 hours
Usage:18%
Score:0.603m
Score/min:478
Accuracy (listed only):33.937%
HSR (listed only):28.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
A++
Kills:172
Deaths:33
KDR:5.212
Accuracy:39.019% A++
HSR:40.116% A++
Kills:172
Deaths (as Combat Medic):33
Deaths (to Combat Medics):208
KDR:5.21212
Kill Difference:139
Playtime:2.402 hours
Usage:2%
Score:0.057m
Score/min:396
Accuracy (listed only):39.019%
HSR (listed only):40.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,354
Deaths:106
KDR:12.774
Accuracy:48.676% A+
HSR:82.570% A
NS-44P Commissioner
A++
Kills:967
Deaths:273
KDR:3.542
Accuracy:52.938% A
HSR:42.709% A++
NSX Daimyo
B**
Kills:358
Deaths:34
KDR:10.529
Accuracy:47.396% B*
HSR:97.486% B**
NC14 Bolt Driver
A**
Kills:75
Deaths:8
KDR:9.375
Accuracy:51.575% A**
HSR:80% B+
Kills:2,754
Deaths (as Infiltrator):421
Deaths (to Infiltrators):271
KDR:6.54157
Kill Difference:2,333
Playtime:20.771 hours
Usage:18%
Score:0.612m
Score/min:491
Accuracy (listed only):50.146%
HSR (listed only):75.691%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:1,487
V. Kills:25 N/A
Deaths:51
KDR:29.157
Accuracy:68.441% A++
KPH:172.100 M*
VKPH:2.900 D
Breaker Rocket Pods
A**
Kills:343
V. Kills:19 N/A
Deaths:6
KDR:57.167
Accuracy:69.744% A**
KPH:237.600 A++
VKPH:13.200 C+
Kills:1,830 (1,487 + 0)
Deaths:57
KDR:32.105
VKDR:0.772
Vehicle Kills:44
Kill Difference:1,773
Playtime:10.086 hours
Usage:9%
Score:0.261m
Score/min:432
Piloting Accuracy:68.441%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,5121,4875129.157M22.1468.441%A++1.076%C+172.9M*2.9D3948.6h4B*5.9B*
SAS-R 1,3561,35410612.774M**5.7648.676%A+82.57%A116.7M*N/A32711.6h1.5A+3.1B**
LA1 Anchor 1,2111,2011498.06A*1.0533.281%A+44.796%A**108.2A*N/A27311.1h7.6A22.7B*
NC6 Gauss SAW 1,1891,1771468.062S1.0532.791%A*42.481%M++126.6S1.3A+3299.3h6.7B**20.5B*
EM1 1,1761,1712045.74S1.2733.161%A*39.966%M148.2SN/A3447.9h8.1A+24.5B*
NS-15M1 1,1791,17010411.25S4.2431.987%A++46.239%M++119.4M+N/A3789.8h8.3A+26B**
GD-22S 1,1731,1671975.924M+1.0933.374%A++47.472%M*112.2M+N/A43810.4h7.7A23B**
NS-44P Commissioner 9719672733.542A*3.4752.938%A42.709%A++130.7A++N/A3827.4h2.3B++4.4B**
AF-19 Mercenary 621607996.131S0.8833.937%A*28.83%A93.4S2.2S2676.5h8.3A24.4B**
NS-15M AE 501494608.233M+1.2235.285%A++43.927%A++159.4M++2.3M+4073.1h8.8B**25B*
NS Decimator-B 569402468.739S1.7373.822%B**2.736%C**95.7B**39.8B**4714.2h2.8B**3.8B**
NSX Daimyo 3583583410.529A*3.5247.396%B*97.486%B**111.9A*N/A2803.2h1.8B**3.7B**
Breaker Rocket Pods 362343657.167S50.1569.744%A**N/A245A*13.6C+6581.4h6.2A+8.9B**
Frag Grenade 1881861186N/A178.9966.667%M+N/A930A*10C++26030.2h2.8B**4.3B**
MGR-A1 Vanquisher 173172335.212M1.8039.019%A++40.116%A++95.6A+N/A2091.8h7.4A18.8A
Hardlight Dagger 1671651,4530.114A**6.9051.429%A++10.909%B+1.8BN/A691.9h1.6B++3.2B+
NC6A GODSAW 141140197.368A**0.3533.41%B++40%A++140A**1C+4141h6.3B18.7B*
NC14 Bolt Driver 757589.375M*2.3651.575%A**80%B+93.8SN/A2690.8h1.7A3.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
Medical Kit2691,81614.3h
Medical Applicator01,4970.1h
Motion Spotter13410.2h
Nano-Armor Kit07830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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