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Overseer LazingOnASunnyAfternoon[2Be] LazingOnASunnyAfternoon
NC BR 66

KDR: 7.01

Score: 4.7m

Last Seen: May 13th, 2020 5:57 PM
- OFFLINE - 108.2 hour(s)

Battle Rank 66 - New Conglomerate on Miller
Level Progress (to 67): 60%
Level 100 Progress: 25% 337h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS M30 Mustang AH SAS-R LA1 Anchor NS-15M AE NC6 Gauss SAW NS-44P Commissioner EM1 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,493,882 MLG Score: 16382
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.607%43.372%14589133710,0788.33581-1.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.226%2.394A*3.351M*-0.951D--HEAD ++ (~26.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.717B++70.507B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.534%0.806%12759213442,234417353.19053019%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.739%3.312M*-0.707D--1.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.959B*4.50.915B*2.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.135%88.221%0313432,394164214.5091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%2.137A*1.362A-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.60.506B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m159.2%698 (41.9k)553 (33.2k)7.008216,2312,3167.1640866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346211736.095%41.71%150603:4210

63% Heavy Assault19% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2019 11:14 AMJul 12th, 2019 5:47 PMMay 21st, 2020 11:39 PM (47d) (PST)May 13th, 2020 4:47 PM (55d) (PST)May 13th, 2020 1:57 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1752079681.8920.2700.7893.0900.04916382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,51112,43058,0811141647185333,205

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
143h/6d 361 6,770 3,910 26.5k 216 567 420 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,201
Deaths:149
KDR:8.060
Accuracy:33.281% A
HSR:44.796% A*
NS-15M AE
A++
Kills:1,187
Deaths:159
KDR:7.465
Accuracy:34.562% A+
HSR:45.240% A++
NC6 Gauss SAW
M+
Kills:1,177
Deaths:146
KDR:8.062
Accuracy:32.791% A*
HSR:42.481% M+
EM1
A**
Kills:1,171
Deaths:204
KDR:5.740
Accuracy:33.161% A*
HSR:39.966% A**
NS-15M1
M
Kills:1,170
Deaths:104
KDR:11.250
Accuracy:31.987% A+
HSR:46.239% M
GD-22S
M+
Kills:1,167
Deaths:197
KDR:5.924
Accuracy:33.374% A++
HSR:47.472% M+
NC6A GODSAW
A*
Kills:1,128
Deaths:152
KDR:7.421
Accuracy:32.551% B+
HSR:45.124% A*
Kills:8,201
Deaths (as Heavy Assault):1,111
Deaths (to Heavy Assaults):745
KDR:7.38164
Kill Difference:7,090
Playtime:90.378 hours
Usage:63%
Score:3.125m
Score/min:576
Accuracy (listed only):33.101%
HSR (listed only):44.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:703
Deaths:128
KDR:5.492
Accuracy:33.284% A++
HSR:30.014% A
Kills:703
Deaths (as Light Assault):128
Deaths (to Light Assaults):378
KDR:5.49219
Kill Difference:575
Playtime:24.736 hours
Usage:17%
Score:0.722m
Score/min:487
Accuracy (listed only):33.284%
HSR (listed only):30.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
A*
Kills:193
Deaths:34
KDR:5.676
Accuracy:38.718% A*
HSR:40.415% A++
Kills:193
Deaths (as Combat Medic):34
Deaths (to Combat Medics):251
KDR:5.67647
Kill Difference:159
Playtime:2.584 hours
Usage:2%
Score:0.066m
Score/min:423
Accuracy (listed only):38.718%
HSR (listed only):40.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,391
Deaths:109
KDR:12.762
Accuracy:48.769% A
HSR:82.746% A
NS-44P Commissioner
A++
Kills:1,174
Deaths:328
KDR:3.579
Accuracy:52.367% B**
HSR:43.697% A++
NSX Daimyo
B**
Kills:928
Deaths:89
KDR:10.427
Accuracy:49.450% B**
HSR:97.091% B*
NSX "Networked" Daimyo
B*
Kills:116
Deaths:11
KDR:10.546
Accuracy:47.397% B++
HSR:97.414% B*
NC14 Bolt Driver
A*
Kills:75
Deaths:8
KDR:9.375
Accuracy:51.575% A*
HSR:80% B+
Kills:3,684
Deaths (as Infiltrator):545
Deaths (to Infiltrators):363
KDR:6.75963
Kill Difference:3,139
Playtime:26.716 hours
Usage:19%
Score:0.827m
Score/min:516
Accuracy (listed only):49.912%
HSR (listed only):80.189%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:1,811
V. Kills:41 N/A
Deaths:51
KDR:35.510
Accuracy:68.003% A+
KPH:170 M
VKPH:3.800 C-
Breaker Rocket Pods
A**
Kills:423
V. Kills:21 N/A
Deaths:6
KDR:70.500
Accuracy:70.093% A**
KPH:286.500 A*
VKPH:14.200 C+
Kills:2,234 (1,811 + 0)
Deaths:57
KDR:39.193
VKDR:1.088
Vehicle Kills:62
Kill Difference:2,177
Playtime:12.128 hours
Usage:8%
Score:0.315m
Score/min:433
Piloting Accuracy:68.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 1,8521,8115135.51M+28.5068.003%A+N/A169.3M3.8C-38710.7h4.1B*6.1B*
SAS-R 1,3931,39110912.761M++5.7548.769%A82.746%A116.9MN/A32911.9h1.5A3.1B**
LA1 Anchor 1,2111,2011498.06A++1.0533.281%A44.796%A*108.2A+N/A27811.1h7.6B**22.7B*
NS-15M AE 1,2061,1871597.465A**0.4634.562%A+45.24%A++143A++2.3A++3568.3h8.3B**24B*
NC6 Gauss SAW 1,1891,1771468.062S1.0532.791%A*42.481%M+126.6M*1.3B++3349.3h6.7B*20.5B*
NS-44P Commissioner 1,1801,1743283.579A+3.4352.367%B**43.697%A++133.4A+N/A3798.8h2.4A4.5B*
EM1 1,1761,1712045.74S1.2733.161%A*39.966%A**148.2M**N/A3457.9h8.1A+24.5B**
NS-15M1 1,1791,17010411.25S4.2431.987%A+46.239%M119.4A*N/A3789.8h8.3A+26B**
GD-22S 1,1731,1671975.924A**1.0833.374%A++47.472%M+112.2A*N/A44110.4h7.7A23B**
NC6A GODSAW 1,1531,1281527.421A++0.4132.551%B+45.124%A*141A++3.1A++3568h6.5C**19.9B++
NSX Daimyo 9289288910.427A++3.4249.45%B**97.091%B*138.5A*N/A3476.7h1.6A3.3B**
AF-19 Mercenary 7187031285.492S1.5233.284%A++30.014%A93.7M*2M2667.5h8.2B**24.7B**
NS Decimator-B 677481548.907S1.9073.401%B**2.495%C+92.5B*37.7A4505.2h2.8B*3.9B**
Breaker Rocket Pods 444423670.5S63.4970.093%A**N/A282A*14C+7581.5h6.2A8.9B**
Frag Grenade 2382351235N/A227.9968.252%M+N/A783.3B**10C+26460.3h2.8B++4.1B**
MGR-A1 Vanquisher 194193345.676M+1.3338.718%A*40.415%A++96.5A++N/A2232h7.2A18.7A
Hardlight Dagger 1831811,7650.103A*6.9150.963%A++11.602%B*1.7C+N/A5107h1.6B++3.2B++
NSX "Networked" Daimyo 1161161110.545A*3.5447.397%B++97.414%B*128.9AN/A3410.9h1.5A+3.1A
NC14 Bolt Driver 757589.375M++2.3751.575%A*80%B+93.8M**N/A2880.8h1.7A3.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Medical Kit3382,25216.9h
Medical Applicator01,8450.1h
Motion Spotter14870.2h
Nano-Armor Kit07830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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