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Castellan Record Smasher LazyNSaris[O0O0] LazyNSaris
VS BR 65

KDR: 1.81

Score: 53.1m

Last Seen: Jan 14th, 2019 4:49 AM
- OFFLINE - 27.1 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 66): 51%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C-4 NSX Naginata Frag Grenade Orion VS54 Parallax VX3 Thanatos VE70 Ghost NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,083,366 MLG Score: 866
Fun Score: N/A
Cheeseburgers Flipped: 399TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.053%20.693%5393898435,0741.74090.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.045%0.976B*-0.001C+-0.868D--HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.473B+10.30.281C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.854%0.856%132210205846642870.879518203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.489%0.568B+-0.688D-1.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.612B+26.70.494B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.906%2.675%311710153,477144212242.41123284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.868%-0.387C-0.029C+1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.353C**9.20.263C*15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.271%2.481%1098101492711996120.773144151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.519%0.384C**-0.477D0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.153C++40.3-0.026C+59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.299%78.602%109810146,823136794.99122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.755%1.249B**0.712B++0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+2.20.313C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.991%12.535%109210201,4281552100.919511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.142%0.216C++-0.393C--1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.50.274C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
53.1m474.8%503 (30.2k)436 (26.2k)1.8066464,59135,7522.0072265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022260721.331%21.167%45203:2435

9% Combat Medic26% Engineer17% Heavy Assault28% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 3:46 AMOct 25th, 2017 5:34 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 14th, 2019 1:19 AM (2d) (PST)Jan 14th, 2019 12:49 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741674070.5310.2940.1122.7490.048866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,41310,03324,38032187165326,188

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2028.4h/84.5d 7,171 13,672 20,598 334.6k 3,210 5,719 5,870 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B*
Kills:1,535
Deaths:787
KDR:1.950
Accuracy:26.731% B*
HSR:29.511% C*
Orion VS54
B+
Kills:1,318
Deaths:618
KDR:2.133
Accuracy:23.503% B+
HSR:22.231% C
NS-15MP
C
Kills:1,166
Deaths:736
KDR:1.584
Accuracy:24.458% D
HSR:26.244% C
Pulsar LSW
C++
Kills:1,161
Deaths:665
KDR:1.746
Accuracy:23.118% C++
HSR:14.212% D*
NS-15M1
C*
Kills:1,161
Deaths:647
KDR:1.794
Accuracy:23.519% C*
HSR:13.523% D*
VX29 Polaris
C+
Kills:1,160
Deaths:726
KDR:1.598
Accuracy:23.518% C+
HSR:11.810% D**
SVA-88
C
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:21.989% C
HSR:17.069% D--
NS-15M AE
C+
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:25.031% C+
HSR:19.274% D-
Betelgeuse 54-A
C+
Kills:919
Deaths:476
KDR:1.931
Accuracy:25.695% C+
HSR:26.442% C--
Lasher X2
B
Kills:301
Deaths:297
KDR:1.013
Accuracy:26.233% C++
HSR:4.651% B
Kills:11,038
Deaths (as Heavy Assault):6,402
Deaths (to Heavy Assaults):10,883
KDR:1.72415
Kill Difference:4,636
Playtime:343.081 hours
Usage:17%
Score:10.452m
Score/min:508
Accuracy (listed only):24.379%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B
Kills:1,251
Deaths:894
KDR:1.399
Accuracy:42.608% B
HSR:12.470% D
NS-11C
B+
Kills:1,224
Deaths:1,148
KDR:1.066
Accuracy:26.046% B+
HSR:17.320% C
NS-11CP
C**
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.259% C
HSR:25.335% C**
Pulsar C
C++
Kills:1,178
Deaths:977
KDR:1.206
Accuracy:24.522% C++
HSR:16.384% D*
Serpent VE92
C
Kills:1,170
Deaths:799
KDR:1.464
Accuracy:22.242% C
HSR:14.188% D--
Solstice SF
B+
Kills:1,162
Deaths:1,052
KDR:1.105
Accuracy:26.426% B+
HSR:14.630% C
VX6-7
C+
Kills:1,159
Deaths:864
KDR:1.341
Accuracy:23.212% C
HSR:20.104% C+
NS Baron G5AE
C++
Kills:727
Deaths:615
KDR:1.182
Accuracy:47.219% C++
HSR:13.618% C
NS Baron G5
B++
Kills:614
Deaths:505
KDR:1.216
Accuracy:50.479% B++
HSR:9.283% D*
Phobos VX86
B*
Kills:177
Deaths:149
KDR:1.188
Accuracy:68.464% B*
HSR:12.994% C--
Revenant
C--
Kills:175
Deaths:117
KDR:1.496
Accuracy:30.461% C--
HSR:13.714% F-
Zenith VX-5
D-
Kills:80
Deaths:86
KDR:0.930
Accuracy:21.509% D-
HSR:10% F-
Kills:10,113
Deaths (as Engineer):7,941
Deaths (to Engineers):7,067
KDR:1.27352
Kill Difference:2,172
Playtime:532.656 hours
Usage:26%
Score:12.474m
Score/min:390
Accuracy (listed only):34.204%
HSR (listed only):15.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B
Kills:1,251
Deaths:894
KDR:1.399
Accuracy:42.608% B
HSR:12.470% D
NS-11C
B+
Kills:1,224
Deaths:1,148
KDR:1.066
Accuracy:26.046% B+
HSR:17.320% C
NS-11CP
C**
Kills:1,196
Deaths:735
KDR:1.627
Accuracy:27.259% C
HSR:25.335% C**
Pulsar C
C++
Kills:1,178
Deaths:977
KDR:1.206
Accuracy:24.522% C++
HSR:16.384% D*
Serpent VE92
C
Kills:1,170
Deaths:799
KDR:1.464
Accuracy:22.242% C
HSR:14.188% D--
Sirius SX12
C**
Kills:1,165
Deaths:755
KDR:1.543
Accuracy:25.906% C**
HSR:10.558% D*
Solstice SF
B+
Kills:1,162
Deaths:1,052
KDR:1.105
Accuracy:26.426% B+
HSR:14.630% C
NS-7 PDW
B+
Kills:1,159
Deaths:944
KDR:1.228
Accuracy:27.607% B+
HSR:11.734% D--
VX6-7
C+
Kills:1,159
Deaths:864
KDR:1.341
Accuracy:23.212% C
HSR:20.104% C+
Eridani SX5
C+
Kills:1,158
Deaths:1,000
KDR:1.158
Accuracy:26.181% C+
HSR:17.444% C
MKV Suppressed
C+
Kills:1,151
Deaths:1,119
KDR:1.029
Accuracy:25.553% C+
HSR:14.857% D
NS Baron G5AE
C++
Kills:727
Deaths:615
KDR:1.182
Accuracy:47.219% C++
HSR:13.618% C
NS Baron G5
B++
Kills:614
Deaths:505
KDR:1.216
Accuracy:50.479% B++
HSR:9.283% D*
Phobos VX86
B*
Kills:177
Deaths:149
KDR:1.188
Accuracy:68.464% B*
HSR:12.994% C--
VE-S Canis
C+
Kills:147
Deaths:135
KDR:1.089
Accuracy:27.008% C+
HSR:12.245% D--
Zenith VX-5
D-
Kills:80
Deaths:86
KDR:0.930
Accuracy:21.509% D-
HSR:10% F-
Kills:14,718
Deaths (as Light Assault):11,777
Deaths (to Light Assaults):6,358
KDR:1.24972
Kill Difference:2,941
Playtime:332.511 hours
Usage:16%
Score:8.071m
Score/min:405
Accuracy (listed only):32.015%
HSR (listed only):14.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:1,288
Deaths:184
KDR:7
Accuracy:48.842% A+
HSR:83.075% B++
Ghost
C+
Kills:1,244
Deaths:239
KDR:5.205
Accuracy:37.902% C+
HSR:63.987% C
V10
A+
Kills:1,210
Deaths:211
KDR:5.735
Accuracy:50.731% A+
HSR:79.091% C*
NS-44 Commissioner
B++
Kills:1,206
Deaths:1,323
KDR:0.912
Accuracy:41.904% B++
HSR:15.008% D--
NSX Tomoe
B+
Kills:1,204
Deaths:758
KDR:1.588
Accuracy:28.986% C+
HSR:42.442% B+
NSX Daimyo
C+
Kills:1,192
Deaths:281
KDR:4.242
Accuracy:40.370% C+
HSR:93.960% C+
NS-30B Vandal
B++
Kills:1,183
Deaths:409
KDR:2.892
Accuracy:39.215% B++
HSR:22.992% C--
Sirius SX12
C**
Kills:1,165
Deaths:755
KDR:1.543
Accuracy:25.906% C**
HSR:10.558% D*
Nyx VX31
B+
Kills:1,162
Deaths:407
KDR:2.855
Accuracy:36.933% B+
HSR:26.592% C
Phantom VA23
A++
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:39.182% B++
HSR:46.379% A++
Artemis VX26
B+
Kills:1,160
Deaths:666
KDR:1.742
Accuracy:29.698% B+
HSR:14.655% D*
XM98
A++
Kills:1,160
Deaths:135
KDR:8.593
Accuracy:48.348% A++
HSR:79.483% B+
NS-7 PDW
B+
Kills:1,159
Deaths:944
KDR:1.228
Accuracy:27.607% B+
HSR:11.734% D--
Eridani SX5
C+
Kills:1,158
Deaths:1,000
KDR:1.158
Accuracy:26.181% C+
HSR:17.444% C
NS-30 Vandal
B**
Kills:1,156
Deaths:425
KDR:2.720
Accuracy:39.530% B**
HSR:26.557% C+
MKV Suppressed
C+
Kills:1,151
Deaths:1,119
KDR:1.029
Accuracy:25.553% C+
HSR:14.857% D
Spiker
B+
Kills:874
Deaths:931
KDR:0.939
Accuracy:33.716% B+
HSR:16.362% D
NS-45 Pilot
B++
Kills:411
Deaths:335
KDR:1.227
Accuracy:34.561% B+
HSR:30.900% B++
Parsec VX3-A
C
Kills:275
Deaths:38
KDR:7.237
Accuracy:40.304% C
HSR:73.818% D
Parallax VX3-AE
C+
Kills:252
Deaths:32
KDR:7.875
Accuracy:38.667% C
HSR:80.556% C+
NS-357 Underboss
B**
Kills:229
Deaths:277
KDR:0.827
Accuracy:44.988% B**
HSR:19.214% C
VA39 Spectre
B*
Kills:202
Deaths:69
KDR:2.928
Accuracy:37.402% B*
HSR:45.545% B+
VE-S Canis
C+
Kills:147
Deaths:135
KDR:1.089
Accuracy:27.008% C+
HSR:12.245% D--
Beamer VS3
C+
Kills:51
Deaths:60
KDR:0.850
Accuracy:27.581% C+
HSR:17.647% D
Kills:21,399
Deaths (as Infiltrator):11,079
Deaths (to Infiltrators):4,599
KDR:1.93149
Kill Difference:10,320
Playtime:572.500 hours
Usage:28%
Score:14.753m
Score/min:429
Accuracy (listed only):36.296%
HSR (listed only):39.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B
Kills:1,251
Deaths:894
KDR:1.399
Accuracy:42.608% B
HSR:12.470% D
H-V45 AE
D
Kills:1,201
Deaths:669
KDR:1.795
Accuracy:25.070% D
HSR:22.981% D
Sirius SX12
C**
Kills:1,165
Deaths:755
KDR:1.543
Accuracy:25.906% C**
HSR:10.558% D*
NS-7 PDW
B+
Kills:1,159
Deaths:944
KDR:1.228
Accuracy:27.607% B+
HSR:11.734% D--
Eridani SX5
C+
Kills:1,158
Deaths:1,000
KDR:1.158
Accuracy:26.181% C+
HSR:17.444% C
NS-11P
B++
Kills:1,155
Deaths:762
KDR:1.516
Accuracy:26.220% B++
HSR:19.221% C+
MKV Suppressed
C+
Kills:1,151
Deaths:1,119
KDR:1.029
Accuracy:25.553% C+
HSR:14.857% D
NS Baron G5AE
C++
Kills:727
Deaths:615
KDR:1.182
Accuracy:47.219% C++
HSR:13.618% C
NS Baron G5
B++
Kills:614
Deaths:505
KDR:1.216
Accuracy:50.479% B++
HSR:9.283% D*
H-V45
C+
Kills:444
Deaths:298
KDR:1.490
Accuracy:23.150% C+
HSR:15.090% D
NS-11A
C*
Kills:349
Deaths:252
KDR:1.385
Accuracy:25.024% C*
HSR:14.040% D--
Pulsar VS1
C++
Kills:229
Deaths:219
KDR:1.046
Accuracy:23.972% C++
HSR:14.411% D-
Terminus VX-9
C++
Kills:201
Deaths:134
KDR:1.500
Accuracy:26.014% C++
HSR:17.911% D--
Phobos VX86
B*
Kills:177
Deaths:149
KDR:1.188
Accuracy:68.464% B*
HSR:12.994% C--
VE-S Canis
C+
Kills:147
Deaths:135
KDR:1.089
Accuracy:27.008% C+
HSR:12.245% D--
Kills:11,128
Deaths (as Combat Medic):8,450
Deaths (to Combat Medics):4,121
KDR:1.31692
Kill Difference:2,678
Playtime:190.682 hours
Usage:9%
Score:5.688m
Score/min:497
Accuracy (listed only):32.698%
HSR (listed only):14.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:578
Deaths:225
KDR:2.569
Accuracy:16.997% C-
HSR:17.820% D
Blueshift VM5
C--
Kills:570
Deaths:241
KDR:2.365
Accuracy:16.459% D
HSR:17.895% C--
Comet VM2
B+
Kills:321
Deaths:196
KDR:1.638
Accuracy:40.385% C
HSR:5.296% B+
Comet VM2
C+
Kills:283
Deaths:177
KDR:1.599
Accuracy:40.923% C-
HSR:4.240% C+
Kills:1,752
Deaths (as MAX Suit):419.500
Deaths (to MAX Suits):2,020
KDR:4.1764
Kill Difference:1,332.500
Playtime:50.017 hours
Usage:2%
Score:1.681m
Score/min:560
Accuracy (listed only):28.691%
HSR (listed only):11.313%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:488
V. Kills:42 N/A
Deaths:256
KDR:1.906
Accuracy:43.638% B
KPH:25.800 D
VKPH:2.200 D
Dual Photon Pods
C
Kills:107
V. Kills:42 249%
Deaths:21
KDR:5.095
Accuracy:53.053% C++
KPH:35.200 D
VKPH:13.800 C
Saron Laser Cannon
D-
Kills:63
V. Kills:70 89%
Deaths:199
KDR:0.317
Accuracy:35.008% B+
KPH:3.500 D-
VKPH:3.800 D-
Kills:658 (551 + 0)
Deaths:476
KDR:1.382
VKDR:0.324
Vehicle Kills:154
Kill Difference:182
Playtime:40.204 hours
Usage:2%
Score:0.463m
Score/min:192
Piloting Accuracy:35.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:96
V. Kills:117 81%
Deaths:404
KDR:0.238
Accuracy:42.255% C
KPH:2 D--
VKPH:2.500 D--
L105 Zephyr
U
Kills:54
V. Kills:6 N/A
Deaths:11
KDR:4.909
Accuracy:40.086% C
KPH:194,400 U
VKPH:21,600 U
Kills:150 (96 + 54)
Deaths:415
KDR:0.361
VKDR:0.296
Vehicle Kills:123
Kill Difference:265
Playtime:47.255 hours
Usage:2%
Score:0.243m
Score/min:86
Piloting Accuracy:42.255%
Gunner Accuracy:40.086%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,122
V. Kills:181 N/A
Deaths:106
KDR:10.585
Accuracy:49.174% C+
KPH:48.500 C+
VKPH:7.800 C+
L100 Python AP
B**
Kills:766
V. Kills:634 121%
Deaths:187
KDR:4.096
Accuracy:59.516% B
KPH:28.600 C+
VKPH:23.700 B**
C75 Viper
C++
Kills:354
V. Kills:55 N/A
Deaths:55
KDR:6.436
Accuracy:37.630% C+
KPH:31.700 C++
VKPH:4.900 D
L100 Python HEAT
B**
Kills:153
V. Kills:45 333%
Deaths:33
KDR:4.636
Accuracy:60.896% B**
KPH:38.200 B++
VKPH:11.200 C+
Skyguard
C
Kills:88
V. Kills:76 114%
Deaths:27
KDR:3.259
Accuracy:27.954% C
KPH:9.700 D
VKPH:8.400 C
Kills:2,483 (2,483 + 0)
Deaths:408
KDR:6.086
VKDR:2.429
Vehicle Kills:991
Kill Difference:2,075
Playtime:74.169 hours
Usage:4%
Score:1.520m
Score/min:341
Driving Accuracy:27.954%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:675
V. Kills:188 357%
Deaths:126
KDR:5.357
Accuracy:45.894% C
KPH:25.600 B
VKPH:7.100 C
Supernova VPC
D
Kills:319
V. Kills:25 N/A
Deaths:39
KDR:8.179
Accuracy:41.974% D--
KPH:29 D
VKPH:2.300 D*
Saron HRB
C
Kills:194
V. Kills:133 145%
Deaths:46
KDR:4.217
Accuracy:48.150% B+
KPH:18.900 D
VKPH:12.900 C
Proton II PPA
C
Kills:90
V. Kills:4 N/A
Deaths:7
KDR:12.857
Accuracy:22.092% C
KPH:49.400 C
VKPH:2.200 D
Kills:1,278 (994 + 284)
Deaths:218
KDR:5.862
VKDR:1.606
Vehicle Kills:350
Kill Difference:1,060
Playtime:49.503 hours
Usage:2%
Score:0.834m
Score/min:281
Driving Accuracy:41.974%
Gunner Accuracy:22.092%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:132
V. Kills:77 169%
Deaths:28
KDR:4.714
Accuracy:54.251% C
KPH:27.100 D-
VKPH:15.800 D
Proton II PPA-H
D
Kills:112
V. Kills:7 N/A
Deaths:14
KDR:8
Accuracy:26.848% D*
KPH:60.400 D
VKPH:3.800 D
Saron HRB-H
C
Kills:88
V. Kills:77 113%
Deaths:28
KDR:3.143
Accuracy:60.785% B+
KPH:23.100 D-
VKPH:20.200 C
Aphelion VEX-4H
C+
Kills:57
V. Kills:63 89%
Deaths:19
KDR:3
Accuracy:47.589% C*
KPH:24.700 D-
VKPH:27.300 C+
Kills:389 (0 + 389)
Deaths:89
KDR:4.371
VKDR:2.517
Vehicle Kills:224
Kill Difference:300
Playtime:12.837 hours
Usage:1%
Score:0.311m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:47.589%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:112
V. Kills:65 170%
Deaths:26
KDR:4.308
Accuracy:37.732% C+
KPH:13.600 D
VKPH:7.900 C+
M40 Fury
C+
Kills:108
V. Kills:34 309%
Deaths:16
KDR:6.750
Accuracy:39.057% C**
KPH:27.400 D
VKPH:8.600 C+
M20 Basilisk
B
Kills:91
V. Kills:56 160%
Deaths:17
KDR:5.353
Accuracy:40.959% C*
KPH:18.200 C
VKPH:11.200 B
Kills:311 (0 + 311)
Deaths:59
KDR:5.271
VKDR:2.627
Vehicle Kills:155
Kill Difference:252
Playtime:17.187 hours
Usage:1%
Score:0.351m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:40.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,6101,8901,4481.305C+0.5023.586%CN/A77.5C+29.5C+104924.4h1.5C++6.5C+
NSX Naginata 1,5631,5357871.95B+0.1426.731%B*29.511%C*49.5B+N/A11431h10.6B+39.7B+
Frag Grenade 1,4891,47611476N/A1,474.1949.612%B+N/A615B+5.4C24712.4h3B++6.1B++
Orion VS54 1,3241,3186182.133B+0.3323.503%B+22.231%C43.8B+N/A28030.1h10.6B*45.1B+
Parallax VX3 1,2881,2881847B**5.1948.842%A+83.075%B++33.5BN/A16438.5h1.7B*3.5B**
Thanatos VE70 1,2601,2518941.399B+0.4142.608%B12.47%D39.8B++N/A27231.4h3.7B*8.7B++
Ghost 1,2441,2442395.205B*3.4037.902%C+63.987%C31.6CN/A16539.4h2.2C**5.8C*
NS-11C 1,2501,2241,1481.066C++0.7426.046%B+17.32%C26.6C++N/A9446.1h13.8C**53.2B+
V10 1,2101,2102115.735B**3.9350.731%A+79.091%C*24.6C-N/A11649.1h2.1B4.2B++
NS-44 Commissioner 1,2161,2061,3230.912C+0.8941.904%B++15.008%D--41BN/A21529.4h3.3B++7.8B++
NSX Tomoe 1,2071,2047581.588C+0.2228.986%C+42.442%B+35.6C+N/A12433.8h12B++41.5B+
H-V45 AE 1,2191,2016691.795C++0.0125.07%D22.981%D35.7CN/A9133.6h11.9C++47.4C+
NS-11CP 1,2141,1967351.627C+0.1827.259%C25.335%C**32.3C--N/A7237h11.6C++42.5C++
NSX Daimyo 1,1951,1922814.242B2.4440.37%C+93.96%C+43.2CN/A10627.6h2.5C++6.2C++
NS-30B Vandal 1,1971,1834092.892B+1.0939.215%B++22.992%C--44.3C+N/A26126.7h5.1B+12.9B+
Pulsar C 1,1971,1789771.206C+0.6024.522%C++16.384%D*21.4CN/A9855.1h11.6C*47.4C**
Serpent VE92 1,1711,1707991.464B+0.3422.242%C14.188%D--30.2C++N/A18538.7h11.8B+53.1C**
NS-15MP 1,1761,1667361.584C0.2224.458%D26.244%C41.1DN/A10028.4h11.4C+46.7C+
Sirius SX12 1,1701,1657551.543B+0.2625.906%C**10.558%D*29.2C++N/A14639.9h11.9B++46B+
Nyx VX31 1,1671,1624072.855B+1.0536.933%B+26.592%C43.8C*N/A27626.5h4.9B+13.2B+
Solstice SF 1,1771,1621,0521.105C++0.7026.426%B+14.63%C20.9C++N/A11655.5h12.8C+48.3C**
Pulsar LSW 1,1631,1616651.746C**0.0623.118%C++14.212%D*45.2C++N/A22625.7h10.4B++44.8B+
NS-15M1 1,1621,1616471.794C**0.0123.519%C*13.523%D*45.7C**N/A21225.4h11B+46.7B+
VX29 Polaris 1,1641,1607261.598C++0.2123.518%C+11.81%D**40.8C+N/A23328.4h11.1B+47.4B
SVA-88 1,1621,1606321.835C+0.0321.989%C17.069%D--40.3C+N/A31028.8h10.9B+49.4C*
Phantom VA23 1,1841,1603463.353B*1.5539.182%B++46.379%A++33.9CN/A17034.2h4.1B+10.5B+
Artemis VX26 1,1671,1606661.742B0.0629.698%B+14.655%D*41.6B+N/A25927.9h10.8B+36.3B+
XM98 1,1621,1601358.593M**6.7948.348%A++79.483%B+40.3B*N/A24428.8h2B*4B**
NS-7 PDW 1,1771,1599441.228B0.5827.607%B+11.734%D--33.4B+N/A14534.7h12.8B+46.2B+
VX6-7 1,1801,1598641.341C++0.4723.212%C20.104%C+37.9C**N/A12830.6h11.6B+49.8C**
Eridani SX5 1,1671,1581,0001.158C+0.6526.181%C+17.444%C31C+N/A10837.3h11.9C*45.5C*
NS-15M AE 1,1731,1578181.414C0.3925.031%C+19.274%D-42.9CN/A26327h12.1C+48.4C++
NS-30 Vandal 1,1681,1564252.72B+0.9139.53%B**26.557%C+44C**N/A28826.3h5.2B+13.1B++
NS-11P 1,1751,1557621.516B0.2926.22%B++19.221%C+29.9C++N/A12238.6h12.2B++46.7B++
MKV Suppressed 1,1681,1511,1191.029C+0.7825.553%C+14.857%D24.3CN/A6647.3h13.9C*54.6C*
L100 Python HESH 1,3031,12210610.585C+8.7849.174%C+3.03%A48.6C+7.8C+21923.1h3.5C++7.1C*
Betelgeuse 54-A 9299194761.931C0.1225.695%C+26.442%C--53.1CN/A28817.3h10.7C++41.5C++
Spiker 8798749310.939C+0.8733.716%B+16.362%D49.9B+N/A28417.5h8.4C**24.9B+
Tank Mine 1,4258205291.55C--0.2628.084%CN/A75.9D56C122910.8h1.9C++6.8C+
L100 Python AP 1,4007661874.096C+2.2959.516%B3.264%C++28.6C+23.7B**46426.8h8C-13.4C+
NS Baron G5AE 7367276151.182C+0.6247.219%C++13.618%C31.2CN/A9523.3h3.9B+8.3C+
Proximity Mine 7097091953.636C+1.8349.176%B++N/A131.3C*N/A6655.4h1.9C++3.8B++
Supernova PC 8636751265.357C+3.5545.894%C2.963%B+25.6B7.1C26726.4h3.7B**8B*
NS Decimator 1,0036607600.868C+0.9463.711%B+1.667%C-26.9C-14C+39724.5h5.7C-8.9C+
NS Baron G5 6226145051.216C*0.5950.479%B++9.283%D*41.5B+N/A28614.8h3.9B++7.8C+
Blueshift VM5 5835782252.569C++0.7616.997%C-17.82%D31.4C+N/A17018.4h13.7B++80.7C*
Blueshift VM5 5785702412.365C+0.5616.459%D17.895%C--27.9CN/A14820.4h15.1B91.7C+
C-4 ARX 6945223511.487C0.3223.168%D-N/A94.9C31.3C6565.5h1.6D7.1D*
Light PPA 5304882561.906C0.1043.638%BN/A25.8D2.2D15418.9h14.1C++32.3C*
MANA Anti-Vehicle Turret 7864651423.275B*1.4761.898%C-3.011%C-4650S3210A*2795390.1h8.7B++14.1B++
H-V45 4484442981.49C++0.3223.15%C+15.09%D24.4CN/A16018.2h12.6B54.6C*
Spear Anti-Vehicle Phalanx Turret 6644373512.486B*10.6847.98%B+4.348%C++42.8C**22.3C++52710.2h7.8B+16.3B+
Anti-Vehicle Grenade 4734141414N/A412.1963.676%A+N/A517.5B++73.8C43560.8h4.3B++6.7B*
NS-45 Pilot 4134113351.227C+0.5834.561%B+30.9%B++72.1B++N/A1845.7h6.5B+18.8B+
C75 Viper 409354556.436B+4.6337.63%C+N/A31.6C++4.9D30511.2h10.4B++27.8B+
NS-11A 3533492521.385C++0.4225.024%C*14.04%D--32.3C++N/A23210.8h11B**44B++
Lumine Edge 33933912,9160.026C1.7826.014%C+1.77%F--0.6DN/A2561.6h1.6C6C++
Comet VM2 4123211961.638B**0.1740.385%C5.296%B+14B+4C+17522.9h17.6B+43.6B+
Force-Blade 32232011,9550.027C++1.7843.26%B**N/A0.5C+N/A3585.7h2.2B5B+
Supernova VPC 344319398.179C6.3741.974%D--1.881%C**29D2.3D*18111h2.6B++6.3C*
Lasher X2 3103012971.013C++0.7926.233%C++4.651%B35C**1C**2888.6h15.6B*59.5B+
Comet VM2 3532831771.599B++0.2140.923%C-4.24%C+13.9B3.4D-14620.3h19B++46.5B+
Sticky Grenade 2872821282N/A280.1946.327%DN/A705C--12.5C++28610.4h2.3C+4.9C+
Parsec VX3-A 275275387.237B++5.4340.304%C73.818%D33.1DN/A1248.3h2.3D*5.7D-
The Slasher 2592585,8990.044C+1.7638.954%B1.163%D--1.1CN/A4231.3h1.8B+4.7B
Parallax VX3-AE 253252327.875B**6.0738.667%C80.556%C+35.5C--N/A1287.1h2.2D5.7C-
NS-357 Underboss 2302292770.827C+0.9844.988%B**19.214%C30.9CN/A1247.4h3.9B+8.8B++
Pulsar VS1 2322292191.046C++0.7623.972%C++14.411%D-26C++N/A2248.8h12.3B*51.2B+
VA39 Spectre 205202692.928B**1.1237.402%B*45.545%B+23.8C++N/A1758.5h4.5B*12B*
Terminus VX-9 2022011341.5C+0.3126.014%C++17.911%D--31.4CN/A2276.4h12.1C*46.6C**
Saron HRB 327194464.217C+2.4148.15%B+N/A18.8D12.9C39110.3h25.6C-53.2C++
Phobos VX86 1781771491.188C+0.6268.464%B*12.994%C--45.4C++N/A2103.9h2.4C*3.5C++
Revenant 1791751171.496C0.3130.461%C--13.714%F-25.4DN/A1336.9h8C26.4C
L100 Python HEAT 198153334.636C++2.8360.896%B**1.961%C-38.3B++11.3C+4304h7.7D12.7C++
VE-S Canis 1521471351.089C+0.7227.008%C+12.245%D--31.3C1.1B**824.7h13.1C+48.4C++
MANA Anti-Personnel Turret 146142582.448N/A0.6416.516%UN/A1420U40U5770100.1h26.2T*158.7T*
E540 Halberd-H 209132284.714C2.9154.251%C4.545%A++26.9D-15.7D3864.9h6.5C+11.9C+
M20 Basilisk 177112264.308B++2.5037.732%C+5.357%C+13.5D7.8C+3168.3h121.5C-322.1C
Proton II PPA-H 119112148C6.1926.848%D*N/A58.9D3.7D3641.9h8.4B+31.2C+
M40 Fury 142108166.75C++4.9439.057%C**N/A27.7D8.7C+2923.9h18.6C--47.7C+
Dual Photon Pods 149107215.095C+3.2953.053%C++N/A35.7D14C5703h37.7D**71D
CAS30 Tank Buster 213964040.238D1.5742.255%C1.042%C2D--2.5D--7047.3h90.6D--214.5D
M20 Basilisk 14791175.353A+3.5540.959%C*4.396%C-18.2C11.2B4185h121.3C-296.2C+
Proton II PPA 9490712.857C+11.0522.092%C1.111%D--50C2.2D4531.8h10.5C+47.4C+
Skyguard 16488273.259C**1.4527.954%C2.273%C++9.7D8.4C2999.1h157.1D562.1C-
Saron HRB-H 16588283.143C1.3460.785%B+3.409%A++23.2D-20.3C4663.8h33.8D-55.6C
Zenith VX-5 8080860.93C0.8821.509%D-10%F-15.1DN/A1485.3h10.2B**47.5B
Nemesis VSH9 12580930.86B0.9565.4%B+5%A17.8C++10C+4444.5h8C++12.2B
S1 9775870.862C**0.9456.053%C+8%M22.1C+6.5D-9483.4h4.5B**8B*
Saron Laser Cannon 133631990.317C1.4935.008%B+N/A3.5D-3.8D-16818.2h206.9D591C
Aphelion VEX-4H 12057193C+1.1947.589%C*1.754%D-24.8D-27.4C+3732.3h80.7C--169.5C
L105 Zephyr 6054114.909C-3.1040.086%CN/A540U60S4433000.1h8.6D--21.6D
MAX Punch 53534700.113C+1.6940.93%CN/A1.1CN/A647.3h1.7C++4.1C++
Beamer VS3 5151600.85C++0.9627.581%C+17.647%D20.4CN/A2592.5h7.6B+27.7C++
M60-A Bulldog 5450124.167C+2.3634.627%C2%B500U40U3717900.1h4.5B**12.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter72,5491.3h
Snowman Soldier31140.2h
Nano-Armor Kit314499,50135.5h
Anti-Vehicle MANA Turret121,3403h
Spawn Beacon191,6431.6h
Nanite Revive Grenade02,4240.7h
Medical Applicator699251,12222.2h
Deconstruction Tool01,1560.2h
Spitfire Auto-Turret41860.3h
Rampart Wall2641h
Ammunition Package341,8511h
Medical Kit1172,7122.8h
Anti-Infantry MANA Turret93910.9h
Nano-Repair Grenade01450h
Shield Recharging Field73520.2h
Recon Detection Device909,28516h
Smoke Grenade02520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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