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Signifer LeDOGG[X58] LeDOGG
VS BR 59

KDR: 1.39

Score: 66.2m

Last Seen: Jun 25th, 2019 10:01 AM
- OFFLINE - 1301 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt
Level Progress (to 60): 84%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A MKV Suppressed C-4 ARX NS-15 Gallows NS-44 Commissioner AE C-4 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $843,174 MLG Score: 674
Fun Score: N/A
Cheeseburgers Flipped: 597TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.778%24.278%57749116552,5451.164820.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.663%0.511B+0.521B+-1.292D**HEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.421B10.30.281C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.524%0.944%185312111,90713903981.37096478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.526%0.125C+-0.596D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.625B+23.30.56B+37.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.233%2.658%273121148923851880.205031259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.104%-0.364C-0.063C+1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.463B+7.70.384C**13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.247%1.719%1341112032,269209510071.08254225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.837%-0.087C+-0.674D-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.444B23.40.412B43.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.148%64.525%1348120614,5823795863.84242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.852%1.227B**-0.166C0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.446B2.40.257C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.546%17.222%134412104,0533277381.2368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.616%0.914B*0.51B+0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.578B+2.90.398B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.2m335.7%407 (24.4k)328 (19.7k)1.39304106,08176,1511.494559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214561121.954%23.549%51702:3948

8% Combat Medic15% Engineer22% Heavy Assault36% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 5:03 PMJan 13th, 2019 11:49 AMJul 19th, 2019 6:56 PM (30d) (PST)Jun 25th, 2019 6:02 AM (54d) (PST)Jun 25th, 2019 6:01 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4612272340.5250.3770.1241.8630.030674

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,63913,65013,98931237112219,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3369.2h/140.4d 7,727 24,981 34,477 376.6k 5,043 11,951 6,087 93.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:3,360
Deaths:1,675
KDR:2.006
Accuracy:21.388% D*
HSR:29.286% C
NS-15 Gallows
C+
Kills:2,192
Deaths:1,085
KDR:2.020
Accuracy:24.266% D--
HSR:31.387% C+
SVA-88
C++
Kills:1,737
Deaths:974
KDR:1.783
Accuracy:22.679% C+
HSR:26.482% C++
NS-15M1
B+
Kills:1,431
Deaths:1,143
KDR:1.252
Accuracy:21.261% C
HSR:25.996% B+
Flare VE6
C+
Kills:1,200
Deaths:1,020
KDR:1.176
Accuracy:20.921% C
HSR:24.083% C+
Orion VS54
C+
Kills:1,172
Deaths:858
KDR:1.366
Accuracy:20.090% C+
HSR:23.720% C+
NSX Naginata
B++
Kills:1,162
Deaths:688
KDR:1.689
Accuracy:21.526% C+
HSR:33.391% B++
NS-15M AE
D-
Kills:1,161
Deaths:1,210
KDR:0.960
Accuracy:20.223% D--
HSR:19.983% D-
NS-15M2
C--
Kills:1,151
Deaths:719
KDR:1.601
Accuracy:20.797% D
HSR:21.720% C--
Pulsar LSW
B++
Kills:954
Deaths:556
KDR:1.716
Accuracy:23.380% C++
HSR:29.141% B++
NSX-P Naginata
B**
Kills:692
Deaths:420
KDR:1.648
Accuracy:22.953% C+
HSR:36.272% B**
VE-H Maw
A
Kills:423
Deaths:221
KDR:1.914
Accuracy:22.798% C--
HSR:37.116% A
Kills:16,635
Deaths (as Heavy Assault):10,569
Deaths (to Heavy Assaults):22,658
KDR:1.57394
Kill Difference:6,066
Playtime:737.111 hours
Usage:22%
Score:14.882m
Score/min:337
Accuracy (listed only):21.857%
HSR (listed only):28.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:3,052
Deaths:2,777
KDR:1.099
Accuracy:25.811% C+
HSR:17.726% C
Sirius SX12
C+
Kills:1,751
Deaths:2,113
KDR:0.829
Accuracy:20.845% D
HSR:17.818% C+
NS-7 PDW
C++
Kills:1,519
Deaths:1,716
KDR:0.885
Accuracy:23.089% C
HSR:18.697% C++
NS-11C
C-
Kills:1,513
Deaths:1,756
KDR:0.862
Accuracy:21.669% C-
HSR:16.325% C--
Eridani SX5G
C+
Kills:1,464
Deaths:1,149
KDR:1.274
Accuracy:27.274% C+
HSR:19.262% C
Serpent VE92
C
Kills:1,259
Deaths:1,999
KDR:0.630
Accuracy:18.922% D--
HSR:18.110% C
Deimos VA29
B++
Kills:1,221
Deaths:1,113
KDR:1.097
Accuracy:68.826% B++
HSR:16.298% C+
Eridani SX5
C--
Kills:1,219
Deaths:1,449
KDR:0.841
Accuracy:22.869% D
HSR:16.489% C--
Skorpios
C--
Kills:1,207
Deaths:1,155
KDR:1.045
Accuracy:25.510% C--
HSR:16.404% D
NS Baron G5AE
C+
Kills:1,192
Deaths:1,703
KDR:0.700
Accuracy:43.428% C
HSR:14.681% C+
Pandora VX25
B+
Kills:1,181
Deaths:769
KDR:1.536
Accuracy:45.184% B+
HSR:16.511% C**
Phobos VX86
B++
Kills:1,181
Deaths:933
KDR:1.266
Accuracy:68.028% B++
HSR:18.713% B
NSX Tengu
A
Kills:1,177
Deaths:717
KDR:1.642
Accuracy:38.331% C**
HSR:28.547% A
NSX Tanto
C**
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:27.813% C**
HSR:27.397% C**
Pulsar C
C++
Kills:1,165
Deaths:1,576
KDR:0.739
Accuracy:20.372% D
HSR:23.777% C++
VX6-7
C+
Kills:1,163
Deaths:943
KDR:1.233
Accuracy:23.563% C+
HSR:19.948% C+
Solstice SF
B+
Kills:1,161
Deaths:916
KDR:1.267
Accuracy:26.269% B+
HSR:18.346% C*
Eclipse VE3A
C**
Kills:998
Deaths:831
KDR:1.201
Accuracy:25.447% C
HSR:21.443% C**
VE-S Canis
B*
Kills:484
Deaths:320
KDR:1.513
Accuracy:28.711% C**
HSR:28.099% B*
Thanatos VE70
B+
Kills:470
Deaths:505
KDR:0.931
Accuracy:45.856% B+
HSR:17.660% C**
Solstice VE3
C++
Kills:199
Deaths:226
KDR:0.881
Accuracy:19.952% D
HSR:20.603% C++
NS Baron G5
B
Kills:181
Deaths:121
KDR:1.496
Accuracy:47.198% B
HSR:13.260% C
Eridani SX5-AE
C*
Kills:91
Deaths:76
KDR:1.197
Accuracy:30.560% C*
HSR:17.582% D-
Kills:26,016
Deaths (as Light Assault):25,556
Deaths (to Light Assaults):14,114
KDR:1.018
Kill Difference:460
Playtime:558.427 hours
Usage:17%
Score:10.762m
Score/min:321
Accuracy (listed only):32.414%
HSR (listed only):19.291%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,513
Deaths:1,756
KDR:0.862
Accuracy:21.669% C-
HSR:16.325% C--
Serpent VE92
C
Kills:1,259
Deaths:1,999
KDR:0.630
Accuracy:18.922% D--
HSR:18.110% C
Deimos VA29
B++
Kills:1,221
Deaths:1,113
KDR:1.097
Accuracy:68.826% B++
HSR:16.298% C+
NS Baron G5AE
C+
Kills:1,192
Deaths:1,703
KDR:0.700
Accuracy:43.428% C
HSR:14.681% C+
Pandora VX25
B+
Kills:1,181
Deaths:769
KDR:1.536
Accuracy:45.184% B+
HSR:16.511% C**
Phobos VX86
B++
Kills:1,181
Deaths:933
KDR:1.266
Accuracy:68.028% B++
HSR:18.713% B
NSX Tanto
C**
Kills:1,168
Deaths:693
KDR:1.685
Accuracy:27.813% C**
HSR:27.397% C**
Pulsar C
C++
Kills:1,165
Deaths:1,576
KDR:0.739
Accuracy:20.372% D
HSR:23.777% C++
VX6-7
C+
Kills:1,163
Deaths:943
KDR:1.233
Accuracy:23.563% C+
HSR:19.948% C+
Solstice SF
B+
Kills:1,161
Deaths:916
KDR:1.267
Accuracy:26.269% B+
HSR:18.346% C*
VE-LR Obelisk
B*
Kills:1,049
Deaths:455
KDR:2.306
Accuracy:37.942% B*
HSR:34.795% B
Eclipse VE3A
C**
Kills:998
Deaths:831
KDR:1.201
Accuracy:25.447% C
HSR:21.443% C**
Thanatos VE70
B+
Kills:470
Deaths:505
KDR:0.931
Accuracy:45.856% B+
HSR:17.660% C**
Solstice VE3
C++
Kills:199
Deaths:226
KDR:0.881
Accuracy:19.952% D
HSR:20.603% C++
NS Baron G5
B
Kills:181
Deaths:121
KDR:1.496
Accuracy:47.198% B
HSR:13.260% C
Eidolon VE33
C**
Kills:125
Deaths:104
KDR:1.202
Accuracy:29.408% C**
HSR:20% D-
Kills:15,226
Deaths (as Engineer):14,643
Deaths (to Engineers):12,236
KDR:1.03981
Kill Difference:583
Playtime:512.924 hours
Usage:15%
Score:8.984m
Score/min:292
Accuracy (listed only):35.617%
HSR (listed only):19.867%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:3,052
Deaths:2,777
KDR:1.099
Accuracy:25.811% C+
HSR:17.726% C
Sirius SX12
C+
Kills:1,751
Deaths:2,113
KDR:0.829
Accuracy:20.845% D
HSR:17.818% C+
NS-7 PDW
C++
Kills:1,519
Deaths:1,716
KDR:0.885
Accuracy:23.089% C
HSR:18.697% C++
Eridani SX5G
C+
Kills:1,464
Deaths:1,149
KDR:1.274
Accuracy:27.274% C+
HSR:19.262% C
Deimos VA29
B++
Kills:1,221
Deaths:1,113
KDR:1.097
Accuracy:68.826% B++
HSR:16.298% C+
Eridani SX5
C--
Kills:1,219
Deaths:1,449
KDR:0.841
Accuracy:22.869% D
HSR:16.489% C--
Skorpios
C--
Kills:1,207
Deaths:1,155
KDR:1.045
Accuracy:25.510% C--
HSR:16.404% D
NS Baron G5AE
C+
Kills:1,192
Deaths:1,703
KDR:0.700
Accuracy:43.428% C
HSR:14.681% C+
NS-11P
B+
Kills:1,186
Deaths:1,400
KDR:0.847
Accuracy:21.484% C
HSR:22.007% B+
Pandora VX25
B+
Kills:1,181
Deaths:769
KDR:1.536
Accuracy:45.184% B+
HSR:16.511% C**
Phobos VX86
B++
Kills:1,181
Deaths:933
KDR:1.266
Accuracy:68.028% B++
HSR:18.713% B
NSX Tengu
A
Kills:1,177
Deaths:717
KDR:1.642
Accuracy:38.331% C**
HSR:28.547% A
Terminus VX-9
C**
Kills:1,167
Deaths:874
KDR:1.335
Accuracy:24.635% C
HSR:28.449% C**
NS-11A
B+
Kills:1,162
Deaths:865
KDR:1.343
Accuracy:24.642% C++
HSR:24.785% B+
Corvus VA55
B++
Kills:1,150
Deaths:723
KDR:1.591
Accuracy:25.307% C*
HSR:27.826% B++
H-V45
C++
Kills:834
Deaths:712
KDR:1.171
Accuracy:22.439% C
HSR:22.062% C++
Pulsar VS1
B++
Kills:677
Deaths:515
KDR:1.315
Accuracy:25.674% B+
HSR:25.554% B++
VE-S Canis
B*
Kills:484
Deaths:320
KDR:1.513
Accuracy:28.711% C**
HSR:28.099% B*
Thanatos VE70
B+
Kills:470
Deaths:505
KDR:0.931
Accuracy:45.856% B+
HSR:17.660% C**
NS Baron G5
B
Kills:181
Deaths:121
KDR:1.496
Accuracy:47.198% B
HSR:13.260% C
Eridani SX5-AE
C*
Kills:91
Deaths:76
KDR:1.197
Accuracy:30.560% C*
HSR:17.582% D-
NSX Yumi
C++
Kills:60
Deaths:66
KDR:0.909
Accuracy:25.257% C
HSR:26.667% C++
Kills:23,626
Deaths (as Combat Medic):21,771
Deaths (to Combat Medics):9,473
KDR:1.08521
Kill Difference:1,855
Playtime:269.962 hours
Usage:8%
Score:6.269m
Score/min:387
Accuracy (listed only):33.225%
HSR (listed only):20.686%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:8,801
Deaths:5,221
KDR:1.686
Accuracy:44.810% B*
HSR:62.254% D
MKV Suppressed
C+
Kills:3,052
Deaths:2,777
KDR:1.099
Accuracy:25.811% C+
HSR:17.726% C
NS-44 Commissioner AE
C++
Kills:2,153
Deaths:2,154
KDR:1.000
Accuracy:42.702% C++
HSR:25.917% C+
Sirius SX12
C+
Kills:1,751
Deaths:2,113
KDR:0.829
Accuracy:20.845% D
HSR:17.818% C+
NS-7 PDW
C++
Kills:1,519
Deaths:1,716
KDR:0.885
Accuracy:23.089% C
HSR:18.697% C++
Eridani SX5G
C+
Kills:1,464
Deaths:1,149
KDR:1.274
Accuracy:27.274% C+
HSR:19.262% C
NSX Daimyo
B++
Kills:1,238
Deaths:755
KDR:1.640
Accuracy:46.249% B++
HSR:90.065% D*
Eridani SX5
C--
Kills:1,219
Deaths:1,449
KDR:0.841
Accuracy:22.869% D
HSR:16.489% C--
Skorpios
C--
Kills:1,207
Deaths:1,155
KDR:1.045
Accuracy:25.510% C--
HSR:16.404% D
NS-30 Vandal
B
Kills:1,206
Deaths:785
KDR:1.536
Accuracy:35.220% B
HSR:25.207% C+
NSX Tengu
A
Kills:1,177
Deaths:717
KDR:1.642
Accuracy:38.331% C**
HSR:28.547% A
NS-44 Commissioner
C*
Kills:1,166
Deaths:1,704
KDR:0.684
Accuracy:38.287% C*
HSR:22.899% C++
Artemis VX26
B
Kills:1,161
Deaths:648
KDR:1.792
Accuracy:27.973% C++
HSR:25.151% B
NSX Tomoe
B+
Kills:1,161
Deaths:674
KDR:1.723
Accuracy:31.266% B+
HSR:40.482% B
V10
B**
Kills:1,160
Deaths:554
KDR:2.094
Accuracy:46.900% B**
HSR:65.517% D**
Phantom VA23
B
Kills:1,160
Deaths:692
KDR:1.676
Accuracy:37.558% B
HSR:24.914% D
Parallax VX3
B+
Kills:1,158
Deaths:542
KDR:2.137
Accuracy:41.838% B+
HSR:69.430% D--
XM98
A
Kills:1,134
Deaths:831
KDR:1.365
Accuracy:46.244% A
HSR:65.609% D--
Phaseshift VX-S
C+
Kills:755
Deaths:318
KDR:2.374
Accuracy:34.737% C+
HSR:46.623% F-
NS-44L Blackhand
C+
Kills:620
Deaths:652
KDR:0.951
Accuracy:41.595% C+
HSR:31.290% D
Nyx VX31
B
Kills:545
Deaths:256
KDR:2.129
Accuracy:36.279% B
HSR:27.339% C
NS-357 Underboss
C+
Kills:531
Deaths:780
KDR:0.681
Accuracy:33.432% C
HSR:20.716% C+
NS-61 Emissary
C**
Kills:487
Deaths:395
KDR:1.233
Accuracy:28.025% C+
HSR:18.070% C**
VE-S Canis
B*
Kills:484
Deaths:320
KDR:1.513
Accuracy:28.711% C**
HSR:28.099% B*
NS-AM7 Archer
B**
Kills:304
Deaths:606
KDR:0.502
Accuracy:54.829% C--
HSR:26.645% B**
VA39 Spectre
C+
Kills:196
Deaths:184
KDR:1.065
Accuracy:31.842% C+
HSR:28.061% D-
Spiker
C
Kills:195
Deaths:269
KDR:0.725
Accuracy:25.040% D
HSR:19.487% C
Cerberus
B+
Kills:189
Deaths:216
KDR:0.875
Accuracy:35.664% B+
HSR:20.106% C
Parsec VX3-A
C**
Kills:140
Deaths:70
KDR:2
Accuracy:43.968% C**
HSR:71.429% D*
Eridani SX5-AE
C*
Kills:91
Deaths:76
KDR:1.197
Accuracy:30.560% C*
HSR:17.582% D-
Beamer VS3
C**
Kills:62
Deaths:138
KDR:0.449
Accuracy:29.089% C**
HSR:16.129% D-
Kills:37,486
Deaths (as Infiltrator):29,916
Deaths (to Infiltrators):11,582
KDR:1.25304
Kill Difference:7,570
Playtime:1,208.793 hours
Usage:36%
Score:23.380m
Score/min:322
Accuracy (listed only):34.727%
HSR (listed only):33.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:793
Deaths:783
KDR:1.013
Accuracy:39.712% C
HSR:5.927% B*
Comet VM2
B+
Kills:689
Deaths:740
KDR:0.931
Accuracy:41.327% C-
HSR:5.080% B+
Blueshift VM5
C++
Kills:132
Deaths:76
KDR:1.737
Accuracy:19.752% C++
HSR:15.152% D*
Blueshift VM5
C+
Kills:127
Deaths:79
KDR:1.608
Accuracy:19.621% C+
HSR:17.323% D
Kills:1,741
Deaths (as MAX Suit):839
Deaths (to MAX Suits):4,396
KDR:2.07509
Kill Difference:902
Playtime:74.814 hours
Usage:2%
Score:1.930m
Score/min:430
Accuracy (listed only):30.103%
HSR (listed only):10.870%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,221
V. Kills:63 N/A
Deaths:240
KDR:5.088
Accuracy:42.121% C++
KPH:50 C++
VKPH:2.600 C
Dual Photon Pods
B
Kills:558
V. Kills:113 489%
Deaths:49
KDR:11.388
Accuracy:53.869% C*
KPH:94.300 B
VKPH:19.100 C++
Saron Laser Cannon
D
Kills:128
V. Kills:129 98%
Deaths:198
KDR:0.646
Accuracy:31.781% C+
KPH:4.800 D
VKPH:4.900 D
Hornet Missiles
D
Kills:78
V. Kills:48 159%
Deaths:34
KDR:2.294
Accuracy:50.238% D**
KPH:30 D
VKPH:18.400 D
Coyote Missiles
D-
Kills:60
V. Kills:49 120%
Deaths:52
KDR:1.154
Accuracy:48.629% D
KPH:13 D-
VKPH:10.600 D-
Kills:2,045 (1,349 + 0)
Deaths:573
KDR:3.569
VKDR:0.702
Vehicle Kills:402
Kill Difference:1,472
Playtime:64.062 hours
Usage:2%
Score:0.820m
Score/min:213
Piloting Accuracy:31.781%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:470
V. Kills:62 N/A
Deaths:53
KDR:8.868
Accuracy:37.226% D
KPH:40.100 C
VKPH:5.300 D
C150 Dalton
C+
Kills:147
V. Kills:97 150%
Deaths:59
KDR:2.492
Accuracy:37.849% C+
KPH:15.400 D--
VKPH:10.100 D*
CAS30 Tank Buster
N/A
Kills:50
V. Kills:59 83%
Deaths:129
KDR:0.388
Accuracy:38.006% N/A
KPH:2.500 N/A
VKPH:3 N/A
Kills:667 (50 + 617)
Deaths:241
KDR:2.768
VKDR:0.905
Vehicle Kills:218
Kill Difference:426
Playtime:41.059 hours
Usage:1%
Score:0.516m
Score/min:209
Piloting Accuracy:38.006%
Gunner Accuracy:37.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:240
V. Kills:54 436%
Deaths:73
KDR:3.288
Accuracy:31.667% D-
KPH:27 C+
VKPH:6.100 C-
L100 Python HEAT
B+
Kills:194
V. Kills:71 269%
Deaths:69
KDR:2.812
Accuracy:56.083% B+
KPH:31 C++
VKPH:11.400 C+
Kills:434 (434 + 0)
Deaths:142
KDR:3.056
VKDR:0.880
Vehicle Kills:125
Kill Difference:292
Playtime:15.136 hours
Usage:0%
Score:0.234m
Score/min:258
Driving Accuracy:56.083%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:312
V. Kills:202 154%
Deaths:74
KDR:4.216
Accuracy:35.035% D--
KPH:17.500 D
VKPH:11.300 C--
Proton II PPA
D
Kills:108
V. Kills:6 N/A
Deaths:11
KDR:9.818
Accuracy:19.034% D
KPH:36.200 D
VKPH:2 D-
E540 Halberd
D
Kills:71
V. Kills:48 145%
Deaths:19
KDR:3.737
Accuracy:34.430% F-
KPH:18.400 D*
VKPH:12.500 D
Supernova FPC
D*
Kills:55
V. Kills:44 122%
Deaths:37
KDR:1.486
Accuracy:43.822% D*
KPH:10.100 D**
VKPH:8.100 D**
Kills:546 (55 + 491)
Deaths:141
KDR:3.872
VKDR:2.128
Vehicle Kills:300
Kill Difference:405
Playtime:30.133 hours
Usage:1%
Score:0.566m
Score/min:313
Driving Accuracy:43.822%
Gunner Accuracy:34.430%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:123
V. Kills:7 N/A
Deaths:11
KDR:11.182
Accuracy:25.676% D*
KPH:61.200 D
VKPH:3.500 D
Saron HRB-H
C+
Kills:73
V. Kills:56 128%
Deaths:11
KDR:6.636
Accuracy:52.299% C
KPH:30.500 C-
VKPH:23.400 C+
Kills:196 (0 + 196)
Deaths:22
KDR:8.909
VKDR:2.864
Vehicle Kills:63
Kill Difference:174
Playtime:4.402 hours
Usage:0%
Score:0.128m
Score/min:484
Driving Accuracy:N/A%
Gunner Accuracy:52.299%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:383
V. Kills:87 435%
Deaths:51
KDR:7.510
Accuracy:34.294% C+
KPH:37.800 C
VKPH:8.600 C+
M40 Fury
C-
Kills:230
V. Kills:44 N/A
Deaths:38
KDR:6.053
Accuracy:31.806% D
KPH:41.400 C-
VKPH:7.900 D
M20 Basilisk
C+
Kills:127
V. Kills:71 176%
Deaths:36
KDR:3.528
Accuracy:37.582% C+
KPH:13.800 D
VKPH:7.700 C+
M60-G Bulldog
C+
Kills:125
V. Kills:32 379%
Deaths:30
KDR:4.167
Accuracy:32.008% C
KPH:21.200 C--
VKPH:5.400 C+
M20 Basilisk
B+
Kills:108
V. Kills:74 144%
Deaths:33
KDR:3.273
Accuracy:37.875% C+
KPH:17.100 C
VKPH:11.700 B+
Kills:973 (0 + 973)
Deaths:188
KDR:5.176
VKDR:1.638
Vehicle Kills:308
Kill Difference:785
Playtime:37.100 hours
Usage:1%
Score:0.713m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:37.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:131
V. Kills:20 N/A
Deaths:181
KDR:0.724
Accuracy:41.387% D
KPH:13.600 D
VKPH:2.100 D-
Kills:131 (131 + 0)
Deaths:181
KDR:0.724
VKDR:0.110
Vehicle Kills:20
Kill Difference:50
Playtime:9.651 hours
Usage:0%
Score:0.044m
Score/min:76
Driving Accuracy:41.387%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8,8478,8015,2211.686C0.2944.81%B*62.254%D35.1C+N/A102250.9h2.1B+4.7B+
Betelgeuse 54-A 3,3823,3601,6752.006C0.6121.388%D*29.286%C41DN/A14981.9h10.1B+47.1C
MKV Suppressed 3,0723,0522,7771.099C++0.2925.811%C+17.726%C39.9BN/A14776.4h12B+46.6B+
C-4 ARX 2,7922,2731,2061.885C+0.4928.051%BN/A100.1C22.9D50222.7h1.2C++4.2B+
NS-15 Gallows 2,2212,1921,0852.02C+0.6324.266%D--31.387%C+39.1DN/A10756.1h10.8C+44.5C
NS-44 Commissioner AE 2,1652,1532,1541C+0.3942.702%C++25.917%C+56.7C++N/A15438h3B+7.1B+
C-4 2,3961,8791,2861.461C+0.0729.438%B++N/A89.1C++24.5C105321.1h1.3B+4.6B+
Sirius SX12 1,7591,7512,1130.829C+0.5620.845%D17.818%C+22.4CN/A10078.3h14.4C*69.3C+
Sticky Grenade 1,7891,74811748N/A1,746.6159.565%B*N/A1028.2C++24.1B**30061.7h2.1C*3.5B+
SVA-88 1,7521,7379741.783C+0.3922.679%C+26.482%C++39.4CN/A16544.1h10.3B++45.5B
Proximity Mine 1,6881,6873115.424B+4.0339.691%CN/A123.1C+N/A52013.7h1.9C++4.8C+
NS-7 PDW 1,5221,5191,7160.885C+0.5123.089%C18.697%C++25.1C+N/A12260.6h14.3C**61.8C*
NS-11C 1,5211,5131,7560.862C+0.5321.669%C-16.325%C--20.4CN/A11674.1h13.4B61.9C++
Eridani SX5G 1,4701,4641,1491.274C+0.1227.274%C+19.262%C43.2C+N/A16333.9h10.2B+37.4C**
NS-15M1 1,4351,4311,1431.252C+0.1421.261%C25.996%B+31.3CN/A13145.7h11.4B+53.8C**
Frag Grenade 1,3091,30211302N/A1,300.6146.74%C++N/A482.2C+2.6D25752.7h3.6C**7.6B
Serpent VE92 1,2661,2591,9990.63C0.7618.922%D--18.11%C16.1DN/A7778.4h14.6C77.4C-
The Slasher 1,2561,25313,4850.093B*1.3049.225%B**3.272%D-2.8C+N/A10453.4h1.7B++3.6C++
NSX Daimyo 1,2411,2387551.64C-0.2546.249%B++90.065%D*34.1DN/A9936.3h2.8C6.1C*
Light PPA 1,2841,2212405.088C*3.6942.121%C++N/A50C++2.6C17124.4h9.1B+21.7B+
Deimos VA29 1,2261,2211,1131.097C+0.3068.826%B++16.298%C+32.9CN/A10437.1h2B++3B+
Eridani SX5 1,2291,2191,4490.841C0.5522.869%D16.489%C--23.2C-N/A12552.5h12.2C++53.4C+
Skorpios 1,2171,2071,1551.045C0.3525.51%C--16.404%D35.9CN/A13733.6h11C++43C+
NS-30 Vandal 1,2081,2067851.536C+0.1435.22%B25.207%C+35.1C+N/A10634.4h5.2B+14.7B+
Flare VE6 1,2111,2001,0201.176C+0.2220.921%C24.083%C+30.2CN/A13739.8h9.8B+46.8C*
NS Baron G5AE 1,2001,1921,7030.7D0.6943.428%C14.681%C+19.5D-N/A9861h5.2D12C+
NS-11P 1,1911,1861,4000.847C0.5521.484%C22.007%B+25.5C+N/A11246.5h12.6B+58.5C**
Pandora VX25 1,1951,1817691.536C*0.1445.184%B+16.511%C**47.8BN/A13924.7h4.3C*9.4B+
Phobos VX86 1,1941,1819331.266C+0.1368.028%B++18.713%B46.3C++N/A11825.5h2B*2.9B++
NSX Tengu 1,1841,1777171.642B+0.2538.331%C**28.547%A49.2B+N/A13223.9h9.9B*26B+
Orion VS54 1,1861,1728581.366C+0.0320.09%C+23.72%C+34.1C++N/A25834.4h10.9B++54.1C++
NSX Tanto 1,1821,1686931.685B+0.2927.813%C**27.397%C**36.4C++N/A10432.1h12.1B+43.4C**
Terminus VX-9 1,1841,1678741.335C+0.0624.635%C28.449%C**34.1C+N/A12234.2h11.6B+47.1C*
NS-44 Commissioner 1,1731,1661,7040.684C0.7138.287%C*22.899%C++29.2C+N/A12340h3.2B++8.3B+
Pulsar C 1,1731,1651,5760.739C0.6520.372%D23.777%C++16.8C--N/A9269.3h11.4C**55.8C+
VX6-7 1,1781,1639431.233C+0.1623.563%C+19.948%C+25.8CN/A7945.1h11B+46.8B+
NSX Naginata 1,1681,1626881.689B0.3021.526%C+33.391%B++33.9CN/A16634.3h10.2B+47.4B+
NS-11A 1,1731,1628651.343C++0.0524.642%C++24.785%B+31.7C+N/A15636.7h11.6B*46.9B+
Solstice SF 1,1701,1619161.267C**0.1326.269%B+18.346%C*26.5BN/A7143.8h11C*41.7B+
Artemis VX26 1,1681,1616481.792B+0.4027.973%C++25.151%B51.1B*N/A13122.7h10.7B+38.2B+
NSX Tomoe 1,1731,1616741.723C++0.3331.266%B+40.482%B40C+N/A11129h12.1B++38.6B+
NS-15M AE 1,1681,1611,2100.96C-0.4320.223%D--19.983%D-23.8D-N/A11648.7h11.6C++57.6C
Lasher X2 1,1751,1608701.333B+0.0623.937%C4.31%C*34.3C++N/A11733.8h15.5B**64.9B+
V10 1,1711,1605542.094C-0.7046.9%B**65.517%D**31.4C+N/A9737h2.1B4.5B+
Phantom VA23 1,1651,1606921.676C+0.2837.558%B24.914%D36C+N/A8932.2h4B+10.6B+
Lumine Edge 1,1661,1609,6200.121C++1.2725.691%C+15.69%C+3.2CN/A16366.8h1.3B5C**
Parallax VX3 1,1661,1585422.137C0.7441.838%B+69.43%D--31.5C*N/A13636.8h2.1B5B+
NS-15M2 1,1581,1517191.601C++0.2120.797%D21.72%C--37.1CN/A16731h12.4C*59.4C+
Corvus VA55 1,1581,1507231.591B+0.2025.307%C*27.826%B++33.2C*N/A10034.6h9.5B**37.5B++
XM98 1,1431,1348311.365C0.0346.244%A65.609%D--23.4C+N/A10548.5h2.4C*5.2B++
VE-LR Obelisk 1,0621,0494552.305B+0.9137.942%B*34.795%B44.4B+N/A10623.6h5.5B++14.4B++
Hades VSH4 1,2121,0146201.635A*0.2467.103%C+4.142%A42.3B+8.3C+22324h3.9A++5.9A++
Nemesis VSH9 1,3111,0021,3680.732C++0.6663.413%C++6.387%A*25.8B8C+27238.8h5A+7.9A
Eclipse VE3A 1,0169988311.201C+0.1925.447%C21.443%C**20.8DN/A5847.9h10.7B+42.2B
MANA Anti-Personnel Turret 9889683982.432N/A1.0420.436%UN/A9680U200U18470000.1h23.5T*115T*
NS Harrower 97695827,0010.035C1.3647.176%B**N/A0.9C+N/A31072.2h2B4.2B+
S1 1,1479585961.607A++0.2158.915%C*3.967%B++41.8A8.3D33022.9h3.9A6.6B**
Pulsar LSW 9719545561.716C*0.3223.38%C++29.141%B++42.6C+N/A16722.4h11.1B+47.6B+
H-V45 8468347121.171C+0.2222.439%C22.062%C++26.2CN/A12131.8h12.6B56.3C++
Comet VM2 9857937831.013C++0.3839.712%C5.927%B*13.2B3.2C-11960.3h16B++40.4B+
Phaseshift VX-S 7617553182.374C+0.9834.737%C+46.623%F-33.3C**N/A8522.7h4.5D-12.9C--
NSX-P Naginata 6986924201.648C*0.2522.953%C+36.272%B**44.1C+N/A15115.7h10.9B+47.5B+
Comet VM2 8566897400.931C+0.4641.327%C-5.08%B+11.8C+2.9D--10558.2h19.1B++46.3B+
Tank Mine 1,0136801225.574A+4.1830.524%CN/A123.6B60.5C+15105.5h1.7B+5.5B+
Pulsar VS1 6906775151.315B+0.0825.674%B+25.554%B++31.9B+N/A16621.2h11.9B*46.4B++
NS-44L Blackhand 6236206520.951C+0.4441.595%C+31.29%D37.8B++N/A11816.4h3.6B++8.8B+
Dual Photon Pods 6715584911.388B*9.9953.869%C*N/A94.6B19.2C++5565.9h22.1C*41C**
Nyx VX31 5515452562.129C+0.7436.279%B27.339%C47C**N/A12111.6h5.1B+14.1B+
NS-357 Underboss 5335317800.681C0.7133.432%C20.716%C+32.8CN/A14916.2h3.8B+11.5C*
NS-61 Emissary 4884873951.233B+0.1628.025%C+18.07%C**59.4A++N/A1738.2h9.9B+35.3B++
VE-S Canis 4924843201.513B0.1228.711%C**28.099%B*50.9BN/A1489.5h9.6B++33.4B+
L105 Zephyr 532470538.868C++7.4737.226%DN/A40.2C5.3D25211.7h5.6B+15.1C**
Thanatos VE70 4764705050.931C++0.4645.856%B+17.66%C**32.2C*N/A16214.6h4.3B+9.4B+
VE-H Maw 4254232211.914B0.5222.798%C--37.116%A44.5C+N/A1759.5h9.9B+43.4C*
NS Decimator 5064232991.415B+0.0259.201%C3.783%A37.8C++7.4D--34911.2h3.6B*6.2B++
M40 Fury 470383517.51C**6.1234.294%C+2.611%B**37.9C8.6C+41010.1h13B37.8B
Spear Anti-Vehicle Phalanx Turret 476316635.016C3.6244.982%C+4.43%C*47.2B+23.9C*4446.7h6.9B+15.4B+
Saron HRB 514312744.216C+2.8235.035%D--2.244%B++17.5D11.3C--24617.8h23.7C+67.6D
NS-AM7 Archer 3553046060.502C+0.8954.829%C--26.645%B**9.9B+1.7D5030.6h9B**16.5B**
NSX Masamune 2852561661.542B**0.1543.136%F2.344%C**48.3A5.5D1745.3h4.2B**9.8B*
C75 Viper 294240733.288C+1.8931.667%D-1.667%C**27C+6.1C-2098.9h9.7B*30.8B
Auraxium Slasher 2412334,7200.049C+1.3450%A+N/A1.3C+N/A4180.9h2B+3.9B+
M40 Fury 274230386.053C+4.6631.806%DN/A41.8C-8C--4835.5h14.8C+46.4C+
Xiphos Anti-Personnel Phalanx Tower 224218372.667C*71.2728.649%C+N/A545A15B**14120.4h7.2B+25.2B+
M60-A Bulldog 259212484.417C3.0234.246%C1.415%C+23.8D5.3C1778.9h6.5C19.1C
Spear Anti-Vehicle Phalanx Tower 2822011020.1C+18.7150.154%C+5.97%B**52.9B+21.3C3603.8h4.9B**9.7B**
Solstice VE3 2021992260.881C*0.5119.952%D20.603%C++13CN/A25915.3h12.6B++63.2C*
VA39 Spectre 1971961841.065C0.3331.842%C+28.061%D-14.7C--N/A7913.3h5.9C++18.5C*
Spiker 1971952690.725C0.6725.04%D19.487%C43.3BN/A1554.5h7.2B+28.6B
L100 Python HEAT 265194692.812C1.4256.083%B+3.093%B+30.8C++11.3C+3286.3h5.4B+9.7B+
Cerberus 1891892160.875C+0.5235.664%B+20.106%C48.5B+N/A1313.9h5.9C*16.6B+
NSX Amaterasu 1901813,6290.05C+1.3429.355%C*N/A1.2C--N/A4149.1h3.2C++10.9B+
NS Baron G5 1811811211.496B+0.1047.198%B13.26%C27CN/A1176.7h4.2B+8.9C+
NS Annihilator 3561481760.841B+0.5578.484%DN/A5.4D*7.6C10227.3h12.6C16C
C150 Dalton 244147592.492C--1.1037.849%C+N/A15.3D--10.1D*3289.6h7.6F-20D**
Parsec VX3-A 142140702D0.6143.968%C**71.429%D*32.6DN/A1324.3h2.3D*5.3C--
Blueshift VM5 136132761.737C0.3419.752%C++15.152%D*26.4C-N/A2005h17.3C87.4C++
M40 Fury-F 1511311810.724C-0.6741.387%DN/A13.5D2.1D-769.7h8.7B+21.1B
Saron Laser Cannon 2571281980.646C0.7531.781%C+1.563%C4.8D4.9D15226.5h164.3C+516.9C+
Blueshift VM5 129127791.608C0.2119.621%C+17.323%D24DN/A1885.3h19.5D-99.6C+
M20 Basilisk 198127363.528C**2.1337.582%C+4.724%C13.8D7.7C+2079.2h125.5C-333.8C
Eidolon VE33 1281251041.202C++0.1929.408%C**20%D-17.9CN/A1117h7B*23.9B++
M60-G Bulldog 157125304.167C+2.7732.008%C2.4%C21.2C--5.4C+2115.9h8C+25.1C+
Proton II PPA-H 1301231111.182C+9.7925.676%D*N/A61.5D3.5D3532h8B++31C+
MAX Punch 1171179280.126C++1.2748.813%C*N/A1.7C+N/A869.3h1.6C++3.2C**
Rocklet Rifle 183108911.187B**0.2146.101%DN/A32.7B22.7C+3043.3h35.4C**76.8C+
M20 Basilisk 182108333.273C*1.8837.875%C+3.704%D17.1C11.7B+3006.3h127.9C-337.8C
Proton II PPA 114108119.818C8.4219.034%DN/A36D2D-1253h11.1C58.3C--
M40 Fury 109100911.111C+9.7236.638%D*1%D66.7C6D*3131.5h7.7B++20.9B+
Anti-Vehicle Grenade 11697197N/A95.6139.257%D**N/A194D-38D17780.5h6.5C16.6D
M60-A Bulldog 10494127.833C6.4440.741%C--1.064%D--21.4D2.3D1874.4h6.2C+15.2C+
Eridani SX5-AE 9191761.197C0.2030.56%C*17.582%D-47.9C+N/A2371.9h10.6C*34.7C**
Lasher X2 AE 9286721.194C+0.2028.311%C+4.651%B+39.1C+2.7A++1352.2h21.2C74.7C+
Hornet Missiles 12678342.294C--0.9050.238%D**N/A30D18.5D5222.6h17.6D35.1D*
M60-A Bulldog 857698.444C7.0542.38%C-1.316%D-19.5D2.3D1743.9h7.2C--16.9C
Saron HRB-H 12973116.636C**5.2452.299%CN/A30.4C-23.3C+5932.4h29C55.4C
E540 Halberd 11971193.737C-2.3434.43%F-2.817%C**18.2D*12.3D2263.9h6.9D20.1F-
Beamer VS3 63621380.449C0.9429.089%C**16.129%D-16.8C-N/A1903.7h10.4C+35.6C++
NSX Yumi 6160660.909C0.4825.257%C26.667%C++25C-N/A562.4h12.7C+50.2C+
Coyote Missiles 10960521.154D0.2448.629%D1.667%A*13D-10.7D1784.6h70.4D*144.7D*
Supernova FPC 9955371.486D0.0943.822%D*5.455%A*10.2D**8.1D**6965.4h7D-15.9D**
Damascus Edge 52523,2130.016C--1.3818.426%D-3.846%C--0.5CN/A2100.4h2.1C++11.5C+
CAS30 Tank Buster 109501290.388D1.0138.006%DN/A2.5D--3D-12719.7h104.8D*275.6D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret184901.5h
Spawn Beacon1786,7428h
Nano-Armor Kit463440,45834.2h
Skywall Shield Emitter2590.3h
AE Nano-Armor Kit100145,3328.6h
Structure Shield Module0570.3h
Repair Module01570.7h
Turret AI Module11220.5h
AE Medical Applicator19081,6256.7h
Nanite Revive Grenade02,5690.7h
Medical Applicator23785,2467.3h
Restoration Kit7540.1h
Spitfire Auto-Turret147291h
Motion Spotter27529,85314.1h
Hoplon Anti-Aircraft Phalanx Tower0940.5h
Rampart Wall42061.7h
Xiphos Anti-Personnel Tower11110.6h
Deconstruction Tool22,6310.8h
Spear Anti-Vehicle Tower1840.5h
Shield Recharging Field371,4090.8h
Smoke Grenade03280.1h
Recon Detection Device17316,71323.7h
Ammunition Package1204,3943.4h
Medical Kit1,97523,09834.4h
Anti-Infantry MANA Turret1091,9185.7h
IPC Targeting Dart0530.3h

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