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Archon LeJuriste[TPN] LeJuriste
VS BR 79

KDR: 5.1

Score: 4.6m

Last Seen: May 14th, 2019 9:18 PM
- OFFLINE - 298.3 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald - Outfit Member of The Popcorn Ninjas[TPN] The Popcorn Ninjas
VS outfit on Emerald

Members: 32
Level Progress (to 80): 18%
Level 100 Progress: 24% 488h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Ghost SVA-88 Orion VS54 NS-15M1 Pulsar C NS-44 Commissioner NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,216,670 MLG Score: 4170
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.701%25.089%7201511825,9074.993240.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.712%1.476A+0.656B+-0.611DHEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+10.30.282C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.917%0.846%2584211951,6547526821.7632615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.683%-0.364C--0.689D-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.622B+20.70.61B+40.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.653%1.571%76721195191511023.67308185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.87%2.174A*-0.71D--0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.785B++15.30.615B+10.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.085%72.812%767311941,50815229.85621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.897%0.914B*0.372C**0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+20.359C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Popcorn Ninjas[TPN] The Popcorn Ninjas
VS outfit on Emerald

Members: 32
4.6m345.4%488 (29.3k)433 (26k)5.1000510,7052,0995.4830979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197101129.218%24.708%72205:034

6% Combat Medic6% Engineer41% Heavy Assault18% Infiltrator27% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 4:23 PMSep 30th, 2017 12:18 AMMay 26th, 2019 2:05 AM (1d) (PST)May 14th, 2019 5:31 PM (12d) (PST)May 14th, 2019 5:18 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8271386891.0120.1980.2503.7620.0774170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,6138,28541,328611215226525,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.3h/7.3d 804 2,645 2,722 39.8k 118 919 813 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:1,166
Deaths:273
KDR:4.271
Accuracy:26.449% B++
HSR:26.329% C*
Orion VS54
A++
Kills:1,157
Deaths:220
KDR:5.259
Accuracy:28.854% A++
HSR:28.004% B+
NS-15M1
B**
Kills:882
Deaths:151
KDR:5.841
Accuracy:27.809% B**
HSR:29.138% B**
VE-H Maw
C+
Kills:246
Deaths:50
KDR:4.920
Accuracy:25.383% C+
HSR:22.358% C-
NS-15M AE
C*
Kills:60
Deaths:13
KDR:4.615
Accuracy:26.515% C*
HSR:15% D*
Kills:3,511
Deaths (as Heavy Assault):707
Deaths (to Heavy Assaults):533
KDR:4.96605
Kill Difference:2,804
Playtime:72.755 hours
Usage:41%
Score:1.785m
Score/min:409
Accuracy (listed only):27.002%
HSR (listed only):24.166%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:827
Deaths:189
KDR:4.376
Accuracy:30.674% A
HSR:21.282% C
NS-11C
A
Kills:245
Deaths:105
KDR:2.333
Accuracy:30.315% A
HSR:22.857% B++
Eridani SX5-AE
B**
Kills:189
Deaths:65
KDR:2.908
Accuracy:34.557% B**
HSR:21.693% C-
Solstice VE3
A++
Kills:173
Deaths:28
KDR:6.179
Accuracy:31.283% A++
HSR:17.341% C
Serpent VE92
B+
Kills:163
Deaths:31
KDR:5.258
Accuracy:26.311% B+
HSR:15.951% D
Kills:1,597
Deaths (as Light Assault):418
Deaths (to Light Assaults):435
KDR:3.82057
Kill Difference:1,179
Playtime:48.350 hours
Usage:27%
Score:1.339m
Score/min:461
Accuracy (listed only):30.628%
HSR (listed only):19.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:827
Deaths:189
KDR:4.376
Accuracy:30.674% A
HSR:21.282% C
NS-11C
A
Kills:245
Deaths:105
KDR:2.333
Accuracy:30.315% A
HSR:22.857% B++
Solstice VE3
A++
Kills:173
Deaths:28
KDR:6.179
Accuracy:31.283% A++
HSR:17.341% C
Serpent VE92
B+
Kills:163
Deaths:31
KDR:5.258
Accuracy:26.311% B+
HSR:15.951% D
Kills:1,408
Deaths (as Engineer):353
Deaths (to Engineers):355
KDR:3.98867
Kill Difference:1,055
Playtime:11.060 hours
Usage:6%
Score:0.281m
Score/min:423
Accuracy (listed only):29.646%
HSR (listed only):19.358%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B**
Kills:189
Deaths:65
KDR:2.908
Accuracy:34.557% B**
HSR:21.693% C-
H-V45
A+
Kills:159
Deaths:53
KDR:3
Accuracy:30.580% A+
HSR:25.157% B++
H-V45 AE
B++
Kills:87
Deaths:31
KDR:2.806
Accuracy:31.354% B++
HSR:19.540% D--
Pulsar VS1
A
Kills:63
Deaths:18
KDR:3.500
Accuracy:28.194% B**
HSR:28.571% A
Terminus VX-9
B**
Kills:58
Deaths:20
KDR:2.900
Accuracy:30.245% B**
HSR:24.138% C
Kills:556
Deaths (as Combat Medic):187
Deaths (to Combat Medics):232
KDR:2.97326
Kill Difference:369
Playtime:9.796 hours
Usage:6%
Score:0.257m
Score/min:437
Accuracy (listed only):30.986%
HSR (listed only):23.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,302
Deaths:136
KDR:9.574
Accuracy:41.979% B+
HSR:73.426% B+
NS-44 Commissioner
A+
Kills:432
Deaths:200
KDR:2.160
Accuracy:47.903% A+
HSR:25.926% B+
Eridani SX5-AE
B**
Kills:189
Deaths:65
KDR:2.908
Accuracy:34.557% B**
HSR:21.693% C-
Parallax VX3
C++
Kills:144
Deaths:13
KDR:11.077
Accuracy:39.972% C++
HSR:78.472% C++
VA39 Spectre
B++
Kills:62
Deaths:6
KDR:10.333
Accuracy:34.637% B+
HSR:46.774% B++
Kills:2,129
Deaths (as Infiltrator):420
Deaths (to Infiltrators):311
KDR:5.06905
Kill Difference:1,709
Playtime:32.508 hours
Usage:18%
Score:0.895m
Score/min:459
Accuracy (listed only):39.810%
HSR (listed only):49.258%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,370
V. Kills:69 N/A
Deaths:85
KDR:16.118
Accuracy:42.762% C*
KPH:106.800 A*
VKPH:5.400 B*
Saron Laser Cannon
A*
Kills:284
V. Kills:199 142%
Deaths:40
KDR:7.100
Accuracy:29.515% C-
KPH:33.700 A*
VKPH:23.600 A*
Kills:1,654 (1,654 + 0)
Deaths:125
KDR:13.232
VKDR:2.144
Vehicle Kills:268
Kill Difference:1,529
Playtime:21.244 hours
Usage:12%
Score:0.424m
Score/min:333
Piloting Accuracy:29.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M**
Kills:109
V. Kills:56 191%
Deaths:2
KDR:54.500
Accuracy:62.195% A*
KPH:60.500 M**
VKPH:31.100 A++
Kills:109 (0 + 109)
Deaths:2
KDR:54.500
VKDR:28
Vehicle Kills:56
Kill Difference:107
Playtime:1.803 hours
Usage:1%
Score:0.057m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:62.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:82
V. Kills:3 N/A
Deaths:3
KDR:27.333
Accuracy:54.077% A*
KPH:139.400 B**
VKPH:5.100 C
Kills:82 (0 + 82)
Deaths:3
KDR:27.333
VKDR:1
Vehicle Kills:3
Kill Difference:79
Playtime:0.589 hours
Usage:0%
Score:0.016m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:54.077%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,4391,3708516.118A11.0242.762%C*N/A107A*5.4B*30112.8h10.5B+24.4B+
Ghost 1,3041,3021369.574A*4.4741.979%B+73.426%B+78.4A++N/A25616.6h2B+4.6B++
SVA-88 1,1801,1662734.271A0.8326.449%B++26.329%C*53.7BN/A17421.7h11.8C++44.6B+
Orion VS54 1,1671,1572205.259A*0.1628.854%A++28.004%B+62.2A+N/A21818.6h9.6B**33.1B+
NS-15M1 8888821515.841M*0.7427.809%B**29.138%B**63.9B**N/A18413.8h11B++39.7B++
Pulsar C 8368271894.376A*0.7230.674%A21.282%C68.3A++N/A22812.1h9.6B++31.4B++
NS-44 Commissioner 4354322002.16B**2.9447.903%A+25.926%B+77.1A++N/A2495.6h3.3B++6.8B*
NS Decimator 482309963.219M1.8868.884%B**1.618%C--64.4A*36A**5014.8h4.2B+6B*
Saron Laser Cannon 483284407.1A++2.0029.515%C-N/A33.8A*23.7A*3808.4h69.9B*236.9B*
VE-H Maw 250246504.92M0.1825.383%C+22.358%C-50.2C++N/A1274.9h10.5C*41.4C*
NS-11C 2512451052.333A+2.7730.315%A22.857%B++24.3C+N/A9910.1h11.7B++38.7B*
Frag Grenade 1951921192N/A186.9046.604%C*N/A480C+7.5C+15590.4h3.9C+8.4C++
Eridani SX5-AE 192189652.908B**2.1934.557%B**21.693%C-35.7C-N/A1295.3h11.4C+32.9B+
Solstice VE3 178173286.179S1.0831.283%A++17.341%C66.5M++1.9S2582.6h12.5B++40B+
Serpent VE92 166163315.258M**0.1626.311%B+15.951%D67.9A++1.3A**2412.4h11.2B+42.6B+
H-V45 163159533B**2.1030.58%A+25.157%B++53B**1.3A**2163h11.3B*37.1B*
Parallax VX3 1441441311.077A*5.9839.972%C++78.472%C++72M+N/A2042h2B+5B+
Proximity Mine 127127342.333U37.2344.514%C*N/A181.4B**N/A7440.7h2.2D-5C
Saron HRB 165109254.5U49.4062.195%A*1.835%C++60.6M**31.1A++5261.8h19.2B+30.8B**
H-V45 AE 8887312.806B*2.2931.354%B++19.54%D--48.3C+N/A1261.8h11B+35.2B+
Proton II PPA-H 8582327.333A22.2354.077%A*1.22%C--136.7B**5C4600.6h10.1C++18.7B++
C-4 9371272.63B*2.4735.593%A++N/A177.5A*55A++15780.4h1.2B++3.3B**
Pulsar VS1 6363183.5M1.6028.194%B**28.571%A42B**N/A1621.5h13.6B+48.1B++
VA39 Spectre 6262610.333S5.2334.637%B+46.774%B++68.9M++N/A2660.9h4B**11.5B*
NS-15M AE 6060134.615A0.4926.515%C*15%D*66.7B+N/A1660.9h12.3C+46.2C*
Terminus VX-9 6058202.9B*2.2030.245%B**24.138%C52.7B++1.8M+2521.1h12.2C*40.2B+
Tank Mine 7051225.5U20.4031.452%C+N/A255M*95B**24260.2h1.5B++4.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01220h
Medical Applicator1711,0150.6h
Motion Spotter31,0530.5h
NS Patriot Flare Gun0860.1h
Ammunition Package02520.1h
Nano-Armor Kit822,5951.1h
Medical Kit1111,4722.6h
Recon Detection Device51,9612h

Check the help document for the dictionary if you want to learn more about words used here.


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