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Castellan Immortal LePuissantMax[CLAK] LePuissantMax
VS BR 61

KDR: 1.55

Score: 23.5m

Last Seen: Mar 3rd, 2019 3:25 PM
- OFFLINE - 45.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 95%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine L100 Python HESH V10 Ghost Lumine Edge Parallax VX3 NS-44 Commissioner Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $560,448 MLG Score: 448
Fun Score: N/A
Cheeseburgers Flipped: 464TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.956%30.378%8491510205,5500.7012890.846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.263%1.339A1.484A+-2.476F*HEAD ++ (~16.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B12.40.13C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.265%1.942%582103320650021230.41210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.205%0.301C*0.313C*-1.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.9-1.041D*132.4-1.499F196.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.538%0.986%576310322,84168114404.16569197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.033%-0.134C-1.041D*3.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.295C*10.80.141C++16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.401%6.992%92410314726519490.72503850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.277%0.022C+0.656B+2.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.216C++33.90.143C++59.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.238%86.248%92610296,77760713811.1647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%2.436A**1.252A1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+20.371C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.339%14.356%921103420260220.334992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.006D*-0.038C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-0.64D6.4-0.308C15.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.5m333.8%137 (8.2k)136 (8.2k)1.5476927,58317,8221.7583961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035174322.959%29.754%68309:378

25% Engineer66% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:18 AMMar 26th, 2015 12:52 AMMar 27th, 2019 8:57 PM (22d) (PST)Mar 3rd, 2019 4:19 PM (46d) (PST)Mar 3rd, 2019 11:25 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
317752420.1600.1040.0480.6970.048448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,0024,49114,51110634238,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2865.5h/119.4d 3,755 8,207 10,718 119.8k 3,739 4,810 8,315 54.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:253
Deaths:32
KDR:7.906
Accuracy:20.354% C-
HSR:16.996% C-
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D--
HSR:14.356% C
NSX-P Tanto
C-
Kills:175
Deaths:354
KDR:0.494
Accuracy:23.326% C-
HSR:21.143% D
NS Baron G5
B++
Kills:163
Deaths:451
KDR:0.361
Accuracy:28.885% D**
HSR:17.791% B++
NS-11C
B*
Kills:161
Deaths:332
KDR:0.485
Accuracy:28.155% B*
HSR:11.180% D**
Kills:954
Deaths (as Engineer):1,665
Deaths (to Engineers):4,506
KDR:0.57297
Kill Difference:711
Playtime:722.281 hours
Usage:25%
Score:7.082m
Score/min:163
Accuracy (listed only):26.012%
HSR (listed only):16.293%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:205
Deaths:316
KDR:0.649
Accuracy:19.018% D
HSR:21.951% C+
Orion VS54
C++
Kills:91
Deaths:12
KDR:7.583
Accuracy:19.984% C+
HSR:25.275% C++
Kills:296
Deaths (as Heavy Assault):328
Deaths (to Heavy Assaults):4,275
KDR:0.90244
Kill Difference:32
Playtime:86.558 hours
Usage:3%
Score:0.569m
Score/min:110
Accuracy (listed only):19.501%
HSR (listed only):23.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:1,607
Deaths:612
KDR:2.626
Accuracy:53.869% A*
HSR:90.790% A+
Ghost
A
Kills:1,318
Deaths:543
KDR:2.427
Accuracy:47.150% A
HSR:76.783% B*
Parallax VX3
M++
Kills:1,283
Deaths:324
KDR:3.960
Accuracy:58.845% M++
HSR:87.997% A
NS-44 Commissioner
A++
Kills:1,172
Deaths:1,833
KDR:0.639
Accuracy:43.316% B*
HSR:33.788% A++
Phaseshift VX-S
A++
Kills:1,153
Deaths:378
KDR:3.050
Accuracy:48.827% A++
HSR:90.373% B**
XM98
M+
Kills:1,147
Deaths:333
KDR:3.444
Accuracy:57.268% M+
HSR:85.702% A
Nyx VX31
M++
Kills:943
Deaths:441
KDR:2.138
Accuracy:38.152% B++
HSR:60.764% M++
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
NS-61 Emissary
A++
Kills:593
Deaths:827
KDR:0.717
Accuracy:40.579% A++
HSR:13.322% D
NS-45 Pilot
B+
Kills:312
Deaths:321
KDR:0.972
Accuracy:34.278% B+
HSR:22.756% C
Parsec VX3-A
B+
Kills:269
Deaths:132
KDR:2.038
Accuracy:34.323% D**
HSR:81.784% B+
NS-44L Blackhand
A++
Kills:261
Deaths:230
KDR:1.135
Accuracy:51.488% B**
HSR:64.751% A++
Spiker
A++
Kills:169
Deaths:159
KDR:1.063
Accuracy:34.358% B++
HSR:33.728% A++
AM7-XOXO
A*
Kills:167
Deaths:129
KDR:1.295
Accuracy:84.875% A*
HSR:2.395% D**
PS1-AV Suppressor
C
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C
HSR:12.883% D*
Beamer VS3
B++
Kills:102
Deaths:113
KDR:0.903
Accuracy:32.390% B++
HSR:19.608% C
NSX Tengu
C++
Kills:76
Deaths:152
KDR:0.500
Accuracy:33.652% C-
HSR:21.053% C++
NS-357 Underboss
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:48.069% A
HSR:20% C+
Kills:11,685
Deaths (as Infiltrator):8,275
Deaths (to Infiltrators):2,347
KDR:1.41208
Kill Difference:3,410
Playtime:1,892.050 hours
Usage:66%
Score:14.232m
Score/min:125
Accuracy (listed only):43.961%
HSR (listed only):46.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
Solstice VE3
C-
Kills:253
Deaths:32
KDR:7.906
Accuracy:20.354% C-
HSR:16.996% C-
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D--
HSR:14.356% C
NSX-P Tanto
C-
Kills:175
Deaths:354
KDR:0.494
Accuracy:23.326% C-
HSR:21.143% D
PS1-AV Suppressor
C
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C
HSR:12.883% D*
NS Baron G5
B++
Kills:163
Deaths:451
KDR:0.361
Accuracy:28.885% D**
HSR:17.791% B++
NS-11C
B*
Kills:161
Deaths:332
KDR:0.485
Accuracy:28.155% B*
HSR:11.180% D**
NSX Tengu
C++
Kills:76
Deaths:152
KDR:0.500
Accuracy:33.652% C-
HSR:21.053% C++
Kills:2,068
Deaths (as Light Assault):3,505
Deaths (to Light Assaults):2,803
KDR:0.59001
Kill Difference:1,437
Playtime:59.267 hours
Usage:2%
Score:0.473m
Score/min:133
Accuracy (listed only):26.696%
HSR (listed only):16.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D--
HSR:14.356% C
PS1-AV Suppressor
C
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C
HSR:12.883% D*
NS Baron G5
B++
Kills:163
Deaths:451
KDR:0.361
Accuracy:28.885% D**
HSR:17.791% B++
NSX Tengu
C++
Kills:76
Deaths:152
KDR:0.500
Accuracy:33.652% C-
HSR:21.053% C++
Kills:1,479
Deaths (as Combat Medic):2,787
Deaths (to Combat Medics):1,792
KDR:0.53068
Kill Difference:1,308
Playtime:35.665 hours
Usage:1%
Score:0.407m
Score/min:190
Accuracy (listed only):28.347%
HSR (listed only):15.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:568
Deaths:629
KDR:0.903
Accuracy:11.620% F
HSR:23.416% B+
Blueshift VM5
C+
Kills:526
Deaths:629
KDR:0.836
Accuracy:11.382% F
HSR:20.913% C+
Quasar VM1
B++
Kills:99
Deaths:96
KDR:1.031
Accuracy:10.192% D*
HSR:22.222% B++
Cosmos VM3
C*
Kills:79
Deaths:82
KDR:0.963
Accuracy:9.510% F
HSR:20.253% C*
Kills:1,272
Deaths (as MAX Suit):718
Deaths (to MAX Suits):670
KDR:1.77159
Kill Difference:554
Playtime:58.067 hours
Usage:2%
Score:0.695m
Score/min:200
Accuracy (listed only):10.676%
HSR (listed only):21.701%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:137
V. Kills:80 169%
Deaths:49
KDR:2.796
Accuracy:37.633% F
KPH:15.600 D*
VKPH:9.100 D
Maelstrom Turbo Laser
A++
Kills:69
V. Kills:117 58%
Deaths:219
KDR:0.315
Accuracy:41.043% A++
KPH:1.200 D--
VKPH:2 D*
Photon A2A Missile Pods
D*
Kills:59
V. Kills:53 109%
Deaths:37
KDR:1.595
Accuracy:73.300% D--
KPH:9 D*
VKPH:8.100 D*
Kills:265 (69 + 0)
Deaths:305
KDR:0.869
VKDR:0.820
Vehicle Kills:250
Kill Difference:40
Playtime:73.066 hours
Usage:3%
Score:0.209m
Score/min:48
Piloting Accuracy:41.043%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,460
V. Kills:887 277%
Deaths:360
KDR:6.833
Accuracy:51.826% B
KPH:19.900 D*
VKPH:7.200 C
L100 Python AP
C-
Kills:233
V. Kills:257 90%
Deaths:64
KDR:3.641
Accuracy:71.796% A++
KPH:14 D*
VKPH:15.400 C-
Skyguard
B
Kills:148
V. Kills:110 133%
Deaths:40
KDR:3.700
Accuracy:31.664% B
KPH:7.800 D-
VKPH:5.800 D--
Kills:2,841 (2,841 + 0)
Deaths:464
KDR:6.123
VKDR:2.703
Vehicle Kills:1,254
Kill Difference:2,377
Playtime:159.190 hours
Usage:6%
Score:0.966m
Score/min:101
Driving Accuracy:31.664%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:174
V. Kills:96 179%
Deaths:39
KDR:4.462
Accuracy:52.890% C**
KPH:7.900 F-
VKPH:4.300 D-
Saron HRB
A++
Kills:88
V. Kills:189 46%
Deaths:12
KDR:7.333
Accuracy:52.649% B**
KPH:14.900 D--
VKPH:32.100 A++
Proton II PPA
C++
Kills:83
V. Kills:19 415%
Deaths:23
KDR:3.609
Accuracy:27.069% B+
KPH:17.700 D*
VKPH:4 C++
Kills:345 (174 + 171)
Deaths:74
KDR:4.662
VKDR:4.108
Vehicle Kills:304
Kill Difference:271
Playtime:32.705 hours
Usage:1%
Score:0.174m
Score/min:89
Driving Accuracy:52.890%
Gunner Accuracy:27.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:131
V. Kills:270 48%
Deaths:25
KDR:5.240
Accuracy:64.357% B**
KPH:21.500 D-
VKPH:44.400 A++
G40-F Ranger
D
Kills:54
V. Kills:36 146%
Deaths:4
KDR:13.500
Accuracy:33.756% C++
KPH:23.500 D--
VKPH:15.600 D
Kills:185 (0 + 185)
Deaths:29
KDR:6.379
VKDR:10.552
Vehicle Kills:306
Kill Difference:156
Playtime:8.382 hours
Usage:0%
Score:0.209m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:33.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:142
V. Kills:7 N/A
Deaths:8
KDR:17.750
Accuracy:12.543% D--
KPH:34.900 D-
VKPH:1.700 D
M60-G Bulldog
B+
Kills:111
V. Kills:116 95%
Deaths:26
KDR:4.269
Accuracy:51.297% A++
KPH:7.700 D*
VKPH:8 B+
G40-F Ranger
D**
Kills:62
V. Kills:55 111%
Deaths:16
KDR:3.875
Accuracy:36.239% B+
KPH:4.400 D**
VKPH:3.900 D**
Kills:315 (0 + 315)
Deaths:50
KDR:6.300
VKDR:3.560
Vehicle Kills:178
Kill Difference:265
Playtime:32.706 hours
Usage:1%
Score:0.148m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:36.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,2733,2637314.464C*2.9236.704%DN/A72.8D--N/A19244.8h1.4A+3.9B++
L100 Python HESH 3,3472,4603606.833C5.2951.826%BN/A19.9D*7.2C93123.5h4.7D--9C
V10 1,6281,6076122.626C+1.0853.869%A*90.79%A+6.3D*N/A33255.8h2B+3.7B*
Ghost 1,3321,3185432.427C+0.8847.15%A76.783%B*16.4D-N/A3880.3h2B+4.3B++
Lumine Edge 1,2911,2876,4210.2B+1.3531.723%B+10.956%D1.7CN/A5749.3h1.1B++3.5B+
Parallax VX3 1,3121,2833243.96C**2.4158.845%M++87.997%A16.9DN/A4375.7h1.6B**2.8A
NS-44 Commissioner 1,2201,1721,8330.639C0.9143.316%B*33.788%A++5.1D*N/A19228.3h5.1D-11.7C++
Phaseshift VX-S 1,1931,1533783.05C+1.5048.827%A++90.373%B**10.6D--N/A28109h2.4B+4.8B++
XM98 1,1731,1473333.444B+1.9057.268%M+85.702%A13.6DN/A4484.1h1.9B**3.4B**
Nyx VX31 9919434412.138C++0.5938.152%B++60.764%M++15.7D-N/A5560.1h6.3C16.5C*
Sirius SX12 9058751,3820.633C0.9121.392%D13.6%D6.5D--N/A21135.3h19.2D89.9C
Tank Mine 1,5778741505.827A++4.2830.478%CN/A93C74.8B+7349.4h1.7B+5.5B+
NS-61 Emissary 6165938270.717C+0.8340.579%A++13.322%D6.5D--N/A3590.9h23.2D-57.1C+
Blueshift VM5 5855686290.903D0.6411.62%F23.416%B+12.7D*N/A4444.7h18.9D162.8D*
Blueshift VM5 5465266290.836D0.7111.382%F20.913%C+11.8D*N/A3844.6h21.2D*185.9F-
C-4 6514533851.177C+0.3725.535%C+N/A31.9D--13.9D--26514.2h1.7C6.8C+
NS-45 Pilot 3193123210.972C+0.5834.278%B+22.756%C9D--N/A2734.8h8.3C24.3C++
Parsec VX3-A 2772691322.038D0.4934.323%D**81.784%B+12F-N/A2822.5h2.2D-6.5D**
NS-44L Blackhand 2692612301.135C+0.4151.488%B**64.751%A++9.3D-N/A3128h3.8B+7.3B++
Solstice VE3 256253327.906U6.3620.354%C-16.996%C-4.2D-N/A5459.6h18C88.3C+
L100 Python AP 490233643.641C+2.0971.796%A++2.146%C14D*15.4C-17716.7h12.5F--17.4D--
The Slasher 2212191,5810.139A++1.4145.124%B*5.479%D1.3CN/A4163h2.7C-5.9C**
Frag Grenade 2222141214N/A212.4537.749%D--N/A713.3B**26.7A*17950.3h2.7B**7.3B+
NS-15M1 2072053160.649D0.9019.018%D21.951%C+12.1D--N/A3717h15.8D83.1C-
Thanatos VE70 2042024960.407D1.1429.339%D--14.356%C4.1D*N/A1348.8h6.4D-21.6D--
NSX-P Tanto 1831753540.494C--1.0523.326%C-21.143%D11.5DN/A3915.2h18.6C--79.8C
Supernova VPC 270174394.462D2.9152.89%C**N/A7.9F-4.3D-4222.1h5.6F--10.6D*
Spiker 1701691591.063C++0.4834.358%B++33.728%A++13.9DN/A3012.2h9.7C+28.3B
AM7-XOXO 2891671291.295C++0.2584.875%A*2.395%D**9.4C-6.9C+4417.8h31.3D36.9C--
PS1-AV Suppressor 1721633060.533D1.0128.465%C12.883%D*11.6D*N/A4014h18F63.1D
NS Baron G5 1651634510.361D-1.1928.885%D**17.791%B++3.7D**N/A1744.4h7.5F-26D
NS-11C 1671613320.485D1.0628.155%B*11.18%D**5.6D--N/A2228.7h26.2F--93D
NS "Jackpot" Decimator 303159473.383B**1.8487.368%M+N/A41.8C37.9B++1493.8h4.7D5.4B+
Spear Anti-Vehicle Phalanx Turret 1,442158169.875B+8.3375.147%M++3.165%C-11.3D**91.7S30614h50.3T*66.9T*
Skyguard 258148403.7B+2.1531.664%B1.351%D7.8D-5.8D--9019h109.5B+345.9B+
M12 Kobalt 149142817.75B+16.2012.543%D--18.31%C++34.6D-1.7D1204.1h18.9C*150.5C
Sticky Grenade 1411391139N/A137.4565.252%A+N/A1390B**20B*36660.1h1.8B+2.7B++
Dual Photon Pods 217137492.796C--1.2537.633%FN/A15.6D*9.1D1158.8h42.5F-112.9F--
Saron HRB-H 401131255.24C++3.6964.357%B**1.527%C+21.5D-44.3A++4686.1h63.2T*98.2F--
M60-G Bulldog 227111264.269C+2.7251.297%A++2.703%C+7.7D*8.1B+7314.4h24.1T*46.9D**
Beamer VS3 1051021130.903C*0.6432.39%B++19.608%C5.4D--N/A3619h13.5D41.6C+
S1 194102801.275B**0.2762.526%B+5.882%A++8.6D*7.8D12211.8h8.8D14.1C
Quasar VM1 10199961.031C0.5210.192%D*22.222%B++10.9D--N/A479.1h14.6C**142.9C
Orion VS54 9291127.583S6.0419.984%C+25.275%C++8.2D--N/A9111.1h16.1D80.6C+
Saron HRB 27788127.333B+5.7952.649%B**2.273%B++14.9D--32A++2825.9h26.8D50.8C*
Aspis Anti-Aircraft Phalanx Turret 19888204.4B+2.8537.222%A++2.273%C++8.1C--10.1C+14510.9h221.4D**594.8C**
Proton II PPA 10283233.609D2.0627.069%B+N/A17.7D*4C++684.7h26.1T*96.5F-
M20 Basilisk 18983420.75M+19.2063.015%B**N/A9.2D**11.8D-2639h307.9T488.6F-
Cosmos VM3 8179820.963C--0.589.51%F20.253%C*11.6D**N/A426.8h14.3C+150.1D--
NSX Tengu 80761520.5D1.0533.652%C-21.053%C++8.5D*N/A298.9h21.3D**63.3D
NS-357 Underboss 7575601.25C**0.3048.069%A20%C+12.3D-N/A306.1h4.5C+9.3B+
Maelstrom Turbo Laser 186692190.315C--1.2341.043%A++4.348%B**1.2D--2D*3057.7h311F*757.8D*
G40-F Ranger 11762163.875C2.3336.239%B+N/A4.4D**3.9D**6514.2h277.2F**764.9F
Photon A2A Missile Pods 11259371.595D0.0573.3%D--N/A8.9D*8D*1126.6h10.1D13.7D--
Xiphos Anti-Personnel Phalanx Tower 6558158C+56.4519.151%D--1.724%C++29D-3.5D--1392h38.5C-200.9D-
M12 Kobalt 5855318.333C-16.7921.902%C+18.182%C++110C++6C*4260.5h17.3C*78.9C**
G40-F Ranger 9054413.5C**11.9533.756%C++N/A23.5D--15.7D2812.3h87.2D258.3C-

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier171850.8h
Spawn Beacon117861.9h
Nano-Armor Kit312490,21673.1h
Decoy Grenade07050.2h
Turret AI Module11900.9h
Skywall Shield Emitter0710.4h
Structure Shield Module0650.4h
Cortium Silo12570.7h
Nanite Revive Grenade01740h
Medical Applicator27657,34510.4h
Spear Anti-Vehicle Tower11210.8h
VS Triumph Flare Gun12490.7h
Deconstruction Tool34,2310.9h
Bunker01040.7h
Rampart Wall23032.5h
Xiphos Anti-Personnel Tower11190.6h
Hoplon Anti-Aircraft Phalanx Tower1960.6h
Ammunition Package239272h
Anti-Infantry MANA Turret92031.9h
Infantry Tower0520.6h
Hyena Missile Launcher0510.3h
Nano-Repair Grenade01150h
IPC Targeting Dart31090.6h
Recon Detection Device1904,81227.4h

Check the help document for the dictionary if you want to learn more about words used here.


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