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Castellan Immortal LePuissantMax[CLAK] LePuissantMax
VS BR 65

KDR: 1.55

Score: 24.1m

Last Seen: Aug 17th, 2019 5:42 AM
- OFFLINE - 127.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Leader of Claken Denten[CLAK] Claken Denten
VS outfit on Emerald

Members: 1
Level Progress (to 66): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine L100 Python HESH V10 Lumine Edge Ghost Parallax VX3 NS-44 Commissioner Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 496TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.027%30.148%8451511995,7450.7016370.852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.221%1.333A1.419A-2.42F*HEAD ++ (~16.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.405B12.40.131C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.678%1.896%582121221150621260.41617410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.905%0.245C++0.292C*-1.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.5-1.044D*130.4-1.469F198.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.455%0.959%580312112,92069414754.20144198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.07%-0.154C-1.027D*3.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.289C*10.80.137C++16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.777%7.722%86412105186719570.77198254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.257%-0.382C-0.796B++2.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.113C+33.80.148C++72.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.113%86.127%86612086,86262013911.0677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%2.425A**1.237B**1.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+20.37C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.339%14.356%861121320261820.326333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.013D*-0.055C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-0.643D6.4-0.307C15.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Claken Denten[CLAK] Claken Denten
VS outfit on Emerald

Members: 1
24.1m338.8%138 (8.3k)137 (8.2k)1.5537728,50418,3451.763765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214181122.744%29.382%66809:378

25% Engineer66% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:18 AMMar 26th, 2015 12:52 AMAug 20th, 2019 3:09 PM (2d) (PST)Aug 17th, 2019 4:56 AM (5d) (PST)Aug 17th, 2019 1:42 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
316762400.1620.1040.0480.7100.048441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,9304,53614,39410634338,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2934.3h/122.3d 3,851 8,375 11,203 125k 3,812 4,961 8,404 55.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:253
Deaths:32
KDR:7.906
Accuracy:20.354% C--
HSR:16.996% C--
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D*
HSR:14.356% C
NSX-P Tanto
C-
Kills:181
Deaths:367
KDR:0.493
Accuracy:23.265% C-
HSR:20.995% D
NS Baron G5
B++
Kills:165
Deaths:458
KDR:0.360
Accuracy:28.836% D**
HSR:17.576% B++
NS-11C
B*
Kills:161
Deaths:332
KDR:0.485
Accuracy:28.155% B*
HSR:11.180% D**
Kills:962
Deaths (as Engineer):1,685
Deaths (to Engineers):4,621
KDR:0.57092
Kill Difference:723
Playtime:730.328 hours
Usage:25%
Score:7.180m
Score/min:164
Accuracy (listed only):25.990%
HSR (listed only):16.221%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:207
Deaths:317
KDR:0.653
Accuracy:19.038% D
HSR:21.739% C+
Orion VS54
C++
Kills:91
Deaths:12
KDR:7.583
Accuracy:19.984% C+
HSR:25.275% C++
Kills:298
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):4,374
KDR:0.90578
Kill Difference:31
Playtime:87.405 hours
Usage:3%
Score:0.573m
Score/min:109
Accuracy (listed only):19.511%
HSR (listed only):23.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:1,639
Deaths:620
KDR:2.644
Accuracy:53.528% A*
HSR:90.543% A+
Ghost
A
Kills:1,340
Deaths:551
KDR:2.432
Accuracy:47.115% A
HSR:76.642% B*
Parallax VX3
M+
Kills:1,314
Deaths:327
KDR:4.018
Accuracy:58.208% M+
HSR:87.823% A
NS-44 Commissioner
A++
Kills:1,180
Deaths:1,847
KDR:0.639
Accuracy:43.358% B*
HSR:33.814% A++
Phaseshift VX-S
A++
Kills:1,153
Deaths:378
KDR:3.050
Accuracy:48.827% A++
HSR:90.373% B**
XM98
M++
Kills:1,147
Deaths:333
KDR:3.444
Accuracy:57.268% M++
HSR:85.702% A
Nyx VX31
M++
Kills:943
Deaths:441
KDR:2.138
Accuracy:38.152% B+
HSR:60.764% M++
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
NS-61 Emissary
A++
Kills:751
Deaths:1,022
KDR:0.735
Accuracy:38.986% A++
HSR:14.381% C
NS-45 Pilot
B+
Kills:312
Deaths:321
KDR:0.972
Accuracy:34.278% B+
HSR:22.756% C
NS-44L Blackhand
A++
Kills:278
Deaths:233
KDR:1.193
Accuracy:51.454% B**
HSR:65.108% A++
Parsec VX3-A
B+
Kills:269
Deaths:132
KDR:2.038
Accuracy:34.323% D**
HSR:81.784% B+
AM7-XOXO
A**
Kills:176
Deaths:138
KDR:1.275
Accuracy:84.344% A**
HSR:2.273% F
Spiker
A++
Kills:169
Deaths:160
KDR:1.056
Accuracy:34.158% B++
HSR:33.728% A++
PS1-AV Suppressor
C+
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C+
HSR:12.883% D*
Beamer VS3
B++
Kills:106
Deaths:125
KDR:0.848
Accuracy:31.867% B++
HSR:19.811% C
NSX Tengu
C+
Kills:76
Deaths:154
KDR:0.494
Accuracy:34.183% C
HSR:21.053% C+
NS-357 Underboss
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:48.069% A
HSR:20% C
Kills:11,966
Deaths (as Infiltrator):8,530
Deaths (to Infiltrators):2,417
KDR:1.40281
Kill Difference:3,436
Playtime:1,945.041 hours
Usage:66%
Score:14.670m
Score/min:126
Accuracy (listed only):43.776%
HSR (listed only):46.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
Solstice VE3
C--
Kills:253
Deaths:32
KDR:7.906
Accuracy:20.354% C--
HSR:16.996% C--
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D*
HSR:14.356% C
NSX-P Tanto
C-
Kills:181
Deaths:367
KDR:0.493
Accuracy:23.265% C-
HSR:20.995% D
NS Baron G5
B++
Kills:165
Deaths:458
KDR:0.360
Accuracy:28.836% D**
HSR:17.576% B++
PS1-AV Suppressor
C+
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C+
HSR:12.883% D*
NS-11C
B*
Kills:161
Deaths:332
KDR:0.485
Accuracy:28.155% B*
HSR:11.180% D**
NSX Tengu
C+
Kills:76
Deaths:154
KDR:0.494
Accuracy:34.183% C
HSR:21.053% C+
Kills:2,076
Deaths (as Light Assault):3,527
Deaths (to Light Assaults):2,876
KDR:0.5886
Kill Difference:1,451
Playtime:61.937 hours
Usage:2%
Score:0.485m
Score/min:130
Accuracy (listed only):26.749%
HSR (listed only):16.080%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D*
HSR:14.356% C
NS Baron G5
B++
Kills:165
Deaths:458
KDR:0.360
Accuracy:28.836% D**
HSR:17.576% B++
PS1-AV Suppressor
C+
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C+
HSR:12.883% D*
NSX Tengu
C+
Kills:76
Deaths:154
KDR:0.494
Accuracy:34.183% C
HSR:21.053% C+
Kills:1,481
Deaths (as Combat Medic):2,796
Deaths (to Combat Medics):1,865
KDR:0.52969
Kill Difference:1,315
Playtime:35.751 hours
Usage:1%
Score:0.409m
Score/min:191
Accuracy (listed only):28.443%
HSR (listed only):15.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:611
Deaths:683
KDR:0.895
Accuracy:11.792% F
HSR:24.223% B+
Blueshift VM5
C+
Kills:582
Deaths:683
KDR:0.852
Accuracy:11.511% F
HSR:21.306% C+
Quasar VM1
B++
Kills:99
Deaths:96
KDR:1.031
Accuracy:10.192% D*
HSR:22.222% B++
Cosmos VM3
C**
Kills:79
Deaths:82
KDR:0.963
Accuracy:9.510% F
HSR:20.253% C**
Kills:1,371
Deaths (as MAX Suit):772
Deaths (to MAX Suits):689
KDR:1.77591
Kill Difference:599
Playtime:62.070 hours
Usage:2%
Score:0.772m
Score/min:207
Accuracy (listed only):10.751%
HSR (listed only):22.001%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:138
V. Kills:81 168%
Deaths:49
KDR:2.816
Accuracy:37.693% F
KPH:15.700 D*
VKPH:9.200 D
Maelstrom Turbo Laser
A++
Kills:73
V. Kills:119 61%
Deaths:224
KDR:0.326
Accuracy:40.254% A++
KPH:1.200 D--
VKPH:2 D*
Photon A2A Missile Pods
D--
Kills:59
V. Kills:53 109%
Deaths:37
KDR:1.595
Accuracy:72.150% D--
KPH:9 D*
VKPH:8.100 D*
Kills:270 (73 + 0)
Deaths:310
KDR:0.871
VKDR:0.816
Vehicle Kills:253
Kill Difference:40
Playtime:73.759 hours
Usage:3%
Score:0.211m
Score/min:48
Piloting Accuracy:40.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,520
V. Kills:912 276%
Deaths:372
KDR:6.774
Accuracy:52.210% B+
KPH:20 D*
VKPH:7.200 C
L100 Python AP
C--
Kills:245
V. Kills:264 92%
Deaths:66
KDR:3.712
Accuracy:71.666% A++
KPH:14.100 D*
VKPH:15.200 C--
Skyguard
B
Kills:155
V. Kills:113 136%
Deaths:42
KDR:3.690
Accuracy:31.392% B
KPH:8 D--
VKPH:5.800 D*
Kills:2,920 (2,920 + 0)
Deaths:480
KDR:6.083
VKDR:2.685
Vehicle Kills:1,289
Kill Difference:2,440
Playtime:162.624 hours
Usage:6%
Score:0.997m
Score/min:102
Driving Accuracy:31.392%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:174
V. Kills:96 179%
Deaths:39
KDR:4.462
Accuracy:52.890% C*
KPH:7.900 F-
VKPH:4.300 D-
Saron HRB
A++
Kills:88
V. Kills:189 46%
Deaths:12
KDR:7.333
Accuracy:52.649% B**
KPH:14.900 D--
VKPH:32.100 A++
Proton II PPA
C++
Kills:83
V. Kills:19 415%
Deaths:23
KDR:3.609
Accuracy:26.819% B+
KPH:17.400 D*
VKPH:4 C++
Kills:345 (174 + 171)
Deaths:74
KDR:4.662
VKDR:4.108
Vehicle Kills:304
Kill Difference:271
Playtime:32.762 hours
Usage:1%
Score:0.176m
Score/min:89
Driving Accuracy:52.890%
Gunner Accuracy:26.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:133
V. Kills:270 49%
Deaths:25
KDR:5.320
Accuracy:64.468% B**
KPH:21.700 D--
VKPH:44 A++
G40-F Ranger
D
Kills:54
V. Kills:36 146%
Deaths:4
KDR:13.500
Accuracy:33.756% C++
KPH:23.500 D--
VKPH:15.600 D
Kills:187 (0 + 187)
Deaths:29
KDR:6.448
VKDR:10.552
Vehicle Kills:306
Kill Difference:158
Playtime:8.438 hours
Usage:0%
Score:0.210m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:33.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:185
V. Kills:12 N/A
Deaths:10
KDR:18.500
Accuracy:12.662% D--
KPH:31.400 D-
VKPH:2 D
M60-G Bulldog
B+
Kills:112
V. Kills:116 96%
Deaths:26
KDR:4.308
Accuracy:51.129% A++
KPH:7.700 D*
VKPH:8 B+
G40-F Ranger
D**
Kills:65
V. Kills:56 114%
Deaths:16
KDR:4.063
Accuracy:36.237% B+
KPH:4.500 F
VKPH:3.900 D**
M20 Basilisk
N/A
Kills:50
V. Kills:70 70%
Deaths:16
KDR:3.125
Accuracy:43.152% N/A
KPH:5.500 N/A
VKPH:7.800 N/A
Kills:412 (0 + 412)
Deaths:68
KDR:6.059
VKDR:3.735
Vehicle Kills:254
Kill Difference:344
Playtime:43.838 hours
Usage:1%
Score:0.211m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:43.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,4143,4037754.391C*2.8436.767%DN/A72.6D--N/A19046.9h1.4A+3.8B++
L100 Python HESH 3,4322,5203726.774C5.2252.21%B+N/A20D*7.2C94125.9h4.7D9.1C
V10 1,6601,6396202.644C+1.0953.528%A*90.543%A+6.3D*N/A33259.3h2B+3.8B*
Lumine Edge 1,4251,4216,8380.208B+1.3532.473%B+10.697%D-1.8CN/A5793.7h1.1B++3.4B+
Ghost 1,3551,3405512.432C+0.8847.115%A76.642%B*16.5D-N/A3981.4h2B+4.3B++
Parallax VX3 1,3431,3143274.018C**2.4658.208%M+87.823%A16.6DN/A4379.1h1.6B**2.8A
NS-44 Commissioner 1,2281,1801,8470.639C0.9143.358%B*33.814%A++5.1D*N/A19230h5.1D-11.7C++
Phaseshift VX-S 1,1931,1533783.05C++1.5048.827%A++90.373%B**10.6D*N/A28109h2.4B+4.8B++
XM98 1,1731,1473333.444B*1.8957.268%M++85.702%A13.6DN/A4484.1h1.9B**3.4A
Nyx VX31 9919434412.138C++0.5838.152%B+60.764%M++15.7D-N/A5560.1h6.3C16.5C++
Tank Mine 1,6149021535.895A++4.3429.606%CN/A93C73.4B+7269.7h1.6B+5.5B+
Sirius SX12 9058751,3820.633C0.9221.392%D13.6%D6.5D--N/A21135.3h19.2D-89.9C--
NS-61 Emissary 7777511,0220.735C+0.8238.986%A++14.381%C6.8D--N/A33109.9h21.1D54.1C++
Blueshift VM5 6286116830.895D0.6611.792%F24.223%B+12.6D*N/A4348.5h19.4D--164.6D**
Blueshift VM5 6045826830.852D0.7011.511%F21.306%C+12D*N/A4048.5h21.1D*182.9F-
C-4 6574573881.178C+0.3825.576%C+N/A31.5D*13.8D--26214.5h1.7C6.8C+
NS-45 Pilot 3193123210.972C+0.5834.278%B+22.756%C9D--N/A2734.8h8.3C24.3C++
NS-44L Blackhand 2862782331.193C+0.3651.454%B**65.108%A++9.6D-N/A3229.1h3.7B+7.2B++
Parsec VX3-A 2772691322.038D0.4834.323%D**81.784%B+12FN/A2822.5h2.2D--6.5D**
Solstice VE3 256253327.906U6.3520.354%C--16.996%C--4.2D-N/A5559.7h18C88.3C+
L100 Python AP 509245663.712C+2.1671.666%A++2.041%C14.1D*15.2C--17317.4h12.2F--17D--
The Slasher 2212191,5930.137A++1.4245.124%B*5.479%D1.3CN/A4164.2h2.7C-5.9C++
Frag Grenade 2262161216N/A214.4537.909%D--N/A720B**33.3M17980.3h2.7B**7.2B+
NS-15M1 2092073170.653D0.9019.038%D21.739%C+12.2D--N/A3817h15.7D-82.6C--
Thanatos VE70 2042024960.407D1.1529.339%D*14.356%C4.1D*N/A1348.8h6.4D-21.6D--
M12 Kobalt 1971851018.5B+16.9512.662%D--17.838%C+31.4D-2D1155.9h22.2C175.4C--
NSX-P Tanto 1901813670.493C--1.0623.265%C-20.995%D10.7DN/A3616.9h18.7D80.3C
AM7-XOXO 3031761381.275C**0.2884.344%A**2.273%F9.1C-6.6C*4519.3h31F-36.7D-
Supernova VPC 270174394.462D2.9152.89%C*N/A7.9F-4.3D-4222.1h5.6F--10.6D*
Spiker 1701691601.056C++0.5034.158%B++33.728%A++13.7D-N/A3012.3h9.7C+28.5B
NS Baron G5 1681654580.36D-1.1928.836%D**17.576%B++3.7D**N/A1644.9h7.4F-25.8C
PS1-AV Suppressor 1721633060.533D1.0228.465%C+12.883%D*11.6D*N/A4014h18D**63.1D-
NS "Jackpot" Decimator 309162533.057B*1.5086.26%M++N/A40.5C--36.8A+1464h4.9D--5.7C*
NS-11C 1671613320.485D1.0728.155%B*11.18%D**5.6D--N/A2228.7h26.2F--93D
Spear Anti-Vehicle Phalanx Turret 1,445160179.412B7.8675.172%M++3.125%C-11.3F91.1S30614.1h49.9T*66.3T*
Skyguard 268155423.69C**2.1431.392%B1.29%D8D--5.8D*9119.4h106.7B+340.1B+
Sticky Grenade 1411391139N/A137.4564.359%A+N/A1390B*20B++35330.1h1.8B+2.8B++
Dual Photon Pods 219138492.816C--1.2637.693%FN/A15.7D*9.2D1178.8h42.6F-113F--
Saron HRB-H 403133255.32C++3.7764.468%B**1.504%C+21.8D--44.3A++4666.1h63.1T*97.9F--
M60-G Bulldog 228112264.308C+2.7551.129%A++2.679%C+7.7D*8B+7314.5h23.8T*46.6D**
Beamer VS3 1091061250.848C++0.7131.867%B++19.811%C5.3D--N/A3519.9h13.3D-41.8C+
S1 194102801.275B**0.2862.526%B+5.882%A++8.6D*7.8D12211.8h8.8D-14.1C
Quasar VM1 10199961.031C0.5210.192%D*22.222%B++10.9D--N/A489.1h14.6C**142.9C
Orion VS54 9291127.583M**6.0319.984%C+25.275%C++8.2D--N/A9411.1h16.1D80.6C+
Aspis Anti-Aircraft Phalanx Turret 20290204.5B+2.9537.193%A++2.222%C++8.1D10.1C+14511.1h218.6F587.6C*
Saron HRB 27788127.333B+5.7852.649%B**2.273%B++14.9D--32A++2855.9h26.8D50.8C*
Proton II PPA 10283233.609D2.0626.819%B+N/A17.3D*4C++674.8h26.3T*98F--
M20 Basilisk 18983420.75M*19.2063.015%B**N/A9.2D**11.8D--2639h307.9T488.6F-
M12 Kobalt 8983327.667C+26.1119.51%C-19.277%C**83C-6C**2821h21.2C108.7C
Cosmos VM3 8179820.963D0.599.51%F20.253%C**11.6D*N/A436.8h14.3C+150.1D*
NSX Tengu 80761540.494D1.0634.183%C21.053%C+8.4D*N/A309.1h22.4F65.6D-
NS-357 Underboss 7575601.25C**0.3048.069%A20%C12.3D--N/A316.1h4.5C+9.3B+
Maelstrom Turbo Laser 192732240.326C--1.2340.254%A++4.11%B**1.3D--2D*3058.4h296.3F*736.1D*
G40-F Ranger 12165164.063C+2.5136.237%B+N/A4.5F3.9D**6514.5h270.8F**747.4D*
Photon A2A Missile Pods 11259371.595D0.0472.15%D--N/A8.9D*8D*1126.6h10.4D14.4D*
Xiphos Anti-Personnel Phalanx Tower 6558158C+56.4519.392%D--1.724%C++29D-3.5D--1392h39.3C--202.6D-
G40-F Ranger 9054413.5C**11.9533.756%C++N/A23.5D--15.7D2812.3h87.2D258.3C
M20 Basilisk 12050163.125C++1.5743.152%B+2%D**5.6D*7.8C+939h218.4F-506.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon118101.9h
Decoy Grenade07200.2h
Nano-Armor Kit322500,66374h
Skywall Shield Emitter0710.4h
Turret AI Module11910.9h
Structure Shield Module0650.4h
Nanite Revive Grenade01750h
Medical Applicator27857,52610.4h
Cortium Silo12580.7h
Hoplon Anti-Aircraft Phalanx Tower1960.6h
Xiphos Anti-Personnel Tower11190.6h
Rampart Wall23032.5h
Bunker01050.7h
VS Triumph Flare Gun33830.9h
Deconstruction Tool34,2310.9h
Spear Anti-Vehicle Tower11210.8h
Ammunition Package239592h
Anti-Infantry MANA Turret92031.9h
Nano-Repair Grenade01480h
Snowman Soldier171850.8h
IPC Targeting Dart31100.6h
Hyena Missile Launcher0510.3h
Recon Detection Device1944,92528.1h
Infantry Tower0520.6h

Check the help document for the dictionary if you want to learn more about words used here.


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