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Signifer Immortal LePuissantMax[CLAK] LePuissantMax
VS BR 60

KDR: 1.55

Score: 23.4m

Last Seen: Feb 10th, 2019 12:42 AM
- OFFLINE - 242 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald - Outfit Leader of Claken Denten[CLAK] Claken Denten
VS outfit on Emerald

Members: 2
Level Progress (to 61): 94%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine L100 Python HESH V10 Ghost Lumine Edge Parallax VX3 NS-44 Commissioner Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.953%30.316%8471510075,5350.7021440.845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.264%1.346A1.488A+-2.486F*HEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B12.50.127C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.297%1.942%582102020650021230.41210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%0.302C*0.31C*-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.6-1.041D*132.4-1.5F196.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.527%0.993%576310192,82167714364.16077196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.033%-0.132C-1.043D*3.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.291C*10.80.136C++16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.528%6.04%96410184476469460.6919547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.156%0.328C**0.324C*2.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.261C*34.40.119C+52.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.238%86.248%96610166,77760313811.2202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%2.435A**1.254A2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+20.371C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.339%14.356%961102120259720.337793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.005D*-0.034C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.6-0.64D6.4-0.308C15.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Claken Denten[CLAK] Claken Denten
VS outfit on Emerald

Members: 2
23.4m332.7%137 (8.2k)137 (8.2k)1.5470427,46017,7501.7571360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022173723.018%29.829%68709:378

25% Engineer66% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:18 AMMar 26th, 2015 12:52 AMFeb 19th, 2019 6:47 PM (2h) (PST)Feb 9th, 2019 11:27 PM (10d) (PST)Feb 9th, 2019 8:42 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
317752420.1600.1040.0480.6950.048450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,0234,49914,52410634238,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2852.9h/118.9d 3,729 8,191 10,645 118.9k 3,725 4,791 8,282 54.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:253
Deaths:32
KDR:7.906
Accuracy:20.354% C-
HSR:16.996% C-
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D--
HSR:14.356% C
NSX-P Tanto
C-
Kills:174
Deaths:347
KDR:0.501
Accuracy:23.396% C-
HSR:20.690% D
NS Baron G5
B++
Kills:163
Deaths:451
KDR:0.361
Accuracy:28.885% D**
HSR:17.791% B++
NS-11C
B*
Kills:161
Deaths:332
KDR:0.485
Accuracy:28.155% B*
HSR:11.180% D**
Kills:953
Deaths (as Engineer):1,658
Deaths (to Engineers):4,489
KDR:0.57479
Kill Difference:705
Playtime:718.492 hours
Usage:25%
Score:7.052m
Score/min:164
Accuracy (listed only):26.026%
HSR (listed only):16.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:205
Deaths:316
KDR:0.649
Accuracy:19.018% D
HSR:21.951% C+
Orion VS54
C++
Kills:91
Deaths:12
KDR:7.583
Accuracy:19.984% C+
HSR:25.275% C++
Kills:296
Deaths (as Heavy Assault):328
Deaths (to Heavy Assaults):4,253
KDR:0.90244
Kill Difference:32
Playtime:86.520 hours
Usage:3%
Score:0.568m
Score/min:109
Accuracy (listed only):19.501%
HSR (listed only):23.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:1,607
Deaths:612
KDR:2.626
Accuracy:53.869% A*
HSR:90.790% A+
Ghost
A
Kills:1,318
Deaths:543
KDR:2.427
Accuracy:47.150% A
HSR:76.783% B*
Parallax VX3
M+
Kills:1,283
Deaths:324
KDR:3.960
Accuracy:58.845% M+
HSR:87.997% A
NS-44 Commissioner
A++
Kills:1,159
Deaths:1,809
KDR:0.641
Accuracy:43.386% B*
HSR:33.563% A++
Phaseshift VX-S
A++
Kills:1,153
Deaths:378
KDR:3.050
Accuracy:48.827% A++
HSR:90.373% B**
XM98
M+
Kills:1,147
Deaths:333
KDR:3.444
Accuracy:57.268% M+
HSR:85.702% A
Nyx VX31
M++
Kills:943
Deaths:441
KDR:2.138
Accuracy:38.152% B++
HSR:60.764% M++
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
NS-61 Emissary
A++
Kills:593
Deaths:827
KDR:0.717
Accuracy:40.579% A++
HSR:13.322% D
NS-45 Pilot
B+
Kills:312
Deaths:321
KDR:0.972
Accuracy:34.278% B+
HSR:22.756% C
Parsec VX3-A
B+
Kills:269
Deaths:132
KDR:2.038
Accuracy:34.323% D*
HSR:81.784% B+
NS-44L Blackhand
A++
Kills:261
Deaths:230
KDR:1.135
Accuracy:51.488% B**
HSR:64.751% A++
Spiker
A++
Kills:169
Deaths:159
KDR:1.063
Accuracy:34.358% B++
HSR:33.728% A++
AM7-XOXO
A*
Kills:164
Deaths:122
KDR:1.344
Accuracy:85.238% A*
HSR:2.439% D**
PS1-AV Suppressor
C
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C
HSR:12.883% D**
Beamer VS3
B++
Kills:101
Deaths:113
KDR:0.894
Accuracy:32.140% B++
HSR:19.802% C
NSX Tengu
C+
Kills:76
Deaths:152
KDR:0.500
Accuracy:32.592% D
HSR:21.053% C+
NS-357 Underboss
A+
Kills:75
Deaths:60
KDR:1.250
Accuracy:48.069% A+
HSR:20% C+
Kills:11,668
Deaths (as Infiltrator):8,244
Deaths (to Infiltrators):2,342
KDR:1.41533
Kill Difference:3,424
Playtime:1,883.766 hours
Usage:66%
Score:14.180m
Score/min:125
Accuracy (listed only):43.912%
HSR (listed only):46.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
Solstice VE3
C-
Kills:253
Deaths:32
KDR:7.906
Accuracy:20.354% C-
HSR:16.996% C-
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D--
HSR:14.356% C
NSX-P Tanto
C-
Kills:174
Deaths:347
KDR:0.501
Accuracy:23.396% C-
HSR:20.690% D
NS Baron G5
B++
Kills:163
Deaths:451
KDR:0.361
Accuracy:28.885% D**
HSR:17.791% B++
PS1-AV Suppressor
C
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C
HSR:12.883% D**
NS-11C
B*
Kills:161
Deaths:332
KDR:0.485
Accuracy:28.155% B*
HSR:11.180% D**
NSX Tengu
C+
Kills:76
Deaths:152
KDR:0.500
Accuracy:32.592% D
HSR:21.053% C+
Kills:2,067
Deaths (as Light Assault):3,498
Deaths (to Light Assaults):2,794
KDR:0.59091
Kill Difference:1,431
Playtime:58.983 hours
Usage:2%
Score:0.471m
Score/min:133
Accuracy (listed only):26.572%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:875
Deaths:1,382
KDR:0.633
Accuracy:21.392% D
HSR:13.600% D
Thanatos VE70
C
Kills:202
Deaths:496
KDR:0.407
Accuracy:29.339% D--
HSR:14.356% C
NS Baron G5
B++
Kills:163
Deaths:451
KDR:0.361
Accuracy:28.885% D**
HSR:17.791% B++
PS1-AV Suppressor
C
Kills:163
Deaths:306
KDR:0.533
Accuracy:28.465% C
HSR:12.883% D**
NSX Tengu
C+
Kills:76
Deaths:152
KDR:0.500
Accuracy:32.592% D
HSR:21.053% C+
Kills:1,479
Deaths (as Combat Medic):2,787
Deaths (to Combat Medics):1,787
KDR:0.53068
Kill Difference:1,308
Playtime:35.651 hours
Usage:1%
Score:0.407m
Score/min:190
Accuracy (listed only):28.134%
HSR (listed only):15.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:564
Deaths:627
KDR:0.900
Accuracy:11.609% F
HSR:23.404% B+
Blueshift VM5
C+
Kills:524
Deaths:627
KDR:0.836
Accuracy:11.378% F
HSR:20.992% C+
Quasar VM1
B++
Kills:99
Deaths:96
KDR:1.031
Accuracy:10.192% D*
HSR:22.222% B++
Cosmos VM3
C++
Kills:79
Deaths:82
KDR:0.963
Accuracy:9.510% F
HSR:20.253% C++
Kills:1,266
Deaths (as MAX Suit):716
Deaths (to MAX Suits):670
KDR:1.76816
Kill Difference:550
Playtime:57.834 hours
Usage:2%
Score:0.691m
Score/min:199
Accuracy (listed only):10.672%
HSR (listed only):21.718%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:137
V. Kills:80 169%
Deaths:49
KDR:2.796
Accuracy:37.676% F
KPH:15.600 D*
VKPH:9.100 D
Maelstrom Turbo Laser
A++
Kills:69
V. Kills:117 58%
Deaths:219
KDR:0.315
Accuracy:41.072% A++
KPH:1.200 D*
VKPH:2 D*
Photon A2A Missile Pods
D*
Kills:59
V. Kills:53 109%
Deaths:37
KDR:1.595
Accuracy:73.300% D--
KPH:9 D*
VKPH:8.100 D*
Kills:265 (69 + 0)
Deaths:305
KDR:0.869
VKDR:0.820
Vehicle Kills:250
Kill Difference:40
Playtime:73.018 hours
Usage:3%
Score:0.209m
Score/min:48
Piloting Accuracy:41.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,440
V. Kills:883 276%
Deaths:357
KDR:6.835
Accuracy:51.895% B
KPH:19.900 D*
VKPH:7.200 C
L100 Python AP
C-
Kills:233
V. Kills:257 90%
Deaths:64
KDR:3.641
Accuracy:71.796% A++
KPH:14 D*
VKPH:15.400 C-
Skyguard
B
Kills:148
V. Kills:110 133%
Deaths:40
KDR:3.700
Accuracy:31.664% B
KPH:7.800 D-
VKPH:5.800 D--
Kills:2,821 (2,821 + 0)
Deaths:461
KDR:6.119
VKDR:2.711
Vehicle Kills:1,250
Kill Difference:2,360
Playtime:158.511 hours
Usage:6%
Score:0.963m
Score/min:101
Driving Accuracy:31.664%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:174
V. Kills:96 179%
Deaths:39
KDR:4.462
Accuracy:52.890% C*
KPH:7.900 F-
VKPH:4.300 D-
Saron HRB
A*
Kills:88
V. Kills:189 46%
Deaths:12
KDR:7.333
Accuracy:52.649% B**
KPH:14.900 D--
VKPH:32.100 A*
Proton II PPA
C*
Kills:83
V. Kills:19 415%
Deaths:23
KDR:3.609
Accuracy:27.069% B+
KPH:17.700 D*
VKPH:4 C*
Kills:345 (174 + 171)
Deaths:74
KDR:4.662
VKDR:4.108
Vehicle Kills:304
Kill Difference:271
Playtime:32.705 hours
Usage:1%
Score:0.174m
Score/min:89
Driving Accuracy:52.890%
Gunner Accuracy:27.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:130
V. Kills:269 48%
Deaths:25
KDR:5.200
Accuracy:64.291% B**
KPH:21.800 D-
VKPH:45 A*
G40-F Ranger
D
Kills:54
V. Kills:36 146%
Deaths:4
KDR:13.500
Accuracy:33.756% C++
KPH:23.500 D--
VKPH:15.600 D
Kills:184 (0 + 184)
Deaths:29
KDR:6.345
VKDR:10.517
Vehicle Kills:305
Kill Difference:155
Playtime:8.274 hours
Usage:0%
Score:0.209m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:33.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:118
V. Kills:5 N/A
Deaths:8
KDR:14.750
Accuracy:13.008% D--
KPH:34.600 D-
VKPH:1.500 D
M60-G Bulldog
B+
Kills:111
V. Kills:116 95%
Deaths:26
KDR:4.269
Accuracy:51.297% A++
KPH:7.700 D*
VKPH:8 B+
G40-F Ranger
D**
Kills:62
V. Kills:55 111%
Deaths:16
KDR:3.875
Accuracy:36.325% B+
KPH:4.400 D**
VKPH:3.900 D**
Kills:291 (0 + 291)
Deaths:50
KDR:5.820
VKDR:3.520
Vehicle Kills:176
Kill Difference:241
Playtime:31.909 hours
Usage:1%
Score:0.145m
Score/min:76
Driving Accuracy:N/A%
Gunner Accuracy:36.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,2673,2577264.486C*2.9436.722%DN/A73.2D--N/A19344.5h1.4A+3.9B+
L100 Python HESH 3,3232,4403576.835C5.2951.895%BN/A19.9D*7.2C93122.8h4.7D--9C
V10 1,6281,6076122.626C+1.0853.869%A*90.79%A+6.3D*N/A33255.8h2B+3.7B*
Ghost 1,3321,3185432.427C+0.8847.15%A76.783%B*16.4D-N/A3880.3h2B+4.3B++
Lumine Edge 1,2911,2876,3880.201B+1.3531.723%B+10.956%D-1.7C-N/A5745.7h1.1B++3.5B+
Parallax VX3 1,3121,2833243.96C**2.4158.845%M+87.997%A16.9DN/A4375.7h1.6B**2.8A
NS-44 Commissioner 1,2071,1591,8090.641C0.9143.386%B*33.563%A++5.1D*N/A19225.5h5.1D-11.7C++
Phaseshift VX-S 1,1931,1533783.05C++1.5048.827%A++90.373%B**10.6DN/A28109h2.4B+4.8B++
XM98 1,1731,1473333.444B++1.9057.268%M+85.702%A13.6DN/A4484.1h1.9B**3.4A
Nyx VX31 9919434412.138C+0.5938.152%B++60.764%M++15.7D-N/A5560.1h6.3C16.5C*
Sirius SX12 9058751,3820.633C0.9121.392%D13.6%D6.5D--N/A21135.3h19.2D89.9C-
Tank Mine 1,5588611475.857A++4.3130.935%C+N/A93.6C75.8B+7419.2h1.7B+5.4B+
NS-61 Emissary 6165938270.717C+0.8340.579%A++13.322%D6.5D--N/A3590.9h23.2D--57.1C+
Blueshift VM5 5805646270.9D0.6511.609%F23.404%B+12.7D*N/A4444.4h19D-163.4D**
Blueshift VM5 5445246270.836D0.7111.378%F20.992%C+11.8D*N/A3844.4h21.2D*186F-
C-4 6404473811.173C+0.3725.461%C+N/A31.9D--13.8D--26614h1.7C6.8C+
NS-45 Pilot 3193123210.972C+0.5834.278%B+22.756%C9D--N/A2734.8h8.3C24.3C++
Parsec VX3-A 2772691322.038D-0.4934.323%D*81.784%B+12FN/A2822.5h2.2D-6.5D*
NS-44L Blackhand 2692612301.135C+0.4151.488%B**64.751%A++9.3D-N/A3128h3.8B+7.3B++
Solstice VE3 256253327.906U6.3620.354%C-16.996%C-4.2D-N/A5459.6h18C88.3C+
L100 Python AP 490233643.641C+2.0971.796%A++2.146%C-14D*15.4C-17616.7h12.5F--17.4D-
The Slasher 2182161,5540.139A++1.4145.234%B*5.556%D1.3CN/A4160.7h2.7C-5.9C**
Frag Grenade 2222141214N/A212.4537.733%D--N/A713.3B*26.7A*17950.3h2.7B**7.3B+
NS-15M1 2072053160.649D0.9019.018%D21.951%C+12.1D--N/A3717h15.8D-83.1C-
Thanatos VE70 2042024960.407D1.1429.339%D--14.356%C4.1D*N/A1348.8h6.4D-21.6D--
NSX-P Tanto 1821743470.501C-1.0523.396%C-20.69%D11.8DN/A4014.8h18.6C--79.7C
Supernova VPC 270174394.462D2.9152.89%C*N/A7.9F-4.3D-4222.1h5.6F--10.6D*
Spiker 1701691591.063C++0.4834.358%B++33.728%A++13.9DN/A3012.2h9.7C+28.3B
AM7-XOXO 2831641221.344C++0.2085.238%A*2.439%D**9.6C-7C+4617h31.3D36.7C-
NS Baron G5 1651634510.361D-1.1928.885%D**17.791%B++3.7D**N/A1744.4h7.5F-26C
PS1-AV Suppressor 1721633060.533D1.0128.465%C12.883%D**11.6D*N/A4014h18D**63.1D-
NS-11C 1671613320.485D1.0628.155%B*11.18%D**5.6D--N/A2228.7h26.2F--93D
NS "Jackpot" Decimator 303159463.457B**1.9187.279%M++N/A43C38.9B**1483.7h4.7D-5.3B+
Spear Anti-Vehicle Phalanx Turret 1,439156169.75B+8.2075.158%M++3.205%C-11.1D**91.6S30614h50.9T*67.8T*
Skyguard 258148403.7B+2.1531.664%B1.351%D7.8D-5.8D--9019h109.5B+345.9B+
Sticky Grenade 1411391139N/A137.4565.252%A+N/A1390B**20B*36660.1h1.8B+2.7B++
Dual Photon Pods 217137492.796C--1.2537.676%FN/A15.6D*9.1D1158.8h42.5F-112.7F--
Saron HRB-H 399130255.2C++3.6564.291%B**1.538%C+21.7D-44.8A*4756h63.3T*98.4F--
M12 Kobalt 123118814.75C*13.2013.008%D--16.949%C34.7D-1.5D1303.4h18.2C**139.6C+
M60-G Bulldog 227111264.269C+2.7251.297%A++2.703%C+7.7D*8.1B+7314.4h24.1T*46.9F
S1 194102801.275B**0.2762.526%B+5.882%A+8.6D*7.8D12111.8h8.8D-14.1C
Beamer VS3 1041011130.894C*0.6532.14%B++19.802%C5.3D--N/A3618.9h13.4D-41.7C+
Quasar VM1 10199961.031C0.5210.192%D*22.222%B++10.9D--N/A479.1h14.6C**142.9C
Orion VS54 9291127.583S6.0419.984%C+25.275%C++8.2D--N/A9011.1h16.1D80.6C+
Saron HRB 27788127.333B+5.7952.649%B**2.273%B++14.9D--32A*2815.9h26.8D50.8C*
Aspis Anti-Aircraft Phalanx Turret 19888204.4B+2.8537.222%A++2.273%C++8.1C--10.1C+14510.9h221.4D**594.8C**
Proton II PPA 10283233.609D2.0627.069%B+N/A17.7D*4C*684.7h26.1T*96.5F--
M20 Basilisk 18983420.75M+19.2063.015%B**N/A9.2D**11.8D--2639h307.9T488.6F-
Cosmos VM3 8179820.963C--0.589.51%F20.253%C++11.6D**N/A426.8h14.3C+150.1D*
NSX Tengu 80761520.5D1.0532.592%D21.053%C+8.5D--N/A298.9h20D*61.5D
NS-357 Underboss 7575601.25C**0.3048.069%A+20%C+12.3D-N/A306.1h4.5C+9.3B+
Maelstrom Turbo Laser 186692190.315C-1.2341.072%A++4.348%B**1.2D*2D*3057.7h311F*757.2D*
G40-F Ranger 11762163.875C+2.3336.325%B+N/A4.4D**3.9D**6514.1h274.3F--755D*
Photon A2A Missile Pods 11259371.595D0.0573.3%D--N/A8.9D*8D*1126.6h10.1D13.7D--
Xiphos Anti-Personnel Phalanx Tower 6558158C+56.4519.151%D--1.724%C++29D-3.5D--1392h38.5C200.9D
G40-F Ranger 9054413.5C**11.9533.756%C++N/A23.5D--15.7D2812.3h87.2D258.3C
M12 Kobalt 5351317C--15.4520.217%C17.647%C+127.5C**5C+4140.4h15.7B77.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit312486,35072.8h
Snowman Soldier171850.8h
Decoy Grenade07000.2h
Spawn Beacon117861.9h
Turret AI Module11900.9h
Skywall Shield Emitter0710.4h
Structure Shield Module0640.4h
Cortium Silo12540.7h
Nanite Revive Grenade01740h
Medical Applicator27657,32310.4h
Spear Anti-Vehicle Tower11210.8h
Deconstruction Tool34,2310.9h
VS Triumph Flare Gun12490.7h
Bunker01030.7h
Rampart Wall23002.5h
Xiphos Anti-Personnel Tower11190.6h
Hoplon Anti-Aircraft Phalanx Tower1960.6h
Anti-Infantry MANA Turret92031.9h
Ammunition Package239192h
Infantry Tower0500.6h
Hyena Missile Launcher0510.3h
Nano-Repair Grenade01030h
IPC Targeting Dart31090.6h
Recon Detection Device1894,81127.3h

Check the help document for the dictionary if you want to learn more about words used here.


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