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Director General Learn2fly[USPS] Learn2fly
NC BR 99

KDR: 4.17

Score: 13.9m

Last Seen: Jan 14th, 2020 5:10 AM
- OFFLINE - 21.4 hour(s)

Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 36%
Level 100 Progress: 73% 225h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock L100 Python HESH M20 Mustang AF-34 Mattock Vortek Rotary NS-15M AE Enforcer ML85
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.933%28.075%644613431,8131.169682.996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%0.325C*1.047B**-0.527DHEAD ++ (~16.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.229C++13.10.082C+44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.377%1.059%1659313466,896500233913.792295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.249%-0.302C-0.47D1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.603B+22.20.583B+42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.95%0.679%951513442,6523125678.5467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.419%-0.881D---1.177D*0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.451B+6.70.459B+14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.534%9.46%495413451,3532547875.32677172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.172%-0.895D--1.193B**1.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.319C*21.70.46B+60.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.392%79.63%4951134821618001.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.516B+0.809B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.30.266C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.633%17.647%495113485114820.342282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.565B+0.551B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.234C++4.9-0.007C+5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m319.9%371 (22.3k)302 (18.1k)4.1661722,2645,3445.3181199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349169619.52%7.029%13708:335

71% Engineer10% Heavy Assault7% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 26th, 2015 11:48 PMMar 22nd, 2018 2:15 AMJan 30th, 2020 10:33 AM (244d) (PST)Jan 14th, 2020 2:10 AM (261d) (PST)Jan 14th, 2020 1:10 AM (261d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7601026580.4850.1170.0341.9100.112429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6086,13939,4692972115718,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
764.4h/31.8d 6,156 1,565 8,530 87.6k 628 1,292 5,118 34.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:422
Deaths:568
KDR:0.743
Accuracy:23.450% C
HSR:31.043% B**
Warden
B+
Kills:371
Deaths:176
KDR:2.108
Accuracy:35.192% B+
HSR:9.704% F--
NSX-P Tanto
B*
Kills:175
Deaths:266
KDR:0.658
Accuracy:22.418% D*
HSR:35.429% B*
Mauler S6
B+
Kills:51
Deaths:61
KDR:0.836
Accuracy:48.633% B+
HSR:17.647% B+
Kills:1,019
Deaths (as Engineer):1,071
Deaths (to Engineers):1,479
KDR:0.95145
Kill Difference:52
Playtime:546.140 hours
Usage:71%
Score:10.291m
Score/min:314
Accuracy (listed only):32.423%
HSR (listed only):23.455%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C*
Kills:632
Deaths:475
KDR:1.331
Accuracy:21.141% D**
HSR:34.335% C*
NC6 Gauss SAW
A+
Kills:107
Deaths:72
KDR:1.486
Accuracy:21.733% C--
HSR:37.383% A+
Kills:739
Deaths (as Heavy Assault):547
Deaths (to Heavy Assaults):1,059
KDR:1.35101
Kill Difference:192
Playtime:74.227 hours
Usage:10%
Score:0.666m
Score/min:150
Accuracy (listed only):21.437%
HSR (listed only):35.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:422
Deaths:568
KDR:0.743
Accuracy:23.450% C
HSR:31.043% B**
NSX-P Tanto
B*
Kills:175
Deaths:266
KDR:0.658
Accuracy:22.418% D*
HSR:35.429% B*
Mauler S6
B+
Kills:51
Deaths:61
KDR:0.836
Accuracy:48.633% B+
HSR:17.647% B+
Kills:648
Deaths (as Light Assault):895
Deaths (to Light Assaults):738
KDR:0.72402
Kill Difference:247
Playtime:54.586 hours
Usage:7%
Score:1.167m
Score/min:356
Accuracy (listed only):31.500%
HSR (listed only):28.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:106
Deaths:62
KDR:1.710
Accuracy:25.152% C
HSR:21.698% C
Mauler S6
B+
Kills:51
Deaths:61
KDR:0.836
Accuracy:48.633% B+
HSR:17.647% B+
Kills:157
Deaths (as Combat Medic):123
Deaths (to Combat Medics):330
KDR:1.27642
Kill Difference:34
Playtime:10.461 hours
Usage:1%
Score:0.179m
Score/min:286
Accuracy (listed only):36.893%
HSR (listed only):19.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:216
Deaths:39
KDR:5.538
Accuracy:38.392% C+
HSR:79.630% C**
Kills:216
Deaths (as Infiltrator):39
Deaths (to Infiltrators):440
KDR:5.53846
Kill Difference:177
Playtime:31.757 hours
Usage:4%
Score:0.292m
Score/min:153
Accuracy (listed only):38.392%
HSR (listed only):79.630%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,765
Deaths:613
KDR:2.879
Accuracy:34.729% C
HSR:15.411% C-
AF-34 Mattock
C-
Kills:1,382
Deaths:494
KDR:2.798
Accuracy:35.367% C-
HSR:16.353% D
NCM1 Scattercannon
B+
Kills:323
Deaths:121
KDR:2.669
Accuracy:39.101% C-
HSR:18.886% B+
Kills:3,470
Deaths (as MAX Suit):614
Deaths (to MAX Suits):379
KDR:5.65147
Kill Difference:2,856
Playtime:64.654 hours
Usage:8%
Score:1.273m
Score/min:328
Accuracy (listed only):36.399%
HSR (listed only):16.883%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:4,390
V. Kills:559 N/A
Deaths:559
KDR:7.853
Accuracy:63.839% B++
KPH:72.700 C+
VKPH:9.300 B*
M20 Mustang
B++
Kills:1,565
V. Kills:1,030 152%
Deaths:459
KDR:3.410
Accuracy:31.216% C++
KPH:29.700 B+
VKPH:19.500 B++
Vortek Rotary
B+
Kills:941
V. Kills:544 173%
Deaths:207
KDR:4.546
Accuracy:32.416% C+
KPH:34.400 B+
VKPH:19.900 B
Coyote Missiles
B+
Kills:453
V. Kills:240 188%
Deaths:80
KDR:5.663
Accuracy:58.158% B+
KPH:38.300 C
VKPH:20.300 C--
Breaker Rocket Pods
C-
Kills:390
V. Kills:62 N/A
Deaths:45
KDR:8.667
Accuracy:49.812% C
KPH:78.500 D
VKPH:12.500 C-
Tomcat A2AM Pods
B+
Kills:307
V. Kills:143 213%
Deaths:27
KDR:11.370
Accuracy:80.841% B+
KPH:60.100 C+
VKPH:28 C--
Hornet Missiles
C--
Kills:163
V. Kills:102 158%
Deaths:15
KDR:10.867
Accuracy:56.855% D
KPH:52.300 D
VKPH:32.700 C--
Kills:8,209 (6,896 + 0)
Deaths:1,392
KDR:5.897
VKDR:1.925
Vehicle Kills:2,680
Kill Difference:6,817
Playtime:165.504 hours
Usage:22%
Score:2.740m
Score/min:276
Piloting Accuracy:32.416%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:70
V. Kills:63 109%
Deaths:4
KDR:17.500
Accuracy:40.173% B**
KPH:33.900 C+
VKPH:30.500 B*
Dual-75 Duster
B*
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:47.959% B*
KPH:58.900 D
VKPH:3.300 D
Kills:123 (0 + 123)
Deaths:6
KDR:20.500
VKDR:11
Vehicle Kills:66
Kill Difference:117
Playtime:2.964 hours
Usage:0%
Score:0.086m
Score/min:481
Piloting Accuracy:N/A%
Gunner Accuracy:47.959%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,685
V. Kills:278 N/A
Deaths:121
KDR:13.926
Accuracy:46.395% C--
KPH:64 C+
VKPH:10.600 C*
C75 Viper
B+
Kills:496
V. Kills:62 N/A
Deaths:48
KDR:10.333
Accuracy:36.582% C--
KPH:54.400 B+
VKPH:6.800 D
L100 Python AP
C**
Kills:238
V. Kills:110 214%
Deaths:27
KDR:8.815
Accuracy:50.425% D
KPH:46.400 C**
VKPH:21.400 C+
Skyguard
A++
Kills:103
V. Kills:51 198%
Deaths:9
KDR:11.444
Accuracy:22.971% D*
KPH:33.700 A++
VKPH:16.700 A
Kills:2,522 (2,522 + 0)
Deaths:205
KDR:12.302
VKDR:2.444
Vehicle Kills:501
Kill Difference:2,317
Playtime:43.631 hours
Usage:6%
Score:0.603m
Score/min:231
Driving Accuracy:22.971%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:562
V. Kills:309 181%
Deaths:53
KDR:10.604
Accuracy:52.194% B**
KPH:35.600 B++
VKPH:19.600 C++
E540 Halberd
C*
Kills:241
V. Kills:98 243%
Deaths:7
KDR:34.429
Accuracy:47.653% C++
KPH:38.600 C*
VKPH:15.700 C+
Titan-150 AP
C-
Kills:130
V. Kills:66 194%
Deaths:27
KDR:4.815
Accuracy:44.329% D
KPH:26 C-
VKPH:13.200 D
M96 Mjolnir
C+
Kills:70
V. Kills:37 184%
Deaths:11
KDR:6.364
Accuracy:39.707% C+
KPH:30.400 C
VKPH:16.100 C--
Kills:1,003 (130 + 873)
Deaths:98
KDR:10.235
VKDR:5.204
Vehicle Kills:510
Kill Difference:905
Playtime:29.360 hours
Usage:4%
Score:0.719m
Score/min:408
Driving Accuracy:44.329%
Gunner Accuracy:39.707%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:120
V. Kills:62 190%
Deaths:13
KDR:9.231
Accuracy:45.136% D-
KPH:48.200 C
VKPH:24.900 D
M40 Fury-H
B++
Kills:84
V. Kills:37 221%
Deaths:
KDR:
Accuracy:55.019% B**
KPH:59.400 D
VKPH:26.200 B++
Kills:204 (0 + 204)
Deaths:13
KDR:15.692
VKDR:7.615
Vehicle Kills:99
Kill Difference:191
Playtime:3.902 hours
Usage:1%
Score:0.084m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:55.019%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:418
V. Kills:13 N/A
Deaths:12
KDR:34.833
Accuracy:15.108% D--
KPH:73.400 C+
VKPH:2.300 C
M20 Basilisk
C++
Kills:211
V. Kills:74 281%
Deaths:12
KDR:17.583
Accuracy:37.063% C-
KPH:25.500 C+
VKPH:9 C++
M12 Kobalt
C
Kills:162
V. Kills:1 N/A
Deaths:8
KDR:20.250
Accuracy:14.325% D*
KPH:69.900 C
VKPH:0.400 D**
G40-F Ranger
D--
Kills:116
V. Kills:59 193%
Deaths:10
KDR:11.600
Accuracy:21.999% F--
KPH:14.300 D--
VKPH:7.200 D*
Kills:907 (0 + 907)
Deaths:42
KDR:21.595
VKDR:3.500
Vehicle Kills:147
Kill Difference:865
Playtime:24.413 hours
Usage:3%
Score:0.294m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:21.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,9494,3905597.853C+3.6963.839%B++1.344%B+72.7C+9.3B*25760.4h5.7B+8.9B++
AF-34 Mattock 1,8011,7656132.879C1.2934.729%C15.411%C-30.2D-N/A9458.4h7.2C20.8C
L100 Python HESH 1,9631,68512113.926C9.7646.395%C--N/A64.1C+10.6C*21926.3h3.3C7.1C
M20 Mustang 2,5951,5654593.41C+0.7631.216%C++N/A29.7B+19.5B++27852.7h58.6B+187.6B+
AF-34 Mattock 1,4011,3824942.798C1.3735.367%C-16.353%D30.4D-N/A9945.5h7.9C22.2C
Vortek Rotary 1,4859412074.546B0.3832.416%C+N/A34.3B+19.9B28327.4h38.6B++119.2B+
NS-15M AE 6506324751.331C--2.8421.141%D**34.335%C*16.4D**N/A4638.6h15F-71.2F-
Enforcer ML85 8715625310.604B+6.4452.194%B**N/A35.6B++19.6C++27615.8h10.4B+19.9B*
C75 Viper 5584964810.333B+6.1736.582%C--2.218%A54.5B+6.8D1819.1h7.8B+21.3B+
Coyote Missiles 693453805.663B1.5058.158%B+N/A38.4C20.3C--24911.8h28.1B+48.3B+
AF-19 Mercenary 4344225680.743C-3.4223.45%C31.043%B**5.8D-N/A2773.3h16.9D--72.2C-
M12 Kobalt 4314181234.833B+30.6715.108%D--22.01%B+73.3C+2.3C2695.7h14.7B++97.5C+
Breaker Rocket Pods 452390458.667C4.5049.812%CN/A78D12.4C-2695h13.6C+27.3C+
Warden 3933711762.108B+2.0635.192%B+9.704%F--36C+2.1A*10510.3h5.1B**14.5B*
NCM1 Scattercannon 3333231212.669C*1.5039.101%C-18.886%B+24.8C--N/A6713h8.3C-21.3C
Tomcat A2AM Pods 4503072711.37B+7.2080.841%B+N/A60.2C+28C--4615.1h6.8B++8.4B**
Orbital Strike Uplink 4033061306N/A301.831206.25%UN/A1530U485U61640.2h0.6T*0.1T*
E540 Halberd 339241734.429A++30.2647.653%C++N/A38.9C*15.8C+2146.2h3.9A8.2B*
L100 Python AP 348238278.815C+4.6550.425%DN/A46.7B21.6C+2855.1h3.7B++7.4B+
M12 Kobalt 232224637.333C33.1720.245%D18.75%C+117.9C4.2C+3181.9h17.8C87.8C-
NC14 Bolt Driver 216216395.538B+1.3738.392%C+79.63%C**18.3DN/A5611.8h2.3C+6.1C++
M20 Basilisk 2852111217.583S13.4237.063%C-1.422%F-25.4C+8.9C++1768.3h69.4B+187.3C**
NSX-P Tanto 1801752660.658D3.5122.418%D*35.429%B*6.9D*N/A2025.3h17.4C--77.6D--
Hornet Missiles 2651631510.867C**6.7056.855%DN/A52.6D32.9C--3513.1h9.3C++16.4C+
M12 Kobalt 163162820.25C+16.0814.325%D*17.901%C70.4CN/A3172.3h17.2C++119.8C
NS Decimator 206152781.949C**2.2253.099%D*N/A15.8D**5.6D*1179.6h5.1C--9.6D-
Titan-150 AP 196130274.815C--0.6544.329%D1.538%C-26C-13.2D11285h4.9D11.1D-
Aspis Anti-Aircraft Phalanx Turret 224121260.5U56.3323.501%D-N/A15.5C+13.2C+1997.8h64.5A*274.4B*
M96 Mjolnir-H 182120139.231B5.0645.136%D-N/A48C24.8D3522.5h27.7B+61.3B
G40-F Ranger 1751161011.6B**7.4321.999%F--N/A14.3D--7.3D*1448.1h99.2B+450.8D-
M60-A Bulldog 135115284.107C--0.0630.906%DN/A28.8D5D1234h5.5C+17.7C
NC6 Gauss SAW 107107721.486C2.6821.733%C--37.383%A+20.2D-N/A1165.3h8.4C*38.8C++
NC1 Gauss Rifle 108106621.71B+2.4625.152%C21.698%C18DN/A955.9h11.7C+46.5C+
Skyguard 154103911.444A7.2822.971%D*N/A33.2A++16.5A3873.1h67.5B**293.8B+
Tank Mine 11688175.176B*1.01106.897%SN/A146.7B46.7D10450.6h2.5D--2.3A*
M40 Fury-H 12184184S79.8355.019%B**N/A60D26.4B++3691.4h14D**25.4D
Frag Grenade 7674174N/A69.8373.451%M++N/A740B+20B++48420.1h2.2A3.1A
AP30 Shredder 13370417.5C++13.3340.173%B**N/A33.3C+30B*5862.1h122.3D*304.3C-
Spear Anti-Vehicle Phalanx Turret 10870611.667C*7.5055.205%B++N/A29.2D-15.8D-2252.4h13.5F-24.4D--
M96 Mjolnir 10770116.364C2.2039.707%C+N/A30.4C16.1C--2702.3h37.1C+93.5C++
Carver 70701480.473A3.6933.75%C*27.143%A+3.1CN/A1022.3h1.2B+3.4B+
C-4 8664125.333A*1.1731.621%B+N/A91.4C31.4C+12260.7h1.3C+4B
Dual-75 Duster 5653226.5B22.3347.959%B*N/A58.9D3.3D2400.9h8F-16.6C--
Mauler S6 5351610.836C3.3348.633%B+17.647%B+17.6D-N/A832.9h4.9C10C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit637662,717111.5h
Spawn Beacon11220.6h
Rampart Wall1871h
Nanite Revive Grenade0650h
Medical Applicator8129,1163.2h
Cortium Silo0940.2h
Deconstruction Tool01550h
Welding Device09650.2h
Spitfire Auto-Turret113531h
Recon Detection Device104293.2h
Ammunition Package202,5951.8h
Anti-Infantry MANA Turret31170.9h
Solid Wall1590.4h
LB00 Python AP0700.1h
Flail Targeting Dart01001.6h
WLT-Howler Mining Laser562,30924h
Hardlight Barrier111160.3h
Orbital Strike Target Designator11552.5h

Check the help document for the dictionary if you want to learn more about words used here.


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