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Immortal LebendigerGott[TFDN] LebendigerGott
VS BR 112

KDR: 0.6

Score: 25.2m

Last Seen: Feb 16th, 2019 9:20 PM
- OFFLINE - 122.8 hour(s)

Battle Rank 110 (112 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 111): 28%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Quasar VM1 Comet VM2 Supernova PC Cosmos VM3 Cosmos VM3 XM98 Serpent VE92 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-28,773 MLG Score: -23
Fun Score: N/A
Cheeseburgers Flipped: 3070TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.836%14.695%2331310095,4100.3198150.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.2%-1.023D*-0.922D--0.484B+HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113-0.511D17.9-0.253C95.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.898%1.653%138310192,11720926751.01147313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.134%-0.195C-0.617D-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+50.598B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.101%2.76%84810141,37715017510.916778183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.097%-0.934D---0.408C---0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.074C+33.20.158C++94

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.317%82.175%84110211,223329720.370943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.644B+0.986B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.30.268C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.233%12.214%8421020917130580.702144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.551%-0.765D--0.461D-1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.359C-5.8-0.191C12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
25.2m443.8%165 (9.9k)132 (7.9k)0.59655125,21842,2730.816715112 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10227418.742%12.38%10804:307

7% Combat Medic53% Engineer15% Heavy Assault9% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:25 PMApr 25th, 2014 9:47 PMFeb 19th, 2019 10:18 PM (2d) (PST)Feb 16th, 2019 9:11 PM (5d) (PST)Feb 16th, 2019 5:20 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
21120830.1330.2220.0160.6780.020-23

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,65912,45720281314117,942

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3172h/132.2d 9,307 3,122 14,141 129k 4,436 9,084 3,853 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:487
Deaths:1,106
KDR:0.440
Accuracy:13.503% D**
HSR:17.249% D--
Flare VE6
D*
Kills:403
Deaths:1,136
KDR:0.355
Accuracy:14.574% D**
HSR:16.625% D*
Kills:890
Deaths (as Heavy Assault):2,242
Deaths (to Heavy Assaults):10,054
KDR:0.39697
Kill Difference:1,352
Playtime:482.429 hours
Usage:15%
Score:2.713m
Score/min:94
Accuracy (listed only):14.038%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,210
Deaths:3,698
KDR:0.327
Accuracy:16.263% D**
HSR:15.455% D
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Pulsar C
D-
Kills:609
Deaths:1,666
KDR:0.366
Accuracy:17.853% D*
HSR:18.062% D-
Solstice VE3
C
Kills:337
Deaths:641
KDR:0.526
Accuracy:12.302% F-
HSR:17.507% C
VX6-7
D
Kills:252
Deaths:1,168
KDR:0.216
Accuracy:15.434% F
HSR:16.270% D
Solstice SF
D
Kills:203
Deaths:743
KDR:0.273
Accuracy:16.513% D**
HSR:12.808% D
Deimos VA29
C-
Kills:131
Deaths:395
KDR:0.332
Accuracy:36.074% F-
HSR:13.741% C-
Kills:3,528
Deaths (as Engineer):10,155
Deaths (to Engineers):8,557
KDR:0.34742
Kill Difference:6,627
Playtime:1,690.952 hours
Usage:53%
Score:14.025m
Score/min:138
Accuracy (listed only):20.875%
HSR (listed only):15.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,210
Deaths:3,698
KDR:0.327
Accuracy:16.263% D**
HSR:15.455% D
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Sirius SX12
D--
Kills:772
Deaths:1,803
KDR:0.428
Accuracy:19.019% D--
HSR:10.233% D*
Pulsar C
D-
Kills:609
Deaths:1,666
KDR:0.366
Accuracy:17.853% D*
HSR:18.062% D-
VE-S Canis
D
Kills:489
Deaths:2,242
KDR:0.218
Accuracy:16.208% F
HSR:13.701% D
Solstice VE3
C
Kills:337
Deaths:641
KDR:0.526
Accuracy:12.302% F-
HSR:17.507% C
VX6-7
D
Kills:252
Deaths:1,168
KDR:0.216
Accuracy:15.434% F
HSR:16.270% D
Solstice SF
D
Kills:203
Deaths:743
KDR:0.273
Accuracy:16.513% D**
HSR:12.808% D
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
Deimos VA29
C-
Kills:131
Deaths:395
KDR:0.332
Accuracy:36.074% F-
HSR:13.741% C-
Kills:4,948
Deaths (as Light Assault):14,986
Deaths (to Light Assaults):6,801
KDR:0.33017
Kill Difference:10,038
Playtime:122.089 hours
Usage:4%
Score:0.740m
Score/min:101
Accuracy (listed only):19.742%
HSR (listed only):13.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Sirius SX12
D--
Kills:772
Deaths:1,803
KDR:0.428
Accuracy:19.019% D--
HSR:10.233% D*
VE-S Canis
D
Kills:489
Deaths:2,242
KDR:0.218
Accuracy:16.208% F
HSR:13.701% D
H-V45
D*
Kills:440
Deaths:1,334
KDR:0.330
Accuracy:15.296% F-
HSR:11.364% D*
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
Deimos VA29
C-
Kills:131
Deaths:395
KDR:0.332
Accuracy:36.074% F-
HSR:13.741% C-
Pulsar VS1
C
Kills:90
Deaths:160
KDR:0.563
Accuracy:15.281% F
HSR:17.778% C
Kills:2,867
Deaths (as Combat Medic):8,564
Deaths (to Combat Medics):3,921
KDR:0.33477
Kill Difference:5,697
Playtime:211.183 hours
Usage:7%
Score:2.248m
Score/min:177
Accuracy (listed only):21.376%
HSR (listed only):12.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B*
Kills:1,223
Deaths:1,049
KDR:1.166
Accuracy:39.317% C**
HSR:82.175% B*
Sirius SX12
D--
Kills:772
Deaths:1,803
KDR:0.428
Accuracy:19.019% D--
HSR:10.233% D*
VE-S Canis
D
Kills:489
Deaths:2,242
KDR:0.218
Accuracy:16.208% F
HSR:13.701% D
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
NS-44 Commissioner
D*
Kills:97
Deaths:656
KDR:0.148
Accuracy:21.758% F
HSR:13.402% D*
Beamer VS3
D-
Kills:65
Deaths:1,160
KDR:0.056
Accuracy:16.644% F
HSR:15.385% D-
Kills:2,805
Deaths (as Infiltrator):7,696
Deaths (to Infiltrators):7,132
KDR:0.36448
Kill Difference:4,891
Playtime:271.043 hours
Usage:9%
Score:1.520m
Score/min:93
Accuracy (listed only):21.502%
HSR (listed only):23.741%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:3,107
Deaths:2,877
KDR:1.080
Accuracy:14.246% C
HSR:16.608% C
Comet VM2
B
Kills:1,607
Deaths:2,988
KDR:0.538
Accuracy:35.830% D
HSR:4.978% B
Cosmos VM3
C
Kills:1,284
Deaths:1,649
KDR:0.779
Accuracy:15.447% C
HSR:16.589% D
Cosmos VM3
C+
Kills:1,237
Deaths:1,665
KDR:0.743
Accuracy:15.616% C+
HSR:16.734% D
NS-10 Burster
B**
Kills:114
Deaths:237
KDR:0.481
Accuracy:22.172% D--
HSR:12.281% B**
NS-10 Burster
C
Kills:101
Deaths:232
KDR:0.435
Accuracy:22.218% D*
HSR:4.951% C
Kills:7,450
Deaths (as MAX Suit):4,824
Deaths (to MAX Suits):3,042
KDR:1.54436
Kill Difference:2,626
Playtime:384.499 hours
Usage:12%
Score:3.945m
Score/min:171
Accuracy (listed only):20.921%
HSR (listed only):12.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:134
V. Kills:46 285%
Deaths:10
KDR:13.400
Accuracy:38.548% C-
KPH:482,400 U
VKPH:165,600 U
Kills:134 (0 + 134)
Deaths:10
KDR:13.400
VKDR:4.600
Vehicle Kills:46
Kill Difference:124
Playtime:0.001 hours
Usage:0%
Score:0.049m
Score/min:1,477,800
Piloting Accuracy:N/A%
Gunner Accuracy:38.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:1,511
V. Kills:447 337%
Deaths:620
KDR:2.437
Accuracy:37.904% D*
KPH:12.600 D-
VKPH:3.700 D**
Supernova FPC
D
Kills:450
V. Kills:189 237%
Deaths:148
KDR:3.041
Accuracy:41.981% D**
KPH:17.800 D
VKPH:7.500 F
Saron HRB
D--
Kills:439
V. Kills:249 176%
Deaths:133
KDR:3.301
Accuracy:30.246% D**
KPH:12.300 D*
VKPH:7 D--
Supernova VPC
C-
Kills:156
V. Kills:34 446%
Deaths:41
KDR:3.805
Accuracy:38.221% D**
KPH:26 D-
VKPH:5.700 C-
E540 Halberd
D*
Kills:147
V. Kills:71 204%
Deaths:42
KDR:3.500
Accuracy:32.032% F--
KPH:17.600 D*
VKPH:8.500 D*
Proton II PPA
D*
Kills:141
V. Kills:13 N/A
Deaths:25
KDR:5.640
Accuracy:12.740% F-
KPH:14.900 D**
VKPH:1.400 D*
M20 Basilisk
N/A
Kills:50
V. Kills:28 172%
Deaths:18
KDR:2.778
Accuracy:17.224% N/A
KPH:3.700 N/A
VKPH:2.100 N/A
Kills:2,894 (2,117 + 777)
Deaths:1,027
KDR:2.818
VKDR:1.004
Vehicle Kills:1,031
Kill Difference:1,867
Playtime:217.898 hours
Usage:7%
Score:1.226m
Score/min:94
Driving Accuracy:38.221%
Gunner Accuracy:17.224%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:62
V. Kills:3 N/A
Deaths:15
KDR:4.133
Accuracy:23.484% F
KPH:30 D*
VKPH:1.500 D**
Kills:62 (0 + 62)
Deaths:15
KDR:4.133
VKDR:0.200
Vehicle Kills:3
Kill Difference:47
Playtime:2.064 hours
Usage:0%
Score:0.015m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:23.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:204
V. Kills:61 329%
Deaths:83
KDR:2.458
Accuracy:31.525% C
KPH:10.800 D*
VKPH:3.200 D
M20 Basilisk
D*
Kills:171
V. Kills:77 219%
Deaths:94
KDR:1.819
Accuracy:26.179% D**
KPH:5.200 D*
VKPH:2.300 D**
M20 Basilisk
D*
Kills:126
V. Kills:55 225%
Deaths:52
KDR:2.423
Accuracy:27.294% D*
KPH:6.100 D*
VKPH:2.700 D**
M40 Fury
D*
Kills:87
V. Kills:15 N/A
Deaths:32
KDR:2.719
Accuracy:26.019% D*
KPH:13.600 D*
VKPH:2.300 D**
Kills:588 (0 + 588)
Deaths:261
KDR:2.253
VKDR:0.797
Vehicle Kills:208
Kill Difference:327
Playtime:78.867 hours
Usage:2%
Score:0.306m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:26.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Quasar VM1 3,1393,1072,8771.08C0.4814.246%C16.608%C15.4DN/A45201.8h14.9C*104.4C++
Comet VM2 1,8221,6072,9880.538C0.0635.83%D4.978%B7.7D1D**31207.9h15.9B++44.5B+
Supernova PC 1,9581,5116202.437C1.8437.904%D*2.184%C+12.6D-3.7D**69119.6h4.9B12.9C
Cosmos VM3 1,3271,2841,6490.779D0.1815.447%C16.589%D10.4D**N/A29123.1h17.7D*114.6C
Cosmos VM3 1,2671,2371,6650.743D0.1515.616%C+16.734%D9.9D**N/A27124.4h19.1D*122.4C+
XM98 1,2251,2231,0491.166C-0.5739.317%C**82.175%B*12.4DN/A3498.7h2.3B+5.9B+
Serpent VE92 1,2341,2103,6980.327D0.2716.263%D**15.455%D7D--N/A22171.7h17D104.5D--
Proximity Mine 9739736231.562D0.9743.02%C++N/A69.5D--N/A21314h1.4A+3.2B**
Thanatos VE70 7887861,8440.426D0.1731.689%D-11.959%D-8.8D--N/A3189.2h5.8C--18.3D
Sirius SX12 7767721,8030.428C--0.1719.019%D--10.233%D*9.8D-N/A3078.4h14.9C++78.5C+
Sticky Grenade 7357301730N/A729.4058.688%B*N/A811.1C5.6D21130.9h2.4C+4C**
C-4 7826848000.855C0.2621.146%DN/A29.7D*4.3F17323h1.3B+6.4C+
Pulsar C 6186091,6660.366C--0.2317.853%D*18.062%D-4.1D--N/A14150.2h22.5F--126.2F
VE-S Canis 5054892,2420.218D-0.3816.208%F13.701%D3.2D*N/A8153h18.5D*113.9F
Orion VS54 4894871,1060.44D0.1613.503%D**17.249%D--5.2D*N/A2993.1h18.1D*134.1D
Supernova FPC 6394501483.041C2.4441.981%D**N/A17.9D7.5F18725.2h6.1C14.6D-
H-V45 4464401,3340.33D0.2715.296%F-11.364%D*6D--N/A2073.8h16.8D--110F-
Saron HRB 6884391333.301C2.7030.246%D**1.367%C12.3D*7D--10835.8h19.9B+65.7C--
Flare VE6 4044031,1360.355D--0.2414.574%D**16.625%D*5.9D*N/A1967.8h17.9F--122.8F-
MANA Anti-Vehicle Turret 6734023431.172D0.5837.087%F-2.239%D4020B2710C*1852400.1h9.9B26.7C
NS Annihilator 1,0343926240.628C++0.0374.718%D**N/A7.3D11.9A8253.9h14.5D19.4D--
Tank Mine 5053471352.57C+1.9726.703%C--N/A84.6C38.5D-6574.1h1.3B**4.8B*
Solstice VE3 3473376410.526C0.0712.302%F-17.507%C2.4D--N/A34142.7h19.9C--161.5D--
NS Decimator 3342901,0490.276D-0.3258.205%C1.379%D10.1D**1.5F4628.7h4.7C++8.1C++
S1 3082535750.44C-0.1643.444%D**2.767%C+13.8D3D**11818.4h5.2B*12C++
VX6-7 2592521,1680.216D0.3815.434%F16.27%D3.3D*N/A1075.4h18.3D--118.4F
Frag Grenade 2372361236N/A235.4047.69%BN/A590B+2.5D--22760.4h3.1B++6.5B++
M60-G Bulldog 265204832.458D1.8631.525%C3.431%B10.7D*3.2D6419h9.1C29C
Solstice SF 2042037430.273D0.3216.513%D**12.808%D4.6D--N/A1744.6h21.2D--128.3F-
M20 Basilisk 248171941.819C-1.2226.179%D**8.187%B**5.2D*2.3D**5832.9h95.6C++365.1D
NS-7 PDW 1601597860.202D--0.3916.068%F7.547%F4.4D--N/A1836.3h24.4F-151.9F-
Supernova VPC 190156413.805D3.2138.221%D**N/A26D-5.7C-2086h3.4C+9D
Nemesis VSH9 2551523540.429C-0.1753.908%D*N/A7.5D5D-10520.4h8C++14.8C
E540 Halberd 218147423.5C-2.9032.032%F--2.721%C++17.5D*8.5D*1278.4h5.8C++18.1D*
Proton II PPA 154141255.64C--5.0412.74%F-N/A14.8D**1.4D*769.5h15.1D*118.8T
L105 Zephyr 1801341013.4B+12.8038.548%C-N/A1340U460U4926000.1h8.7D--22.5D
Deimos VA29 1371313950.332D-0.2636.074%F-13.741%C-5.2D*N/A1925h5.6T*15.6T*
Spear Anti-Vehicle Phalanx Turret 196127245.292C4.7036.771%D3.937%C+20.5D--11.1D--2056.2h10.2C+27.8C
M20 Basilisk 181126522.423C1.8327.294%D*1.587%F6.1D*2.7D**6420.6h108C+395.5D
NS-10 Burster 1991142370.481D0.1222.172%D--12.281%B**2.8D*2.1D-4141.2h168.4D759.6D-
NS-10 Burster 1871012320.435D-0.1622.218%D*4.951%C2.9D*2.5D-4134.9h172.2C-775D--
NS-44 Commissioner 98976560.148D0.4521.758%F13.402%D*2.2D*N/A1043.3h6.6F--30.4F**
Pulsar VS1 91901600.563C0.0315.281%F17.778%C5.7D*N/A6415.7h18.1D-118.2F
MAX Punch 91904,8740.018D0.5845.471%C+N/A0.3CN/A1356.5h2.7C+6C+
M40 Fury 10287322.719D2.1226.019%D*1.149%D13.6D*2.3D**1046.4h17.5C67.1D-
Force-Blade 747130,0940.002D0.5933.214%C**8.451%C**0DN/A01814.9h9.1T*27.5D**
Beamer VS3 68651,1600.056D-0.5416.644%F15.385%D-0.5D*N/A4143.2h16.8F100.8D*
Proton II PPA-H 6562154.133D3.5423.484%F4.839%M++29.5D*1.4D**1222.1h10.8C+46D-
Orbital Strike Uplink 7456228U27.40418.518%UN/A112U36U4640.5h2T*0.5T*
M20 Basilisk 7850182.778C+2.1817.224%F-4%C-3.7F2.1D**4613.4h100.2D581.9F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1061,3507.8h
Motion Spotter673,0503.7h
Nano-Armor Kit3,1622,022,003242.1h
Snowman Soldier251030.8h
Spawn Beacon731,3605.4h
Turret AI Module1550.1h
Nanite Revive Grenade03210.1h
Medical Applicator1,379311,77945.6h
Welding Device11,5030.9h
Spitfire Auto-Turret757972.8h
M12 Kobalt-F01350.1h
Ammunition Package1997,82313.7h
Medical Kit6540.4h
Anti-Infantry MANA Turret102921.5h
Hardlight Barrier14530.2h
Shield Recharging Field309830.7h
Recon Detection Device253631.7h

Check the help document for the dictionary if you want to learn more about words used here.


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