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Immortal LebendigerGott[TFDN] LebendigerGott
VS BR 117

KDR: 0.61

Score: 27.7m

Last Seen: Jul 7th, 2019 9:01 PM
- OFFLINE - 330.2 hour(s)

Battle Rank 114 (117 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
Level Progress (to 115): 4%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Quasar VM1 Cosmos VM3 Cosmos VM3 Comet VM2 Supernova PC XM98 Serpent VE92 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-25,020 MLG Score: -20
Fun Score: N/A
Cheeseburgers Flipped: 3441TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.029%14.761%2371312015,6840.3148510.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.183%-0.997D---0.929D--0.495B+HEAD ++ (~6.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112-0.503D17.9-0.257C94

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.917%1.428%156312112,52122057651.14331329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.223%-0.201C-0.729D--0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+50.598B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.386%2.663%84912051,50215977940.939925189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.212%-0.999D---0.441C---0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.2-0.206C36.60.083C+107.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.202%82.19%84112131,224344220.355504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.634B+0.981B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.4B2.30.269C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.272%12.232%8421212932142780.653118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.592%-0.769D--0.475D-1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.348C-5.7-0.18C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
27.7m492.5%170 (10.2k)134 (8k)0.61127727,60145,1530.829535117 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12148708.756%12.018%10504:357

8% Combat Medic53% Engineer15% Heavy Assault8% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:25 PMApr 25th, 2014 9:47 PMJul 21st, 2019 3:35 AM (7h) (PST)Jul 7th, 2019 7:17 PM (14d) (PST)Jul 7th, 2019 5:01 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
21020640.1330.2180.0160.7540.020-20

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,60012,38421681314518,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3452.3h/143.8d 9,855 3,317 15,933 156.2k 4,688 9,642 4,105 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:487
Deaths:1,108
KDR:0.440
Accuracy:13.497% D**
HSR:17.249% D--
Flare VE6
D*
Kills:403
Deaths:1,147
KDR:0.351
Accuracy:14.575% D**
HSR:16.625% D*
Kills:890
Deaths (as Heavy Assault):2,255
Deaths (to Heavy Assaults):10,738
KDR:0.39468
Kill Difference:1,365
Playtime:500.856 hours
Usage:15%
Score:2.793m
Score/min:93
Accuracy (listed only):14.036%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:1,210
Deaths:3,698
KDR:0.327
Accuracy:16.263% F
HSR:15.455% D-
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Pulsar C
D--
Kills:624
Deaths:1,765
KDR:0.354
Accuracy:18.182% D*
HSR:17.789% D--
Solstice VE3
C-
Kills:337
Deaths:642
KDR:0.525
Accuracy:12.295% F-
HSR:17.507% C-
VX6-7
D
Kills:271
Deaths:1,257
KDR:0.216
Accuracy:15.469% F-
HSR:16.605% D
Solstice SF
D
Kills:205
Deaths:751
KDR:0.273
Accuracy:16.549% D**
HSR:12.683% D
Deimos VA29
C--
Kills:146
Deaths:430
KDR:0.340
Accuracy:36.190% F--
HSR:13.699% C--
Kills:3,579
Deaths (as Engineer):10,387
Deaths (to Engineers):8,996
KDR:0.34457
Kill Difference:6,808
Playtime:1,816.814 hours
Usage:53%
Score:15.048m
Score/min:138
Accuracy (listed only):20.948%
HSR (listed only):15.100%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D-
Kills:1,210
Deaths:3,698
KDR:0.327
Accuracy:16.263% F
HSR:15.455% D-
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Sirius SX12
D--
Kills:772
Deaths:1,809
KDR:0.427
Accuracy:19.023% D--
HSR:10.233% D*
Pulsar C
D--
Kills:624
Deaths:1,765
KDR:0.354
Accuracy:18.182% D*
HSR:17.789% D--
VE-S Canis
D-
Kills:535
Deaths:2,422
KDR:0.221
Accuracy:16.560% F
HSR:12.710% D-
Solstice VE3
C-
Kills:337
Deaths:642
KDR:0.525
Accuracy:12.295% F-
HSR:17.507% C-
VX6-7
D
Kills:271
Deaths:1,257
KDR:0.216
Accuracy:15.469% F-
HSR:16.605% D
Solstice SF
D
Kills:205
Deaths:751
KDR:0.273
Accuracy:16.549% D**
HSR:12.683% D
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
Deimos VA29
C--
Kills:146
Deaths:430
KDR:0.340
Accuracy:36.190% F--
HSR:13.699% C--
Kills:5,045
Deaths (as Light Assault):15,404
Deaths (to Light Assaults):7,204
KDR:0.32751
Kill Difference:10,359
Playtime:128.110 hours
Usage:4%
Score:0.746m
Score/min:97
Accuracy (listed only):19.829%
HSR (listed only):13.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Sirius SX12
D--
Kills:772
Deaths:1,809
KDR:0.427
Accuracy:19.023% D--
HSR:10.233% D*
H-V45
D--
Kills:630
Deaths:1,840
KDR:0.342
Accuracy:16.518% D**
HSR:13.651% D--
VE-S Canis
D-
Kills:535
Deaths:2,422
KDR:0.221
Accuracy:16.560% F
HSR:12.710% D-
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
Deimos VA29
C--
Kills:146
Deaths:430
KDR:0.340
Accuracy:36.190% F--
HSR:13.699% C--
Pulsar VS1
C
Kills:91
Deaths:162
KDR:0.562
Accuracy:15.285% F
HSR:18.681% C
Kills:3,119
Deaths (as Combat Medic):9,293
Deaths (to Combat Medics):4,115
KDR:0.33563
Kill Difference:6,174
Playtime:286.024 hours
Usage:8%
Score:2.966m
Score/min:173
Accuracy (listed only):21.619%
HSR (listed only):12.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B*
Kills:1,224
Deaths:1,052
KDR:1.164
Accuracy:39.202% C**
HSR:82.190% B*
Sirius SX12
D--
Kills:772
Deaths:1,809
KDR:0.427
Accuracy:19.023% D--
HSR:10.233% D*
VE-S Canis
D-
Kills:535
Deaths:2,422
KDR:0.221
Accuracy:16.560% F
HSR:12.710% D-
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
NS-44 Commissioner
D*
Kills:100
Deaths:660
KDR:0.152
Accuracy:21.532% F-
HSR:14% D*
Beamer VS3
D--
Kills:65
Deaths:1,161
KDR:0.056
Accuracy:16.624% F
HSR:15.385% D--
Kills:2,855
Deaths (as Infiltrator):7,890
Deaths (to Infiltrators):7,520
KDR:0.36185
Kill Difference:5,035
Playtime:278.065 hours
Usage:8%
Score:1.547m
Score/min:93
Accuracy (listed only):21.501%
HSR (listed only):23.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:3,111
Deaths:2,880
KDR:1.080
Accuracy:14.245% C
HSR:16.651% C-
Cosmos VM3
C+
Kills:1,925
Deaths:2,191
KDR:0.879
Accuracy:16.270% C+
HSR:14.701% D--
Cosmos VM3
C+
Kills:1,847
Deaths:2,204
KDR:0.838
Accuracy:16.457% C+
HSR:14.889% D-
Comet VM2
B+
Kills:1,608
Deaths:3,000
KDR:0.536
Accuracy:35.845% D-
HSR:4.975% B+
NS-10 Burster
B**
Kills:117
Deaths:248
KDR:0.472
Accuracy:22.278% D--
HSR:11.966% B**
NS-10 Burster
C
Kills:109
Deaths:243
KDR:0.449
Accuracy:22.335% D*
HSR:4.587% C
Comet VM2
N/A
Kills:50
Deaths:111
KDR:0.450
Accuracy:38.988% N/A
HSR:0% N/A
Kills:8,767
Deaths (as MAX Suit):5,438.500
Deaths (to MAX Suits):3,215
KDR:1.61203
Kill Difference:3,328.500
Playtime:430.965 hours
Usage:12%
Score:4.560m
Score/min:176
Accuracy (listed only):23.774%
HSR (listed only):9.681%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:139
V. Kills:46 296%
Deaths:10
KDR:13.900
Accuracy:38.310% C--
KPH:500,400 U
VKPH:165,600 U
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:4.600
Vehicle Kills:46
Kill Difference:129
Playtime:0.001 hours
Usage:0%
Score:0.050m
Score/min:1,505,550
Piloting Accuracy:N/A%
Gunner Accuracy:38.310%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D--
Kills:1,511
V. Kills:447 337%
Deaths:620
KDR:2.437
Accuracy:37.890% D*
KPH:12.600 D--
VKPH:3.700 D**
Supernova FPC
D
Kills:531
V. Kills:229 231%
Deaths:175
KDR:3.034
Accuracy:43.954% D*
KPH:18.200 D
VKPH:7.900 F
Supernova VPC
D-
Kills:479
V. Kills:77 N/A
Deaths:125
KDR:3.832
Accuracy:35.291% F
KPH:25.500 D-
VKPH:4.100 D-
Saron HRB
D--
Kills:463
V. Kills:259 178%
Deaths:145
KDR:3.193
Accuracy:30.837% D**
KPH:12.300 D*
VKPH:6.900 D--
E540 Halberd
D*
Kills:157
V. Kills:75 207%
Deaths:47
KDR:3.340
Accuracy:32.256% F-
KPH:17.700 D*
VKPH:8.500 D*
Proton II PPA
D*
Kills:142
V. Kills:13 N/A
Deaths:26
KDR:5.462
Accuracy:13.180% F
KPH:14.800 D**
VKPH:1.400 D*
M20 Basilisk
D*
Kills:53
V. Kills:29 177%
Deaths:22
KDR:2.409
Accuracy:17.735% F
KPH:3.900 F
VKPH:2.100 D*
Kills:3,336 (2,521 + 815)
Deaths:1,160
KDR:2.876
VKDR:0.973
Vehicle Kills:1,129
Kill Difference:2,176
Playtime:237.209 hours
Usage:7%
Score:1.387m
Score/min:97
Driving Accuracy:35.291%
Gunner Accuracy:17.735%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:64
V. Kills:4 N/A
Deaths:17
KDR:3.765
Accuracy:24.239% D**
KPH:29.900 D*
VKPH:1.900 D*
Kills:64 (0 + 64)
Deaths:17
KDR:3.765
VKDR:0.235
Vehicle Kills:4
Kill Difference:47
Playtime:2.143 hours
Usage:0%
Score:0.016m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:24.239%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:212
V. Kills:64 326%
Deaths:84
KDR:2.524
Accuracy:31.445% C
KPH:10.500 D*
VKPH:3.200 D-
M20 Basilisk
D*
Kills:184
V. Kills:83 219%
Deaths:101
KDR:1.822
Accuracy:26.640% D**
KPH:5.300 D*
VKPH:2.400 D**
M20 Basilisk
D*
Kills:140
V. Kills:59 233%
Deaths:55
KDR:2.545
Accuracy:27.857% D*
KPH:6.500 D*
VKPH:2.700 D*
M40 Fury
D*
Kills:87
V. Kills:15 N/A
Deaths:32
KDR:2.719
Accuracy:25.987% D*
KPH:13.400 D*
VKPH:2.300 D**
Kills:623 (0 + 623)
Deaths:272
KDR:2.290
VKDR:0.813
Vehicle Kills:221
Kill Difference:351
Playtime:83.074 hours
Usage:2%
Score:0.319m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:25.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Quasar VM1 3,1433,1112,8801.08C0.4714.245%C16.651%C-15.4DN/A45202.2h14.9C++104.4C++
Cosmos VM3 1,9871,9252,1910.879D0.2716.27%C+14.701%D--11.7D*N/A34164.8h16.8D--103.2C
Cosmos VM3 1,9021,8472,2040.838D0.2316.457%C+14.889%D-11.1D*N/A32165.7h18.1D*109.7C+
Comet VM2 1,8231,6083,0000.536C-0.0835.845%D-4.975%B+7.7D1F31209h16B++44.6B+
Supernova PC 1,9581,5116202.437C1.8337.89%D*2.184%C+12.6D--3.7D**69119.6h4.9C**12.9C
XM98 1,2261,2241,0521.163C--0.5539.202%C**82.19%B*12.3D-N/A3499.5h2.3B+5.9B+
Serpent VE92 1,2341,2103,6980.327D0.2816.263%F15.455%D-7D--N/A22171.7h17D-104.5D*
Proximity Mine 9799796321.549D0.9442.949%C++N/A67.5D*N/A20814.5h1.4A+3.2B**
Thanatos VE70 7887861,8440.426C--0.1931.689%D-11.959%D-8.8D--N/A3189.2h5.8C--18.3D
Sirius SX12 7767721,8090.427C--0.1819.023%D--10.233%D*9.8D-N/A3079.1h15C++78.6C
Sticky Grenade 7417361736N/A735.3958.646%B++N/A817.8C5.6D20800.9h2.4C+4.1C*
C-4 7956958160.852C0.2421.456%DN/A28.4D*4.1F16824.5h1.4C*6.3C+
H-V45 6396301,8400.342C--0.2716.518%D**13.651%D--5.3D*N/A19117.9h16.8D--101.9D**
Pulsar C 6346241,7650.354C--0.2618.182%D*17.789%D--3.6D--N/A13172.6h23.2F**127.5F--
VE-S Canis 5525352,4220.221D-0.3916.56%F12.71%D-3D*N/A8175.5h18.4D**111.2F
Supernova FPC 7605311753.034C2.4243.954%D*N/A18.2D7.8F19029.2h6.5D14.7D--
Orion VS54 4894871,1080.44D0.1713.497%D**17.249%D--5.2D*N/A3093.6h18.1D*134.2D
Supernova VPC 5564791253.832D3.2235.291%FN/A25.5D-4.1D-13718.8h3.9D11.1D*
Saron HRB 7224631453.193C2.5830.837%D**1.296%C12.3D*6.9D--10937.6h20.9C**67.6D
MANA Anti-Vehicle Turret 6884113481.181C--0.5736.827%D*2.19%D4110A++2770A2238810.1h9.8C++26.6C--
Flare VE6 4044031,1470.351D--0.2614.575%D**16.625%D*5.9D*N/A2068.4h18F--123.2F-
NS Annihilator 1,0343926240.628C+0.0274.718%FN/A7.3D11.9B**8253.9h14.5D-19.4D*
Tank Mine 5463751502.5C+1.8926.307%DN/A65.8D-30D*5155.7h1.3B**4.8B*
Solstice VE3 3473376420.525C0.0912.295%F-17.507%C-2.3D--N/A34143.5h19.9D161.6D*
NS Decimator 3503041,1380.267D-0.3457.734%C1.316%D9.4F1.4F4432.3h4.8C+8.3C+
VX6-7 2802711,2570.216D0.4015.469%F-16.605%D3.2D--N/A1084h18.3D*118.5F-
S1 3082535750.44C-0.1743.444%F2.767%C+13.8D-3D**12118.4h5.2B++12C++
Frag Grenade 2402391239N/A238.3947.974%BN/A597.5B+2.5D23490.4h3.1B++6.5B+
M60-G Bulldog 276212842.524D1.9131.445%C3.302%C*10.5D*3.2D-6320.1h9.2C-29.4C
Solstice SF 2072057510.273D0.3416.549%D**12.683%D4.6D--N/A1744.9h21.2D--127.9F-
M20 Basilisk 2671841011.822D1.2126.64%D**7.609%B++5.3D*2.4D**5734.9h96.8C++363.3D
NS-7 PDW 1601597860.202D-0.4116.068%F7.547%F4.4D*N/A1936.3h24.4F-151.9F-
Nemesis VSH9 2651583680.429C-0.1854.233%D*N/A7.2C-4.9C10221.9h8C++14.7C
E540 Halberd 232157473.34C-2.7332.256%F-2.548%C++17.6D*8.4D*1338.9h6C+18.5D**
Deimos VA29 1521464300.34D-0.2736.19%F--13.699%C--5.3D**N/A1927.7h5.3T*14.7T*
Proton II PPA 155142265.462C--4.8513.18%FN/A14.8D**1.4D*839.6h15.7D**119.3T-
M20 Basilisk 199140552.545C+1.9327.857%D*1.429%F6.5D*2.7D*6421.6h104.8C+376.3D
L105 Zephyr 1851391013.9B++13.2938.31%C--N/A1390U460U5018500.1h8.5D-22.3D
Spear Anti-Vehicle Phalanx Turret 211137275.074C4.4637.8%D3.65%C+21.1D--11.4D--2086.5h10.3C+27.3C
NS-10 Burster 2041172480.472D0.1422.278%D--11.966%B**2.7D*2D--4043.4h173.1D776.9D--
NS-10 Burster 1971092430.449D-0.1622.335%D*4.587%C2.9D*2.4D--4137.2h169.2C-757.6D--
NS-44 Commissioner 1011006600.152D0.4621.532%F-14%D*2.3D*N/A1043.6h6.5F--30.3F**
Pulsar VS1 92911620.562C-0.0515.285%F18.681%C5.5D*N/A6316.5h17.9D117D**
MAX Punch 91905,4390.017D0.5945.872%C+N/A0.2DN/A1401.6h2.8C+6.1C+
M40 Fury 10287322.719D2.1125.987%D*1.149%D13.4D*2.3D**1056.5h17.5C67.3D-
Orbital Strike Uplink 10677325.667U25.06341.026%UN/A128.3U48.3U5320.6h1.7T*0.5T*
Force-Blade 747130,0940.002D0.6133.214%C**8.451%C*0D-N/A01815.8h9.1T*27.5D**
Beamer VS3 68651,1610.056D-0.5616.624%F15.385%D--0.5D*N/A4143.3h16.8F-101D*
Proton II PPA-H 6864173.765D3.1524.239%D**4.688%M++30.5D*1.9D*1212.1h11.3C+46.7D-
M20 Basilisk 8253222.409C+1.8017.735%F3.774%D3.9F2.1D*4613.7h103.1D581.3F--
Comet VM2 81501110.45D0.1638.988%DN/A4.2D*2.6D*4712h35.4C--90.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon861,5126.8h
Anti-Vehicle MANA Turret1071,3737.8h
Nano-Armor Kit3,4042,180,776266.7h
Turret AI Module1640.1h
Nanite Revive Grenade03310.1h
Medical Applicator1,889405,10364.3h
Cortium Silo1550.3h
Spitfire Auto-Turret818872.9h
Motion Spotter673,0623.7h
Welding Device22,4441h
Shield Recharging Field451,1492h
Ammunition Package2188,28114.3h
Medical Kit6550.4h
Anti-Infantry MANA Turret102951.5h
M12 Kobalt-F01350.1h
Recon Detection Device253631.7h
Snowman Soldier251030.8h
Orbital Strike Target Designator28522.9h
Hardlight Barrier18760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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