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Immortal LebendigerGott[TFDN] LebendigerGott
VS BR 113

KDR: 0.6

Score: 25.4m

Last Seen: Mar 24th, 2019 8:29 PM
- ONLINE NOW

Battle Rank 110 (113 total) - Vanu Sovereignty on Cobalt
Level Progress (to 111): 2%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Quasar VM1 Comet VM2 Supernova PC Cosmos VM3 Cosmos VM3 XM98 Serpent VE92 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-28,773 MLG Score: -23
Fun Score: N/A
Cheeseburgers Flipped: 3092TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.861%14.673%2331310225,4180.3180510.279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.204%-1.02D*-0.927D--0.481B+HEAD ++ (~6.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.2-0.515D18-0.257C95.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.07%1.611%141310322,17221046951.03183312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.214%-0.179C-0.639D-1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+50.6B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.861%2.766%83910261,44615157580.953826191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.283%-1.049D*-0.408C---0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.8-0.204C35.50.101C+107.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.317%82.175%83110341,223331520.368818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.645B+0.985B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.401B2.30.268C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.233%12.214%8321033917131480.697869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.551%-0.766D--0.463D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.359C-5.8-0.191C12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.4m448.2%165 (9.9k)132 (7.9k)0.59754725,43142,5590.817759113 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10357508.736%12.312%10804:317

7% Combat Medic54% Engineer15% Heavy Assault8% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 8:25 PMApr 25th, 2014 9:47 PMMar 24th, 2019 9:06 PM (25d) (PST)Mar 24th, 2019 5:21 PM (25d) (PST)Mar 24th, 2019 4:29 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
21120740.1320.2210.0160.6840.020-23

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,64712,43421381314117,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3202.5h/133.4d 9,372 3,131 14,311 131.4k 4,454 9,128 3,893 40.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:487
Deaths:1,106
KDR:0.440
Accuracy:13.503% D**
HSR:17.249% D--
Flare VE6
D*
Kills:403
Deaths:1,136
KDR:0.355
Accuracy:14.574% D**
HSR:16.625% D*
Kills:890
Deaths (as Heavy Assault):2,242
Deaths (to Heavy Assaults):10,133
KDR:0.39697
Kill Difference:1,352
Playtime:484.089 hours
Usage:15%
Score:2.718m
Score/min:94
Accuracy (listed only):14.038%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,210
Deaths:3,698
KDR:0.327
Accuracy:16.263% D**
HSR:15.455% D
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Pulsar C
D-
Kills:609
Deaths:1,684
KDR:0.362
Accuracy:18.022% D*
HSR:18.062% D-
Solstice VE3
C
Kills:337
Deaths:642
KDR:0.525
Accuracy:12.295% F-
HSR:17.507% C
VX6-7
D-
Kills:255
Deaths:1,177
KDR:0.217
Accuracy:15.507% F
HSR:16.078% D-
Solstice SF
D
Kills:203
Deaths:743
KDR:0.273
Accuracy:16.513% D**
HSR:12.808% D
Deimos VA29
C--
Kills:131
Deaths:395
KDR:0.332
Accuracy:36.074% F-
HSR:13.741% C--
Kills:3,531
Deaths (as Engineer):10,183
Deaths (to Engineers):8,609
KDR:0.34675
Kill Difference:6,652
Playtime:1,713.843 hours
Usage:54%
Score:14.187m
Score/min:138
Accuracy (listed only):20.909%
HSR (listed only):15.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,210
Deaths:3,698
KDR:0.327
Accuracy:16.263% D**
HSR:15.455% D
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Sirius SX12
D--
Kills:772
Deaths:1,803
KDR:0.428
Accuracy:19.019% D--
HSR:10.233% D*
Pulsar C
D-
Kills:609
Deaths:1,684
KDR:0.362
Accuracy:18.022% D*
HSR:18.062% D-
VE-S Canis
D
Kills:492
Deaths:2,297
KDR:0.214
Accuracy:16.142% F
HSR:13.618% D
Solstice VE3
C
Kills:337
Deaths:642
KDR:0.525
Accuracy:12.295% F-
HSR:17.507% C
VX6-7
D-
Kills:255
Deaths:1,177
KDR:0.217
Accuracy:15.507% F
HSR:16.078% D-
Solstice SF
D
Kills:203
Deaths:743
KDR:0.273
Accuracy:16.513% D**
HSR:12.808% D
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
Deimos VA29
C--
Kills:131
Deaths:395
KDR:0.332
Accuracy:36.074% F-
HSR:13.741% C--
Kills:4,954
Deaths (as Light Assault):15,069
Deaths (to Light Assaults):6,836
KDR:0.32875
Kill Difference:10,115
Playtime:122.515 hours
Usage:4%
Score:0.741m
Score/min:101
Accuracy (listed only):19.759%
HSR (listed only):13.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D-
Kills:786
Deaths:1,844
KDR:0.426
Accuracy:31.689% D-
HSR:11.959% D-
Sirius SX12
D--
Kills:772
Deaths:1,803
KDR:0.428
Accuracy:19.019% D--
HSR:10.233% D*
VE-S Canis
D
Kills:492
Deaths:2,297
KDR:0.214
Accuracy:16.142% F
HSR:13.618% D
H-V45
D**
Kills:442
Deaths:1,351
KDR:0.327
Accuracy:15.357% F
HSR:11.312% D**
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
Deimos VA29
C--
Kills:131
Deaths:395
KDR:0.332
Accuracy:36.074% F-
HSR:13.741% C--
Pulsar VS1
C-
Kills:90
Deaths:160
KDR:0.563
Accuracy:15.281% F
HSR:17.778% C-
Kills:2,872
Deaths (as Combat Medic):8,636
Deaths (to Combat Medics):3,937
KDR:0.33256
Kill Difference:5,764
Playtime:213.692 hours
Usage:7%
Score:2.261m
Score/min:176
Accuracy (listed only):21.376%
HSR (listed only):12.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B*
Kills:1,223
Deaths:1,049
KDR:1.166
Accuracy:39.317% C**
HSR:82.175% B*
Sirius SX12
D--
Kills:772
Deaths:1,803
KDR:0.428
Accuracy:19.019% D--
HSR:10.233% D*
VE-S Canis
D
Kills:492
Deaths:2,297
KDR:0.214
Accuracy:16.142% F
HSR:13.618% D
NS-7 PDW
F
Kills:159
Deaths:786
KDR:0.202
Accuracy:16.068% F
HSR:7.547% F
NS-44 Commissioner
D*
Kills:97
Deaths:656
KDR:0.148
Accuracy:21.758% F
HSR:13.402% D*
Beamer VS3
D--
Kills:65
Deaths:1,160
KDR:0.056
Accuracy:16.644% F
HSR:15.385% D--
Kills:2,808
Deaths (as Infiltrator):7,751
Deaths (to Infiltrators):7,175
KDR:0.36228
Kill Difference:4,943
Playtime:271.257 hours
Usage:8%
Score:1.520m
Score/min:93
Accuracy (listed only):21.491%
HSR (listed only):23.727%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:3,107
Deaths:2,877
KDR:1.080
Accuracy:14.246% C
HSR:16.608% C-
Comet VM2
B
Kills:1,607
Deaths:2,989
KDR:0.538
Accuracy:35.836% D
HSR:4.978% B
Cosmos VM3
C+
Kills:1,323
Deaths:1,698
KDR:0.779
Accuracy:15.553% C+
HSR:16.705% D
Cosmos VM3
C+
Kills:1,288
Deaths:1,714
KDR:0.751
Accuracy:15.741% C+
HSR:16.149% D
NS-10 Burster
B**
Kills:114
Deaths:237
KDR:0.481
Accuracy:22.214% D--
HSR:12.281% B**
NS-10 Burster
C
Kills:101
Deaths:232
KDR:0.435
Accuracy:22.265% D*
HSR:4.951% C
Kills:7,540
Deaths (as MAX Suit):4,873.500
Deaths (to MAX Suits):3,051
KDR:1.54714
Kill Difference:2,666.500
Playtime:387.211 hours
Usage:12%
Score:3.987m
Score/min:172
Accuracy (listed only):20.976%
HSR (listed only):11.945%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:139
V. Kills:46 296%
Deaths:10
KDR:13.900
Accuracy:38.459% D
KPH:500,400 U
VKPH:165,600 U
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:4.600
Vehicle Kills:46
Kill Difference:129
Playtime:0.001 hours
Usage:0%
Score:0.050m
Score/min:1,496,340
Piloting Accuracy:N/A%
Gunner Accuracy:38.459%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:1,511
V. Kills:447 337%
Deaths:620
KDR:2.437
Accuracy:37.890% D*
KPH:12.600 D-
VKPH:3.700 D**
Supernova FPC
D
Kills:478
V. Kills:205 232%
Deaths:155
KDR:3.084
Accuracy:42.478% D**
KPH:18 D
VKPH:7.700 F
Saron HRB
D--
Kills:443
V. Kills:249 177%
Deaths:138
KDR:3.210
Accuracy:30.304% D**
KPH:12.300 D*
VKPH:6.900 D--
Supernova VPC
D
Kills:183
V. Kills:38 469%
Deaths:51
KDR:3.588
Accuracy:38.805% D**
KPH:26.700 D-
VKPH:5.500 D
E540 Halberd
D*
Kills:154
V. Kills:74 205%
Deaths:44
KDR:3.500
Accuracy:32.472% F-
KPH:17.700 D*
VKPH:8.500 D*
Proton II PPA
D*
Kills:141
V. Kills:13 N/A
Deaths:25
KDR:5.640
Accuracy:12.726% F
KPH:14.800 D**
VKPH:1.400 D*
M20 Basilisk
D*
Kills:51
V. Kills:28 176%
Deaths:21
KDR:2.429
Accuracy:17.334% F-
KPH:3.700 D**
VKPH:2.100 D*
Kills:2,961 (2,172 + 789)
Deaths:1,054
KDR:2.809
VKDR:1
Vehicle Kills:1,054
Kill Difference:1,907
Playtime:220.928 hours
Usage:7%
Score:1.255m
Score/min:95
Driving Accuracy:38.805%
Gunner Accuracy:17.334%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D*
Kills:62
V. Kills:3 N/A
Deaths:15
KDR:4.133
Accuracy:23.484% F
KPH:30 D*
VKPH:1.500 D*
Kills:62 (0 + 62)
Deaths:15
KDR:4.133
VKDR:0.200
Vehicle Kills:3
Kill Difference:47
Playtime:2.064 hours
Usage:0%
Score:0.015m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:23.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:208
V. Kills:62 330%
Deaths:83
KDR:2.506
Accuracy:31.482% C
KPH:10.900 D--
VKPH:3.200 D
M20 Basilisk
D*
Kills:174
V. Kills:78 220%
Deaths:95
KDR:1.832
Accuracy:26.266% D**
KPH:5.300 D*
VKPH:2.400 D**
M20 Basilisk
D*
Kills:126
V. Kills:55 225%
Deaths:52
KDR:2.423
Accuracy:27.273% D*
KPH:6.100 D*
VKPH:2.700 D*
M40 Fury
D*
Kills:87
V. Kills:15 N/A
Deaths:32
KDR:2.719
Accuracy:26.019% D*
KPH:13.600 D*
VKPH:2.300 D**
Kills:595 (0 + 595)
Deaths:262
KDR:2.271
VKDR:0.802
Vehicle Kills:210
Kill Difference:333
Playtime:79.099 hours
Usage:2%
Score:0.307m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:26.019%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Quasar VM1 3,1393,1072,8771.08C0.4814.246%C16.608%C-15.4DN/A45201.8h14.9C*104.4C++
Comet VM2 1,8221,6072,9890.538C0.0635.836%D4.978%B7.7D1F31207.9h16B++44.5B+
Supernova PC 1,9581,5116202.437C1.8437.89%D*2.184%C+12.6D-3.7D**69119.6h4.9B12.9C
Cosmos VM3 1,3671,3231,6980.779D0.1815.553%C+16.705%D10.5D**N/A29125.6h17.9D*114.9C
Cosmos VM3 1,3221,2881,7140.751D0.1515.741%C+16.149%D10.1D*N/A28127h19.1D**121.4C
XM98 1,2251,2231,0491.166C-0.5739.317%C**82.175%B*12.4D-N/A3498.7h2.3B+5.9B+
Serpent VE92 1,2341,2103,6980.327D0.2716.263%D**15.455%D7D--N/A22171.7h17D104.5D--
Proximity Mine 9759756271.555D0.9643.085%C++N/A68.7D--N/A21114.2h1.4A+3.2B**
Thanatos VE70 7887861,8440.426C--0.1731.689%D-11.959%D-8.8D--N/A3189.2h5.8C-18.3C--
Sirius SX12 7767721,8030.428C--0.1719.019%D--10.233%D*9.8D-N/A3078.4h14.9C++78.5C+
Sticky Grenade 7357301730N/A729.4058.869%B*N/A811.1C5.6D20900.9h2.4C+4.1C**
C-4 7866878010.858C0.2621.172%D-N/A29.5D*4.2F17123.3h1.3B+6.4C+
Pulsar C 6186091,6840.362D0.2418.022%D*18.062%D-4D--N/A14152.5h22.9F--127.2F-
VE-S Canis 5084922,2970.214D-0.3816.142%F13.618%D3.1D*N/A8159.6h18.6D*115F-
Orion VS54 4894871,1060.44D0.1613.503%D**17.249%D--5.2D*N/A2993.1h18.1D*134.1D*
Supernova FPC 6834781553.084C2.4942.478%D**N/A18D7.7F18426.6h6.1C14.3D-
Saron HRB 6924431383.21C2.6130.304%D**1.354%C+12.3D*6.9D--10836.1h20B+66C--
H-V45 4484421,3510.327C--0.2715.357%F11.312%D**5.8D*N/A2075.6h16.9D--110.2F
Flare VE6 4044031,1360.355D--0.2414.574%D**16.625%D*5.9D*N/A1967.8h17.9F--122.8F-
MANA Anti-Vehicle Turret 6734023431.172D0.5737.093%D*2.239%D-4020C**2710C+8029700.1h9.9D26.7D*
NS Annihilator 1,0343926240.628C++0.0374.718%FN/A7.3D11.9B*8253.9h14.5D-19.4D--
Tank Mine 5133531392.54C+1.9426.77%C--N/A84C-38.1D-6454.2h1.3B**4.8B*
Solstice VE3 3473376420.525C0.0712.295%F-17.507%C2.4D--N/A34142.9h19.9C--161.6D**
NS Decimator 3342901,0510.276D-0.3258.011%C1.379%D10.1F1.5F4628.8h4.7C++8.1C++
VX6-7 2632551,1770.217D-0.3815.507%F16.078%D-3.4D*N/A1075.8h18.3D--118.3F
S1 3082535750.44C-0.1643.444%D**2.767%C+13.8D-3D*11918.4h5.2B*12C++
Frag Grenade 2372361236N/A235.4047.69%BN/A590B+2.5D22930.4h3.1B++6.5B+
M60-G Bulldog 270208832.506C--1.9131.482%C3.365%C*10.9D--3.2D6419.1h9C28.6C
Solstice SF 2042037430.273D0.3216.513%D**12.808%D4.6D--N/A1744.6h21.2D--128.3F-
Supernova VPC 221183513.588D2.9938.805%D**N/A26.5D-5.5D2086.9h3.4C+8.7C--
M20 Basilisk 252174951.832C-1.2326.266%D**8.046%B**5.3D*2.4D**5832.9h94.7C*360.7D
NS-7 PDW 1601597860.202D--0.4016.068%F7.547%F4.4D--N/A1836.3h24.4F-151.9F
E540 Halberd 228154443.5C-2.9032.472%F-2.597%C++17.7D*8.5D*1288.7h6C+18.3D*
Nemesis VSH9 2551523540.429C-0.1753.908%D*N/A7.5D5D-10520.4h8C++14.8C
Proton II PPA 154141255.64C--5.0412.726%FN/A14.8D**1.4D*769.5h15.1D*119T
L105 Zephyr 1851391013.9B+13.3038.459%DN/A1390U460U4987800.1h8.5D-22.2D
Deimos VA29 1371313950.332D-0.2736.074%F-13.741%C--5.2D**N/A1925h5.6T*15.6T*
Spear Anti-Vehicle Phalanx Turret 196127245.292C4.6936.76%D3.937%C+20.5D--11.1D--2046.2h10.2C+27.8C
M20 Basilisk 181126522.423C1.8327.273%D*1.587%F6.1D*2.7D*6420.7h108.3C+397D
NS-10 Burster 1991142370.481D0.1222.214%D--12.281%B**2.8D*2.1D--4141.2h169.1D761.5D--
NS-10 Burster 1871012320.435D-0.1622.265%D*4.951%C2.9D*2.5D-4135h173C-777.1D-
NS-44 Commissioner 98976560.148D0.4521.758%F13.402%D*2.2D*N/A1043.3h6.6F--30.4F**
Pulsar VS1 91901600.563C0.0315.281%F17.778%C-5.7D*N/A6415.7h18.1D-118.2D**
MAX Punch 91904,9240.018D0.5845.572%C+N/A0.3C--N/A1359.1h2.7C+6C++
M40 Fury 10287322.719D2.1226.019%D*1.149%D13.6D*2.3D**1046.4h17.5C67.1D
Force-Blade 747130,0940.002D0.6033.214%C**8.451%C**0DN/A01815.2h9.1T*27.5D**
Beamer VS3 68651,1600.056D-0.5416.644%F15.385%D--0.5D*N/A4143.2h16.8D**100.8D--
Proton II PPA-H 6562154.133D3.5423.484%F4.839%M++29.5D*1.4D*1222.1h10.8C+46D-
Orbital Strike Uplink 7456228U27.40403.571%UN/A112U36U4610.5h2T*0.5T*
M20 Basilisk 7951212.429C+1.8317.334%F-3.922%C-3.8D**2.1D*4613.6h103D594F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1071,3577.8h
Motion Spotter673,0503.7h
Snowman Soldier251030.8h
Spawn Beacon741,3785.4h
Nano-Armor Kit3,1982,050,295245.8h
Turret AI Module1560.1h
Nanite Revive Grenade03210.1h
Medical Applicator1,395314,68646.2h
Welding Device11,5030.9h
Spitfire Auto-Turret778222.8h
M12 Kobalt-F01350.1h
Ammunition Package2037,91213.8h
Medical Kit6540.4h
Anti-Infantry MANA Turret102921.5h
Hardlight Barrier17560.2h
Shield Recharging Field309830.7h
Recon Detection Device253631.7h

Check the help document for the dictionary if you want to learn more about words used here.


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