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LeckSieRoxx[P36M] LeckSieRoxx
VS BR 126

KDR: 1.19

Score: 33.3m

Last Seen: Nov 11th, 2018 1:03 AM
- OFFLINE - 47.3 hour(s)

Battle Rank 120 (126 total) - Vanu Sovereignty on Miller - Outfit Member of R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 13
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods Orion VS54 Deimos VA29 Coyote Missiles Light PPA NS-7 PDW MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.87%11.004%2302299211,1870.7134570.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.176%-0.027C+-1.486F-0.242CMIXED (~0.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.164C++13.10.083C+49.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.074%0.559%4114101010,026213956364.68505178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.678%-1.296D**-0.973D--0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.9-0.304C51.60.004C+154.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.115%1.087%2611013926761700.13589454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.397A-1.007D*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.497B+10.70.145C++8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.623%8.796%0310112,956998322.95896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.171%0.441B-1.137D*1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.20.557B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R36m Voevoda[P36M] R36m Voevoda
VS outfit on Miller

Members: 13
33.3m397.5%236 (14.2k)217 (13k)1.1929633,49028,0731.35711126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014199120.814%5.055%10505:288

47% Engineer22% Heavy Assault25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 8:16 PMMar 11th, 2017 1:23 AMNov 11th, 2018 3:19 AM (2d) (PST)Nov 10th, 2018 10:23 PM (2d) (PST)Nov 10th, 2018 9:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
372872850.2180.1830.0111.1460.07066

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,3025,24817,0541311169413,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2555.7h/106.5d 4,608 1,693 12,420 175.8k 2,696 4,989 10,726 57m

EngineerCLASS DETAILS: Engineer
Deimos VA29
D-
Kills:1,647
Deaths:2,364
KDR:0.697
Accuracy:50.241% D-
HSR:10.261% D--
Phobos VX86
C*
Kills:1,149
Deaths:1,353
KDR:0.849
Accuracy:60.714% C*
HSR:6.701% F
Serpent VE92
C+
Kills:1,149
Deaths:1,671
KDR:0.688
Accuracy:23.581% C+
HSR:11.314% D**
NS-11C
D-
Kills:564
Deaths:1,351
KDR:0.417
Accuracy:17.962% D*
HSR:14.007% D-
NS Baron G5
D-
Kills:329
Deaths:745
KDR:0.442
Accuracy:31.926% D--
HSR:10.638% D-
Solstice VE3
C**
Kills:210
Deaths:373
KDR:0.563
Accuracy:24.025% C**
HSR:8.571% F-
Thanatos VE70
D**
Kills:160
Deaths:483
KDR:0.331
Accuracy:21.431% F-
HSR:8.750% D**
Pulsar C
C*
Kills:152
Deaths:226
KDR:0.673
Accuracy:25.275% C*
HSR:11.842% F-
Kills:5,360
Deaths (as Engineer):8,566
Deaths (to Engineers):6,308
KDR:0.62573
Kill Difference:3,206
Playtime:1,195.652 hours
Usage:47%
Score:15.376m
Score/min:214
Accuracy (listed only):31.894%
HSR (listed only):10.261%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,922
Deaths:2,482
KDR:0.774
Accuracy:20.504% C+
HSR:9.625% F--
Flare VE6
C+
Kills:711
Deaths:763
KDR:0.932
Accuracy:22.226% C+
HSR:10.971% F-
NS-15M1
D**
Kills:464
Deaths:1,642
KDR:0.283
Accuracy:13.712% F
HSR:10.991% D**
Ursa
C
Kills:177
Deaths:377
KDR:0.469
Accuracy:15.093% D*
HSR:22.034% C
SVA-88
C
Kills:166
Deaths:178
KDR:0.933
Accuracy:21.265% C
HSR:12.048% F-
VX29 Polaris
D*
Kills:161
Deaths:326
KDR:0.494
Accuracy:16.774% D*
HSR:13.665% D*
Kills:3,601
Deaths (as Heavy Assault):5,768
Deaths (to Heavy Assaults):8,042
KDR:0.62431
Kill Difference:2,167
Playtime:550.434 hours
Usage:22%
Score:5.650m
Score/min:171
Accuracy (listed only):18.262%
HSR (listed only):13.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D-
Kills:1,647
Deaths:2,364
KDR:0.697
Accuracy:50.241% D-
HSR:10.261% D--
NS-7 PDW
C--
Kills:1,173
Deaths:1,800
KDR:0.652
Accuracy:21.750% C--
HSR:7.928% F
MKV Suppressed
C-
Kills:1,151
Deaths:1,070
KDR:1.076
Accuracy:23.386% C-
HSR:10.426% D**
Sirius SX12
D
Kills:1,150
Deaths:1,561
KDR:0.737
Accuracy:20.893% D
HSR:10.174% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,281
KDR:0.897
Accuracy:25.500% C+
HSR:8.442% F
Phobos VX86
C*
Kills:1,149
Deaths:1,353
KDR:0.849
Accuracy:60.714% C*
HSR:6.701% F
Serpent VE92
C+
Kills:1,149
Deaths:1,671
KDR:0.688
Accuracy:23.581% C+
HSR:11.314% D**
NS-11C
D-
Kills:564
Deaths:1,351
KDR:0.417
Accuracy:17.962% D*
HSR:14.007% D-
NS Baron G5
D-
Kills:329
Deaths:745
KDR:0.442
Accuracy:31.926% D--
HSR:10.638% D-
Solstice VE3
C**
Kills:210
Deaths:373
KDR:0.563
Accuracy:24.025% C**
HSR:8.571% F-
Thanatos VE70
D**
Kills:160
Deaths:483
KDR:0.331
Accuracy:21.431% F-
HSR:8.750% D**
Pulsar C
C*
Kills:152
Deaths:226
KDR:0.673
Accuracy:25.275% C*
HSR:11.842% F-
Kills:9,983
Deaths (as Light Assault):14,278
Deaths (to Light Assaults):5,236
KDR:0.69919
Kill Difference:4,295
Playtime:636.717 hours
Usage:25%
Score:10.239m
Score/min:268
Accuracy (listed only):28.890%
HSR (listed only):9.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:1,173
Deaths:1,800
KDR:0.652
Accuracy:21.750% C--
HSR:7.928% F
MKV Suppressed
C-
Kills:1,151
Deaths:1,070
KDR:1.076
Accuracy:23.386% C-
HSR:10.426% D**
Sirius SX12
D
Kills:1,150
Deaths:1,561
KDR:0.737
Accuracy:20.893% D
HSR:10.174% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,281
KDR:0.897
Accuracy:25.500% C+
HSR:8.442% F
Spiker
C
Kills:229
Deaths:277
KDR:0.827
Accuracy:21.213% D*
HSR:18.777% C
Artemis VX26
B**
Kills:96
Deaths:164
KDR:0.585
Accuracy:23.422% D
HSR:29.167% B**
NS-44 Commissioner
A
Kills:82
Deaths:178
KDR:0.461
Accuracy:19.373% F-
HSR:30.488% A
Beamer VS3
C+
Kills:61
Deaths:110
KDR:0.555
Accuracy:26.058% C+
HSR:16.393% D
NS-30 Vandal
C*
Kills:56
Deaths:54
KDR:1.037
Accuracy:33.806% C*
HSR:17.857% D--
Kills:5,147
Deaths (as Infiltrator):6,495
Deaths (to Infiltrators):3,262
KDR:0.79246
Kill Difference:1,348
Playtime:81.767 hours
Usage:3%
Score:1.056m
Score/min:215
Accuracy (listed only):23.934%
HSR (listed only):16.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D-
Kills:1,647
Deaths:2,364
KDR:0.697
Accuracy:50.241% D-
HSR:10.261% D--
NS-7 PDW
C--
Kills:1,173
Deaths:1,800
KDR:0.652
Accuracy:21.750% C--
HSR:7.928% F
MKV Suppressed
C-
Kills:1,151
Deaths:1,070
KDR:1.076
Accuracy:23.386% C-
HSR:10.426% D**
Sirius SX12
D
Kills:1,150
Deaths:1,561
KDR:0.737
Accuracy:20.893% D
HSR:10.174% D*
Eridani SX5
C+
Kills:1,149
Deaths:1,281
KDR:0.897
Accuracy:25.500% C+
HSR:8.442% F
Phobos VX86
C*
Kills:1,149
Deaths:1,353
KDR:0.849
Accuracy:60.714% C*
HSR:6.701% F
NS Baron G5
D-
Kills:329
Deaths:745
KDR:0.442
Accuracy:31.926% D--
HSR:10.638% D-
Thanatos VE70
D**
Kills:160
Deaths:483
KDR:0.331
Accuracy:21.431% F-
HSR:8.750% D**
NS-11A
D**
Kills:139
Deaths:339
KDR:0.410
Accuracy:17.294% D**
HSR:9.353% F
Terminus VX-9
D-
Kills:118
Deaths:201
KDR:0.587
Accuracy:21.520% D-
HSR:9.322% F--
Corvus VA55
C+
Kills:107
Deaths:312
KDR:0.343
Accuracy:17.433% D*
HSR:22.430% C+
Kills:8,272
Deaths (as Combat Medic):11,509
Deaths (to Combat Medics):3,328
KDR:0.71874
Kill Difference:3,237
Playtime:67.208 hours
Usage:3%
Score:0.758m
Score/min:188
Accuracy (listed only):28.372%
HSR (listed only):10.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:211
Deaths:164
KDR:1.287
Accuracy:25.516% A*
HSR:15.166% D-
Cosmos VM3
A*
Kills:168
Deaths:164
KDR:1.024
Accuracy:25.093% A*
HSR:16.071% D
Kills:379
Deaths (as MAX Suit):164
Deaths (to MAX Suits):1,166
KDR:2.31098
Kill Difference:215
Playtime:15.876 hours
Usage:1%
Score:0.252m
Score/min:264
Accuracy (listed only):25.305%
HSR (listed only):15.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C
Kills:5,171
V. Kills:4,110 126%
Deaths:2,188
KDR:2.363
Accuracy:23.724% D*
KPH:9.900 C
VKPH:7.900 C
Dual Photon Pods
C+
Kills:3,013
V. Kills:343 N/A
Deaths:318
KDR:9.475
Accuracy:51.542% C+
KPH:61.500 C
VKPH:7 D-
Coyote Missiles
C
Kills:1,381
V. Kills:800 172%
Deaths:202
KDR:6.837
Accuracy:51.981% C
KPH:28.100 C-
VKPH:16.300 C-
Light PPA
B
Kills:1,209
V. Kills:115 N/A
Deaths:130
KDR:9.300
Accuracy:39.715% C+
KPH:45 C+
VKPH:4.300 B
Hornet Missiles
C++
Kills:991
V. Kills:742 133%
Deaths:101
KDR:9.812
Accuracy:77.852% A++
KPH:54.400 C+
VKPH:40.700 C++
Antares LC
D
Kills:677
V. Kills:870 78%
Deaths:781
KDR:0.867
Accuracy:25.586% D--
KPH:5.800 D-
VKPH:7.400 D
Maelstrom Turbo Laser
C
Kills:633
V. Kills:795 80%
Deaths:568
KDR:1.114
Accuracy:24.405% D*
KPH:6.100 D
VKPH:7.700 C
Photon A2A Missile Pods
B**
Kills:337
V. Kills:273 123%
Deaths:27
KDR:12.482
Accuracy:86.641% B**
KPH:45.300 C+
VKPH:36.700 C
Kills:13,412 (7,690 + 0)
Deaths:4,315
KDR:3.108
VKDR:1.865
Vehicle Kills:8,048
Kill Difference:9,097
Playtime:893.658 hours
Usage:35%
Score:6.522m
Score/min:122
Piloting Accuracy:24.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:92
V. Kills:119 77%
Deaths:55
KDR:1.673
Accuracy:55.115% B+
KPH:5 F-
VKPH:6.500 D--
Kills:92 (92 + 0)
Deaths:55
KDR:1.673
VKDR:2.164
Vehicle Kills:119
Kill Difference:37
Playtime:18.234 hours
Usage:1%
Score:0.094m
Score/min:86
Driving Accuracy:55.115%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 9,2815,1712,1882.363C*1.1723.724%D*N/A9.9C7.9C95522.2h77.4B*326.1B+
Dual Photon Pods 3,3563,0133189.475B+8.2851.542%C+N/A61.5C7D-27749h12.7B**24.7B*
Orion VS54 1,9501,9222,4820.774C0.4220.504%C+9.625%F--15.1DN/A70127h11.6B+56.5C++
Deimos VA29 1,6581,6472,3640.697C-0.5050.241%D-10.261%D--15.6D--N/A49105.3h2B++4C++
Coyote Missiles 2,1811,3812026.837A+5.6451.981%CN/A28.1C-16.3C-21249.2h27.9B*53.7B++
Light PPA 1,3241,2091309.3B+8.1139.715%C+N/A45.1C+4.3B17026.8h10.9B+27.5B+
NS-7 PDW 1,1921,1731,8000.652C0.5421.75%C--7.928%F11.3DN/A49103.5h14.3C**65.7C++
MKV Suppressed 1,1581,1511,0701.076C+0.1223.386%C-10.426%D**15.9DN/A4672.3h13.5C**57.6C++
Sirius SX12 1,1661,1501,5610.737C0.4620.893%D10.174%D*8.7D--N/A28132.4h14.6C*70C+
Eridani SX5 1,1671,1491,2810.897C0.3025.5%C+8.442%F16.4DN/A8270h12.3C++48.3C++
Phobos VX86 1,1681,1491,3530.849C0.3460.714%C*6.701%F15.4D--N/A7674.4h2B*3.4B+
Serpent VE92 1,1871,1491,6710.688C0.5023.581%C+11.314%D**15.1DN/A9476.3h13.7C+57.9C++
Hornet Missiles 1,7339911019.812B*8.6277.852%A++N/A54.5C+40.8C++27518.2h9C*11.6B+
Flare VE6 7157117630.932C0.2622.226%C+10.971%F-31.5CN/A11722.6h10B+44.8B
Antares LC 1,5476777810.867C0.3325.586%D--N/A5.8D-7.4D110117.6h112.6C**440.1C++
Maelstrom Turbo Laser 1,4286335681.114C+0.0824.405%D*2.37%C+6.1D7.7C89103.1h104.4C*427.8C+
NS-11C 5885641,3510.417D0.7817.962%D*14.007%D-5.6D--N/A23100.4h15.7C+87.3C-
NS-15M1 4844641,6420.283D-0.9113.712%F10.991%D**3.1D*N/A13151.6h18.1F132F
C-4 1,0514634940.937C0.2622.188%DN/A43.3D-55A++96610.7h2.2D*9.9C
Photon A2A Missile Pods 6103372712.481B++11.2986.641%B**N/A45.5C+36.9C4417.4h9.2C10.6C+
NS Baron G5 3363297450.442D0.7531.926%D--10.638%D-5.6D*N/A2258.6h5.5C--17.1C+
Spiker 2352292770.827C+0.3721.213%D*18.777%C19.4DN/A11011.8h8.7C*41.1C+
Cosmos VM3 2152111641.287C0.0925.516%A*15.166%D-20.1DN/A12010.5h14.2C++55.5B
Solstice VE3 2182103730.563C0.6324.025%C**8.571%F-8.3DN/A6425.2h14.4B60.1C*
Ursa 1771773770.469D-0.7215.093%D*22.034%C9.7D*N/A4818.2h10.9C**72.5C
Cosmos VM3 1721681641.024C--0.1725.093%A*16.071%D16.2D--N/A10110.4h17.7D*70.4B+
SVA-88 1671661780.933C0.2621.265%C12.048%F-18.9D--N/A1448.8h13.5C--63.3C+
S1 4971635260.31D0.8861.378%B+3.067%C++8.3D**17B++20519.7h8.9D-14.4C
VX29 Polaris 1621613260.494D-0.7016.774%D*13.665%D*10.3D*N/A4215.7h13.4C79.8C--
Thanatos VE70 1621604830.331D0.8621.431%F-8.75%D**4.4D*N/A2036.1h4.2B+19.5D
Pulsar C 1531522260.673C0.5225.275%C*11.842%F-26.2C+N/A1375.8h10.3B+40.6B+
NS-11A 1431393390.41D0.7817.294%D**9.353%F7.4D*N/A3418.8h18.2D*105.1D**
Terminus VX-9 1191182010.587C--0.6121.52%D-9.322%F--14.6D--N/A768.1h14.3D66.7D
Force-Blade 12211623,9570.005C--1.1910.312%F6.897%C+0.1C-N/A01483.3h2.3B+22.4D
NS Decimator 2701132060.549D0.6461.349%C++1.77%C-17.4D--24.2B**2746.5h6.8D*11.2D-
Corvus VA55 1091073120.343D-0.8517.433%D*22.43%C+7.9D*N/A3213.5h13.6C78.1D-
Proximity Mine 105105128.75A++7.5651.134%B**N/A105CN/A4871h1.9C+3.8B++
Frag Grenade 1041031103N/A101.8136.006%D*N/A257.5D--2.5D-13930.4h4.8D-13.3D--
Artemis VX26 98961640.585D0.6123.422%D29.167%B**8.9D*N/A4610.8h10.9B+46.7C++
L100 Python HEAT 21192551.673D0.4855.115%B+1.087%D--5.1F-6.5D--8618.2h10.7F-19.4D*
NS-44 Commissioner 85821780.461C-0.7319.373%F-30.488%A6.9D--N/A3811.9h3.3B++17.1D
Beamer VS3 62611100.555C0.6426.058%C+16.393%D8.6D-N/A537.1h10.4C+39.9C+
NS-30 Vandal 5756541.037C0.1633.806%C*17.857%D--17.5D-N/A743.2h4.7B*13.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01120.3h
Restoration Kit771,8361.8h
Nano-Armor Kit365666,852112.4h
Spawn Beacon5870.5h
Medical Applicator12428,9463.3h
Shield Recharging Field5860.2h
G40-F Ranger0960.1h
M20 Drake11110.3h
Ammunition Package172470.6h
Recon Detection Device23800.8h

Check the help document for the dictionary if you want to learn more about words used here.


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