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Legate Venator LeePace[MeXP] LeePace
VS BR 71

KDR: 5.1

Score: 3.7m

Last Seen: Nov 26th, 2018 10:35 AM
- OFFLINE - 78.7 hour(s)

Battle Rank 71 - Vanu Sovereignty on Connery
Level Progress (to 72): 52%
Level 100 Progress: 20% 345h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Pulsar LSW NS-15M2 VE-H Maw Orion VS54 Ghost L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,366,033 MLG Score: 12283
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.362%42.742%1298810148,5916.49849-1.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.106%1.826A++3.43M*-0.92D--HEAD ++ (~27.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.628B+8.50.408B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.483%0.53%14621102175583488.98811541%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.55B+-1.353D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.879B*2.20.827B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.465%61.374%0210201,58717239.22674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.202%1.263A-0.381C-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.30.263C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m246%733 (44k)594 (35.6k)5.0956111,8322,3225.2355771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022122130.508%39.74%121202:416

7% Engineer72% Heavy Assault16% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2018 6:31 AMMay 20th, 2018 3:34 AMNov 28th, 2018 5:21 PM (17d) (PST)Nov 26th, 2018 6:39 AM (19d) (PST)Nov 26th, 2018 6:35 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2192599601.8960.3720.7534.7670.04212283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,16315,52657,6371142245286335,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
104h/4.3d 325 4,702 2,439 29.8k 122 382 261 7.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:1,909
Deaths:330
KDR:5.785
Accuracy:30.484% B**
HSR:43.269% A++
SVA-88
M+
Kills:1,204
Deaths:252
KDR:4.778
Accuracy:30.346% A+
HSR:46.346% M+
Pulsar LSW
M
Kills:1,172
Deaths:206
KDR:5.689
Accuracy:29.683% A
HSR:43.601% M
NS-15M2
A*
Kills:1,169
Deaths:188
KDR:6.218
Accuracy:31.634% A+
HSR:42.344% A*
VE-H Maw
A+
Kills:1,166
Deaths:206
KDR:5.660
Accuracy:29.151% B++
HSR:38.422% A+
Orion VS54
M*
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:30.060% A++
HSR:48.113% M*
Kills:7,786
Deaths (as Heavy Assault):1,408
Deaths (to Heavy Assaults):657
KDR:5.52983
Kill Difference:6,378
Playtime:74.578 hours
Usage:72%
Score:2.632m
Score/min:588
Accuracy (listed only):30.226%
HSR (listed only):43.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:539
Deaths:89
KDR:6.056
Accuracy:29.982% B**
HSR:35.807% A*
Kills:539
Deaths (as Light Assault):89
Deaths (to Light Assaults):435
KDR:6.05618
Kill Difference:450
Playtime:5.130 hours
Usage:5%
Score:0.176m
Score/min:572
Accuracy (listed only):29.982%
HSR (listed only):35.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:539
Deaths:89
KDR:6.056
Accuracy:29.982% B**
HSR:35.807% A*
Kills:539
Deaths (as Engineer):89
Deaths (to Engineers):308
KDR:6.05618
Kill Difference:450
Playtime:7.434 hours
Usage:7%
Score:0.391m
Score/min:878
Accuracy (listed only):29.982%
HSR (listed only):35.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,082
Deaths:131
KDR:8.260
Accuracy:46.614% A
HSR:71.996% B+
VA39 Spectre
A
Kills:505
Deaths:85
KDR:5.941
Accuracy:40.386% A
HSR:38.614% C+
NS-44 Commissioner
A+
Kills:266
Deaths:173
KDR:1.538
Accuracy:47.644% A+
HSR:30.075% A
Kills:1,853
Deaths (as Infiltrator):389
Deaths (to Infiltrators):378
KDR:4.7635
Kill Difference:1,464
Playtime:16.627 hours
Usage:16%
Score:0.505m
Score/min:506
Accuracy (listed only):44.881%
HSR (listed only):46.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:755
V. Kills:48 N/A
Deaths:38
KDR:19.868
Accuracy:46.483% C
KPH:121.400 M+
VKPH:7.700 C+
Kills:755 (755 + 0)
Deaths:38
KDR:19.868
VKDR:1.263
Vehicle Kills:48
Kill Difference:717
Playtime:6.220 hours
Usage:6%
Score:0.273m
Score/min:732
Driving Accuracy:46.483%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:66
V. Kills: N/A
Deaths:3
KDR:22
Accuracy:20.463% F-
KPH:106.200 B**
VKPH:0 F-
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:0
Vehicle Kills:0
Kill Difference:63
Playtime:0.622 hours
Usage:1%
Score:0.033m
Score/min:875
Piloting Accuracy:N/A%
Gunner Accuracy:20.463%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9261,9093305.785B*0.6930.484%B**43.269%A++160.4M++1.4A++37011.9h8.6A28.1B**
SVA-88 1,2101,2042524.778A+0.3230.346%A+46.346%M+135.3M**N/A2938.9h9.1B**29.9B*
Pulsar LSW 1,1831,1722065.689M**0.5929.683%A43.601%M144.7M**1.4A**3238.1h9.4B**31.7B*
NS-15M2 1,1781,1691886.218A*1.1231.634%A+42.344%A*139.2M**1.1B**3178.4h9.5B**30B*
VE-H Maw 1,1721,1662065.66M+0.5629.151%B++38.422%A+151.4M*N/A4347.7h7.7B**26.5B++
Orion VS54 1,1721,1662265.159A**0.0630.06%A++48.113%M*161.9SN/A10417.2h7.8A+25.8B+
Ghost 1,0841,0821318.26A++3.1646.614%A71.996%B+128.8SN/A2798.4h1.8B*3.9B*
L100 Python HESH 8037553819.868B*14.7746.483%CN/A121.8M++7.7C+7326.2h2.2B++4.7B*
Pulsar C 539539896.056M++0.9629.982%B**35.807%A*149.7SN/A4313.6h8.3B**27.6B*
VA39 Spectre 506505855.941M0.8540.386%A38.614%C+140.3SN/A6033.6h3.4A8.5B**
NS Decimator 387282823.439M++1.6671.47%AN/A88.1M*32.8A++4493.2h3.5B*4.9B**
NS-44 Commissioner 2662661731.538B+3.5647.644%A+30.075%A126.7M**N/A3232.1h2.8B**5.8B**
Frag Grenade 2412311231N/A225.9057.645%A++N/A770B**33.3S23490.3h3.1B++5.3B*
Force-Blade 80792,2900.034B5.066.703%F-5.063%C0.8C++N/A296h1.6B*23.4D
CAS 14-E 6666322B++16.9020.463%F-3.03%A110B**N/A8730.6h13.3A64.8B++
S1 7950510U4.9075.601%A*4%B++125S72.5S17210.4h4.4B**5.8A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2930.1h
Nano-Armor Kit02,3420.1h
Medical Kit2561,84812h
A30 Walker0560h
Recon Detection Device11050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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