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Second Lt. Hater Leeeeeroooooy[TTRO] Leeeeeroooooy
TR BR 41

KDR: 0.87

Score: 88.9m

Last Seen: Jun 20th, 2019 7:35 PM
- OFFLINE - 89.6 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 441
Level Progress (to 42): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS TRAC-5 S Sticky Grenade Tank Mine P525 Marauder-H M14 Banshee Cycler TRV Claymore P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 573TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.25%14.595%32533117720,9040.567720.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.312%0.218C++-0.95D---1.044D*HEAD (~3.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.176C++13.70.043C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.144%1.073%213412063,63420408591.7805423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.207%-0.342C--0.478D-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.336C**36.60.31C*70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.397%2.408%213812028,141487832511.66892250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.556%-0.443C---0.109C+0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.216C++110.121C+19.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.271%1.832%1361111994,476418516421.06928272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.769%0.007C+-0.645D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.70.164C++36.10.091C+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.072%70.137%136412061,6042953120.543176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%-0.591D0.198C++-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.163C++2.60.192C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.56%9.884%136312071,7302451360.705834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.544%-0.16C-0.932D---0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.221C++4.10.163C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 441
88.9m581.4%548 (32.9k)447 (26.8k)0.87069868,13378,2511.0343941 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210173516.454%8.254%13602:3327

17% Combat Medic48% Engineer10% Heavy Assault9% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2013 1:03 AMMay 1st, 2013 11:58 PMJun 22nd, 2019 10:04 AM (2d) (PST)Jun 20th, 2019 4:56 PM (4d) (PST)Jun 20th, 2019 3:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5212003210.3420.3930.0282.3530.06229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,25611,97219,28421242141426,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3316.1h/138.2d 12,809 5,624 32,410 468.2k 6,058 8,844 12,392 103.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:1,159
Deaths:1,604
KDR:0.723
Accuracy:20.234% C-
HSR:17.343% D-
T9 CARV
C++
Kills:865
Deaths:1,510
KDR:0.573
Accuracy:19.796% C++
HSR:19.422% C--
NS-15M AE
D*
Kills:370
Deaths:571
KDR:0.648
Accuracy:19.659% D*
HSR:15.946% D*
NS-15M1
D
Kills:345
Deaths:708
KDR:0.487
Accuracy:18.899% D
HSR:16.522% D
TMG-50
B+
Kills:269
Deaths:553
KDR:0.486
Accuracy:19.337% C
HSR:27.138% B+
MG-H1 Watchman
C--
Kills:93
Deaths:199
KDR:0.467
Accuracy:19.899% C--
HSR:13.979% F
NSX Naginata
B*
Kills:79
Deaths:145
KDR:0.545
Accuracy:15.542% D*
HSR:34.177% B*
Kills:3,180
Deaths (as Heavy Assault):5,290
Deaths (to Heavy Assaults):21,640
KDR:0.60113
Kill Difference:2,110
Playtime:320.932 hours
Usage:10%
Score:6.154m
Score/min:320
Accuracy (listed only):19.052%
HSR (listed only):20.647%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B
Kills:2,876
Deaths:5,074
KDR:0.567
Accuracy:24.279% B
HSR:12.657% D
LC3 Jaguar
C+
Kills:1,215
Deaths:2,652
KDR:0.458
Accuracy:23.290% C+
HSR:7.243% F--
TRAC-Shot
D
Kills:1,177
Deaths:2,924
KDR:0.403
Accuracy:22.278% D
HSR:10.790% D**
LC2 Lynx
C
Kills:1,165
Deaths:1,707
KDR:0.682
Accuracy:22.098% C
HSR:13.648% D*
T5 AMC
C+
Kills:1,163
Deaths:2,698
KDR:0.431
Accuracy:22.390% C+
HSR:12.038% D**
TRAC-5
C++
Kills:1,160
Deaths:2,764
KDR:0.420
Accuracy:21.839% C++
HSR:11.379% D**
AS16 NightHawk
C
Kills:1,151
Deaths:1,623
KDR:0.709
Accuracy:37.984% C
HSR:9.644% D*
HC1 Cougar
C+
Kills:1,101
Deaths:3,305
KDR:0.333
Accuracy:23.693% C+
HSR:17.893% D
TRS-12 Uppercut
D
Kills:414
Deaths:729
KDR:0.568
Accuracy:50.867% D
HSR:8.696% D*
NS-11C
C--
Kills:332
Deaths:968
KDR:0.343
Accuracy:21.397% C--
HSR:8.735% F-
FA1 Barrage
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:39.300% C+
HSR:14.545% C+
AMR-66
C+
Kills:59
Deaths:132
KDR:0.447
Accuracy:18.737% D**
HSR:23.729% C+
Kills:11,978
Deaths (as Engineer):24,748
Deaths (to Engineers):18,878
KDR:0.484
Kill Difference:12,770
Playtime:1,605.956 hours
Usage:48%
Score:44.026m
Score/min:457
Accuracy (listed only):27.346%
HSR (listed only):12.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B
Kills:2,876
Deaths:5,074
KDR:0.567
Accuracy:24.279% B
HSR:12.657% D
LC3 Jaguar
C+
Kills:1,215
Deaths:2,652
KDR:0.458
Accuracy:23.290% C+
HSR:7.243% F--
TRAC-Shot
D
Kills:1,177
Deaths:2,924
KDR:0.403
Accuracy:22.278% D
HSR:10.790% D**
LC2 Lynx
C
Kills:1,165
Deaths:1,707
KDR:0.682
Accuracy:22.098% C
HSR:13.648% D*
T5 AMC
C+
Kills:1,163
Deaths:2,698
KDR:0.431
Accuracy:22.390% C+
HSR:12.038% D**
TRAC-5
C++
Kills:1,160
Deaths:2,764
KDR:0.420
Accuracy:21.839% C++
HSR:11.379% D**
AS16 NightHawk
C
Kills:1,151
Deaths:1,623
KDR:0.709
Accuracy:37.984% C
HSR:9.644% D*
SMG-46G Armistice
C+
Kills:1,142
Deaths:1,737
KDR:0.657
Accuracy:26.416% C+
HSR:10.683% D-
HC1 Cougar
C+
Kills:1,101
Deaths:3,305
KDR:0.333
Accuracy:23.693% C+
HSR:17.893% D
TRS-12 Uppercut
D
Kills:414
Deaths:729
KDR:0.568
Accuracy:50.867% D
HSR:8.696% D*
PDW-16 Hailstorm
B*
Kills:341
Deaths:686
KDR:0.497
Accuracy:28.015% B*
HSR:12.903% C--
NS-11C
C--
Kills:332
Deaths:968
KDR:0.343
Accuracy:21.397% C--
HSR:8.735% F-
NS-7 PDW
B**
Kills:245
Deaths:428
KDR:0.572
Accuracy:29.880% B**
HSR:11.429% D--
FA1 Barrage
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:39.300% C+
HSR:14.545% C+
Kills:13,647
Deaths (as Light Assault):27,467
Deaths (to Light Assaults):12,551
KDR:0.49685
Kill Difference:13,820
Playtime:435.484 hours
Usage:13%
Score:12.644m
Score/min:484
Accuracy (listed only):28.123%
HSR (listed only):11.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:1,874
Deaths:3,151
KDR:0.595
Accuracy:22.154% C+
HSR:14.088% D-
TAR
C
Kills:1,160
Deaths:1,751
KDR:0.662
Accuracy:22.119% C
HSR:13.707% D--
TORQ-9
D
Kills:1,152
Deaths:2,480
KDR:0.465
Accuracy:20.947% D
HSR:14.670% D*
T1 Cycler
C
Kills:1,151
Deaths:2,085
KDR:0.552
Accuracy:20.429% C
HSR:15.986% D-
AS16 NightHawk
C
Kills:1,151
Deaths:1,623
KDR:0.709
Accuracy:37.984% C
HSR:9.644% D*
T1B Cycler
C--
Kills:1,147
Deaths:1,962
KDR:0.585
Accuracy:23.341% C--
HSR:18.570% D--
SMG-46G Armistice
C+
Kills:1,142
Deaths:1,737
KDR:0.657
Accuracy:26.416% C+
HSR:10.683% D-
TRS-12 Uppercut
D
Kills:414
Deaths:729
KDR:0.568
Accuracy:50.867% D
HSR:8.696% D*
T1A Unity
D-
Kills:360
Deaths:922
KDR:0.390
Accuracy:21.575% D--
HSR:18.333% D-
PDW-16 Hailstorm
B*
Kills:341
Deaths:686
KDR:0.497
Accuracy:28.015% B*
HSR:12.903% C--
SABR-13
D
Kills:262
Deaths:514
KDR:0.510
Accuracy:21.269% D--
HSR:21.374% D
NS-7 PDW
B**
Kills:245
Deaths:428
KDR:0.572
Accuracy:29.880% B**
HSR:11.429% D--
FA1 Barrage
C+
Kills:165
Deaths:172
KDR:0.959
Accuracy:39.300% C+
HSR:14.545% C+
NS-11P
C
Kills:77
Deaths:126
KDR:0.611
Accuracy:21.859% C
HSR:10.390% D**
Kills:10,641
Deaths (as Combat Medic):18,366
Deaths (to Combat Medics):8,039
KDR:0.57939
Kill Difference:7,725
Playtime:570.002 hours
Usage:17%
Score:18.833m
Score/min:551
Accuracy (listed only):27.582%
HSR (listed only):13.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
D
Kills:1,159
Deaths:861
KDR:1.346
Accuracy:30.593% D*
HSR:73.080% D
SMG-46G Armistice
C+
Kills:1,142
Deaths:1,737
KDR:0.657
Accuracy:26.416% C+
HSR:10.683% D-
NS-44 Commissioner
C-
Kills:381
Deaths:818
KDR:0.466
Accuracy:32.504% C-
HSR:17.323% D
NS-357 Underboss
D-
Kills:379
Deaths:803
KDR:0.472
Accuracy:29.471% D-
HSR:11.873% D*
PDW-16 Hailstorm
B*
Kills:341
Deaths:686
KDR:0.497
Accuracy:28.015% B*
HSR:12.903% C--
SOAS-20
B+
Kills:247
Deaths:346
KDR:0.714
Accuracy:27.127% C+
HSR:24.696% B+
NS-7 PDW
B**
Kills:245
Deaths:428
KDR:0.572
Accuracy:29.880% B**
HSR:11.429% D--
TSAR-42
D
Kills:187
Deaths:334
KDR:0.560
Accuracy:34.583% D
HSR:47.594% F-
M77-B
D
Kills:177
Deaths:314
KDR:0.564
Accuracy:32.766% D
HSR:68.927% D-
TX1 Repeater
C--
Kills:176
Deaths:592
KDR:0.297
Accuracy:21.514% C--
HSR:13.068% D*
NS-30 Vandal
C+
Kills:101
Deaths:195
KDR:0.518
Accuracy:31.867% C+
HSR:22.772% C-
NS-AM7 Archer
D
Kills:87
Deaths:426
KDR:0.204
Accuracy:52.788% D-
HSR:11.494% D
NSX Daimyo
F-
Kills:81
Deaths:140
KDR:0.579
Accuracy:27.752% F-
HSR:82.716% T-
NS-44L Blackhand
C
Kills:70
Deaths:137
KDR:0.511
Accuracy:31.467% D*
HSR:37.143% C
Kills:4,773
Deaths (as Infiltrator):7,817
Deaths (to Infiltrators):9,440
KDR:0.61059
Kill Difference:3,044
Playtime:303.441 hours
Usage:9%
Score:5.048m
Score/min:277
Accuracy (listed only):31.196%
HSR (listed only):31.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:474
Deaths:450
KDR:1.053
Accuracy:14.228% C+
HSR:15.823% D
M2 Mutilator
C+
Kills:454
Deaths:447
KDR:1.016
Accuracy:13.982% C+
HSR:15.639% D
M3 Pounder HEG
C--
Kills:388
Deaths:518
KDR:0.749
Accuracy:33.868% C--
HSR:1.289% D*
MRC3 Mercy
C--
Kills:355
Deaths:337
KDR:1.053
Accuracy:14.079% C--
HSR:16.056% D-
MRC3 Mercy
C+
Kills:329
Deaths:349
KDR:0.943
Accuracy:14.045% D
HSR:20.061% C+
M3 Pounder HEG
D
Kills:298
Deaths:355
KDR:0.839
Accuracy:34.738% D
HSR:1.342% D*
M1 Heavy Cycler
B++
Kills:124
Deaths:184
KDR:0.674
Accuracy:17.112% B++
HSR:16.129% C
Kills:2,422
Deaths (as MAX Suit):1,320
Deaths (to MAX Suits):6,234
KDR:1.83485
Kill Difference:1,102
Playtime:71.728 hours
Usage:2%
Score:2.156m
Score/min:501
Accuracy (listed only):20.293%
HSR (listed only):12.334%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:1,876
V. Kills:108 N/A
Deaths:825
KDR:2.274
Accuracy:29.483% C+
KPH:44.100 C++
VKPH:2.500 C-
Hellfire Rocket Pods
B++
Kills:1,410
V. Kills:211 N/A
Deaths:229
KDR:6.157
Accuracy:48.334% C+
KPH:119.400 B++
VKPH:17.900 B+
Hornet Missiles
C*
Kills:315
V. Kills:197 159%
Deaths:92
KDR:3.424
Accuracy:57.577% C
KPH:64.600 C+
VKPH:40.400 C*
M18 Needler
D-
Kills:247
V. Kills:308 80%
Deaths:1,285
KDR:0.192
Accuracy:32.311% C+
KPH:2.900 D--
VKPH:3.700 D-
Tomcat A2AM Pods
N/A
Kills:50
V. Kills:63 78%
Deaths:28
KDR:1.786
Accuracy:78.652% N/A
KPH:21.100 N/A
VKPH:26.600 N/A
Kills:3,898 (2,123 + 0)
Deaths:2,459
KDR:1.585
VKDR:0.361
Vehicle Kills:887
Kill Difference:1,439
Playtime:145.603 hours
Usage:4%
Score:2.385m
Score/min:273
Piloting Accuracy:32.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:205
V. Kills:24 N/A
Deaths:46
KDR:4.457
Accuracy:40.183% C
KPH:45.200 C
VKPH:5.300 D
L105 Zephyr PX
C++
Kills:160
V. Kills:10 N/A
Deaths:31
KDR:5.161
Accuracy:48.553% C+
KPH:82.800 C++
VKPH:5.200 D
CAS30 Tank Buster
C
Kills:101
V. Kills:161 62%
Deaths:391
KDR:0.258
Accuracy:39.471% D
KPH:3.700 D
VKPH:5.800 C
Kills:466 (101 + 365)
Deaths:468
KDR:0.996
VKDR:0.417
Vehicle Kills:195
Kill Difference:2
Playtime:34.067 hours
Usage:1%
Score:0.413m
Score/min:202
Piloting Accuracy:39.471%
Gunner Accuracy:48.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,169
V. Kills:116 N/A
Deaths:267
KDR:4.378
Accuracy:49.895% C*
KPH:64.700 B+
VKPH:6.400 C
C75 Viper
A*
Kills:1,163
V. Kills:165 N/A
Deaths:278
KDR:4.183
Accuracy:41.888% B
KPH:68.800 A*
VKPH:9.800 B+
L100 Python HEAT
B*
Kills:1,101
V. Kills:279 393%
Deaths:317
KDR:3.473
Accuracy:53.514% C**
KPH:44.800 B*
VKPH:11.300 C+
L100 Python AP
B**
Kills:781
V. Kills:708 110%
Deaths:496
KDR:1.575
Accuracy:61.872% B++
KPH:27.200 C
VKPH:24.600 B**
Skyguard
C+
Kills:224
V. Kills:188 119%
Deaths:177
KDR:1.266
Accuracy:33.063% B++
KPH:10.600 C-
VKPH:8.900 C+
Kills:4,438 (4,438 + 0)
Deaths:1,535
KDR:2.891
VKDR:0.949
Vehicle Kills:1,456
Kill Difference:2,903
Playtime:109.404 hours
Usage:3%
Score:2.753m
Score/min:419
Driving Accuracy:33.063%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:1,620
V. Kills:1,225 132%
Deaths:606
KDR:2.673
Accuracy:33.086% D**
KPH:25.900 C
VKPH:19.600 B+
P2-120 HESH
B+
Kills:1,170
V. Kills:167 N/A
Deaths:228
KDR:5.132
Accuracy:31.218% D*
KPH:61.300 B+
VKPH:8.700 C+
P2-120 HEAT
B*
Kills:913
V. Kills:403 226%
Deaths:298
KDR:3.064
Accuracy:39.372% C
KPH:29.600 B
VKPH:13.100 B*
E540 Halberd
C--
Kills:278
V. Kills:167 165%
Deaths:103
KDR:2.699
Accuracy:31.165% D*
KPH:17.800 D-
VKPH:10.700 C--
G30 Vulcan
C--
Kills:110
V. Kills:74 147%
Deaths:70
KDR:1.571
Accuracy:19.708% D*
KPH:14.400 D
VKPH:9.700 C--
MR11 Gatekeeper
C-
Kills:88
V. Kills:77 113%
Deaths:36
KDR:2.444
Accuracy:33.831% D
KPH:14.500 D
VKPH:12.700 C-
Kills:4,179 (3,703 + 476)
Deaths:1,341
KDR:3.116
VKDR:1.576
Vehicle Kills:2,113
Kill Difference:2,838
Playtime:141.855 hours
Usage:4%
Score:3.948m
Score/min:464
Driving Accuracy:39.372%
Gunner Accuracy:33.831%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:2,170
V. Kills:140 N/A
Deaths:428
KDR:5.070
Accuracy:35.899% C++
KPH:166.400 A
VKPH:10.700 B**
G20 Vulcan-H
C++
Kills:729
V. Kills:643 113%
Deaths:483
KDR:1.509
Accuracy:42.805% D
KPH:30.600 D
VKPH:27 C++
MR11 Gatekeeper-H
C++
Kills:71
V. Kills:68 103%
Deaths:56
KDR:1.268
Accuracy:45.574% D-
KPH:31 C+
VKPH:29.700 C++
Kills:2,970 (0 + 2,970)
Deaths:967
KDR:3.071
VKDR:0.880
Vehicle Kills:851
Kill Difference:2,003
Playtime:39.145 hours
Usage:1%
Score:1.572m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:45.574%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:375
V. Kills:69 N/A
Deaths:105
KDR:3.571
Accuracy:31.536% C-
KPH:39.400 C
VKPH:7.300 C
M40 Fury
D
Kills:242
V. Kills:53 448%
Deaths:100
KDR:2.420
Accuracy:30.906% D
KPH:34.800 D
VKPH:7.600 D
M20 Basilisk
C+
Kills:160
V. Kills:112 142%
Deaths:121
KDR:1.322
Accuracy:37.252% C+
KPH:10.500 D-
VKPH:7.400 C+
M60-G Bulldog
C+
Kills:137
V. Kills:36 370%
Deaths:67
KDR:2.045
Accuracy:33.619% C+
KPH:20.600 C--
VKPH:5.400 C+
M20 Basilisk
C--
Kills:68
V. Kills:62 108%
Deaths:103
KDR:0.660
Accuracy:35.676% C
KPH:7.500 D*
VKPH:6.900 C--
M12 Kobalt
C
Kills:64
V. Kills:6 N/A
Deaths:21
KDR:3.048
Accuracy:14.083% D
KPH:25.600 D*
VKPH:2.400 C
Kills:1,046 (0 + 1,046)
Deaths:517
KDR:2.023
VKDR:0.654
Vehicle Kills:338
Kill Difference:529
Playtime:49.859 hours
Usage:2%
Score:0.789m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:14.083%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:407
V. Kills:16 N/A
Deaths:427
KDR:0.953
Accuracy:32.605% D--
KPH:37.400 C
VKPH:1.500 C
M40 Fury-F
C
Kills:174
V. Kills:79 218%
Deaths:453
KDR:0.384
Accuracy:49.468% C++
KPH:10.300 D
VKPH:4.700 C
Kills:581 (581 + 0)
Deaths:880
KDR:0.660
VKDR:0.108
Vehicle Kills:95
Kill Difference:299
Playtime:27.712 hours
Usage:1%
Score:0.155m
Score/min:93
Driving Accuracy:49.468%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 2,9232,8765,0740.567C-0.3024.279%B12.657%D12.9C--N/A53223.1h11.7C*48.3B+
Sticky Grenade 2,6712,66012660N/A2,659.1357.425%B+N/A1209.1B+5D65442.2h1.6B++2.7B++
Tank Mine 3,9312,2601,4831.524C--0.6529.627%CN/A111.3C++82.3B++227820.3h1.5B++4.9B*
P525 Marauder-H 2,3102,1704285.07D4.2035.899%C++N/A166.9A10.8B**80813h5.6B+15.5B+
M14 Banshee 1,9841,8768252.274C1.4029.483%C+N/A44.1C++2.5C-25542.5h18.5B+62.8B+
Cycler TRV 1,8881,8743,1510.595D0.2822.154%C+14.088%D-17.8DN/A83105.5h14C+63.3C++
Claymore 1,7291,7282526.857C++5.9945.224%AN/A198.6B**N/A9138.7h1.3D2.8B*
P2-120 AP 2,8451,6206062.673C--1.8033.086%D**3.457%C++25.9C19.6B+57262.6h7.8C+23.6D-
Hellfire Rocket Pods 1,6211,4102296.157C+5.2948.334%C+1.206%C*119.5B++17.9B+92211.8h18.3C**37.8B+
C-4 ARX 1,9601,3991,2171.15C-0.2828.536%B+N/A86.9C--34.8C+100816.1h1.4C4.9C+
Frag Grenade 1,3401,33211332N/A1,331.1355.483%A+N/A666B*4D45352h3B*5.4B*
C-4 1,8141,2651,1701.081C0.2132.54%AN/A77.6C+33.7B152616.3h1.7C5.1B+
LC3 Jaguar 1,2561,2152,6520.458C--0.4123.29%C+7.243%F--14.7DN/A10282.4h13.9C+59.9C++
TRAC-Shot 1,2201,1772,9240.403D0.4722.278%D10.79%D**11.2D--N/A68105.1h13.6D61.2D
P2-120 HESH 1,3371,1702285.132D4.2631.218%D*N/A61.3B+8.7C+43319.1h4.9C++15.7D
L100 Python HESH 1,2851,1692674.378D3.5149.895%C*1.711%C++64.6B+6.4C42918.1h2.9B+5.7B+
LC2 Lynx 1,1681,1651,7070.682C0.1922.098%C13.648%D*25.9C+N/A18645h13.1B+59.4B
T5 AMC 1,1741,1632,6980.431D0.4422.39%C+12.038%D**12.9DN/A9090.3h14.5C++65C++
C75 Viper 1,3281,1632784.183C+3.3141.888%BN/A68.8A*9.8B+44716.9h7.7B*18.3B**
TRAC-5 1,1831,1602,7640.42C--0.4521.839%C++11.379%D**9.1DN/A70127.1h16.6C+76C++
TAR 1,1681,1601,7510.662C-0.2122.119%C13.707%D--18.6DN/A12362.2h13.4C+60.4C++
RAMS .50M 1,1661,1598611.346C--0.4830.593%D*73.08%D21.7C-N/A9553.5h2.4C+7.7C--
MSW-R 1,1681,1591,6040.723C-0.1520.234%C-17.343%D-26.8C-N/A15043.3h11.6B57.1C++
TORQ-9 1,1751,1522,4800.465D0.4120.947%D14.67%D*17.2D-N/A11266.9h16.8C-80.2C-
T1 Cycler 1,1711,1512,0850.552C0.3220.429%C15.986%D-19.5CN/A9459h14.3C++69.8C++
AS16 NightHawk 1,1821,1511,6230.709C0.1637.984%C9.644%D*34.5C++N/A20833.4h4.7C++12.4C++
T1B Cycler 1,1671,1471,9620.585D0.2923.341%C--18.57%D--23DN/A7049.9h13.1C+56.1C+
SMG-46G Armistice 1,1551,1421,7370.657D0.2126.416%C+10.683%D-27.1C-N/A9342.2h13.2C++49.9C++
L100 Python HEAT 1,3801,1013173.473C2.6053.514%C**3.996%B*44.8B*11.3C+38624.6h3.8B++7.1B**
HC1 Cougar 1,1491,1013,3050.333D0.5423.693%C+17.893%D6.5D--N/A26169.3h14.1C59.7C+
P2-120 HEAT 1,3169132983.064C2.1939.372%C3.286%C++29.6B13.1B*36630.8h8.3C21C
T9 CARV 8838651,5100.573C0.3019.796%C++19.422%C--18.2C--N/A11847.4h14C++70.5C**
L100 Python AP 1,4897814961.575D0.7061.872%B++2.817%C+27.2C24.7B**50128.7h7.5C12.1C+
G20 Vulcan-H 1,3727294831.509D0.6442.805%D2.606%C+30.6D27C++61523.8h133.4D-311.7D-
Spear Anti-Vehicle Phalanx Turret 8235491114.946C4.0838.94%C--5.1%B+34.3C17.1C42916h7.1C**18.3B
NS Decimator 7155021,4130.355D-0.5258.482%C2.59%C**19.9D--8.5D-24325.2h5.4C9.2C
M2 Mutilator 4814744501.053C0.1814.228%C+15.823%D29.1C*N/A15516.3h17C*119.6C*
M2 Mutilator 4654544471.016C0.1513.982%C+15.639%D28.2C*N/A16516.1h17.2C++123.1C++
T7 Mini-Chaingun 4454318700.495D0.3811.861%D--11.137%C--21.9DN/A15919.7h18.7C-157.6D
TRS-12 Uppercut 4194147290.568D0.3050.867%D8.696%D*25.9DN/A8516h2.5C**4.9C++
S12 Renegade 4234074270.953D0.0832.605%D--4.423%C37.3C1.5C8210.9h3C**9.2C+
Anti-Vehicle Grenade 4803951395N/A394.1358.613%B*N/A438.9C*94.4C+45090.9h4.8B+8.1B++
M3 Pounder HEG 4353885180.749C-0.1233.868%C--1.289%D*17C+2.1D15922.8h15.7C*46.3C++
M60-A Bulldog 455382774.961C4.0944.585%C1.832%C-19.6D3.7C+17419.5h7.7D--17.4D
NS-44 Commissioner 3883818180.466C-0.4032.504%C-17.323%D26.6CN/A14214.3h3.8C*11.8C++
NS-357 Underboss 3833798030.472C--0.4029.471%D-11.873%D*26.5C-N/A13714.3h3.9B+13.3C+
M40 Fury 4443751053.571C-2.7031.536%C-1.067%D39.5C7.3C3179.5h13.3C*42C++
NS-15M AE 3773705710.648D0.2219.659%D*15.946%D*19.8D--N/A8218.7h12.4C+63.2C-
T1A Unity 3693609220.39D*0.4821.575%D--18.333%D-13.5D**N/A4226.7h17.6F*81.6F--
The Slasher 39135822,2670.016D0.8532.501%C+3.911%D-0.6C-N/A3639.9h3.2D*9.7C+
MRC3 Mercy 3593553371.053C-0.1814.079%C--16.056%D-23.8CN/A15714.9h19.8C+140.4C+
NS-15M1 3453457080.487D0.3818.899%D16.522%D20.5DN/A16216.8h12.6C++66.9C+
PDW-16 Hailstorm 3503416860.497D0.3728.015%B*12.903%C--20.9CN/A9116.3h16.7C59.6C**
NS-11C 3383329680.343D0.5321.397%C--8.735%F-9.9D-N/A9733.7h15.4C+72.2C+
MRC3 Mercy 3333293490.943C-0.0714.045%D20.061%C+21.1C--N/A13115.6h22.5D160.3C
M60-A Bulldog 367325635.159C4.2946.032%C+2.154%C+21.4C--2.8C18815.2h8D*17.4D
Chainblade 41832131,6780.01C0.8639.688%B*N/A0.3C--N/A21142h4.1D-10.4C*
Hornet Missiles 512315923.424C2.5557.577%C2.54%B**64.3C+40.2C*9854.9h11.2C+19.5C+
M3 Pounder HEG 3262983550.839C--0.0334.738%D1.342%D*20C++1.9D*18914.9h17.1C*49.3C+
E540 Halberd 4452781032.699C--1.8331.165%D*4.317%B+17.8D-10.7C--39515.6h6.1C+19.6D
TMG-50 2742695530.486D0.3819.337%C27.138%B+18.6DN/A13014.5h13.6C-70.5C+
ML-7 3632638220.32D0.5555.184%C+3.422%B15.7D6D--39116.7h6.3B11.5C**
SABR-13 2682625140.51D0.3621.269%D--21.374%D18.1DN/A10814.5h14.7D-69.3D-
MANA Anti-Vehicle Turret 5782554180.61C--0.2650.924%C3.137%C23.8C--30.2C*61510.7h13.5D26.5D
M18 Needler 5552471,2850.192C-0.6832.311%C+1.215%D2.9D--3.7D-13984h250.2D-774.4D
SOAS-20 2502473460.714D0.1627.127%C+24.696%B+20.8DN/A7811.9h12.7C+46.7C+
NS-7 PDW 2452454280.572C-0.3029.88%B**11.429%D--18.8CN/A14413h14.4C*48.3B+
M40 Fury 2952421002.42D1.5530.906%DN/A34.6D7.6D3677h16.8D54.3D
Ripper 2482421,0430.232B**0.6422.259%C12.397%D6.6C+N/A1836.5h1.4C*6.2C+
Skyguard 4122241771.266D0.4033.063%B++2.232%C++10.6C-8.9C+31821.1h184.8D*559C-
T2 Striker 4602068330.247D0.6249.231%CN/A6.1D--7.5D-16633.9h56.3D114.3C--
L105 Zephyr 229205464.457D3.5940.183%CN/A45.6C+5.3D3274.5h6C*14.9C++
TSAR-42 1881873340.56C-0.3134.583%D47.594%F-19.3DN/A1519.7h2.4C+7C+
M77-B 1801773140.564D--0.3132.766%D68.927%D-7.9D*N/A4222.4h3.6F10.9D*
TX1 Repeater 1771765920.297D0.5721.514%C--13.068%D*7.7D--N/A5622.8h17.6D82C--
M40 Fury-F 2531744530.384D0.4949.468%C++N/A10.4D4.7C10016.8h16D32.4C-
FA1 Barrage 1651651720.959C+0.0939.3%C+14.545%C+33.7BN/A3104.9h3.6B**9.2B++
L105 Zephyr PX 170160315.161D4.2948.553%C+N/A84.2C++5.3D4861.9h6.7D*13.8D
M20 Basilisk 2721601211.322D0.4537.252%C+3.75%D-10.5D-7.4C+21715.2h152.5D**409.3D--
M60-G Bulldog 173137672.045D1.1733.619%C+N/A20.4D5.4C+2636.7h8.6C25.6C+
NS Annihilator 2771303420.38C--0.4978.463%DN/A8.2C--9.3C**22515.8h10.4B+13.2B+
MANA Anti-Personnel Turret 133128981.306N/A0.4417.935%UN/A1280U50U6545500.1h33T*183.8T*
M1 Heavy Cycler 1291241840.674C--0.2017.112%B++16.129%C12.8D-N/A1319.7h23.8D*139.4C++
A30 Walker 2201131190.95C0.0821.819%D--N/A5.3D-5D-16121.4h210.5C965D
Auraxium Chainblade 12411011,0920.01D0.8624.877%C-2.727%D0.3C-N/A1356h2.8D--11.1C+
G30 Vulcan 184110701.571C-0.7019.708%D*6.364%A+14.5D9.7C--3487.6h116.5C-591.1D--
NS-30 Vandal 1041011950.518D0.3531.867%C+22.772%C-16.3D--N/A1146.2h7.3D--23C-
CAS30 Tank Buster 2621013910.258D0.6139.471%DN/A3.7D5.8C16127.6h104.9F-265.6D*
MG-H1 Watchman 100931990.467D0.4019.899%C--13.979%F20.2D1.5A+554.6h14.4C**72.4C++
MR11 Gatekeeper 16588362.444C-1.5733.831%D2.273%C*14.4D12.6C-2686.1h52.6C+155.4C
NS-AM7 Archer 131874260.204D0.6752.788%D-11.494%D2.3D--1.2D--2437.3h15.3B+29.1B+
NSX Daimyo 81811400.579D0.2927.752%F-82.716%T-17.6D*N/A384.6h3.7D**13.3F--
NSX Naginata 80791450.545D0.3315.542%D*34.177%B*21.4DN/A903.7h10.7B+68.7C+
NS-11P 77771260.611C--0.2621.859%C10.39%D**16.4DN/A1614.7h14.2C++64.8C++
ASP-30 Grounder 111722130.338D0.5364.649%C**1.389%D-8.8D-4.8D-3738.2h10.2D-15.8D
MR11 Gatekeeper-H 13971561.268D0.4045.574%D-1.408%C30.9C+29.6C++4402.3h49.7B+109C*
NS-44L Blackhand 70701370.511C--0.3631.467%D*37.143%C17.5CN/A564h4B+12.8C+
M20 Basilisk 130681030.66D--0.2135.676%CN/A7.6D*6.9C--2489h218F**611.1F--
MAX Punch 79681,4570.047C-0.8242.593%C+N/A1CN/A667.9h2.7C+6.4C+
M12 Kobalt 7064213.048D2.1814.083%D23.438%B**25.6D*2.4C1202.5h29.5F-209.5D-
AMR-66 60591320.447D0.4218.737%D**23.729%C+5.7D--N/A9710.3h11C-58.8D--
Aspis Anti-Aircraft Phalanx Turret 11452361.444D0.5727.085%C++3.846%B**6.9D-8.3D3117.5h220.6F814.3C-
M60-A Bulldog 6051341.5D0.6330.923%D1.961%B+17D--3D2453h7.9D**25.5D--
Tomcat A2AM Pods 11350281.786D0.9278.652%C+N/A20.8D-26.3D6242.4h11.2D*14.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon592,6613.1h
Anti-Vehicle MANA Turret1101,7637.4h
Nano-Armor Kit1,8741,771,586112.4h
Repair Module0840.5h
Turret AI Module0580.3h
Rocklet Rifle1740.1h
Nanite Revive Grenade09,8382.8h
Medical Applicator2,371568,85849.3h
Spitfire Auto-Turret84690.7h
Motion Spotter253,2351.8h
Hoplon Anti-Aircraft Phalanx Tower1580.3h
Welding Device11,0670.1h
Smoke Grenade0580h
Shield Recharging Field472,8401.5h
Recon Detection Device2648,37915.3h
Medical Kit3272,3924.6h
Ammunition Package1076,2914.3h
Anti-Infantry MANA Turret254771.6h
Hardlight Barrier231250.3h

Check the help document for the dictionary if you want to learn more about words used here.


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