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Archon Veteran Leeharvey[RP] Leeharvey
VS BR 76

KDR: 1.01

Score: 25.9m

Last Seen: Feb 16th, 2019 4:40 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery - Outfit Member of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 12
Level Progress (to 77): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk Serpent VE92 L100 Python AP L100 Python HEAT Pandora VX25 Pulsar C L100 Python HESH Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $265,212 MLG Score: 212
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.32%29.799%75518100415,5141.02409-0.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.906%0.824B++1.402A-1.495FHEAD ++ (~17.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.415B11.10.225C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.152%1.224%114210207359312850.788627257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.649%0.374C**-0.465D0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.318C*45.90.15C++65.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.505%1.88%470510175,903213122222.77006266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.507%0.734B++-0.438C---1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.729B++50.596B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.423%2.893%645101779515762990.504122265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%0.023C+-0.373C--0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124-0.046C+45.2-0.144C78.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.032%71.138%64510171,573214260.734018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.717%0.751B++0.262C*-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.324C*2.70.159C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.955%16.639%64110211,8211111221.63906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.125C+0.413B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.041C+5.5-0.13C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 12
25.9m403.3%312 (18.7k)264 (15.8k)1.0098832,81232,4911.241776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022128619.564%19.426%38003:0110

57% Engineer20% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:46 PMNov 29th, 2012 2:32 AMFeb 16th, 2019 2:26 AM (18h) (PST)Feb 16th, 2019 2:31 AM (18h) (PST)Feb 16th, 2019 12:40 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111683430.3350.3310.0651.5820.058212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,64910,10320,5462020495315,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1634.6h/68.1d 7,532 6,374 12,064 155.1k 1,845 4,396 5,651 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:390
Deaths:701
KDR:0.556
Accuracy:20.583% D
HSR:19.487% D-
NSX-P Naginata
C+
Kills:86
Deaths:101
KDR:0.851
Accuracy:15.989% D**
HSR:29.070% C+
Orion VS54
B**
Kills:57
Deaths:104
KDR:0.548
Accuracy:14.686% D*
HSR:31.579% B**
Kills:533
Deaths (as Heavy Assault):906
Deaths (to Heavy Assaults):8,409
KDR:0.5883
Kill Difference:373
Playtime:71.537 hours
Usage:4%
Score:0.982m
Score/min:229
Accuracy (listed only):17.086%
HSR (listed only):26.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:3,779
Deaths:1,811
KDR:2.087
Accuracy:38.375% B*
HSR:45.938% A+
Serpent VE92
C+
Kills:2,711
Deaths:3,723
KDR:0.728
Accuracy:23.144% C+
HSR:19.070% C+
Pandora VX25
B+
Kills:1,821
Deaths:1,985
KDR:0.917
Accuracy:39.955% C++
HSR:16.639% B+
Pulsar C
C++
Kills:1,249
Deaths:1,893
KDR:0.660
Accuracy:24.127% C+
HSR:23.859% C++
Solstice Burst
C**
Kills:1,230
Deaths:1,835
KDR:0.670
Accuracy:27.480% C++
HSR:25.935% C**
Solstice VE3
C+
Kills:1,153
Deaths:1,635
KDR:0.705
Accuracy:20.147% C--
HSR:19.081% C+
VX6-7
C+
Kills:1,152
Deaths:1,815
KDR:0.635
Accuracy:23.122% C
HSR:19.965% C+
Eidolon VE33
C*
Kills:972
Deaths:1,771
KDR:0.549
Accuracy:29.020% C*
HSR:26.440% C++
Eclipse VE3A
C
Kills:101
Deaths:291
KDR:0.347
Accuracy:21.460% D*
HSR:17.822% C
Kills:14,168
Deaths (as Engineer):16,759
Deaths (to Engineers):7,521
KDR:0.8454
Kill Difference:2,591
Playtime:935.060 hours
Usage:57%
Score:16.729m
Score/min:298
Accuracy (listed only):27.426%
HSR (listed only):23.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:2,711
Deaths:3,723
KDR:0.728
Accuracy:23.144% C+
HSR:19.070% C+
Pandora VX25
B+
Kills:1,821
Deaths:1,985
KDR:0.917
Accuracy:39.955% C++
HSR:16.639% B+
Pulsar C
C++
Kills:1,249
Deaths:1,893
KDR:0.660
Accuracy:24.127% C+
HSR:23.859% C++
Solstice Burst
C**
Kills:1,230
Deaths:1,835
KDR:0.670
Accuracy:27.480% C++
HSR:25.935% C**
Solstice VE3
C+
Kills:1,153
Deaths:1,635
KDR:0.705
Accuracy:20.147% C--
HSR:19.081% C+
VX6-7
C+
Kills:1,152
Deaths:1,815
KDR:0.635
Accuracy:23.122% C
HSR:19.965% C+
NS-7 PDW
C+
Kills:597
Deaths:985
KDR:0.606
Accuracy:23.875% C+
HSR:14.908% C-
VE-S Canis
D
Kills:131
Deaths:270
KDR:0.485
Accuracy:20.492% D--
HSR:14.504% D
Eclipse VE3A
C
Kills:101
Deaths:291
KDR:0.347
Accuracy:21.460% D*
HSR:17.822% C
Kills:10,145
Deaths (as Light Assault):14,432
Deaths (to Light Assaults):5,798
KDR:0.70295
Kill Difference:4,287
Playtime:270.679 hours
Usage:17%
Score:3.908m
Score/min:241
Accuracy (listed only):24.867%
HSR (listed only):19.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:993
Deaths:1,061
KDR:0.936
Accuracy:41.633% C+
HSR:51.863% B++
Parallax VX3
B+
Kills:731
Deaths:435
KDR:1.680
Accuracy:41.938% B+
HSR:79.343% C*
NS-7 PDW
C+
Kills:597
Deaths:985
KDR:0.606
Accuracy:23.875% C+
HSR:14.908% C-
NS-30 Vandal
A
Kills:535
Deaths:702
KDR:0.762
Accuracy:36.239% B+
HSR:36.822% A
Ghost
C+
Kills:243
Deaths:189
KDR:1.286
Accuracy:39.003% C+
HSR:64.198% C
V10
C*
Kills:229
Deaths:138
KDR:1.659
Accuracy:41.234% C++
HSR:79.476% C*
XM98
B**
Kills:207
Deaths:68
KDR:3.044
Accuracy:44.139% B**
HSR:71.981% C
NS-44B Commissioner
C+
Kills:172
Deaths:366
KDR:0.470
Accuracy:38.587% C+
HSR:15.698% D--
VA39 Spectre
B+
Kills:163
Deaths:154
KDR:1.058
Accuracy:35.082% B+
HSR:31.902% D
Artemis VX26
C-
Kills:163
Deaths:340
KDR:0.479
Accuracy:21.984% D*
HSR:19.632% C-
VE-S Canis
D
Kills:131
Deaths:270
KDR:0.485
Accuracy:20.492% D--
HSR:14.504% D
Nyx VX31
A*
Kills:65
Deaths:54
KDR:1.204
Accuracy:34.550% C++
HSR:50.769% A*
NS-45 Pilot
B**
Kills:64
Deaths:118
KDR:0.542
Accuracy:32.376% C++
HSR:34.375% B**
Kills:4,293
Deaths (as Infiltrator):4,880
Deaths (to Infiltrators):5,230
KDR:0.87971
Kill Difference:587
Playtime:323.568 hours
Usage:20%
Score:3.641m
Score/min:188
Accuracy (listed only):34.702%
HSR (listed only):43.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:80
Deaths:60
KDR:1.333
Accuracy:13.755% D*
HSR:16.250% D-
Quasar VM1
D-
Kills:80
Deaths:76
KDR:1.053
Accuracy:11.726% D-
HSR:13.750% D--
Comet VM2
B+
Kills:78
Deaths:117
KDR:0.667
Accuracy:42.923% C+
HSR:5.128% B+
Blueshift VM5
C
Kills:58
Deaths:39
KDR:1.487
Accuracy:14.806% D--
HSR:18.966% C
Kills:296
Deaths (as MAX Suit):146
Deaths (to MAX Suits):1,465
KDR:2.0274
Kill Difference:150
Playtime:29.749 hours
Usage:2%
Score:0.576m
Score/min:323
Accuracy (listed only):20.802%
HSR (listed only):13.523%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:680
V. Kills:212 319%
Deaths:206
KDR:3.301
Accuracy:53.562% C*
KPH:51.800 C-
VKPH:16.100 C+
Light PPA
C+
Kills:73
V. Kills:3 N/A
Deaths:110
KDR:0.664
Accuracy:40.548% C+
KPH:8.300 D*
VKPH:0.300 D**
Saron Laser Cannon
C+
Kills:55
V. Kills:42 128%
Deaths:502
KDR:0.110
Accuracy:31.927% C+
KPH:1.800 D--
VKPH:1.400 D*
Kills:808 (128 + 0)
Deaths:818
KDR:0.988
VKDR:0.314
Vehicle Kills:257
Kill Difference:10
Playtime:52.023 hours
Usage:3%
Score:0.403m
Score/min:129
Piloting Accuracy:31.927%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,896
V. Kills:961 197%
Deaths:500
KDR:3.792
Accuracy:51.033% D
KPH:37.800 B++
VKPH:19.100 C*
L100 Python HEAT
B+
Kills:1,875
V. Kills:669 280%
Deaths:510
KDR:3.676
Accuracy:47.221% C-
KPH:35 B+
VKPH:12.500 C*
L100 Python HESH
C+
Kills:1,241
V. Kills:221 N/A
Deaths:267
KDR:4.648
Accuracy:47.993% C+
KPH:45.500 C
VKPH:8.100 C+
Kills:5,012 (5,012 + 0)
Deaths:1,277
KDR:3.925
VKDR:1.449
Vehicle Kills:1,851
Kill Difference:3,735
Playtime:131.094 hours
Usage:8%
Score:1.928m
Score/min:245
Driving Accuracy:47.993%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:786
V. Kills:292 268%
Deaths:178
KDR:4.416
Accuracy:47.705% C+
KPH:19.800 C+
VKPH:7.400 C
Supernova VPC
C+
Kills:105
V. Kills:25 404%
Deaths:16
KDR:6.563
Accuracy:42.637% D-
KPH:32.100 D
VKPH:7.600 C+
Saron HRB
C++
Kills:72
V. Kills:61 116%
Deaths:12
KDR:6
Accuracy:43.870% C+
KPH:19.800 C--
VKPH:16.800 C++
Kills:963 (891 + 72)
Deaths:206
KDR:4.675
VKDR:1.835
Vehicle Kills:378
Kill Difference:757
Playtime:46.562 hours
Usage:3%
Score:0.612m
Score/min:219
Driving Accuracy:42.637%
Gunner Accuracy:43.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:135
V. Kills:10 N/A
Deaths:41
KDR:3.293
Accuracy:28.241% D--
KPH:35.700 D*
VKPH:2.600 D--
Kills:135 (0 + 135)
Deaths:41
KDR:3.293
VKDR:0.244
Vehicle Kills:10
Kill Difference:94
Playtime:3.786 hours
Usage:0%
Score:0.036m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:28.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:296
V. Kills:60 485%
Deaths:102
KDR:2.902
Accuracy:32.555% C-
KPH:45.800 C
VKPH:9.300 C
M20 Basilisk
C
Kills:203
V. Kills:71 282%
Deaths:82
KDR:2.476
Accuracy:36.565% C
KPH:17.500 C
VKPH:6.100 C-
M20 Basilisk
C++
Kills:105
V. Kills:35 292%
Deaths:53
KDR:1.981
Accuracy:38.874% C+
KPH:22.500 C++
VKPH:7.500 C
M60-G Bulldog
B+
Kills:56
V. Kills:8 N/A
Deaths:28
KDR:2
Accuracy:39.109% B+
KPH:30.400 C++
VKPH:4.300 C-
Kills:660 (0 + 660)
Deaths:265
KDR:2.491
VKDR:0.657
Vehicle Kills:174
Kill Difference:395
Playtime:24.590 hours
Usage:2%
Score:0.345m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:39.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:68
V. Kills:31 213%
Deaths:113
KDR:0.602
Accuracy:45.104% C
KPH:10.300 D
VKPH:4.700 C
Kills:68 (68 + 0)
Deaths:113
KDR:0.602
VKDR:0.274
Vehicle Kills:31
Kill Difference:45
Playtime:6.591 hours
Usage:0%
Score:0.030m
Score/min:75
Driving Accuracy:45.104%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 3,9123,7791,8112.087C**1.0838.375%B*45.938%A+28.9C+1C**73130.9h6B+15.6B++
Serpent VE92 2,7742,7113,7230.728C0.2823.144%C+19.07%C+20.4CN/A82132.7h13.7C+59.1C++
L100 Python AP 2,8571,8965003.792C+2.7851.033%D1.371%D-37.8B++19.1C*30150.2h5B*9.8B+
L100 Python HEAT 2,5441,8755103.676C+2.6747.221%C-2.4%C+35B+12.5C*18653.6h6.3C++13.3C+
Pandora VX25 1,8431,8211,9850.917C0.0939.955%C++16.639%B+16DN/A64113.9h5.5D13.8C+
Pulsar C 1,2671,2491,8930.66C0.3524.127%C+23.859%C++20CN/A9962.5h11.9C++49.2C*
L100 Python HESH 1,4621,2412674.648C--3.6447.993%C+2.015%B+45.5C8.1C+25827.3h3.6C+7.4C++
Solstice Burst 1,2481,2301,8350.67D0.3427.48%C++25.935%C**16.7DN/A4573.7h15.8C--57.5C+
Solstice VE3 1,1621,1531,6350.705C+0.3020.147%C--19.081%C+13.7CN/A10584.4h15.9C++79.1C+
VX6-7 1,1601,1521,8150.635C-0.3723.122%C19.965%C+20.9C-N/A7355.2h13.6C+59C+
NS-44L Blackhand 1,0069931,0610.936C+0.0741.633%C+51.863%B++25.1C++N/A8239.6h5.5C--13.3C+
MANA Anti-Vehicle Turret 1,7339779521.026D-0.0260.587%C4.094%B*9770A*7560A++11593090.1h8.6B+14.1B+
Eidolon VE33 9839721,7710.549C0.4629.02%C*26.44%C++13.4C--N/A5572.6h9.8C+33.7C*
Supernova PC 1,0787861784.416C+3.4147.705%C+1.654%D19.8C+7.4C17939.7h4.7B+9.8B+
Tank Mine 1,3097683842C0.9923.268%DN/A121.9B+85.9B*17096.3h1.6B+6.8C+
Parallax VX3 7357314351.68C0.6741.938%B+79.343%C*24.4C+N/A9030h2.2C*5.2B+
Dual Photon Pods 8926802063.301C2.2953.562%C*N/A51.9C-16.2C+33013.1h27.5C51.4C+
C-4 9166405811.102C+0.0922.552%C--N/A80C+34.5B+8488h1.3B+5.6C**
NS-7 PDW 6105979850.606C0.4023.875%C+14.908%C-16C--N/A5337.2h15.9C+66.7C++
NS-30 Vandal 5525357020.762D0.2536.239%B+36.822%A17.8D-N/A6630h7D19.3C+
SVA-88 3983907010.556D0.4520.583%D19.487%D-17.5D--N/A8322.3h15.9D*77.2D
Sticky Grenade 3653621362N/A360.9951.859%C+N/A724C-6D34340.5h2.2C++4.2C*
M40 Fury 3562961022.902D1.8932.555%C-1.351%C--45.5C9.2C3136.5h13.6C++41.7C+
Spear Anti-Vehicle Phalanx Turret 416296407.4C++6.3940.036%C-2.703%D37C+15D3868h7.5B+18.6B+
Proximity Mine 246245673.657C+2.6542.704%C++N/A136.1C**N/A4631.8h2.3D--5.3C
Ghost 2432431891.286C0.2839.003%C+64.198%C23.4DN/A13410.4h2.6C6.6C+
V10 2302291381.659D0.6541.234%C++79.476%C*20.4DN/A5811.2h2.4C+5.8C++
XM98 208207683.044B+2.0344.139%B**71.981%C12.3DN/A6516.8h2.7C+6.1B+
M20 Basilisk 274203822.476C+1.4736.565%C3.941%D17.5C6.1C-18611.6h90.7C*248.1C*
Nemesis VSH9 3191896520.29D0.7261.945%C+2.116%C9.1C-6.3D14020.7h9.6C--15.5C-
NS-44B Commissioner 1731723660.47D--0.5438.587%C+15.698%D--17.9DN/A759.6h4.1C10.7C+
VA39 Spectre 1631631541.058C+0.0535.082%B+31.902%D16CN/A9110.2h5.4B+15.3B+
Artemis VX26 1651633400.479D0.5321.984%D*19.632%C-12.3D--N/A4513.3h15.6D--70.9D--
Frag Grenade 1541531153N/A151.9944.632%C+N/A510C++3.3D24690.3h3.5B7.7B
Rocklet Rifle 2741522720.559C0.4547.037%DN/A20.5D16.5D2567.4h30.9B+65.7C**
Proton II PPA-H 145135413.293D2.2828.241%D--1.481%C35.5D*2.6D--1593.8h9.4C**33.3C+
VE-S Canis 1361312700.485D0.5220.492%D--14.504%D13.9DN/A509.4h13.6C+66.4C
M20 Basilisk 140105531.981C-0.9738.874%C+5.714%C+22.3C++7.4C-2094.7h112.5C+289.5C++
Supernova VPC 130105166.563C5.5542.637%D-1.905%B+31.8D7.6C+2223.3h2.9B+6.8C++
Eclipse VE3A 1051012910.347D-0.6621.46%D*17.822%C12D--N/A398.4h20.3F--94.7F--
The Slasher 1021005,8320.017D0.9921.331%D--6%D0.5C--N/A2214.6h2B9.5C+
NSX-P Naginata 88861010.851C0.1615.989%D**29.07%C+22.1DN/A893.9h11B+68.6C+
Blueshift VM5 8380601.333C-0.3213.755%D*16.25%D-19D-N/A924.2h17.3C125.5D
Quasar VM1 8180761.053C0.0411.726%D-13.75%D--11.8D-N/A1316.8h15.9C+135.4C+
Comet VM2 105781170.667C0.3442.923%C+5.128%B+6.8D2.3D-14211.5h21.7C*50.4C*
MANA Anti-Personnel Turret 7875262.885N/A1.8813.214%UN/A750U30U2934800.1h25.4T*192.3T*
Light PPA 76731100.664D0.3540.548%C+N/A8.3D*N/A1148.8h17.8C44C+
Force-Blade 737314,8900.005D1.0026.358%CN/A0.1DN/A1557.6h2.3B8.6C**
Saron HRB 13372126C*4.9943.87%C+N/A20C-16.9C++6543.6h16.8B*38.4B*
M40 Fury-F 99681130.602C-0.4145.104%CN/A10.3D4.7C756.6h16.5C--36.6D
Nyx VX31 6865541.204C0.1934.55%C++50.769%A*18.6D-N/A513.5h6.6C-19C+
NS-45 Pilot 64641180.542C--0.4732.376%C++34.375%B**22.1DN/A702.9h9D27.8C+
Blueshift VM5 6258391.487C0.4814.806%D--18.966%C17.6D--1.2A+743.3h18.7D126.5D
Orion VS54 57571040.548C--0.4614.686%D*31.579%B**10.8D-N/A3465.3h14.7C100.2C
M60-G Bulldog 6456282D0.9939.109%B+5.357%A+31.1C++4.4C-3231.8h7.1C**18B+
Saron Laser Cannon 97555020.11C--0.9031.927%C+5.455%A*1.8D--1.4D*4630.1h272.8D*854.6D*
Auraxium Slasher 51515,1220.01C1.0013.068%D*9.804%C++0.2C--N/A0276.3h2.3C+17.3D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator61,8470.2h
Anti-Vehicle MANA Turret1364,7125.7h
Nano-Armor Kit535626,08253.8h
Spawn Beacon77860.8h
Spitfire Auto-Turret4910.1h
Deconstruction Tool05140h
Anti-Infantry MANA Turret73860.6h
Ammunition Package415,2772.3h
Medical Kit4740.1h
NS-44L Showdown0730.1h
Nano-Repair Grenade0710h
Recon Detection Device372,3793.9h
M20 Drake11370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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