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Primarch Veteran Leeharvey[RP] Leeharvey
VS BR 99

KDR: 1.14

Score: 31.6m

Last Seen: Aug 24th, 2019 2:57 AM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Member of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 15
Level Progress (to 100): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk L100 Python AP Serpent VE92 L100 Python HEAT Pandora VX25 Pulsar C L100 Python HESH Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.007%31.576%82118119618,7831.084660.056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.972%0.894B*1.529A+-1.495FHEAD ++ (~18.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.442B10.50.25C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.704%1.064%1152121284610703070.790654275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.547%0.46B+-0.484D0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.90.314C*46.20.129C++64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.578%1.349%603512098,819253835093.47478251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.631%0.806B++-0.676D-0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.742B++4.80.607B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.052%9.155%81612081,40918853610.747084389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.706%-0.448C--1.049B**-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.06C+39.70.004C+88.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.395%70.03%81512091,655250870.659888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%0.813B++0.192C++-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.287C*2.90.104C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.967%16.648%81112131,8261260221.44806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.131C0.397B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.043C+5.5-0.131C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 15
31.6m431.8%321 (19.3k)271 (16.3k)1.1403642,60437,3601.3848599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214189020.461%19.362%39603:0811

55% Engineer21% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:46 PMNov 29th, 2012 2:32 AMAug 24th, 2019 10:19 AM (1d) (PST)Aug 24th, 2019 12:34 AM (2d) (PST)Aug 23rd, 2019 10:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701654050.3650.3200.0711.8540.064333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2109,87924,33122194111416,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1944h/81d 9,134 8,249 15,636 216.2k 2,279 5,147 7,469 66.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:390
Deaths:701
KDR:0.556
Accuracy:20.583% D
HSR:19.487% D-
NSX-P Naginata
C
Kills:260
Deaths:331
KDR:0.785
Accuracy:17.728% D--
HSR:26.923% C
Orion VS54
B**
Kills:57
Deaths:104
KDR:0.548
Accuracy:14.686% D*
HSR:31.579% B**
Kills:707
Deaths (as Heavy Assault):1,136
Deaths (to Heavy Assaults):9,528
KDR:0.62236
Kill Difference:429
Playtime:91.011 hours
Usage:5%
Score:1.282m
Score/min:235
Accuracy (listed only):17.666%
HSR (listed only):25.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:5,914
Deaths:2,451
KDR:2.413
Accuracy:39.018% B**
HSR:45.654% A+
Serpent VE92
C+
Kills:3,214
Deaths:4,262
KDR:0.754
Accuracy:23.168% C+
HSR:19.446% C+
Pandora VX25
B
Kills:1,826
Deaths:1,994
KDR:0.916
Accuracy:39.967% C+
HSR:16.648% B
Pulsar C
C++
Kills:1,249
Deaths:1,893
KDR:0.660
Accuracy:24.127% C+
HSR:23.859% C++
Solstice Burst
C*
Kills:1,230
Deaths:1,837
KDR:0.670
Accuracy:27.490% C*
HSR:25.935% C*
Solstice VE3
C+
Kills:1,153
Deaths:1,635
KDR:0.705
Accuracy:20.147% C--
HSR:19.081% C+
VX6-7
C+
Kills:1,152
Deaths:1,815
KDR:0.635
Accuracy:23.122% C
HSR:19.965% C+
Eidolon VE33
C*
Kills:972
Deaths:1,771
KDR:0.549
Accuracy:29.020% C*
HSR:26.440% C++
VE-C Horizon
C**
Kills:801
Deaths:974
KDR:0.822
Accuracy:36.295% C**
HSR:20.974% C
Eclipse VE3A
C
Kills:101
Deaths:291
KDR:0.347
Accuracy:21.460% D*
HSR:17.822% C
Kills:17,612
Deaths (as Engineer):18,923
Deaths (to Engineers):8,683
KDR:0.93072
Kill Difference:1,311
Playtime:1,064.694 hours
Usage:55%
Score:19.611m
Score/min:307
Accuracy (listed only):28.381%
HSR (listed only):23.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,214
Deaths:4,262
KDR:0.754
Accuracy:23.168% C+
HSR:19.446% C+
Pandora VX25
B
Kills:1,826
Deaths:1,994
KDR:0.916
Accuracy:39.967% C+
HSR:16.648% B
Pulsar C
C++
Kills:1,249
Deaths:1,893
KDR:0.660
Accuracy:24.127% C+
HSR:23.859% C++
Solstice Burst
C*
Kills:1,230
Deaths:1,837
KDR:0.670
Accuracy:27.490% C*
HSR:25.935% C*
Solstice VE3
C+
Kills:1,153
Deaths:1,635
KDR:0.705
Accuracy:20.147% C--
HSR:19.081% C+
VX6-7
C+
Kills:1,152
Deaths:1,815
KDR:0.635
Accuracy:23.122% C
HSR:19.965% C+
VE-C Horizon
C**
Kills:801
Deaths:974
KDR:0.822
Accuracy:36.295% C**
HSR:20.974% C
NS-7 PDW
C+
Kills:797
Deaths:1,283
KDR:0.621
Accuracy:24.574% C+
HSR:14.555% D
VE-S Canis
C
Kills:141
Deaths:276
KDR:0.511
Accuracy:20.626% D--
HSR:17.021% C
Eclipse VE3A
C
Kills:101
Deaths:291
KDR:0.347
Accuracy:21.460% D*
HSR:17.822% C
Kills:11,664
Deaths (as Light Assault):16,260
Deaths (to Light Assaults):6,583
KDR:0.71734
Kill Difference:4,596
Playtime:335.677 hours
Usage:17%
Score:4.908m
Score/min:244
Accuracy (listed only):26.098%
HSR (listed only):19.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:1,193
Deaths:1,187
KDR:1.005
Accuracy:42.155% C++
HSR:53.395% B*
NS-7 PDW
C+
Kills:797
Deaths:1,283
KDR:0.621
Accuracy:24.574% C+
HSR:14.555% D
Parallax VX3
B+
Kills:732
Deaths:436
KDR:1.679
Accuracy:41.761% B+
HSR:79.372% C*
NS-30 Vandal
A
Kills:699
Deaths:836
KDR:0.836
Accuracy:37.105% B++
HSR:37.625% A
VA39 Spectre
B**
Kills:244
Deaths:210
KDR:1.162
Accuracy:37.993% B**
HSR:37.295% C+
Ghost
C+
Kills:243
Deaths:189
KDR:1.286
Accuracy:39.003% C+
HSR:64.198% C-
V10
C*
Kills:229
Deaths:138
KDR:1.659
Accuracy:41.234% C++
HSR:79.476% C*
XM98
B**
Kills:207
Deaths:68
KDR:3.044
Accuracy:44.139% B**
HSR:71.981% C
NS-44B Commissioner
C+
Kills:172
Deaths:366
KDR:0.470
Accuracy:38.587% C+
HSR:15.698% D--
Artemis VX26
C--
Kills:163
Deaths:340
KDR:0.479
Accuracy:21.984% D*
HSR:19.632% C--
VE-S Canis
C
Kills:141
Deaths:276
KDR:0.511
Accuracy:20.626% D--
HSR:17.021% C
Soldier Soaker
C+
Kills:141
Deaths:168
KDR:0.839
Accuracy:33.024% C+
HSR:13.475% C+
NS-45 Pilot
B+
Kills:121
Deaths:200
KDR:0.605
Accuracy:31.996% C++
HSR:31.405% B+
Nyx VX31
A*
Kills:65
Deaths:54
KDR:1.204
Accuracy:34.550% C+
HSR:50.769% A*
Kills:5,147
Deaths (as Infiltrator):5,751
Deaths (to Infiltrators):6,028
KDR:0.89497
Kill Difference:604
Playtime:402.469 hours
Usage:21%
Score:4.855m
Score/min:201
Accuracy (listed only):34.909%
HSR (listed only):41.850%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:409
Deaths:256
KDR:1.598
Accuracy:17.160% C--
HSR:25.428% B*
Blueshift VM5
C+
Kills:388
Deaths:235
KDR:1.651
Accuracy:17.914% C
HSR:20.619% C+
Quasar VM1
D-
Kills:80
Deaths:76
KDR:1.053
Accuracy:11.726% D-
HSR:13.750% D--
Comet VM2
B+
Kills:79
Deaths:122
KDR:0.648
Accuracy:43.142% C+
HSR:5.063% B+
Comet VM2
C
Kills:51
Deaths:55
KDR:0.927
Accuracy:41.736% C
HSR:0% F-
Kills:1,007
Deaths (as MAX Suit):372
Deaths (to MAX Suits):1,597
KDR:2.70699
Kill Difference:635
Playtime:45.185 hours
Usage:2%
Score:0.902m
Score/min:333
Accuracy (listed only):26.335%
HSR (listed only):12.972%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:778
V. Kills:225 344%
Deaths:221
KDR:3.520
Accuracy:54.246% C**
KPH:57.300 C
VKPH:16.600 C+
Light PPA
C+
Kills:73
V. Kills:3 N/A
Deaths:111
KDR:0.658
Accuracy:40.823% C+
KPH:8.300 D*
VKPH:0.300 D**
Saron Laser Cannon
C*
Kills:68
V. Kills:51 131%
Deaths:642
KDR:0.106
Accuracy:32.899% C*
KPH:1.900 D--
VKPH:1.400 D*
Kills:919 (141 + 0)
Deaths:974
KDR:0.944
VKDR:0.286
Vehicle Kills:279
Kill Difference:55
Playtime:57.676 hours
Usage:3%
Score:0.433m
Score/min:125
Piloting Accuracy:32.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:4,801
V. Kills:2,239 214%
Deaths:961
KDR:4.996
Accuracy:51.812% D
KPH:43.700 B*
VKPH:20.400 B+
L100 Python HEAT
B
Kills:1,875
V. Kills:669 280%
Deaths:510
KDR:3.676
Accuracy:47.221% C-
KPH:35 B
VKPH:12.500 C++
L100 Python HESH
C+
Kills:1,241
V. Kills:221 N/A
Deaths:267
KDR:4.648
Accuracy:47.993% C+
KPH:45.500 C+
VKPH:8.100 C+
Kills:7,917 (7,917 + 0)
Deaths:1,738
KDR:4.555
VKDR:1.800
Vehicle Kills:3,129
Kill Difference:6,179
Playtime:190.777 hours
Usage:10%
Score:3.072m
Score/min:268
Driving Accuracy:47.993%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:797
V. Kills:297 267%
Deaths:185
KDR:4.308
Accuracy:47.556% C+
KPH:19.800 C
VKPH:7.400 C
Supernova VPC
C+
Kills:105
V. Kills:25 404%
Deaths:16
KDR:6.563
Accuracy:42.637% D-
KPH:32.100 D
VKPH:7.600 C+
Saron HRB
C++
Kills:72
V. Kills:61 116%
Deaths:12
KDR:6
Accuracy:43.870% C+
KPH:19.800 C--
VKPH:16.800 C++
Kills:974 (902 + 72)
Deaths:213
KDR:4.573
VKDR:1.798
Vehicle Kills:383
Kill Difference:761
Playtime:47.170 hours
Usage:2%
Score:0.631m
Score/min:223
Driving Accuracy:42.637%
Gunner Accuracy:43.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:137
V. Kills:10 N/A
Deaths:41
KDR:3.341
Accuracy:28.099% D--
KPH:35.900 D*
VKPH:2.600 D--
Kills:137 (0 + 137)
Deaths:41
KDR:3.341
VKDR:0.244
Vehicle Kills:10
Kill Difference:96
Playtime:3.819 hours
Usage:0%
Score:0.037m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:28.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:520
V. Kills:25 N/A
Deaths:66
KDR:7.879
Accuracy:16.008% C
KPH:47.900 D
VKPH:2.300 C-
M40 Fury
C
Kills:296
V. Kills:60 485%
Deaths:102
KDR:2.902
Accuracy:32.550% C-
KPH:45.800 C
VKPH:9.300 C
M20 Basilisk
C*
Kills:291
V. Kills:106 272%
Deaths:104
KDR:2.798
Accuracy:40.762% C*
KPH:18.700 C+
VKPH:6.800 C
M20 Basilisk
C++
Kills:109
V. Kills:37 287%
Deaths:55
KDR:1.982
Accuracy:38.804% C+
KPH:23 C++
VKPH:7.800 C
M60-G Bulldog
B+
Kills:56
V. Kills:8 N/A
Deaths:28
KDR:2
Accuracy:39.109% B+
KPH:30.400 C++
VKPH:4.300 C-
Kills:1,272 (0 + 1,272)
Deaths:355
KDR:3.583
VKDR:0.665
Vehicle Kills:236
Kill Difference:917
Playtime:39.469 hours
Usage:2%
Score:0.477m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:39.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:68
V. Kills:31 213%
Deaths:113
KDR:0.602
Accuracy:45.104% C
KPH:10.300 D
VKPH:4.700 C
Kills:68 (68 + 0)
Deaths:113
KDR:0.602
VKDR:0.274
Vehicle Kills:31
Kill Difference:45
Playtime:6.591 hours
Usage:0%
Score:0.032m
Score/min:80
Driving Accuracy:45.104%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:106
V. Kills:6 N/A
Deaths:14
KDR:7.571
Accuracy:28.352% D-
KPH:65.500 C+
VKPH:3.700 D
Kills:106 (0 + 106)
Deaths:14
KDR:7.571
VKDR:0.429
Vehicle Kills:6
Kill Difference:92
Playtime:1.619 hours
Usage:0%
Score:0.026m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:28.352%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 6,1075,9142,4512.413B+1.2739.018%B**45.654%A+32C+1C**87184.6h5.9B+15.1B++
L100 Python AP 7,0404,8019614.996C++3.8651.812%DN/A43.7B*20.4B+308109.9h4.6B++8.8B+
Serpent VE92 3,3003,2144,2620.754C0.3923.168%C+19.446%C+21.1CN/A82152.5h13.6C+58.5C++
L100 Python HEAT 2,5441,8755103.676C+2.5447.221%C-2.4%C+35B12.5C++19053.6h6.3C++13.3C+
Pandora VX25 1,8481,8261,9940.916C0.2239.967%C+16.648%B16D-N/A65114.1h5.5D13.7C+
Pulsar C 1,2671,2491,8930.66C0.4824.127%C+23.859%C++20CN/A10062.5h11.9C++49.2C*
L100 Python HESH 1,4621,2412674.648D3.5147.993%C+2.015%B+45.5C+8.1C+26327.3h3.6C+7.4C++
Solstice Burst 1,2481,2301,8370.67C--0.4727.49%C*25.935%C*16.7DN/A4573.8h15.8D57.6C+
NS-44L Blackhand 1,2081,1931,1871.005C+0.1442.155%C++53.395%B*26.6C++N/A8544.9h5.4C-12.7C+
Solstice VE3 1,1621,1531,6350.705C+0.4420.147%C--19.081%C+13.6CN/A10784.5h15.9C++79.1C+
VX6-7 1,1601,1521,8150.635C-0.5123.122%C19.965%C+20.9C-N/A7455.2h13.6C+59C+
MANA Anti-Vehicle Turret 1,8131,0279811.047C--0.0961.149%C**3.895%C++10270U7860S3361460.1h8.7C++14.1B
Eidolon VE33 9839721,7710.549C-0.5929.02%C*26.44%C++13.4DN/A5572.6h9.8C+33.7C*
Tank Mine 1,4318554012.132C0.9923.899%DN/A127.6B+86B*17356.7h1.6B+6.6C+
VE-C Horizon 8298019740.822C0.3236.295%C**20.974%C21.3DN/A6437.6h18.6C-51.3C+
C-4 1,1267997051.133C+0.0123.188%C-N/A83.2C+34.1B8389.6h1.3B+5.5C**
Supernova PC 1,0947971854.308C+3.1747.556%C+1.631%C--19.8C7.4C18140.3h4.7B+9.9B+
NS-7 PDW 8157971,2830.621C0.5224.574%C+14.555%D14.4DN/A4955.2h16.2C+66C++
Dual Photon Pods 1,0037782213.52C2.3854.246%C**N/A57.2C16.5C+34413.6h27C49.7C+
Parallax VX3 7367324361.679C0.5441.761%B+79.372%C*24.2CN/A9130.2h2.2C*5.2B
NS-30 Vandal 7196998360.836C--0.3037.105%B++37.625%A18.6D-N/A6537.5h7.4D--19.9C+
M12 Kobalt 545520667.879C6.7416.008%C19.231%C*48.1D2.3C-13010.8h19C++118.9C++
Blueshift VM5 4184092561.598C0.4617.16%C--25.428%B*23.1DN/A8717.7h18.2D106.3C
SVA-88 3983907010.556D0.5820.583%D19.487%D-17.4D--N/A8522.4h15.9D**77.2D
Blueshift VM5 4023882351.651C0.5117.914%C20.619%C+23.1DN/A8216.8h18.6D103.6C
Sticky Grenade 3653621362N/A360.8651.891%C+N/A724C--6D34480.5h2.2C++4.2C*
Spear Anti-Vehicle Phalanx Turret 469330447.5C++6.3641.678%C2.424%D-37.9C+16C--4038.7h7.7B+18.4B
Proximity Mine 305304803.8C+2.6642.977%C++N/A126.7C++N/A4322.4h2.4D**5.5C-
M40 Fury 3562961022.902D1.7632.55%C-1.351%C--45.5C9.2C3136.5h13.6C++41.7C+
M20 Basilisk 3972911042.798C+1.6640.762%C*4.467%C--18.7C+6.8C18415.6h98.1C++240.6C**
NSX-P Naginata 2702603310.785C--0.3617.728%D--26.923%C22.4DN/A8111.6h13.1C+73.6C
VA39 Spectre 2452442101.162C+0.0237.993%B**37.295%C+17.7CN/A9213.8h5.7C*15.1B+
Ghost 2432431891.286C-0.1539.003%C+64.198%C-23.4DN/A13910.4h2.6C6.6C+
Nemesis VSH9 4052427290.332D0.8161.225%C+1.653%C--9.5C6.4C14225.4h9.4C15.4C
Rocklet Rifle 4212344090.572C0.5746.304%DN/A19D15.2D-26312.3h33.7B+72.8C++
V10 2302291381.659D0.5241.234%C++79.476%C*20.4DN/A5911.2h2.4C+5.8C++
XM98 208207683.044B+1.9044.139%B**71.981%C12.3D-N/A6616.8h2.7C+6.1B+
NS-44B Commissioner 1731723660.47D0.6738.587%C+15.698%D--17.9DN/A759.6h4.1C10.7C++
Artemis VX26 1651633400.479D0.6621.984%D*19.632%C--12.3D--N/A4713.3h15.6D*70.9D*
Frag Grenade 1631621162N/A160.8644.418%C+N/A540C*3.3D24920.3h3.5B7.8C**
VE-S Canis 1461412760.511D0.6320.626%D--17.021%C14.7DN/A639.6h13.1C+63.4C
Soldier Soaker 1421411680.839C0.3033.024%C+13.475%C+30DN/A1484.7h6.6C+19.9C++
Proton II PPA-H 147137413.341D2.2028.099%D--1.46%C36.1D*2.6D--1623.8h9.5B33.8C+
The Slasher 1291257,8980.016D1.1221.957%D-6.4%C--0.4C-N/A1286h2.2C++10.1C+
NS-45 Pilot 1211212000.605C-0.5431.996%C++31.405%B+24.7DN/A794.9h8.7C--27.2C+
M20 Basilisk 146109551.982C-0.8438.804%C+6.422%B23.2C++7.9C2204.7h108.8C+280.5C++
CAS 14-E 112106147.571C6.4328.352%D-N/A66.3C+3.8D2721.6h25.7B+90.7C**
Supernova VPC 130105166.563C-5.4242.637%D-1.905%B+31.8D7.6C+2363.3h2.9B+6.8C++
Eclipse VE3A 1051012910.347C-0.7921.46%D*17.822%C12D--N/A418.4h20.3F--94.7F--
Auraxium Slasher 95956,9190.014C1.1316.961%D--14.737%B*0.2C--N/A1388.6h2.2C++13.1C
Quasar VM1 8180761.053C0.0911.726%D-13.75%D--11.8D--N/A1346.8h15.9C+135.4C
Comet VM2 107791220.648C0.4943.142%C+5.063%B+6.6D-2.3D-14012h22.8C++52.8C++
MANA Anti-Personnel Turret 7875262.885N/A1.7413.214%UN/A750U30U3071200.1h25.4T*192.3T*
Light PPA 76731110.658D0.4840.823%C+N/A8.3D*N/A1178.8h18.1C44.3C+
Force-Blade 737314,9410.005D1.1426.274%CN/A0.1DN/A1561.6h2.3B8.6C**
Saron HRB 13372126C++4.8643.87%C+N/A20C-16.9C++6793.6h16.8B*38.4B*
M40 Fury-F 99681130.602C--0.5445.104%CN/A10.3D4.7C806.6h16.5C--36.6D
Saron Laser Cannon 119686420.106C-1.0332.899%C*4.412%A+1.9D--1.4D*4335.3h266.6D*810.3D--
Nyx VX31 6865541.204C-0.0634.55%C+50.769%A*18.6DN/A533.5h6.6D19C+
Orion VS54 57571040.548C--0.5914.686%D*31.579%B**10.8D-N/A3905.3h14.7C100.2C
M60-G Bulldog 6456282D0.8639.109%B+5.357%A+31.1C++4.4C-3291.8h7.1C**18B+
Comet VM2 7251550.927C+0.2141.736%CN/A9.6C4C--1835.3h19.6B++47B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,3611.2h
Anti-Vehicle MANA Turret1464,9896.2h
Nano-Armor Kit623709,73460.6h
Medical Applicator71,9870.2h
Spitfire Auto-Turret51420.2h
Deconstruction Tool05140h
Recon Detection Device433,2695.2h
Ammunition Package425,7162.4h
Medical Kit5740.1h
Anti-Infantry MANA Turret73860.6h
NS-44L Showdown0730.1h
Nano-Repair Grenade0900h
M20 Drake11370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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