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Praetor Veteran Leeharvey[RP] Leeharvey
VS BR 84

KDR: 1.04

Score: 27.3m

Last Seen: Apr 24th, 2019 3:01 AM
- OFFLINE - 23.7 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Member of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 15
Level Progress (to 85): 24%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk Serpent VE92 L100 Python AP L100 Python HEAT Pandora VX25 Pulsar C L100 Python HESH Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 296TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.486%30.01%76518101716,4381.038930.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.935%0.853B*1.413A-1.503FHEAD ++ (~17.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.419B110.226C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.47%1.107%119210338139883020.822874268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.553%0.435B-0.448C--0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.50.316C*45.80.135C++64.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.8%1.753%498510306,562224925102.91774261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%0.77B++-0.549D-0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.735B++50.601B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.567%6.302%75610291,07916903230.638084333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%-0.24C0.445B-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.8-0.061C+41.9-0.069C+82.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.46%70.097%75510301,652224470.736185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.208%0.817B++0.195C++-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.289C*2.80.106C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.955%16.639%75110341,8211157221.57254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.123C+0.414B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.042C+5.5-0.132C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 15
27.3m412%311 (18.7k)262 (15.7k)1.0418635,49234,0661.277284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035143419.874%19.402%38603:0310

56% Engineer20% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:46 PMNov 29th, 2012 2:32 AMApr 24th, 2019 9:56 AM (12h) (PST)Apr 24th, 2019 12:16 AM (21h) (PST)Apr 23rd, 2019 11:01 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5261683580.3420.3280.0661.6510.059242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,53410,09421,4402020499415,750

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1731.7h/72.2d 8,017 6,886 12,864 171.5k 1,975 4,638 6,134 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:390
Deaths:701
KDR:0.556
Accuracy:20.583% D
HSR:19.487% D-
NSX-P Naginata
B
Kills:158
Deaths:194
KDR:0.814
Accuracy:16.612% D*
HSR:32.279% B
Orion VS54
B**
Kills:57
Deaths:104
KDR:0.548
Accuracy:14.686% D*
HSR:31.579% B**
Kills:605
Deaths (as Heavy Assault):999
Deaths (to Heavy Assaults):8,796
KDR:0.60561
Kill Difference:394
Playtime:79.683 hours
Usage:5%
Score:1.083m
Score/min:227
Accuracy (listed only):17.293%
HSR (listed only):27.782%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:4,000
Deaths:1,884
KDR:2.123
Accuracy:38.503% B**
HSR:46.050% A++
Serpent VE92
C+
Kills:3,039
Deaths:4,062
KDR:0.748
Accuracy:23.216% C+
HSR:19.414% C+
Pandora VX25
B
Kills:1,821
Deaths:1,985
KDR:0.917
Accuracy:39.955% C+
HSR:16.639% B
Pulsar C
C++
Kills:1,249
Deaths:1,893
KDR:0.660
Accuracy:24.127% C+
HSR:23.859% C++
Solstice Burst
B
Kills:1,230
Deaths:1,835
KDR:0.670
Accuracy:27.480% C*
HSR:25.935% B
Solstice VE3
C+
Kills:1,153
Deaths:1,635
KDR:0.705
Accuracy:20.147% C--
HSR:19.081% C+
VX6-7
C+
Kills:1,152
Deaths:1,815
KDR:0.635
Accuracy:23.122% C
HSR:19.965% C+
Eidolon VE33
C*
Kills:972
Deaths:1,771
KDR:0.549
Accuracy:29.020% C*
HSR:26.440% C++
Eclipse VE3A
C
Kills:101
Deaths:291
KDR:0.347
Accuracy:21.460% D*
HSR:17.822% C
Kills:14,717
Deaths (as Engineer):17,171
Deaths (to Engineers):7,889
KDR:0.85708
Kill Difference:2,454
Playtime:973.648 hours
Usage:56%
Score:17.362m
Score/min:297
Accuracy (listed only):27.448%
HSR (listed only):23.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:3,039
Deaths:4,062
KDR:0.748
Accuracy:23.216% C+
HSR:19.414% C+
Pandora VX25
B
Kills:1,821
Deaths:1,985
KDR:0.917
Accuracy:39.955% C+
HSR:16.639% B
Pulsar C
C++
Kills:1,249
Deaths:1,893
KDR:0.660
Accuracy:24.127% C+
HSR:23.859% C++
Solstice Burst
B
Kills:1,230
Deaths:1,835
KDR:0.670
Accuracy:27.480% C*
HSR:25.935% B
Solstice VE3
C+
Kills:1,153
Deaths:1,635
KDR:0.705
Accuracy:20.147% C--
HSR:19.081% C+
VX6-7
C+
Kills:1,152
Deaths:1,815
KDR:0.635
Accuracy:23.122% C
HSR:19.965% C+
NS-7 PDW
C+
Kills:716
Deaths:1,163
KDR:0.616
Accuracy:24.501% C+
HSR:14.665% C--
VE-S Canis
D
Kills:132
Deaths:270
KDR:0.489
Accuracy:20.553% D--
HSR:14.394% D
Eclipse VE3A
C
Kills:101
Deaths:291
KDR:0.347
Accuracy:21.460% D*
HSR:17.822% C
Kills:10,593
Deaths (as Light Assault):14,949
Deaths (to Light Assaults):6,032
KDR:0.70861
Kill Difference:4,356
Playtime:292.051 hours
Usage:17%
Score:4.204m
Score/min:240
Accuracy (listed only):24.951%
HSR (listed only):19.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B++
Kills:1,070
Deaths:1,107
KDR:0.967
Accuracy:41.876% C+
HSR:52.430% B++
Parallax VX3
B+
Kills:732
Deaths:435
KDR:1.683
Accuracy:41.878% B+
HSR:79.372% C*
NS-7 PDW
C+
Kills:716
Deaths:1,163
KDR:0.616
Accuracy:24.501% C+
HSR:14.665% C--
NS-30 Vandal
A
Kills:699
Deaths:835
KDR:0.837
Accuracy:37.121% B++
HSR:37.625% A
Ghost
C+
Kills:243
Deaths:189
KDR:1.286
Accuracy:39.003% C+
HSR:64.198% C
VA39 Spectre
B**
Kills:241
Deaths:207
KDR:1.164
Accuracy:38.034% B**
HSR:37.344% C+
V10
C**
Kills:229
Deaths:138
KDR:1.659
Accuracy:41.234% C++
HSR:79.476% C**
XM98
B**
Kills:207
Deaths:68
KDR:3.044
Accuracy:44.139% B**
HSR:71.981% C
NS-44B Commissioner
C+
Kills:172
Deaths:366
KDR:0.470
Accuracy:38.587% C+
HSR:15.698% D--
Artemis VX26
C-
Kills:163
Deaths:340
KDR:0.479
Accuracy:21.984% D--
HSR:19.632% C-
VE-S Canis
D
Kills:132
Deaths:270
KDR:0.489
Accuracy:20.553% D--
HSR:14.394% D
NS-45 Pilot
B++
Kills:78
Deaths:135
KDR:0.578
Accuracy:31.816% C++
HSR:32.051% B++
Nyx VX31
A*
Kills:65
Deaths:54
KDR:1.204
Accuracy:34.550% C++
HSR:50.769% A*
Kills:4,747
Deaths (as Infiltrator):5,307
Deaths (to Infiltrators):5,463
KDR:0.89448
Kill Difference:560
Playtime:345.291 hours
Usage:20%
Score:3.907m
Score/min:189
Accuracy (listed only):35.021%
HSR (listed only):43.818%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:221
Deaths:145
KDR:1.524
Accuracy:15.864% D
HSR:28.054% A
Blueshift VM5
B+
Kills:190
Deaths:124
KDR:1.532
Accuracy:16.807% D
HSR:24.211% B+
Quasar VM1
D-
Kills:80
Deaths:76
KDR:1.053
Accuracy:11.726% D-
HSR:13.750% D--
Comet VM2
B+
Kills:78
Deaths:119
KDR:0.655
Accuracy:42.620% C+
HSR:5.128% B+
Kills:569
Deaths (as MAX Suit):232
Deaths (to MAX Suits):1,521
KDR:2.45259
Kill Difference:337
Playtime:37.102 hours
Usage:2%
Score:0.692m
Score/min:311
Accuracy (listed only):21.754%
HSR (listed only):17.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:749
V. Kills:223 334%
Deaths:218
KDR:3.436
Accuracy:53.952% C*
KPH:55.900 C
VKPH:16.700 C+
Light PPA
C+
Kills:73
V. Kills:3 N/A
Deaths:111
KDR:0.658
Accuracy:40.823% C+
KPH:8.300 D*
VKPH:0.300 D*
Saron Laser Cannon
C++
Kills:64
V. Kills:48 131%
Deaths:584
KDR:0.110
Accuracy:32.590% C++
KPH:1.900 D--
VKPH:1.400 D*
Kills:886 (137 + 0)
Deaths:913
KDR:0.970
VKDR:0.300
Vehicle Kills:274
Kill Difference:27
Playtime:55.554 hours
Usage:3%
Score:0.422m
Score/min:127
Piloting Accuracy:32.590%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,553
V. Kills:1,245 205%
Deaths:628
KDR:4.065
Accuracy:51.241% D
KPH:39.900 B*
VKPH:19.500 C**
L100 Python HEAT
B+
Kills:1,875
V. Kills:669 280%
Deaths:510
KDR:3.676
Accuracy:47.221% C-
KPH:35 B+
VKPH:12.500 C*
L100 Python HESH
C+
Kills:1,241
V. Kills:221 N/A
Deaths:267
KDR:4.648
Accuracy:47.993% C+
KPH:45.500 C
VKPH:8.100 C+
Kills:5,669 (5,669 + 0)
Deaths:1,405
KDR:4.035
VKDR:1.520
Vehicle Kills:2,135
Kill Difference:4,264
Playtime:144.886 hours
Usage:8%
Score:2.160m
Score/min:248
Driving Accuracy:47.993%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:788
V. Kills:292 269%
Deaths:181
KDR:4.354
Accuracy:47.669% C+
KPH:19.800 C
VKPH:7.300 C
Supernova VPC
C+
Kills:105
V. Kills:25 404%
Deaths:16
KDR:6.563
Accuracy:42.637% D-
KPH:32.100 D
VKPH:7.600 C+
Saron HRB
C++
Kills:72
V. Kills:61 116%
Deaths:12
KDR:6
Accuracy:43.870% C+
KPH:19.800 C-
VKPH:16.800 C++
Kills:965 (893 + 72)
Deaths:209
KDR:4.617
VKDR:1.809
Vehicle Kills:378
Kill Difference:756
Playtime:46.704 hours
Usage:3%
Score:0.615m
Score/min:219
Driving Accuracy:42.637%
Gunner Accuracy:43.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:135
V. Kills:10 N/A
Deaths:41
KDR:3.293
Accuracy:28.241% D--
KPH:35.700 D*
VKPH:2.600 D--
Kills:135 (0 + 135)
Deaths:41
KDR:3.293
VKDR:0.244
Vehicle Kills:10
Kill Difference:94
Playtime:3.786 hours
Usage:0%
Score:0.036m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:28.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:296
V. Kills:60 485%
Deaths:102
KDR:2.902
Accuracy:32.550% C-
KPH:45.800 C
VKPH:9.300 C
M20 Basilisk
C+
Kills:252
V. Kills:88 283%
Deaths:92
KDR:2.739
Accuracy:39.338% C+
KPH:18.900 C+
VKPH:6.600 C
M12 Kobalt
C--
Kills:233
V. Kills:8 N/A
Deaths:29
KDR:8.034
Accuracy:16.236% C
KPH:43.300 D
VKPH:1.500 C--
M20 Basilisk
C++
Kills:107
V. Kills:35 297%
Deaths:54
KDR:1.981
Accuracy:38.832% C+
KPH:22.600 C++
VKPH:7.400 C-
M60-G Bulldog
B+
Kills:56
V. Kills:8 N/A
Deaths:28
KDR:2
Accuracy:39.109% B+
KPH:30.400 C++
VKPH:4.300 C-
Kills:944 (0 + 944)
Deaths:305
KDR:3.095
VKDR:0.652
Vehicle Kills:199
Kill Difference:639
Playtime:31.725 hours
Usage:2%
Score:0.397m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:39.109%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:68
V. Kills:31 213%
Deaths:113
KDR:0.602
Accuracy:45.104% C
KPH:10.300 D
VKPH:4.700 C
Kills:68 (68 + 0)
Deaths:113
KDR:0.602
VKDR:0.274
Vehicle Kills:31
Kill Difference:45
Playtime:6.591 hours
Usage:0%
Score:0.030m
Score/min:75
Driving Accuracy:45.104%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 4,1404,0001,8842.123C*1.0838.503%B**46.05%A++29C+1C**74138h6.1B+15.7B++
Serpent VE92 3,1213,0394,0620.748C0.2923.216%C+19.414%C+20.9CN/A82145.4h13.7C+58.8C++
L100 Python AP 3,7982,5536284.065C+3.0251.241%D1.175%D-39.9B*19.5C**29564h4.9B*9.6B++
L100 Python HEAT 2,5441,8755103.676C+2.6347.221%C-2.4%C+35B+12.5C*18753.6h6.3C++13.3C+
Pandora VX25 1,8431,8211,9850.917C0.1239.955%C+16.639%B16DN/A65113.9h5.5D13.8C+
Pulsar C 1,2671,2491,8930.66C0.3824.127%C+23.859%C++20CN/A9962.5h11.9C*49.2C*
L100 Python HESH 1,4621,2412674.648D3.6147.993%C+2.015%B+45.5C8.1C+26027.3h3.6C+7.4C++
Solstice Burst 1,2481,2301,8350.67C--0.3727.48%C*25.935%B16.7DN/A4573.7h15.8C-57.5C+
Solstice VE3 1,1621,1531,6350.705C+0.3420.147%C--19.081%C+13.6CN/A10584.5h15.9C++79.1C+
VX6-7 1,1601,1521,8150.635C-0.4123.122%C19.965%C+20.9C-N/A7455.2h13.6C+59C+
NS-44L Blackhand 1,0841,0701,1070.967C+0.0741.876%C+52.43%B++25.8C++N/A8341.4h5.4C-13C+
MANA Anti-Vehicle Turret 1,7649979631.035D0.0160.651%C**4.012%B+9970A*7670A++41005500.1h8.6C14.1C++
Eidolon VE33 9839721,7710.549C0.4929.02%C*26.44%C++13.4C--N/A5572.6h9.8C+33.7C*
Supernova PC 1,0807881814.354C+3.3147.669%C+1.65%C--19.8C7.3C17939.8h4.7B+9.8B+
Tank Mine 1,3357853922.003C0.9623.433%DN/A122.7B85.9B*17096.4h1.6B+6.8C+
Dual Photon Pods 9727492183.436C2.3953.952%C*N/A55.9C16.6C+34113.4h26.9C49.8C+
Parallax VX3 7367324351.683C0.6441.878%B+79.372%C*24.2CN/A9030.2h2.2C*5.2B+
NS-7 PDW 7327161,1630.616C0.4324.501%C+14.665%C--15.2DN/A5147.1h16.2C+66.3C++
NS-30 Vandal 7196998350.837D0.2037.121%B++37.625%A18.7D-N/A6537.4h7.4D--19.8C+
C-4 9856946181.123C+0.0822.867%C--N/A81.6C++34.2B8418.5h1.3B+5.5C**
SVA-88 3983907010.556D0.4920.583%D19.487%D-17.4D--N/A8422.4h15.9D*77.2D
Sticky Grenade 3653621362N/A360.9651.859%C+N/A724C-6D34350.5h2.2C*4.2C**
Spear Anti-Vehicle Phalanx Turret 434309427.357C++6.3240.723%C2.589%D37.7C+15.2D3858.2h7.6B+18.6B+
M40 Fury 3562961022.902D1.8632.55%C-1.351%C--45.5C9.2C3136.5h13.6C++41.7C+
Proximity Mine 263262703.743C+2.7043.05%C++N/A137.9B+N/A4581.9h2.3D--5.4C
M20 Basilisk 340252922.739C+1.7039.338%C+3.571%D-18.9C+6.6C18413.3h92.4C**234.8B
Ghost 2432431891.286C-0.2439.003%C+64.198%C23.4DN/A13510.4h2.6C6.6C+
VA39 Spectre 2422412071.164C+0.1238.034%B**37.344%C+18CN/A8913.4h5.7C**14.9B+
M12 Kobalt 241233298.034C6.9916.236%C18.455%C++43.1D1.5C--1065.4h18.9C++116.7C++
V10 2302291381.659D0.6241.234%C++79.476%C**20.4DN/A5811.2h2.4C+5.8C++
Blueshift VM5 2242211451.524C0.4815.864%D28.054%A20.7DN/A8110.7h17.8C-112.5C
Nemesis VSH9 3622156930.31D0.7361.197%C+1.86%C-9.6C-6.6D14122.3h9.2C15.1C
XM98 208207683.044B+2.0044.139%B**71.981%C12.3D-N/A6516.8h2.7C+6.1B+
Blueshift VM5 1991901241.532C0.4916.807%D24.211%B+19.4D-N/A669.8h19.4D115.7C-
Rocklet Rifle 3261813210.564C0.4846.475%DN/A19.9D15.9D2549.1h32B+68.9C*
NS-44B Commissioner 1731723660.47D--0.5738.587%C+15.698%D--17.9DN/A759.6h4.1C10.7C+
Artemis VX26 1651633400.479D0.5621.984%D--19.632%C-12.3D--N/A4613.3h15.6D--70.9D--
NSX-P Naginata 1631581940.814C-0.2316.612%D*32.279%B20.8D-N/A737.6h11.8B70.9C+
Frag Grenade 1541531153N/A151.9644.519%C+N/A510C++3.3D25180.3h3.5B7.8B
Proton II PPA-H 145135413.293D2.2528.241%D--1.481%C35.5D*2.6D--1593.8h9.4B33.3C+
VE-S Canis 1371322700.489D0.5520.553%D--14.394%D14DN/A539.4h13.6C+66C
M20 Basilisk 142107541.981C-0.9438.832%C+6.542%B+22.8C++7.4C-2074.7h110.6C+284.7C++
The Slasher 1081056,4900.016D1.0320.346%D--5.714%D0.4C-N/A1238.7h2B+9.9C+
Supernova VPC 130105166.563C5.5242.637%D-1.905%B+31.8D7.6C+2263.3h2.9B+6.8C++
Eclipse VE3A 1051012910.347C-0.6921.46%D*17.822%C12D--N/A408.4h20.3F--94.7F--
Quasar VM1 8180761.053C0.0111.726%D-13.75%D--11.8D--N/A1316.8h15.9C+135.4C+
NS-45 Pilot 78781350.578C--0.4631.816%C++32.051%B++22.9DN/A713.4h9.1D28.4C+
Comet VM2 105781190.655C0.3942.62%C+5.128%B+6.6D-2.3D-13911.8h22.1C*51.8C*
MANA Anti-Personnel Turret 7875262.885N/A1.8413.214%UN/A750U30U3003800.1h25.4T*192.3T*
Force-Blade 737314,9120.005D1.0426.274%CN/A0.1DN/A1559.8h2.3B+8.6C**
Light PPA 76731110.658D0.3840.823%C+N/A8.3D*N/A1168.8h18.1C44.3C+
Saron HRB 13372126C*4.9643.87%C+N/A20C-16.9C++6613.6h16.8B*38.4B*
M40 Fury-F 99681130.602C-0.4445.104%CN/A10.3D4.7C756.6h16.5C--36.6D
Nyx VX31 6865541.204C-0.1634.55%C++50.769%A*18.6DN/A523.5h6.6C--19C+
Saron Laser Cannon 112645840.11C-0.9332.59%C++4.688%A+1.9D--1.4D*4433.3h267.2D*820D--
Orion VS54 57571040.548C--0.4914.686%D*31.579%B**10.8D-N/A3625.3h14.7C100.2D
M60-G Bulldog 6456282D-0.9639.109%B+5.357%A+31.1C++4.4C-3281.8h7.1C**18B+
Auraxium Slasher 55555,6680.01D1.0313.88%D*10.909%C*0.2DN/A0308.7h2.3C+16.6C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1424,8146h
Nano-Armor Kit558649,41055.9h
Spawn Beacon78740.9h
Medical Applicator71,8880.2h
Deconstruction Tool05140h
Spitfire Auto-Turret5980.2h
Ammunition Package415,4492.3h
Medical Kit4740.1h
Anti-Infantry MANA Turret73860.6h
Nano-Repair Grenade0900h
NS-44L Showdown0730.1h
Recon Detection Device412,6774.3h
M20 Drake11370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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