Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,045)players online:
Nefinub (18)  jboLtz (11)  VTGone (4)  fbmarder (2)  rubiks_live (2)  BarrenCore (1) 38
stats.dasanfall.com
Leerori[JENK] Leerori
VS BR 111

KDR: 1.41

Score: 24.3m

Last Seen: Aug 16th, 2019 3:11 AM
- OFFLINE - 124.4 hour(s)

Battle Rank 108 (111 total) - Vanu Sovereignty on Connery - Outfit Officer of JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 45
Level Progress (to 109): 95%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Orion VS54 Spear Anti-Vehicle Phalanx Turret Serpent VE92 Deimos VA29 NS-11C NS-15M1 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Leerori



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.064%15.746%36326118810,5040.9889840.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.726%0.369C**-0.78D--0.622DHEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.228C++13.30.072C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.502%1.149%171121387963530.090249161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.119B**-0.909D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.179C++16.6-0.329C-15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.094%4.301%1211213938081330.11509969%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.564D-0.037C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.8-1.115D*76.1-0.907D--176.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.284%85.009%12612085,5301130224.88948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%1.553A+1.165B**0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.469B+2.40.252C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.126%20.365%12312111,861886112.10045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.322%0.63B+1.131B**-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.554B+2.90.406B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JENK SQUAD ALPHA[JENK] JENK SQUAD ALPHA
VS outfit on Connery

Members: 45
24.3m443.5%294 (17.6k)262 (15.7k)1.405927,64719,6651.63153111 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121466115.79%26.506%41904:426

8% Combat Medic20% Engineer22% Heavy Assault27% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:50 AMMay 1st, 2013 11:26 PMAug 20th, 2019 4:13 PM (10h) (PST)Aug 16th, 2019 2:03 AM (5d) (PST)Aug 15th, 2019 11:11 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641483160.2990.2130.0791.5180.043387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8528,87418,9781813591315,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.6h/64.2d 4,437 7,328 7,688 140.3k 2,078 4,839 3,981 42.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,549
Deaths:1,291
KDR:1.200
Accuracy:20.361% C+
HSR:14.138% D**
NS-15M1
C+
Kills:1,003
Deaths:858
KDR:1.169
Accuracy:21.722% C+
HSR:16.650% D
SVA-88
D
Kills:462
Deaths:370
KDR:1.249
Accuracy:20.083% D
HSR:21.212% D
Flare VE6
C+
Kills:232
Deaths:221
KDR:1.050
Accuracy:19.262% D
HSR:24.569% C+
NSX Naginata
D
Kills:152
Deaths:124
KDR:1.226
Accuracy:18.359% D
HSR:19.737% D*
Ursa
C+
Kills:65
Deaths:91
KDR:0.714
Accuracy:21.761% C+
HSR:15.385% D*
Kills:3,463
Deaths (as Heavy Assault):2,955
Deaths (to Heavy Assaults):5,227
KDR:1.17191
Kill Difference:508
Playtime:333.247 hours
Usage:22%
Score:5.176m
Score/min:259
Accuracy (listed only):20.258%
HSR (listed only):18.615%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,219
Deaths:1,171
KDR:1.041
Accuracy:21.926% C
HSR:13.044% D*
Deimos VA29
B++
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% C
HSR:20.470% B++
NS-11C
C++
Kills:1,188
Deaths:1,324
KDR:0.897
Accuracy:24.551% C++
HSR:12.121% D*
Solstice SF
C+
Kills:804
Deaths:917
KDR:0.877
Accuracy:23.606% C+
HSR:14.304% C-
NSX Tanto
C
Kills:564
Deaths:535
KDR:1.054
Accuracy:25.084% C
HSR:16.312% D*
Pulsar C
C+
Kills:508
Deaths:479
KDR:1.061
Accuracy:24.197% C+
HSR:17.520% D--
Solstice VE3
C*
Kills:371
Deaths:390
KDR:0.951
Accuracy:23.942% C*
HSR:9.973% F
Thanatos VE70
B
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% B
HSR:16.914% C++
Pandora VX25
A*
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C*
HSR:23.494% A*
NS Baron G5
C*
Kills:258
Deaths:351
KDR:0.735
Accuracy:42.291% C+
HSR:15.504% C*
VX6-7
C-
Kills:195
Deaths:211
KDR:0.924
Accuracy:22.303% C-
HSR:17.436% D
Eidolon VE33
B
Kills:186
Deaths:186
KDR:1
Accuracy:30.081% B
HSR:25.807% C+
Kills:7,154
Deaths (as Engineer):7,393
Deaths (to Engineers):4,125
KDR:0.96767
Kill Difference:239
Playtime:309.680 hours
Usage:20%
Score:5.378m
Score/min:289
Accuracy (listed only):31.766%
HSR (listed only):16.908%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:3,752
Deaths:765
KDR:4.905
Accuracy:48.108% A
HSR:86.754% B**
XM98
A
Kills:741
Deaths:180
KDR:4.117
Accuracy:44.813% B**
HSR:85.965% A
NS-44B Commissioner
C+
Kills:580
Deaths:885
KDR:0.655
Accuracy:39.203% C+
HSR:17.759% D
Parallax VX3-AE
B++
Kills:470
Deaths:84
KDR:5.595
Accuracy:41.024% C+
HSR:85.319% B++
Eridani SX5
C+
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C+
HSR:7.654% F
NS-61 Emissary
B+
Kills:226
Deaths:334
KDR:0.677
Accuracy:32.080% B+
HSR:11.062% D--
Phaseshift VX-S
B*
Kills:208
Deaths:25
KDR:8.320
Accuracy:39.099% B+
HSR:87.500% B*
VA39 Spectre
B*
Kills:180
Deaths:59
KDR:3.051
Accuracy:37.324% B*
HSR:48.333% B*
V10
B++
Kills:179
Deaths:36
KDR:4.972
Accuracy:45.165% B++
HSR:77.654% C+
NS-44L Blackhand
B**
Kills:164
Deaths:163
KDR:1.006
Accuracy:40.318% C+
HSR:54.878% B**
NSX Tomoe
D
Kills:138
Deaths:167
KDR:0.826
Accuracy:26.145% D
HSR:23.188% D*
Sirius SX12
B+
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% B+
HSR:15.741% C
MKV Suppressed
C-
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% C-
HSR:7.447% F-
NS-30 Vandal
C++
Kills:71
Deaths:54
KDR:1.315
Accuracy:28.546% D
HSR:28.169% C++
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D
HSR:14.063% D
Kills:7,380
Deaths (as Infiltrator):3,452
Deaths (to Infiltrators):3,421
KDR:2.13789
Kill Difference:3,928
Playtime:421.811 hours
Usage:27%
Score:5.109m
Score/min:202
Accuracy (listed only):34.586%
HSR (listed only):43.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,219
Deaths:1,171
KDR:1.041
Accuracy:21.926% C
HSR:13.044% D*
Deimos VA29
B++
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% C
HSR:20.470% B++
NS-11C
C++
Kills:1,188
Deaths:1,324
KDR:0.897
Accuracy:24.551% C++
HSR:12.121% D*
Solstice SF
C+
Kills:804
Deaths:917
KDR:0.877
Accuracy:23.606% C+
HSR:14.304% C-
NSX Tanto
C
Kills:564
Deaths:535
KDR:1.054
Accuracy:25.084% C
HSR:16.312% D*
Pulsar C
C+
Kills:508
Deaths:479
KDR:1.061
Accuracy:24.197% C+
HSR:17.520% D--
Eridani SX5
C+
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C+
HSR:7.654% F
Solstice VE3
C*
Kills:371
Deaths:390
KDR:0.951
Accuracy:23.942% C*
HSR:9.973% F
Thanatos VE70
B
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% B
HSR:16.914% C++
Pandora VX25
A*
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C*
HSR:23.494% A*
NS Baron G5
C*
Kills:258
Deaths:351
KDR:0.735
Accuracy:42.291% C+
HSR:15.504% C*
VX6-7
C-
Kills:195
Deaths:211
KDR:0.924
Accuracy:22.303% C-
HSR:17.436% D
Sirius SX12
B+
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% B+
HSR:15.741% C
MKV Suppressed
C-
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% C-
HSR:7.447% F-
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D
HSR:14.063% D
Kills:7,639
Deaths (as Light Assault):7,907
Deaths (to Light Assaults):3,465
KDR:0.96611
Kill Difference:268
Playtime:257.021 hours
Usage:17%
Score:4.134m
Score/min:268
Accuracy (listed only):29.872%
HSR (listed only):14.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% C
HSR:20.470% B++
Eridani SX5
C+
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C+
HSR:7.654% F
Thanatos VE70
B
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% B
HSR:16.914% C++
H-V45
D
Kills:333
Deaths:344
KDR:0.968
Accuracy:21.080% D
HSR:12.913% D*
Pandora VX25
A*
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C*
HSR:23.494% A*
Corvus VA55
C
Kills:295
Deaths:280
KDR:1.054
Accuracy:22.572% C
HSR:16.610% D--
NS Baron G5
C*
Kills:258
Deaths:351
KDR:0.735
Accuracy:42.291% C+
HSR:15.504% C*
NS-11A
C
Kills:166
Deaths:170
KDR:0.976
Accuracy:22.650% C
HSR:18.072% C--
CME
D
Kills:166
Deaths:190
KDR:0.874
Accuracy:22.890% D
HSR:8.434% F-
Sirius SX12
B+
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% B+
HSR:15.741% C
MKV Suppressed
C-
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% C-
HSR:7.447% F-
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D
HSR:14.063% D
Kills:3,750
Deaths (as Combat Medic):3,864
Deaths (to Combat Medics):2,086
KDR:0.9705
Kill Difference:114
Playtime:129.145 hours
Usage:8%
Score:2.547m
Score/min:329
Accuracy (listed only):30.971%
HSR (listed only):14.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:598
Deaths:404
KDR:1.480
Accuracy:17.932% C
HSR:16.054% D--
Blueshift VM5
C+
Kills:335
Deaths:256
KDR:1.309
Accuracy:18.083% C
HSR:20.597% C+
NS-10 Burster
C++
Kills:171
Deaths:150
KDR:1.140
Accuracy:29.580% C++
HSR:5.263% C-
NS-10 Burster
C+
Kills:152
Deaths:150
KDR:1.013
Accuracy:29.589% C+
HSR:3.947% D
Nebula VM20
D
Kills:126
Deaths:69
KDR:1.826
Accuracy:15.922% D
HSR:11.905% F
Comet VM2
C+
Kills:71
Deaths:122
KDR:0.582
Accuracy:40.811% C-
HSR:4.225% C+
Cosmos VM3
C+
Kills:60
Deaths:44
KDR:1.364
Accuracy:16.222% C+
HSR:15% D-
Comet VM2
C
Kills:52
Deaths:123
KDR:0.423
Accuracy:40.832% C
HSR:1.923% D*
Kills:1,565
Deaths (as MAX Suit):659
Deaths (to MAX Suits):1,049
KDR:2.37481
Kill Difference:906
Playtime:84.723 hours
Usage:5%
Score:1.917m
Score/min:377
Accuracy (listed only):26.121%
HSR (listed only):9.864%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:87
V. Kills:31 272%
Deaths:41
KDR:2.122
Accuracy:52.502% A
KPH:29.700 C+
VKPH:10.600 B+
Kills:87 (87 + 0)
Deaths:41
KDR:2.122
VKDR:0.756
Vehicle Kills:31
Kill Difference:46
Playtime:2.928 hours
Usage:0%
Score:0.063m
Score/min:359
Driving Accuracy:52.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:93
V. Kills:31 291%
Deaths:42
KDR:2.214
Accuracy:30.094% D--
KPH:13.600 D
VKPH:4.500 D-
Kills:93 (0 + 93)
Deaths:42
KDR:2.214
VKDR:0.738
Vehicle Kills:31
Kill Difference:51
Playtime:6.843 hours
Usage:0%
Score:0.050m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:30.094%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,7583,7527654.905B+3.5048.108%A86.754%B**21.2C-N/A99177h2.1B4.5B++
Orion VS54 1,5571,5491,2911.2C+0.2120.361%C+14.138%D**18.3DN/A9084.6h12B+58.8C++
Spear Anti-Vehicle Phalanx Turret 2,3101,50810913.835B**12.4339.751%C--6.101%B**32.2C17.1C-26746.8h8.2C**20.6C*
Serpent VE92 1,2421,2191,1711.041C+0.3621.926%C13.044%D*18.9C-N/A8364.5h14.1C+64.3C+
Deimos VA29 1,1981,1921,1631.025C+0.3857.703%C20.47%B++19.4D-N/A8361.5h2.3C*3.9C*
NS-11C 1,2071,1881,3240.897C+0.5124.551%C++12.121%D*15.8C--N/A5975.1h15.9C+64.9C++
NS-15M1 1,0211,0038581.169C+0.2421.722%C+16.65%D20.9DN/A8047.9h14.8D67.9C+
C-4 1,4678758950.978C0.4325.264%C+N/A53.4D36.1B+78916.4h1.8C--7C
Solstice SF 8298049170.877C+0.5323.606%C+14.304%C-12.5C--N/A5064.2h14.7C62.2C+
XM98 7477411804.117B**2.7144.813%B**85.965%A18.8C-N/A6739.5h2.4C*5.5B+
Proximity Mine 667667917.33B**5.9244.961%BN/A121.3C+N/A5095.5h2C4.4C**
Blueshift VM5 6035984041.48C0.0717.932%C16.054%D--26.3C-N/A10822.7h14.4B+80C*
NS-44B Commissioner 5985808850.655C-0.7539.203%C+17.759%D17.3DN/A7333.5h4.4C--11.3C+
NSX Tanto 5815645351.054C+0.3525.084%C16.312%D*18.1DN/A5131.1h14.3C++56.9C++
Tank Mine 9795621433.93B++2.5219.938%D--N/A93.7C69.5C*10206h1.6B+8D-
Pulsar C 5195084791.061C+0.3424.197%C+17.52%D--22.6CN/A12422.5h10.9B+44.9B
Parallax VX3-AE 476470845.595B+4.1941.024%C+85.319%B++17.3D*N/A4927.1h2.5D*6D
SVA-88 4634623701.249C0.1620.083%D21.212%D21.8D-N/A12021.2h11.3C**56.1C+
Eridani SX5 4104053991.015C+0.3926.245%C+7.654%F13.5D-N/A6230.1h12.4C++47.1C++
Solstice VE3 3733713900.951C**0.4523.942%C*9.973%F13.7CN/A9727h14.1B+58.7C*
Thanatos VE70 3393373031.112C**0.2943.222%B16.914%C++20.8CN/A9716.2h3.9B++9B++
Blueshift VM5 3423352561.309C-0.1018.083%C20.597%C+26.4C-N/A10312.7h17.1C94.3C+
H-V45 3363333440.968C+0.4421.08%D12.913%D*14.1DN/A6823.6h14.9C-70.7C
Pandora VX25 3353323630.915C0.4942.285%C*23.494%A*18.2DN/A5818.2h4.1B+9.8B+
MANA Anti-Vehicle Turret 6533151552.032C+0.6351.01%C+9.524%A**3150M*3380M+1456550.1h13.2F-25.9D-
Corvus VA55 2972952801.054C+0.3522.572%C16.61%D--12.4D-N/A7623.7h11B+48.6C**
Force-Blade 29629216,1980.018C+1.3936.854%B+2.397%D0.3C-N/A11138.4h2.2B+6.1B+
NS Baron G5 2652583510.735C-0.6742.291%C+15.504%C*16.1D-N/A4516h4.6C++11C+
Flare VE6 2332322211.05C0.3619.262%D24.569%C+22.3DN/A12710.4h12.5C--64.8C
NS-61 Emissary 2382263340.677C+0.7332.08%B+11.062%D--12.3DN/A3118.3h20.8D65C
Phaseshift VX-S 211208258.32A*6.9139.099%B+87.5%B*18.6DN/A4911.2h3.1C++7.9C**
NS Decimator 3732012990.672C-0.7356.984%C--2.985%B++18.8D--16.1C+35910.7h6.4D--11.1D--
VX6-7 1991952110.924C0.4822.303%C-17.436%D20.7C-N/A1119.4h13.8C+61.8C+
Aspis Anti-Aircraft Phalanx Turret 390188306.267B**4.8621.969%DN/A9.1C9.8C23120.7h143.2C**651.7C++
Eidolon VE33 1951861861C+0.4130.081%B25.807%C+10.7DN/A4217.4h14.2D**47.2C-
VA39 Spectre 181180593.051A1.6537.324%B*48.333%B*17.8CN/A12410.1h6C++16.2B+
V10 179179364.972B++3.5745.165%B++77.654%C+20.3DN/A1008.8h2.3C+5.1B+
Frag Grenade 1771751175N/A173.5942.499%CN/A350D4C--17930.5h4C+9.3C+
NS-10 Burster 3011711501.14C**0.2729.58%C++5.263%C-4.4D3.3C+10339.2h189.6D--641.1C--
NS-11A 1681661700.976C+0.4322.65%C18.072%C--11.6D--N/A4314.3h16.9D-74.7C-
CME 1711661900.874C-0.5322.89%D8.434%F-14.1D--N/A5011.8h14.8C64.6C
NS-44L Blackhand 1641641631.006C+0.4040.318%C+54.878%B**15.9C--N/A4910.3h7.3F18D-
NSX Naginata 1581521241.226C+0.1818.359%D19.737%D*18.1D-N/A468.4h14.6C-79.6C
NS-10 Burster 2871521501.013C+0.3929.589%C+3.947%D3.9D3.5C9739.1h213.6D**721.8D
NSX Tomoe 1421381670.826C-0.5826.145%D23.188%D*12.1D*N/A3811.4h20.8D**79.6D--
Nemesis VSH9 2901361720.791C*0.6159.797%CN/A7.1C-8.1C+22819.1h11.2D*18.8D*
Nebula VM20 127126691.826C+0.4215.922%D11.905%F21.7DN/A1095.8h13B**81.7B
Sirius SX12 109108961.125C++0.2826.456%B+15.741%C16.1DN/A1516.7h15.5C+58.7C*
Lasher X2 1061041530.68C0.7315.717%D**1.923%D*13.7D-N/A847.6h31.5F--200.2F--
MKV Suppressed 96941230.764C0.6423.46%C-7.447%F-14.5D-N/A456.5h13.4B57.3C++
M20 Basilisk 12493422.214C0.8130.094%D--4.301%D13.7D4.6D-1236.8h76.1B+252.8C*
C75 Viper 11887412.122C0.7252.502%A1.149%C30C+10.7B+3592.9h16.6C31.7B
NS Annihilator 190821050.781B+0.6278.951%C-N/A5.6D--7.3C-15114.7h16.1D**20.5D**
MANA Anti-Personnel Turret 7676561.357N/A0.0511.085%UN/A760UN/A2608200.1h31.6T*285.5T*
NS-30 Vandal 7371541.315C0.0928.546%D28.169%C++13.4D*N/A425.3h9F-31.6D**
Comet VM2 131711220.582C--0.8240.811%C-4.225%C+4.5D*3.8D8615.7h46.8D*114.6D*
Ursa 6765910.714D0.6921.761%C+15.385%D*21.7DN/A1143h15D--69C
NS-7 PDW 6564820.78C+0.6320.804%D14.063%D10.3D-N/A876.2h16.9C81.3C
Cosmos VM3 6060441.364C0.0416.222%C+15%D-20DN/A1273h11.7B*71.8C*
Spear Anti-Vehicle Phalanx Tower 8258158M56.5947.166%CN/A26.4D10.9D--1522.2h12.5C-26.5C--
Icikill 56551,3620.04C1.3740.756%B++1.818%D--0.8C+N/A370.2h1.8B+4.3B+
Comet VM2 97521230.423D0.9840.832%C1.923%D*3.3D**2.8D8315.8h62.1T*152.1F--

Consumables
  Name Deaths Consumed Time Equipped
Proton II PPA-H2790.2h
Nano-Armor Kit388666,71839.8h
Spawn Beacon0650.1h
Anti-Vehicle MANA Turret241,2302.9h
Smoke Grenade0970h
Nanite Revive Grenade02990.1h
Spitfire Auto-Turret146180.9h
Ammunition Package191,3920.6h
Shield Recharging Field53130.2h
Anti-Infantry MANA Turret91770.8h
Medical Applicator480226,38029.6h
Recon Detection Device1057,84216.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.57s on queries, 1.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.