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Leerori[JENK] Leerori
VS BR 110

KDR: 1.41

Score: 24m

Last Seen: May 15th, 2019 3:09 AM
- OFFLINE - 803.8 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 58%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Orion VS54 Spear Anti-Vehicle Phalanx Turret Serpent VE92 Deimos VA29 NS-11C NS-15M1 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 662TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.04%15.732%36226118410,4120.9934170.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%0.372C**-0.775D--0.628DHEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.23C++13.20.073C+44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.504%1.149%171120987955530.0910042161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.124B**-0.918D---1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.179C++16.6-0.328C-15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.129%4.301%1211209937931310.11727670%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.561D-0.031C+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.2-1.116D*76-0.911D--176.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.334%85.016%12612045,4861116224.91577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%1.553A+1.167B**0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.40.252C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.126%20.365%12312071,861872112.13417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.322%0.634B+1.142B**-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.555B+2.90.406B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m445.3%294 (17.6k)262 (15.7k)1.4087227,32519,3971.6351110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121064915.751%26.554%41804:436

8% Combat Medic20% Engineer22% Heavy Assault27% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:50 AMMay 1st, 2013 11:26 PMJun 13th, 2019 1:02 AM (4d) (PST)May 14th, 2019 11:47 PM (33d) (PST)May 14th, 2019 11:09 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651473180.2990.2120.0791.5230.043388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8718,82219,0491813591315,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1523.6h/63.5d 4,391 7,256 7,560 139.2k 2,059 4,783 3,939 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,549
Deaths:1,291
KDR:1.200
Accuracy:20.361% C+
HSR:14.138% D**
NS-15M1
C+
Kills:1,003
Deaths:858
KDR:1.169
Accuracy:21.722% C+
HSR:16.650% D
SVA-88
D
Kills:462
Deaths:370
KDR:1.249
Accuracy:20.083% D
HSR:21.212% D
Flare VE6
C+
Kills:230
Deaths:217
KDR:1.060
Accuracy:19.353% D
HSR:24.348% C+
NSX Naginata
D
Kills:152
Deaths:124
KDR:1.226
Accuracy:18.359% D
HSR:19.737% D*
Lasher X2
D*
Kills:104
Deaths:153
KDR:0.680
Accuracy:15.667% D**
HSR:1.923% D*
Ursa
C+
Kills:65
Deaths:91
KDR:0.714
Accuracy:21.761% C+
HSR:15.385% D*
Kills:3,565
Deaths (as Heavy Assault):3,104
Deaths (to Heavy Assaults):5,160
KDR:1.14852
Kill Difference:461
Playtime:332.356 hours
Usage:22%
Score:5.151m
Score/min:258
Accuracy (listed only):19.615%
HSR (listed only):16.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,219
Deaths:1,171
KDR:1.041
Accuracy:21.926% C
HSR:13.044% D*
Deimos VA29
B++
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% C
HSR:20.470% B++
NS-11C
C++
Kills:1,177
Deaths:1,305
KDR:0.902
Accuracy:24.523% C++
HSR:12.235% D*
Solstice SF
C+
Kills:760
Deaths:835
KDR:0.910
Accuracy:23.590% C+
HSR:14.079% C-
NSX Tanto
C+
Kills:529
Deaths:498
KDR:1.062
Accuracy:25.168% C+
HSR:15.879% D**
Pulsar C
C+
Kills:508
Deaths:479
KDR:1.061
Accuracy:24.197% C+
HSR:17.520% D--
Solstice VE3
C*
Kills:371
Deaths:390
KDR:0.951
Accuracy:23.942% C*
HSR:9.973% F
Thanatos VE70
B
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% B
HSR:16.914% C++
Pandora VX25
A*
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C*
HSR:23.494% A*
NS Baron G5
C*
Kills:258
Deaths:351
KDR:0.735
Accuracy:42.291% C+
HSR:15.504% C*
VX6-7
C-
Kills:195
Deaths:211
KDR:0.924
Accuracy:22.303% C-
HSR:17.436% D
Eidolon VE33
B+
Kills:186
Deaths:186
KDR:1
Accuracy:30.081% B+
HSR:25.807% C+
Kills:7,064
Deaths (as Engineer):7,255
Deaths (to Engineers):4,084
KDR:0.97367
Kill Difference:191
Playtime:307.798 hours
Usage:20%
Score:5.338m
Score/min:289
Accuracy (listed only):31.769%
HSR (listed only):16.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:3,724
Deaths:760
KDR:4.900
Accuracy:48.175% A
HSR:86.788% B**
XM98
A
Kills:739
Deaths:179
KDR:4.128
Accuracy:44.864% B**
HSR:86.062% A
NS-44B Commissioner
C++
Kills:571
Deaths:868
KDR:0.658
Accuracy:39.379% C++
HSR:17.513% D
Parallax VX3-AE
B+
Kills:456
Deaths:80
KDR:5.700
Accuracy:41.077% C+
HSR:85.088% B+
Eridani SX5
C+
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C+
HSR:7.654% F
NS-61 Emissary
B+
Kills:226
Deaths:334
KDR:0.677
Accuracy:32.080% B+
HSR:11.062% D--
Phaseshift VX-S
B*
Kills:208
Deaths:25
KDR:8.320
Accuracy:39.099% B+
HSR:87.500% B*
VA39 Spectre
B*
Kills:180
Deaths:59
KDR:3.051
Accuracy:37.324% B*
HSR:48.333% B*
V10
B++
Kills:179
Deaths:36
KDR:4.972
Accuracy:45.165% B++
HSR:77.654% C+
NS-44L Blackhand
B**
Kills:160
Deaths:157
KDR:1.019
Accuracy:40.301% C+
HSR:55.625% B**
NSX Tomoe
D
Kills:135
Deaths:165
KDR:0.818
Accuracy:25.939% D
HSR:23.704% D*
Sirius SX12
B
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% B
HSR:15.741% C
MKV Suppressed
C-
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% C-
HSR:7.447% F-
NS-30 Vandal
C*
Kills:71
Deaths:54
KDR:1.315
Accuracy:28.546% D
HSR:28.169% C*
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D
HSR:14.063% D
Kills:7,320
Deaths (as Infiltrator):3,417
Deaths (to Infiltrators):3,387
KDR:2.14223
Kill Difference:3,903
Playtime:417.327 hours
Usage:27%
Score:5.039m
Score/min:201
Accuracy (listed only):34.594%
HSR (listed only):43.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,219
Deaths:1,171
KDR:1.041
Accuracy:21.926% C
HSR:13.044% D*
Deimos VA29
B++
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% C
HSR:20.470% B++
NS-11C
C++
Kills:1,177
Deaths:1,305
KDR:0.902
Accuracy:24.523% C++
HSR:12.235% D*
Solstice SF
C+
Kills:760
Deaths:835
KDR:0.910
Accuracy:23.590% C+
HSR:14.079% C-
NSX Tanto
C+
Kills:529
Deaths:498
KDR:1.062
Accuracy:25.168% C+
HSR:15.879% D**
Pulsar C
C+
Kills:508
Deaths:479
KDR:1.061
Accuracy:24.197% C+
HSR:17.520% D--
Eridani SX5
C+
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C+
HSR:7.654% F
Solstice VE3
C*
Kills:371
Deaths:390
KDR:0.951
Accuracy:23.942% C*
HSR:9.973% F
Thanatos VE70
B
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% B
HSR:16.914% C++
Pandora VX25
A*
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C*
HSR:23.494% A*
NS Baron G5
C*
Kills:258
Deaths:351
KDR:0.735
Accuracy:42.291% C+
HSR:15.504% C*
VX6-7
C-
Kills:195
Deaths:211
KDR:0.924
Accuracy:22.303% C-
HSR:17.436% D
Sirius SX12
B
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% B
HSR:15.741% C
MKV Suppressed
C-
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% C-
HSR:7.447% F-
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D
HSR:14.063% D
Kills:7,549
Deaths (as Light Assault):7,769
Deaths (to Light Assaults):3,403
KDR:0.97168
Kill Difference:220
Playtime:251.178 hours
Usage:16%
Score:4.054m
Score/min:269
Accuracy (listed only):29.874%
HSR (listed only):14.763%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% C
HSR:20.470% B++
Eridani SX5
C+
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C+
HSR:7.654% F
Thanatos VE70
B
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% B
HSR:16.914% C++
H-V45
D
Kills:333
Deaths:344
KDR:0.968
Accuracy:21.080% D
HSR:12.913% D*
Pandora VX25
A*
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C*
HSR:23.494% A*
Corvus VA55
C
Kills:295
Deaths:280
KDR:1.054
Accuracy:22.572% C
HSR:16.610% D--
NS Baron G5
C*
Kills:258
Deaths:351
KDR:0.735
Accuracy:42.291% C+
HSR:15.504% C*
CME
D
Kills:166
Deaths:190
KDR:0.874
Accuracy:22.890% D
HSR:8.434% F-
NS-11A
C
Kills:138
Deaths:149
KDR:0.926
Accuracy:22.146% C-
HSR:19.565% C
Sirius SX12
B
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% B
HSR:15.741% C
MKV Suppressed
C-
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% C-
HSR:7.447% F-
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D
HSR:14.063% D
Kills:3,722
Deaths (as Combat Medic):3,843
Deaths (to Combat Medics):2,061
KDR:0.96851
Kill Difference:121
Playtime:127.169 hours
Usage:8%
Score:2.519m
Score/min:330
Accuracy (listed only):30.929%
HSR (listed only):14.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:578
Deaths:397
KDR:1.456
Accuracy:17.949% C
HSR:16.436% D-
Blueshift VM5
C
Kills:309
Deaths:249
KDR:1.241
Accuracy:18.197% C
HSR:20.065% C
NS-10 Burster
C+
Kills:169
Deaths:148
KDR:1.142
Accuracy:29.640% C+
HSR:4.734% C--
NS-10 Burster
C+
Kills:147
Deaths:148
KDR:0.993
Accuracy:29.656% C+
HSR:4.082% D
Nebula VM20
D
Kills:126
Deaths:69
KDR:1.826
Accuracy:15.922% D
HSR:11.905% F
Comet VM2
C+
Kills:69
Deaths:111
KDR:0.622
Accuracy:40.263% D
HSR:4.348% C+
Cosmos VM3
C+
Kills:60
Deaths:44
KDR:1.364
Accuracy:16.222% C+
HSR:15% D-
Kills:1,458
Deaths (as MAX Suit):583
Deaths (to MAX Suits):1,038
KDR:2.50086
Kill Difference:875
Playtime:82.878 hours
Usage:5%
Score:1.871m
Score/min:376
Accuracy (listed only):23.979%
HSR (listed only):10.938%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:87
V. Kills:31 272%
Deaths:40
KDR:2.175
Accuracy:52.504% A
KPH:30 C+
VKPH:10.700 B++
Kills:87 (87 + 0)
Deaths:40
KDR:2.175
VKDR:0.775
Vehicle Kills:31
Kill Difference:47
Playtime:2.897 hours
Usage:0%
Score:0.063m
Score/min:362
Driving Accuracy:52.504%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:93
V. Kills:31 291%
Deaths:42
KDR:2.214
Accuracy:30.129% D--
KPH:13.600 D
VKPH:4.500 D-
Kills:93 (0 + 93)
Deaths:42
KDR:2.214
VKDR:0.738
Vehicle Kills:31
Kill Difference:51
Playtime:6.820 hours
Usage:0%
Score:0.048m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:30.129%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,7303,7247604.9B+3.4948.175%A86.788%B**21.2C-N/A99175.5h2.1C**4.5B+
Orion VS54 1,5571,5491,2911.2C+0.2120.361%C+14.138%D**18.3DN/A9084.6h12B58.8C++
Spear Anti-Vehicle Phalanx Turret 2,3031,50310913.789B**12.3839.794%C--6.121%B**32.3C17.2C-26846.5h8.2C*20.6C++
Serpent VE92 1,2421,2191,1711.041C+0.3721.926%C13.044%D*18.9C-N/A8364.5h14.1C+64.3C+
Deimos VA29 1,1981,1921,1631.025C+0.3857.703%C20.47%B++19.4D-N/A8361.5h2.3C*3.9C++
NS-11C 1,1951,1771,3050.902C+0.5124.523%C++12.235%D*15.9C--N/A5974h15.8C+64.6C++
NS-15M1 1,0211,0038581.169C0.2421.722%C+16.65%D20.9DN/A7947.9h14.8D67.9C+
C-4 1,4528668890.974C0.4325.272%C+N/A53.1D36B+78616.3h1.8C--7C+
Solstice SF 7857608350.91C+0.5023.59%C+14.079%C-12.4C--N/A4961.5h14.6C61.9C+
XM98 7457391794.128B**2.7244.864%B**86.062%A18.8C-N/A6739.3h2.4C*5.4B+
Proximity Mine 663663917.286B**5.8845.114%C**N/A120.5C+N/A5095.5h2C4.4C*
Blueshift VM5 5835783971.456C0.0517.949%C16.436%D-26.2C-N/A10722.1h14.1B+78.3C*
NS-44B Commissioner 5895718680.658D0.7539.379%C++17.513%D17.5DN/A7432.6h4.4C--11.2C+
Tank Mine 9495411423.81B++2.4020.05%D--N/A91.7C69.2C*9975.9h1.6B+8.1D-
NSX Tanto 5465294981.062C+0.3525.168%C+15.879%D**18.1C--N/A5129.2h14.1C++56C++
Pulsar C 5195084791.061C+0.3524.197%C+17.52%D--22.6CN/A12422.5h10.9B44.9B
SVA-88 4634623701.249C0.1620.083%D21.212%D21.8D-N/A12021.2h11.3C**56.1C+
Parallax VX3-AE 462456805.7B+4.2941.077%C+85.088%B+17.3D*N/A4626.3h2.5D*6D
Eridani SX5 4104053991.015C+0.3926.245%C+7.654%F13.5D-N/A6230.1h12.4C+47.1C++
Solstice VE3 3733713900.951C**0.4623.942%C*9.973%F13.7CN/A9627h14.1B58.7C*
Thanatos VE70 3393373031.112C**0.3043.222%B16.914%C++20.8CN/A9716.2h3.9B++9B++
H-V45 3363333440.968C+0.4421.08%D12.913%D*14.1D-N/A6823.6h14.9C--70.7C
Pandora VX25 3353323630.915C0.4942.285%C*23.494%A*18.2DN/A5818.2h4.1B+9.8B+
Blueshift VM5 3153092491.241C--0.1718.197%C20.065%C25.5C--N/A9712.1h17.1C93.8C+
MANA Anti-Vehicle Turret 6403081532.013C**0.6050.869%D9.74%M*3080C3320C3378900.1h13.3C+26.1D
Corvus VA55 2972952801.054C+0.3522.572%C16.61%D--12.4D-N/A7623.7h11B+48.6C**
Force-Blade 29529116,1240.018C+1.3936.881%B+2.406%D0.3C-N/A11134.2h2.3B6.1B
NS Baron G5 2652583510.735C-0.6742.291%C+15.504%C*16.1D-N/A4516h4.6C++11C+
Flare VE6 2312302171.06C0.3519.353%D24.348%C+23DN/A13210h12.1C62.5C
NS-61 Emissary 2382263340.677C+0.7332.08%B+11.062%D--12.3DN/A3118.3h20.8D65C
Phaseshift VX-S 211208258.32A++6.9139.099%B+87.5%B*18.6DN/A4811.2h3.1C+7.9C**
VX6-7 1991952110.924C0.4822.303%C-17.436%D20.7C-N/A1119.4h13.8C+61.8C+
NS Decimator 3631942960.655C-0.7557.104%C-3.093%B+18.3D--15.9C+35610.6h6.5D--11.4D--
Aspis Anti-Aircraft Phalanx Turret 387186306.2B**4.7922.024%C--N/A9.1C9.8C23320.5h142.7C**647.8C++
Eidolon VE33 1951861861C+0.4130.081%B+25.807%C+10.7DN/A4217.4h14.2D**47.2C-
VA39 Spectre 181180593.051A1.6437.324%B*48.333%B*17.8CN/A12310.1h6C++16.2B+
V10 179179364.972B++3.5645.165%B++77.654%C+20.3DN/A1008.8h2.3C+5.1B
Frag Grenade 1761741174N/A172.5942.654%CN/A348D4C--17950.5h4C+9.3C+
NS-10 Burster 2981691481.142C**0.2729.64%C+4.734%C--4.4D3.3C10438.6h189.2D*638.4C--
CME 1711661900.874C-0.5322.89%D8.434%F-14.1D--N/A5011.8h14.8C64.6C
NS-44L Blackhand 1601601571.019C+0.3940.301%C+55.625%B**15.8C--N/A4710.1h7.2F17.9D-
NSX Naginata 1581521241.226C+0.1818.359%D19.737%D*18.1D-N/A468.4h14.6C-79.6C
NS-10 Burster 2791471480.993C+0.4229.656%C+4.082%D3.8D-3.4C9738.5h217.8F734.4D-
NS-11A 1401381490.926C0.4822.146%C-19.565%C10.4D--N/A4113.3h17.9D*80.6D
Nemesis VSH9 2901361720.791C*0.6259.881%CN/A7.2C--8.1C+22918.9h11.1D*18.6D*
NSX Tomoe 1381351650.818C0.5925.939%D23.704%D*12.2D--N/A3811.1h20.6D**79.2D--
Nebula VM20 127126691.826C+0.4215.922%D11.905%F21.7DN/A1095.8h13B**81.7C**
Sirius SX12 109108961.125C++0.2826.456%B15.741%C16.1DN/A1516.7h15.5C+58.7C*
Lasher X2 1061041530.68C0.7315.667%D**1.923%D*13.9D-N/A827.5h31.2F--199.2F--
MKV Suppressed 96941230.764C0.6423.46%C-7.447%F-14.5D-N/A456.5h13.4B57.3C++
M20 Basilisk 12493422.214C0.8130.129%D--4.301%D13.7D4.6D-1186.8h76B+252.2C*
C75 Viper 11887402.175C0.7752.504%A1.149%C30C+10.7B++3612.9h16.6C31.7B
NS Annihilator 190821050.781B+0.6378.951%C--N/A5.6D--7.3C--15114.7h16.1D**20.5D**
MANA Anti-Personnel Turret 7676561.357N/A0.0511.085%UN/A760UN/A2608200.1h31.6T*285.5T*
NS-30 Vandal 7371541.315C0.0928.546%D28.169%C*13.4D*N/A425.3h9F--31.6D**
Comet VM2 128691110.622C--0.7940.263%D4.348%C+4.5D*3.9D8615.2h45.2D*112.2D*
Ursa 6765910.714D0.6921.761%C+15.385%D*21.7DN/A1123h15D--69C
NS-7 PDW 6564820.78C+0.6320.804%D14.063%D10.3D-N/A876.2h16.9C81.3C
Cosmos VM3 6060441.364C0.0416.222%C+15%D-20DN/A1273h11.7B*71.8C*
Spear Anti-Vehicle Phalanx Tower 8258158A**56.5947.166%CN/A26.4D10.9D-1522.2h12.5C-26.5C--

Consumables
  Name Deaths Consumed Time Equipped
Proton II PPA-H2790.2h
Nano-Armor Kit386664,58739.7h
Anti-Vehicle MANA Turret241,1922.9h
Nanite Revive Grenade02730.1h
Spitfire Auto-Turret146180.9h
Ammunition Package191,3840.6h
Shield Recharging Field52850.2h
Anti-Infantry MANA Turret91770.8h
Medical Applicator459219,67928.9h
Recon Detection Device1047,67716.4h

Check the help document for the dictionary if you want to learn more about words used here.


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