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Founder Leerori[JENK] Leerori
VS BR 111

KDR: 1.4

Score: 24.5m

Last Seen: Oct 17th, 2019 5:34 AM
- OFFLINE - 287.1 hour(s)

Battle Rank 109 (111 total) - Vanu Sovereignty on Connery
Level Progress (to 110): 24%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 Orion VS54 Spear Anti-Vehicle Phalanx Turret Serpent VE92 NS-11C Deimos VA29 NS-15M1 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $485,388 MLG Score: 388
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.049%15.834%36526132010,6230.9856190.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%0.348C**-0.793D--0.577DHEAD + (~4.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.222C++13.30.069C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.407%1.149%161134587970530.0896907161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.102B**-0.875D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.174C++16.6-0.335C-15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.094%4.301%1211345938171350.11383168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.566D-0.052C+-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252.8-1.1D*76.1-0.889D--176.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.041%84.68%12613405,6071146274.89267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.147%1.52A+1.135B**0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.461B+2.40.244C++2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.126%20.365%12313431,861917112.02944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.322%0.607B+1.081B**-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+2.90.405B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m439.6%292 (17.5k)261 (15.7k)1.4048828,05419,9691.63088111 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134668215.883%26.449%42004:426

8% Combat Medic20% Engineer22% Heavy Assault27% Infiltrator17% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:50 AMMay 1st, 2013 11:26 PMOct 19th, 2019 7:30 AM (265d) (PST)Oct 17th, 2019 2:52 AM (267d) (PST)Oct 17th, 2019 1:34 AM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641483160.2990.2130.0791.5030.043388

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8468,86818,9781813590315,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1563.6h/65.2d 4,513 7,420 7,836 141k 2,111 4,929 4,026 43.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,549
Deaths:1,291
KDR:1.200
Accuracy:20.361% C
HSR:14.138% D**
NS-15M1
C-
Kills:1,062
Deaths:906
KDR:1.172
Accuracy:21.637% C-
HSR:17.326% D
SVA-88
D
Kills:462
Deaths:370
KDR:1.249
Accuracy:20.083% D-
HSR:21.212% D
Flare VE6
C+
Kills:238
Deaths:224
KDR:1.063
Accuracy:19.216% D-
HSR:24.790% C+
NSX Naginata
D--
Kills:152
Deaths:124
KDR:1.226
Accuracy:18.359% D--
HSR:19.737% D*
Ursa
C-
Kills:65
Deaths:91
KDR:0.714
Accuracy:21.761% C-
HSR:15.385% D*
Kills:3,528
Deaths (as Heavy Assault):3,006
Deaths (to Heavy Assaults):5,301
KDR:1.17365
Kill Difference:522
Playtime:337.402 hours
Usage:22%
Score:5.211m
Score/min:257
Accuracy (listed only):20.236%
HSR (listed only):18.765%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,219
Deaths:1,171
KDR:1.041
Accuracy:21.926% D
HSR:13.044% D*
NS-11C
C+
Kills:1,196
Deaths:1,340
KDR:0.893
Accuracy:24.466% C+
HSR:12.040% D*
Deimos VA29
B+
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% D
HSR:20.470% B+
Solstice SF
C
Kills:892
Deaths:1,026
KDR:0.869
Accuracy:23.628% C
HSR:14.574% C
NSX Tanto
C-
Kills:564
Deaths:535
KDR:1.054
Accuracy:25.084% C-
HSR:16.312% D**
Pulsar C
C
Kills:508
Deaths:479
KDR:1.061
Accuracy:24.197% C
HSR:17.520% D--
Solstice VE3
C+
Kills:371
Deaths:390
KDR:0.951
Accuracy:23.942% C+
HSR:9.973% F
Thanatos VE70
C++
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% C++
HSR:16.914% C++
Pandora VX25
A++
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C+
HSR:23.494% A++
NS Baron G5
C++
Kills:258
Deaths:352
KDR:0.733
Accuracy:42.217% C
HSR:15.504% C++
VX6-7
D
Kills:195
Deaths:211
KDR:0.924
Accuracy:22.303% D
HSR:17.436% D
Eidolon VE33
C++
Kills:186
Deaths:186
KDR:1
Accuracy:30.081% C++
HSR:25.807% C+
Kills:7,250
Deaths (as Engineer):7,519
Deaths (to Engineers):4,173
KDR:0.96422
Kill Difference:269
Playtime:311.850 hours
Usage:20%
Score:5.399m
Score/min:289
Accuracy (listed only):31.754%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:3,752
Deaths:766
KDR:4.898
Accuracy:48.111% A
HSR:86.754% B**
XM98
B**
Kills:741
Deaths:180
KDR:4.117
Accuracy:44.813% B*
HSR:85.965% B**
NS-44B Commissioner
C
Kills:590
Deaths:905
KDR:0.652
Accuracy:39.091% C
HSR:17.458% D--
Parallax VX3-AE
B+
Kills:511
Deaths:89
KDR:5.742
Accuracy:41.292% C+
HSR:84.932% B+
Eridani SX5
C
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C
HSR:7.654% F
Phaseshift VX-S
B
Kills:243
Deaths:36
KDR:6.750
Accuracy:38.078% C++
HSR:80.658% B
NS-61 Emissary
B+
Kills:226
Deaths:334
KDR:0.677
Accuracy:32.080% B+
HSR:11.062% D*
V10
B+
Kills:180
Deaths:36
KDR:5
Accuracy:45.246% B+
HSR:77.222% C+
VA39 Spectre
B**
Kills:180
Deaths:59
KDR:3.051
Accuracy:37.324% B++
HSR:48.333% B**
NS-44L Blackhand
B*
Kills:171
Deaths:167
KDR:1.024
Accuracy:40.032% C
HSR:54.386% B*
NSX Tomoe
D
Kills:153
Deaths:188
KDR:0.814
Accuracy:26.330% D
HSR:22.876% D**
Sirius SX12
C*
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% C*
HSR:15.741% C-
MKV Suppressed
D
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% D
HSR:7.447% F-
NS-30 Vandal
C+
Kills:84
Deaths:60
KDR:1.400
Accuracy:27.998% D--
HSR:27.381% C+
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D-
HSR:14.063% D
Kills:7,502
Deaths (as Infiltrator):3,520
Deaths (to Infiltrators):3,470
KDR:2.13125
Kill Difference:3,982
Playtime:429.674 hours
Usage:27%
Score:5.173m
Score/min:201
Accuracy (listed only):34.491%
HSR (listed only):42.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,219
Deaths:1,171
KDR:1.041
Accuracy:21.926% D
HSR:13.044% D*
NS-11C
C+
Kills:1,196
Deaths:1,340
KDR:0.893
Accuracy:24.466% C+
HSR:12.040% D*
Deimos VA29
B+
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% D
HSR:20.470% B+
Solstice SF
C
Kills:892
Deaths:1,026
KDR:0.869
Accuracy:23.628% C
HSR:14.574% C
NSX Tanto
C-
Kills:564
Deaths:535
KDR:1.054
Accuracy:25.084% C-
HSR:16.312% D**
Pulsar C
C
Kills:508
Deaths:479
KDR:1.061
Accuracy:24.197% C
HSR:17.520% D--
Eridani SX5
C
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C
HSR:7.654% F
Solstice VE3
C+
Kills:371
Deaths:390
KDR:0.951
Accuracy:23.942% C+
HSR:9.973% F
Thanatos VE70
C++
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% C++
HSR:16.914% C++
Pandora VX25
A++
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C+
HSR:23.494% A++
NS Baron G5
C++
Kills:258
Deaths:352
KDR:0.733
Accuracy:42.217% C
HSR:15.504% C++
VX6-7
D
Kills:195
Deaths:211
KDR:0.924
Accuracy:22.303% D
HSR:17.436% D
Sirius SX12
C*
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% C*
HSR:15.741% C-
MKV Suppressed
D
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% D
HSR:7.447% F-
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D-
HSR:14.063% D
Kills:7,735
Deaths (as Light Assault):8,033
Deaths (to Light Assaults):3,541
KDR:0.9629
Kill Difference:298
Playtime:263.414 hours
Usage:17%
Score:4.195m
Score/min:265
Accuracy (listed only):29.862%
HSR (listed only):14.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,192
Deaths:1,163
KDR:1.025
Accuracy:57.703% D
HSR:20.470% B+
Eridani SX5
C
Kills:405
Deaths:399
KDR:1.015
Accuracy:26.245% C
HSR:7.654% F
Thanatos VE70
C++
Kills:337
Deaths:303
KDR:1.112
Accuracy:43.222% C++
HSR:16.914% C++
H-V45
D-
Kills:333
Deaths:344
KDR:0.968
Accuracy:21.080% D-
HSR:12.913% D*
Pandora VX25
A++
Kills:332
Deaths:363
KDR:0.915
Accuracy:42.285% C+
HSR:23.494% A++
Corvus VA55
D
Kills:295
Deaths:280
KDR:1.054
Accuracy:22.572% D
HSR:16.610% D--
NS Baron G5
C++
Kills:258
Deaths:352
KDR:0.733
Accuracy:42.217% C
HSR:15.504% C++
NS-11A
C--
Kills:167
Deaths:172
KDR:0.971
Accuracy:22.744% C--
HSR:17.964% D
CME
D-
Kills:166
Deaths:190
KDR:0.874
Accuracy:22.890% D-
HSR:8.434% F-
Sirius SX12
C*
Kills:108
Deaths:96
KDR:1.125
Accuracy:26.456% C*
HSR:15.741% C-
MKV Suppressed
D
Kills:94
Deaths:123
KDR:0.764
Accuracy:23.460% D
HSR:7.447% F-
NS-7 PDW
D
Kills:64
Deaths:82
KDR:0.780
Accuracy:20.804% D-
HSR:14.063% D
Kills:3,751
Deaths (as Combat Medic):3,867
Deaths (to Combat Medics):2,111
KDR:0.97
Kill Difference:116
Playtime:129.422 hours
Usage:8%
Score:2.552m
Score/min:329
Accuracy (listed only):30.973%
HSR (listed only):14.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:601
Deaths:408
KDR:1.473
Accuracy:17.869% D
HSR:15.973% D--
Blueshift VM5
C
Kills:340
Deaths:260
KDR:1.308
Accuracy:18.002% D
HSR:20.588% C
NS-10 Burster
C+
Kills:175
Deaths:150
KDR:1.167
Accuracy:29.687% C+
HSR:5.143% C
NS-10 Burster
C
Kills:153
Deaths:150
KDR:1.020
Accuracy:29.692% C
HSR:4.575% C
Nebula VM20
D-
Kills:126
Deaths:69
KDR:1.826
Accuracy:15.922% D-
HSR:11.905% F
Comet VM2
C+
Kills:74
Deaths:122
KDR:0.607
Accuracy:41.038% D
HSR:4.054% C+
Cosmos VM3
C-
Kills:60
Deaths:44
KDR:1.364
Accuracy:16.222% C-
HSR:15% D-
Comet VM2
C
Kills:54
Deaths:123
KDR:0.439
Accuracy:41.094% C
HSR:1.852% D*
Kills:1,583
Deaths (as MAX Suit):663
Deaths (to MAX Suits):1,059
KDR:2.38763
Kill Difference:920
Playtime:86.783 hours
Usage:6%
Score:1.938m
Score/min:372
Accuracy (listed only):26.191%
HSR (listed only):9.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:87
V. Kills:31 272%
Deaths:41
KDR:2.122
Accuracy:52.407% A
KPH:28.700 C
VKPH:10.200 B
Kills:87 (87 + 0)
Deaths:41
KDR:2.122
VKDR:0.756
Vehicle Kills:31
Kill Difference:46
Playtime:3.029 hours
Usage:0%
Score:0.063m
Score/min:347
Driving Accuracy:52.407%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:93
V. Kills:31 291%
Deaths:42
KDR:2.214
Accuracy:30.094% D--
KPH:13.500 D
VKPH:4.500 D-
Kills:93 (0 + 93)
Deaths:42
KDR:2.214
VKDR:0.738
Vehicle Kills:31
Kill Difference:51
Playtime:6.867 hours
Usage:0%
Score:0.050m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:30.094%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 3,7583,7527664.898C*3.4948.111%A86.754%B**21.2DN/A99177.2h2.1C++4.5B+
Orion VS54 1,5571,5491,2911.2C0.2020.361%C14.138%D**18.3DN/A9084.6h12C++58.8C+
Spear Anti-Vehicle Phalanx Turret 2,3181,51310913.881B++12.4839.767%D6.081%A32.2C--17.1C--26647h8.2C++20.6C+
Serpent VE92 1,2421,2191,1711.041C+0.3621.926%D13.044%D*18.9DN/A8464.5h14.1C64.3C
NS-11C 1,2151,1961,3400.893C0.5124.466%C+12.04%D*15.7DN/A5876h16.1C-65.7C+
Deimos VA29 1,1981,1921,1631.025C0.3857.703%D20.47%B+19.4D--N/A8361.5h2.3C+3.9C+
NS-15M1 1,0831,0629061.172C0.2321.637%C-17.326%D21.1D-N/A7850.3h14.8D-68.4C
Solstice SF 9218921,0260.869C0.5423.628%C14.574%C12.9DN/A5069.1h14.6D62C
C-4 1,4828869060.978C0.4325.221%C+N/A52.7D35.5B+77716.8h1.8D7C
XM98 7477411804.117B*2.7144.813%B*85.965%B**18.8DN/A6739.5h2.4C+5.5B+
Proximity Mine 680680957.158B*5.7544.412%C++N/A119.3CN/A5045.7h2C-4.5C+
Blueshift VM5 6066014081.473C-0.0717.869%D15.973%D--26.1DN/A10623h14.5C*81.1C+
NS-44B Commissioner 6085909050.652D0.7539.091%C17.458%D--17.1D-N/A7234.6h4.5D-11.5C
Tank Mine 9935721453.945B+2.5419.817%D--N/A93.8C69C++10096.1h1.6B+8D*
NSX Tanto 5815645351.054C0.3525.084%C-16.312%D**18.1DN/A5131.1h14.3C+56.9C+
Parallax VX3-AE 517511895.742C**4.3441.292%C+84.932%B+17.7D*N/A5028.8h2.4F5.9D-
Pulsar C 5195084791.061C+0.3424.197%C17.52%D--22.6C-N/A12422.5h10.9C*44.9C++
SVA-88 4634623701.249C0.1620.083%D-21.212%D21.8D--N/A12021.2h11.3C++56.1C
Eridani SX5 4104053991.015C0.3926.245%C7.654%F13.5D--N/A6230.1h12.4C+47.1C+
Solstice VE3 3733713900.951C++0.4523.942%C+9.973%F13.7C-N/A9727h14.1C*58.7C++
Blueshift VM5 3473402601.308D0.1018.002%D20.588%C26.2DN/A10013h17.2C--95.5C
Thanatos VE70 3393373031.112C++0.2943.222%C++16.914%C++20.8C--N/A9716.2h3.9B++9B+
H-V45 3363333440.968C0.4421.08%D-12.913%D*14.1D-N/A6823.6h14.9D70.7D
Pandora VX25 3353323630.915C0.4942.285%C+23.494%A++18.2D-N/A5818.2h4.1C*9.8C**
MANA Anti-Vehicle Turret 6723271552.11C0.7151.313%D9.174%S3270B*3450S4681120.1h13.1F--25.5T-
Force-Blade 30029616,3880.018C1.3936.918%B+2.365%D0.3C-N/A11151.1h2.3C**6.1B
Corvus VA55 2972952801.054C+0.3522.572%D16.61%D--12.4D--N/A7623.7h11B48.6C++
NS Baron G5 2652583520.733D0.6742.217%C15.504%C++16.1D--N/A4516h4.6C+11C+
Phaseshift VX-S 251243366.75A+5.3538.078%C++80.658%B18.3D-N/A4713.3h3.8D10.1C+
Flare VE6 2392382241.063C--0.3419.216%D-24.79%C+22.5D-N/A12610.6h12.4D64.7D
NS-61 Emissary 2382263340.677C0.7332.08%B+11.062%D*12.3D-N/A3118.3h20.8D-65C
NS Decimator 3742023010.671C--0.7356.839%D2.97%B++18.7D*15.9C+35710.8h6.4D*11.2D*
VX6-7 1991952110.924C0.4822.303%D17.436%D20.7DN/A1119.4h13.8C61.8C
Aspis Anti-Aircraft Phalanx Turret 395192306.4B**5.0021.945%DN/A9.2C-9.8C23120.8h140.8C**641.4C+
Eidolon VE33 1951861861C+0.4030.081%C++25.807%C+10.7D-N/A4217.4h14.2F47.2D
V10 180180365B+3.6045.246%B+77.222%C+20.5D-N/A1008.8h2.3C+5.1C*
VA39 Spectre 181180593.051B+1.6537.324%B++48.333%B**17.8C-N/A12410.1h6C+16.2C**
NS-10 Burster 3071751501.167C+0.2429.687%C+5.143%C4.4D3.3C10240.2h191.8D**646D
Plasma Grenade 1771751175N/A173.6042.369%DN/A350D-4D17940.5h4D9.4C--
NS-44L Blackhand 1711711671.024C0.3840.032%C54.386%B*16DN/A5010.7h7.2F-18.1D--
NS-11A 1691671720.971C0.4322.744%C--17.964%D11.5D-N/A4314.5h17D*74.9D
CME 1711661900.874D0.5322.89%D-8.434%F-14.1D--N/A5011.8h14.8D64.6D
NS-10 Burster 2881531501.02C0.3829.692%C4.575%C3.8D--3.4C--9540.1h219.5F-739.4D*
NSX Tomoe 1581531880.814D0.5926.33%D22.876%D**12.2D*N/A3812.5h20.3F77D*
NSX Naginata 1581521241.226C0.1818.359%D--19.737%D*18.1D--N/A478.4h14.6D79.6D
Nemesis VSH9 2951391800.772C+0.6359.619%DN/A7D7.8C22119.9h11.5D**19.3D**
Nebula VM20 127126691.826C0.4215.922%D-11.905%F21.7D-N/A1095.8h13B+81.7C++
Sirius SX12 109108961.125C+0.2826.456%C*15.741%C-16.1DN/A1516.7h15.5C58.7C++
Lasher X2 1071051530.686C-0.7215.729%F1.905%D*13.8D--N/A847.6h31.3F*198.8F*
MKV Suppressed 96941230.764C--0.6423.46%D7.447%F-14.5D-N/A466.5h13.4C++57.3C+
M20 Basilisk 12493422.214D0.8130.094%D--4.301%D13.5D4.5D-1226.9h76.1C*252.8C+
C75 Viper 11887412.122C--0.7252.407%A1.149%C29C10.3B3473h16.6D31.8C++
NS-30 Vandal 8684601.4C0.0027.998%D--27.381%C+14.2D*N/A435.9h8.3F-29.7F
NS Annihilator 190821050.781B0.6278.988%C-N/A5.6D*7.3C--15114.7h16.2D**20.5D**
MANA Anti-Personnel Turret 7676561.357N/A0.0511.085%UN/A760UN/A2608200.1h31.6T*285.5T*
Comet VM2 136741220.607D0.8041.038%D4.054%C+4.6D*3.9D8516.1h46.4F113D**
Ursa 6765910.714D0.6921.761%C-15.385%D*21.7DN/A1153h15F69D
NS-7 PDW 6564820.78C0.6220.804%D-14.063%D10.3D-N/A886.2h16.9C--81.3C--
Cosmos VM3 6060441.364C-0.0416.222%C-15%D-20D-N/A1273h11.7B++71.8C++
Icikill 60591,4310.041C1.3640.873%B+1.695%D--0.8CN/A372.9h1.7B++4.3B+
Spear Anti-Vehicle Phalanx Tower 8258158A+56.6047.166%CN/A26.4D10.9D-1522.2h12.5D26.5D-
Comet VM2 99541230.439D0.9741.094%C1.852%D*3.3D**2.8D-8216.2h61.9T*150.6F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit390670,34240h
Spawn Beacon1690.1h
Anti-Vehicle MANA Turret241,2473h
Proton II PPA-H2790.2h
Nanite Revive Grenade03020.1h
Spitfire Auto-Turret146410.9h
Shield Recharging Field53270.2h
Recon Detection Device1068,14217.1h
Ammunition Package201,4020.6h
Medical Applicator484227,66929.8h
Anti-Infantry MANA Turret91770.8h
Smoke Grenade01100h

Check the help document for the dictionary if you want to learn more about words used here.


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