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Major Imperator Leesriize[L7EC] Leesriize
TR BR 61

KDR: 2.51

Score: 4m

Last Seen: Sep 9th, 2018 7:55 PM
- OFFLINE - 151.5 hour(s)

Battle Rank 61 - Terran Republic on Miller
Level Progress (to 62): 76%
Level 100 Progress: 21% 1029h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS MKV Suppressed 99SV M77-B TSAR-42 SR-7 SOAS-20 TX1 Repeater LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,922,336 MLG Score: 2336
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.383%23.703%673612213,2951.5290.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.908%1.394A0.414B-0.02C+HEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.451B+11.60.189C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.427%4.202%142112261191481050.804054112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.91B*1.076B**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+6.40.484B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.781%60.629%0512224,8642302821.0563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.047%0.574B+-0.413C--0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.70.146C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m199%241 (14.5k)209 (12.5k)2.505699,0283,6032.6541861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122778626.778%41.903%112205:174

87% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2016 4:31 PMAug 31st, 2018 6:36 PMSep 9th, 2018 11:09 PM (460d) (PST)Sep 9th, 2018 4:35 PM (460d) (PST)Sep 9th, 2018 3:55 PM (460d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3751092660.4740.1890.1990.9850.0212336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4746,54915,92528111259112,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
317.5h/13.2d 535 3,783 2,965 18.8k 488 811 395 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:69
Deaths:72
KDR:0.958
Accuracy:19.842% C++
HSR:30.435% B**
Kills:69
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):991
KDR:0.95833
Kill Difference:3
Playtime:4.111 hours
Usage:1%
Score:0.043m
Score/min:176
Accuracy (listed only):19.842%
HSR (listed only):30.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:1,302
Deaths:624
KDR:2.087
Accuracy:29.924% B++
HSR:20.814% C++
99SV
A+
Kills:1,208
Deaths:436
KDR:2.771
Accuracy:40.158% A+
HSR:32.947% C
M77-B
B++
Kills:1,192
Deaths:305
KDR:3.908
Accuracy:41.381% B++
HSR:71.057% D
TSAR-42
C*
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:40.217% C*
HSR:65.833% C
SR-7
C+
Kills:1,092
Deaths:159
KDR:6.868
Accuracy:39.221% C+
HSR:79.121% C+
SOAS-20
B**
Kills:805
Deaths:398
KDR:2.023
Accuracy:28.003% C+
HSR:28.447% B**
TX1 Repeater
B+
Kills:725
Deaths:476
KDR:1.523
Accuracy:27.924% B+
HSR:22.621% C++
TRAP-M1
A+
Kills:213
Deaths:121
KDR:1.760
Accuracy:31.253% B
HSR:36.150% A+
Kills:7,696
Deaths (as Infiltrator):2,805
Deaths (to Infiltrators):863
KDR:2.74367
Kill Difference:4,891
Playtime:275.994 hours
Usage:87%
Score:3.451m
Score/min:208
Accuracy (listed only):34.760%
HSR (listed only):44.624%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B++
Kills:1,302
Deaths:624
KDR:2.087
Accuracy:29.924% B++
HSR:20.814% C++
LC3 Jaguar
B**
Kills:326
Deaths:175
KDR:1.863
Accuracy:28.193% B*
HSR:26.687% B**
TRAC-5
B
Kills:68
Deaths:79
KDR:0.861
Accuracy:23.318% B
HSR:13.235% D--
Kills:1,696
Deaths (as Light Assault):878
Deaths (to Light Assaults):582
KDR:1.93166
Kill Difference:818
Playtime:15.067 hours
Usage:5%
Score:0.186m
Score/min:206
Accuracy (listed only):27.145%
HSR (listed only):20.246%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:326
Deaths:175
KDR:1.863
Accuracy:28.193% B*
HSR:26.687% B**
TRAC-5
B
Kills:68
Deaths:79
KDR:0.861
Accuracy:23.318% B
HSR:13.235% D--
Kills:394
Deaths (as Engineer):254
Deaths (to Engineers):625
KDR:1.55118
Kill Difference:140
Playtime:17.050 hours
Usage:5%
Score:0.272m
Score/min:266
Accuracy (listed only):25.755%
HSR (listed only):19.961%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B++
Kills:1,302
Deaths:624
KDR:2.087
Accuracy:29.924% B++
HSR:20.814% C++
Kills:1,302
Deaths (as Combat Medic):624
Deaths (to Combat Medics):339
KDR:2.08654
Kill Difference:678
Playtime:1.706 hours
Usage:1%
Score:0.014m
Score/min:137
Accuracy (listed only):29.924%
HSR (listed only):20.814%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:52
V. Kills:27 186%
Deaths:11
KDR:4.727
Accuracy:57.013% A++
KPH:32.400 C*
VKPH:16.800 A++
Kills:52 (52 + 0)
Deaths:11
KDR:4.727
VKDR:2.455
Vehicle Kills:27
Kill Difference:41
Playtime:1.607 hours
Usage:1%
Score:0.018m
Score/min:190
Driving Accuracy:57.013%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:119
V. Kills:69 170%
Deaths:13
KDR:9.154
Accuracy:50.427% B+
KPH:27.100 C
VKPH:15.700 C
MR11 Gatekeeper
C**
Kills:57
V. Kills:33 168%
Deaths:17
KDR:3.353
Accuracy:41.652% C**
KPH:21.100 C+
VKPH:12.200 D
Kills:176 (119 + 57)
Deaths:30
KDR:5.867
VKDR:3.400
Vehicle Kills:102
Kill Difference:146
Playtime:7.089 hours
Usage:2%
Score:0.109m
Score/min:257
Driving Accuracy:50.427%
Gunner Accuracy:41.652%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 1,3171,3026242.087A0.4229.924%B++20.814%C++33.9C++N/A7838.4h12.1B+40.5B+
99SV 1,2151,2084362.771B*0.2740.158%A+32.947%C39.9B**N/A8330.3h3.8A9.3B**
M77-B 1,1981,1923053.908B**1.4041.381%B++71.057%D36.6B++N/A7832.6h2B*4.9B++
TSAR-42 1,1641,1592864.052C++1.5540.217%C*65.833%C37.3C+N/A8531.1h2.1B+5.2B+
SR-7 1,0991,0921596.868B**4.3639.221%C+79.121%C+39C++N/A9328h2B+5.1C**
SOAS-20 8168053982.023B+0.4828.003%C+28.447%B**31.3C+N/A6925.7h10.5B+37.5B+
TX1 Repeater 7347254761.523B**0.9827.924%B+22.621%C++36.8B+N/A8919.7h11.4B+40.9B++
LC3 Jaguar 3333261751.863B+0.6428.193%B*26.687%B**38.4BN/A938.5h11.9C**42.3B+
TRAP-M1 2162131211.76C*0.7531.253%B36.15%A+28C-N/A647.6h8.1B+26B+
P2-120 AP 188119139.154C**6.6550.427%B+4.202%B++27C15.7C3244.4h6.4B12.8B+
T9 CARV 6969720.958C+1.5519.842%C++30.435%B**30C++N/A1442.3h10.6B**53.2B+
TRAC-5 7268790.861C++1.6423.318%B13.235%D--13.3CN/A605.1h15C*64.3B
NS-TMC-01 "His Regards" 58582,4870.023C+2.4810.399%D*17.241%A+0.3CN/A1198.5h1.9B+18.6C
MR11 Gatekeeper 9057173.353C0.8541.652%C**N/A21.1C+12.2D1482.7h50.8C++121.9B
The Slasher 57572490.229S2.2836.364%C++3.509%D-3C+N/A719h2.2C++6C++
C75 Viper 7952114.727C*2.2257.013%A++N/A32.5C*16.9A++1891.6h24.2D*42.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon94731.6h
Medical Applicator124,1430.5h
Motion Spotter183,8893.7h
Welding Device04240h
G40-F Ranger0670h
Ammunition Package8900.3h
Nano-Armor Kit1635,2892.3h
Medical Kit1281,31412.9h
Recon Detection Device151,9133.3h
A30 Walker1600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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