Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Sephuku (41)  daddy010planetside2 (7)  TrueImpHunter (5)  xSwIcy (5)  k0cm0h4bt (4)  syousanijmegen (3) 65
stats.dasanfall.com
Lt. General LeetMonsta[INI] LeetMonsta
TR BR 91

KDR: 3.29

Score: 58.3m

Last Seen: Aug 23rd, 2019 4:07 PM
- OFFLINE - 24.1 hour(s)

Prestige 1, Battle Rank 91 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 17
Level Progress (to 92): 36%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR T1 Cycler TMG-50 SABR-13 Cycler TRV NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LeetMonsta



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,962,368 MLG Score: 2368
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.557%31.676%93644117089,4404.40136-1.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.063%1.629A+1.634A+-0.124C+HEAD ++ (~16.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.535B+10.20.284C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.741%0.667%121412101,0499964621.05321227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.664%-0.485D-0.85D--0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.20.161C++44.30.164C++90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.09%3.777%277412102,886116816532.46878174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.721%-0.864D--0.783B++0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.24C++9.40.248C++19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.505%5.116%9881511999,753101827639.57115353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.663%-0.617D0.166C++0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.422B20.40.489B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.23%52.507%98841210758188810.401271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.476%0.487B+-0.947D---0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.324C5-0.574D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.079%13.287%988512093,048171691.77622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.454%1.294A-0.265C-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.602B+30.384C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 17
58.3m221.5%380 (22.8k)364 (21.8k)3.28603119,92736,4963.6222691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214604524.377%25.964%63304:2338

27% Combat Medic25% Engineer35% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:59 PMSep 3rd, 2013 8:36 PMAug 24th, 2019 7:30 AM (4h) (PST)Aug 23rd, 2019 12:19 PM (23h) (PST)Aug 23rd, 2019 12:07 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6911984930.7480.2280.1941.7680.0502368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,44611,88629,560451412106321,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2671.5h/111.3d 12,271 31,138 25,770 283.3k 3,844 9,541 8,004 110.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:14,018
Deaths:2,835
KDR:4.945
Accuracy:29.569% A
HSR:37.038% A++
T9 CARV
A++
Kills:9,549
Deaths:2,415
KDR:3.954
Accuracy:27.881% A++
HSR:30.171% B**
TMG-50
A+
Kills:4,323
Deaths:1,075
KDR:4.021
Accuracy:28.141% A
HSR:33.680% A+
T9A "Butcher"
B**
Kills:2,688
Deaths:725
KDR:3.708
Accuracy:29.026% B**
HSR:34.449% B*
T16 Rhino
B++
Kills:2,373
Deaths:758
KDR:3.131
Accuracy:24.438% B++
HSR:26.675% B++
NS-15M1
A++
Kills:2,069
Deaths:476
KDR:4.347
Accuracy:32.775% A++
HSR:28.420% B++
T32 Bull
A+
Kills:2,034
Deaths:517
KDR:3.934
Accuracy:31.821% A+
HSR:32.596% B**
MG-H1 Watchman
A++
Kills:1,899
Deaths:532
KDR:3.570
Accuracy:29.000% B**
HSR:38.810% A++
T9 CARV-S
A*
Kills:1,746
Deaths:465
KDR:3.755
Accuracy:32.388% A*
HSR:40.779% A*
NS-15MP
A
Kills:1,169
Deaths:268
KDR:4.362
Accuracy:31.086% B+
HSR:43.713% A
Kills:41,868
Deaths (as Heavy Assault):10,066
Deaths (to Heavy Assaults):11,290
KDR:4.15935
Kill Difference:31,802
Playtime:932.554 hours
Usage:35%
Score:19.509m
Score/min:349
Accuracy (listed only):29.613%
HSR (listed only):34.633%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:2,022
Deaths:819
KDR:2.469
Accuracy:28.017% B*
HSR:19.337% C
TRS-12 Uppercut
B+
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B+
HSR:9.911% D--
LC3 Jaguar
B++
Kills:1,613
Deaths:515
KDR:3.132
Accuracy:26.882% B++
HSR:20.645% C++
SMG-46 Armistice
B
Kills:1,276
Deaths:527
KDR:2.421
Accuracy:27.662% B
HSR:11.756% D
T5 AMC
B++
Kills:1,246
Deaths:391
KDR:3.187
Accuracy:27.222% B++
HSR:21.188% C*
NS-11C
A*
Kills:1,171
Deaths:248
KDR:4.722
Accuracy:34.777% A*
HSR:26.132% A
PDW-16 Hailstorm
M+
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A*
HSR:32.760% M+
TRAC-5
A++
Kills:1,156
Deaths:212
KDR:5.453
Accuracy:28.440% A
HSR:27.855% A++
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
HC1 Cougar
A**
Kills:496
Deaths:119
KDR:4.168
Accuracy:36.650% A**
HSR:32.258% A++
AS16 NightHawk
B*
Kills:476
Deaths:105
KDR:4.533
Accuracy:44.070% B+
HSR:17.857% B*
NS-11CP
A
Kills:462
Deaths:131
KDR:3.527
Accuracy:31.224% B+
HSR:32.035% A
TS4 Haymaker
A
Kills:460
Deaths:199
KDR:2.312
Accuracy:55.876% A
HSR:15.435% B+
NS-7 PDW
A
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% A
HSR:25.291% A
TAS-16 Blackjack
A+
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B+
HSR:23.695% A+
NS Baron G5
A*
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A*
HSR:17.339% B+
TRAC-5 S
A++
Kills:154
Deaths:36
KDR:4.278
Accuracy:29.170% A
HSR:26.623% A++
MG-C1 Kindred
M**
Kills:142
Deaths:59
KDR:2.407
Accuracy:32.410% B**
HSR:46.479% M**
TRAC-Shot
A+
Kills:138
Deaths:33
KDR:4.182
Accuracy:32.029% A+
HSR:25.362% A
FA1 Barrage
A**
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A**
HSR:19.298% B++
Kills:15,296
Deaths (as Light Assault):4,867
Deaths (to Light Assaults):6,916
KDR:3.1428
Kill Difference:10,429
Playtime:190.842 hours
Usage:7%
Score:3.701m
Score/min:323
Accuracy (listed only):39.334%
HSR (listed only):24.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:2,022
Deaths:819
KDR:2.469
Accuracy:28.017% B*
HSR:19.337% C
TRS-12 Uppercut
B+
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B+
HSR:9.911% D--
LC3 Jaguar
B++
Kills:1,613
Deaths:515
KDR:3.132
Accuracy:26.882% B++
HSR:20.645% C++
T5 AMC
B++
Kills:1,246
Deaths:391
KDR:3.187
Accuracy:27.222% B++
HSR:21.188% C*
NS-11C
A*
Kills:1,171
Deaths:248
KDR:4.722
Accuracy:34.777% A*
HSR:26.132% A
AMR-66
A+
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:33.295% B**
HSR:35.147% A+
TRAC-5
A++
Kills:1,156
Deaths:212
KDR:5.453
Accuracy:28.440% A
HSR:27.855% A++
HC1 Cougar
A**
Kills:496
Deaths:119
KDR:4.168
Accuracy:36.650% A**
HSR:32.258% A++
AS16 NightHawk
B*
Kills:476
Deaths:105
KDR:4.533
Accuracy:44.070% B+
HSR:17.857% B*
NS-11CP
A
Kills:462
Deaths:131
KDR:3.527
Accuracy:31.224% B+
HSR:32.035% A
TS4 Haymaker
A
Kills:460
Deaths:199
KDR:2.312
Accuracy:55.876% A
HSR:15.435% B+
TAS-16 Blackjack
A+
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B+
HSR:23.695% A+
NS Baron G5
A*
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A*
HSR:17.339% B+
MG-HBR1 Dragoon
B*
Kills:239
Deaths:74
KDR:3.230
Accuracy:33.576% C++
HSR:36.402% B*
TRAC-5 S
A++
Kills:154
Deaths:36
KDR:4.278
Accuracy:29.170% A
HSR:26.623% A++
MG-C1 Kindred
M**
Kills:142
Deaths:59
KDR:2.407
Accuracy:32.410% B**
HSR:46.479% M**
TRAC-Shot
A+
Kills:138
Deaths:33
KDR:4.182
Accuracy:32.029% A+
HSR:25.362% A
DMR-99
B++
Kills:107
Deaths:24
KDR:4.458
Accuracy:36.262% B
HSR:35.514% B++
FA1 Barrage
A**
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A**
HSR:19.298% B++
Kills:13,400
Deaths (as Engineer):4,214
Deaths (to Engineers):6,404
KDR:3.17988
Kill Difference:9,186
Playtime:672.663 hours
Usage:25%
Score:14.330m
Score/min:355
Accuracy (listed only):40.324%
HSR (listed only):25.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:9,293
Deaths:2,591
KDR:3.587
Accuracy:29.822% A
HSR:32.820% A+
T1 Cycler
A++
Kills:4,765
Deaths:1,375
KDR:3.465
Accuracy:30.508% A++
HSR:32.340% A+
SABR-13
A
Kills:3,415
Deaths:980
KDR:3.485
Accuracy:32.905% A
HSR:29.985% B+
Cycler TRV
A+
Kills:3,000
Deaths:974
KDR:3.080
Accuracy:28.136% B**
HSR:30.400% A+
NS-11A
B*
Kills:2,846
Deaths:953
KDR:2.986
Accuracy:28.822% B*
HSR:23.507% C*
T1S Cycler
B*
Kills:2,267
Deaths:882
KDR:2.570
Accuracy:26.515% B+
HSR:26.864% B*
TRS-12 Uppercut
B+
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B+
HSR:9.911% D--
T1A Unity
B**
Kills:1,589
Deaths:489
KDR:3.249
Accuracy:29.219% B*
HSR:32.347% B**
TORQ-9
A++
Kills:1,550
Deaths:433
KDR:3.580
Accuracy:33.358% A++
HSR:35.677% A++
SMG-46 Armistice
B
Kills:1,276
Deaths:527
KDR:2.421
Accuracy:27.662% B
HSR:11.756% D
PDW-16 Hailstorm
M+
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A*
HSR:32.760% M+
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
T1B Cycler
A+
Kills:543
Deaths:131
KDR:4.145
Accuracy:33.551% A+
HSR:35.727% B**
AS16 NightHawk
B*
Kills:476
Deaths:105
KDR:4.533
Accuracy:44.070% B+
HSR:17.857% B*
TS4 Haymaker
A
Kills:460
Deaths:199
KDR:2.312
Accuracy:55.876% A
HSR:15.435% B+
NS-11P
M*
Kills:358
Deaths:89
KDR:4.022
Accuracy:31.077% A++
HSR:40.782% M*
NS-7 PDW
A
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% A
HSR:25.291% A
TAS-16 Blackjack
A+
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B+
HSR:23.695% A+
NS Baron G5
A*
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A*
HSR:17.339% B+
FA1 Barrage
A**
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A**
HSR:19.298% B++
Kills:36,322
Deaths (as Combat Medic):11,201
Deaths (to Combat Medics):3,895
KDR:3.24275
Kill Difference:25,121
Playtime:730.199 hours
Usage:27%
Score:18.312m
Score/min:418
Accuracy (listed only):39.189%
HSR (listed only):26.359%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B
Kills:1,276
Deaths:527
KDR:2.421
Accuracy:27.662% B
HSR:11.756% D
NS-30 Vandal
A
Kills:1,164
Deaths:271
KDR:4.295
Accuracy:35.908% B+
HSR:37.629% A
PDW-16 Hailstorm
M+
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A*
HSR:32.760% M+
SOAS-20
A+
Kills:1,163
Deaths:318
KDR:3.657
Accuracy:32.039% B*
HSR:30.783% A+
HSR-1
B**
Kills:1,162
Deaths:256
KDR:4.539
Accuracy:40.803% B**
HSR:29.432% C++
NS-357P Underboss
B++
Kills:1,031
Deaths:734
KDR:1.405
Accuracy:43.707% C**
HSR:32.396% B++
NS-44 Commissioner
B
Kills:853
Deaths:638
KDR:1.337
Accuracy:35.255% C+
HSR:24.736% B
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
TS2 Inquisitor
B*
Kills:592
Deaths:446
KDR:1.327
Accuracy:26.335% C
HSR:25% B*
TX1 Repeater
C++
Kills:388
Deaths:265
KDR:1.464
Accuracy:20.862% D
HSR:22.165% C++
TRAP-M1
A++
Kills:366
Deaths:112
KDR:3.268
Accuracy:38.654% A++
HSR:33.607% B**
NS-7 PDW
A
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% A
HSR:25.291% A
TX2 Emperor
A++
Kills:318
Deaths:255
KDR:1.247
Accuracy:27.106% C+
HSR:32.390% A++
TX1-FB Repeater
B++
Kills:255
Deaths:153
KDR:1.667
Accuracy:30.923% C**
HSR:27.843% B++
TSAR-42
C*
Kills:178
Deaths:63
KDR:2.825
Accuracy:39.744% C*
HSR:62.921% D
M77-B
C*
Kills:133
Deaths:40
KDR:3.325
Accuracy:36.299% C+
HSR:77.444% C*
SR-7
D
Kills:81
Deaths:21
KDR:3.857
Accuracy:33.077% D--
HSR:74.074% D
T4 AMP
A++
Kills:79
Deaths:55
KDR:1.436
Accuracy:26.347% C+
HSR:29.114% A++
Kills:11,163
Deaths (as Infiltrator):4,682
Deaths (to Infiltrators):4,969
KDR:2.38424
Kill Difference:6,481
Playtime:94.129 hours
Usage:4%
Score:1.679m
Score/min:297
Accuracy (listed only):32.818%
HSR (listed only):35.707%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:463
Deaths:185
KDR:2.503
Accuracy:15.223% C
HSR:19.223% C
M1 Heavy Cycler
C+
Kills:430
Deaths:173
KDR:2.486
Accuracy:14.260% C+
HSR:17.442% C+
M6 Onslaught
B+
Kills:261
Deaths:86
KDR:3.035
Accuracy:17.472% C++
HSR:22.222% B+
M6 Onslaught
C++
Kills:252
Deaths:86
KDR:2.930
Accuracy:17.760% C++
HSR:19.841% C+
M3 Pounder HEG
S
Kills:91
Deaths:53
KDR:1.717
Accuracy:34.147% C--
HSR:8.791% S
M3 Pounder HEG
M
Kills:88
Deaths:52
KDR:1.692
Accuracy:33.231% D-
HSR:6.818% M
NS-10 Burster
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:32.095% B+
HSR:4.412% C
MRC3 Mercy
A++
Kills:65
Deaths:12
KDR:5.417
Accuracy:14.117% D
HSR:30.769% A++
NS-10 Burster
B+
Kills:52
Deaths:38
KDR:1.368
Accuracy:32.298% B+
HSR:1.923% D*
Kills:1,770
Deaths (as MAX Suit):362
Deaths (to MAX Suits):2,386
KDR:4.8895
Kill Difference:1,408
Playtime:47.572 hours
Usage:2%
Score:0.765m
Score/min:268
Accuracy (listed only):23.400%
HSR (listed only):14.605%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:597
V. Kills:170 349%
Deaths:2
KDR:298.500
Accuracy:55.509% B*
KPH:51.800 C-
VKPH:14.700 C++
M14 Banshee
C+
Kills:205
V. Kills:11 N/A
Deaths:19
KDR:10.790
Accuracy:28.172% C
KPH:37.400 C+
VKPH:2 D
M18 Rotary
C
Kills:150
V. Kills:146 102%
Deaths:77
KDR:1.948
Accuracy:29.781% C
KPH:8 C-
VKPH:7.800 C
M18 Needler
C-
Kills:97
V. Kills:78 123%
Deaths:14
KDR:6.929
Accuracy:28.704% D
KPH:8.100 C-
VKPH:6.500 C-
Kills:1,049 (452 + 0)
Deaths:112
KDR:9.366
VKDR:3.616
Vehicle Kills:405
Kill Difference:937
Playtime:47.695 hours
Usage:2%
Score:0.759m
Score/min:265
Piloting Accuracy:28.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:1,784
V. Kills:225 N/A
Deaths:9
KDR:198.222
Accuracy:52.207% B**
KPH:101.300 A*
VKPH:12.800 B++
AP30 Shredder
A*
Kills:713
V. Kills:209 340%
Deaths:42
KDR:16.976
Accuracy:28.546% C-
KPH:60.200 A*
VKPH:17.600 C+
C150 Dalton
C+
Kills:391
V. Kills:289 135%
Deaths:39
KDR:10.026
Accuracy:43.960% C**
KPH:32.400 C+
VKPH:24 C+
Kills:2,888 (0 + 2,888)
Deaths:90
KDR:32.089
VKDR:8.033
Vehicle Kills:723
Kill Difference:2,798
Playtime:41.507 hours
Usage:2%
Score:1.073m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:43.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:197
V. Kills:161 122%
Deaths:34
KDR:5.794
Accuracy:43.666% D**
KPH:16.700 D*
VKPH:13.700 D
Skyguard
C*
Kills:98
V. Kills:87 111%
Deaths:11
KDR:8.909
Accuracy:25.912% C--
KPH:11.400 C
VKPH:10.100 C*
L100 Python HEAT
D
Kills:62
V. Kills:27 221%
Deaths:10
KDR:6.200
Accuracy:46.142% D
KPH:19.500 D-
VKPH:8.500 D
Kills:357 (357 + 0)
Deaths:55
KDR:6.491
VKDR:5
Vehicle Kills:275
Kill Difference:302
Playtime:23.527 hours
Usage:1%
Score:0.381m
Score/min:270
Driving Accuracy:46.142%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,851
V. Kills:1,212 153%
Deaths:161
KDR:11.497
Accuracy:37.203% D--
KPH:24.600 C-
VKPH:16.100 C+
G30 Vulcan
B++
Kills:1,477
V. Kills:846 174%
Deaths:128
KDR:11.539
Accuracy:31.246% C*
KPH:29.500 B++
VKPH:16.900 B+
M12 Kobalt
B+
Kills:1,401
V. Kills:116 N/A
Deaths:29
KDR:48.310
Accuracy:16.821% B+
KPH:68 B
VKPH:5.600 C*
E540 Halberd
B*
Kills:1,240
V. Kills:675 183%
Deaths:56
KDR:22.143
Accuracy:46.013% B+
KPH:32 B+
VKPH:17.400 B*
P525 Marauder
B
Kills:1,170
V. Kills:47 N/A
Deaths:29
KDR:40.345
Accuracy:23.581% B
KPH:72.100 C*
VKPH:2.900 C
P2-120 HESH
C-
Kills:740
V. Kills:94 N/A
Deaths:33
KDR:22.424
Accuracy:38.093% C-
KPH:37.600 C--
VKPH:4.800 D
MR11 Gatekeeper
B+
Kills:369
V. Kills:288 128%
Deaths:18
KDR:20.500
Accuracy:47.298% B**
KPH:25.900 B
VKPH:20.200 B+
P2-120 HEAT
C++
Kills:254
V. Kills:65 385%
Deaths:4
KDR:63.500
Accuracy:39.603% C
KPH:26.400 C++
VKPH:6.800 D
Kills:8,502 (2,845 + 5,657)
Deaths:458
KDR:18.563
VKDR:7.299
Vehicle Kills:3,343
Kill Difference:8,044
Playtime:244.389 hours
Usage:9%
Score:5.434m
Score/min:371
Driving Accuracy:39.603%
Gunner Accuracy:47.298%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:744
V. Kills:17 N/A
Deaths:26
KDR:28.615
Accuracy:35.286% C+
KPH:107.700 C++
VKPH:2.500 D*
G20 Vulcan-H
C*
Kills:114
V. Kills:49 228%
Deaths:10
KDR:11.400
Accuracy:40.990% D-
KPH:48.400 C*
VKPH:20.800 C--
E540 Halberd-H
D-
Kills:77
V. Kills:66 115%
Deaths:12
KDR:6.417
Accuracy:49.380% D--
KPH:16.800 D**
VKPH:14.400 D-
Kills:935 (0 + 935)
Deaths:48
KDR:19.479
VKDR:2.750
Vehicle Kills:132
Kill Difference:887
Playtime:13.851 hours
Usage:1%
Score:0.264m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:201
V. Kills:5 N/A
Deaths:1
KDR:201
Accuracy:21.122% B++
KPH:96.800 B++
VKPH:2.400 C-
M40 Fury
C+
Kills:192
V. Kills:35 N/A
Deaths:19
KDR:10.105
Accuracy:34.535% C+
KPH:22.300 D--
VKPH:4.100 D--
M12 Kobalt
C
Kills:115
V. Kills:7 N/A
Deaths:5
KDR:23
Accuracy:15.805% C
KPH:44 D
VKPH:2.700 C
M20 Basilisk
C
Kills:87
V. Kills:50 171%
Deaths:6
KDR:14.500
Accuracy:45.860% B++
KPH:14.500 D
VKPH:8.300 C
M60-G Bulldog
B++
Kills:63
V. Kills:11 N/A
Deaths:4
KDR:15.750
Accuracy:41.678% B++
KPH:30.500 C++
VKPH:5.300 C
M20 Basilisk
C
Kills:61
V. Kills:26 226%
Deaths:9
KDR:6.778
Accuracy:40.015% C++
KPH:16.600 C
VKPH:7.100 C
Kills:719 (0 + 719)
Deaths:44
KDR:16.341
VKDR:3.045
Vehicle Kills:134
Kill Difference:675
Playtime:25.060 hours
Usage:1%
Score:0.320m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:40.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:325
V. Kills:34 N/A
Deaths:21
KDR:15.476
Accuracy:43.127% A
KPH:48.300 C--
VKPH:5.100 C
Kills:325 (0 + 325)
Deaths:21
KDR:15.476
VKDR:1.619
Vehicle Kills:34
Kill Difference:304
Playtime:6.730 hours
Usage:0%
Score:0.066m
Score/min:163
Piloting Accuracy:N/A%
Gunner Accuracy:43.127%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,07114,0182,8354.945A1.6629.569%A37.038%A++69.2B**N/A246202.5h9.9B*33.4B*
T9 CARV 9,5749,5492,4153.954A++0.6727.881%A++30.171%B**67.9A*N/A256140.7h10B**35.8B*
TAR 9,3249,2932,5913.587A+0.3029.822%A32.82%A+58B**N/A212160.3h10.6B**35.6B**
T1 Cycler 4,7824,7651,3753.465A*0.1830.508%A++32.34%A+53A++N/A22089.9h10.5A34.4B**
TMG-50 4,3314,3231,0754.021M+0.7328.141%A33.68%A+66.1A+N/A22665.4h9.4B++33.2B++
SABR-13 3,4363,4159803.485B**0.2032.905%A29.985%B+53.1B**N/A18864.3h10.2B++31.1B*
Cycler TRV 3,0083,0009743.08A++0.2128.136%B**30.4%A+49.8B*N/A17160.2h11.1B*39.5B*
NS-11A 2,8602,8469532.986B**0.3028.822%B*23.507%C*45.5B++N/A18262.5h11.9B++41.4B++
T9A "Butcher" 2,7002,6887253.708B**0.4229.026%B**34.449%B*75.7B++N/A23435.5h10.5B+36.2B++
T16 Rhino 2,3852,3737583.131A*0.1624.438%B++26.675%B++50B++N/A17447.5h11.9B+48.9B+
T1S Cycler 2,2802,2678822.57A++0.7226.515%B+26.864%B*39B+N/A13258.2h11.9B45B+
NS-15M1 2,0722,0694764.347A*1.0632.775%A++28.42%B++81.8A+N/A28025.3h9.9B**30.3B*
T32 Bull 2,0432,0345173.934A*0.6531.821%A+32.596%B**70.4B**N/A23028.9h10.3B*32.3B*
LC2 Lynx 2,0312,0228192.469A0.8228.017%B*19.337%C38B+N/A14153.2h12.2B++43.7B++
MG-H1 Watchman 1,9121,8995323.57A0.2829%B**38.81%A++71.7B**N/A19926.5h12.5B++43.1B++
P2-120 AP 3,0631,85116111.497B++8.2137.203%D--4.97%B*24.6C-16.1C+53875.2h6.5B17.4C+
TRS-12 Uppercut 1,8111,8067562.389B**0.9063.556%B+9.911%D--53.8B+N/A14133.6h2.5C*3.9B+
L105 Zephyr 2,0091,7849198.222U194.9452.207%B**N/A101.4A*12.8B++44117.6h4.2B**8.1B**
T9 CARV-S 1,7561,7464653.755A*0.4732.388%A*40.779%A*75.9AN/A26723h10.2B++31.4B*
LC3 Jaguar 1,6251,6135153.132B**0.1526.882%B++20.645%C++33C++N/A13448.9h12.1C**45.1B+
T1A Unity 1,5951,5894893.249A**0.0429.219%B*32.347%B**66.8B**N/A21423.8h11.1B++38B*
TORQ-9 1,5601,5504333.58A++0.2933.358%A++35.677%A++66.8A+N/A35623.2h12.3B*36.9B**
G30 Vulcan 2,3231,47712811.539A+8.2531.246%C*3.791%C++29.5B++16.9B+30450.1h64.3B**205.6B*
M12 Kobalt 1,5171,4012948.31A*45.0216.821%B+19.343%B*68B5.6C*24420.6h13.1B**77.8B**
SMG-46 Armistice 1,2771,2765272.421A0.8727.662%B11.756%D35.4BN/A12136h13.1B+47.2B+
T5 AMC 1,2501,2463913.187A*0.1027.222%B++21.188%C*35.7B*N/A16734.9h12.4B++45.7B++
E540 Halberd 1,9151,2405622.143A*18.8646.013%B+3.306%C+32B+17.4B*31038.7h5.3B+11.4B++
NS-11C 1,1761,1712484.722S1.4434.777%A*26.132%A70.5A*N/A23816.6h10.9B*31.2B**
P525 Marauder 1,2171,1702940.345A++37.0623.581%BN/A72.2C*2.9C20516.2h5.6B+23.7B+
NS-15MP 1,1741,1692684.362B*1.0831.086%B+43.713%A86.6B+N/A19313.5h10B+32.3B+
NS-30 Vandal 1,1711,1642714.295A++1.0135.908%B+37.629%A68.1AN/A16817.1h5B+14B+
PDW-16 Hailstorm 1,1661,1632404.846S1.5634.651%A*32.76%M+116.3SN/A37210h10.5B**30.3B**
SOAS-20 1,1691,1633183.657A++0.3732.039%B*30.783%A+63.2A+N/A14918.4h11B+34.3B++
HSR-1 1,1641,1622564.539A+1.2540.803%B**29.432%C++73.5AN/A20715.8h4.5B*11B*
NS Decimator 1,6951,1595891.968B**1.3256.672%C--2.071%C+30.3C14C31438.2h5.1C+9.1C
AMR-66 1,1631,1583043.809M*0.5233.295%B**35.147%A+54.9A*N/A16921.1h6.8B**20.4B*
TRAC-5 1,1581,1562125.453S2.1728.44%A27.855%A++51.4A*N/A27622.5h9.9B**34.9B*
T7 Mini-Chaingun 1,1611,1504592.505A++0.7817.577%C++16.609%B*59AN/A19019.5h12.5B++71B+
NS-357P Underboss 1,0351,0317341.405C+1.8843.707%C**32.396%B++45.2C--N/A15122.8h3.7C++8.4B
NS-44 Commissioner 8608536381.337B1.9535.255%C+24.736%B36.8C++N/A15923.2h3.4B+9.6B+
P525 Marauder-H 7617442628.615A25.3335.286%C+N/A107.8C++2.5D*2636.9h5B*14.2B++
P2-120 HESH 8347403322.424B++19.1438.093%C-N/A37.6C--4.8D37219.7h4.6C**12.2C++
AP30 Shredder 9227134216.976B13.6928.546%C-2.665%B+59.9A*17.6C+44211.9h43.7B**153B*
C-4 8796733711.814C**1.4716.908%FN/A70.8C21.7C--9309.5h1.5C++8.9D-
MG-S1 Jackal 6226171783.466A*0.1829.81%B+33.387%A++47.5B+N/A13413h11C*36.9B+
Hellfire Rocket Pods 7675972298.5U295.2155.509%B*N/A51.9C-14.8C++43011.5h17.6C**31.6B+
TS2 Inquisitor 5955924461.327C*1.9626.335%C25%B*30.7CN/A11219.3h9.8C**37.3C*
ML-7 9315732362.428M0.8658.163%C*1.396%D-29.7B+18.5B*34619.3h6.7C++11.6C**
T1B Cycler 5495431314.145A0.8633.551%A+35.727%B**68.7B**N/A2797.9h10.6B*31.6B**
HC1 Cougar 4994961194.168M++0.8836.65%A**32.258%A++67A++N/A3257.4h9.2B**25.2B**
AS16 NightHawk 4774761054.533M+1.2544.07%B+17.857%B*83.5A*N/A2815.7h3.8B++8.7B+
T2 Striker 8914762362.017M**1.2748.306%CN/A14.6C*12.7C++20932.6h30.9B*63.9B+
MRC3 Mercy 4674631852.503C*0.7815.223%C19.223%C22.4C-N/A10320.7h22.4D147.3C+
NS-11CP 4674621313.527A+0.2431.224%B+32.035%A67.9C**N/A1466.8h12.3C+39.5C**
TS4 Haymaker 4624601992.312B**0.9755.876%A15.435%B+61.3A++N/A2167.5h3.9B+7B*
M1 Heavy Cycler 4324301732.486B*0.8014.26%C+17.442%C+20.8C+N/A10120.7h20.7C-144.9C++
Frag Grenade 3953931393N/A389.7136.386%D*N/A655B*3.3D-23550.6h2.6B**7.2B+
C150 Dalton 6803913910.026B+6.7443.96%C**N/A32.3C+23.9C+40512.1h6.7D*15.1D
TX1 Repeater 3933882651.464B*1.8220.862%D22.165%C++25C+N/A11415.5h11.2B+53.9C**
MR11 Gatekeeper 6573691820.5M**17.2147.298%B**1.897%C+25.8B20.1B+26814.3h43.5B+91.9B*
TRAP-M1 3673661123.268A0.0238.654%A++33.607%B**65.4AN/A2465.6h7.9B+20.5B*
NS-11P 362358894.022M0.7431.077%A++40.782%M*83.3M+N/A2994.3h10.6B**34.2B**
NS-7 PDW 3453441103.127M0.1631.536%A25.291%A51.3AN/A2376.7h12.1B++38.4B++
CAS 14-E 3593252115.476C+12.1943.127%A1.538%C48.5C--5.1C1636.7h31.9C++73.9B+
TX2 Emperor 3193182551.247B2.0427.106%C+32.39%A++26.1C+N/A10312.2h7.1B*26.1B+
Chainblade 32428923,9440.012C3.2718.856%D-1.73%D0.2DN/A11391.7h2.8C+14.9C+
M6 Onslaught 261261863.035B+0.2517.472%C++22.222%B+41.4B+N/A1796.3h19.3C+110.2C*
TX1-FB Repeater 2592551531.667B1.6230.923%C**27.843%B++46.4C+N/A1865.5h9.7B++31.3B+
P2-120 HEAT 319254463.5S60.2139.603%CN/A26.5C++6.8D3539.6h4.8B**12.1B*
M6 Onslaught 252252862.93B+0.3617.76%C++19.841%C+40B+N/A1786.3h19.7C+111C*
TAS-16 Blackjack 250249932.677A0.6166.016%B+23.695%A+65.5B**N/A2253.8h2.6C+3.9C**
NS Baron G5 250248773.221M0.0763.679%A*17.339%B+72.9A++N/A3163.4h3.8B*6C++
MG-HBR1 Dragoon 241239743.23A++0.0633.576%C++36.402%B*50.9AN/A1394.7h6B+17.9B+
M14 Banshee 2162051910.789B+7.5028.172%CN/A37.3C+2D2905.5h17.1B+60.8B+
M12 Kobalt 2062011201S197.7121.122%B++23.383%B**95.7B++2.4C-3062.1h13.1B*61.9B++
L100 Python AP 358197345.794C*2.5143.666%D**5.076%A+16.7D*13.6D26011.8h6.3C+14.4D
M40 Fury 2271921910.105B+6.8234.535%C+1.042%D22.3D--4.1D--1358.6h10.3B++29.8B+
TSAR-42 178178632.825C+0.4639.744%C*62.921%D39.6C++N/A2794.5h2.1B+5.3B+
Anti-Vehicle Grenade 1771711171N/A167.7141.994%D--N/A285C-10D--19950.6h4.9B+11.6C++
TRAC-5 S 154154364.278S0.9929.17%A26.623%A++49.7A*N/A3513.1h10.2B+35B++
M18 Rotary 296150771.948C*1.3429.781%C1.333%D8C-7.8C18818.7h134.5C++451.5C++
MG-C1 Kindred 142142592.407B*0.8832.41%B**46.479%M**78.9AN/A1981.8h9.7B+30B*
TRAC-Shot 139138334.182A*0.9032.029%A+25.362%A55.2B**N/A1962.5h8.6B**26.9B**
M77-B 133133403.325B**0.0436.299%C+77.444%C*32.4B+N/A1934.1h2.7C7.4C+
Auraxium Chainblade 1241247,6620.016C-3.2710.038%D**N/A0.3DN/A1387.1h1.7B*17C--
Spear Anti-Vehicle Phalanx Turret 1851191110.818B++7.5347.453%B5.042%B+51.7B*28.7B++6992.3h6.7B+14.2B++
M60-A Bulldog 126115338.333C**35.0545.932%C+1.739%D34.8C+3.3C2483.3h4.7B*10.3B+
M12 Kobalt 122115523B+19.7115.805%C15.652%D44.2D2.7C2172.6h16.3B+103.4C**
G20 Vulcan-H 1631141011.4A*8.1140.99%D-3.509%B+47.5C++20.4D5702.4h62.9A153.5B*
DMR-99 107107244.458A1.1736.262%B35.514%B++31.5DN/A1203.4h7.3C+20.1C++
Skyguard 18598118.909M+5.6225.912%C--1.02%D-11.4C10.1C*2608.6h107.5B+415C**
M18 Needler 17597146.929A++3.6428.704%D1.031%D8.1C-6.5C-21512h126.4B440.5C**
M60-A Bulldog 10296332C*28.7147.817%C++N/A26.7C1.7D1733.6h4.8B*10B++
M3 Pounder HEG 10491531.717C*1.5734.147%C--8.791%S16C+2.3D2005.7h16.3C*47.7C++
M3 Pounder HEG 9888521.692C++1.5933.231%D-6.818%M18C+2D*1944.9h14.8B+44.6C*
M20 Basilisk 13787614.5S11.2145.86%B++9.195%A14.5D8.3C2456h102.2C+222.8B+
SR-7 8181213.857C++0.5733.077%D--74.074%D33.8C+N/A1612.4h2.1C**6.4C+
T4 AMP 8079551.436B+1.8526.347%C+29.114%A++27.2CN/A1242.9h11.3B**42.8B+
E540 Halberd-H 14377126.417C3.1349.38%D--N/A16.7D**14.3D-2694.6h7.8C--15.7D--
Tank Mine 10975213.571B+0.2898.162%SN/A44.1D*20D**7061.7h3.6F*3.6A+
NS-10 Burster 12668391.744B++1.5432.095%B+4.412%C6.4B+5.5A13210.6h123.5B*384.8B*
MRC3 Mercy 6565125.417A+2.1314.117%D30.769%A++36.1B+N/A3641.8h17.7B+125.3C++
M60-G Bulldog 7463415.75M12.4641.678%B++1.587%D-30C+5.2C2182.1h4.8B**11.5B**
L100 Python HEAT 8962106.2C*2.9146.142%DN/A19.4D-8.4D3353.2h4.6B+10B+
M20 Basilisk 876196.778A3.4940.015%C++13.115%M+16.5C7C2843.7h78B+195B+
FA1 Barrage 5757193A++0.2963.004%A**19.298%B++35.6B+N/A4431.6h6D9.6B+
NS-10 Burster 10052381.368B+1.9232.298%B+1.923%D*4.7C+4.4B++13111h174.5C540.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,3923h
Anti-Vehicle MANA Turret0830.1h
Nano-Armor Kit340527,20250.2h
NSX Tanto02020h
Rocklet Rifle0800.1h
Nanite Revive Grenade03,0250.8h
Medical Applicator707425,30833.8h
Motion Spotter32,6471h
NS Patriot Flare Gun12470.3h
Welding Device0560h
Recon Detection Device81,6952.6h
Shield Recharging Field2980h
Ammunition Package184970.3h
Medical Kit2,48522,01679.9h
Anti-Infantry MANA Turret132640.9h
M12 Kobalt-F1690.1h
Nano-Repair Grenade0810h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.61s
Server spent 3.08s on queries, 2.48s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.