Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (19,770)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (29 days). The data shown below may not be accurate.

General LeetMonsta[INI] LeetMonsta
TR BR 95

KDR: 3.26

Score: 60m

Last Seen: May 7th, 2020 7:26 PM
- OFFLINE - 711.6 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Miller
Level Progress (to 96): 70%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR TMG-50 T1 Cycler SABR-13 Cycler TRV T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LeetMonsta



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,051,189 MLG Score: 2439
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.624%31.969%94744123993,9574.38314-1.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.036%1.622A+1.635A+-0.105C+HEAD ++ (~17.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.533B+10.20.282C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.741%0.667%118412791,04910214621.02642227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.664%-0.476D-0.835D-0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.20.168C++44.30.169C++90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.096%3.768%271412792,893119716572.41486174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.721%-0.867D--0.819B++0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.238C++9.40.246C++19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.332%5.227%9641512689,814104427729.39139354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%-0.636D0.172C++0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.421B20.40.493B+49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.23%52.507%96441279758201610.375992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.476%0.493B+-0.934D---0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.318C5-0.568D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.65%13.303%964512783,052179291.70312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%1.228B**-0.294C-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+30.382C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60m222%382 (22.9k)364 (21.8k)3.26195124,87438,2823.5877295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283644924.514%26.355%64604:1840

27% Combat Medic25% Engineer36% Heavy Assault7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:59 PMSep 3rd, 2013 8:36 PMMay 30th, 2020 2:30 AM (7d) (PST)May 7th, 2020 4:54 PM (30d) (PST)May 7th, 2020 3:26 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6942014930.7590.2330.2001.7940.0492439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,64112,03729,604461412108321,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2743.1h/114.3d 12,471 32,910 27,216 295.3k 3,925 9,783 8,122 114.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:14,741
Deaths:3,057
KDR:4.822
Accuracy:29.714% B**
HSR:37.053% A+
T9 CARV
A+
Kills:10,015
Deaths:2,540
KDR:3.943
Accuracy:27.980% A+
HSR:30.644% B*
TMG-50
A
Kills:4,906
Deaths:1,237
KDR:3.966
Accuracy:28.235% B**
HSR:34.183% A
T9A "Butcher"
B*
Kills:2,867
Deaths:778
KDR:3.685
Accuracy:29.035% B*
HSR:34.566% B++
T16 Rhino
B+
Kills:2,550
Deaths:823
KDR:3.098
Accuracy:24.612% B+
HSR:27.451% B+
T9 CARV-S
A*
Kills:2,237
Deaths:608
KDR:3.679
Accuracy:32.317% A++
HSR:41.663% A*
MG-H1 Watchman
A
Kills:2,192
Deaths:619
KDR:3.541
Accuracy:29.112% B*
HSR:38.914% A
T32 Bull
A
Kills:2,156
Deaths:545
KDR:3.956
Accuracy:31.773% A
HSR:33.071% B**
NS-15M1
A++
Kills:2,069
Deaths:476
KDR:4.347
Accuracy:32.775% A++
HSR:28.420% B+
NS-15MP
A
Kills:1,169
Deaths:268
KDR:4.362
Accuracy:31.086% B+
HSR:43.713% A
Kills:44,902
Deaths (as Heavy Assault):10,951
Deaths (to Heavy Assaults):11,902
KDR:4.10026
Kill Difference:33,951
Playtime:976.441 hours
Usage:36%
Score:20.581m
Score/min:351
Accuracy (listed only):29.664%
HSR (listed only):34.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:2,022
Deaths:819
KDR:2.469
Accuracy:28.017% B++
HSR:19.337% C-
TRS-12 Uppercut
B
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B
HSR:9.911% D--
LC3 Jaguar
B+
Kills:1,628
Deaths:521
KDR:3.125
Accuracy:26.917% B+
HSR:20.823% C+
SMG-46 Armistice
C**
Kills:1,306
Deaths:538
KDR:2.428
Accuracy:27.775% C**
HSR:12.328% D
T5 AMC
B++
Kills:1,246
Deaths:394
KDR:3.162
Accuracy:27.150% B++
HSR:21.188% C++
NS-11C
A++
Kills:1,171
Deaths:248
KDR:4.722
Accuracy:34.777% A++
HSR:26.132% B**
PDW-16 Hailstorm
A**
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A++
HSR:32.760% A**
TRAC-5
A+
Kills:1,156
Deaths:212
KDR:5.453
Accuracy:28.440% A
HSR:27.855% A+
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
NS-11CP
B**
Kills:558
Deaths:151
KDR:3.695
Accuracy:31.389% B
HSR:32.617% B**
HC1 Cougar
A*
Kills:504
Deaths:123
KDR:4.098
Accuracy:36.136% A*
HSR:32.143% A+
AS16 NightHawk
B++
Kills:479
Deaths:106
KDR:4.519
Accuracy:43.290% C++
HSR:17.954% B++
TS4 Haymaker
B**
Kills:461
Deaths:199
KDR:2.317
Accuracy:55.182% B**
HSR:15.401% B+
NS-7 PDW
B**
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% B**
HSR:25.291% B**
TAS-16 Blackjack
A
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B
HSR:23.695% A
NS Baron G5
A++
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A++
HSR:17.339% B+
TRAC-5 S
A++
Kills:154
Deaths:36
KDR:4.278
Accuracy:29.170% B**
HSR:26.623% A++
MG-C1 Kindred
M*
Kills:142
Deaths:59
KDR:2.407
Accuracy:32.410% B**
HSR:46.479% M*
TRAC-Shot
A
Kills:138
Deaths:33
KDR:4.182
Accuracy:32.029% A
HSR:25.362% B**
FA1 Barrage
A*
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A*
HSR:19.298% B++
Kills:15,449
Deaths (as Light Assault):4,912
Deaths (to Light Assaults):7,216
KDR:3.14515
Kill Difference:10,537
Playtime:191.011 hours
Usage:7%
Score:3.706m
Score/min:323
Accuracy (listed only):39.247%
HSR (listed only):24.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:2,022
Deaths:819
KDR:2.469
Accuracy:28.017% B++
HSR:19.337% C-
TRS-12 Uppercut
B
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B
HSR:9.911% D--
LC3 Jaguar
B+
Kills:1,628
Deaths:521
KDR:3.125
Accuracy:26.917% B+
HSR:20.823% C+
T5 AMC
B++
Kills:1,246
Deaths:394
KDR:3.162
Accuracy:27.150% B++
HSR:21.188% C++
NS-11C
A++
Kills:1,171
Deaths:248
KDR:4.722
Accuracy:34.777% A++
HSR:26.132% B**
AMR-66
A
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:33.295% B*
HSR:35.147% A
TRAC-5
A+
Kills:1,156
Deaths:212
KDR:5.453
Accuracy:28.440% A
HSR:27.855% A+
NS-11CP
B**
Kills:558
Deaths:151
KDR:3.695
Accuracy:31.389% B
HSR:32.617% B**
HC1 Cougar
A*
Kills:504
Deaths:123
KDR:4.098
Accuracy:36.136% A*
HSR:32.143% A+
AS16 NightHawk
B++
Kills:479
Deaths:106
KDR:4.519
Accuracy:43.290% C++
HSR:17.954% B++
TS4 Haymaker
B**
Kills:461
Deaths:199
KDR:2.317
Accuracy:55.182% B**
HSR:15.401% B+
MG-HBR1 Dragoon
B+
Kills:258
Deaths:80
KDR:3.225
Accuracy:33.428% C+
HSR:35.659% B+
TAS-16 Blackjack
A
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B
HSR:23.695% A
NS Baron G5
A++
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A++
HSR:17.339% B+
TRAC-5 S
A++
Kills:154
Deaths:36
KDR:4.278
Accuracy:29.170% B**
HSR:26.623% A++
MG-C1 Kindred
M*
Kills:142
Deaths:59
KDR:2.407
Accuracy:32.410% B**
HSR:46.479% M*
TRAC-Shot
A
Kills:138
Deaths:33
KDR:4.182
Accuracy:32.029% A
HSR:25.362% B**
DMR-99
B+
Kills:113
Deaths:29
KDR:3.897
Accuracy:34.591% C+
HSR:36.283% B+
FA1 Barrage
A*
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A*
HSR:19.298% B++
Kills:13,548
Deaths (as Engineer):4,259
Deaths (to Engineers):6,607
KDR:3.18103
Kill Difference:9,289
Playtime:677.289 hours
Usage:25%
Score:14.403m
Score/min:354
Accuracy (listed only):40.130%
HSR (listed only):25.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:9,975
Deaths:2,826
KDR:3.530
Accuracy:29.877% B**
HSR:33.013% A
T1 Cycler
A+
Kills:4,831
Deaths:1,403
KDR:3.443
Accuracy:30.554% A+
HSR:32.354% A
SABR-13
A
Kills:3,565
Deaths:1,046
KDR:3.408
Accuracy:33.051% A
HSR:30.126% B+
Cycler TRV
A
Kills:3,066
Deaths:998
KDR:3.072
Accuracy:28.184% B*
HSR:30.463% A
NS-11A
B++
Kills:2,846
Deaths:953
KDR:2.986
Accuracy:28.822% B++
HSR:23.507% C+
T1S Cycler
B++
Kills:2,286
Deaths:891
KDR:2.566
Accuracy:26.528% B
HSR:26.903% B++
TRS-12 Uppercut
B
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B
HSR:9.911% D--
T1A Unity
B*
Kills:1,649
Deaths:512
KDR:3.221
Accuracy:29.176% B++
HSR:32.201% B*
TORQ-9
A++
Kills:1,554
Deaths:436
KDR:3.564
Accuracy:33.343% A++
HSR:35.843% A
SMG-46 Armistice
C**
Kills:1,306
Deaths:538
KDR:2.428
Accuracy:27.775% C**
HSR:12.328% D
PDW-16 Hailstorm
A**
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A++
HSR:32.760% A**
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
T1B Cycler
A
Kills:543
Deaths:131
KDR:4.145
Accuracy:33.551% A
HSR:35.727% B++
AS16 NightHawk
B++
Kills:479
Deaths:106
KDR:4.519
Accuracy:43.290% C++
HSR:17.954% B++
TS4 Haymaker
B**
Kills:461
Deaths:199
KDR:2.317
Accuracy:55.182% B**
HSR:15.401% B+
NS-11P
A*
Kills:358
Deaths:90
KDR:3.978
Accuracy:31.131% A
HSR:40.782% A*
NS-7 PDW
B**
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% B**
HSR:25.291% B**
TAS-16 Blackjack
A
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B
HSR:23.695% A
NS Baron G5
A++
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A++
HSR:17.339% B+
MG-A1 Arbalest
A
Kills:89
Deaths:28
KDR:3.179
Accuracy:27.544% C**
HSR:40.449% A
FA1 Barrage
A*
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A*
HSR:19.298% B++
Kills:37,492
Deaths (as Combat Medic):11,630
Deaths (to Combat Medics):4,127
KDR:3.22373
Kill Difference:25,862
Playtime:752.509 hours
Usage:27%
Score:18.849m
Score/min:417
Accuracy (listed only):38.584%
HSR (listed only):27.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C**
Kills:1,306
Deaths:538
KDR:2.428
Accuracy:27.775% C**
HSR:12.328% D
NS-30 Vandal
B**
Kills:1,164
Deaths:271
KDR:4.295
Accuracy:35.908% C*
HSR:37.629% B**
PDW-16 Hailstorm
A**
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A++
HSR:32.760% A**
SOAS-20
B**
Kills:1,163
Deaths:318
KDR:3.657
Accuracy:32.039% B++
HSR:30.783% B**
HSR-1
B*
Kills:1,162
Deaths:256
KDR:4.539
Accuracy:40.803% B*
HSR:29.432% C++
NS-357P Underboss
B+
Kills:1,162
Deaths:864
KDR:1.345
Accuracy:44.029% C++
HSR:32.530% B+
NS-44 Commissioner
C*
Kills:853
Deaths:638
KDR:1.337
Accuracy:35.255% C
HSR:24.736% C*
TS2 Inquisitor
B+
Kills:620
Deaths:463
KDR:1.339
Accuracy:26.550% C
HSR:24.355% B+
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
TX1 Repeater
C++
Kills:388
Deaths:265
KDR:1.464
Accuracy:20.862% D
HSR:22.165% C++
TX1-FB Repeater
B*
Kills:373
Deaths:248
KDR:1.504
Accuracy:31.145% C++
HSR:30.295% B*
TRAP-M1
A+
Kills:366
Deaths:112
KDR:3.268
Accuracy:38.654% A+
HSR:33.607% B**
NS-7 PDW
B**
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% B**
HSR:25.291% B**
TX2 Emperor
A+
Kills:322
Deaths:262
KDR:1.229
Accuracy:27.093% C
HSR:32.298% A+
TSAR-42
C+
Kills:178
Deaths:63
KDR:2.825
Accuracy:39.744% C+
HSR:62.921% D
M77-B
C++
Kills:133
Deaths:40
KDR:3.325
Accuracy:36.299% C
HSR:77.444% C++
SR-7
D
Kills:81
Deaths:21
KDR:3.857
Accuracy:33.077% D*
HSR:74.074% D
T4 AMP
A+
Kills:79
Deaths:55
KDR:1.436
Accuracy:26.347% C
HSR:29.114% A+
Kills:11,474
Deaths (as Infiltrator):4,942
Deaths (to Infiltrators):5,270
KDR:2.32173
Kill Difference:6,532
Playtime:94.314 hours
Usage:3%
Score:1.679m
Score/min:297
Accuracy (listed only):32.865%
HSR (listed only):35.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:465
Deaths:187
KDR:2.487
Accuracy:15.239% C--
HSR:19.355% C
M1 Heavy Cycler
C+
Kills:430
Deaths:173
KDR:2.486
Accuracy:14.260% C+
HSR:17.442% C+
M6 Onslaught
B
Kills:261
Deaths:86
KDR:3.035
Accuracy:17.472% C+
HSR:22.222% B
M6 Onslaught
C+
Kills:252
Deaths:86
KDR:2.930
Accuracy:17.760% C
HSR:19.841% C+
M3 Pounder HEG
M**
Kills:91
Deaths:53
KDR:1.717
Accuracy:34.147% D
HSR:8.791% M**
M3 Pounder HEG
M
Kills:88
Deaths:52
KDR:1.692
Accuracy:33.231% D--
HSR:6.818% M
NS-10 Burster
C*
Kills:68
Deaths:39
KDR:1.744
Accuracy:32.095% C*
HSR:4.412% C+
MRC3 Mercy
A+
Kills:67
Deaths:14
KDR:4.786
Accuracy:14.281% D
HSR:29.851% A+
NS-10 Burster
B+
Kills:52
Deaths:38
KDR:1.368
Accuracy:32.298% B+
HSR:1.923% D*
Kills:1,774
Deaths (as MAX Suit):364
Deaths (to MAX Suits):2,429
KDR:4.87363
Kill Difference:1,410
Playtime:47.596 hours
Usage:2%
Score:0.765m
Score/min:268
Accuracy (listed only):23.420%
HSR (listed only):14.517%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:597
V. Kills:170 349%
Deaths:2
KDR:298.500
Accuracy:55.509% B++
KPH:51.800 D
VKPH:14.700 C+
M14 Banshee
C
Kills:205
V. Kills:11 N/A
Deaths:19
KDR:10.790
Accuracy:28.172% C
KPH:37.400 C-
VKPH:2 D
M18 Rotary
C-
Kills:150
V. Kills:146 102%
Deaths:77
KDR:1.948
Accuracy:29.781% C
KPH:8 D
VKPH:7.800 C-
M18 Needler
C--
Kills:97
V. Kills:78 123%
Deaths:14
KDR:6.929
Accuracy:28.704% D
KPH:8.100 D
VKPH:6.500 C--
Kills:1,049 (452 + 0)
Deaths:112
KDR:9.366
VKDR:3.616
Vehicle Kills:405
Kill Difference:937
Playtime:47.695 hours
Usage:2%
Score:0.761m
Score/min:266
Piloting Accuracy:28.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:1,784
V. Kills:225 N/A
Deaths:9
KDR:198.222
Accuracy:52.207% B**
KPH:101.300 A++
VKPH:12.800 B*
AP30 Shredder
A++
Kills:713
V. Kills:209 340%
Deaths:42
KDR:16.976
Accuracy:28.546% C
KPH:60.200 A++
VKPH:17.600 C
C150 Dalton
C+
Kills:391
V. Kills:289 135%
Deaths:39
KDR:10.026
Accuracy:43.960% C*
KPH:32.400 C
VKPH:24 C+
Kills:2,888 (0 + 2,888)
Deaths:90
KDR:32.089
VKDR:8.033
Vehicle Kills:723
Kill Difference:2,798
Playtime:41.507 hours
Usage:2%
Score:1.073m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:43.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:197
V. Kills:161 122%
Deaths:34
KDR:5.794
Accuracy:43.666% D**
KPH:16.700 D*
VKPH:13.700 D-
Skyguard
C++
Kills:98
V. Kills:87 111%
Deaths:11
KDR:8.909
Accuracy:25.912% D
KPH:11.400 C-
VKPH:10.100 C++
L100 Python HEAT
D
Kills:62
V. Kills:27 221%
Deaths:10
KDR:6.200
Accuracy:46.142% D
KPH:19.500 D-
VKPH:8.500 D
Kills:357 (357 + 0)
Deaths:55
KDR:6.491
VKDR:5
Vehicle Kills:275
Kill Difference:302
Playtime:23.527 hours
Usage:1%
Score:0.383m
Score/min:271
Driving Accuracy:46.142%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,858
V. Kills:1,216 153%
Deaths:161
KDR:11.540
Accuracy:37.208% D--
KPH:24.600 D
VKPH:16.100 C
G30 Vulcan
B++
Kills:1,487
V. Kills:850 175%
Deaths:128
KDR:11.617
Accuracy:31.155% C++
KPH:29.400 B++
VKPH:16.800 B+
M12 Kobalt
B+
Kills:1,414
V. Kills:118 N/A
Deaths:29
KDR:48.759
Accuracy:16.835% B+
KPH:68.100 C++
VKPH:5.700 B+
E540 Halberd
B**
Kills:1,240
V. Kills:675 183%
Deaths:56
KDR:22.143
Accuracy:46.013% B+
KPH:32 B+
VKPH:17.400 B**
P525 Marauder
C*
Kills:1,170
V. Kills:47 N/A
Deaths:29
KDR:40.345
Accuracy:23.581% C*
KPH:72.100 C+
VKPH:2.900 C-
P2-120 HESH
C--
Kills:740
V. Kills:94 N/A
Deaths:33
KDR:22.424
Accuracy:38.093% C--
KPH:37.600 D
VKPH:4.800 D-
MR11 Gatekeeper
B
Kills:388
V. Kills:297 130%
Deaths:18
KDR:21.556
Accuracy:47.187% B*
KPH:25.300 C**
VKPH:19.400 B
P2-120 HEAT
C+
Kills:254
V. Kills:65 385%
Deaths:4
KDR:63.500
Accuracy:39.603% C
KPH:26.400 C+
VKPH:6.800 D-
Kills:8,551 (2,852 + 5,699)
Deaths:458
KDR:18.670
VKDR:7.341
Vehicle Kills:3,362
Kill Difference:8,093
Playtime:246.271 hours
Usage:9%
Score:5.462m
Score/min:370
Driving Accuracy:39.603%
Gunner Accuracy:47.187%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:744
V. Kills:17 N/A
Deaths:26
KDR:28.615
Accuracy:35.286% C+
KPH:107.700 C+
VKPH:2.500 D*
G20 Vulcan-H
C++
Kills:114
V. Kills:49 228%
Deaths:10
KDR:11.400
Accuracy:40.990% D--
KPH:48.400 C++
VKPH:20.800 D
E540 Halberd-H
D--
Kills:77
V. Kills:66 115%
Deaths:12
KDR:6.417
Accuracy:49.380% D*
KPH:16.800 D**
VKPH:14.400 D--
Kills:935 (0 + 935)
Deaths:48
KDR:19.479
VKDR:2.750
Vehicle Kills:132
Kill Difference:887
Playtime:13.851 hours
Usage:1%
Score:0.265m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:204
V. Kills:5 N/A
Deaths:1
KDR:204
Accuracy:21.008% B++
KPH:94.300 B+
VKPH:2.300 C--
M40 Fury
C
Kills:192
V. Kills:35 N/A
Deaths:19
KDR:10.105
Accuracy:34.406% C
KPH:22.300 D--
VKPH:4.100 D*
M12 Kobalt
C
Kills:150
V. Kills:8 N/A
Deaths:5
KDR:30
Accuracy:15.264% D
KPH:43.600 D
VKPH:2.300 C
M20 Basilisk
C
Kills:87
V. Kills:50 171%
Deaths:6
KDR:14.500
Accuracy:45.464% B++
KPH:14.400 D
VKPH:8.300 C
M60-G Bulldog
B+
Kills:63
V. Kills:11 N/A
Deaths:4
KDR:15.750
Accuracy:41.678% B+
KPH:30.500 C+
VKPH:5.300 C
M20 Basilisk
C+
Kills:61
V. Kills:26 226%
Deaths:9
KDR:6.778
Accuracy:40.015% C++
KPH:16.600 C-
VKPH:7.100 C+
Kills:757 (0 + 757)
Deaths:44
KDR:17.205
VKDR:3.068
Vehicle Kills:135
Kill Difference:713
Playtime:26.018 hours
Usage:1%
Score:0.327m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:40.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:352
V. Kills:36 N/A
Deaths:21
KDR:16.762
Accuracy:43.077% A+
KPH:48.800 D
VKPH:5 C-
Kills:352 (0 + 352)
Deaths:21
KDR:16.762
VKDR:1.714
Vehicle Kills:36
Kill Difference:331
Playtime:7.213 hours
Usage:0%
Score:0.071m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:43.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,80514,7413,0574.822B*1.5629.714%B**37.053%A+70.1B*N/A246210.4h9.9B*33.4B++
T9 CARV 10,04310,0152,5403.943A0.6827.98%A+30.644%B*68.9AN/A258145.3h10B**35.7B*
TAR 10,0139,9752,8263.53A0.2729.877%B**33.013%A58.8B*N/A213169.5h10.7B*35.7B*
TMG-50 4,9194,9061,2373.966A++0.7028.235%B**34.183%A67.9B**N/A22572.3h9.4B+33.4B++
T1 Cycler 4,8504,8311,4033.443A++0.1830.554%A+32.354%A53.1AN/A22090.9h10.5B**34.5B**
SABR-13 3,5863,5651,0463.408B**0.1533.051%A30.126%B+53.4B++N/A18866.7h10.4B+31.4B*
Cycler TRV 3,0753,0669983.072A++0.1928.184%B*30.463%A49.9B+N/A17161.4h11.1B++39.5B++
T9A "Butcher" 2,8832,8677783.685B*0.4229.035%B*34.566%B++76.7BN/A23837.4h10.5B36.1B+
NS-11A 2,8602,8469532.986B*0.2828.822%B++23.507%C+45.5C**N/A18362.5h11.9B+41.4B+
T16 Rhino 2,5662,5508233.098A++0.1624.612%B+27.451%B+51.2B+N/A17549.8h11.8B+48.1B+
T1S Cycler 2,3002,2868912.566A0.7026.528%B26.903%B++39.1C*N/A13358.4h11.9C*45B
T9 CARV-S 2,2532,2376083.679B**0.4232.317%A++41.663%A*77.7B**N/A25628.8h10.6B+32.7B*
MG-H1 Watchman 2,2082,1926193.541A0.2829.112%B*38.914%A73.6B++N/A20529.8h12.3B++42.3B++
T32 Bull 2,1652,1565453.956A++0.6931.773%A33.071%B**71.2B*N/A22830.3h10.3B++32.6B*
NS-15M1 2,0722,0694764.347A++1.0932.775%A++28.42%B+81.8B**N/A28025.3h9.9B*30.3B*
LC2 Lynx 2,0312,0228192.469B**0.7928.017%B++19.337%C-38C++N/A14253.2h12.2B+43.7B++
P2-120 AP 3,0741,85816111.54B+8.2837.208%D--4.952%B**24.6D16.1C53875.4h6.4C++17.3C
TRS-12 Uppercut 1,8111,8067562.389B*0.8763.556%B9.911%D--53.8C**N/A14133.6h2.5C++3.9C**
L105 Zephyr 2,0091,7849198.222U194.9652.207%B**N/A101.4A++12.8B*44117.6h4.2B**8.1B**
T1A Unity 1,6551,6495123.221B**0.0429.176%B++32.201%B*66.5B*N/A21324.8h11.2B+38.3B++
LC3 Jaguar 1,6401,6285213.125B**0.1426.917%B+20.823%C+33.2C+N/A13549.1h12.1C++45B+
TORQ-9 1,5641,5544363.564A0.3033.343%A++35.843%A66.7B**N/A35623.3h12.3B++36.9B**
G30 Vulcan 2,3371,48712811.617B**8.3631.155%C++3.766%C++29.4B++16.8B+30250.5h64.3B*206.2B*
M12 Kobalt 1,5321,4142948.759A*45.5016.835%B+19.448%B**68C++5.7B+24420.8h13.1B*78.1B++
SMG-46 Armistice 1,3071,3065382.428B**0.8327.775%C**12.328%D35.8C++N/A12236.5h13B+46.9B
T5 AMC 1,2501,2463943.162M0.1027.15%B++21.188%C++35.6B+N/A16735h12.4B+45.8B+
E540 Halberd 1,9151,2405622.143A+18.8846.013%B+3.306%C++32B+17.4B**31038.7h5.3B11.4B+
NS-11C 1,1761,1712484.722M++1.4634.777%A++26.132%B**70.5A+N/A23916.6h10.9B++31.2B*
P525 Marauder 1,2171,1702940.345B*37.0823.581%C*N/A72.2C+2.9C-20516.2h5.6B+23.7B+
NS-15MP 1,1741,1692684.362B++1.1031.086%B+43.713%A86.6C*N/A19313.5h10B32.3B+
NS-30 Vandal 1,1711,1642714.295B*1.0335.908%C*37.629%B**68.1B++N/A16917.1h5B+14B+
PDW-16 Hailstorm 1,1661,1632404.846S1.5834.651%A++32.76%A**115.1M*N/A37210.1h10.5B*30.3B*
SOAS-20 1,1691,1633183.657A+0.4032.039%B++30.783%B**63.2B**N/A14918.4h11C*34.3B+
HSR-1 1,1641,1622564.539A+1.2840.803%B*29.432%C++73.5B**N/A20815.8h4.5B++11B++
NS-357P Underboss 1,1661,1628641.345C+1.9244.029%C++32.53%B+45DN/A14825.8h3.7C+8.4C++
NS Decimator 1,6951,1595891.968B++1.2956.672%D2.071%C+30.3C--14C31438.2h5.1C9.1C--
AMR-66 1,1631,1583043.809M0.5533.295%B*35.147%A54.9A+N/A17021.1h6.8B*20.4B*
TRAC-5 1,1581,1562125.453S2.1928.44%A27.855%A+51.4A+N/A28122.5h9.9B**34.9B*
T7 Mini-Chaingun 1,1661,1554602.511A+0.7517.434%C+16.623%B++58.9B*N/A19119.6h12.5B+71.6B+
NS-44 Commissioner 8608536381.337C*1.9235.255%C24.736%C*36.8C+N/A16023.2h3.4B+9.6C**
P525 Marauder-H 7617442628.615B++25.3535.286%C+N/A107.8C+2.5D*2636.9h5B*14.2B++
P2-120 HESH 8347403322.424B+19.1638.093%C--N/A37.6D4.8D-37919.7h4.6C++12.2C+
AP30 Shredder 9227134216.976C*13.7128.546%C2.665%B+59.9A++17.6C44211.9h43.7B*153B*
C-4 8796733711.814C*1.4516.908%D**N/A70.8C21.7C--9359.5h1.5C+8.9D--
ML-7 1,0116252572.432A**0.8358.444%C++1.44%D--30.2B+18.6B++33820.7h6.8C+11.6C++
TS2 Inquisitor 6236204631.339C++1.9226.55%C24.355%B+31.8CN/A11419.5h9.7C**36.6C++
MG-S1 Jackal 6226171783.466A+0.2029.81%B+33.387%A++47.5C*N/A13713h11C**36.9B+
Hellfire Rocket Pods 7675972298.5U295.2455.509%B++N/A51.9D14.8C+43111.5h17.6C++31.6B+
NS-11CP 5645581513.695A+0.4331.389%B32.617%B**69.8C++N/A1588h12.4C+39.5C++
T1B Cycler 5495431314.145B*0.8833.551%A35.727%B++68.7B+N/A2807.9h10.6B++31.6B*
HC1 Cougar 5075041234.098A**0.8436.136%A*32.143%A+65.5AN/A3187.7h9.3B*25.7B**
AS16 NightHawk 4804791064.519A*1.2643.29%C++17.954%B++81.2AN/A2785.9h3.8B+8.9B+
T2 Striker 8944782362.025M+1.2448.213%DN/A14.6C++12.7C++20932.7h30.8B++63.9B+
MRC3 Mercy 4694651872.487C++0.7715.239%C--19.355%C22.4DN/A10420.8h22.4D-146.7C
TS4 Haymaker 4634611992.317B**0.9455.182%B**15.401%B+61.5B**N/A2167.5h3.9B+7.1B++
M1 Heavy Cycler 4324301732.486B*0.7814.26%C+17.442%C+20.8C+N/A10220.7h20.7D144.9C+
Frag Grenade 4204181418N/A414.7436.821%D*N/A597.1C*2.9D--23300.7h2.7B*7.3C*
C150 Dalton 6803913910.026C*6.7643.96%C*N/A32.3C23.9C+40512.1h6.7D**15.1D--
TX1 Repeater 3933882651.464B*1.8020.862%D22.165%C++25CN/A11815.5h11.2B+53.9C*
MR11 Gatekeeper 6853881821.556A*18.2947.187%B*2.062%C++25.4C**19.4B25815.3h44B+93.3B++
TX1-FB Repeater 3803732481.504C++1.7631.145%C++30.295%B*51.8C+1C++1927.2h9.7C**31.1B+
TRAP-M1 3673661123.268A++0.0138.654%A+33.607%B**65.4B**N/A2455.6h7.9B+20.5B++
NS-11P 362358903.978A*0.7231.131%A40.782%A*83.3A++N/A3044.3h10.6B**34.2B**
CAS 14-E 3883522116.762C+13.5043.077%A+1.42%C48.9D5C-1647.2h30.6C+70.9B+
NS-7 PDW 3453441103.127A*0.1331.536%B**25.291%B**51.3B*N/A2396.7h12.1B+38.4B++
TX2 Emperor 3233222621.229C**2.0327.093%C32.298%A+26.2CN/A10312.3h7.1B*26.3C+
Chainblade 32428923,9440.012C3.2518.856%D-1.73%D0.2DN/A11391.7h2.8C+14.9C
M6 Onslaught 261261863.035B+0.2317.472%C+22.222%B41.4C**N/A1806.3h19.3C110.2C+
MG-HBR1 Dragoon 260258803.225B**0.0433.428%C+35.659%B+51.6B*N/A1445h5.9B+17.7B+
P2-120 HEAT 319254463.5S60.2439.603%CN/A26.5C+6.8D-3539.6h4.8B*12.1B*
M6 Onslaught 252252862.93B0.3317.76%C19.841%C+40C*N/A1796.3h19.7C111C+
TAS-16 Blackjack 250249932.677B**0.5866.016%B23.695%A65.5B+N/A2293.8h2.6C+3.9C++
NS Baron G5 250248773.221M+0.0463.679%A++17.339%B+72.9AN/A3173.4h3.8B++6C*
M14 Banshee 2162051910.789B+7.5328.172%CN/A37.3C-2D2935.5h17.1B+60.8B
M12 Kobalt 2092041204S200.7421.008%B++23.529%B*92.7B+2.3C--3012.2h13.2B*63B*
L100 Python AP 358197345.794C+2.5343.666%D**5.076%A+16.7D*13.6D-26211.8h6.3C14.4D--
Auraxium Chainblade 1961969,4530.021C3.2411.875%D**1.02%D-0.4CN/A1452h1.7B++14.1C
M40 Fury 2271921910.105C**6.8434.406%C1.042%D22.3D--4.1D*1358.6h10.3B+29.9B+
TSAR-42 178178632.825C+0.4439.744%C+62.921%D39.6C+N/A2934.5h2.1C**5.3C**
Anti-Vehicle Grenade 1861781178N/A174.7441.706%D*N/A296.7D13.3D*19070.6h4.9C*11.8C+
TRAC-5 S 154154364.278M**1.0229.17%B**26.623%A++49.7A+N/A3573.1h10.2B+35B++
M18 Rotary 296150771.948C+1.3129.781%C1.333%D8D7.8C-18918.7h134.5C+451.5C+
M12 Kobalt 158150530B+26.7415.264%D18%C+44.1D2.4C1903.4h16.6C**108.8C+
MG-C1 Kindred 142142592.407B**0.8532.41%B**46.479%M*78.9B**N/A2281.8h9.7B+30B++
TRAC-Shot 139138334.182A++0.9232.029%A25.362%B**55.2B++N/A1962.5h8.6B**26.9B**
M77-B 133133403.325B+0.0636.299%C77.444%C++32.4C*N/A1964.1h2.7C7.4C+
Spear Anti-Vehicle Phalanx Turret 1851191110.818B+7.5647.453%C**5.042%B+51.7B+28.7B+7002.3h6.7B++14.2B++
M60-A Bulldog 126115338.333C++35.0745.932%C1.739%C-34.8C3.3C2473.3h4.7B++10.3B
G20 Vulcan-H 1631141011.4A++8.1440.99%D--3.509%B+47.5C++20.4D5762.4h62.9B**153.5B*
DMR-99 113113293.897B+0.6434.591%C+36.283%B+30.5D-N/A1163.7h7.1C+20.6C+
Skyguard 18598118.909A*5.6525.912%D1.02%D-11.4C-10.1C++2608.6h107.5C**415C++
M18 Needler 17597146.929B**3.6728.704%D1.031%D8.1D6.5C--21512h126.4C*440.5C++
M60-A Bulldog 10296332C++28.7447.817%C+N/A26.7C1.7D1723.6h4.8B++10B+
M3 Pounder HEG 10491531.717C++1.5434.147%D8.791%M**16C2.3D2015.7h16.3C++47.7C+
MG-A1 Arbalest 9189283.179A*0.0827.544%C**40.449%A52.4B+1.2C+2281.7h15.3C+55.6C**
M3 Pounder HEG 9888521.692C+1.5733.231%D--6.818%M18C2D*1954.9h14.8B+44.6C++
M20 Basilisk 13787614.5M**11.2445.464%B++9.195%A14.5D8.3C2446h102.8C+226B
SR-7 8181213.857C++0.6033.077%D*74.074%D33.8CN/A1622.4h2.1C++6.4C
T4 AMP 8079551.436B+1.8326.347%C29.114%A+27.2CN/A1232.9h11.3B*42.8B+
E540 Halberd-H 14377126.417C-3.1649.38%D*N/A16.7D**14.3D--2714.6h7.8D-15.7D*
Tank Mine 10975213.571B0.3199.265%SN/A44.1D**20D**7091.7h3.6F**3.6A
NS-10 Burster 12668391.744B+1.5232.095%C*4.412%C+6.4B5.5A13210.6h123.5B*384.8B++
MRC3 Mercy 6767144.786B*1.5214.281%D29.851%A+37.2BN/A3681.8h17.5B+122.4C+
M60-G Bulldog 7463415.75A++12.4941.678%B+1.587%D30C+5.2C2182.1h4.8B**11.5B*
L100 Python HEAT 8962106.2C+2.9446.142%DN/A19.4D-8.4D3363.2h4.6B+10B
M20 Basilisk 876196.778B**3.5240.015%C++13.115%M+16.5C-7C2863.7h78B+195B+
FA1 Barrage 5757193A*0.2663.004%A*19.298%B++35.6C*N/A4501.6h6D9.6B+
NS-10 Burster 10052381.368B1.8932.298%B+1.923%D*4.7C4.4B+13111h174.5C--540.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit345529,20850.4h
Spawn Beacon392,5853.1h
Anti-Vehicle MANA Turret0830.1h
NSX Tanto02020h
Rocklet Rifle0800.1h
Nanite Revive Grenade03,0790.9h
Medical Applicator710431,52534.2h
Motion Spotter32,6471h
NS Patriot Flare Gun12470.3h
Welding Device0560h
Recon Detection Device81,6952.6h
Shield Recharging Field2980h
Ammunition Package185140.3h
Medical Kit2,62823,14482.8h
M12 Kobalt-F1690.1h
Anti-Infantry MANA Turret132640.9h
Nano-Repair Grenade0830h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 1.81s on queries, 1.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.