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Lt. General LeetMonsta[INI] LeetMonsta
TR BR 88

KDR: 3.29

Score: 57.3m

Last Seen: Feb 1st, 2019 10:28 PM
- OFFLINE - 1073.6 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 73%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV TAR T1 Cycler TMG-50 SABR-13 Cycler TRV NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,897,316 MLG Score: 2316
Fun Score: N/A
Cheeseburgers Flipped: 380TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.508%31.384%9264498187,3804.39847-1.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.047%1.647A+1.645A+-0.135CHEAD ++ (~16.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+10.20.284C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.744%0.669%121410211,0479884621.05865226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.663%-0.492D-0.86D--0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.40.16C++44.30.163C++91

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.09%3.777%279410212,886116316532.48151174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.721%-0.858D--0.746B++0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.241C++9.40.249C++19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.522%5.11%9971510109,745101027619.64851353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.682%-0.616D0.187C++0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.417B20.40.483B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.23%52.507%99741021758183210.41353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.476%0.481B+-0.959D---0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.329C-5-0.578D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.127%13.292%997510203,047167291.82128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.445%1.306A-0.247C-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+30.384C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.3m221.6%377 (22.6k)362 (21.7k)3.28894117,60635,7583.6305488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1025585924.307%25.637%62304:2538

27% Combat Medic25% Engineer35% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:59 PMSep 3rd, 2013 8:36 PMMar 3rd, 2019 11:12 AM (15d) (PST)Feb 1st, 2019 6:55 PM (45d) (PST)Feb 1st, 2019 6:28 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6901974930.7420.2260.1901.7560.0502316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,37011,81429,556451411105321,700

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2641.3h/110.1d 12,215 30,151 25,199 278.3k 3,805 9,435 7,975 109.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:13,871
Deaths:2,802
KDR:4.950
Accuracy:29.570% A
HSR:36.984% A++
T9 CARV
A++
Kills:9,478
Deaths:2,384
KDR:3.976
Accuracy:27.880% A++
HSR:30.091% B**
TMG-50
A+
Kills:4,110
Deaths:1,023
KDR:4.018
Accuracy:28.011% A
HSR:33.163% A+
T9A "Butcher"
B**
Kills:2,599
Deaths:705
KDR:3.687
Accuracy:28.995% B**
HSR:34.244% B*
T16 Rhino
B++
Kills:2,215
Deaths:721
KDR:3.072
Accuracy:24.130% B++
HSR:25.056% B+
NS-15M1
A++
Kills:2,069
Deaths:476
KDR:4.347
Accuracy:32.775% A++
HSR:28.420% B++
T32 Bull
A+
Kills:2,020
Deaths:512
KDR:3.945
Accuracy:31.878% A+
HSR:32.525% B**
MG-H1 Watchman
A+
Kills:1,774
Deaths:499
KDR:3.555
Accuracy:28.903% B**
HSR:38.557% A+
T9 CARV-S
A*
Kills:1,662
Deaths:444
KDR:3.743
Accuracy:32.538% A*
HSR:40.794% A*
NS-15MP
A+
Kills:1,169
Deaths:268
KDR:4.362
Accuracy:31.086% B++
HSR:43.713% A+
T7 Mini-Chaingun
B*
Kills:1,150
Deaths:459
KDR:2.505
Accuracy:17.577% C++
HSR:16.609% B*
Kills:42,117
Deaths (as Heavy Assault):10,293
Deaths (to Heavy Assaults):11,036
KDR:4.09181
Kill Difference:31,824
Playtime:920.127 hours
Usage:35%
Score:19.031m
Score/min:345
Accuracy (listed only):28.486%
HSR (listed only):32.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:1,988
Deaths:808
KDR:2.460
Accuracy:27.924% B*
HSR:18.712% C-
TRS-12 Uppercut
B+
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B+
HSR:9.911% D--
LC3 Jaguar
B++
Kills:1,560
Deaths:500
KDR:3.120
Accuracy:26.833% B++
HSR:19.872% C+
SMG-46 Armistice
B+
Kills:1,276
Deaths:526
KDR:2.426
Accuracy:27.665% B+
HSR:11.756% D
T5 AMC
B++
Kills:1,237
Deaths:388
KDR:3.188
Accuracy:27.178% B++
HSR:21.180% C**
NS-11C
A*
Kills:1,171
Deaths:248
KDR:4.722
Accuracy:34.777% A*
HSR:26.132% A
PDW-16 Hailstorm
M+
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A++
HSR:32.760% M+
TRAC-5
A++
Kills:1,156
Deaths:212
KDR:5.453
Accuracy:28.440% A
HSR:27.855% A++
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
HC1 Cougar
A**
Kills:493
Deaths:117
KDR:4.214
Accuracy:36.465% A**
HSR:32.049% A++
AS16 NightHawk
B**
Kills:475
Deaths:105
KDR:4.524
Accuracy:44.115% B+
HSR:17.895% B**
NS-11CP
A
Kills:462
Deaths:130
KDR:3.554
Accuracy:31.226% B+
HSR:32.035% A
TS4 Haymaker
A
Kills:460
Deaths:199
KDR:2.312
Accuracy:55.876% A
HSR:15.435% B+
NS-7 PDW
A
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% A
HSR:25.291% A
TAS-16 Blackjack
A+
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B+
HSR:23.695% A+
NS Baron G5
A*
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A*
HSR:17.339% B+
TRAC-5 S
A++
Kills:154
Deaths:36
KDR:4.278
Accuracy:29.170% A
HSR:26.623% A++
TRAC-Shot
A+
Kills:138
Deaths:33
KDR:4.182
Accuracy:32.029% A+
HSR:25.362% A+
FA1 Barrage
A**
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A**
HSR:19.298% B*
Kills:15,054
Deaths (as Light Assault):4,775
Deaths (to Light Assaults):6,761
KDR:3.15267
Kill Difference:10,279
Playtime:190.407 hours
Usage:7%
Score:3.685m
Score/min:323
Accuracy (listed only):39.681%
HSR (listed only):22.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:1,988
Deaths:808
KDR:2.460
Accuracy:27.924% B*
HSR:18.712% C-
TRS-12 Uppercut
B+
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B+
HSR:9.911% D--
LC3 Jaguar
B++
Kills:1,560
Deaths:500
KDR:3.120
Accuracy:26.833% B++
HSR:19.872% C+
T5 AMC
B++
Kills:1,237
Deaths:388
KDR:3.188
Accuracy:27.178% B++
HSR:21.180% C**
NS-11C
A*
Kills:1,171
Deaths:248
KDR:4.722
Accuracy:34.777% A*
HSR:26.132% A
AMR-66
A+
Kills:1,158
Deaths:304
KDR:3.809
Accuracy:33.295% B**
HSR:35.147% A+
TRAC-5
A++
Kills:1,156
Deaths:212
KDR:5.453
Accuracy:28.440% A
HSR:27.855% A++
HC1 Cougar
A**
Kills:493
Deaths:117
KDR:4.214
Accuracy:36.465% A**
HSR:32.049% A++
AS16 NightHawk
B**
Kills:475
Deaths:105
KDR:4.524
Accuracy:44.115% B+
HSR:17.895% B**
NS-11CP
A
Kills:462
Deaths:130
KDR:3.554
Accuracy:31.226% B+
HSR:32.035% A
TS4 Haymaker
A
Kills:460
Deaths:199
KDR:2.312
Accuracy:55.876% A
HSR:15.435% B+
TAS-16 Blackjack
A+
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B+
HSR:23.695% A+
NS Baron G5
A*
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A*
HSR:17.339% B+
MG-HBR1 Dragoon
B*
Kills:239
Deaths:74
KDR:3.230
Accuracy:33.576% C++
HSR:36.402% B*
TRAC-5 S
A++
Kills:154
Deaths:36
KDR:4.278
Accuracy:29.170% A
HSR:26.623% A++
TRAC-Shot
A+
Kills:138
Deaths:33
KDR:4.182
Accuracy:32.029% A+
HSR:25.362% A+
DMR-99
B
Kills:89
Deaths:21
KDR:4.238
Accuracy:35.418% C*
HSR:32.584% B
FA1 Barrage
A**
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A**
HSR:19.298% B*
Kills:13,140
Deaths (as Engineer):4,120
Deaths (to Engineers):6,328
KDR:3.18932
Kill Difference:9,020
Playtime:671.367 hours
Usage:25%
Score:14.288m
Score/min:355
Accuracy (listed only):40.699%
HSR (listed only):24.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:8,707
Deaths:2,455
KDR:3.547
Accuracy:29.644% A
HSR:32.020% A+
T1 Cycler
A++
Kills:4,761
Deaths:1,372
KDR:3.470
Accuracy:30.508% A++
HSR:32.304% A++
SABR-13
A
Kills:3,251
Deaths:944
KDR:3.444
Accuracy:32.672% A
HSR:29.191% B+
Cycler TRV
A+
Kills:3,000
Deaths:974
KDR:3.080
Accuracy:28.136% B**
HSR:30.400% A+
NS-11A
B*
Kills:2,846
Deaths:953
KDR:2.986
Accuracy:28.822% B*
HSR:23.507% C**
T1S Cycler
B++
Kills:2,251
Deaths:880
KDR:2.558
Accuracy:26.499% B+
HSR:26.566% B++
TRS-12 Uppercut
B+
Kills:1,806
Deaths:756
KDR:2.389
Accuracy:63.556% B+
HSR:9.911% D--
TORQ-9
A++
Kills:1,534
Deaths:426
KDR:3.601
Accuracy:33.386% A++
HSR:35.463% A++
T1A Unity
B**
Kills:1,475
Deaths:448
KDR:3.292
Accuracy:29.144% B*
HSR:31.932% B**
SMG-46 Armistice
B+
Kills:1,276
Deaths:526
KDR:2.426
Accuracy:27.665% B+
HSR:11.756% D
PDW-16 Hailstorm
M+
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A++
HSR:32.760% M+
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
T1B Cycler
A+
Kills:543
Deaths:131
KDR:4.145
Accuracy:33.551% A+
HSR:35.727% B**
AS16 NightHawk
B**
Kills:475
Deaths:105
KDR:4.524
Accuracy:44.115% B+
HSR:17.895% B**
TS4 Haymaker
A
Kills:460
Deaths:199
KDR:2.312
Accuracy:55.876% A
HSR:15.435% B+
NS-7 PDW
A
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% A
HSR:25.291% A
NS-11P
M*
Kills:329
Deaths:81
KDR:4.062
Accuracy:31.234% A++
HSR:39.514% M*
TAS-16 Blackjack
A+
Kills:249
Deaths:93
KDR:2.677
Accuracy:66.016% B+
HSR:23.695% A+
NS Baron G5
A*
Kills:248
Deaths:77
KDR:3.221
Accuracy:63.679% A*
HSR:17.339% B+
FA1 Barrage
A**
Kills:57
Deaths:19
KDR:3
Accuracy:63.004% A**
HSR:19.298% B*
Kills:35,392
Deaths (as Combat Medic):10,967
Deaths (to Combat Medics):3,828
KDR:3.22714
Kill Difference:24,425
Playtime:714.323 hours
Usage:27%
Score:17.868m
Score/min:417
Accuracy (listed only):39.175%
HSR (listed only):26.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:1,276
Deaths:526
KDR:2.426
Accuracy:27.665% B+
HSR:11.756% D
NS-30 Vandal
A
Kills:1,164
Deaths:271
KDR:4.295
Accuracy:35.908% B+
HSR:37.629% A
SOAS-20
A+
Kills:1,163
Deaths:318
KDR:3.657
Accuracy:32.039% B*
HSR:30.783% A+
PDW-16 Hailstorm
M+
Kills:1,163
Deaths:240
KDR:4.846
Accuracy:34.651% A++
HSR:32.760% M+
HSR-1
B*
Kills:1,162
Deaths:256
KDR:4.539
Accuracy:40.803% B*
HSR:29.432% C++
NS-357P Underboss
B+
Kills:902
Deaths:637
KDR:1.416
Accuracy:43.366% C++
HSR:31.042% B+
NS-44 Commissioner
B+
Kills:853
Deaths:638
KDR:1.337
Accuracy:35.255% C+
HSR:24.736% B+
MG-S1 Jackal
A++
Kills:617
Deaths:178
KDR:3.466
Accuracy:29.810% B+
HSR:33.387% A++
TS2 Inquisitor
B*
Kills:592
Deaths:446
KDR:1.327
Accuracy:26.335% C
HSR:25% B*
TX1 Repeater
C++
Kills:388
Deaths:265
KDR:1.464
Accuracy:20.862% D
HSR:22.165% C++
TRAP-M1
A++
Kills:366
Deaths:112
KDR:3.268
Accuracy:38.654% A++
HSR:33.607% B**
NS-7 PDW
A
Kills:344
Deaths:110
KDR:3.127
Accuracy:31.536% A
HSR:25.291% A
TX2 Emperor
A++
Kills:318
Deaths:255
KDR:1.247
Accuracy:27.106% C
HSR:32.390% A++
TX1-FB Repeater
B++
Kills:255
Deaths:153
KDR:1.667
Accuracy:30.923% C**
HSR:27.843% B++
TSAR-42
C*
Kills:178
Deaths:63
KDR:2.825
Accuracy:39.744% C*
HSR:62.921% D
M77-B
C*
Kills:133
Deaths:40
KDR:3.325
Accuracy:36.299% C+
HSR:77.444% C*
SR-7
C--
Kills:81
Deaths:21
KDR:3.857
Accuracy:33.077% D--
HSR:74.074% C--
T4 AMP
A++
Kills:79
Deaths:55
KDR:1.436
Accuracy:26.347% C+
HSR:29.114% A++
Kills:11,034
Deaths (as Infiltrator):4,584
Deaths (to Infiltrators):4,843
KDR:2.40707
Kill Difference:6,450
Playtime:94.129 hours
Usage:4%
Score:1.679m
Score/min:297
Accuracy (listed only):32.799%
HSR (listed only):35.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:463
Deaths:185
KDR:2.503
Accuracy:15.223% C
HSR:19.223% C
M1 Heavy Cycler
C++
Kills:430
Deaths:173
KDR:2.486
Accuracy:14.260% C++
HSR:17.442% C+
M6 Onslaught
B+
Kills:261
Deaths:86
KDR:3.035
Accuracy:17.472% C++
HSR:22.222% B+
M6 Onslaught
C++
Kills:252
Deaths:86
KDR:2.930
Accuracy:17.760% C++
HSR:19.841% C+
M3 Pounder HEG
M**
Kills:91
Deaths:53
KDR:1.717
Accuracy:34.147% C--
HSR:8.791% M**
M3 Pounder HEG
A**
Kills:88
Deaths:52
KDR:1.692
Accuracy:33.231% D
HSR:6.818% A**
NS-10 Burster
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:32.095% B+
HSR:4.412% C
MRC3 Mercy
A++
Kills:65
Deaths:12
KDR:5.417
Accuracy:14.117% D
HSR:30.769% A++
NS-10 Burster
B++
Kills:52
Deaths:38
KDR:1.368
Accuracy:32.298% B++
HSR:1.923% D*
Kills:1,770
Deaths (as MAX Suit):362
Deaths (to MAX Suits):2,358
KDR:4.8895
Kill Difference:1,408
Playtime:47.572 hours
Usage:2%
Score:0.765m
Score/min:268
Accuracy (listed only):23.400%
HSR (listed only):14.605%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:597
V. Kills:170 349%
Deaths:2
KDR:298.500
Accuracy:55.509% B*
KPH:51.800 C-
VKPH:14.700 C++
M14 Banshee
C
Kills:203
V. Kills:11 N/A
Deaths:19
KDR:10.684
Accuracy:28.182% C
KPH:37.600 C
VKPH:2 D
M18 Rotary
C
Kills:150
V. Kills:146 102%
Deaths:77
KDR:1.948
Accuracy:29.781% C
KPH:8 C--
VKPH:7.800 C
M18 Needler
C-
Kills:97
V. Kills:78 123%
Deaths:14
KDR:6.929
Accuracy:28.704% D
KPH:8.100 C-
VKPH:6.500 C-
Kills:1,047 (450 + 0)
Deaths:112
KDR:9.348
VKDR:3.616
Vehicle Kills:405
Kill Difference:935
Playtime:47.604 hours
Usage:2%
Score:0.758m
Score/min:265
Piloting Accuracy:28.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:1,784
V. Kills:225 N/A
Deaths:9
KDR:198.222
Accuracy:52.207% B**
KPH:101.300 A*
VKPH:12.800 B*
AP30 Shredder
A*
Kills:713
V. Kills:209 340%
Deaths:42
KDR:16.976
Accuracy:28.546% C
KPH:60.200 A*
VKPH:17.600 C+
C150 Dalton
C+
Kills:391
V. Kills:289 135%
Deaths:39
KDR:10.026
Accuracy:43.960% B
KPH:32.400 C+
VKPH:24 C+
Kills:2,888 (0 + 2,888)
Deaths:90
KDR:32.089
VKDR:8.033
Vehicle Kills:723
Kill Difference:2,798
Playtime:41.507 hours
Usage:2%
Score:1.073m
Score/min:431
Piloting Accuracy:N/A%
Gunner Accuracy:43.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:197
V. Kills:161 122%
Deaths:34
KDR:5.794
Accuracy:43.666% D**
KPH:16.700 D--
VKPH:13.700 D
Skyguard
C*
Kills:98
V. Kills:87 111%
Deaths:11
KDR:8.909
Accuracy:25.912% C-
KPH:11.400 C
VKPH:10.100 C*
L100 Python HEAT
D
Kills:62
V. Kills:27 221%
Deaths:10
KDR:6.200
Accuracy:46.142% C--
KPH:19.500 D
VKPH:8.500 D
Kills:357 (357 + 0)
Deaths:55
KDR:6.491
VKDR:5
Vehicle Kills:275
Kill Difference:302
Playtime:23.527 hours
Usage:1%
Score:0.381m
Score/min:270
Driving Accuracy:46.142%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,851
V. Kills:1,212 153%
Deaths:161
KDR:11.497
Accuracy:37.203% D-
KPH:24.600 C
VKPH:16.100 C+
G30 Vulcan
B++
Kills:1,477
V. Kills:846 174%
Deaths:128
KDR:11.539
Accuracy:31.246% C**
KPH:29.500 B++
VKPH:16.900 B+
M12 Kobalt
B+
Kills:1,399
V. Kills:116 N/A
Deaths:29
KDR:48.241
Accuracy:16.821% B+
KPH:68 C*
VKPH:5.600 C*
E540 Halberd
B**
Kills:1,238
V. Kills:674 183%
Deaths:56
KDR:22.107
Accuracy:46.012% B++
KPH:32 B++
VKPH:17.400 B**
P525 Marauder
B+
Kills:1,170
V. Kills:47 N/A
Deaths:29
KDR:40.345
Accuracy:23.581% B+
KPH:72.100 C++
VKPH:2.900 C-
P2-120 HESH
C
Kills:740
V. Kills:94 N/A
Deaths:33
KDR:22.424
Accuracy:38.093% C
KPH:37.600 C--
VKPH:4.800 D
MR11 Gatekeeper
B**
Kills:369
V. Kills:288 128%
Deaths:18
KDR:20.500
Accuracy:47.298% B**
KPH:25.900 B++
VKPH:20.200 B+
P2-120 HEAT
C++
Kills:254
V. Kills:65 385%
Deaths:4
KDR:63.500
Accuracy:39.603% C
KPH:26.400 C++
VKPH:6.800 D
Kills:8,498 (2,845 + 5,653)
Deaths:458
KDR:18.555
VKDR:7.297
Vehicle Kills:3,342
Kill Difference:8,040
Playtime:244.349 hours
Usage:9%
Score:5.431m
Score/min:370
Driving Accuracy:39.603%
Gunner Accuracy:47.298%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:744
V. Kills:17 N/A
Deaths:26
KDR:28.615
Accuracy:35.286% C+
KPH:107.700 C++
VKPH:2.500 D*
G20 Vulcan-H
C**
Kills:114
V. Kills:49 228%
Deaths:10
KDR:11.400
Accuracy:40.990% D
KPH:48.400 C**
VKPH:20.800 C--
E540 Halberd-H
D-
Kills:77
V. Kills:66 115%
Deaths:12
KDR:6.417
Accuracy:49.380% D--
KPH:16.800 D**
VKPH:14.400 D-
Kills:935 (0 + 935)
Deaths:48
KDR:19.479
VKDR:2.750
Vehicle Kills:132
Kill Difference:887
Playtime:13.851 hours
Usage:1%
Score:0.263m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:201
V. Kills:5 N/A
Deaths:1
KDR:201
Accuracy:21.122% B*
KPH:96.800 B++
VKPH:2.400 C-
M40 Fury
C+
Kills:192
V. Kills:35 N/A
Deaths:19
KDR:10.105
Accuracy:34.535% C+
KPH:22.300 D--
VKPH:4.100 D--
M12 Kobalt
C
Kills:112
V. Kills:7 N/A
Deaths:5
KDR:22.400
Accuracy:15.499% C
KPH:45.300 C--
VKPH:2.800 C
M20 Basilisk
C
Kills:87
V. Kills:50 171%
Deaths:6
KDR:14.500
Accuracy:45.842% B*
KPH:14.500 D
VKPH:8.300 C
M60-G Bulldog
B++
Kills:63
V. Kills:11 N/A
Deaths:4
KDR:15.750
Accuracy:41.678% B++
KPH:30.500 C+
VKPH:5.300 C
M20 Basilisk
C+
Kills:60
V. Kills:26 222%
Deaths:9
KDR:6.667
Accuracy:40.125% C*
KPH:16.400 C
VKPH:7.100 C+
Kills:715 (0 + 715)
Deaths:44
KDR:16.250
VKDR:3.045
Vehicle Kills:134
Kill Difference:671
Playtime:24.903 hours
Usage:1%
Score:0.318m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:40.125%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:324
V. Kills:34 N/A
Deaths:20
KDR:16.200
Accuracy:43.171% A
KPH:48.400 D
VKPH:5.100 C
Kills:324 (0 + 324)
Deaths:20
KDR:16.200
VKDR:1.700
Vehicle Kills:34
Kill Difference:304
Playtime:6.690 hours
Usage:0%
Score:0.066m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:43.171%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,92413,8712,8024.95A1.6629.57%A36.984%A++69.2AN/A245200.5h9.9B*33.4B*
T9 CARV 9,5029,4782,3843.976A++0.6927.88%A++30.091%B**67.8A*N/A256139.7h10B**35.8B*
TAR 8,7378,7072,4553.547A0.2629.644%A32.02%A+56.5B**N/A209154h10.6B**35.8B**
T1 Cycler 4,7784,7611,3723.47A*0.1830.508%A++32.304%A++53A++N/A22089.8h10.5A34.3B**
TMG-50 4,1184,1101,0234.018M+0.7328.011%A33.163%A+64.8A+N/A22663.4h9.4B*33.6B++
SABR-13 3,2683,2519443.444B**0.1632.672%A29.191%B+52.2B**N/A18462.3h10.2B++31.3B*
Cycler TRV 3,0083,0009743.08A++0.2128.136%B**30.4%A+49.9B**N/A17160.1h11.1B*39.5B*
NS-11A 2,8602,8469532.986B**0.3028.822%B*23.507%C**45.5B++N/A18262.5h11.9B++41.4B++
T9A "Butcher" 2,6112,5997053.687B**0.4028.995%B**34.244%B*75.1B++N/A23034.6h10.5B+36.4B++
T1S Cycler 2,2642,2518802.558A+0.7326.499%B+26.566%B++38.9B+N/A13257.9h12B45.1B+
T16 Rhino 2,2272,2157213.072A++0.2224.13%B++25.056%B+48.5B++N/A15545.7h12B+49.8B+
NS-15M1 2,0722,0694764.347A*1.0632.775%A++28.42%B++81.8A+N/A27925.3h9.9B**30.3B*
T32 Bull 2,0292,0205123.945A*0.6631.878%A+32.525%B**70.4AN/A22828.7h10.3B*32.3B*
LC2 Lynx 1,9971,9888082.46B**0.8327.924%B*18.712%C-37.7B+N/A14152.8h12.2B++43.8B++
P2-120 AP 3,0631,85116111.497B++8.2137.203%D-4.97%B*24.6C16.1C+53875.2h6.5B+17.4C+
TRS-12 Uppercut 1,8111,8067562.389B**0.9063.556%B+9.911%D--53.8B+N/A14033.6h2.5C**3.9B+
L105 Zephyr 2,0091,7849198.222U194.9352.207%B**N/A101.4A*12.8B*44117.6h4.2B**8.1B**
MG-H1 Watchman 1,7861,7744993.555A0.2728.903%B**38.557%A+69.6B**N/A18825.5h12.7B++43.9B++
T9 CARV-S 1,6711,6624443.743A+0.4532.538%A*40.794%A*75.9A+N/A26021.9h10.1B*30.9B*
LC3 Jaguar 1,5701,5605003.12A0.1726.833%B++19.872%C+32.5C*N/A13448h12.2C**45.3B+
TORQ-9 1,5441,5344263.601A++0.3133.386%A++35.463%A++67A++N/A35822.9h12.3B*36.9B**
G30 Vulcan 2,3231,47712811.539A+8.2531.246%C**3.791%C++29.5B++16.9B+30450.1h64.3B**205.6B*
T1A Unity 1,4791,4754483.292A*0.0029.144%B*31.932%B**65B**N/A21422.7h11.2B+38.6B*
M12 Kobalt 1,5151,3992948.241A*44.9516.821%B+19.371%B*67.9C*5.6C*24420.6h13.1B**77.7B**
SMG-46 Armistice 1,2771,2765262.426A0.8627.665%B+11.756%D35.4C**N/A12036h13B+47.2B+
E540 Halberd 1,9121,2385622.107A*18.8246.012%B++3.312%C+32B++17.4B**31038.7h5.3B+11.5B++
T5 AMC 1,2401,2373883.188A*0.1027.178%B++21.18%C**35.5B*N/A16634.8h12.4B++45.7B++
NS-11C 1,1761,1712484.722S1.4334.777%A*26.132%A70.5A*N/A23716.6h10.9B*31.2B*
P525 Marauder 1,2171,1702940.345B*37.0623.581%B+N/A72.2C++2.9C-20516.2h5.6B+23.7B++
NS-15MP 1,1741,1692684.362B**1.0731.086%B++43.713%A+86.6B+N/A19313.5h10B+32.3B+
NS-30 Vandal 1,1711,1642714.295A++1.0135.908%B+37.629%A68.1AN/A16817.1h5B+14B+
SOAS-20 1,1691,1633183.657A++0.3732.039%B*30.783%A+63.2A+N/A14918.4h11B34.3B++
PDW-16 Hailstorm 1,1661,1632404.846S1.5634.651%A++32.76%M+116.3SN/A37110h10.5B**30.3B*
HSR-1 1,1641,1622564.539A+1.2540.803%B*29.432%C++73.5AN/A20715.8h4.5B*11B*
NS Decimator 1,6951,1595891.968B**1.3256.677%C-2.071%C+30.3C14C+31338.2h5.1C+9.1C
AMR-66 1,1631,1583043.809M**0.5233.295%B**35.147%A+54.9A*N/A16821.1h6.8B**20.4B*
TRAC-5 1,1581,1562125.453S2.1628.44%A27.855%A++51.4A*N/A27422.5h9.9B**34.9B**
T7 Mini-Chaingun 1,1611,1504592.505A++0.7817.577%C++16.609%B*59AN/A18919.5h12.5B++71B+
NS-357P Underboss 9069026371.416C+1.8743.366%C++31.042%B+43.8C--N/A14320.6h3.7C++8.5C**
NS-44 Commissioner 8608536381.337B+1.9535.255%C+24.736%B+36.8C++N/A15823.2h3.4B+9.6B+
P525 Marauder-H 7617442628.615A25.3335.286%C+N/A107.8C++2.5D*2626.9h5B*14.2B++
P2-120 HESH 8347403322.424B++19.1438.093%CN/A37.6C--4.8D37119.7h4.6B12.2C++
AP30 Shredder 9227134216.976B+13.6928.546%C2.665%C*59.9A*17.6C+44211.9h43.7B**153B*
C-4 8796733711.814C**1.4716.908%FN/A70.8C+21.7C--9279.5h1.5C++8.9D
MG-S1 Jackal 6226171783.466A*0.1829.81%B+33.387%A++47.8B+N/A13212.9h11C*36.9B+
Hellfire Rocket Pods 7675972298.5U295.2155.509%B*N/A51.9C-14.8C++43011.5h17.6C**31.6B+
TS2 Inquisitor 5955924461.327C*1.9626.335%C25%B*30.7CN/A11219.3h9.8C**37.3C*
ML-7 9055572322.401M+0.8958.138%C*1.257%D--29.5B+18.4B*34418.9h6.8C++11.6C**
T1B Cycler 5495431314.145A0.8633.551%A+35.727%B**68.7B**N/A2767.9h10.6B*31.6B*
HC1 Cougar 4964931174.214M++0.9336.465%A**32.049%A++67.5A*N/A3267.3h9.1B**25B**
T2 Striker 8914762362.017M**1.2748.306%CN/A14.6B12.7C**20932.6h30.9B*63.9B+
AS16 NightHawk 4764751054.524M*1.2444.115%B+17.895%B**84.8A*N/A2825.6h3.8B++8.7B++
MRC3 Mercy 4674631852.503C*0.7915.223%C19.223%C22.4CN/A10220.7h22.4D147.3C+
NS-11CP 4674621303.554A+0.2731.226%B+32.035%A70B+N/A1496.6h12.3C+39.5C**
TS4 Haymaker 4624601992.312B**0.9855.876%A15.435%B+61.3A++N/A2167.5h3.9B+7B*
M1 Heavy Cycler 4324301732.486B**0.8014.26%C++17.442%C+20.8C++N/A10120.7h20.7C144.9C++
C150 Dalton 6803913910.026B+6.7443.96%BN/A32.3C+23.9C+40512.1h6.7D--15.1C-
TX1 Repeater 3933882651.464B**1.8220.862%D22.165%C++25C+N/A11415.5h11.2B+53.9C**
MR11 Gatekeeper 6573691820.5S17.2147.298%B**1.897%C+25.8B+20.1B+26814.3h43.5B+91.9B*
TRAP-M1 3673661123.268A0.0238.654%A++33.607%B**65.4AN/A2455.6h7.9B+20.5B++
Frag Grenade 3583561356N/A352.7135.215%D*N/A712B**4D23900.5h2.5A7.1B+
NS-7 PDW 3453441103.127M++0.1631.536%A25.291%A51.3AN/A2366.7h12.1B++38.4B++
NS-11P 333329814.062M0.7731.234%A++39.514%M*82.3M++1A+3004h10.7B**34.2B**
CAS 14-E 3583242016.2C+12.9143.171%A1.543%C48.4D5.1C1646.7h31.9C+74B+
TX2 Emperor 3193182551.247B2.0427.106%C32.39%A++26.1C+N/A10312.2h7.1B*26.1B+
Chainblade 32428923,9440.012C3.2818.856%D-1.73%D0.2DN/A11391.6h2.8C+14.9C+
M6 Onslaught 261261863.035B+0.2517.472%C++22.222%B+41.4B++N/A1796.3h19.3C+110.2C**
TX1-FB Repeater 2592551531.667B+1.6230.923%C**27.843%B++46.4C+N/A1865.5h9.7B+31.3B++
P2-120 HEAT 319254463.5S60.2139.603%CN/A26.5C++6.8D3529.6h4.8B**12.1B**
M6 Onslaught 252252862.93B+0.3617.76%C++19.841%C+40B+N/A1786.3h19.7C+111C*
TAS-16 Blackjack 250249932.677A+0.6166.016%B+23.695%A+65.5B**N/A2183.8h2.6C+3.9C**
NS Baron G5 250248773.221M0.0763.679%A*17.339%B+72.9A*N/A3153.4h3.8B*6C*
MG-HBR1 Dragoon 241239743.23A+0.0633.576%C++36.402%B*52AN/A1364.6h6B+17.9B+
M14 Banshee 2142031910.684B++7.4028.182%CN/A37.6C2D2905.4h17.2B+61.1B+
M12 Kobalt 2062011201U197.7121.122%B*23.383%B**95.7B++2.4C-3062.1h13.1B**61.9B*
L100 Python AP 358197345.794B2.5143.666%D**5.076%A16.7D--13.6D25911.8h6.3C*14.4C-
M40 Fury 2271921910.105B+6.8234.535%C+1.042%D22.3D--4.1D--1358.6h10.3B++29.8B+
TSAR-42 178178632.825C++0.4639.744%C*62.921%D39.6C++N/A2674.5h2.1B+5.3B+
Anti-Vehicle Grenade 1771711171N/A167.7141.898%D--N/A285C10D*20010.6h4.9B+11.6C++
TRAC-5 S 154154364.278M**0.9929.17%A26.623%A++49.7A*N/A3433.1h10.2B++35B++
M18 Rotary 296150771.948C*1.3429.781%C1.333%D8C--7.8C18818.7h134.5C++451.5C++
TRAC-Shot 139138334.182A*0.8932.029%A+25.362%A+55.2B**N/A1942.5h8.6B**26.9B**
M77-B 133133403.325B*0.0436.299%C+77.444%C*32.4B+N/A1934.1h2.7C7.4C+
Spear Anti-Vehicle Phalanx Turret 1851191110.818B++7.5347.297%B+5.042%B+51.7B*28.7B++6942.3h6.7B+14.1B++
M60-A Bulldog 126115338.333C**35.0445.932%C+1.739%D34.8C+3.3C2483.3h4.7B+10.3B+
G20 Vulcan-H 1631141011.4A*8.1140.99%D3.509%B+47.5C*20.4C--5672.4h62.9A153.5B*
M12 Kobalt 119112522.4B+19.1115.499%C16.071%C--44.8D2.8C2222.5h15.1B++97.5B
Auraxium Chainblade 1001006,9260.014C-3.278.366%F1%D--0.3CN/A1358.9h1.7B*20.2D
Skyguard 18598118.909M+5.6225.912%C-1.02%D-11.4C10.1C*2598.6h107.5B+415C**
M18 Needler 17597146.929A++3.6428.704%D1.031%D8.1C-6.5C-21512h126.4B+440.5C**
M60-A Bulldog 10296332C**28.7147.817%C++N/A26.7C1.7D1733.6h4.8B+10B++
M3 Pounder HEG 10491531.717C*1.5734.147%C--8.791%M**16C+2.3D2005.7h16.3C*47.7C++
DMR-99 8989214.238B**0.9535.418%C*32.584%B28.7D-N/A1053.1h7C+19.8C*
M3 Pounder HEG 9888521.692C++1.6033.231%D6.818%A**18C+2D*1944.9h14.8B+44.6C*
M20 Basilisk 13787614.5S11.2145.842%B*9.195%A14.5D8.3C2456h102C+222.6B+
SR-7 8181213.857C++0.5733.077%D--74.074%C--33.8C+N/A1612.4h2.1C**6.4C+
T4 AMP 8079551.436B+1.8526.347%C+29.114%A++27.2C+N/A1242.9h11.3B*42.8B+
E540 Halberd-H 14377126.417C+3.1349.38%D--N/A16.7D**14.3D-2694.6h7.8C-15.7D-
Tank Mine 10975213.571B+0.2898.162%SN/A44.1D*20D**7061.7h3.6F*3.6A+
NS-10 Burster 12668391.744B*1.5432.095%B+4.412%C6.4B++5.5A+13210.6h123.5B**384.8B*
MRC3 Mercy 6565125.417A+2.1314.117%D30.769%A++36.1B+N/A3511.8h17.7B+125.3C++
M60-G Bulldog 7463415.75M12.4641.678%B++1.587%D-30C+5.2C2182.1h4.8B**11.5B**
L100 Python HEAT 8962106.2C**2.9146.142%C--N/A19.4D8.4D3353.2h4.6B*10B+
M20 Basilisk 866096.667A+3.3840.125%C*11.667%A*16.2C7C2803.7h79.1B+197.1B+
FA1 Barrage 5757193M0.2963.004%A**19.298%B*35.6B+N/A4311.6h6C--9.6B+
NS-10 Burster 10052381.368B+1.9232.298%B++1.923%D*4.7C+4.4B*13111h174.5C540.2C**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun12470.3h
Motion Spotter32,6471h
Nano-Armor Kit338525,46750.1h
Anti-Vehicle MANA Turret0830.1h
Spawn Beacon352,3903h
NSX Tanto02020h
Rocklet Rifle0800.1h
Nanite Revive Grenade03,0250.8h
Medical Applicator704422,23833.7h
Welding Device0560h
M12 Kobalt-F1690.1h
Ammunition Package184890.3h
Medical Kit2,41921,51378.3h
Anti-Infantry MANA Turret132640.9h
Nano-Repair Grenade0800h
Shield Recharging Field2980h
Recon Detection Device81,6952.6h

Check the help document for the dictionary if you want to learn more about words used here.


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