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Immortal LegendSniper[IM1] LegendSniper
VS BR 144

KDR: 1.51

Score: 47.4m

Last Seen: Jan 20th, 2018 6:04 AM
- OFFLINE - 9525.8 hour(s)

Battle Rank 120 (144 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Thanatos VE70 Supernova FPC Sirius SX12 Solstice VE3 Solstice Burst VA39 Spectre NS-7 PDW Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 1389TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.746%16.544%4762799524,8061.474090.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.77%1.499A+-0.636D-0.665DHEAD (~2.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.397B130.092C+32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.986%1.537%150410182,27718009171.265248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.255%-0.361C--0.062C+-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
199.8-0.241C67.9-0.282C131.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.671%2.545%390710157,347300738782.44249189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.238%0.466B+-0.047C+0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.153C++14.9-0.192C17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.733%2.256%1781410083,901274219081.42268204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%-0.039C+-0.535D0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.60.049C+40.2-0.021C+72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.684%46.865%178310194,1632539291.63962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.512%0.699B+-1.33D**0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.036C+4-0.276C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.302%12.935%178210205,9141298514.55624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.808%0.406B-0.317C-1.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*4.30.111C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m321.2%292 (17.5k)234 (14k)1.5066666,04643,8361.8652144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022237222.239%12.363%27504:3814

8% Combat Medic46% Engineer14% Heavy Assault15% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:33 PMAug 28th, 2017 11:47 PMFeb 11th, 2018 6:24 PM (374d) (PST)Jan 20th, 2018 2:51 AM (397d) (PST)Jan 20th, 2018 2:04 AM (397d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141524620.3250.2160.0401.2640.068336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8529,10027,7522013276414,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3382.9h/141d 15,717 8,165 16,400 256.5k 3,668 8,947 13,814 124.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,680
Deaths:667
KDR:2.519
Accuracy:21.965% C*
HSR:17.619% D--
Lasher X2
C+
Kills:753
Deaths:681
KDR:1.106
Accuracy:25.177% C+
HSR:2.523% D
NSX Naginata
B+
Kills:700
Deaths:458
KDR:1.528
Accuracy:24.741% B+
HSR:20.714% D--
NS-15M2
B+
Kills:224
Deaths:159
KDR:1.409
Accuracy:26.238% B+
HSR:17.411% D--
Kills:3,357
Deaths (as Heavy Assault):1,965
Deaths (to Heavy Assaults):10,982
KDR:1.7084
Kill Difference:1,392
Playtime:489.541 hours
Usage:14%
Score:6.328m
Score/min:215
Accuracy (listed only):24.530%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:5,657
Deaths:3,908
KDR:1.448
Accuracy:46.199% B++
HSR:12.834% D
Solstice VE3
B+
Kills:2,345
Deaths:1,070
KDR:2.192
Accuracy:25.882% B+
HSR:14.797% D-
Solstice Burst
B**
Kills:2,072
Deaths:1,438
KDR:1.441
Accuracy:32.254% B**
HSR:17.326% D--
NSX Tanto
A
Kills:1,096
Deaths:750
KDR:1.461
Accuracy:33.738% A
HSR:18.157% D--
Eidolon VE33
B+
Kills:857
Deaths:644
KDR:1.331
Accuracy:31.146% B+
HSR:18.436% D--
NS-11C
B**
Kills:538
Deaths:403
KDR:1.335
Accuracy:29.585% B**
HSR:11.338% D**
Pandora VX25
B*
Kills:257
Deaths:183
KDR:1.404
Accuracy:48.485% B*
HSR:15.175% C+
Kills:12,822
Deaths (as Engineer):8,396
Deaths (to Engineers):12,238
KDR:1.52716
Kill Difference:4,426
Playtime:1,569.938 hours
Usage:46%
Score:22.888m
Score/min:243
Accuracy (listed only):35.327%
HSR (listed only):15.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,819
Deaths:2,033
KDR:1.387
Accuracy:29.612% B**
HSR:14.722% C--
VA39 Spectre
B++
Kills:1,939
Deaths:483
KDR:4.014
Accuracy:36.917% B++
HSR:24.394% D*
NS-7 PDW
B+
Kills:1,758
Deaths:1,370
KDR:1.283
Accuracy:26.638% B+
HSR:14.164% D
MKV Suppressed
B+
Kills:1,567
Deaths:1,099
KDR:1.426
Accuracy:28.197% B+
HSR:16.720% C-
XM98
A+
Kills:1,517
Deaths:454
KDR:3.341
Accuracy:46.951% A+
HSR:65.722% D--
Eridani SX5
B**
Kills:1,181
Deaths:873
KDR:1.353
Accuracy:31.488% B**
HSR:17.697% C
Beamer VS3
B*
Kills:1,080
Deaths:709
KDR:1.523
Accuracy:32.753% B*
HSR:12.500% D*
NS-30 Vandal
C*
Kills:864
Deaths:549
KDR:1.574
Accuracy:34.103% C*
HSR:18.287% D--
NS-44 Commissioner
B+
Kills:830
Deaths:814
KDR:1.020
Accuracy:41.275% B+
HSR:13.253% D*
Artemis VX26
B
Kills:819
Deaths:325
KDR:2.520
Accuracy:29.034% B
HSR:19.902% C
Nyx VX31
B
Kills:771
Deaths:167
KDR:4.617
Accuracy:36.252% B
HSR:22.438% D
Phaseshift VX-S
B++
Kills:707
Deaths:295
KDR:2.397
Accuracy:41.468% B++
HSR:68.034% C
NS-44L Blackhand
B
Kills:669
Deaths:564
KDR:1.186
Accuracy:45.040% B
HSR:23.916% D*
NSX Tengu
C*
Kills:408
Deaths:299
KDR:1.365
Accuracy:38.169% C*
HSR:10.539% F
NS-357 Underboss
B**
Kills:362
Deaths:342
KDR:1.058
Accuracy:44.829% B**
HSR:13.260% D--
NSX Tomoe
B+
Kills:342
Deaths:249
KDR:1.373
Accuracy:32.066% B+
HSR:21.345% D**
NS-61 Emissary
B+
Kills:255
Deaths:208
KDR:1.226
Accuracy:31.456% B+
HSR:12.941% D
NS-AM7 Archer
B+
Kills:249
Deaths:382
KDR:0.652
Accuracy:57.141% C
HSR:21.285% B+
Skorpios
B+
Kills:206
Deaths:173
KDR:1.191
Accuracy:29.232% B+
HSR:15.049% D-
NS-45 Pilot
C+
Kills:74
Deaths:76
KDR:0.974
Accuracy:30.235% C+
HSR:12.162% F
V10
B*
Kills:61
Deaths:
KDR:
Accuracy:46.512% B*
HSR:67.213% D*
Kills:18,478
Deaths (as Infiltrator):11,464
Deaths (to Infiltrators):6,927
KDR:1.61183
Kill Difference:7,014
Playtime:500.573 hours
Usage:15%
Score:5.412m
Score/min:180
Accuracy (listed only):36.636%
HSR (listed only):24.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:5,657
Deaths:3,908
KDR:1.448
Accuracy:46.199% B++
HSR:12.834% D
Sirius SX12
B**
Kills:2,819
Deaths:2,033
KDR:1.387
Accuracy:29.612% B**
HSR:14.722% C--
Solstice VE3
B+
Kills:2,345
Deaths:1,070
KDR:2.192
Accuracy:25.882% B+
HSR:14.797% D-
Solstice Burst
B**
Kills:2,072
Deaths:1,438
KDR:1.441
Accuracy:32.254% B**
HSR:17.326% D--
NS-7 PDW
B+
Kills:1,758
Deaths:1,370
KDR:1.283
Accuracy:26.638% B+
HSR:14.164% D
MKV Suppressed
B+
Kills:1,567
Deaths:1,099
KDR:1.426
Accuracy:28.197% B+
HSR:16.720% C-
Eridani SX5
B**
Kills:1,181
Deaths:873
KDR:1.353
Accuracy:31.488% B**
HSR:17.697% C
NSX Tanto
A
Kills:1,096
Deaths:750
KDR:1.461
Accuracy:33.738% A
HSR:18.157% D--
NS-11C
B**
Kills:538
Deaths:403
KDR:1.335
Accuracy:29.585% B**
HSR:11.338% D**
NSX Tengu
C*
Kills:408
Deaths:299
KDR:1.365
Accuracy:38.169% C*
HSR:10.539% F
Pandora VX25
B*
Kills:257
Deaths:183
KDR:1.404
Accuracy:48.485% B*
HSR:15.175% C+
Skorpios
B+
Kills:206
Deaths:173
KDR:1.191
Accuracy:29.232% B+
HSR:15.049% D-
Kills:19,904
Deaths (as Light Assault):13,599
Deaths (to Light Assaults):6,458
KDR:1.46364
Kill Difference:6,305
Playtime:360.996 hours
Usage:11%
Score:5.030m
Score/min:232
Accuracy (listed only):33.290%
HSR (listed only):14.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:5,657
Deaths:3,908
KDR:1.448
Accuracy:46.199% B++
HSR:12.834% D
Sirius SX12
B**
Kills:2,819
Deaths:2,033
KDR:1.387
Accuracy:29.612% B**
HSR:14.722% C--
NS-7 PDW
B+
Kills:1,758
Deaths:1,370
KDR:1.283
Accuracy:26.638% B+
HSR:14.164% D
MKV Suppressed
B+
Kills:1,567
Deaths:1,099
KDR:1.426
Accuracy:28.197% B+
HSR:16.720% C-
Eridani SX5
B**
Kills:1,181
Deaths:873
KDR:1.353
Accuracy:31.488% B**
HSR:17.697% C
NS-11P
B++
Kills:684
Deaths:501
KDR:1.365
Accuracy:26.421% B++
HSR:16.667% C
Pulsar VS1
B++
Kills:532
Deaths:204
KDR:2.608
Accuracy:27.163% B++
HSR:12.406% D*
NSX Tengu
C*
Kills:408
Deaths:299
KDR:1.365
Accuracy:38.169% C*
HSR:10.539% F
H-V45
B*
Kills:297
Deaths:227
KDR:1.308
Accuracy:28.183% B*
HSR:19.192% C
Pandora VX25
B*
Kills:257
Deaths:183
KDR:1.404
Accuracy:48.485% B*
HSR:15.175% C+
Skorpios
B+
Kills:206
Deaths:173
KDR:1.191
Accuracy:29.232% B+
HSR:15.049% D-
NSX Yumi
B+
Kills:184
Deaths:139
KDR:1.324
Accuracy:29.687% B+
HSR:19.022% D
Kills:15,550
Deaths (as Combat Medic):11,009
Deaths (to Combat Medics):3,869
KDR:1.41248
Kill Difference:4,541
Playtime:276.794 hours
Usage:8%
Score:4.335m
Score/min:261
Accuracy (listed only):32.456%
HSR (listed only):15.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:787
Deaths:251
KDR:3.135
Accuracy:21.920% B+
HSR:20.203% C+
Comet VM2
C*
Kills:765
Deaths:525
KDR:1.457
Accuracy:44.224% C*
HSR:3.007% D
Blueshift VM5
B+
Kills:725
Deaths:249
KDR:2.912
Accuracy:21.326% B+
HSR:19.586% C
Comet VM2
C++
Kills:580
Deaths:411
KDR:1.411
Accuracy:45.873% C++
HSR:2.931% D
Cosmos VM3
C++
Kills:347
Deaths:130
KDR:2.669
Accuracy:17.142% C++
HSR:19.020% C+
Quasar VM1
C+
Kills:347
Deaths:190
KDR:1.826
Accuracy:15.328% C+
HSR:15.274% D
Vortex VM21
B+
Kills:317
Deaths:313
KDR:1.013
Accuracy:45.775% B+
HSR:3.785% C+
Vortex VM21
B**
Kills:280
Deaths:322
KDR:0.870
Accuracy:45.557% B+
HSR:6.429% B**
Cosmos VM3
C*
Kills:278
Deaths:94
KDR:2.957
Accuracy:16.665% C++
HSR:20.504% C*
NS-10 Burster
A+
Kills:95
Deaths:124
KDR:0.766
Accuracy:28.877% C+
HSR:13.684% A+
NS-10 Burster
A
Kills:76
Deaths:73
KDR:1.041
Accuracy:28.635% C+
HSR:10.526% A
Kills:4,597
Deaths (as MAX Suit):1,341
Deaths (to MAX Suits):2,432
KDR:3.42804
Kill Difference:3,256
Playtime:173.958 hours
Usage:5%
Score:3.435m
Score/min:329
Accuracy (listed only):30.120%
HSR (listed only):12.268%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,216
V. Kills:169 N/A
Deaths:529
KDR:2.299
Accuracy:44.128% B+
KPH:41.400 C+
VKPH:5.800 B**
Hornet Missiles
B+
Kills:651
V. Kills:406 160%
Deaths:254
KDR:2.563
Accuracy:66.339% B+
KPH:47.500 C
VKPH:29.600 C
Dual Photon Pods
C
Kills:457
V. Kills:139 326%
Deaths:172
KDR:2.657
Accuracy:45.903% D
KPH:47.300 C--
VKPH:14.400 C
Saron Laser Cannon
B
Kills:420
V. Kills:362 116%
Deaths:598
KDR:0.702
Accuracy:34.747% B+
KPH:13.700 C+
VKPH:11.800 B
Maelstrom Turbo Laser
D
Kills:184
V. Kills:166 110%
Deaths:513
KDR:0.359
Accuracy:27.667% D
KPH:5.700 D
VKPH:5.100 D
Coyote Missiles
C**
Kills:82
V. Kills:54 149%
Deaths:50
KDR:1.640
Accuracy:55.957% C**
KPH:18.800 D
VKPH:12.400 D
Photon A2A Missile Pods
C-
Kills:75
V. Kills:74 100%
Deaths:43
KDR:1.744
Accuracy:79.447% C+
KPH:29.700 D
VKPH:29.300 C-
Kills:3,085 (1,820 + 0)
Deaths:2,159
KDR:1.429
VKDR:0.635
Vehicle Kills:1,370
Kill Difference:926
Playtime:122.636 hours
Usage:4%
Score:1.841m
Score/min:250
Piloting Accuracy:27.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:66
V. Kills:14 440%
Deaths:8
KDR:8.250
Accuracy:39.312% C
KPH:42 C
VKPH:8.900 C+
Kills:66 (0 + 66)
Deaths:8
KDR:8.250
VKDR:1.750
Vehicle Kills:14
Kill Difference:58
Playtime:1.570 hours
Usage:0%
Score:0.021m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:39.312%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,673
V. Kills:278 N/A
Deaths:255
KDR:6.561
Accuracy:56.991% B*
KPH:65.100 B+
VKPH:10.800 B++
L100 Python AP
A
Kills:915
V. Kills:643 142%
Deaths:254
KDR:3.602
Accuracy:63.459% B*
KPH:35.400 B+
VKPH:24.800 A
Skyguard
C+
Kills:315
V. Kills:233 135%
Deaths:215
KDR:1.465
Accuracy:40.291% A++
KPH:12.700 C+
VKPH:9.400 C+
L100 Python HEAT
C+
Kills:204
V. Kills:95 213%
Deaths:56
KDR:3.643
Accuracy:49.702% C+
KPH:23.900 C
VKPH:11.100 C+
Kills:3,107 (3,107 + 0)
Deaths:780
KDR:3.983
VKDR:1.601
Vehicle Kills:1,249
Kill Difference:2,327
Playtime:84.959 hours
Usage:3%
Score:1.465m
Score/min:287
Driving Accuracy:49.702%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,874
V. Kills:2,320 124%
Deaths:851
KDR:3.377
Accuracy:63.588% A
KPH:24.800 C++
VKPH:20 B**
Supernova VPC
C
Kills:1,103
V. Kills:191 N/A
Deaths:177
KDR:6.232
Accuracy:52.680% C*
KPH:37.700 C
VKPH:6.500 C
Saron HRB
A++
Kills:1,049
V. Kills:679 154%
Deaths:142
KDR:7.387
Accuracy:42.992% C+
KPH:41.100 A++
VKPH:26.600 A
Proton II PPA
B+
Kills:578
V. Kills:39 N/A
Deaths:30
KDR:19.267
Accuracy:24.042% C+
KPH:66.800 B
VKPH:4.500 B+
Supernova PC
C+
Kills:263
V. Kills:108 241%
Deaths:55
KDR:4.782
Accuracy:48.181% C+
KPH:19.900 C+
VKPH:8.200 C+
E540 Halberd
C-
Kills:103
V. Kills:59 172%
Deaths:26
KDR:3.962
Accuracy:47.036% C+
KPH:24.400 D
VKPH:14 C-
G30 Walker
B
Kills:89
V. Kills:45 193%
Deaths:43
KDR:2.070
Accuracy:30.027% B
KPH:18.800 C+
VKPH:9.500 C
M20 Basilisk
C
Kills:78
V. Kills:27 279%
Deaths:12
KDR:6.500
Accuracy:28.090% C
KPH:12.200 D
VKPH:4.200 D
Kills:6,137 (4,240 + 1,897)
Deaths:1,336
KDR:4.594
VKDR:2.596
Vehicle Kills:3,468
Kill Difference:4,801
Playtime:207.932 hours
Usage:6%
Score:3.914m
Score/min:314
Driving Accuracy:48.181%
Gunner Accuracy:28.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:641
V. Kills:380 168%
Deaths:124
KDR:5.169
Accuracy:47.742% D-
KPH:53.800 B**
VKPH:31.900 B*
Aphelion VEX-4H
B+
Kills:409
V. Kills:297 137%
Deaths:75
KDR:5.453
Accuracy:43.013% C
KPH:45.200 C**
VKPH:32.800 B+
G30 Walker
B+
Kills:296
V. Kills:152 193%
Deaths:81
KDR:3.654
Accuracy:39.213% B+
KPH:36 C**
VKPH:18.500 C*
Proton II PPA-H
C++
Kills:258
V. Kills:19 N/A
Deaths:29
KDR:8.897
Accuracy:31.870% D
KPH:90.700 C+
VKPH:6.700 C++
E540 Halberd-H
B*
Kills:248
V. Kills:190 130%
Deaths:38
KDR:6.526
Accuracy:60.375% B
KPH:38 C
VKPH:29.100 B*
Kills:1,852 (0 + 1,852)
Deaths:347
KDR:5.337
VKDR:2.991
Vehicle Kills:1,038
Kill Difference:1,505
Playtime:38.570 hours
Usage:1%
Score:0.914m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:60.375%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:186
V. Kills:37 N/A
Deaths:32
KDR:5.813
Accuracy:27.981% D-
KPH:30.500 D
VKPH:6.100 D
M60-G Bulldog
D-
Kills:129
V. Kills:30 416%
Deaths:42
KDR:3.071
Accuracy:31.196% C
KPH:12.700 D--
VKPH:3 D-
M20 Basilisk
D*
Kills:112
V. Kills:50 220%
Deaths:50
KDR:2.240
Accuracy:28.780% D*
KPH:6 D*
VKPH:2.700 D*
M20 Basilisk
D-
Kills:76
V. Kills:36 205%
Deaths:32
KDR:2.375
Accuracy:26.580% D*
KPH:11.100 D-
VKPH:5.300 D-
M60-G Bulldog
D
Kills:58
V. Kills:8 N/A
Deaths:9
KDR:6.444
Accuracy:28.336% D-
KPH:24.800 D
VKPH:3.400 D
M40 Fury
D--
Kills:56
V. Kills:12 431%
Deaths:13
KDR:4.308
Accuracy:27.543% D--
KPH:20.300 D*
VKPH:4.400 D--
Kills:617 (0 + 617)
Deaths:178
KDR:3.466
VKDR:0.972
Vehicle Kills:173
Kill Difference:439
Playtime:46.855 hours
Usage:1%
Score:0.323m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:27.543%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:153
V. Kills:39 383%
Deaths:168
KDR:0.911
Accuracy:54.613% B+
KPH:14 C--
VKPH:3.600 D
M12 Kobalt-F
C++
Kills:120
V. Kills:7 N/A
Deaths:94
KDR:1.277
Accuracy:18.203% D
KPH:23.700 C
VKPH:1.400 C++
Kills:273 (273 + 0)
Deaths:262
KDR:1.042
VKDR:0.176
Vehicle Kills:46
Kill Difference:11
Playtime:16.003 hours
Usage:0%
Score:0.067m
Score/min:70
Driving Accuracy:18.203%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 5,7045,6573,9081.448B++0.0646.199%B++12.834%D21.7CN/A78261.2h4.3B+9.3B++
Supernova FPC 5,1942,8748513.377C1.8763.588%A3.201%B+24.8C++20B**318116h6.9D10.9C+
Sirius SX12 2,8412,8192,0331.387B0.1229.612%B**14.722%C--25C+N/A88112.7h14.7C*49.8B+
Solstice VE3 2,3622,3451,0702.192A*0.6925.882%B+14.797%D-13.6CN/A64172.1h14.9C**57.7C**
Solstice Burst 2,1152,0721,4381.441C+0.0732.254%B**17.326%D--22.7C--N/A5991.1h15.2C47C**
VA39 Spectre 1,9551,9394834.014A++2.5136.917%B++24.394%D*37B*N/A12652.4h5.2B+14.1B++
NS-7 PDW 1,7831,7581,3701.283B+0.2226.638%B+14.164%D18.6CN/A6394.3h16.6C62.2C*
Orion VS54 1,6981,6806672.519B++1.0121.965%C*17.619%D--24.2CN/A10869.5h13.3C+60.4C++
L100 Python HESH 1,9511,6732556.561C5.0556.991%B*1.973%B65.1B+10.8B++29025.7h3.9C6.8C**
MKV Suppressed 1,5791,5671,0991.426B+0.0828.197%B+16.72%C-19.8C--N/A6779h14.5C++51.4C**
XM98 1,5281,5174543.341B++1.8346.951%A+65.722%D--29.9C++N/A10850.8h2.7C+5.8B+
C-4 2,0501,2911,2221.056C0.4523.861%CN/A21.1D*12.4D*26361.2h1.6C+6.6C+
Light PPA 1,3851,2165292.299C0.7944.128%B+N/A41.4C+5.7B**22429.4h19.7C44.7C+
Eridani SX5 1,2081,1818731.353C*0.1531.488%B**17.697%C22.6C-N/A9752.3h11.9C*37.9B+
Supernova VPC 1,2941,1031776.232C-4.7352.68%C*1.269%C37.6C6.5C18629.3h3.8C-7.2C+
NSX Tanto 1,1291,0967501.461B0.0533.738%A18.157%D--28.1C+N/A7339h15.4C+45.7C*
NS Decimator 1,4571,0811,2570.86C+0.6567.532%B*2.683%B22.7D7.9D-20147.7h4.6C*6.8B+
Beamer VS3 1,0991,0807091.523B**0.0232.753%B*12.5%D*14.4DN/A5875h9.7C++29.6C++
Saron HRB 1,7281,0491427.387B+5.8842.992%C+1.049%C--41.1A++26.6A50125.5h18.8B+43.6B+
L100 Python AP 1,5589152543.602C+2.1063.459%B*3.06%C++35.3B+24.8A36025.9h6.9C+10.9C**
NS-30 Vandal 8698645491.574C+0.0734.103%C*18.287%D--27.2C--N/A9831.8h5.7C++16.6C**
Eidolon VE33 8768576441.331C*0.1831.146%B+18.436%D--16.4CN/A5552.2h11C35.3C++
NS-44 Commissioner 8398308141.02C++0.4941.275%B+13.253%D*19.9C--N/A7041.8h5D-12.1C+
Artemis VX26 8208193252.52B**1.0129.034%B19.902%C21.3DN/A8238.4h13.5C46.4C++
Blueshift VM5 8007872513.135B1.6321.92%B+20.203%C+32.8C+N/A12324h15.5C**70.9B+
Nyx VX31 7757711674.617B**3.1136.252%B22.438%D29CN/A8626.6h6.7C-18.4C+
Comet VM2 1,0227655251.457B++0.0544.224%C*3.007%D12.5C**4.2C+10561.1h15B*33.9B++
Lasher X2 7617536811.106C**0.4025.177%C+2.523%D28.3C+N/A11626.6h19.6C++77.9C*
Blueshift VM5 7367252492.912C**1.4121.326%B+19.586%C30.2C+N/A12224h16.4C+76.9C**
Phaseshift VX-S 7097072952.397C+0.8941.468%B++68.034%C26.8C+N/A9726.4h3.7C9C++
NSX Naginata 7207004581.528C++0.0224.741%B+20.714%D--32.9CN/A10021.3h13.5C+54.4C*
NS-11P 6916845011.365C*0.1426.421%B++16.667%C21.6CN/A7231.6h14.7C+55.5B+
NS-44L Blackhand 6756695641.186C++0.3245.04%B23.916%D*28.6C**N/A7623.4h5.2C11.5C++
Hornet Missiles 1,0576512542.563C-1.0666.339%B+N/A47.5C29.6C49813.7h11.5C+17.4C*
MANA Anti-Vehicle Turret 1,3406476640.974D-0.5359.667%C3.864%B++6470B**6930A++61535000.1h11.6C*19.5C++
Saron HRB-H 1,0216411245.169C++3.6647.742%D-1.716%C*53.9B**31.9B*41911.9h24.1C*50.5C+
Comet VM2 8065804111.411B+0.1045.873%C++2.931%D12.3C++4.8C+11747.1h17.8B*38.8B++
Proton II PPA 6175783019.267B+17.7624.042%C+3.114%B*66.4B4.5B+2458.7h9.6C++40C**
Tank Mine 1,0925583121.788C0.2844.283%B*N/A30D**28.7D*39218.6h2C+4.6B**
NS-11C 5495384031.335B+0.1729.585%B**11.338%D**34.7B+N/A10415.5h14.3C*48.4B+
Pulsar VS1 5365322042.608A++1.1027.163%B++12.406%D*17.1C-N/A8131.2h13.8B50.9B+
Spear Anti-Vehicle Phalanx Turret 993505836.084C+4.5848.132%B+2.178%D--29.5C-28.5B++35217.1h13.8D*28.7C-
S1 7664854131.174B*0.3360.82%B+1.856%C--19.5C11.3C+23824.9h7.3C+12C++
Force-Blade 54445819,9920.023C+1.4833.263%C**2.838%D0.3CN/A11434.5h3.8D11.4C++
Dual Photon Pods 5964571722.657C--1.1545.903%D1.094%C47.1C--14.3C4319.7h29.2C--63.6C-
Saron Laser Cannon 7824205980.702C0.8034.747%B+3.095%B+13.7C+11.8B22830.7h169.4C+487.6C+
Aphelion VEX-4H 706409755.453C++3.9543.013%C2.2%D45.4C**33B+3699h78.8C-183.1C-
NSX Tengu 4264082991.365C++0.1438.169%C*10.539%F38.1C+1.7M+8610.7h15.3C40C++
NS-357 Underboss 3643623421.058C++0.4544.829%B**13.26%D--16.8DN/A6521.5h4.7C10.5B+
Hunter QCX 4103615560.649C+0.8645.332%C++14.404%D14C+1.9C+5725.8h8.3C+18.3C++
Cosmos VM3 3563471302.669B+1.1617.142%C++19.02%C+24.3CN/A8814.3h14.1C+82.5C**
Quasar VM1 3523471901.826C*0.3215.328%C+15.274%D14.3DN/A6224.3h14.3B93.1C*
NSX Tomoe 3453422491.373C+0.1332.066%B+21.345%D**33.9CN/A9810.1h17.1D53.2C+
Vortex VM21 4993173131.013C+0.4945.775%B+3.785%C+6.9C-4D7345.7h60.1C131.2C+
Skyguard 5483152151.465D0.0440.291%A++3.175%B*12.7C+9.4C+21524.9h223.5F--554.8C
NSX Masamune 4523034880.621C0.8966.83%B**2.31%C*17.8D8.8C-11917h15.7C23.5C+
NS Annihilator 6232975740.517C+0.9979.92%C+N/A6.5D-7.1C--12445.6h12.8C16C
H-V45 3042972271.308C+0.2028.183%B*19.192%C23.2CN/A9812.8h16D-56.7C++
G30 Walker 448296813.654C--2.1539.213%B+3.716%C+36.1C**18.5C*2688.2h212.8D542.7C
Vortex VM21 4642803220.87C+0.6445.557%B+6.429%B**6.1C4C-7146.1h69.2C151.8C++
Cosmos VM3 281278942.957B++1.4516.665%C++20.504%C*29.3C++N/A979.5h13.3B+80C*
Supernova PC 371263554.782C+3.2848.181%C+2.281%C+19.9C+8.2C+34713.2h4.4B+9.1B+
Proton II PPA-H 277258298.897C+7.3931.87%D1.938%C*92.1C++6.8C++2752.8h12.1C38C
Pandora VX25 2602571831.404B+0.1048.485%B*15.175%C+38.9C++N/A1296.6h4.7C+9.6B+
NS-61 Emissary 2622552081.226B++0.2831.456%B+12.941%D42.5B*1.2A1266h16.5C+52.5C++
Proximity Mine 2522511301.931D0.4240.373%C+N/A30.6F-N/A1238.2h1.6B*3.8B++
NS-AM7 Archer 3012493820.652B+0.8557.141%C21.285%B+6.5C+1.4D4038.4h14.2B+24.9B+
E540 Halberd-H 438248386.526C+5.0260.375%B2.823%B++38.2C29.2B*5996.5h10.3F17D*
MANA Anti-Personnel Turret 231226902.511N/A1.0019.356%UN/A2260U50U6103700.1h45.7T*236T*
NS-15M2 2312241591.409C+0.1026.238%B+17.411%D--32.9C1B**1406.8h15.3D58.3C++
Skorpios 2122061731.191C+0.3229.232%B+15.049%D-21.9D-N/A699.4h12.8D43.7C+
L100 Python HEAT 299204563.643C+2.1449.702%C+1.961%C-24C11.2C+2708.5h6.1C++12.3C++
M40 Fury 223186325.813C+4.3127.981%D-N/A30.5D6.1D1976.1h15.2C+54.1C
Frag Grenade 1881851185N/A183.4940.143%DN/A462.5C+7.5C+18960.4h3.3B+8.3C*
Maelstrom Turbo Laser 3501845130.359C-1.1527.667%D4.348%B**5.7D5.1D11232.3h250.7F-906.3F-
NSX Yumi 1861841391.324C+0.1829.687%B+19.022%D32.3C+N/A905.7h12.2C++40.9B+
M40 Fury-F 1921531680.911C0.6054.613%B+N/A14C--3.6D7110.9h19.7D-36.1C--
MAX Punch 1531421,3630.104C+1.4046.2%C+N/A0.9CN/A3165.6h2.2C++4.7C++
M60-G Bulldog 159129423.071C-1.5631.196%CN/A12.8D--3D-8710.1h8.4C+27C+
Lancer VS22 3541275660.224D1.2866.95%B++N/A4.9D--8.7D17826.1h101F**150.8F--
M12 Kobalt-F 127120941.277C0.2318.203%D17.5%A23.5C1.4C++695.1h23.4D--128.4D
M20 Basilisk 162112502.24C0.7328.78%D*N/A6D*2.7D*7718.7h88.5C**307.5C+
Rocklet Rifle 2881072780.385D1.1259.966%B*N/A12.2D*20.6C2248.8h61.8F103.1D
Aspis Anti-Aircraft Phalanx Turret 216104343.059C+1.5524.093%C+1.923%C+10.4C+11.2C++26110h160.1C+664.4C++
E540 Halberd 162103263.962C2.4647.036%C+2.913%C*24.5D14C-3634.2h6.9D14.7C-
Sticky Grenade 9696196N/A94.4952.69%C++N/A480D--N/A22570.2h3.5D*6.6C--
NS-10 Burster 145951240.766C0.7428.877%C+13.684%A+4.8C2.6D8819.6h115.2B+399.1B+
Anti-Vehicle Grenade 13393193N/A91.4964.778%A+N/A232.5D100C++26830.4h9.1D**14C
G30 Walker 13489432.07D0.5630.027%B6.742%A++18.9C+9.6C2724.7h245.1D816.1C+
The Slasher 108877,9590.011D-1.5016.396%D**10.345%C+0.2DN/A1476h4.4F--26.9F-
Auraxium Force-Blade 85851,4990.057B+1.4519.712%D8.235%C*0.9C+N/A393.5h2.1C++10.6C+
Coyote Missiles 13682501.64C-0.1355.957%C**N/A18.6D12.3D2424.4h56.1C--100.2C
M20 Basilisk 10578126.5A+4.9928.09%C10.256%A*12.2D4.2D986.4h69.8B+248.6B+
NS-10 Burster 10176731.041C+0.4728.635%C+10.526%A5.6C+1.8D**9513.6h105.7B**369.1B++
M20 Basilisk 11276322.375C0.8726.58%D*3.947%D11.2D-5.3D-1526.8h71.6B++269.3C*
Photon A2A Missile Pods 14975431.744D0.2479.447%C+N/A30D29.6C-5682.5h8.8C+11.1C+
NS-45 Pilot 7674760.974C+0.5330.235%C+12.162%F46.3C+1.3A1041.6h9.6D-31.7C-
L105 Zephyr 806688.25C+6.7439.312%CN/A41.3C8.8C+2211.6h6.4C++16.3C++
V10 6161161U59.4946.512%B*67.213%D*76.3A*N/A2920.8h2B+4.2B++
M60-G Bulldog 665896.444B4.9428.336%D-3.448%C**25.2D3.5D1492.3h6.5B23C+
M40 Fury 6856134.308C-2.8027.543%D--N/A20D*4.3D*1752.8h18.2C-66D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter655,40911.2h
Nano-Armor Kit1,1111,375,938298.6h
Anti-Vehicle MANA Turret711,8155.1h
Spawn Beacon52891.6h
Nanite Revive Grenade05510.2h
Nanite Healing Grenade01100h
Medical Applicator818285,81949.3h
Deconstruction Tool08840.1h
Ammunition Package772,35114.8h
Shield Recharging Field311,0760.9h
Medical Kit1606439h
Anti-Infantry MANA Turret114421.1h
Recon Detection Device371,2807.1h

Check the help document for the dictionary if you want to learn more about words used here.


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