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Immortal Horseman LegendarySalmonSnake[TRID] LegendarySalmonSnake
VS BR 67

KDR: 1.39

Score: 49m

Last Seen: Jan 3rd, 2019 9:50 PM
- OFFLINE - 5544.1 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 29%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Eclipse VE3A Lasher X2 Revenant Proximity Mine Eridani SX5 Ursa Sticky Grenade C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.845%22.412%62435117938,7421.152760.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.481%1.303A0.237C++-1.161D*HEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.5B+10.40.273C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.766%0.623%582121264215531980.413393323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.457%0.256C*-0.892D---1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.732B++17.20.676B+26

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.989%2.298%262512093,655258918261.41174200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%1.166B**-0.169C0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++5.10.592B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.788%3.794%505120981724626610.331844123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.793%0.61B+-0.162C0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.803B++10.10.748B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.161%77.948%50412103,0112915141.03293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.731%1.981A++0.706B++-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+2.20.303C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.524%15.426%50512094,9982173412.29899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.078%0.912B*0.156C++0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.40.298C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49m318.4%303 (18.2k)249 (14.9k)1.3861285,51861,6961.5592367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214443619.448%16.626%32303:1139

6% Combat Medic43% Engineer18% Heavy Assault19% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 3:45 PMFeb 26th, 2016 4:45 PMFeb 2nd, 2019 6:04 PM (201d) (PST)Jan 3rd, 2019 7:53 PM (231d) (PST)Jan 3rd, 2019 5:50 PM (231d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001833170.4350.3140.0721.5400.049382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,01811,00419,0142619492314,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3278.5h/136.6d 10,680 14,218 30,614 302.9k 3,452 6,896 9,614 98.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:1,579
Deaths:1,365
KDR:1.157
Accuracy:21.553% C+
HSR:19.379% D
VX29 Polaris
C+
Kills:1,285
Deaths:1,240
KDR:1.036
Accuracy:23.820% C+
HSR:16.887% D-
Flare VE6
A++
Kills:1,218
Deaths:728
KDR:1.673
Accuracy:32.526% A++
HSR:28.079% B+
Orion VS54
A+
Kills:1,161
Deaths:651
KDR:1.783
Accuracy:28.065% A+
HSR:26.357% C*
Pulsar LSW
B*
Kills:1,157
Deaths:776
KDR:1.491
Accuracy:27.537% B*
HSR:28.868% B+
Betelgeuse 54-A
A
Kills:690
Deaths:388
KDR:1.778
Accuracy:31.716% A
HSR:32.464% C*
NSX Naginata
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:22.232% C+
HSR:26.087% C
Kills:7,251
Deaths (as Heavy Assault):5,289
Deaths (to Heavy Assaults):16,916
KDR:1.37096
Kill Difference:1,962
Playtime:601.885 hours
Usage:18%
Score:9.611m
Score/min:266
Accuracy (listed only):26.778%
HSR (listed only):25.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B
Kills:3,611
Deaths:3,594
KDR:1.005
Accuracy:28.617% B
HSR:19.828% C+
Revenant
C
Kills:2,644
Deaths:2,186
KDR:1.210
Accuracy:31.323% C
HSR:25% D
Pulsar C
C+
Kills:1,458
Deaths:1,318
KDR:1.106
Accuracy:23.520% C+
HSR:19.959% D
Eidolon VE33
C+
Kills:1,430
Deaths:1,686
KDR:0.848
Accuracy:26.941% C+
HSR:19.091% D-
Thanatos VE70
B*
Kills:1,197
Deaths:749
KDR:1.598
Accuracy:47.523% B*
HSR:17.711% C**
Zenith VX-5
B
Kills:1,163
Deaths:1,166
KDR:0.997
Accuracy:27.080% B
HSR:19.605% C
Nova
B+
Kills:1,163
Deaths:1,129
KDR:1.030
Accuracy:47.596% C*
HSR:16.939% B+
Deimos VA29
B**
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:73.140% B**
HSR:14.556% C
Solstice VE3
B+
Kills:1,158
Deaths:703
KDR:1.647
Accuracy:25.841% B+
HSR:19.085% C+
Phobos VX86
B*
Kills:1,157
Deaths:903
KDR:1.281
Accuracy:68.300% B*
HSR:11.495% D
Serpent VE92
C**
Kills:1,141
Deaths:1,266
KDR:0.901
Accuracy:25.228% C**
HSR:16.915% D
Solstice SF
B++
Kills:1,126
Deaths:1,289
KDR:0.874
Accuracy:27.763% B++
HSR:17.407% C++
Pandora VX25
B*
Kills:320
Deaths:232
KDR:1.379
Accuracy:41.342% C++
HSR:18.750% B*
NSX Tanto
B+
Kills:183
Deaths:142
KDR:1.289
Accuracy:28.368% B+
HSR:14.208% F
Kills:18,912
Deaths (as Engineer):16,976
Deaths (to Engineers):12,171
KDR:1.11404
Kill Difference:1,936
Playtime:1,395.120 hours
Usage:43%
Score:20.857m
Score/min:249
Accuracy (listed only):37.327%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B
Kills:3,611
Deaths:3,594
KDR:1.005
Accuracy:28.617% B
HSR:19.828% C+
Eridani SX5
C+
Kills:1,587
Deaths:1,526
KDR:1.040
Accuracy:26.363% C+
HSR:14.367% D
Pulsar C
C+
Kills:1,458
Deaths:1,318
KDR:1.106
Accuracy:23.520% C+
HSR:19.959% D
Thanatos VE70
B*
Kills:1,197
Deaths:749
KDR:1.598
Accuracy:47.523% B*
HSR:17.711% C**
Sirius SX12
C++
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:24.881% C++
HSR:14.396% D
Zenith VX-5
B
Kills:1,163
Deaths:1,166
KDR:0.997
Accuracy:27.080% B
HSR:19.605% C
Nova
B+
Kills:1,163
Deaths:1,129
KDR:1.030
Accuracy:47.596% C*
HSR:16.939% B+
Deimos VA29
B**
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:73.140% B**
HSR:14.556% C
NS-7 PDW
B*
Kills:1,161
Deaths:1,125
KDR:1.032
Accuracy:27.742% B+
HSR:22.567% B*
Solstice VE3
B+
Kills:1,158
Deaths:703
KDR:1.647
Accuracy:25.841% B+
HSR:19.085% C+
Phobos VX86
B*
Kills:1,157
Deaths:903
KDR:1.281
Accuracy:68.300% B*
HSR:11.495% D
MKV Suppressed
C+
Kills:1,157
Deaths:1,392
KDR:0.831
Accuracy:23.576% C-
HSR:19.101% C+
Serpent VE92
C**
Kills:1,141
Deaths:1,266
KDR:0.901
Accuracy:25.228% C**
HSR:16.915% D
Solstice SF
B++
Kills:1,126
Deaths:1,289
KDR:0.874
Accuracy:27.763% B++
HSR:17.407% C++
Skorpios
B*
Kills:646
Deaths:390
KDR:1.656
Accuracy:30.805% B*
HSR:23.529% C*
Pandora VX25
B*
Kills:320
Deaths:232
KDR:1.379
Accuracy:41.342% C++
HSR:18.750% B*
NSX Tanto
B+
Kills:183
Deaths:142
KDR:1.289
Accuracy:28.368% B+
HSR:14.208% F
Kills:20,556
Deaths (as Light Assault):18,732
Deaths (to Light Assaults):11,540
KDR:1.09737
Kill Difference:1,824
Playtime:354.882 hours
Usage:11%
Score:4.838m
Score/min:227
Accuracy (listed only):35.158%
HSR (listed only):17.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:1,587
Deaths:1,526
KDR:1.040
Accuracy:26.363% C+
HSR:14.367% D
Artemis VX26
C**
Kills:1,214
Deaths:1,221
KDR:0.994
Accuracy:28.561% C**
HSR:17.628% D
Spiker
C+
Kills:1,174
Deaths:1,732
KDR:0.678
Accuracy:27.050% C
HSR:21.295% C+
Nyx VX31
C
Kills:1,173
Deaths:1,084
KDR:1.082
Accuracy:32.968% C
HSR:24.808% C--
Sirius SX12
C++
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:24.881% C++
HSR:14.396% D
Parallax VX3
B**
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:45.419% B**
HSR:74.033% C-
Beamer VS3
B**
Kills:1,162
Deaths:1,038
KDR:1.119
Accuracy:32.950% B*
HSR:30.551% B**
NS-7 PDW
B*
Kills:1,161
Deaths:1,125
KDR:1.032
Accuracy:27.742% B+
HSR:22.567% B*
Cerberus
C*
Kills:1,160
Deaths:1,260
KDR:0.921
Accuracy:33.309% C*
HSR:22.500% C+
NS-30 Vandal
B++
Kills:1,159
Deaths:858
KDR:1.351
Accuracy:37.618% B++
HSR:26.920% C+
Phaseshift VX-S
A*
Kills:1,157
Deaths:251
KDR:4.610
Accuracy:52.725% A*
HSR:82.800% B+
MKV Suppressed
C+
Kills:1,157
Deaths:1,392
KDR:0.831
Accuracy:23.576% C-
HSR:19.101% C+
NS-44 Commissioner
C++
Kills:1,150
Deaths:1,354
KDR:0.849
Accuracy:37.102% C++
HSR:22.261% C+
NSX Tomoe
B**
Kills:673
Deaths:477
KDR:1.411
Accuracy:33.799% B**
HSR:33.581% C
Skorpios
B*
Kills:646
Deaths:390
KDR:1.656
Accuracy:30.805% B*
HSR:23.529% C*
XM98
A
Kills:553
Deaths:135
KDR:4.096
Accuracy:45.617% A
HSR:81.194% B++
NS-AM7 Archer
C**
Kills:445
Deaths:861
KDR:0.517
Accuracy:60.788% C**
HSR:16.405% C+
NS-357 Underboss
B+
Kills:265
Deaths:307
KDR:0.863
Accuracy:39.765% B+
HSR:21.509% C+
Ghost
A+
Kills:138
Deaths:89
KDR:1.551
Accuracy:49.237% A+
HSR:57.246% D--
The Immortal
B+
Kills:52
Deaths:70
KDR:0.743
Accuracy:34.259% C+
HSR:32.692% B+
Kills:18,356
Deaths (as Infiltrator):16,698
Deaths (to Infiltrators):8,950
KDR:1.09929
Kill Difference:1,658
Playtime:627.924 hours
Usage:19%
Score:7.699m
Score/min:204
Accuracy (listed only):36.227%
HSR (listed only):32.969%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:1,587
Deaths:1,526
KDR:1.040
Accuracy:26.363% C+
HSR:14.367% D
Thanatos VE70
B*
Kills:1,197
Deaths:749
KDR:1.598
Accuracy:47.523% B*
HSR:17.711% C**
Equinox VE2
B++
Kills:1,172
Deaths:975
KDR:1.202
Accuracy:29.459% B++
HSR:25% B+
CME
B+
Kills:1,167
Deaths:959
KDR:1.217
Accuracy:28.855% B+
HSR:25.878% B+
Sirius SX12
C++
Kills:1,167
Deaths:1,195
KDR:0.977
Accuracy:24.881% C++
HSR:14.396% D
Terminus VX-9
B*
Kills:1,166
Deaths:690
KDR:1.690
Accuracy:29.929% B*
HSR:32.933% B*
Nova
B+
Kills:1,163
Deaths:1,129
KDR:1.030
Accuracy:47.596% C*
HSR:16.939% B+
Deimos VA29
B**
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:73.140% B**
HSR:14.556% C
NS-7 PDW
B*
Kills:1,161
Deaths:1,125
KDR:1.032
Accuracy:27.742% B+
HSR:22.567% B*
Phobos VX86
B*
Kills:1,157
Deaths:903
KDR:1.281
Accuracy:68.300% B*
HSR:11.495% D
MKV Suppressed
C+
Kills:1,157
Deaths:1,392
KDR:0.831
Accuracy:23.576% C-
HSR:19.101% C+
Corvus VA55
B+
Kills:973
Deaths:775
KDR:1.255
Accuracy:27.442% B+
HSR:27.133% B+
Skorpios
B*
Kills:646
Deaths:390
KDR:1.656
Accuracy:30.805% B*
HSR:23.529% C*
Pandora VX25
B*
Kills:320
Deaths:232
KDR:1.379
Accuracy:41.342% C++
HSR:18.750% B*
Pulsar VS1
C++
Kills:52
Deaths:33
KDR:1.576
Accuracy:24.102% C++
HSR:19.231% C
Kills:15,246
Deaths (as Combat Medic):12,686
Deaths (to Combat Medics):6,777
KDR:1.2018
Kill Difference:2,560
Playtime:186.974 hours
Usage:6%
Score:3.763m
Score/min:335
Accuracy (listed only):36.737%
HSR (listed only):20.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:1,087
Deaths:642
KDR:1.693
Accuracy:18.694% C++
HSR:19.411% C
Nebula VM20
C++
Kills:1,073
Deaths:645
KDR:1.664
Accuracy:19.400% C++
HSR:18.360% C
Quasar VM1
B+
Kills:390
Deaths:213
KDR:1.831
Accuracy:18.527% B+
HSR:18.462% C+
Comet VM2
C**
Kills:363
Deaths:449
KDR:0.808
Accuracy:45.680% C**
HSR:2.204% D--
Comet VM2
C*
Kills:318
Deaths:386
KDR:0.824
Accuracy:47.182% C*
HSR:4.717% C*
Cosmos VM3
C++
Kills:274
Deaths:147
KDR:1.864
Accuracy:17.909% C++
HSR:16.058% D
Vortex VM21
C**
Kills:135
Deaths:125
KDR:1.080
Accuracy:43.917% C**
HSR:3.704% C++
Vortex VM21
B++
Kills:90
Deaths:125
KDR:0.720
Accuracy:44.911% B+
HSR:5.556% B++
NS-10 Burster
B+
Kills:72
Deaths:77
KDR:0.935
Accuracy:33.144% B+
HSR:5.556% C
NS-10 Burster
B+
Kills:60
Deaths:71
KDR:0.845
Accuracy:34.028% B+
HSR:5% C
Kills:3,862
Deaths (as MAX Suit):1,440
Deaths (to MAX Suits):3,494
KDR:2.68194
Kill Difference:2,422
Playtime:99.667 hours
Usage:3%
Score:2.186m
Score/min:366
Accuracy (listed only):32.339%
HSR (listed only):9.903%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:514
V. Kills:35 N/A
Deaths:320
KDR:1.606
Accuracy:36.614% D
KPH:27.600 D
VKPH:1.900 D
Hornet Missiles
D
Kills:420
V. Kills:242 173%
Deaths:249
KDR:1.687
Accuracy:51.502% D*
KPH:30.700 D
VKPH:17.700 D
Kills:934 (514 + 0)
Deaths:569
KDR:1.641
VKDR:0.487
Vehicle Kills:277
Kill Difference:365
Playtime:32.293 hours
Usage:1%
Score:0.333m
Score/min:172
Piloting Accuracy:36.614%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:128
V. Kills:108 117%
Deaths:112
KDR:1.143
Accuracy:43.565% C+
KPH:9.900 C**
VKPH:8.300 C*
C150 Dalton
C
Kills:57
V. Kills:67 84%
Deaths:28
KDR:2.036
Accuracy:38.101% C+
KPH:19 D-
VKPH:22.400 C
Kills:185 (128 + 57)
Deaths:140
KDR:1.321
VKDR:1.250
Vehicle Kills:175
Kill Difference:45
Playtime:15.956 hours
Usage:0%
Score:0.177m
Score/min:185
Piloting Accuracy:43.565%
Gunner Accuracy:38.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:277
V. Kills:193 143%
Deaths:126
KDR:2.198
Accuracy:51.818% D
KPH:27.100 C
VKPH:18.900 C++
C75 Viper
C+
Kills:207
V. Kills:40 N/A
Deaths:91
KDR:2.275
Accuracy:38.947% C+
KPH:27.700 C+
VKPH:5.400 D
Skyguard
C++
Kills:109
V. Kills:111 97%
Deaths:93
KDR:1.172
Accuracy:27.913% C
KPH:9.700 D
VKPH:9.800 C++
Kills:593 (593 + 0)
Deaths:310
KDR:1.913
VKDR:1.110
Vehicle Kills:344
Kill Difference:283
Playtime:28.958 hours
Usage:1%
Score:0.405m
Score/min:233
Driving Accuracy:27.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,225
V. Kills:1,018 120%
Deaths:539
KDR:2.273
Accuracy:52.699% C+
KPH:19.900 C--
VKPH:16.500 C*
Supernova VPC
A
Kills:1,073
V. Kills:133 N/A
Deaths:194
KDR:5.531
Accuracy:62.406% A
KPH:54.500 B+
VKPH:6.800 C
Supernova PC
B++
Kills:873
V. Kills:331 263%
Deaths:257
KDR:3.397
Accuracy:61.143% A
KPH:29.400 B+
VKPH:11.100 B++
Saron HRB
B+
Kills:148
V. Kills:137 107%
Deaths:64
KDR:2.313
Accuracy:60.359% A++
KPH:21.900 C
VKPH:20.300 B+
Kills:3,319 (3,171 + 148)
Deaths:1,054
KDR:3.149
VKDR:1.536
Vehicle Kills:1,619
Kill Difference:2,265
Playtime:117.736 hours
Usage:4%
Score:1.645m
Score/min:233
Driving Accuracy:61.143%
Gunner Accuracy:60.359%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:146
V. Kills:7 N/A
Deaths:22
KDR:6.636
Accuracy:52.406% A++
KPH:121.400 B++
VKPH:5.800 C+
Saron HRB-H
B**
Kills:96
V. Kills:85 112%
Deaths:19
KDR:5.053
Accuracy:70.458% A++
KPH:40.800 C*
VKPH:36.100 B**
Kills:242 (0 + 242)
Deaths:41
KDR:5.902
VKDR:2.244
Vehicle Kills:92
Kill Difference:201
Playtime:3.556 hours
Usage:0%
Score:0.123m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:70.458%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:289
V. Kills:62 459%
Deaths:90
KDR:3.211
Accuracy:43.334% B*
KPH:72.800 B**
VKPH:15.600 A
M60-G Bulldog
A++
Kills:241
V. Kills:50 473%
Deaths:82
KDR:2.939
Accuracy:50.873% A++
KPH:56.800 A++
VKPH:11.800 A+
M40 Fury
B+
Kills:121
V. Kills:27 432%
Deaths:34
KDR:3.559
Accuracy:41.077% B+
KPH:63.100 B+
VKPH:14.100 B+
G40-F Ranger
B**
Kills:81
V. Kills:92 87%
Deaths:76
KDR:1.066
Accuracy:44.294% A++
KPH:15.400 C
VKPH:17.500 B**
M12 Kobalt
M++
Kills:79
V. Kills:2 N/A
Deaths:5
KDR:15.800
Accuracy:25.815% A
KPH:181.300 M++
VKPH:4.600 B+
M60-G Bulldog
M++
Kills:62
V. Kills:19 310%
Deaths:17
KDR:3.647
Accuracy:53.783% A+
KPH:86.300 A*
VKPH:26.500 M++
Kills:873 (0 + 873)
Deaths:304
KDR:2.872
VKDR:0.829
Vehicle Kills:252
Kill Difference:569
Playtime:16.551 hours
Usage:1%
Score:0.347m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:53.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:614
V. Kills:4 N/A
Deaths:189
KDR:3.249
Accuracy:47.819% B++
KPH:79.600 B**
VKPH:0.500 D*
M12 Kobalt-F
B+
Kills:464
V. Kills:8 N/A
Deaths:194
KDR:2.392
Accuracy:23.367% C++
KPH:42.400 B+
VKPH:0.700 D
M40 Fury-F
C
Kills:447
V. Kills:120 369%
Deaths:597
KDR:0.749
Accuracy:46.105% C
KPH:12.900 D
VKPH:3.500 D
V30-F Starfall
C+
Kills:66
V. Kills:27 236%
Deaths:20
KDR:3.300
Accuracy:53.682% D*
KPH:25 C+
VKPH:10.200 D-
Kills:1,591 (1,591 + 0)
Deaths:1,000
KDR:1.591
VKDR:0.159
Vehicle Kills:159
Kill Difference:591
Playtime:56.040 hours
Usage:2%
Score:0.308m
Score/min:92
Driving Accuracy:53.682%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 3,6683,6113,5941.005C+0.3828.617%B19.828%C+21.1DN/A58171.5h12.2C++42.8B
Lasher X2 2,9732,9322,4761.184B0.2036.021%A2.558%D42.6B+N/A12868.8h16.7B++46.5B*
Revenant 2,6892,6442,1861.21C0.1831.323%C25%D25.2DN/A59105h6.8B21.7C*
Proximity Mine 1,7001,6976042.81C1.4254.011%AN/A141.4B+N/A39412h1.2A*2.3A++
Eridani SX5 1,5991,5871,5261.04C+0.3526.363%C+14.367%D32.1C+N/A11949.4h11.3B42.8C**
Ursa 1,5971,5791,3651.157C+0.2321.553%C+19.379%D36.2C+N/A10843.6h10.4B+48.4C**
Sticky Grenade 1,5321,52211522N/A1,520.6155.078%C**N/A1014.7C++6.7D27871.5h1.9B+3.4B+
C-4 2,2581,5017192.088B+0.7018.9%D*N/A77C+38.8B++71819.5h1.2B+6.3C+
Pulsar C 1,4711,4581,3181.106C+0.2823.52%C+19.959%D28.1C+N/A11151.8h10.8B+45.8C**
Eidolon VE33 1,4451,4301,6860.848C+0.5426.941%C+19.091%D-20.9C+N/A6968.5h7.7B+28.5B+
Frag Grenade 1,3671,35711357N/A1,355.6153.333%B**N/A1043.8A**7.7C+29501.3h2.1A+3.9A
C-4 ARX 1,9631,3545792.339C*0.9517.993%F--N/A89.7C--40.3C**66215.1h1.2C++6.8D*
MANA Anti-Personnel Turret 1,3311,2975322.438N/A1.0520.076%UN/A12970U340U20649000.1h17.3T*86.2T*
VX29 Polaris 1,2961,2851,2401.036C0.3523.82%C+16.887%D-31.9CN/A9340.3h11.6B48.9C**
Supernova FPC 2,2431,2255392.273C--0.8952.699%C+2.939%B+19.9C--16.5C*22861.6h5.6C+10.6C+
Flare VE6 1,2371,2187281.673C**0.2932.526%A++28.079%B+55.4B+N/A15422h10.6C++32.5B++
Artemis VX26 1,2271,2141,2210.994C0.3928.561%C**17.628%D30.5C+N/A8339.8h11.9C*41.8B
Thanatos VE70 1,2071,1977491.598B*0.2147.523%B*17.711%C**64.7A++N/A20018.5h3.9B++8.2B*
Spiker 1,1841,1741,7320.678C0.7127.05%C21.295%C+20.9C--N/A4956.2h8.4C*31C*
Nyx VX31 1,1781,1731,0841.082C--0.3032.968%C24.808%C--27.7C-N/A6942.3h5B+15.2B
Equinox VE2 1,1941,1729751.202C+0.1829.459%B++25%B+39.2B+N/A11229.9h10.5B++35.6B++
CME 1,1811,1679591.217C+0.1728.855%B+25.878%B+30.2C+N/A7438.6h12.4B+42.9B+
Sirius SX12 1,1761,1671,1950.977C+0.4124.881%C++14.396%D30.7C++N/A8538h13.7B55.2B
Terminus VX-9 1,1761,1666901.69C++0.3029.929%B*32.933%B*48.8B+N/A12923.9h10.2B*34.2B*
Zenith VX-5 1,1801,1631,1660.997C+0.3927.08%B19.605%C23.4C-N/A7749.6h13C++48C**
Hunter QCX 1,2011,1638471.373B**0.0156.259%B*33.706%B+18.1B+N/A5464.4h3.9B6.9B+
Nova 1,1761,1631,1291.03C0.3647.596%C*16.939%B+27.7CN/A7542h4.6C++9.7C**
Parallax VX3 1,1701,1633333.492C++2.1145.419%B**74.033%C-25.9C+N/A7044.9h2.2C*4.9B+
Beamer VS3 1,1691,1621,0381.119B+0.2732.95%B*30.551%B**40.2B++N/A13128.9h9.7C++29.5C++
Deimos VA29 1,1681,1616131.894B+0.5173.14%B**14.556%C51.1C*N/A14422.7h2.2B+3.1B+
NS-7 PDW 1,1731,1611,1251.032C++0.3527.742%B+22.567%B*22.7C+N/A6651.1h13.9B50.3B+
Orion VS54 1,1711,1616511.783C**0.4028.065%A+26.357%C*52.3B*N/A24922.2h10.6B++37.7C**
Cerberus 1,1641,1601,2600.921C+0.4733.309%C*22.5%C+32.4C+N/A8735.8h6.6C19.7C++
NS-30 Vandal 1,1641,1598581.351C0.0437.618%B++26.92%C+32CN/A7336.2h5.1B+13.7B+
Solstice VE3 1,1621,1587031.647A0.2625.841%B+19.085%C+28B+N/A13041.3h11.4B*44.1B+
Pulsar LSW 1,1701,1577761.491C+0.1027.537%B*28.868%B+44.7C++N/A14925.9h11.7B42.5B+
Phaseshift VX-S 1,1601,1572514.61B++3.2252.725%A*82.8%B+47.6B**N/A14224.3h2.2B++4.1B*
Phobos VX86 1,1651,1579031.281C+0.1168.3%B*11.495%D40.6C+N/A10528.5h2.6C+3.8B
MKV Suppressed 1,1701,1571,3920.831C0.5623.576%C-19.101%C+15.9DN/A4372.9h13.8C*58.5C++
NS-44 Commissioner 1,1551,1501,3540.849C+0.5437.102%C++22.261%C+28CN/A8941.1h3.8C*10.1B
Serpent VE92 1,1571,1411,2660.901C+0.4925.228%C**16.915%D28.3C+N/A8440.3h12.5C**49.7B
Solstice SF 1,1361,1261,2890.874C+0.5127.763%B++17.407%C++23.4C++N/A6148.2h10.8C*38.9B+
Nebula VM20 1,1051,0876421.693C+0.3118.694%C++19.411%C36C++N/A11630.2h14.8B+79.3B+
Nebula VM20 1,0831,0736451.664C0.2819.4%C++18.36%C35.2C++N/A11530.5h15.6C**80.5B
Supernova VPC 1,2061,0731945.531C--4.1462.406%A1.584%C++54.5B+6.8C18619.7h2.6B++4.2B*
Lumine Edge 99699230,0220.033C1.3523.625%C11.895%D0.9C--N/A31080.9h1.6C6.7C++
Corvus VA55 9849737751.255C*0.1327.442%B+27.133%B+34.3C**N/A10628.4h11B+40.2B+
Supernova PC 1,2048732573.397C2.0161.143%A2.635%C**29.4B+11.1B++19029.7h5.4C++8.8B+
Auraxium Force-Blade 83683521,5290.039C++1.3521.839%D9.102%C**0.8C+N/A21020.7h1.9B+8.7C++
Lancer VS22 1,5857981,0580.754C+0.6358.41%CN/A11.9C11.8C+16566.8h17.3B+29.7B
M60-A Bulldog 8077561842A+40.6162.91%A++1.852%C100.8M+6.8B*2867.5h5.2B+8.2B**
NS Decimator 1,2087271,2390.587D0.8057.153%C-2.063%C+23.2D15.4C+24731.3h5.8D10.1D
Betelgeuse 54-A 6956903881.778C0.3931.716%A32.464%C*41.3DN/A19616.7h12.1D38.1B
NSX Tomoe 6806734771.411C+0.0233.799%B**33.581%C35.4C+N/A9119h14C++41.5B+
Skorpios 6526463901.656C++0.2730.805%B*23.529%C*44.6C+N/A13414.5h10.6B34.5B+
S12 Renegade 6186141893.249C++1.8647.819%B++5.212%C+79.7B**N/A2077.7h3.2C**6.7B+
XM98 5555531354.096B**2.7145.617%A81.194%B++28.1C++N/A9219.7h2.3B+5B++
Light PPA 5495143201.606C-0.2236.614%DN/A27.6D1.9D11218.6h10.8B+29.5C**
M60-A Bulldog 5184692023.45B+22.0660.186%A+1.279%D76.9A*8A2356.1h5.2B+8.7B*
M12 Kobalt-F 4724641942.392C**1.0123.367%C++5.819%D42.2B+N/A9511h11.3B+48.5B+
M40 Fury-F 5674475970.749C0.6446.105%CN/A12.9D3.5D6134.7h13.5C+29.3C+
NS-AM7 Archer 5744458610.517C++0.8760.788%C**16.405%C+4.4D1.3D-34100.9h13.7B+22.5B++
Hornet Missiles 6624202491.687D0.3051.502%D*1.19%C30.7D17.7D25413.7h10C*19.4C++
Quasar VM1 3913902131.831C*0.4418.527%B+18.462%C+34.8B*N/A16611.2h13B++70B+
Comet VM2 5463634490.808C+0.5845.68%C**2.204%D--12.2C*6.1B**12529.8h24.5C+53.6C++
Pandora VX25 3233202321.379C*0.0141.342%C++18.75%B*41.6C++N/A1217.7h4.4C*10.6B
Comet VM2 4963183860.824C0.5647.182%C*4.717%C*12.2C++6.8B**11826.1h27C++57.1C**
Tank Mine 448310883.523B+2.1462.677%A*N/A106.9C+47.6C--10252.9h2.4D3.9A
M40 Fury 351289903.211C--1.8243.334%B*1.038%D72.3B**15.5A3964h13.8C*31.7B+
Xiphos Anti-Personnel Phalanx Tower 2862792139.5A+138.1135.276%B+N/A1395S35S47010.2h2.4B++6.9B+
L100 Python AP 4702771262.198C--0.8151.818%D2.166%C27.2C18.9C++34310.2h5.9C*11.4C++
Cosmos VM3 2782741471.864C+0.4817.909%C++16.058%D39.1B+N/A1587h12B++67B+
NS-357 Underboss 2682653070.863C+0.5239.765%B+21.509%C+42.1C+N/A1266.3h4.9D12.2C++
M60-G Bulldog 291241822.939C1.5550.873%A++1.66%D-57.4A++11.9A+3124.2h6.7B+13.1B*
S1 3272082290.908B0.4864.292%B*1.442%D-30.1B17.2B+5416.9h6.7C++10.4B+
C75 Viper 247207912.275C0.8938.947%C+N/A27.6C+5.3D2047.5h13C*33.5C*
Orbital Strike Uplink 2822061206U204.61384.444%UN/A515U190U32750.4h0.8T*0.2T*
Anti-Vehicle Grenade 3112031203N/A201.6151.196%C+N/A290C154.3B++26930.7h7.2D14C
G30 Walker 339192228.727C**7.3443.14%C*3.125%C+37.6C*28.8B**4575.1h232.4C538.6C+
NSX Tanto 1871831421.289C*0.1028.368%B+14.208%F24.4CN/A737.5h14.7C+51.8C++
NSX Amaterasu 1701692170.779U0.6132.849%B+27.219%A13.9AN/A3212.2h7.5C+22.8C++
NSX Naginata 1611611411.142C+0.2422.232%C+26.087%C35CN/A1334.6h11B+49.5B
Saron HRB 285148642.313D0.9360.359%A++N/A21.8C20.1B+5986.8h31.6D*52.3C++
Proton II PPA-H 153146226.636C5.2552.406%A++N/A121.7B++5.8C+3511.2h9B+17.1B*
Force-Blade 1461452,3160.063A1.3229.044%C+6.207%C+1.3B++N/A4110.1h2.3B7.9B
M20 Basilisk 204139527.8S26.4144.118%D--7.914%A+63.2B**29.5B**5062.2h97.4B+220.8C++
Ghost 138138891.551C0.1649.237%A+57.246%D--24.2DN/A1745.7h2.6C5.2B+
Vortex VM21 2021351251.08C+0.3143.917%C**3.704%C++10.2C++5C8313.3h29.2B+66.5B+
Rocklet Rifle 2391331700.782C++0.6050.475%C2.256%A*29.6C++23.6C+3754.5h30.4B++60.2B+
CAS30 Tank Buster 2361281121.143C+0.2443.565%C+1.563%B9.8C**8.3C*13413h42.8B+98.3B+
M40 Fury 148121343.559C--2.1741.077%B+N/A63.7B+14.2B+4001.9h14C++34.1B
Spear Anti-Vehicle Phalanx Turret 210118254.72C3.3345.634%C++2.542%D35.8C+27.9B+5363.3h9.4C+20.7C++
Skyguard 220109931.172D0.2127.913%CN/A9.6D9.8C++15211.3h162.6D-582.4D
MAX Punch 1101091,4400.076C1.3131.348%D-N/A1.2C+N/A487.7h1.8C++5.9C+
MANA Anti-Vehicle Turret 19499641.547C0.1659.895%C++5.051%B++990C++950C*3495400.1h13.8F-23D
Saron HRB-H 18196195.053C+3.6770.458%A++N/A40C++35.4B**6882.4h28.4C+40.3B+
Spear Anti-Vehicle Phalanx Tower 16993331B++29.6160.578%B**5.376%B++48.9C**40B*4971.9h9.9C++16.4B+
Vortex VM21 156901250.72C0.6744.911%B+5.556%B++6.7C4.9C+6313.4h45.3C*100.8B
G40-F Ranger 17381761.066D**0.3244.294%A++N/A15.3C17.4B**2775.3h243.9F--550.5C-
M12 Kobalt 8179515.8B14.4125.815%A26.582%A++197.5M**5B++5930.4h12A46.6B*
NS-10 Burster 11672770.935C+0.4533.144%B+5.556%C7.1B+4.4B+9410.1h124.5B375.7B+
Nemesis VSH9 126681100.618C+0.7761.837%C+N/A8.8C7.5C2517.7h10.8D--17.5D-
V30-F Starfall 9366203.3B**1.9153.682%D*N/A25.4C+10.4D-1372.6h12.6B++23.5B+
M60-G Bulldog 8162173.647C2.2653.783%A+3.226%C*88.6A**27.1M*5510.7h6.3B+11.7B*
NS-10 Burster 10560710.845C0.5434.028%B+5%C6.5B4.8B++879.3h143.6C++422.1B+
C150 Dalton 12457282.036D0.6538.101%C+N/A19D-22.3C4023h6D-15.7D
A30 Walker 11154541D0.3924.129%C1.852%C**8.9C++9.3B1146.1h191.9C*795.3C++
M12 Kobalt 6054154A52.6132.796%A*12.963%D--180A20S8130.3h28.6D**87.3C++
The Immortal 5352700.743C-0.6434.259%C+32.692%B+14.9D-N/A433.5h10D-29.1C-
Pulsar VS1 5252331.576B++0.1924.102%C++19.231%C15.8C--N/A3753.3h12.1B*50.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret97291.4h
Spawn Beacon221,2262.5h
Nano-Armor Kit9511,458,13587.2h
Skywall Shield Emitter13411.8h
Structure Shield Module04592.4h
Repair Module58744.3h
Turret AI Module04132h
Reinforcements Module0590.3h
Nanite Revive Grenade02,6450.7h
Nanite Healing Grenade03810.1h
Medical Applicator507185,52812.5h
Blast Wall21221.2h
Cortium Silo13762.3h
Spitfire Auto-Turret239471.8h
Restoration Kit4076,3896.9h
Motion Spotter9012,1867.4h
Hoplon Anti-Aircraft Phalanx Tower02121.2h
Xiphos Anti-Personnel Tower22221.5h
Sunderer Garage01702h
Bunker0530.9h
Rampart Wall36607.5h
Spear Anti-Vehicle Tower21851.2h
Welding Device07870.1h
Deconstruction Tool122,5452.1h
Shield Recharging Field513,7221.6h
Recon Detection Device75820.9h
Ammunition Package988,5125h
Medical Kit3023,3846.4h
Anti-Infantry MANA Turret1052,9185.6h
Snowman Soldier41160.1h
Flail Targeting Dart34182.5h
Router01880.3h
Nano-Repair Grenade03190.1h
Vehicle Gate11872.6h
IPC Targeting Dart92421.5h
Pillbox21931.9h
Vehicle Ammo Dispenser01010.5h
Orbital Strike Target Designator14542.2h
Vehicle Ramp0851.2h
Lumifiber Rampart Wall11111.3h
Alarm Module01540.6h
Infantry Tower21782h
Elysium Spawn Tube01961.3h
Glaive IPC0790.4h
Spear Anti-Vehicle Turret0810.7h

Check the help document for the dictionary if you want to learn more about words used here.


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