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LegionVS[] LegionVS
VS BR 143

KDR: 2.24

Score: 46.3m

Last Seen: Mar 12th, 2018 4:46 PM
- OFFLINE - 365.8 hour(s)

Battle Rank 120 (143 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Tank Mine VE-S Canis Cosmos VM3 Cosmos VM3 Pandora VX25 Proton II PPA Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $253,953 MLG Score: 203
Fun Score: N/A
Cheeseburgers Flipped: 2125TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.815%15.66%31025118910,4091.342920.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4%-0.26C-0.792D--1.536FHEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.05C+140.018C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.927%2.041%2811213147775710.189677204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.589B+0.417B-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.527B+32.80.382C**43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.392%1.558%1194412109,179135692046.76917100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.461%0.914B*-0.646D2.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+9.10.276C*8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.504%1.476%201612082,033118414181.71706143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.007%-0.249C-0.734D-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.631B+14.80.629B+29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.107%9.965%201212121,445535212.70093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.728%-0.866D---0.922D---1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.062C+4.40.104C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.3m477.7%352 (21.1k)332 (19.9k)2.2377739,84817,8072.78795143 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214223816.575%7.493%12407:497

52% Engineer7% Heavy Assault19% Infiltrator6% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:57 AMJan 6th, 2018 6:47 PMMar 21st, 2018 7:12 PM (519d) (PST)Mar 12th, 2018 3:55 PM (528d) (PST)Mar 12th, 2018 12:46 PM (529d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7311096220.2860.1280.0211.9170.116203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8446,52137,3231781115719,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2323.5h/96.8d 9,797 2,986 15,508 267.3k 2,368 5,294 16,113 101.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
D-
Kills:1,353
Deaths:1,001
KDR:1.352
Accuracy:31.015% D-
HSR:10.126% D*
Pulsar C
D--
Kills:607
Deaths:637
KDR:0.953
Accuracy:19.307% D--
HSR:13.674% F
NS-11C
D-
Kills:542
Deaths:612
KDR:0.886
Accuracy:19.982% D-
HSR:11.624% D*
Serpent VE92
F
Kills:445
Deaths:550
KDR:0.809
Accuracy:15.624% F
HSR:11.011% F
VX6-7
D-
Kills:431
Deaths:436
KDR:0.989
Accuracy:20.301% D-
HSR:10.209% F-
Solstice VE3
D--
Kills:186
Deaths:156
KDR:1.192
Accuracy:17.628% D--
HSR:12.903% D*
Deimos VA29
D**
Kills:92
Deaths:128
KDR:0.719
Accuracy:33.074% F--
HSR:7.609% D**
Eidolon VE33
D
Kills:90
Deaths:103
KDR:0.874
Accuracy:21.042% D*
HSR:21.111% D
Kills:3,746
Deaths (as Engineer):3,623
Deaths (to Engineers):4,895
KDR:1.03395
Kill Difference:123
Playtime:1,201.115 hours
Usage:52%
Score:28.759m
Score/min:399
Accuracy (listed only):22.247%
HSR (listed only):12.283%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D**
Kills:386
Deaths:541
KDR:0.713
Accuracy:14.791% F
HSR:13.731% D**
Flare VE6
D*
Kills:376
Deaths:381
KDR:0.987
Accuracy:15.321% D*
HSR:11.170% F-
Orion VS54
D*
Kills:371
Deaths:367
KDR:1.011
Accuracy:14.323% D*
HSR:16.173% D*
VX29 Polaris
D*
Kills:258
Deaths:210
KDR:1.229
Accuracy:15.215% D**
HSR:13.566% D*
NS-15M1
D-
Kills:165
Deaths:169
KDR:0.976
Accuracy:16.541% D*
HSR:15.758% D-
Pulsar LSW
D**
Kills:66
Deaths:57
KDR:1.158
Accuracy:15.533% D**
HSR:7.576% F--
Kills:1,622
Deaths (as Heavy Assault):1,725
Deaths (to Heavy Assaults):4,645
KDR:0.94029
Kill Difference:103
Playtime:151.444 hours
Usage:7%
Score:2.304m
Score/min:254
Accuracy (listed only):15.287%
HSR (listed only):12.995%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:2,164
Deaths:1,428
KDR:1.515
Accuracy:26.283% C+
HSR:8.688% D**
Pandora VX25
D-
Kills:1,353
Deaths:1,001
KDR:1.352
Accuracy:31.015% D-
HSR:10.126% D*
Pulsar C
D--
Kills:607
Deaths:637
KDR:0.953
Accuracy:19.307% D--
HSR:13.674% F
Sirius SX12
D-
Kills:583
Deaths:513
KDR:1.136
Accuracy:20.218% D-
HSR:11.664% D--
NS-11C
D-
Kills:542
Deaths:612
KDR:0.886
Accuracy:19.982% D-
HSR:11.624% D*
Serpent VE92
F
Kills:445
Deaths:550
KDR:0.809
Accuracy:15.624% F
HSR:11.011% F
VX6-7
D-
Kills:431
Deaths:436
KDR:0.989
Accuracy:20.301% D-
HSR:10.209% F-
NS-7 PDW
D--
Kills:219
Deaths:272
KDR:0.805
Accuracy:19.373% D--
HSR:7.763% F
Solstice VE3
D--
Kills:186
Deaths:156
KDR:1.192
Accuracy:17.628% D--
HSR:12.903% D*
Deimos VA29
D**
Kills:92
Deaths:128
KDR:0.719
Accuracy:33.074% F--
HSR:7.609% D**
NSX Tengu
D**
Kills:65
Deaths:77
KDR:0.844
Accuracy:26.182% D**
HSR:12.308% D**
Kills:6,687
Deaths (as Light Assault):5,810
Deaths (to Light Assaults):2,609
KDR:1.15095
Kill Difference:877
Playtime:147.168 hours
Usage:6%
Score:1.895m
Score/min:215
Accuracy (listed only):22.635%
HSR (listed only):10.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:2,164
Deaths:1,428
KDR:1.515
Accuracy:26.283% C+
HSR:8.688% D**
NS-44L Blackhand
A
Kills:884
Deaths:420
KDR:2.105
Accuracy:51.896% B**
HSR:60.068% A
Sirius SX12
D-
Kills:583
Deaths:513
KDR:1.136
Accuracy:20.218% D-
HSR:11.664% D--
Artemis VX26
D*
Kills:447
Deaths:394
KDR:1.135
Accuracy:21.176% D*
HSR:12.304% D**
NS-61 Emissary
B+
Kills:256
Deaths:273
KDR:0.938
Accuracy:30.848% B+
HSR:4.297% F--
NS-357 Underboss
C
Kills:230
Deaths:264
KDR:0.871
Accuracy:33.468% C
HSR:16.087% D
NS-7 PDW
D--
Kills:219
Deaths:272
KDR:0.805
Accuracy:19.373% D--
HSR:7.763% F
NS-44 Commissioner
D--
Kills:75
Deaths:123
KDR:0.610
Accuracy:21.911% F
HSR:14.667% D--
NSX Tengu
D**
Kills:65
Deaths:77
KDR:0.844
Accuracy:26.182% D**
HSR:12.308% D**
NSX Tomoe
D
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.914% D
HSR:14.516% F--
Spiker
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:17.779% N/A
HSR:14% N/A
Kills:5,035
Deaths (as Infiltrator):3,878
Deaths (to Infiltrators):2,361
KDR:1.29835
Kill Difference:1,157
Playtime:448.975 hours
Usage:19%
Score:4.315m
Score/min:160
Accuracy (listed only):26.823%
HSR (listed only):16.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:2,164
Deaths:1,428
KDR:1.515
Accuracy:26.283% C+
HSR:8.688% D**
Pandora VX25
D-
Kills:1,353
Deaths:1,001
KDR:1.352
Accuracy:31.015% D-
HSR:10.126% D*
H-V45
D*
Kills:783
Deaths:698
KDR:1.122
Accuracy:17.694% D*
HSR:12.899% D*
Sirius SX12
D-
Kills:583
Deaths:513
KDR:1.136
Accuracy:20.218% D-
HSR:11.664% D--
Corvus VA55
D--
Kills:451
Deaths:285
KDR:1.582
Accuracy:19.458% D--
HSR:12.860% D**
NS-7 PDW
D--
Kills:219
Deaths:272
KDR:0.805
Accuracy:19.373% D--
HSR:7.763% F
NS-11A
D--
Kills:170
Deaths:173
KDR:0.983
Accuracy:17.917% D*
HSR:14.118% D--
Pulsar VS1
D--
Kills:162
Deaths:105
KDR:1.543
Accuracy:18.230% D--
HSR:10.494% D**
Deimos VA29
D**
Kills:92
Deaths:128
KDR:0.719
Accuracy:33.074% F--
HSR:7.609% D**
NSX Tengu
D**
Kills:65
Deaths:77
KDR:0.844
Accuracy:26.182% D**
HSR:12.308% D**
Kills:6,042
Deaths (as Combat Medic):4,680
Deaths (to Combat Medics):1,456
KDR:1.29103
Kill Difference:1,362
Playtime:103.481 hours
Usage:4%
Score:1.800m
Score/min:290
Accuracy (listed only):22.944%
HSR (listed only):10.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,860
Deaths:678
KDR:2.743
Accuracy:19.110% B+
HSR:13.441% D*
Cosmos VM3
C**
Kills:1,833
Deaths:677
KDR:2.708
Accuracy:18.550% C**
HSR:13.421% D*
Blueshift VM5
C
Kills:1,113
Deaths:458
KDR:2.430
Accuracy:18.290% C
HSR:12.040% F
Blueshift VM5
C
Kills:1,093
Deaths:458
KDR:2.386
Accuracy:17.683% C
HSR:11.985% F
NS-10 Burster
C+
Kills:378
Deaths:307
KDR:1.231
Accuracy:26.258% D
HSR:5.291% C+
NS-10 Burster
C-
Kills:361
Deaths:307
KDR:1.176
Accuracy:26.176% C-
HSR:4.432% D
Comet VM2
C+
Kills:309
Deaths:295
KDR:1.047
Accuracy:42.885% C+
HSR:1.942% D*
Nebula VM20
C+
Kills:290
Deaths:115
KDR:2.522
Accuracy:17.857% C+
HSR:13.448% D**
Nebula VM20
C+
Kills:276
Deaths:115
KDR:2.400
Accuracy:18.202% C+
HSR:17.029% D
Comet VM2
C+
Kills:253
Deaths:294
KDR:0.861
Accuracy:44.192% C+
HSR:1.581% D*
Kills:7,766
Deaths (as MAX Suit):1,852
Deaths (to MAX Suits):737
KDR:4.1933
Kill Difference:5,914
Playtime:266.158 hours
Usage:11%
Score:7.245m
Score/min:454
Accuracy (listed only):24.920%
HSR (listed only):9.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:147
V. Kills:56 258%
Deaths:44
KDR:3.341
Accuracy:42.927% D--
KPH:34 D
VKPH:12.900 C
Kills:147 (0 + 0)
Deaths:44
KDR:3.341
VKDR:1.273
Vehicle Kills:56
Kill Difference:103
Playtime:4.326 hours
Usage:0%
Score:0.131m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:107
V. Kills:6 N/A
Deaths:24
KDR:4.458
Accuracy:30.096% D**
KPH:36.300 C-
VKPH:2 D-
Kills:107 (0 + 107)
Deaths:24
KDR:4.458
VKDR:0.250
Vehicle Kills:6
Kill Difference:83
Playtime:2.946 hours
Usage:0%
Score:0.031m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:30.096%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:95
V. Kills:87 108%
Deaths:57
KDR:1.667
Accuracy:27.315% C
KPH:8.300 D-
VKPH:7.600 D
C75 Viper
A+
Kills:87
V. Kills:45 189%
Deaths:38
KDR:2.289
Accuracy:56.398% A++
KPH:28.800 C+
VKPH:14.900 A+
Kills:182 (182 + 0)
Deaths:95
KDR:1.916
VKDR:1.389
Vehicle Kills:132
Kill Difference:87
Playtime:14.515 hours
Usage:1%
Score:0.258m
Score/min:296
Driving Accuracy:56.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:7,370
V. Kills:8,500 87%
Deaths:2,035
KDR:3.622
Accuracy:67.779% A++
KPH:15.100 D--
VKPH:17.500 B+
Proton II PPA
A
Kills:1,220
V. Kills:58 N/A
Deaths:90
KDR:13.556
Accuracy:22.236% C
KPH:94.700 A
VKPH:4.500 B+
Supernova PC
C++
Kills:1,144
V. Kills:487 234%
Deaths:151
KDR:7.576
Accuracy:53.142% B+
KPH:21 C+
VKPH:8.900 C++
Supernova VPC
C
Kills:570
V. Kills:84 N/A
Deaths:66
KDR:8.636
Accuracy:44.298% D
KPH:36 C
VKPH:5.300 D
Saron HRB
A+
Kills:353
V. Kills:603 58%
Deaths:104
KDR:3.394
Accuracy:42.066% C+
KPH:16.900 D
VKPH:28.800 A+
G40-F Ranger
D-
Kills:204
V. Kills:228 89%
Deaths:122
KDR:1.672
Accuracy:27.302% D
KPH:11.800 D*
VKPH:13.200 D-
E540 Halberd
C*
Kills:166
V. Kills:95 173%
Deaths:25
KDR:6.640
Accuracy:43.447% D
KPH:31.100 C+
VKPH:17.800 C*
Kills:11,027 (9,084 + 1,943)
Deaths:2,593
KDR:4.253
VKDR:3.878
Vehicle Kills:10,055
Kill Difference:8,434
Playtime:613.452 hours
Usage:26%
Score:10.168m
Score/min:276
Driving Accuracy:44.298%
Gunner Accuracy:43.447%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:159
V. Kills:11 N/A
Deaths:33
KDR:4.818
Accuracy:27.219% D*
KPH:81.200 C+
VKPH:5.600 C+
Saron HRB-H
B++
Kills:130
V. Kills:142 91%
Deaths:41
KDR:3.171
Accuracy:56.947% C++
KPH:29.300 C--
VKPH:32.100 B++
M40 Fury-H
D
Kills:64
V. Kills:8 N/A
Deaths:10
KDR:6.400
Accuracy:23.636% F-
KPH:48.900 D-
VKPH:6.100 D
Kills:353 (0 + 353)
Deaths:84
KDR:4.202
VKDR:1.917
Vehicle Kills:161
Kill Difference:269
Playtime:7.699 hours
Usage:0%
Score:0.210m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:23.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:57
V. Kills:31 178%
Deaths:28
KDR:2.036
Accuracy:35.501% C++
KPH:17.100 D
VKPH:9.300 B*
Kills:57 (0 + 57)
Deaths:28
KDR:2.036
VKDR:1.107
Vehicle Kills:31
Kill Difference:29
Playtime:3.329 hours
Usage:0%
Score:0.051m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:35.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:104
V. Kills:42 242%
Deaths:96
KDR:1.083
Accuracy:52.199% C*
KPH:8.900 D-
VKPH:3.600 D
Kills:104 (104 + 0)
Deaths:96
KDR:1.083
VKDR:0.438
Vehicle Kills:42
Kill Difference:8
Playtime:11.667 hours
Usage:1%
Score:0.065m
Score/min:93
Driving Accuracy:52.199%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,8707,3702,0353.622C1.3867.779%A++1.533%C--15.1D--17.5B+255486.7h7.9D**11.7C
Tank Mine 4,7682,75618514.897S12.6622.143%D-N/A157.5B**115A++207017.5h1.5B++6.8C
VE-S Canis 2,1992,1641,4281.515B0.7226.283%C+8.688%D**21.2DN/A64102h13.1C+49.9C++
Cosmos VM3 1,9021,8606782.743B++0.5119.11%B+13.441%D*23.3C-N/A11879.9h13.4C**70.3C*
Cosmos VM3 1,8681,8336772.708B+0.4718.55%C**13.421%D*22.9DN/A11579.9h13.2C**71.1B+
Pandora VX25 1,3741,3531,0011.352C++0.8931.015%D-10.126%D*14.7D-N/A8092.1h4.4C*14.3C+
Proton II PPA 1,2781,2209013.556C+11.3222.236%C1.148%D-94.6A4.5B+39112.9h8B+35.9B+
Supernova PC 1,6311,1441517.576B5.3453.142%B+2.185%C+21C+8.9C++21854.5h4.4B+8.3B++
Blueshift VM5 1,1361,1134582.43C+0.1918.29%C12.04%F25.2C--N/A11344.2h15B+82.2C*
Blueshift VM5 1,1111,0934582.386C+0.1517.683%C11.985%F24.7DN/A11244.2h14.8B83.9C++
Proximity Mine 9789787413.216M++10.9843.051%C++N/A137.7BN/A5837.1h2.1C--4.9C+
NS-44L Blackhand 8998844202.105B++0.1351.896%B**60.068%A7.7D--N/A23115.1h3.9B+7.6B++
H-V45 7927836981.122C+1.1217.694%D*12.899%D*21C-N/A8437.3h15.3D86.7D-
Pulsar C 6296076370.953C+1.2819.307%D--13.674%F7.5D-N/A4781.2h15.4D79.9D
Sirius SX12 5945835131.136C++1.1020.218%D-11.664%D--15.5DN/A9637.7h19.3D-95.3D
Supernova VPC 654570668.636C6.4044.298%DN/A36.1C5.3D23815.8h3.5C+7.9C
C-4 9205572632.118B+0.1222.344%DN/A38.4D--25C61014.5h1.6C+7.2C
NS-11C 5535426120.886C+1.3519.982%D-11.624%D*8.2D-N/A3265.7h17.9D89.6C--
Corvus VA55 4564512851.582B+0.6619.458%D--12.86%D**23.5CN/A10919.2h11.8C**60.5C+
Artemis VX26 4554473941.135C+1.1021.176%D*12.304%D**11.4D--N/A4739.1h16.3D**77D**
Serpent VE92 4534455500.809C1.4315.624%F11.011%F7.1D--N/A3363.1h15.6C--99.6D--
VX6-7 4484314360.989C+1.2520.301%D-10.209%F-10.1D-N/A4742.6h17.1D-84.5D
SVA-88 3963865410.713C--1.5214.791%F13.731%D**14.3D*N/A4826.9h16.7F112.9F-
NS-10 Burster 6853783071.231C*1.0126.258%D5.291%C+4.3D3.5C10087.2h164.1C625.1C
Flare VE6 3813763810.987C1.2515.321%D*11.17%F-20.9DN/A12418h13.1D85.8D-
Orion VS54 3723713671.011C1.2314.323%D*16.173%D*15.1DN/A11924.6h15C-104.8C
NS-10 Burster 6503613071.176B1.0626.176%C-4.432%D4.1D3.3C+9487.2h171.4D654.7D
Saron HRB 9563531043.394C1.1642.066%C+N/A16.9D28.9A+75420.9h35.4F-84.1D**
Comet VM2 6073092951.047C*1.1942.885%C+1.942%D*8.3C--8A++16837.2h38.6D*90D
Nebula VM20 2912901152.522C*0.2817.857%C+13.448%D**29.6CN/A1809.8h15.6C**87.5C**
Nebula VM20 2802761152.4C++0.1618.202%C+17.029%D28.2CN/A1809.8h16.6C+91.3C++
VX29 Polaris 2592582101.229C+1.0115.215%D**13.566%D*21.5DN/A14012h15.9D--104.4D*
NS-61 Emissary 2602562730.938C*1.3030.848%B+4.297%F--5.6D--N/A1845.7h15.1C+48.9C**
Comet VM2 5122532940.861C+1.3844.192%C+1.581%D*6.8D-7B**12737.2h48.5D**109.7D--
NS-357 Underboss 2332302640.871C+1.3733.468%C16.087%D6.1D*N/A2037.4h5D15C
NS-7 PDW 2222192720.805C+1.4319.373%D--7.763%F11.5DN/A4919.1h16.4C+84.5C
G40-F Ranger 4322041221.672D--0.5727.302%DN/A11.8D*13.2D-30417.3h246.3T*902.2T*
Solstice VE3 1871861561.192B++1.0517.628%D--12.903%D*7.2DN/A8025.9h15.9C++90.1C+
Spear Anti-Vehicle Phalanx Turret 331181355.171C2.9340.276%C-4.42%C*25.1D20.8C+5227.2h12.7D31.6D
Lumine Edge 1761753,8270.046C2.1919.3%D14.286%C0.4C--N/A1426.2h1.2B+6.4C++
NS-11A 1761701730.983C+1.2517.917%D*14.118%D--21.3C--N/A978h18.1D*101D**
E540 Halberd 261166256.64C+4.4043.447%D3.012%B+31.3C+17.9C**6765.3h7D-16D-
NS-15M1 1661651690.976C1.2616.541%D*15.758%D-20.1DN/A1098.2h16.4D*99.2D--
Pulsar VS1 1621621051.543B++0.6918.23%D--10.494%D**21.9C+N/A1357.4h13B+71.1C+
Proton II PPA-H 170159334.818C--2.5827.219%D*N/A79.5C+5.5C3512h11C+40.4C--
Dual Photon Pods 203147443.341C-1.1042.927%D--2.041%B**34.2D13C5064.3h32.8D-76.3D-
Saron HRB-H 272130413.171C0.9356.947%C++5.385%M**29.5C--32.3B*5454.4h40.7D**71.4D--
L105 Zephyr 113107244.458C-2.2230.096%D**N/A36.9C-2.1D-1742.9h6.7C++22.4D
M40 Fury-F 146104961.083C1.1552.199%C*N/A8.9D-3.6D9311.7h21.8D*41.8D-
Rocklet Rifle 21598541.815A*0.4255.47%C**N/A31.6C**37.7B**5743.1h29.4B++53.1B+
Skyguard 18295571.667C--0.5727.315%C1.053%D8.3D-7.6D19811.5h186.5D**682.7D*
Deimos VA29 92921280.719C-1.5233.074%F--7.609%D**11.5D*N/A598h3.2D*9.8F-
Eidolon VE33 95901030.874C+1.3621.042%D*21.111%D7.3D-N/A6512.4h19.2F**91.2F*
Hades VSH4 17789831.072B**1.1763.409%DN/A10.7C10.6C+1698.3h9.4C+14.8C
C75 Viper 13287382.289C0.0556.398%A++N/A29C+15A+6683h21.4D*37.9C+
NS Annihilator 182761170.65C++1.5978.844%C--N/A5.8D--8.2C+20113h15.8D*20D*
NS-44 Commissioner 77751230.61C1.6321.911%F14.667%D--7.3D--N/A5010.3h4.4C20D*
Pulsar LSW 6666571.158C1.0815.533%D**7.576%F--16.5D-N/A1654h13.9C89.3D-
NSX Tengu 6665770.844C1.3926.182%D**12.308%D**20.3DN/A483.2h16.8D64.1D-
M40 Fury-H 7264106.4C-4.1623.636%F-N/A49.2D-6.2D3001.3h14.3D*60.4T*
NSX Tomoe 6462571.088C1.1525.914%D14.516%F--23.8DN/A612.6h22.5F-86.9D**
Frag Grenade 5858158N/A55.7631.789%F-N/A193.3D*N/A17770.3h5.1D--16F
M60-G Bulldog 8857282.036D0.2035.501%C++1.754%D17.3D9.4B*2573.3h11.9D**33.5D
Spiker 5050570.877C+1.3617.779%F14%D--4.8D*N/A1310.5h10.4C+58.7D*

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0530h
Spawn Beacon05380.4h
M12 Kobalt-H0640h
Nano-Armor Kit3561,321,20264.8h
Anti-Vehicle MANA Turret157532.3h
Repair Module01010.5h
Turret AI Module11350.7h
Skywall Shield Emitter0610.4h
Structure Shield Module0590.4h
RD-GG Recon Device375,1627.1h
Spitfire Auto-Turret251,2691.8h
Nanite Revive Grenade07140.2h
Damascus Edge1,1137982.2h
Medical Applicator9868,4753.9h
Rampart Wall21171.5h
Hoplon Anti-Aircraft Phalanx Tower0520.2h
Xiphos Anti-Personnel Tower0810.5h
Aphelion VEX1800.1h
Deconstruction Tool04,0150.4h
Spear Anti-Vehicle Tower0720.4h
G40-F Ranger1510.1h
Ammunition Package382,4341.3h
Medical Kit286450.7h
Nano-Repair Grenade01540h
Recon Detection Device554,1457.5h

Check the help document for the dictionary if you want to learn more about words used here.


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