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Primus LegitKOTVmember[KOTV] LegitKOTVmember
VS BR 49

KDR: 4.03

Score: 2m

Last Seen: Sep 12th, 2019 9:23 PM
- OFFLINE - 2226.1 hour(s)

Battle Rank 49 - Vanu Sovereignty on Miller
Level Progress (to 50): 24%
Level 100 Progress: 11% 457h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Ghost VE-S Canis Light PPA NS Decimator NS-44 Commissioner Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,663,422 MLG Score: 10922
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 14.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.968%46.782%1589612214,5215.69395-1.667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.812%2.479A**3.909M**-1.377D**HEAD ++ (~29.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.68B+8.10.434B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.797%1.709%244811226234181912.31581170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.062A*0.121C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.891B*100.811B++7.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.902%83.826%01122650712024.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.044B**1.084B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.70.469B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m222.3%615 (36.9k)495 (29.7k)4.02665,9031,4664.1500749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122754333.464%43.978%147202:451

75% Heavy Assault12% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2015 6:26 PMNov 11th, 2016 7:09 PMOct 10th, 2019 10:36 PM (64d) (PST)Sep 12th, 2019 5:28 PM (93d) (PST)Sep 12th, 2019 5:23 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9762687081.4620.3630.6433.3530.04610922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,53916,09042,449882239201329,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
67.3h/2.8d 181 2,596 1,340 13.5k 69 338 187 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M++
Kills:2,949
Deaths:601
KDR:4.907
Accuracy:33.429% A**
HSR:47.101% M++
SVA-88
M+
Kills:1,009
Deaths:236
KDR:4.275
Accuracy:34.765% A*
HSR:47.175% M+
VE-H Maw
M*
Kills:76
Deaths:27
KDR:2.815
Accuracy:29.642% B++
HSR:55.263% M*
Kills:4,034
Deaths (as Heavy Assault):864
Deaths (to Heavy Assaults):443
KDR:4.66898
Kill Difference:3,170
Playtime:50.447 hours
Usage:75%
Score:1.599m
Score/min:528
Accuracy (listed only):32.612%
HSR (listed only):49.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:247
Deaths:62
KDR:3.984
Accuracy:34.342% A
HSR:52.227% M**
Solstice VE3
M
Kills:105
Deaths:47
KDR:2.234
Accuracy:37.220% M
HSR:30.476% A++
Kills:352
Deaths (as Light Assault):109
Deaths (to Light Assaults):254
KDR:3.22936
Kill Difference:243
Playtime:3.857 hours
Usage:6%
Score:0.081m
Score/min:349
Accuracy (listed only):35.781%
HSR (listed only):41.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M**
Kills:247
Deaths:62
KDR:3.984
Accuracy:34.342% A
HSR:52.227% M**
Kills:247
Deaths (as Combat Medic):62
Deaths (to Combat Medics):150
KDR:3.98387
Kill Difference:185
Playtime:0.487 hours
Usage:1%
Score:0.002m
Score/min:66
Accuracy (listed only):34.342%
HSR (listed only):52.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M
Kills:105
Deaths:47
KDR:2.234
Accuracy:37.220% M
HSR:30.476% A++
Kills:105
Deaths (as Engineer):47
Deaths (to Engineers):178
KDR:2.23404
Kill Difference:58
Playtime:3.443 hours
Usage:5%
Score:0.093m
Score/min:451
Accuracy (listed only):37.220%
HSR (listed only):30.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:507
Deaths:111
KDR:4.568
Accuracy:41.902% B+
HSR:83.826% A+
VE-S Canis
M**
Kills:247
Deaths:62
KDR:3.984
Accuracy:34.342% A
HSR:52.227% M**
NS-44 Commissioner
A++
Kills:135
Deaths:43
KDR:3.140
Accuracy:51.554% A++
HSR:34.815% A++
Kills:889
Deaths (as Infiltrator):216
Deaths (to Infiltrators):263
KDR:4.11574
Kill Difference:673
Playtime:8.030 hours
Usage:12%
Score:0.192m
Score/min:398
Accuracy (listed only):42.600%
HSR (listed only):56.956%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):77
KDR:0
Kill Difference:UNR
Playtime:0.806 hours
Usage:1%
Score:0.034m
Score/min:713
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:234
V. Kills:11 N/A
Deaths:15
KDR:15.600
Accuracy:56.797% A*
KPH:94.500 A
VKPH:4.400 B
Kills:234 (234 + 0)
Deaths:15
KDR:15.600
VKDR:0.733
Vehicle Kills:11
Kill Difference:219
Playtime:2.477 hours
Usage:4%
Score:0.044m
Score/min:295
Piloting Accuracy:56.797%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,9762,9496014.907A*0.8833.429%A**47.101%M++122.9M**1.1A+36124h8A23.8B
SVA-88 1,0201,0092364.275A++0.2534.765%A*47.175%M+117.3A**1.3A++3198.6h9B**25.9B*
Ghost 5095071114.568B++0.5441.902%B+83.826%A+84.5A++N/A2676h1.7B**4B*
VE-S Canis 250247623.984M+0.0434.342%A52.227%M**107.4A*1.3A2692.3h8.2B**23.9B++
Light PPA 2452341515.6A++11.5756.797%A*1.709%B++93.6A4.4B2952.5h10B17.7B+
NS Decimator 280191662.894A*1.1372.358%A+N/A73.5A*34.2A*4422.6h3.3B*4.5B**
NS-44 Commissioner 135135433.14A++0.8951.554%A++34.815%A++168.8SN/A5070.8h2.9B**5.7B*
Solstice VE3 106105472.234A**1.7937.22%M30.476%A++65.6MN/A2181.6h9.8B**26.4B+
VE-H Maw 7676272.815A1.2129.642%B++55.263%M*108.6A++N/A4260.7h7A23.5B*
Plasma Grenade 7372172N/A67.9766.09%MN/A720B**10C++39290.1h2.7B**4A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22180.1h
Nano-Armor Kit14,5710.3h
Medical Kit1981,1599.8h

Check the help document for the dictionary if you want to learn more about words used here.


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