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Ensign Guerilla Legluon[HH3B] Legluon
NC BR 49

KDR: 2.44

Score: 2.2m

Last Seen: Mar 8th, 2019 2:32 AM
- OFFLINE - 1905 hour(s)

Battle Rank 49 - New Conglomerate on Emerald
Level Progress (to 50): 65%
Level 100 Progress: 12% 1511h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS LA80 AF-41 Hacksaw AF-41 Hacksaw NC14 Bolt Driver NCM1 Scattercannon NC4 Mag-Shot NCM2 Falcon AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,089,170 MLG Score: 1670
Fun Score: N/A
Cheeseburgers Flipped: 535TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.658%24.186%669111962150.2282382.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.273A0.518B+1.351AHEAD ++ (~10.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.032C+20-0.399C--52.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.258%80.541%0311942,4772353210.4958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.858%0.94B*0.876B*-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.70.138C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m236.4%184 (11k)155 (9.3k)2.437295,8692,4082.6561549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC119743521.409%41.949%89805:511

57% Infiltrator29% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2018 11:56 PMAug 3rd, 2018 12:21 AMMar 24th, 2019 6:30 PM (63d) (PST)Mar 8th, 2019 12:24 AM (79d) (PST)Mar 7th, 2019 10:32 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
383307760.4170.1710.1751.0330.0201670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,96618,4254,5412510106219,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.6h/9.8d 527 2,462 1,980 14.5k 308 810 280 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):517
KDR:0
Kill Difference:UNR
Playtime:3.799 hours
Usage:2%
Score:0.022m
Score/min:96
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B+
Kills:1,783
Deaths:463
KDR:3.851
Accuracy:41.741% C++
HSR:81.380% B+
NC14 Bolt Driver
B*
Kills:579
Deaths:268
KDR:2.160
Accuracy:40.500% B*
HSR:76.684% C**
NC4 Mag-Shot
B++
Kills:215
Deaths:590
KDR:0.364
Accuracy:27.658% C++
HSR:24.186% B++
AF-8 RailJack
A
Kills:115
Deaths:37
KDR:3.108
Accuracy:38.351% C*
HSR:86.957% A
Kills:2,692
Deaths (as Infiltrator):1,358
Deaths (to Infiltrators):515
KDR:1.98233
Kill Difference:1,334
Playtime:134.170 hours
Usage:57%
Score:1.077m
Score/min:134
Accuracy (listed only):37.063%
HSR (listed only):67.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):313
KDR:0
Kill Difference:UNR
Playtime:1.269 hours
Usage:1%
Score:0.000m
Score/min:4
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):151
KDR:0
Kill Difference:UNR
Playtime:5.127 hours
Usage:2%
Score:0.079m
Score/min:256
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):311
KDR:0
Kill Difference:UNR
Playtime:6.014 hours
Usage:3%
Score:0.081m
Score/min:224
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,097
Deaths:426
KDR:2.575
Accuracy:20.137% D*
HSR:16.226% B+
AF-41 Hacksaw
C**
Kills:1,050
Deaths:427
KDR:2.459
Accuracy:19.745% D*
HSR:16% C**
NCM1 Scattercannon
C++
Kills:381
Deaths:254
KDR:1.500
Accuracy:38.894% C++
HSR:13.648% C-
NCM2 Falcon
B++
Kills:166
Deaths:258
KDR:0.643
Accuracy:45.775% B++
HSR:3.614% D
Kills:2,694
Deaths (as MAX Suit):682.500
Deaths (to MAX Suits):119
KDR:3.94725
Kill Difference:2,011.500
Playtime:67.058 hours
Usage:29%
Score:0.928m
Score/min:231
Accuracy (listed only):31.138%
HSR (listed only):12.372%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 1,8051,7834633.851C++1.4141.741%C++81.38%B+26.1C-N/A6068.4h2.7D6.4C
AF-41 Hacksaw 1,1371,0974262.575C++0.1420.137%D*16.226%B+25.7CN/A7542.7h6B+29.8C--
AF-41 Hacksaw 1,0941,0504272.459C++0.0219.745%D*16%C**24.5C-1A++6742.8h6.1B+30.9C--
NC14 Bolt Driver 5865792682.16C**0.2840.5%B*76.684%C**19.2CN/A4330.2h3C7.5C*
NCM1 Scattercannon 3923812541.5C+0.9438.894%C++13.648%C-19CN/A4320.1h9.6D24.7C+
NC4 Mag-Shot 2282155900.364C-2.0727.658%C++24.186%B++13.6DN/A3815.8h20T-72.2C--
NCM2 Falcon 2031662580.643C1.7945.775%B++3.614%D8.1D1.8D*3020.5h12.4C+27C*
AF-8 RailJack 118115373.108C*0.6738.351%C*86.957%A14.9DN/A367.7h2.5C+6.6C++
Spear Anti-Vehicle Phalanx Turret 12989614.833A12.4050.117%B++2.247%D--29.7C--13.3D1373h12.1D-24.1C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8326,8353.2h
Restoration Kit21240.1h
Recon Detection Device108451.4h
Ammunition Package41680.1h
Nano-Armor Kit2625,8452.2h

Check the help document for the dictionary if you want to learn more about words used here.


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