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Colonel LegolanderTR[TGTH] LegolanderTR
TR BR 74

KDR: 21.22

Score: 4.6m

Last Seen: Jun 20th, 2018 6:51 AM
- OFFLINE - 98.2 hour(s)

Battle Rank 74 - Terran Republic on Miller - Outfit Leader of Triggered Tryhard[TGTH] Triggered Tryhard
TR outfit on Miller

Members: 1
Level Progress (to 75): 41%
Level 100 Progress: 25% 763h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M M14 Banshee NSX Daimyo 99SV M3 Pounder HEG M3 Pounder HEG Frag Grenade RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,890,159 MLG Score: 3909
Fun Score: N/A
Cheeseburgers Flipped: 262TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.644%35.827%81149937623.9687517.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.455%0.341C**2.447A**-2.238F--HEAD ++ (~24.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.39B10.40.27C*35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.123%0.619%44411996808163550.52244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.312D**-0.933D---2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.674B+12.90.752B++38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.642%78.262%059925,695621691.8548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.432%0.82B++0.737B++0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.486B+20.355C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Triggered Tryhard[TGTH] Triggered Tryhard
TR outfit on Miller

Members: 1
4.6m439.7%311 (18.7k)254 (15.2k)21.21749,76046022.117474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997108022.296%50.656%112940:001

8% Heavy Assault72% Infiltrator11% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2017 3:16 PMJan 30th, 2017 12:52 PMJun 23rd, 2018 10:31 AM (17h) (PST)Jun 20th, 2018 2:56 AM (4d) (PST)Jun 20th, 2018 2:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
411583530.5350.0250.2712.4120.0143909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6763,50321,17332216145115,232

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
304.3h/12.7d 414 4,944 3,824 44k 98 1,325 256 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A
Kills:219
Deaths:18
KDR:12.167
Accuracy:23.188% C
HSR:38.356% A
NSX Naginata
B+
Kills:161
Deaths:62
KDR:2.597
Accuracy:17.177% D-
HSR:31.677% B+
Kills:380
Deaths (as Heavy Assault):80
Deaths (to Heavy Assaults):99
KDR:4.75
Kill Difference:300
Playtime:23.440 hours
Usage:8%
Score:0.418m
Score/min:297
Accuracy (listed only):20.182%
HSR (listed only):35.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:4,162
Deaths:60
KDR:69.367
Accuracy:41.979% B+
HSR:80.586% C**
NSX Daimyo
C+
Kills:689
Deaths:40
KDR:17.225
Accuracy:40.634% C+
HSR:90.131% D--
99SV
B+
Kills:430
Deaths:12
KDR:35.833
Accuracy:34.712% B+
HSR:38.140% C**
RAMS-AE .50M
B**
Kills:277
Deaths:8
KDR:34.625
Accuracy:48.160% B**
HSR:79.422% C+
NS-44 Commissioner AE
B+
Kills:218
Deaths:37
KDR:5.892
Accuracy:38.344% C
HSR:28.899% B+
NSX Tomoe
B*
Kills:164
Deaths:19
KDR:8.632
Accuracy:25.654% D
HSR:45.732% B*
NSX Tengu
B++
Kills:161
Deaths:57
KDR:2.825
Accuracy:38.250% C**
HSR:25.466% B++
TSAR-42
B++
Kills:137
Deaths:4
KDR:34.250
Accuracy:43.396% B++
HSR:71.533% B+
Kills:6,238
Deaths (as Infiltrator):237
Deaths (to Infiltrators):114
KDR:26.32068
Kill Difference:6,001
Playtime:219.732 hours
Usage:72%
Score:3.235m
Score/min:245
Accuracy (listed only):38.891%
HSR (listed only):57.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
B++
Kills:161
Deaths:57
KDR:2.825
Accuracy:38.250% C**
HSR:25.466% B++
Kills:161
Deaths (as Light Assault):57
Deaths (to Light Assaults):76
KDR:2.82456
Kill Difference:104
Playtime:13.531 hours
Usage:4%
Score:0.190m
Score/min:234
Accuracy (listed only):38.250%
HSR (listed only):25.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):74
KDR:0
Kill Difference:UNR
Playtime:6.564 hours
Usage:2%
Score:0.105m
Score/min:267
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
B++
Kills:161
Deaths:57
KDR:2.825
Accuracy:38.250% C**
HSR:25.466% B++
Kills:161
Deaths (as Combat Medic):57
Deaths (to Combat Medics):26
KDR:2.82456
Kill Difference:104
Playtime:6.091 hours
Usage:2%
Score:0.127m
Score/min:349
Accuracy (listed only):38.250%
HSR (listed only):25.466%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:425
Deaths:18
KDR:23.611
Accuracy:36.334% C+
HSR:3.294% C++
M3 Pounder HEG
C
Kills:372
Deaths:17
KDR:21.882
Accuracy:37.021% C
HSR:2.688% C
MRC3 Mercy
B
Kills:249
Deaths:13
KDR:19.154
Accuracy:17.380% B
HSR:19.277% C+
M1 Heavy Cycler
B+
Kills:139
Deaths:6
KDR:23.167
Accuracy:15.415% B
HSR:20.144% B+
MRC3 Mercy
A*
Kills:80
Deaths:8
KDR:10
Accuracy:16.381% C+
HSR:30% A*
Kills:1,265
Deaths (as MAX Suit):31
Deaths (to MAX Suits):13
KDR:40.80645
Kill Difference:1,234
Playtime:32.872 hours
Usage:11%
Score:0.559m
Score/min:283
Accuracy (listed only):24.506%
HSR (listed only):15.081%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:808
V. Kills:31 N/A
Deaths:24
KDR:33.667
Accuracy:25.123% D
KPH:47.400 C++
VKPH:1.800 D-
Hellfire Rocket Pods
A
Kills:132
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:50.334% C**
KPH:152 A
VKPH:4.600 D--
Coyote Missiles
D
Kills:64
V. Kills:14 427%
Deaths:10
KDR:6.400
Accuracy:41.803% F
KPH:20.300 D
VKPH:4.400 D*
Kills:1,004 (808 + 0)
Deaths:34
KDR:29.529
VKDR:1.441
Vehicle Kills:49
Kill Difference:970
Playtime:21.079 hours
Usage:7%
Score:0.184m
Score/min:145
Piloting Accuracy:25.123%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,1744,1626069.367U48.1541.979%B+80.586%C**36B+N/A90115.6h1.7B**4.1B++
M14 Banshee 8398082433.667M**12.4525.123%DN/A47.3C++1.8D-13917.1h12.9B++51.5B+
NSX Daimyo 6936894017.225S3.9940.634%C+90.131%D--33.1DN/A10120.8h2.6C+6.5C++
99SV 4304301235.833U14.6234.712%B+38.14%C**34.7B*N/A12512.4h4.3B**12.3B*
M3 Pounder HEG 4494251823.611U2.3936.334%C+3.294%C++19.7C**1.1D*6321.6h14.5B+40C**
M3 Pounder HEG 3993721721.882U0.6637.021%C2.688%C17.6C+1.3D**5721.1h16.4C**44.2C*
Frag Grenade 3223141314N/A292.7843.118%CN/A628B+16A++19790.5h3.5C**8.2C*
RAMS-AE .50M 277277834.625S13.4148.16%B**79.422%C+34.6C-N/A1098h1.6B**3.3B**
MRC3 Mercy 2542491319.154S2.0617.38%B19.277%C+23.3CN/A8010.7h19.1C+109.6B
NS-15M AE 2222191812.167S9.0523.188%C38.356%A17.8D--N/A4912.3h15.6D*67.4C--
NS-44 Commissioner AE 224218375.892M**15.3338.344%C28.899%B+20.6D-N/A5810.6h3.7C+9.6C+
NSX Tomoe 165164198.632M**12.5925.654%D45.732%B*30.9CN/A1475.3h10.7B**41.7B+
NSX Tengu 162161572.825A+18.3938.25%C**25.466%B++26.8CN/A986h13.1C++34.4C**
NSX Naginata 162161622.597B**18.6217.177%D-31.677%B+40.3C+N/A1214h12C++69.8C+
M1 Heavy Cycler 140139623.167U1.9515.415%B20.144%B+20.7C+N/A726.7h16.1B+104.7B+
TSAR-42 137137434.25S13.0343.396%B++71.533%B+48.9B+N/A1572.8h1.8B**4.3B++
Hellfire Rocket Pods 1361321132U110.7850.334%C**N/A146.7B**4.4D--4290.9h14.8B*29.5B++
Claymore 102102812.75B**8.4717.562%F-N/A56.7D**N/A1511.8h1.2C+6.8F-
Striker AE 15784614U7.2246.404%C--N/A14.7C+12.8C+1755.7h51.4C+110.7C
MRC3 Mercy 8280810M**11.2216.381%C+30%A*17.8DN/A824.5h24.5D*149.3C+
Coyote Missiles 7864106.4A+14.8241.803%FN/A20D4.4D*1003.2h35.9B+85.8C++
MANA Anti-Personnel Turret 5555155N/A33.7814.739%UN/A550UN/A1374700.1h15.6T*106T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23,0281.4h
AE Nano-Armor Kit04180.1h
Nanite Revive Grenade02780.1h
Medical Applicator526,7331.7h
Ammunition Package02480.1h
Nano-Armor Kit122,7021.9h
Medical Kit263821.1h
Shield Recharging Field04400.1h
Recon Detection Device08,40913.6h

Check the help document for the dictionary if you want to learn more about words used here.


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