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Praetor LehtaVS[] LehtaVS
VS BR 82

KDR: 4.09

Score: 8.2m

Last Seen: Nov 15th, 2019 9:45 PM
- OFFLINE - 229 hour(s)

Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 75%
Level 100 Progress: 44% 359h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15MB Ghost NS-11CP Betelgeuse 54-A Orion VS54 NS-15M2 Eridani SX5G NS-15MG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,217,819 MLG Score: 6569
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 14%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.007%29.867%95624120321,6095.26535-1.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.308%2.098A*1.347A-0.305CHEAD ++ (~13.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.567B+10.30.278C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.599%78.61%0112261,482376143.93104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.149B**0.748B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+20.373C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m162.7%493 (29.6k)412 (24.7k)4.088526,3346,4414.2224882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227307032.059%29.882%95803:0616

69% Heavy Assault9% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2015 9:47 AMJul 13th, 2017 10:43 PMNov 15th, 2019 7:04 PM (22d) (PST)Nov 15th, 2019 8:50 PM (22d) (PST)Nov 15th, 2019 5:45 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9242456791.3180.3220.3942.2240.0496569

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,45314,67940,774791924133324,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
333h/13.9d 863 7,869 6,047 44.4k 360 1,581 980 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
B+
Kills:1,556
Deaths:212
KDR:7.340
Accuracy:29.107% B+
HSR:30.270% C+
Betelgeuse 54-A
B**
Kills:1,454
Deaths:288
KDR:5.049
Accuracy:31.148% B**
HSR:32.737% C*
Orion VS54
A++
Kills:1,373
Deaths:213
KDR:6.446
Accuracy:30.899% A++
HSR:31.245% B*
NS-15M2
A
Kills:1,263
Deaths:162
KDR:7.796
Accuracy:30.994% A
HSR:30.246% B+
NS-15MG
B**
Kills:1,202
Deaths:176
KDR:6.830
Accuracy:31.486% B**
HSR:32.862% B
NS-15MP
B*
Kills:1,181
Deaths:149
KDR:7.926
Accuracy:32.274% B*
HSR:33.023% C**
NS-15M AE
A
Kills:1,177
Deaths:169
KDR:6.965
Accuracy:32.584% A
HSR:32.286% B+
Flare VE6
A++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:32.596% A++
HSR:26.787% C**
Kills:10,367
Deaths (as Heavy Assault):1,518
Deaths (to Heavy Assaults):2,016
KDR:6.82938
Kill Difference:8,849
Playtime:231.297 hours
Usage:69%
Score:5.922m
Score/min:427
Accuracy (listed only):31.386%
HSR (listed only):31.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:1,469
Deaths:263
KDR:5.586
Accuracy:33.061% B*
HSR:24.575% C*
Eridani SX5G
A++
Kills:1,215
Deaths:227
KDR:5.352
Accuracy:32.176% B*
HSR:36.626% A++
MKV Suppressed
A
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% A
HSR:27.059% B**
Eridani SX5
A
Kills:1,183
Deaths:245
KDR:4.829
Accuracy:31.078% B*
HSR:29.501% A
NS-7 PDW
A++
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A+
HSR:28.088% A++
Sirius SX12
A*
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A+
HSR:33.164% A*
Solstice VE3
A*
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A*
HSR:23.262% B+
NS Baron G5AE
A+
Kills:795
Deaths:187
KDR:4.251
Accuracy:61.216% A+
HSR:22.642% A
Pulsar C
A+
Kills:340
Deaths:63
KDR:5.397
Accuracy:32.697% A+
HSR:27.941% B*
Serpent VE92
A*
Kills:273
Deaths:64
KDR:4.266
Accuracy:32.845% A++
HSR:32.967% A*
Zenith VX-5
B**
Kills:201
Deaths:27
KDR:7.444
Accuracy:30.790% B**
HSR:21.891% C+
Skorpios
B++
Kills:81
Deaths:21
KDR:3.857
Accuracy:30.517% B++
HSR:22.222% C++
VE-S Canis
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B++
HSR:31.646% A
Kills:10,352
Deaths (as Light Assault):1,977
Deaths (to Light Assaults):1,382
KDR:5.23622
Kill Difference:8,375
Playtime:67.099 hours
Usage:20%
Score:1.542m
Score/min:383
Accuracy (listed only):34.388%
HSR (listed only):27.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,482
Deaths:210
KDR:7.057
Accuracy:42.599% B+
HSR:78.610% B*
Eridani SX5G
A++
Kills:1,215
Deaths:227
KDR:5.352
Accuracy:32.176% B*
HSR:36.626% A++
MKV Suppressed
A
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% A
HSR:27.059% B**
Eridani SX5
A
Kills:1,183
Deaths:245
KDR:4.829
Accuracy:31.078% B*
HSR:29.501% A
NS-7 PDW
A++
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A+
HSR:28.088% A++
Sirius SX12
A*
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A+
HSR:33.164% A*
Spiker
B*
Kills:579
Deaths:341
KDR:1.698
Accuracy:34.808% B++
HSR:28.497% B*
NS-44 Commissioner
A+
Kills:530
Deaths:327
KDR:1.621
Accuracy:49.581% A+
HSR:27.170% B+
Beamer VS3
B**
Kills:436
Deaths:304
KDR:1.434
Accuracy:34.456% B**
HSR:31.193% B**
NS-357P Underboss
B+
Kills:140
Deaths:138
KDR:1.014
Accuracy:45.811% B+
HSR:22.857% C
Skorpios
B++
Kills:81
Deaths:21
KDR:3.857
Accuracy:30.517% B++
HSR:22.222% C++
VE-S Canis
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B++
HSR:31.646% A
Kills:9,276
Deaths (as Infiltrator):2,504
Deaths (to Infiltrators):879
KDR:3.70447
Kill Difference:6,772
Playtime:28.491 hours
Usage:9%
Score:0.640m
Score/min:374
Accuracy (listed only):35.827%
HSR (listed only):33.053%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,469
Deaths:263
KDR:5.586
Accuracy:33.061% B*
HSR:24.575% C*
Solstice VE3
A*
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A*
HSR:23.262% B+
NS Baron G5AE
A+
Kills:795
Deaths:187
KDR:4.251
Accuracy:61.216% A+
HSR:22.642% A
Pulsar C
A+
Kills:340
Deaths:63
KDR:5.397
Accuracy:32.697% A+
HSR:27.941% B*
Serpent VE92
A*
Kills:273
Deaths:64
KDR:4.266
Accuracy:32.845% A++
HSR:32.967% A*
Zenith VX-5
B**
Kills:201
Deaths:27
KDR:7.444
Accuracy:30.790% B**
HSR:21.891% C+
Kills:4,243
Deaths (as Engineer):793
Deaths (to Engineers):772
KDR:5.35057
Kill Difference:3,450
Playtime:4.699 hours
Usage:1%
Score:0.091m
Score/min:322
Accuracy (listed only):37.395%
HSR (listed only):25.546%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 1,5651,5562127.34S3.2529.107%B+30.27%C+91.5B*N/A20917h10.9B+37.4B+
Ghost 1,4951,4822107.057A+2.9742.599%B+78.61%B*77.2A+N/A22719.2h2B+4.7B+
NS-11CP 1,4941,4692635.586M++1.5033.061%B*24.575%C*98.6B**1.7A++24214.9h11.2B+33.9B+
Betelgeuse 54-A 1,4771,4542885.049B++0.9631.148%B**32.737%C*111B**1.8A+38813.1h10.1B+32.5B++
Orion VS54 1,3811,3732136.446M++2.3630.899%A++31.245%B*85.8A*N/A26316h9.6B**31.1C**
NS-15M2 1,2761,2631627.796M3.7130.994%A30.246%B+101A++1B+25012.5h9.7B*31.4B*
Eridani SX5G 1,2331,2152275.352S1.2632.176%B*36.626%A++98A1.5A*23012.4h10.1B+31.3B+
NS-15MG 1,2141,2021766.83S2.7431.486%B**32.862%B105.4A1.1C*31811.4h10.6B33.7B+
MKV Suppressed 1,2001,1902325.129S1.0432.723%A27.059%B**89.5A**N/A20913.3h11.9B+36.4B+
Eridani SX5 1,2061,1832454.829M*0.7431.078%B*29.501%A97A**1.9M**23712.2h10.7B+34.6B+
NS-7 PDW 1,2071,1822245.277S1.1932.697%A+28.088%A++92.3M++2S32112.8h12B++36.7B++
NS-15MP 1,1941,1811497.926A**3.8432.274%B*33.023%C**131.2A++1.4B++3229h10B+31B+
Sirius SX12 1,1981,1792185.408S1.3231.759%A+33.164%A*91.4M1.5M21312.9h12.4B++39.1B++
NS-15M AE 1,1911,1771696.964A*2.8832.584%A32.286%B+106A+1.3B**25911.1h10.8B+33.3B+
Solstice VE3 1,1801,1651896.164S2.0833.76%A*23.262%B+86.3M**1.1A++25113.5h11.4B*33.8B+
Flare VE6 1,1911,1611497.792S3.7032.596%A++26.787%C**106.5A*2.8S24710.9h9.6B+29.6B*
NS Decimator 1,2228101774.576M**0.4959.351%C1.605%C-66.4A++33.8A*38712.2h3.4B*5.7B++
NS Baron G5AE 8057951874.251M+0.1661.216%A+22.642%A94.6A++1.2A++2818.4h4.2C*6.9C++
Spiker 5875793411.698B++2.3934.808%B++28.497%B*141.2M**2C**3794.1h6.9B+19.7B*
NS-44 Commissioner 5335303271.621B+2.4749.581%A+27.17%B+123.3M*N/A3564.3h3B*6.1B*
Damascus Edge 4844626,2200.074B**4.0159.755%A*N/A1.5C+N/A4312.7h2.1C++3.5B++
Beamer VS3 4414363041.434B*2.6534.456%B**31.193%B**103.8M**1.2B++2544.2h7.2B++20.8B
Pulsar C 346340635.397A*1.3132.697%A+27.941%B*100M1.8M++3363.4h9.4B++28.7B*
Serpent VE92 277273644.266M0.1832.845%A++32.967%A*91A*1.3A++3143h10.9B++33.2B++
Lasher X2 236226653.477M*0.6137.931%A+2.655%D59.5A2.6A1953.8h18.1B+47.7B*
S1 320212316.839U2.7559.936%BN/A66.3M++33.8M+4673.2h4.4A7.4B*
Plasma Grenade 2122111211N/A206.9151.218%B++N/A703.3B**3.3D18740.3h2.9B*5.6B*
Zenith VX-5 203201277.444S3.3630.79%B**21.891%C+100.5M1B**2662h11.6B+37.6B++
NS-357P Underboss 1411401381.014C3.0745.811%B+22.857%C82.4BN/A2161.7h3.7C++8B+
Skorpios 8381213.857A0.2330.517%B++22.222%C++90A++2.2M++2270.9h11.8C38.7C**
VE-S Canis 8179174.647M*0.5631.726%B++31.646%A71.8B**1.8A**5051.1h10.2B+32.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12360.2h
Medical Applicator22,4790.2h
Motion Spotter41,0410.5h
Ammunition Package0730h
Nano-Armor Kit512,1550.6h
Medical Kit1,2547,19746.5h

Check the help document for the dictionary if you want to learn more about words used here.


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