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Archon LehtaVS[] LehtaVS
VS BR 79

KDR: 4.2

Score: 7.3m

Last Seen: Jan 13th, 2019 12:58 AM
- OFFLINE - 234.6 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 52%
Level 100 Progress: 39% 390h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15MB NS-11CP Betelgeuse 54-A NS-15M2 Eridani SX5G NS-15MG MKV Suppressed NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,072,703 MLG Score: 6453
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 14.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.057%29.942%9602399919,7255.56104-1.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.359%2.156A*1.434A-0.367C-HEAD ++ (~13.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.57B+10.30.278C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.692%76.796%0110211,03032093.21875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.148B**0.622B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.34C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m162%493 (29.6k)410 (24.6k)4.1975923,3055,5524.3348379 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022275932.11%29.393%94403:1414

70% Heavy Assault7% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2015 9:47 AMJul 13th, 2017 10:43 PMJan 12th, 2019 7:31 PM (10d) (PST)Jan 12th, 2019 9:25 PM (10d) (PST)Jan 12th, 2019 8:58 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9202376831.3030.3100.3832.1890.0496453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,17314,23940,934781923131324,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
298.1h/12.4d 762 6,850 5,296 39.2k 310 1,419 868 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
B+
Kills:1,436
Deaths:181
KDR:7.934
Accuracy:28.964% B+
HSR:30.293% C++
Betelgeuse 54-A
B**
Kills:1,279
Deaths:237
KDR:5.397
Accuracy:30.965% B**
HSR:32.291% C*
NS-15M2
A+
Kills:1,263
Deaths:162
KDR:7.796
Accuracy:30.994% A+
HSR:30.246% B++
NS-15MG
B**
Kills:1,202
Deaths:176
KDR:6.830
Accuracy:31.486% B**
HSR:32.862% B+
NS-15MP
B*
Kills:1,181
Deaths:149
KDR:7.926
Accuracy:32.274% B*
HSR:33.023% B
NS-15M AE
A
Kills:1,177
Deaths:169
KDR:6.965
Accuracy:32.584% A
HSR:32.286% B+
Orion VS54
A*
Kills:1,170
Deaths:179
KDR:6.536
Accuracy:31.029% A*
HSR:31.966% B**
Flare VE6
A++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:32.596% A++
HSR:26.787% B+
Lasher X2
A++
Kills:211
Deaths:60
KDR:3.517
Accuracy:37.669% A++
HSR:2.844% D
Kills:10,080
Deaths (as Heavy Assault):1,462
Deaths (to Heavy Assaults):1,740
KDR:6.89466
Kill Difference:8,618
Playtime:208.221 hours
Usage:70%
Score:5.346m
Score/min:428
Accuracy (listed only):32.062%
HSR (listed only):28.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:1,399
Deaths:247
KDR:5.664
Accuracy:33.141% B*
HSR:24.589% C++
Eridani SX5G
A*
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:32.143% B*
HSR:36.581% A*
MKV Suppressed
A
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% A
HSR:27.059% A
NS-7 PDW
A++
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A+
HSR:28.088% A++
Sirius SX12
A**
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A+
HSR:33.164% A**
Solstice VE3
A*
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A*
HSR:23.262% B+
NS Baron G5AE
A++
Kills:414
Deaths:87
KDR:4.759
Accuracy:63.811% A++
HSR:21.256% B**
Eridani SX5
A+
Kills:263
Deaths:39
KDR:6.744
Accuracy:30.362% B*
HSR:29.658% A+
Pulsar C
A++
Kills:258
Deaths:41
KDR:6.293
Accuracy:32.724% A++
HSR:27.519% B*
Serpent VE92
A*
Kills:254
Deaths:59
KDR:4.305
Accuracy:32.456% A++
HSR:32.284% A*
Zenith VX-5
B**
Kills:198
Deaths:25
KDR:7.920
Accuracy:30.833% B**
HSR:22.222% C++
VE-S Canis
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B++
HSR:31.646% A
Kills:8,792
Deaths (as Light Assault):1,603
Deaths (to Light Assaults):1,181
KDR:5.48472
Kill Difference:7,189
Playtime:61.510 hours
Usage:21%
Score:1.399m
Score/min:379
Accuracy (listed only):34.844%
HSR (listed only):28.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A*
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:32.143% B*
HSR:36.581% A*
MKV Suppressed
A
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% A
HSR:27.059% A
NS-7 PDW
A++
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A+
HSR:28.088% A++
Sirius SX12
A**
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A+
HSR:33.164% A**
Ghost
B*
Kills:1,030
Deaths:135
KDR:7.630
Accuracy:42.692% B+
HSR:76.796% B*
NS-44 Commissioner
A++
Kills:527
Deaths:326
KDR:1.617
Accuracy:49.549% A++
HSR:26.755% B++
Beamer VS3
A
Kills:420
Deaths:300
KDR:1.400
Accuracy:34.692% B**
HSR:31.429% A
Spiker
A
Kills:391
Deaths:207
KDR:1.889
Accuracy:35.650% B*
HSR:30.179% A
Eridani SX5
A+
Kills:263
Deaths:39
KDR:6.744
Accuracy:30.362% B*
HSR:29.658% A+
NS-357P Underboss
B+
Kills:140
Deaths:138
KDR:1.014
Accuracy:45.811% B+
HSR:22.857% C+
VE-S Canis
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B++
HSR:31.646% A
Kills:7,612
Deaths (as Infiltrator):2,061
Deaths (to Infiltrators):756
KDR:3.69335
Kill Difference:5,551
Playtime:22.026 hours
Usage:7%
Score:0.487m
Score/min:369
Accuracy (listed only):36.346%
HSR (listed only):34.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,399
Deaths:247
KDR:5.664
Accuracy:33.141% B*
HSR:24.589% C++
Solstice VE3
A*
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A*
HSR:23.262% B+
NS Baron G5AE
A++
Kills:414
Deaths:87
KDR:4.759
Accuracy:63.811% A++
HSR:21.256% B**
Pulsar C
A++
Kills:258
Deaths:41
KDR:6.293
Accuracy:32.724% A++
HSR:27.519% B*
Serpent VE92
A*
Kills:254
Deaths:59
KDR:4.305
Accuracy:32.456% A++
HSR:32.284% A*
Zenith VX-5
B**
Kills:198
Deaths:25
KDR:7.920
Accuracy:30.833% B**
HSR:22.222% C++
Kills:3,688
Deaths (as Engineer):648
Deaths (to Engineers):675
KDR:5.69136
Kill Difference:3,040
Playtime:3.657 hours
Usage:1%
Score:0.065m
Score/min:294
Accuracy (listed only):37.787%
HSR (listed only):25.189%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 1,4431,4361817.934S3.7428.964%B+30.293%C++90.9B**N/A20815.8h10.9B37.7C*
NS-11CP 1,4231,3992475.664M++1.4733.141%B*24.589%C++98.5A1.7A++24014.2h11.2C*33.9B+
Betelgeuse 54-A 1,2991,2792375.397B*1.2030.965%B**32.291%C*113.2A+1.8A**40811.3h10B+32.1B++
NS-15M2 1,2761,2631627.796M*3.6030.994%A+30.246%B++101A*1B**24812.5h9.7B**31.4B*
Eridani SX5G 1,2291,2112255.382M*1.1832.143%B*36.581%A*98.5A+1.5M23012.3h10.1B+31.3B+
NS-15MG 1,2141,2021766.83M**2.6331.486%B**32.862%B+105.4A1.1B**31811.4h10.6B+33.7B+
MKV Suppressed 1,2001,1902325.129S0.9332.723%A27.059%A89.5MN/A20813.3h11.9B+36.4B++
NS-7 PDW 1,2071,1822245.277S1.0832.697%A+28.088%A++92.3M*2S32012.8h12B++36.7B*
NS-15MP 1,1941,1811497.926M++3.7332.274%B*33.023%B131.2A++1.4A+3219h10B+31B+
Sirius SX12 1,1981,1792185.408M**1.2131.759%A+33.164%A**91.4M*1.5M**21212.9h12.4B++39.1B++
NS-15M AE 1,1911,1771696.964A**2.7732.584%A32.286%B+106A++1.3A+25811.1h10.8B+33.3B++
Orion VS54 1,1771,1701796.536M*2.3431.029%A*31.966%B**83.6A**N/A25914h9.4B**30.2B*
Solstice VE3 1,1801,1651896.164S1.9733.76%A*23.262%B+86.3S1.1A*24613.5h11.4B*33.8B+
Flare VE6 1,1911,1611497.792S3.5932.596%A++26.787%B+106.5A**2.8S24510.9h9.6B+29.6B++
Ghost 1,0381,0301357.63A+3.4342.692%B+76.796%B*73.6A+N/A22814h2.1B+4.9B+
NS Decimator 1,0286721444.667S0.4759.051%C+1.488%D65.2A*34.6A*39910.3h3.4B**5.8B*
NS-44 Commissioner 5305273261.617B++2.5849.549%A++26.755%B++125.5M**N/A3574.2h3B*6.1B**
Beamer VS3 4254203001.4B*2.8034.692%B**31.429%A105M**1.3B*2544h7.1B++20.5C**
NS Baron G5AE 417414874.759M*0.5663.811%A++21.256%B**96.3A*N/A2854.3h4.3C++6.8C++
Spiker 3983912071.889B*2.3135.65%B*30.179%A150.4M**2.7M+4202.6h6.7B+18.9B*
Damascus Edge 3983805,3330.071B*4.1360%A**N/A1.4C+N/A4277.4h2.1C*3.5B++
Eridani SX5 267263396.744S2.5530.362%B*29.658%A+93.9A**1.4M+2382.8h11.7C**38.6B+
Pulsar C 263258416.293M*2.1032.724%A++27.519%B*103.2M*2S3692.5h9.2B*28.2B*
Serpent VE92 258254594.305M++0.1132.456%A++32.284%A*90.7M++1.4M3192.8h10.8B++33.2B*
S1 320212316.839U2.6459.936%BN/A66.3M**33.8M++4643.2h4.4B**7.4B**
Lasher X2 221211603.517M**0.6837.669%A++2.844%D60.3A++2.9A**2013.5h18.1B+48.1B*
Zenith VX-5 200198257.92S3.7230.833%B**22.222%C++104.2M+1.1A++2711.9h11.6B+37.6B++
Frag Grenade 1731721172N/A167.8052.206%B**N/A573.3B3.3D18650.3h2.9B*5.5B*
NS-357P Underboss 1411401381.014C3.1845.811%B+22.857%C+82.4B+N/A2161.7h3.7C++8B+
VE-S Canis 8179174.647M++0.4531.726%B++31.646%A71.8B**1.8A**4741.1h10.2B+32.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter37430.4h
Spawn Beacon12020.2h
Medical Applicator07030.1h
Nano-Armor Kit310,6260.5h
Medical Kit1,1196,33043h

Check the help document for the dictionary if you want to learn more about words used here.


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