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Archon LehtaVS[] LehtaVS
VS BR 80

KDR: 4.18

Score: 7.6m

Last Seen: Mar 22nd, 2019 1:08 AM
- OFFLINE - 45.3 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 57%
Level 100 Progress: 40% 382h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15MB NS-11CP Betelgeuse 54-A NS-15M2 Eridani SX5G NS-15MG MKV Suppressed NS-7 PDW
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,013,906 MLG Score: 6406
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 14.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.04%29.903%95823118719,9515.45556-1.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.351%2.125A*1.389A-0.349C-HEAD ++ (~13.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+10.30.277C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.387%77.331%0112091,09433093.30514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.11B**0.666B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+2.10.353C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m162.3%493 (29.6k)410 (24.6k)4.1804723,9295,7244.3186680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210281132.083%29.374%94203:1414

69% Heavy Assault7% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2015 9:47 AMJul 13th, 2017 10:43 PMMar 24th, 2019 8:39 AM (93d) (PST)Mar 21st, 2019 9:45 PM (95d) (PST)Mar 21st, 2019 9:08 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9152376781.2970.3100.3812.1850.0496406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,88714,21140,676781923131324,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.5h/12.8d 791 7,029 5,444 40.3k 316 1,466 896 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
B+
Kills:1,439
Deaths:183
KDR:7.863
Accuracy:28.961% B+
HSR:30.229% C++
Betelgeuse 54-A
B**
Kills:1,295
Deaths:243
KDR:5.329
Accuracy:30.956% B**
HSR:32.355% C*
NS-15M2
A
Kills:1,263
Deaths:162
KDR:7.796
Accuracy:30.994% A
HSR:30.246% B+
NS-15MG
B**
Kills:1,202
Deaths:176
KDR:6.830
Accuracy:31.486% B**
HSR:32.862% B
NS-15MP
B*
Kills:1,181
Deaths:149
KDR:7.926
Accuracy:32.274% B*
HSR:33.023% C**
NS-15M AE
A
Kills:1,177
Deaths:169
KDR:6.965
Accuracy:32.584% A
HSR:32.286% B+
Orion VS54
A*
Kills:1,172
Deaths:180
KDR:6.511
Accuracy:31.031% A*
HSR:31.911% B**
Flare VE6
A++
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:32.596% A++
HSR:26.787% B
Kills:9,890
Deaths (as Heavy Assault):1,411
Deaths (to Heavy Assaults):1,791
KDR:7.00921
Kill Difference:8,479
Playtime:212.339 hours
Usage:69%
Score:5.438m
Score/min:427
Accuracy (listed only):31.360%
HSR (listed only):31.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:1,413
Deaths:251
KDR:5.629
Accuracy:33.053% B*
HSR:24.628% C*
Eridani SX5G
A++
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:32.143% B*
HSR:36.581% A++
MKV Suppressed
A
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% A
HSR:27.059% A
NS-7 PDW
A++
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A+
HSR:28.088% A++
Sirius SX12
A**
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A+
HSR:33.164% A**
Solstice VE3
A*
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A*
HSR:23.262% B+
NS Baron G5AE
A
Kills:684
Deaths:145
KDR:4.717
Accuracy:60.625% A
HSR:22.222% A
Eridani SX5
B**
Kills:402
Deaths:75
KDR:5.360
Accuracy:30.752% B*
HSR:27.114% B**
Pulsar C
A+
Kills:263
Deaths:43
KDR:6.116
Accuracy:32.514% A+
HSR:27.757% B*
Serpent VE92
A*
Kills:256
Deaths:60
KDR:4.267
Accuracy:32.510% A++
HSR:32.422% A*
Zenith VX-5
B**
Kills:198
Deaths:25
KDR:7.920
Accuracy:30.833% B**
HSR:22.222% C++
VE-S Canis
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B++
HSR:31.646% A
Kills:9,222
Deaths (as Light Assault):1,704
Deaths (to Light Assaults):1,211
KDR:5.41197
Kill Difference:7,518
Playtime:64.708 hours
Usage:21%
Score:1.490m
Score/min:384
Accuracy (listed only):34.591%
HSR (listed only):28.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A++
Kills:1,211
Deaths:225
KDR:5.382
Accuracy:32.143% B*
HSR:36.581% A++
MKV Suppressed
A
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% A
HSR:27.059% A
NS-7 PDW
A++
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A+
HSR:28.088% A++
Sirius SX12
A**
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A+
HSR:33.164% A**
Ghost
B*
Kills:1,094
Deaths:140
KDR:7.814
Accuracy:42.387% B+
HSR:77.331% B*
NS-44 Commissioner
A++
Kills:530
Deaths:327
KDR:1.621
Accuracy:49.581% A++
HSR:27.170% B++
Spiker
A
Kills:430
Deaths:228
KDR:1.886
Accuracy:34.789% B++
HSR:30.465% A
Beamer VS3
B**
Kills:423
Deaths:300
KDR:1.410
Accuracy:34.784% B**
HSR:31.206% B**
Eridani SX5
B**
Kills:402
Deaths:75
KDR:5.360
Accuracy:30.752% B*
HSR:27.114% B**
NS-357P Underboss
B+
Kills:140
Deaths:138
KDR:1.014
Accuracy:45.811% B+
HSR:22.857% C+
VE-S Canis
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B++
HSR:31.646% A
Kills:7,860
Deaths (as Infiltrator):2,124
Deaths (to Infiltrators):781
KDR:3.70056
Kill Difference:5,736
Playtime:23.029 hours
Usage:7%
Score:0.518m
Score/min:375
Accuracy (listed only):36.286%
HSR (listed only):33.880%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,413
Deaths:251
KDR:5.629
Accuracy:33.053% B*
HSR:24.628% C*
Solstice VE3
A*
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A*
HSR:23.262% B+
NS Baron G5AE
A
Kills:684
Deaths:145
KDR:4.717
Accuracy:60.625% A
HSR:22.222% A
Pulsar C
A+
Kills:263
Deaths:43
KDR:6.116
Accuracy:32.514% A+
HSR:27.757% B*
Serpent VE92
A*
Kills:256
Deaths:60
KDR:4.267
Accuracy:32.510% A++
HSR:32.422% A*
Zenith VX-5
B**
Kills:198
Deaths:25
KDR:7.920
Accuracy:30.833% B**
HSR:22.222% C++
Kills:3,979
Deaths (as Engineer):713
Deaths (to Engineers):697
KDR:5.58065
Kill Difference:3,266
Playtime:4.146 hours
Usage:1%
Score:0.078m
Score/min:312
Accuracy (listed only):37.216%
HSR (listed only):25.419%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15MB 1,4471,4391837.863S3.6828.961%B+30.229%C++90.5B*N/A20715.9h10.9B37.7C*
NS-11CP 1,4371,4132515.629M++1.4533.053%B*24.628%C*98.8B**1.7A++24314.3h11.2C*34B+
Betelgeuse 54-A 1,3151,2952435.329B++1.1530.956%B**32.355%C*112.6A1.7A++40411.5h10B+32.2B++
NS-15M2 1,2761,2631627.796M*3.6230.994%A30.246%B+101A*1B*24812.5h9.7B*31.4B*
Eridani SX5G 1,2291,2112255.382M*1.2032.143%B*36.581%A++98.5A+1.5A**23012.3h10.1B+31.3B+
NS-15MG 1,2141,2021766.83M+2.6531.486%B**32.862%B105.4A1.1B++31811.4h10.6B33.7B+
MKV Suppressed 1,2001,1902325.129S0.9532.723%A27.059%A89.5MN/A20813.3h11.9B++36.4B++
NS-7 PDW 1,2071,1822245.277S1.1032.697%A+28.088%A++92.3M*2S32112.8h12B++36.7B*
NS-15MP 1,1941,1811497.926M+3.7532.274%B*33.023%C**131.2A++1.4B**3219h10B+31B+
Sirius SX12 1,1981,1792185.408S1.2331.759%A+33.164%A**91.4M++1.5M*21212.9h12.4B++39.1B++
NS-15M AE 1,1911,1771696.964A**2.7832.584%A32.286%B+106A+1.3A+25811.1h10.8B+33.3B+
Orion VS54 1,1791,1721806.511M+2.3331.031%A*31.911%B**83.7A*N/A26114h9.4B**30.2B+
Solstice VE3 1,1801,1651896.164S1.9833.76%A*23.262%B+86.3M**1.1A*24813.5h11.4B*33.8B+
Flare VE6 1,1911,1611497.792S3.6132.596%A++26.787%B106.5A**2.8S24610.9h9.6B+29.6B++
Ghost 1,1021,0941407.814A++3.6342.387%B+77.331%B*73.9A+N/A23414.8h2.1B+4.9B+
NS Decimator 1,0616941504.627S0.4559.118%C+1.441%D64.3A++34A*39410.8h3.4B**5.8B*
NS Baron G5AE 6946841454.717M++0.5460.625%A22.222%A95A++1.4A++2897.2h4.1C**6.8C++
NS-44 Commissioner 5335303271.621B++2.5649.581%A++27.17%B++123.3M*N/A3544.3h3B*6.1B**
Spiker 4374302281.886B*2.2934.789%B++30.465%A143.3S2.3A*4043h6.9B+19.8B*
Beamer VS3 4284233001.41B*2.7734.784%B**31.206%B**105.8M**1.3B*2584h7.1B++20.4B
Eridani SX5 409402755.36S1.1830.752%B*27.114%B**87.4A*1.5M++2464.6h11.6C**37.8B+
Damascus Edge 4194005,5040.073B*4.1160.071%A**N/A1.4C+N/A4285.5h2.1C*3.5B++
Pulsar C 269263436.116M*1.9432.514%A+27.757%B*101.2M++2.3S3542.6h9.4B++28.9B*
Serpent VE92 260256604.267M+0.0932.51%A++32.422%A*91.4M+1.4M3182.8h10.8B++33.2B*
S1 320212316.839U2.6659.936%BN/A66.3M++33.8M+4663.2h4.4B**7.4B*
Lasher X2 221211603.517M**0.6637.669%A++2.844%D60.3A+2.9A*2013.5h18.1B+48.1B*
Zenith VX-5 200198257.92S3.7430.833%B**22.222%C++104.2M+1.1A+2711.9h11.6B+37.6B++
Frag Grenade 1831821182N/A177.8252.139%B*N/A606.7B+3.3D-19160.3h2.9B*5.5B*
NS-357P Underboss 1411401381.014C3.1745.811%B+22.857%C+82.4B+N/A2161.7h3.7C++8B+
VE-S Canis 8179174.647M++0.4731.726%B++31.646%A71.8B**1.8A**4821.1h10.2B+32.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12100.2h
Medical Applicator22,4300.2h
Motion Spotter37690.4h
Ammunition Package0520h
Nano-Armor Kit410,6910.5h
Medical Kit1,1456,49543.7h

Check the help document for the dictionary if you want to learn more about words used here.


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