Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,847)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (63 days). The data shown below may not be accurate.

Praetor LehtaVS[V] LehtaVS
VS BR 86

KDR: 4.01

Score: 9.3m

Last Seen: May 2nd, 2020 12:38 AM
- OFFLINE - 1516.1 hour(s)

Battle Rank 86 - Vanu Sovereignty on Emerald
Level Progress (to 87): 42%
Level 100 Progress: 49% 316h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost NS-11CP NS-15MB Eridani SX5G NS-15M2 NS-15MG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LehtaVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,206,560 MLG Score: 6560
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 13.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.057%29.733%95324132023,2875.03612-1.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.295%2.094A*1.299A-0.29CHEAD ++ (~13.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.566B+10.30.278C*21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.261%80.022%0213421,797417154.30935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%1.252A0.835B++-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.537B+20.376C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.3m167.9%506 (30.4k)421 (25.3k)4.0069929,2317,2954.13986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1344337132.195%29.749%95803:0217

69% Heavy Assault9% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2015 9:47 AMFeb 16th, 2020 11:07 AMMay 29th, 2020 7:52 PM (35d) (PST)May 1st, 2020 10:38 PM (63d) (PST)May 1st, 2020 8:38 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9272476801.3240.3300.3942.3100.0526560

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,60314,81940,784792024139325,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
368.1h/15.3d 963 8,696 6,828 51k 409 1,716 1,147 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:1,969
Deaths:395
KDR:4.985
Accuracy:31.304% B*
HSR:31.285% C+
Orion VS54
A++
Kills:1,847
Deaths:319
KDR:5.790
Accuracy:31.472% A++
HSR:31.511% B++
NS-15MB
C*
Kills:1,560
Deaths:214
KDR:7.290
Accuracy:29.117% C*
HSR:30.256% C
NS-15M2
B**
Kills:1,263
Deaths:162
KDR:7.796
Accuracy:30.994% B**
HSR:30.246% C**
NS-15MG
B*
Kills:1,202
Deaths:176
KDR:6.830
Accuracy:31.486% B*
HSR:32.862% C*
NS-15MP
B++
Kills:1,181
Deaths:149
KDR:7.926
Accuracy:32.274% B++
HSR:33.023% C++
NS-15M AE
B**
Kills:1,177
Deaths:169
KDR:6.965
Accuracy:32.566% B**
HSR:32.286% B
Flare VE6
A+
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:32.596% A+
HSR:26.787% C++
Kills:11,360
Deaths (as Heavy Assault):1,733
Deaths (to Heavy Assaults):2,329
KDR:6.55511
Kill Difference:9,627
Playtime:252.840 hours
Usage:69%
Score:6.606m
Score/min:435
Accuracy (listed only):31.476%
HSR (listed only):31.032%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B++
Kills:1,566
Deaths:292
KDR:5.363
Accuracy:33.008% B++
HSR:25.096% C++
Eridani SX5G
A+
Kills:1,342
Deaths:273
KDR:4.916
Accuracy:32.030% B++
HSR:35.693% A+
MKV Suppressed
B**
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% B**
HSR:27.059% B**
Eridani SX5
B**
Kills:1,183
Deaths:245
KDR:4.829
Accuracy:31.078% B++
HSR:29.501% B**
NS-7 PDW
A+
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A
HSR:28.088% A+
Sirius SX12
A*
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A
HSR:33.164% A*
NS Baron G5AE
A+
Kills:1,177
Deaths:291
KDR:4.045
Accuracy:62.811% A+
HSR:21.580% B**
Solstice VE3
A++
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A++
HSR:23.262% B+
Pulsar C
A+
Kills:594
Deaths:113
KDR:5.257
Accuracy:33.357% A+
HSR:25.421% C*
Serpent VE92
A++
Kills:316
Deaths:76
KDR:4.158
Accuracy:33.030% A++
HSR:31.013% A++
Zenith VX-5
B*
Kills:206
Deaths:29
KDR:7.103
Accuracy:30.948% B*
HSR:22.330% C+
Skorpios
B++
Kills:98
Deaths:31
KDR:3.161
Accuracy:30.912% B++
HSR:21.429% C+
VE-S Canis
B**
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B+
HSR:31.646% B**
Kills:11,277
Deaths (as Light Assault):2,230
Deaths (to Light Assaults):1,553
KDR:5.05695
Kill Difference:9,047
Playtime:70.738 hours
Usage:19%
Score:1.657m
Score/min:390
Accuracy (listed only):34.603%
HSR (listed only):27.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,664
Deaths:253
KDR:6.577
Accuracy:43.072% B
HSR:78.786% B*
Eridani SX5G
A+
Kills:1,342
Deaths:273
KDR:4.916
Accuracy:32.030% B++
HSR:35.693% A+
MKV Suppressed
B**
Kills:1,190
Deaths:232
KDR:5.129
Accuracy:32.723% B**
HSR:27.059% B**
Eridani SX5
B**
Kills:1,183
Deaths:245
KDR:4.829
Accuracy:31.078% B++
HSR:29.501% B**
NS-7 PDW
A+
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:32.697% A
HSR:28.088% A+
Sirius SX12
A*
Kills:1,179
Deaths:218
KDR:5.408
Accuracy:31.759% A
HSR:33.164% A*
Spiker
B*
Kills:717
Deaths:458
KDR:1.566
Accuracy:35.181% B++
HSR:28.731% B*
NS-44 Commissioner
A+
Kills:530
Deaths:328
KDR:1.616
Accuracy:49.581% A+
HSR:27.170% B+
Beamer VS3
B**
Kills:440
Deaths:305
KDR:1.443
Accuracy:34.413% B**
HSR:30.909% B**
NS-357P Underboss
B+
Kills:140
Deaths:138
KDR:1.014
Accuracy:45.811% B+
HSR:22.857% C
NSX Daimyo
B+
Kills:133
Deaths:23
KDR:5.783
Accuracy:45.586% B+
HSR:95.489% B
Skorpios
B++
Kills:98
Deaths:31
KDR:3.161
Accuracy:30.912% B++
HSR:21.429% C+
VE-S Canis
B**
Kills:79
Deaths:17
KDR:4.647
Accuracy:31.726% B+
HSR:31.646% B**
Kills:9,877
Deaths (as Infiltrator):2,745
Deaths (to Infiltrators):981
KDR:3.59818
Kill Difference:7,132
Playtime:32.611 hours
Usage:9%
Score:0.770m
Score/min:394
Accuracy (listed only):36.659%
HSR (listed only):37.732%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,566
Deaths:292
KDR:5.363
Accuracy:33.008% B++
HSR:25.096% C++
NS Baron G5AE
A+
Kills:1,177
Deaths:291
KDR:4.045
Accuracy:62.811% A+
HSR:21.580% B**
Solstice VE3
A++
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:33.760% A++
HSR:23.262% B+
Pulsar C
A+
Kills:594
Deaths:113
KDR:5.257
Accuracy:33.357% A+
HSR:25.421% C*
Serpent VE92
A++
Kills:316
Deaths:76
KDR:4.158
Accuracy:33.030% A++
HSR:31.013% A++
Zenith VX-5
B*
Kills:206
Deaths:29
KDR:7.103
Accuracy:30.948% B*
HSR:22.330% C+
Kills:5,024
Deaths (as Engineer):990
Deaths (to Engineers):873
KDR:5.07475
Kill Difference:4,034
Playtime:8.360 hours
Usage:2%
Score:0.211m
Score/min:421
Accuracy (listed only):37.819%
HSR (listed only):24.784%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M*
Kills:69
V. Kills:28 238%
Deaths:
KDR:
Accuracy:44.743% D
KPH:73.500 M*
VKPH:29.800 A*
Kills:69 (0 + 69)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:69
Playtime:0.939 hours
Usage:0%
Score:0.034m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:44.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,0111,9693954.985B+0.9831.304%B*31.285%C+110B++2.3A38217.9h10.4C+33.1B+
Orion VS54 1,8631,8473195.79A++1.7831.472%A++31.511%B++90.1A++N/A27420.5h9.8B++31.1C*
Ghost 1,6781,6642536.577B**2.5743.072%B78.786%B*77.8B**N/A23021.4h2C**4.6B+
NS-11CP 1,5951,5662925.363M1.3633.008%B++25.096%C++96.7B++1.8B++23716.2h11.2C++33.8B+
NS-15MB 1,5691,5602147.29S3.2829.117%C*30.256%C91.2B+N/A21017.1h10.9C++37.5C**
Eridani SX5G 1,3641,3422734.916M+0.9132.03%B++35.693%A+96.5B*1.6A+22513.9h10.1C**31.4B+
NS-15M2 1,2761,2631627.796M3.7930.994%B**30.246%C**101A1C++25412.5h9.7B*31.4B++
NS-15MG 1,2141,2021766.83S2.8231.486%B*32.862%C*105.4B*1.1C++31811.4h10.6B33.7B+
MKV Suppressed 1,2001,1902325.129S1.1232.723%B**27.059%B**89.5A++N/A20913.3h11.9B+36.4B+
Eridani SX5 1,2061,1832454.829M0.8231.078%B++29.501%B**96.2A++1.9M+23812.3h10.7B34.6B+
NS-7 PDW 1,2071,1822245.277S1.2732.697%A28.088%A+92.3A**2M*32112.8h12B++36.7B++
NS-15MP 1,1941,1811497.926A*3.9232.274%B++33.023%C++131.2A1.4B+3239h10B31B+
Sirius SX12 1,1981,1792185.408M+1.4031.759%A33.164%A*91.4A++1.5A++21312.9h12.4B+39.1B+
NS Baron G5AE 1,1931,1772914.045A*0.0462.811%A+21.58%B**96.5A1.3A27012.2h4.3C+6.9C+
NS-15M AE 1,1911,1771696.964A*2.9632.566%B**32.286%B106B**1.3B+25911.1h10.8C*33.3B+
Solstice VE3 1,1801,1651896.164S2.1633.76%A++23.262%B+86.3M1.1B**25213.5h11.4B++33.8C**
Flare VE6 1,1911,1611497.792S3.7932.596%A+26.787%C++106.5A+2.8M++24910.9h9.6C**29.6B++
NS Decimator 1,4199462124.462M++0.4658.99%C1.797%C68.6A+34.3A++38913.8h3.2B*5.5B++
Spiker 7277174581.566C**2.4435.181%B++28.731%B*137.9M++1.9A3705.2h6.8B++19.4B*
Damascus Edge 6526197,0770.087B**3.9261.39%A**N/A1.8C++N/A5343.5h2.1C++3.3B++
Pulsar C 6145941135.257A1.2533.357%A+25.421%C*110A*3.7S3475.4h9.3B++28B*
NS-44 Commissioner 5335303281.616B+2.3949.581%A+27.17%B+123.3MN/A3584.3h3B*6.1B*
Beamer VS3 4474403051.443B++2.5634.413%B**30.909%B**104.8M+1.7B**2554.2h7.1B++20.7B*
Serpent VE92 322316764.158A*0.1533.03%A++31.013%A++95.8A++1.8A++3213.3h10.7B+32.3B++
Lasher X2 292280783.59A*0.4238.401%A2.143%D--62.2B*2.7A+2094.5h17.8C**46.4B++
Plasma Grenade 2202191219N/A214.9951.358%B+N/A730B+3.3D19150.3h2.8B+5.5B+
S1 320212316.839S2.8359.936%C*N/A66.3M33.8A**4723.2h4.4B**7.4B++
Zenith VX-5 208206297.103S3.1030.948%B*22.33%C+98.1A++1B+2702.1h11.8C**38.1B+
NS-357P Underboss 1411401381.014C2.9945.811%B+22.857%C82.4C++N/A2171.7h3.7C+8C**
NSX Daimyo 134133235.783B+1.7845.586%B+95.489%B95B**N/A2901.4h2.1B+4.7B+
Skorpios 10298313.161B++0.8530.912%B++21.429%C+89.1A3.6S2131.1h11.9C38.5C*
VE-S Canis 8179174.647A*0.6431.726%B+31.646%B**71.8B+1.8B**5421.1h10.2B32.3B
E540 Halberd 9769169M**64.9944.743%D1.449%D76.7M**31.1A**6050.9h2.7A*5.9A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit714,4170.7h
Spawn Beacon12560.2h
Medical Applicator22,4790.2h
Motion Spotter51,2720.6h
Ammunition Package01080h
Medical Kit1,3807,88250.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 1.39s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.