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Field Marshal Leitwolf101[DIOR] Leitwolf101
TR BR 131

KDR: 4.77

Score: 37m

Last Seen: Mar 9th, 2020 12:28 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (131 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler CAS30 Tank Buster C150 Dalton M14 Banshee P2-120 HESH Hellfire Rocket Pods T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,681,344 MLG Score: 1344
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.192%35.013%952912677,1662.25632.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.248%1.157B**2.111A*-0.259CHEAD ++ (~21.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.521B+9.70.323C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.191%0.875%15386127011,8891060537911.216221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.634%0.204C++-0.648D0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.237C++48.50.088C+75.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.33%1.164%2197312737,474622355711.9968210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%1.094B**-0.872D---0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++4.80.618B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.678%0.812%11161012665,78868328628.46199202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%0.135C++-0.897D--0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.7B++13.60.662B+22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.116%76.188%1116412722,29340195.7182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.86%0.927B*0.591B+-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.70.46B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37m436.2%602 (36.1k)549 (32.9k)4.7698742,8008,9736.48724131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1276352526.133%11.442%29907:3114

76% Engineer9% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMMar 8th, 2020 8:57 PMMar 9th, 2020 10:18 PM (27d) (PST)Mar 8th, 2020 9:43 PM (28d) (PST)Mar 8th, 2020 8:28 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,311751,2360.6340.1330.0733.6550.2041344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,6804,47974,20138842191232,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1124.5h/46.9d 15,410 4,897 15,712 246.6k 248 1,311 13,732 88.5m

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:513
Deaths:509
KDR:1.008
Accuracy:23.222% D*
HSR:26.316% C**
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C--
Kills:670
Deaths (as Engineer):752
Deaths (to Engineers):2,765
KDR:0.89096
Kill Difference:82
Playtime:859.023 hours
Usage:76%
Score:30.585m
Score/min:593
Accuracy (listed only):25.983%
HSR (listed only):19.351%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% A
HSR:36.797% A*
NS-15MP
B++
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C++
HSR:37.511% B++
NS-15M AE
B+
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% C**
HSR:33.276% B+
MSW-R
A**
Kills:1,081
Deaths:418
KDR:2.586
Accuracy:27.211% B*
HSR:43.108% A**
MG-H1 Watchman
A
Kills:341
Deaths:144
KDR:2.368
Accuracy:25.922% B+
HSR:37.830% A
Kills:4,924
Deaths (as Heavy Assault):1,756
Deaths (to Heavy Assaults):1,848
KDR:2.8041
Kill Difference:3,168
Playtime:102.059 hours
Usage:9%
Score:2.810m
Score/min:459
Accuracy (listed only):27.267%
HSR (listed only):37.704%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C**
Kills:513
Deaths:509
KDR:1.008
Accuracy:23.222% D*
HSR:26.316% C**
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C--
Kills:670
Deaths (as Light Assault):752
Deaths (to Light Assaults):1,715
KDR:0.89096
Kill Difference:82
Playtime:97.732 hours
Usage:9%
Score:2.210m
Score/min:377
Accuracy (listed only):25.983%
HSR (listed only):19.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:40.979% C+
HSR:80.103% C
RAMS .50M
B
Kills:558
Deaths:75
KDR:7.440
Accuracy:41.715% B
HSR:72.222% D-
NS-44 Commissioner AE
B*
Kills:495
Deaths:327
KDR:1.514
Accuracy:35.035% D-
HSR:34.343% B*
TSAR-42
B
Kills:471
Deaths:140
KDR:3.364
Accuracy:41.536% B
HSR:71.550% C**
M77-B
C++
Kills:103
Deaths:49
KDR:2.102
Accuracy:38.026% C++
HSR:74.757% C+
Kills:2,788
Deaths (as Infiltrator):817
Deaths (to Infiltrators):1,180
KDR:3.41248
Kill Difference:1,971
Playtime:43.353 hours
Usage:4%
Score:0.994m
Score/min:382
Accuracy (listed only):39.458%
HSR (listed only):66.595%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C**
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:29.395% C**
HSR:29.289% C++
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C--
Kills:1,231
Deaths (as Combat Medic):469
Deaths (to Combat Medics):579
KDR:2.62473
Kill Difference:762
Playtime:16.123 hours
Usage:1%
Score:0.375m
Score/min:388
Accuracy (listed only):32.787%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:3,639
V. Kills:2,259 161%
Deaths:609
KDR:5.975
Accuracy:30.826% C
KPH:39.200 M+
VKPH:24.300 A**
M14 Banshee
A*
Kills:2,450
V. Kills:155 N/A
Deaths:233
KDR:10.515
Accuracy:32.251% B+
KPH:118.900 A*
VKPH:7.500 A*
Hellfire Rocket Pods
S
Kills:1,284
V. Kills:212 N/A
Deaths:37
KDR:34.703
Accuracy:58.520% B**
KPH:417.700 S
VKPH:69 S
M18 Rotary
A**
Kills:1,126
V. Kills:811 139%
Deaths:245
KDR:4.596
Accuracy:36.318% B*
KPH:38.900 A*
VKPH:28 A**
M18 Locust
A**
Kills:701
V. Kills:365 192%
Deaths:44
KDR:15.932
Accuracy:36.872% B++
KPH:62.900 A**
VKPH:32.800 A++
Hornet Missiles
A**
Kills:212
V. Kills:119 177%
Deaths:5
KDR:42.400
Accuracy:64.387% B+
KPH:194.600 A*
VKPH:109.200 A**
M202 Wyrm
A
Kills:112
V. Kills:44 249%
Deaths:2
KDR:56
Accuracy:59.644% B+
KPH:247.800 A
VKPH:97.400 B**
Tomcat A2AM Pods
U
Kills:74
V. Kills:35 206%
Deaths:
KDR:
Accuracy:84.422% B**
KPH:2,400 U
VKPH:1,135.100 U
Kills:9,598 (7,916 + 0)
Deaths:1,175
KDR:8.169
VKDR:3.404
Vehicle Kills:4,000
Kill Difference:8,423
Playtime:158.261 hours
Usage:14%
Score:4.241m
Score/min:447
Piloting Accuracy:36.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:3,220
V. Kills:1,832 176%
Deaths:619
KDR:5.202
Accuracy:61.220% A+
KPH:11.100 B+
VKPH:6.300 C
C150 Dalton
A
Kills:3,041
V. Kills:2,034 149%
Deaths:82
KDR:37.085
Accuracy:29.649% D*
KPH:58.100 A
VKPH:38.900 A
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A+
KPH:95.700 A++
VKPH:12.200 B++
L-30R Vektor
C**
Kills:170
V. Kills:75 224%
Deaths:20
KDR:8.500
Accuracy:42.187% C**
KPH:12.600 C*
VKPH:5.500 C
AP30 Shredder
A
Kills:147
V. Kills:101 144%
Deaths:10
KDR:14.700
Accuracy:33.729% C**
KPH:43.200 B*
VKPH:29.700 A
Dual-75 Duster
M**
Kills:56
V. Kills:8 N/A
Deaths:1
KDR:56
Accuracy:44.774% B++
KPH:114 A+
VKPH:16.300 M**
Kills:6,806 (3,390 + 3,416)
Deaths:738
KDR:9.222
VKDR:5.518
Vehicle Kills:4,072
Kill Difference:6,068
Playtime:362.692 hours
Usage:32%
Score:4.930m
Score/min:227
Piloting Accuracy:42.187%
Gunner Accuracy:44.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.400 B
VKPH:14.800 D-
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.489 hours
Usage:0%
Score:0.029m
Score/min:328
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:5,404
V. Kills:3,219 168%
Deaths:332
KDR:16.277
Accuracy:53.199% B*
KPH:57.600 A*
VKPH:34.300 M
P2-120 HESH
S
Kills:1,745
V. Kills:154 N/A
Deaths:29
KDR:60.172
Accuracy:46.964% B+
KPH:159.100 S
VKPH:14 B**
P525 Marauder
A
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% B**
KPH:121.700 A
VKPH:4.600 C++
P2-120 HEAT
A*
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A++
KPH:35 B++
VKPH:17.900 A*
E540 Halberd
A
Kills:294
V. Kills:174 168%
Deaths:21
KDR:14
Accuracy:51.338% A
KPH:35.500 B++
VKPH:21 A
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.200 C*
VKPH:18.700 B++
Kills:9,042 (7,474 + 1,568)
Deaths:465
KDR:19.445
VKDR:8.312
Vehicle Kills:3,865
Kill Difference:8,577
Playtime:137.459 hours
Usage:12%
Score:4.291m
Score/min:520
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:392
V. Kills:20 N/A
Deaths:7
KDR:56
Accuracy:44.446% A
KPH:155.200 B**
VKPH:7.900 B+
G20 Vulcan-H
A
Kills:175
V. Kills:151 115%
Deaths:40
KDR:4.375
Accuracy:55.384% B**
KPH:48.100 C*
VKPH:41.500 A
Kills:567 (0 + 567)
Deaths:47
KDR:12.064
VKDR:3.638
Vehicle Kills:171
Kill Difference:520
Playtime:6.168 hours
Usage:1%
Score:0.253m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:55.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.203% B+
KPH:109.500 A
VKPH:3.700 C++
M40 Fury
B**
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C
KPH:84.700 B**
VKPH:15.300 B++
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:197
Playtime:2.048 hours
Usage:0%
Score:0.057m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:499
V. Kills:38 N/A
Deaths:3
KDR:166.333
Accuracy:40.577% B**
KPH:151.500 A**
VKPH:11.500 A++
VLG Missile Launcher
A++
Kills:458
V. Kills:142 320%
Deaths:3
KDR:152.667
Accuracy:53.563% C+
KPH:98.900 A++
VKPH:30.700 B**
Kills:957 (0 + 957)
Deaths:6
KDR:159.500
VKDR:30
Vehicle Kills:180
Kill Difference:951
Playtime:7.924 hours
Usage:1%
Score:0.219m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:53.563%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,6235,40433216.277B**11.5153.199%B*1.129%D--57.6A*34.3M54093.8h5.1B*9.6B**
M18 Needler 5,8983,6396095.975B**1.2130.826%CN/A39.2M+24.3A**37292.9h64.4B**208.9B**
CAS30 Tank Buster 5,0523,2206195.202A++0.4361.22%A+N/A11.1B+6.3C84291.1h62.5C+102.1B
C150 Dalton 5,0753,0418237.085S32.3229.649%D*N/A58.1A38.9A97852.3h2.5B**8.4B+
M14 Banshee 2,6052,45023310.515C**5.7532.251%B+1.143%C++118.9A*7.5A*41820.6h16B+49.6B+
P2-120 HESH 1,8991,7452960.172A**55.4046.964%B+N/A158.6S14B**54511h3.2B**6.9B**
Hellfire Rocket Pods 1,4961,2843734.703M29.9358.52%B**N/A414.2S68.4S19393.1h11.6B+19.8B++
T9 CARV 1,1921,1744582.563B++2.2126.438%A36.797%A*69.5A++1.1A+23216.9h10.2B**38.4B*
NS-15MP 1,1701,1653723.132C**1.6428.83%C++37.511%B++85C**N/A27913.7h10B+34.5B
NS-15M AE 1,1681,1633643.195B+1.5727.936%C**33.276%B+81.3B+N/A22914.3h9.8B++34.9B+
T7 Mini-Chaingun AE 1,1701,1633932.959A1.8127.567%A13.758%C109.7A++N/A37810.6h10.7B++38.9B++
RAMS-AE .50M 1,1641,1612265.137B0.3740.979%C+80.103%C84.1AN/A29213.8h1.6B*3.9B+
TAR-AE 1,1611,1543383.414B*1.3629.395%C**29.289%C++88.8B**N/A20013h9.9B*33.7B++
P525 Marauder 1,1761,1332939.069B+34.3029.593%B**1.147%D121.8A4.6C++2739.3h4.8B*16.4B**
M18 Rotary 1,9371,1262454.596B**0.1736.318%B*1.243%D38.8A*28A**43529h68.1B*187.6B**
MSW-R 1,0881,0814182.586C*2.1827.211%B*43.108%A**75.6AN/A20714.3h9.4B**34.5B*
M18 Locust 1,0667014415.932U11.1636.872%B++0.999%D63.2M32.9A++50611.1h56.8C**153.9B++
RAMS .50M 562558757.44A2.6741.715%B72.222%D-94.6M**N/A2735.9h1.8B++4.3B++
NS-11CP 5365135091.008D3.7623.222%D*26.316%C**15D--N/A5534.3h11.9C+51.1C--
CAS 14-E 5374993166.333S161.5640.577%B**N/A151.2A**11.5A++4163.3h22.3B++55.1B*
NS-44 Commissioner AE 4994953271.514C*3.2635.035%D-34.343%B*35.6C--N/A11413.9h3B++8.4C++
TSAR-42 4724711403.364C++1.4141.536%B71.55%C**69.3B**N/A2016.8h1.8B*4.5B++
VLG Missile Launcher 6004583152.667S147.9053.563%C+1.092%C99.6A++30.9B**4904.6h3.8B**7.1B**
P525 Marauder-H 412392756A*51.2344.446%AN/A156.8B**8B+4232.5h6.9C+15.5B+
MG-H1 Watchman 3533411442.368B2.4025.922%B+37.83%A83.2A2.9M**2514.1h12B++46.2B+
P2-120 HEAT 491325359.286B+4.5256.897%A++3.077%C++34.9B++17.8A*3669.3h7.5C+13.2B++
T7 Mini-Chaingun 3113091611.919B**2.8521.379%B*12.298%C51.5B++N/A2506h11.1B*52B++
E540 Halberd 4682942114B++9.2351.338%A2.721%C35.4B++21A7138.3h4.4B**8.5A
Hornet Missiles 331212542.4S37.6364.387%B+N/A192.7A*108.2A**16121.1h7.1B**11B*
A30 Walker 3262101514S9.2332.353%A++1.429%C-28B+15.5C++8117.5h88B++272B*
Hyena Missile Launcher 291193364.333U59.5636.334%B+N/A68.9M**35M++9342.8h16.3A++44.8A
G20 Vulcan-H 326175404.375C+0.3955.384%B**N/A48.6C**41.9A+8623.6h105.3C+190.1B+
L105 Zephyr 194172628.667A23.9056.222%A+N/A95.6A++12.2B++5521.8h5.7C**10.2B++
L-30R Vektor 245170208.5A++3.7342.187%C**1.765%C12.6C*5.6C16613.5h60.4B+143.2B++
C-4 219156732.137B+2.6326.017%C+N/A38D--15.4D--3904.1h1.1B++4.4B+
AP30 Shredder 2481471014.7C++9.9333.729%C**N/A43.2B*29.7A8843.4h70.2B208.2B+
G30 Vulcan 250141197.421B+2.6540.608%A1.418%D*24.3C*18.8B*5305.8h90C++221.7B++
M12 Kobalt 1211171117S112.2321.203%B+21.368%B++106.4B**3.6C++3021.1h13.8B*64.9B+
M202 Wyrm 156112256M**51.2359.644%B+N/A224B**88B++19990.5h22.8A38.1B**
M77-B 104103492.102C+2.6738.026%C++74.757%C+25.8C+N/A934h2B++5.3B+
LB00 Python AP 11290712.857C8.0946.19%D*1.111%B++60C**14.7D-3281.5h3.3B*7.1C**
NS "Heatwave" Decimator 12785352.429B+2.3452.823%D*N/A50C+24.7C++3611.7h3.1B*5.8B
M40 Fury 9883327.667M22.9034.262%C1.205%D83B**15B++6331h9.3B*27.3B++
TRAC-5 84801120.714C+4.0618.548%D18.75%C+5.6D-N/A6314.2h15.4C+82.8C+
NS Baron G5AE 81771310.588D4.1836.18%D*12.987%C--3.2D**N/A1424.2h5.3D--14.8C-
Striker AE 12675391.923A2.8553.346%C*N/A25.9C++17.6C+2202.9h22.6B**42.4B**
M60-A Bulldog 9474107.4C+2.6324.879%D*N/A23.9D6.5C+3673.1h6.2C25D--
M12 Kobalt 7574174A+69.2319.816%C-17.568%C+185A2.5D4990.4h10.8B**54.4B++
Tomcat A2AM Pods 10974174U69.2384.422%B**N/A740U350S201120.1h6.8B*8.1A
M3 Pounder HEG 7866282.357B+2.4145.92%B+N/A25.4B+4.6B+1212.6h13B*28.4B++
Tank Mine 9665213.095C*1.67148.214%SN/A28.3F13.5F3422.3h3.8T-2.6A*
M3 Pounder HEG 7262312C**2.7744.13%B+3.226%C++23B+3.7C++1022.7h13.8B+31.3B+
Blackheart 105601370.438D4.3329.865%D--N/A9D-6.7B++806.7h10.3D*34.6F-
Dual-75 Duster 6456156M**51.2344.774%B++N/A112A+16M*5230.5h5.7C+12.6B+
ML-7 9354511.059B+3.7164.667%B**N/A28.4B+20.5B**5411.9h5.4B+8.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180165,27136.6h
Spawn Beacon97620.5h
Ripper AE564708.5h
AE Nano-Armor Kit933845,716101.9h
AE Medical Applicator33,2990.3h
Motion Spotter33940.3h
Spitfire Auto-Turret12080.6h
Ammunition Package31350.2h
Medical Applicator71,8810.2h
Medical Kit4153,7624.1h
Nano-Repair Grenade02980.1h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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