Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,877)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (25 days). The data shown below may not be accurate.

Field Marshal Leitwolf101[DIOR] Leitwolf101
TR BR 140

KDR: 4.67

Score: 43.6m

Last Seen: Jun 20th, 2020 11:54 PM
- OFFLINE - 36.5 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler CAS30 Tank Buster C150 Dalton M14 Banshee P2-120 HESH Hellfire Rocket Pods M18 Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Leitwolf101



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,980,333 MLG Score: 1583
Fun Score: N/A
Cheeseburgers Flipped: 32TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.041%37.317%100912133611,1052.462312.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.779%1.121B**2.42A**-1.115D*HEAD ++ (~23.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.518B+9.60.324C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.591%0.854%16416134213,8101166598511.8439231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.249C++-0.656D0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.20.249C++47.20.093C+72

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.099%1.082%2091313458,315724388311.469214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.505%1.076B**-0.907D---0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.77B++4.60.631B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.68%0.784%11091013386,50777332178.40698202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.221%0.135C++-0.906D--0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.725B++12.40.69B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.05%76.746%1109413442,520555104.54054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.832%0.922B*0.627B+-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.70.457B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.671%9.677%11091134712432860.3769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.481A**-0.721D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.806B++1.90.623B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.6m479%618 (37.1k)562 (33.7k)4.6651353,64911,5006.20078140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1348444225.961%12.82%33306:4519

75% Engineer11% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMMar 8th, 2020 8:57 PMJun 23rd, 2020 1:20 PM (22d) (PST)Jun 20th, 2020 7:54 PM (25d) (PST)Jun 20th, 2020 7:54 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,343841,2590.6910.1480.0894.2800.2021583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,6055,05275,55341952571233,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1293.9h/53.9d 17,660 6,878 18,799 332.3k 362 1,641 15,710 104.3m

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:716
Deaths:683
KDR:1.048
Accuracy:24.338% D*
HSR:27.654% B+
TAS-16 Blackjack
B*
Kills:124
Deaths:69
KDR:1.797
Accuracy:72.671% B*
HSR:9.677% D--
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
D
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% D
Kills:997
Deaths (as Engineer):995
Deaths (to Engineers):3,251
KDR:1.00201
Kill Difference:2
Playtime:974.634 hours
Usage:75%
Score:35.485m
Score/min:607
Accuracy (listed only):37.934%
HSR (listed only):17.267%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,438
Deaths:531
KDR:2.708
Accuracy:27.138% B++
HSR:43.255% A*
T16 Rhino
A**
Kills:1,199
Deaths:462
KDR:2.595
Accuracy:26.920% B**
HSR:40.450% A**
MG-H1 Watchman
A+
Kills:1,183
Deaths:449
KDR:2.635
Accuracy:25.261% C*
HSR:41.251% A+
T9 CARV
A++
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% B**
HSR:36.797% A++
TMG-50
A**
Kills:1,170
Deaths:468
KDR:2.500
Accuracy:27.351% B*
HSR:42.906% A**
NS-15MP
B+
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C+
HSR:37.511% B+
NS-15M AE
B+
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% C*
HSR:33.276% B+
Kills:8,492
Deaths (as Heavy Assault):3,104
Deaths (to Heavy Assaults):2,609
KDR:2.73582
Kill Difference:5,388
Playtime:145.242 hours
Usage:11%
Score:4.239m
Score/min:486
Accuracy (listed only):27.125%
HSR (listed only):39.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:716
Deaths:683
KDR:1.048
Accuracy:24.338% D*
HSR:27.654% B+
TAS-16 Blackjack
B*
Kills:124
Deaths:69
KDR:1.797
Accuracy:72.671% B*
HSR:9.677% D--
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
D
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% D
Kills:997
Deaths (as Light Assault):995
Deaths (to Light Assaults):2,114
KDR:1.00201
Kill Difference:2
Playtime:102.442 hours
Usage:8%
Score:2.346m
Score/min:382
Accuracy (listed only):37.934%
HSR (listed only):17.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,169
Deaths:228
KDR:5.127
Accuracy:40.951% C+
HSR:79.983% C
TSAR-42
B+
Kills:690
Deaths:210
KDR:3.286
Accuracy:41.214% C*
HSR:75.217% B+
RAMS .50M
C**
Kills:558
Deaths:75
KDR:7.440
Accuracy:41.715% C**
HSR:72.222% D-
NS-44 Commissioner AE
B**
Kills:544
Deaths:361
KDR:1.507
Accuracy:35.523% D-
HSR:34.375% B**
NS-357 IA
B**
Kills:111
Deaths:100
KDR:1.110
Accuracy:49.552% C++
HSR:45.946% B**
M77-B
C+
Kills:103
Deaths:49
KDR:2.102
Accuracy:38.026% C+
HSR:74.757% C+
Kills:3,175
Deaths (as Infiltrator):1,023
Deaths (to Infiltrators):1,548
KDR:3.10362
Kill Difference:2,152
Playtime:47.384 hours
Usage:4%
Score:1.090m
Score/min:383
Accuracy (listed only):41.163%
HSR (listed only):63.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C**
Kills:1,162
Deaths:344
KDR:3.378
Accuracy:29.420% C**
HSR:29.260% C+
TAS-16 Blackjack
B*
Kills:124
Deaths:69
KDR:1.797
Accuracy:72.671% B*
HSR:9.677% D--
NS Baron G5AE
D
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% D
Kills:1,363
Deaths (as Combat Medic):544
Deaths (to Combat Medics):872
KDR:2.50551
Kill Difference:819
Playtime:16.569 hours
Usage:1%
Score:0.403m
Score/min:405
Accuracy (listed only):46.090%
HSR (listed only):17.308%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:3,835
V. Kills:2,358 163%
Deaths:609
KDR:6.297
Accuracy:30.853% C
KPH:39.200 A*
VKPH:24.100 A++
M14 Banshee
A*
Kills:2,929
V. Kills:167 N/A
Deaths:233
KDR:12.571
Accuracy:32.642% B+
KPH:126.700 A*
VKPH:7.200 A++
Hellfire Rocket Pods
S
Kills:1,588
V. Kills:244 N/A
Deaths:37
KDR:42.919
Accuracy:58.310% B**
KPH:492 S
VKPH:75.600 S
M18 Rotary
A*
Kills:1,573
V. Kills:1,040 151%
Deaths:245
KDR:6.420
Accuracy:35.046% B+
KPH:44.100 A++
VKPH:29.200 A*
M18 Locust
A*
Kills:751
V. Kills:396 189%
Deaths:44
KDR:17.068
Accuracy:37.464% B++
KPH:62.400 A*
VKPH:32.900 A++
Hornet Missiles
M
Kills:296
V. Kills:163 180%
Deaths:5
KDR:59.200
Accuracy:64.333% B
KPH:224.100 A**
VKPH:123.400 M
M202 Wyrm
A
Kills:112
V. Kills:44 249%
Deaths:2
KDR:56
Accuracy:59.644% B+
KPH:247.800 A
VKPH:97.400 B*
Tomcat A2AM Pods
U
Kills:100
V. Kills:45 217%
Deaths:
KDR:
Accuracy:83.491% B**
KPH:886.700 U
VKPH:399 S
Kills:11,184 (9,088 + 0)
Deaths:1,175
KDR:9.518
VKDR:3.793
Vehicle Kills:4,457
Kill Difference:10,009
Playtime:173.682 hours
Usage:13%
Score:4.821m
Score/min:463
Piloting Accuracy:37.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:3,660
V. Kills:2,030 180%
Deaths:619
KDR:5.913
Accuracy:62.478% A+
KPH:11.500 B+
VKPH:6.400 C
C150 Dalton
B**
Kills:3,587
V. Kills:2,299 156%
Deaths:82
KDR:43.744
Accuracy:30.143% D*
KPH:62.100 B**
VKPH:39.800 B**
L-30R Vektor
B+
Kills:225
V. Kills:101 221%
Deaths:20
KDR:11.250
Accuracy:42.742% B
KPH:13.300 B+
VKPH:6 C
L105 Zephyr
A+
Kills:174
V. Kills:22 N/A
Deaths:6
KDR:29
Accuracy:55.906% A+
KPH:95.600 A+
VKPH:12.100 B++
AP30 Shredder
A
Kills:147
V. Kills:101 144%
Deaths:10
KDR:14.700
Accuracy:33.729% C**
KPH:42.800 B++
VKPH:29.400 A
Dual-75 Duster
M++
Kills:56
V. Kills:8 N/A
Deaths:1
KDR:56
Accuracy:44.774% B+
KPH:114 B**
VKPH:16.300 M++
Kills:7,849 (3,885 + 3,964)
Deaths:738
KDR:10.636
VKDR:6.180
Vehicle Kills:4,561
Kill Difference:7,111
Playtime:399.964 hours
Usage:31%
Score:5.666m
Score/min:236
Piloting Accuracy:42.742%
Gunner Accuracy:44.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.100 B+
VKPH:14.700 D-
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.497 hours
Usage:0%
Score:0.031m
Score/min:340
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:6,218
V. Kills:3,541 176%
Deaths:332
KDR:18.729
Accuracy:52.850% B++
KPH:60.900 A*
VKPH:34.700 A**
P2-120 HESH
S
Kills:1,772
V. Kills:155 N/A
Deaths:29
KDR:61.104
Accuracy:46.933% B+
KPH:158.100 S
VKPH:13.800 B*
P525 Marauder
A+
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% B**
KPH:121.700 A+
VKPH:4.600 C*
E540 Halberd
A*
Kills:438
V. Kills:229 190%
Deaths:21
KDR:20.857
Accuracy:51.510% A
KPH:42.500 A+
VKPH:22.200 A*
P2-120 HEAT
A++
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A++
KPH:35 B+
VKPH:17.900 A++
G30 Vulcan
B*
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.200 C*
VKPH:18.700 B*
Kills:10,027 (8,315 + 1,712)
Deaths:465
KDR:21.563
VKDR:9.125
Vehicle Kills:4,243
Kill Difference:9,562
Playtime:148.009 hours
Usage:11%
Score:4.661m
Score/min:525
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:395
V. Kills:20 N/A
Deaths:7
KDR:56.429
Accuracy:44.381% B**
KPH:155.800 B**
VKPH:7.900 C**
M12 Kobalt-H
A
Kills:219
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:20.415% C
KPH:173.900 B*
VKPH:9.500 A
G20 Vulcan-H
A
Kills:182
V. Kills:154 117%
Deaths:40
KDR:4.550
Accuracy:55.568% B*
KPH:49.200 C*
VKPH:41.700 A
M60-G Bulldog-H
M+
Kills:131
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:58.376% B*
KPH:193.500 M+
VKPH:10.300 C--
Kills:927 (0 + 927)
Deaths:47
KDR:19.723
VKDR:4.106
Vehicle Kills:193
Kill Difference:880
Playtime:8.168 hours
Usage:1%
Score:0.331m
Score/min:675
Driving Accuracy:N/A%
Gunner Accuracy:58.376%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:127
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:22.036% B*
KPH:108 B**
VKPH:3.400 C+
M40 Fury
B**
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C
KPH:84.700 B**
VKPH:15.300 B++
Kills:210 (0 + 210)
Deaths:3
KDR:70
VKDR:6.333
Vehicle Kills:19
Kill Difference:207
Playtime:2.156 hours
Usage:0%
Score:0.059m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:983
V. Kills:282 347%
Deaths:3
KDR:327.667
Accuracy:57.266% C++
KPH:105.900 A++
VKPH:30.400 B**
CAS 14-E
M+
Kills:747
V. Kills:61 N/A
Deaths:3
KDR:249
Accuracy:40.376% B**
KPH:181.100 M+
VKPH:14.800 M+
VLG Missile Launcher
U
Kills:245
V. Kills:37 N/A
Deaths:
KDR:
Accuracy:69.320% U
KPH:0 U
VKPH:0 U
M20 Wyvern
A++
Kills:79
V. Kills:39 198%
Deaths:3
KDR:26.333
Accuracy:37.346% C
KPH:51.700 A++
VKPH:25.500 A
Kills:2,054 (0 + 2,054)
Deaths:9
KDR:228.222
VKDR:46.556
Vehicle Kills:419
Kill Difference:2,045
Playtime:14.938 hours
Usage:1%
Score:0.532m
Score/min:593
Piloting Accuracy:N/A%
Gunner Accuracy:37.346%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,7596,21833218.729A14.0652.85%B++1.029%D--60.9A*34.7A**548102.1h4.8B*9.1B**
M18 Needler 6,1933,8356096.297B**1.6330.853%CN/A39.2A*24.1A++37597.8h64.1B*207.7B*
CAS30 Tank Buster 5,6903,6606195.913A++1.2562.478%A+N/A11.5B+6.4C86319.5h63.4C101.5B
C150 Dalton 5,8863,5878243.744S39.0830.143%D*N/A62.2B**39.8B**103757.7h2.4B**7.9B+
M14 Banshee 3,0962,92923312.571B+7.9132.642%B+1.127%C++126.8A*7.2A++43123.1h15.5B+47.6B+
P2-120 HESH 1,9271,7722961.103M++56.4446.933%B+N/A158.2S13.8B*54111.2h3.2B**6.9B**
Hellfire Rocket Pods 1,8321,5883742.919M**38.2558.31%B**N/A496.3S76.3S21623.2h11.2B+19.2B++
M18 Rotary 2,6131,5732456.42A+1.7535.046%B+1.017%D-44.2A++29.2A*45335.6h61.3B*174.9B*
MSW-R 1,4471,4385312.708C*1.9627.138%B++43.255%A*79.9B**N/A23918h9.3B**34.2B++
T16 Rhino 1,2351,1994622.595B**2.0726.92%B**40.45%A**113.1M++3.4S26310.6h10.3B*38.2B++
MG-H1 Watchman 1,2071,1834492.635B++2.0325.261%C*41.251%A+112.7A++2.3A+35910.5h10.7B**42.3B++
T9 CARV 1,1921,1744582.563B+2.1026.438%B**36.797%A++69.5A+1.1B++24116.9h10.2B**38.4B*
TMG-50 1,1801,1704682.5B*2.1727.351%B*42.906%A**119.4M+1B+4179.8h8.8B++32.2B++
RAMS-AE .50M 1,1721,1692285.127C*0.4640.951%C+79.983%C84.7AN/A29413.8h1.6B*3.9B+
NS-15MP 1,1701,1653723.132C**1.5328.83%C+37.511%B+85C++N/A28013.7h10B34.5C**
T7 Mini-Chaingun AE 1,1701,1633932.959B**1.7127.567%A13.758%C109.7A++N/A37810.6h10.7B++38.9B++
NS-15M AE 1,1681,1633643.195B+1.4727.936%C*33.276%B+81.3B+N/A23114.3h9.8B+34.9B+
TAR-AE 1,1691,1623443.378B*1.2929.42%C**29.26%C+87.4B++N/A20213.3h10B+33.9B+
P525 Marauder 1,1761,1332939.069B*34.4029.593%B**1.147%D121.8A+4.6C*2739.3h4.8B*16.4B*
VLG Missile Launcher 1,2659833327.667U323.0057.266%C++1.119%C+105.7A++30.3B**5159.3h3.7B**6.4B**
M18 Locust 1,1477514417.068S12.4037.464%B++N/A62.6A*33A++50512h58.8C**156.8B+
CAS 14-E 8087473249S244.3340.376%B**N/A182.2M+14.9M+6484.1h20.4B*50.6B*
NS-11CP 7467166831.048D3.6224.338%D*27.654%B+17.4D--N/A6441.2h11.8C+48.4C
TSAR-42 6926902103.286C++1.3841.214%C*75.217%B+75B**N/A2299.2h1.9B++4.5B+
RAMS .50M 562558757.44A2.7741.715%C**72.222%D-94.6M**N/A2785.9h1.8B++4.3B+
NS-44 Commissioner AE 5485443611.507C++3.1635.523%D-34.375%B**36DN/A11615.1h3B8.3C++
E540 Halberd 6674382120.857A16.1951.51%A2.055%D42.5A+22.2A*64010.3h3.8A+7.3A+
P525 Marauder-H 415395756.429A*51.7644.381%B**N/A158B**8C**4292.5h6.9C++15.5B+
P2-120 HEAT 491325359.286B+4.6256.897%A++3.077%C++34.9B+17.8A++3679.3h7.5C+13.2B++
T7 Mini-Chaingun 3113091611.919B*2.7521.433%B++12.298%C51.5B+N/A2566h11.2B*52.4B++
Hornet Missiles 459296559.2S54.5364.333%BN/A227.7A**125.4M19811.3h6.9B**10.7B*
A30 Walker 3522271515.133S10.4732.1%A+1.322%C-29.5B++16.2C**8917.7h83B++258.4B*
L-30R Vektor 3262252011.25A*6.5842.742%B1.333%C13.3B+6C15916.9h63.8C**149.2B
C-4 309221982.255B+2.4126.735%C++N/A40.2D--16D-3855.5h1.1B++4B+
M12 Kobalt-H 2312191219S214.3320.415%C18.722%C*168.5B++9.2A4591.3h10B*49.1B++
Hyena Missile Launcher 299198366U61.3336.19%BN/A70.7M*36.1M+9492.8h16.1A++44.5A
G20 Vulcan-H 336182404.55C+0.1255.568%B*N/A49.2C*41.6A8863.7h104C+187.2B
L105 Zephyr 196174629A24.3355.906%A+N/A96.7A+12.2B++5511.8h5.7C**10.2B++
NS "Heatwave" Decimator 246166592.814B**1.8556.663%D--N/A50.3C+24.2C+3613.3h2.9B*5.2B+
AP30 Shredder 2481471014.7C++10.0333.729%C**N/A43.2B++29.7A9103.4h70.2B208.2B+
G30 Vulcan 250141197.421B+2.7640.608%A1.418%D*24.3C*18.8B*5305.8h90C++221.7B++
M60-G Bulldog-H 1381311131U126.3358.376%B*N/A187.1M10C--8440.7h3.5B*6B++
M12 Kobalt 1311271127S122.3322.036%B*21.26%B+105.8B**3.3C+3091.2h14.6B++66.3B+
TAS-16 Blackjack 130124691.797B2.8772.671%B*9.677%D--82.7B**4S3611.5h1.9B*2.6B+
M202 Wyrm 156112256M+51.3359.644%B+N/A224B**88B++20500.5h22.8B**38.1B**
NS-357 IA 1111111001.11C+3.5649.552%C++45.946%B**48.3C+N/A1582.3h3B+6B+
M77-B 104103492.102C+2.5638.026%C+74.757%C+25.8C+N/A984h2B++5.3B+
Striker AE 168103452.289A++2.3851.262%C+N/A28.6B+18.1C++2393.6h19.9B**38.8B**
Tomcat A2AM Pods 1451001100U95.3383.491%B**N/A1000U450U88120.1h7.1B++8.5B**
MANA Anti-Personnel Turret 10999204.95N/A0.2824.742%UN/A990U100U1720400.1h16.2T*65.5T*
LB00 Python AP 11290712.857C8.1946.19%D*1.111%B*60B+14.7D-3401.5h3.3B*7.1C*
M12 Kobalt 8685185A*80.3321.174%C+18.824%C*170B**2D--5450.5h12.1B++57.3B++
Tank Mine 11884214B+0.67157.955%SN/A36.5D**14.8F3882.3h3.3F--2.1A*
Hexedge 84845,7250.015C4.654.226%F-4.762%C-0.3C-N/A1318.1h1.7B++40T-
M40 Fury 9883327.667A**23.0034.262%C1.205%D83B**15B+6331h9.3B*27.3B++
TRAC-5 84801120.714C+3.9518.548%D18.75%C+5.6D-N/A7414.2h15.4C+82.8C+
M20 Wyvern 11879326.333S21.6737.346%C3.797%C++52.7A++26A+3631.5h42.5A113.9B**
Ripper AE 79792,4290.033D4.632.72%F-17.722%C+0.6DN/A2123.8h1.1B*41.9T*
Blackheart 136791490.53D4.1436.672%C--1.266%F-10.4C--7.5B+907.6h11.9F32.5F
M60-A Bulldog 9877107.7C+3.0325.12%D**N/A24.8D6.8C+4273.1h6.1C-24.4D*
NS Baron G5AE 81771310.588D4.0836.18%D*12.987%D3.2D**N/A1424.2h5.3D--14.8C+
M3 Pounder HEG 7866312.129C*2.5446.066%B+N/A23.6C**4.3C*1142.8h13.4B++29.1B+
M3 Pounder HEG 7363341.853C++2.8144.238%B+3.175%C+21.7C*3.4C+1022.9h14B+31.5B+
Dual-75 Duster 6456156A*51.3344.774%B+N/A112B**16M+5310.5h5.7C+12.6B+
ML-7 9354511.059B+3.6164.667%B*N/A28.4C**20.5B**5731.9h5.4B+8.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180165,27137.3h
Spawn Beacon119170.7h
Anti-Vehicle MANA Turret0790.2h
AE Nano-Armor Kit1,2981,017,076129h
AE Medical Applicator43,4160.3h
Motion Spotter44700.5h
Spitfire Auto-Turret32530.7h
Recon Detection Device5610.4h
Ammunition Package51540.3h
Medical Applicator71,8810.2h
Medical Kit6655,36010.5h
Anti-Infantry MANA Turret41350.6h
WLT-Howler Mining Laser03360.3h
Nano-Repair Grenade03370.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.31s
Server spent 4.16s on queries, 2.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.