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Maj. General Leitwolf101[RiMG] Leitwolf101
TR BR 87

KDR: 4.51

Score: 28.2m

Last Seen: Aug 17th, 2019 12:24 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 38
Level Progress (to 88): 1%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler M14 Banshee CAS30 Tank Buster P2-120 HESH C150 Dalton T9 CARV NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,637,559 MLG Score: 1309
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.358%34.478%943912055,9692.273042.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.171%1.209B**2.003A*-0.293CHEAD ++ (~20.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.529B+9.70.328C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.622%0.967%1306612088,78688540779.91648215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.029%-0.011C+-0.547D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.233C++46.30.13C++76.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.356%1.249%2619312116,647465320914.2946207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.527%1.113B**-0.816D--0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.753B++4.90.601B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.188%0.868%10681012044,14751820577.99037202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.374%0.183C++-0.877D--0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.659B+15.30.61B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.398%78.741%1068412101,43032644.3865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.738%0.835B++0.804B++-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.582B+1.70.473B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 38
28.2m443.3%607 (36.4k)550 (33k)4.5149932,8337,2725.8910987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214277726.04%11.443%29807:0313

74% Engineer10% Heavy Assault10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMOct 11th, 2015 6:50 PMAug 17th, 2019 8:26 PM (1d) (PST)Aug 17th, 2019 9:51 AM (2d) (PST)Aug 17th, 2019 8:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,250831,1670.6400.1420.0733.7500.2061309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,9834,96870,01538942251232,982

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.5h/35.6d 10,007 3,757 11,541 192.5k 206 1,084 10,595 64.1m

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:321
Deaths:279
KDR:1.151
Accuracy:23.856% D--
HSR:25.545% C**
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C-
Kills:478
Deaths (as Engineer):522
Deaths (to Engineers):2,127
KDR:0.91571
Kill Difference:44
Playtime:631.143 hours
Usage:74%
Score:22.702m
Score/min:599
Accuracy (listed only):26.194%
HSR (listed only):19.094%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% A+
HSR:36.797% A*
NS-15MP
B++
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C++
HSR:37.511% B++
NS-15M AE
B++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% B+
HSR:33.276% B++
MSW-R
M+
Kills:468
Deaths:181
KDR:2.586
Accuracy:26.539% B++
HSR:45.086% M+
MG-H1 Watchman
A*
Kills:82
Deaths:45
KDR:1.822
Accuracy:24.730% B
HSR:42.683% A*
Kills:4,052
Deaths (as Heavy Assault):1,420
Deaths (to Heavy Assaults):1,557
KDR:2.85352
Kill Difference:2,632
Playtime:87.740 hours
Usage:10%
Score:2.499m
Score/min:475
Accuracy (listed only):26.895%
HSR (listed only):39.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C**
Kills:321
Deaths:279
KDR:1.151
Accuracy:23.856% D--
HSR:25.545% C**
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C-
Kills:478
Deaths (as Light Assault):522
Deaths (to Light Assaults):1,454
KDR:0.91571
Kill Difference:44
Playtime:84.866 hours
Usage:10%
Score:1.864m
Score/min:366
Accuracy (listed only):26.194%
HSR (listed only):19.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:40.979% C+
HSR:80.103% C
NS-44 Commissioner AE
B**
Kills:362
Deaths:258
KDR:1.403
Accuracy:34.386% D-
HSR:33.425% B**
TSAR-42
C+
Kills:128
Deaths:55
KDR:2.327
Accuracy:38.686% C+
HSR:65.625% C
M77-B
C*
Kills:86
Deaths:47
KDR:1.830
Accuracy:37.577% C++
HSR:77.907% C*
RAMS .50M
B+
Kills:55
Deaths:11
KDR:5
Accuracy:39.912% C*
HSR:81.818% B+
Kills:1,792
Deaths (as Infiltrator):597
Deaths (to Infiltrators):944
KDR:3.00168
Kill Difference:1,195
Playtime:30.088 hours
Usage:4%
Score:0.702m
Score/min:389
Accuracy (listed only):38.308%
HSR (listed only):67.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B+
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:29.389% B+
HSR:29.289% B
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C-
Kills:1,231
Deaths (as Combat Medic):467
Deaths (to Combat Medics):474
KDR:2.63597
Kill Difference:764
Playtime:16.039 hours
Usage:2%
Score:0.374m
Score/min:389
Accuracy (listed only):32.784%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:2,711
V. Kills:1,774 153%
Deaths:609
KDR:4.452
Accuracy:32.037% C+
KPH:37.600 A**
VKPH:24.600 A**
M14 Banshee
A*
Kills:2,057
V. Kills:138 N/A
Deaths:233
KDR:8.828
Accuracy:31.906% B+
KPH:113 A*
VKPH:7.600 A*
Hellfire Rocket Pods
S
Kills:1,136
V. Kills:195 N/A
Deaths:37
KDR:30.703
Accuracy:58.518% A
KPH:420.800 S
VKPH:72.200 S
M18 Rotary
A**
Kills:884
V. Kills:688 128%
Deaths:245
KDR:3.608
Accuracy:35.842% B++
KPH:35.300 A++
VKPH:27.500 A**
M18 Locust
M++
Kills:358
V. Kills:186 191%
Deaths:44
KDR:8.136
Accuracy:37.110% B*
KPH:64.100 M++
VKPH:33.300 A*
Hornet Missiles
S
Kills:120
V. Kills:74 160%
Deaths:5
KDR:24
Accuracy:64.592% B+
KPH:295.700 S
VKPH:182.300 S
M202 Wyrm
A*
Kills:63
V. Kills:22 274%
Deaths:2
KDR:31.500
Accuracy:57.791% B+
KPH:221.300 A*
VKPH:77.300 A
Kills:7,329 (6,010 + 0)
Deaths:1,175
KDR:6.237
VKDR:2.619
Vehicle Kills:3,077
Kill Difference:6,154
Playtime:124.399 hours
Usage:15%
Score:3.379m
Score/min:453
Piloting Accuracy:37.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,902
V. Kills:1,232 154%
Deaths:618
KDR:3.078
Accuracy:56.841% B**
KPH:10.300 B+
VKPH:6.700 C+
C150 Dalton
B**
Kills:1,698
V. Kills:1,346 126%
Deaths:82
KDR:20.707
Accuracy:27.770% D*
KPH:48.500 B*
VKPH:38.500 B**
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A++
KPH:95.700 A++
VKPH:12.200 B++
AP30 Shredder
A
Kills:115
V. Kills:86 132%
Deaths:10
KDR:11.500
Accuracy:34.663% C**
KPH:41.600 B*
VKPH:31.100 A
L-30R Vektor
B
Kills:96
V. Kills:43 218%
Deaths:20
KDR:4.800
Accuracy:43.280% B
KPH:10.200 C+
VKPH:4.500 C
Kills:3,983 (1,998 + 1,985)
Deaths:736
KDR:5.412
VKDR:3.708
Vehicle Kills:2,729
Kill Difference:3,247
Playtime:233.295 hours
Usage:27%
Score:3.197m
Score/min:228
Piloting Accuracy:43.280%
Gunner Accuracy:34.663%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.400 B++
VKPH:14.800 D-
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.489 hours
Usage:0%
Score:0.028m
Score/min:318
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:4,595
V. Kills:2,875 160%
Deaths:332
KDR:13.840
Accuracy:53.340% B++
KPH:54.200 A++
VKPH:33.900 M
P2-120 HESH
S
Kills:1,727
V. Kills:151 N/A
Deaths:29
KDR:59.552
Accuracy:46.923% B+
KPH:159.300 S
VKPH:13.900 B*
P525 Marauder
A+
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% A
KPH:121.700 A+
VKPH:4.600 C**
P2-120 HEAT
A++
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A+
KPH:35 B*
VKPH:17.900 A++
E540 Halberd
A
Kills:237
V. Kills:155 152%
Deaths:21
KDR:11.286
Accuracy:51.531% A
KPH:31 B+
VKPH:20.300 A
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.200 C*
VKPH:18.700 B++
Kills:8,158 (6,647 + 1,511)
Deaths:465
KDR:17.544
VKDR:7.525
Vehicle Kills:3,499
Kill Difference:7,693
Playtime:127.699 hours
Usage:15%
Score:3.989m
Score/min:521
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:289
V. Kills:12 N/A
Deaths:7
KDR:41.286
Accuracy:44.824% B**
KPH:159.800 A
VKPH:6.600 C+
G20 Vulcan-H
A
Kills:163
V. Kills:143 113%
Deaths:40
KDR:4.075
Accuracy:54.814% B*
KPH:46.500 C++
VKPH:40.800 A
Kills:452 (0 + 452)
Deaths:47
KDR:9.617
VKDR:3.298
Vehicle Kills:155
Kill Difference:405
Playtime:5.314 hours
Usage:1%
Score:0.226m
Score/min:709
Driving Accuracy:N/A%
Gunner Accuracy:54.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.203% B++
KPH:109.700 A
VKPH:3.800 C**
M40 Fury
A
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C+
KPH:84.700 A
VKPH:15.300 B++
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:197
Playtime:2.046 hours
Usage:0%
Score:0.056m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:170
V. Kills:12 N/A
Deaths:3
KDR:56.667
Accuracy:42.594% A
KPH:144.300 A*
VKPH:10.200 B**
VLG Missile Launcher
B**
Kills:125
V. Kills:37 329%
Deaths:3
KDR:41.667
Accuracy:59.294% B+
KPH:87.300 B**
VKPH:25.800 C*
Kills:295 (0 + 295)
Deaths:6
KDR:49.167
VKDR:8.167
Vehicle Kills:49
Kill Difference:289
Playtime:2.611 hours
Usage:0%
Score:0.066m
Score/min:421
Piloting Accuracy:N/A%
Gunner Accuracy:59.294%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,4704,59533213.84B**9.3353.34%B++1.24%D-54.2A++33.9M54384.8h5.4B*10B**
M18 Needler 4,4852,7116094.452B*0.0632.037%C+N/A37.5A**24.6A**38472.2h67.4B*210.5B**
M14 Banshee 2,1952,0572338.828B4.3131.906%B+1.264%C**113A*7.6A*41518.2h16.4B+51.4B+
CAS30 Tank Buster 3,1341,9026183.078B*1.4456.841%B**N/A10.3B+6.7C+92184.3h55.4C++97.5B+
P2-120 HESH 1,8781,7272959.552M**55.0446.923%B+N/A159.9S14B*54110.8h3.2A6.9B**
C150 Dalton 3,0441,6988220.707A*16.1927.77%D*N/A48.5B*38.5B**89435h2.9B**10.4B
T9 CARV 1,1921,1744582.563B**1.9526.438%A+36.797%A*69.5A*1.1A+22816.9h10.2B**38.4B*
NS-15MP 1,1701,1653723.132B1.3828.83%C++37.511%B++85B+N/A27913.7h10B+34.5B
T7 Mini-Chaingun AE 1,1701,1633932.959A1.5627.567%A+13.758%C109.7A**N/A37810.6h10.7B++38.9B++
NS-15M AE 1,1681,1633643.195B+1.3227.936%B+33.276%B++81.3B*N/A22914.3h9.8B++34.9B+
RAMS-AE .50M 1,1641,1612265.137B+0.6240.979%C+80.103%C84.1A++N/A29213.8h1.6B*3.9B+
TAR-AE 1,1611,1543363.435A+1.0829.389%B+29.289%B89.5AN/A20112.9h9.9B*33.7B++
Hellfire Rocket Pods 1,3311,1363730.703M+26.1958.518%AN/A420.7S72.2S20262.7h11.6B+19.9B*
P525 Marauder 1,1761,1332939.069A++34.5529.593%A1.147%D121.8A+4.6C**2739.3h4.8B*16.4B**
M18 Rotary 1,5728842453.608B*0.9135.842%B++1.584%C-35.4A++27.5A**40925h73.9B*206.2B*
MSW-R 4704681812.586C**1.9326.539%B++45.086%M+70.9AN/A2156.6h8.9A33.6B*
NS-44 Commissioner AE 3653622581.403C++3.1134.386%D-33.425%B**33.5C--N/A11410.8h3B++8.8C++
M18 Locust 544358448.136A**3.6237.11%B*1.676%C+63.9M++33.2A*6285.6h54.6B+147.1B*
P2-120 HEAT 491325359.286B+4.7756.897%A+3.077%C+34.9B*17.8A++3609.3h7.5C++13.2B*
NS-11CP 3353212791.151C-3.3623.856%D--25.545%C**13.3D--N/A5124.1h12.7C+53.4C
T7 Mini-Chaingun 3113091611.919B**2.6021.379%B*12.298%C+51.5B**N/A2476h11.1B*52B++
P525 Marauder-H 301289741.286A**36.7744.824%B**N/A160.6A6.7C+4271.8h6.8C*15.2B++
E540 Halberd 3922372111.286B++6.7751.531%A2.954%C+30.8B+20.1A7337.7h4.9B++9.5B**
L105 Zephyr 194172628.667A+24.1556.222%A++N/A95.6A++12.2B++5421.8h5.7B+10.2B*
CAS 14-E 182170356.667A++52.1542.594%AN/A141.7A*10B**3851.2h23.6B++55.3B*
G20 Vulcan-H 306163404.075C++0.4454.814%B*N/A46.6C++40.9A8543.5h103.7C+189.1B+
G30 Vulcan 250141197.421B++2.9140.608%A1.418%D*24.3C*18.8B++5285.8h90C**221.7B*
Hyena Missile Launcher 208138346U41.4935.818%B+N/A76.7M**38.9M*9951.8h16.5A++46.1A
TSAR-42 128128552.327C+2.1938.686%C+65.625%C47.4B+N/A1722.7h2.1B+5.4B+
VLG Missile Launcher 162125341.667A+37.1559.294%B+N/A89.3B**26.4C**4491.4h4.6B++7.7B++
Hornet Missiles 194120524A**19.4964.592%B+N/A300S185S30110.4h6.7B*10.3B**
M12 Kobalt 1211171117S112.4921.203%B++21.368%B++106.4A3.6C++2901.1h13.8B**64.9B++
A30 Walker 189116157.733S3.2230.844%A++1.724%C+24.7B+15.5B6964.7h88.2B*285.8B**
AP30 Shredder 2011151011.5C++6.9934.663%C**N/A41.1B*30.7A9722.8h71.7B+206.7B+
L-30R Vektor 13996204.8A++0.2943.28%B3.125%B++10.1C+4.5C1469.5h63.6B147B+
LB00 Python AP 11290712.857C++8.3446.19%D*1.111%C*60B++14.7D-3181.5h3.3B**7.1B+
M77-B 8786471.83C+2.6837.577%C++77.907%C*22.1CN/A853.9h2.1B+5.7B+
M40 Fury 9883327.667M+23.1534.262%C+1.205%D83A15B++6331h9.3B*27.3B++
MG-H1 Watchman 8582451.822C**2.6924.73%B42.683%A*68.3B**2.5M*2731.2h12.9B+52B+
C-4 11280362.222B+2.2928.443%B+N/A42.1D-16.8D-5821.9h1.2B+4.2B++
TRAC-5 84801120.714C+3.8018.548%D18.75%C+5.6D-N/A5914.2h15.4C++82.8C+
NS Baron G5AE 81771310.588D3.9336.18%D*12.987%C-3.2D**N/A1424.2h5.3D-14.8C+
Striker AE 11669351.971M+2.5454.005%BN/A26.5A+18.1B**2172.6h22.8A42.2A
NS "Heatwave" Decimator 9968262.615B*1.9051.94%D*N/A68B*31B**5261h2.6A+4.9B++
M60-A Bulldog 8568106.8C+2.2925.415%D*N/A23.4D5.9C+3412.9h6.5C25.7D--
M3 Pounder HEG 7866282.357B+2.1645.92%B+N/A25.4B*4.6B+1202.6h13B*28.4B++
M202 Wyrm 8563231.5M+26.9957.791%B+1.587%D210A++73.3B**19660.3h21B**36.4B**
Tank Mine 9262183.444B+1.07137.654%SN/A28.2F13.6F3172.2h3.6F**2.6A*
M3 Pounder HEG 7262312B2.5144.13%B+3.226%C++23B++3.7C*992.7h13.8B+31.3B+
RAMS .50M 5555115B+0.4939.912%C*81.818%B+68.8MN/A4160.8h1.7B**4.1B++
ML-7 9354511.059B+3.4664.667%B**N/A28.4B+20.5B**5141.9h5.4B++8.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84780.4h
Ripper AE564708.5h
Nano-Armor Kit180165,27135.7h
AE Nano-Armor Kit306525,51868.6h
AE Medical Applicator33,1550.3h
Spitfire Auto-Turret01280.3h
Motion Spotter1820h
Ammunition Package31180.2h
Medical Applicator71,8810.2h
Medical Kit3192,9783h
Nano-Repair Grenade01990.1h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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