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General Leitwolf101[RiMG] Leitwolf101
TR BR 94

KDR: 4.63

Score: 30.7m

Last Seen: Oct 13th, 2019 4:30 PM
- OFFLINE - 24.1 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 36
Level Progress (to 95): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler CAS30 Tank Buster M14 Banshee C150 Dalton P2-120 HESH T9 CARV NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,657,575 MLG Score: 1325
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.252%34.642%944912076,4172.275532.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.156%1.209B**2.003A*-0.293CHEAD ++ (~21.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.529B+9.80.328C**26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.377%0.914%1405612109,632920438510.4582220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.263%-0.011C+-0.547D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.10.233C++46.50.13C++74.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.196%1.21%2536312137,023506336413.8794209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.528%1.113B**-0.816D--0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.753B++4.80.601B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.319%0.815%11281012064,54254022598.41111201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.189%0.183C++-0.877D--0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.659B+15.30.61B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.818%78.123%1128412121,64134054.81232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.991%0.835B++0.804B++-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.70.473B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 36
30.7m435%607 (36.4k)551 (33.1k)4.6303535,7887,7296.1235694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216303625.967%11.426%29707:1214

75% Engineer10% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMOct 11th, 2015 6:50 PMOct 13th, 2019 3:20 PM (20h) (PST)Oct 13th, 2019 12:42 PM (23h) (PST)Oct 13th, 2019 12:30 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,272821,1900.6430.1390.0733.6920.2061325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,3154,89871,41739842221233,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
928.3h/38.7d 11,541 4,089 12,763 205.6k 217 1,184 11,483 70.8m

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:372
Deaths:331
KDR:1.124
Accuracy:23.601% D--
HSR:26.075% B+
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C-
Kills:529
Deaths (as Engineer):574
Deaths (to Engineers):2,268
KDR:0.9216
Kill Difference:45
Playtime:693.936 hours
Usage:75%
Score:24.935m
Score/min:599
Accuracy (listed only):26.110%
HSR (listed only):19.271%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% A+
HSR:36.797% A*
NS-15MP
B++
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C++
HSR:37.511% B++
NS-15M AE
B++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% B+
HSR:33.276% B++
MSW-R
A**
Kills:631
Deaths:249
KDR:2.534
Accuracy:26.862% B*
HSR:43.423% A**
MG-H1 Watchman
A++
Kills:291
Deaths:118
KDR:2.466
Accuracy:25.457% B+
HSR:39.519% A++
Kills:4,424
Deaths (as Heavy Assault):1,561
Deaths (to Heavy Assaults):1,648
KDR:2.83408
Kill Difference:2,863
Playtime:93.396 hours
Usage:10%
Score:2.628m
Score/min:469
Accuracy (listed only):27.104%
HSR (listed only):38.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:372
Deaths:331
KDR:1.124
Accuracy:23.601% D--
HSR:26.075% B+
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C-
Kills:529
Deaths (as Light Assault):574
Deaths (to Light Assaults):1,532
KDR:0.9216
Kill Difference:45
Playtime:86.341 hours
Usage:9%
Score:1.921m
Score/min:371
Accuracy (listed only):26.110%
HSR (listed only):19.271%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:40.979% C+
HSR:80.103% C
NS-44 Commissioner AE
B*
Kills:387
Deaths:268
KDR:1.444
Accuracy:34.311% D-
HSR:33.075% B*
TSAR-42
B+
Kills:309
Deaths:91
KDR:3.396
Accuracy:41.962% B+
HSR:71.197% C**
M77-B
C++
Kills:103
Deaths:49
KDR:2.102
Accuracy:38.026% C++
HSR:74.757% C+
RAMS .50M
C**
Kills:68
Deaths:11
KDR:6.182
Accuracy:38.194% C+
HSR:80.882% C**
Kills:2,028
Deaths (as Infiltrator):645
Deaths (to Infiltrators):1,007
KDR:3.14419
Kill Difference:1,383
Playtime:32.690 hours
Usage:4%
Score:0.770m
Score/min:393
Accuracy (listed only):38.694%
HSR (listed only):68.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B+
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:29.389% B+
HSR:29.289% B
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D*
HSR:12.987% C-
Kills:1,231
Deaths (as Combat Medic):467
Deaths (to Combat Medics):512
KDR:2.63597
Kill Difference:764
Playtime:16.049 hours
Usage:2%
Score:0.374m
Score/min:389
Accuracy (listed only):32.784%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:2,889
V. Kills:1,867 155%
Deaths:609
KDR:4.744
Accuracy:31.784% C+
KPH:38 A**
VKPH:24.600 A**
M14 Banshee
A**
Kills:2,241
V. Kills:148 N/A
Deaths:233
KDR:9.618
Accuracy:32.122% B+
KPH:117.400 A**
VKPH:7.800 A*
Hellfire Rocket Pods
S
Kills:1,164
V. Kills:200 N/A
Deaths:37
KDR:31.460
Accuracy:58.482% A
KPH:424.600 S
VKPH:73 S
M18 Rotary
A**
Kills:901
V. Kills:697 129%
Deaths:245
KDR:3.678
Accuracy:35.791% B++
KPH:35.700 A++
VKPH:27.600 A**
M18 Locust
M++
Kills:445
V. Kills:233 190%
Deaths:44
KDR:10.114
Accuracy:36.649% B++
KPH:63.200 M++
VKPH:33.100 A*
Hornet Missiles
M**
Kills:161
V. Kills:96 166%
Deaths:5
KDR:32.200
Accuracy:66.527% B++
KPH:236.100 M**
VKPH:140.800 M**
M202 Wyrm
A++
Kills:65
V. Kills:24 260%
Deaths:2
KDR:32.500
Accuracy:57.801% B+
KPH:203.500 A++
VKPH:75.100 B**
Kills:7,866 (6,476 + 0)
Deaths:1,175
KDR:6.694
VKDR:2.779
Vehicle Kills:3,265
Kill Difference:6,691
Playtime:131.104 hours
Usage:14%
Score:3.555m
Score/min:452
Piloting Accuracy:36.649%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,322
V. Kills:1,412 164%
Deaths:618
KDR:3.757
Accuracy:58.719% A
KPH:10.800 B+
VKPH:6.600 C+
C150 Dalton
A
Kills:2,010
V. Kills:1,512 133%
Deaths:82
KDR:24.512
Accuracy:28.601% D*
KPH:52 B**
VKPH:39.100 A
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A++
KPH:95.700 A++
VKPH:12.200 B++
AP30 Shredder
A+
Kills:137
V. Kills:95 143%
Deaths:10
KDR:13.700
Accuracy:35.739% B+
KPH:45.900 B**
VKPH:31.800 A+
L-30R Vektor
C*
Kills:115
V. Kills:51 221%
Deaths:20
KDR:5.750
Accuracy:41.744% C*
KPH:11.300 C+
VKPH:5 C
Dual-75 Duster
M**
Kills:56
V. Kills:8 N/A
Deaths:1
KDR:56
Accuracy:44.774% B*
KPH:114 A+
VKPH:16.300 M**
Kills:4,812 (2,437 + 2,375)
Deaths:737
KDR:6.529
VKDR:4.206
Vehicle Kills:3,100
Kill Difference:4,075
Playtime:268.835 hours
Usage:29%
Score:3.677m
Score/min:228
Piloting Accuracy:41.744%
Gunner Accuracy:44.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B++
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.400 B++
VKPH:14.800 D-
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.489 hours
Usage:0%
Score:0.029m
Score/min:327
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:4,964
V. Kills:3,026 164%
Deaths:332
KDR:14.952
Accuracy:53.091% B++
KPH:55.900 A*
VKPH:34.100 M
P2-120 HESH
S
Kills:1,734
V. Kills:154 N/A
Deaths:29
KDR:59.793
Accuracy:46.880% B+
KPH:159 S
VKPH:14.100 B*
P525 Marauder
A+
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% A
KPH:121.700 A+
VKPH:4.600 C**
P2-120 HEAT
A++
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A+
KPH:35 B*
VKPH:17.900 A++
E540 Halberd
A
Kills:237
V. Kills:155 152%
Deaths:21
KDR:11.286
Accuracy:51.531% A
KPH:31 B+
VKPH:20.300 A
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.200 C*
VKPH:18.700 B++
Kills:8,534 (7,023 + 1,511)
Deaths:465
KDR:18.353
VKDR:7.856
Vehicle Kills:3,653
Kill Difference:8,069
Playtime:131.708 hours
Usage:14%
Score:4.109m
Score/min:520
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:308
V. Kills:12 N/A
Deaths:7
KDR:44
Accuracy:44.487% B**
KPH:157.700 B**
VKPH:6.100 C+
G20 Vulcan-H
A
Kills:167
V. Kills:146 114%
Deaths:40
KDR:4.175
Accuracy:54.656% B*
KPH:47.100 C++
VKPH:41.200 A
Kills:475 (0 + 475)
Deaths:47
KDR:10.106
VKDR:3.362
Vehicle Kills:158
Kill Difference:428
Playtime:5.500 hours
Usage:1%
Score:0.232m
Score/min:703
Driving Accuracy:N/A%
Gunner Accuracy:54.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.203% B++
KPH:109.700 A
VKPH:3.800 C**
M40 Fury
A
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C+
KPH:84.700 A
VKPH:15.300 B++
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:197
Playtime:2.046 hours
Usage:0%
Score:0.056m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:352
V. Kills:108 323%
Deaths:3
KDR:117.333
Accuracy:56.376% C*
KPH:105.400 A++
VKPH:32.400 B*
CAS 14-E
A**
Kills:225
V. Kills:18 N/A
Deaths:3
KDR:75
Accuracy:42.866% A
KPH:160.400 A**
VKPH:12.800 A++
Kills:577 (0 + 577)
Deaths:6
KDR:96.167
VKDR:21
Vehicle Kills:126
Kill Difference:571
Playtime:4.741 hours
Usage:1%
Score:0.137m
Score/min:482
Piloting Accuracy:N/A%
Gunner Accuracy:42.866%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 7,9904,96433214.952B**10.3253.091%B++1.189%D--56A*34.1M54188.7h5.2B*9.8B**
M18 Needler 4,7562,8896094.744B**0.1131.784%C+N/A38A**24.6A**38176h66.3B**208.7B**
CAS30 Tank Buster 3,7342,3226183.757A0.8758.719%AN/A10.8B+6.6C+89214.7h57.6C++98.1B+
M14 Banshee 2,3892,2412339.618B+4.9932.122%B+1.16%C++117.3A**7.7A*42219.1h16B+49.9B+
C150 Dalton 3,5222,0108224.512A**19.8828.601%D*N/A51.9B**39.1A94438.7h2.8B**9.8B+
P2-120 HESH 1,8881,7342959.793M**55.1646.88%B+N/A159.1S14.1B*54210.9h3.2A6.9B**
T9 CARV 1,1921,1744582.563B**2.0726.438%A+36.797%A*69.5A*1.1A+22916.9h10.2B**38.4B*
NS-15MP 1,1701,1653723.132B1.5028.83%C++37.511%B++85B+N/A27913.7h10B+34.5B
Hellfire Rocket Pods 1,3641,1643731.459M++26.8358.482%AN/A431.1S74.1S20302.7h11.6B+19.8B*
T7 Mini-Chaingun AE 1,1701,1633932.959A1.6727.567%A+13.758%C109.7A**N/A37810.6h10.7B++38.9B++
NS-15M AE 1,1681,1633643.195B+1.4427.936%B+33.276%B++81.3B*N/A22914.3h9.8B++34.9B+
RAMS-AE .50M 1,1641,1612265.137B+0.5140.979%C+80.103%C84.1A++N/A29213.8h1.6B*3.9B+
TAR-AE 1,1611,1543363.435A+1.2029.389%B+29.289%B88.8AN/A20113h9.9B*33.7B++
P525 Marauder 1,1761,1332939.069A++34.4429.593%A1.147%D121.8A+4.6C**2739.3h4.8B*16.4B**
M18 Rotary 1,5989012453.678B**0.9535.791%B++1.554%C-35.6A++27.5A**41725.3h73.1B*204.3B*
MSW-R 6356312492.534C**2.1026.862%B*43.423%A**70.9AN/A2128.9h9.3B**34.8B++
M18 Locust 6784454410.114M*5.4836.649%B++1.348%C63.6M++33.3A*5757h54.1B+147.5B*
NS-44 Commissioner AE 3903872681.444C*3.1934.311%D-33.075%B*34.2C--N/A11611.3h3B++8.7C++
NS-11CP 3873723311.124C-3.5123.601%D--26.075%B+14D--N/A5226.6h12.3C+52.3C
VLG Missile Launcher 4603523117.333S112.7056.376%C*N/A106.7A++32.7B**5013.3h3.9B**6.9B*
P2-120 HEAT 491325359.286B+4.6656.897%A+3.077%C+34.9B*17.8A++3629.3h7.5C++13.2B*
TSAR-42 310309913.396C++1.2341.962%B+71.197%C**70.2A+N/A2264.4h1.8B**4.4B++
T7 Mini-Chaingun 3113091611.919B**2.7121.379%B*12.298%C+51.5B**N/A2496h11.1B*52B++
P525 Marauder-H 320308744M39.3744.487%B**N/A154B**6C+4212h6.7C*15.1B++
MG-H1 Watchman 2992911182.466B++2.1625.457%B+39.519%A++83.1A+2.3M++2573.5h11.8B*46.3B+
E540 Halberd 3922372111.286B++6.6651.531%A2.954%C+30.8B+20.1A7377.7h4.9B++9.5B**
CAS 14-E 243225375A**70.3742.866%AN/A160.7A**12.9A++4341.4h22.6B++52.8B*
Hyena Missile Launcher 267177359U54.3736.669%B+N/A73.8M**37.5M++9612.4h16.5A++45.1A
L105 Zephyr 194172628.667A+24.0456.222%A++N/A95.6A++12.2B++5471.8h5.7B+10.2B*
G20 Vulcan-H 313167404.175C++0.4654.656%B*N/A47.7C++41.7A8583.5h103.4C+189.1B+
Hornet Missiles 257161532.2M**27.5766.527%B++N/A230M**137.1M**21470.7h6.9B++10.4B**
A30 Walker 2441541510.267S5.6432.565%A*1.948%C+26.1B+15.3C**7435.9h91B*279.5B**
G30 Vulcan 250141197.421B++2.7940.608%A1.418%D*24.3C*18.8B++5285.8h90C**221.7B*
AP30 Shredder 2321371013.7C*9.0735.739%B+N/A45.7B**31.7A+9533h68.6B+191.8B++
M12 Kobalt 1211171117S112.3721.203%B++21.368%B++106.4A3.6C++2911.1h13.8B**64.9B++
L-30R Vektor 166115205.75A**1.1241.744%C*2.609%B11.3C+5C15710.2h60.3B144.4B+
M77-B 104103492.102C++2.5338.026%C++74.757%C+25.8C+N/A934h2B++5.3B+
LB00 Python AP 11290712.857C++8.2346.19%D*1.111%C*60B++14.7D-3271.5h3.3B**7.1B+
C-4 12086412.098B+2.5327.806%C**N/A35.8D--14.2D--4942.4h1.3B+4.6B+
M40 Fury 9883327.667M+23.0434.262%C+1.205%D83A15B++6331h9.3B*27.3B++
TRAC-5 84801120.714C+3.9218.548%D18.75%C+5.6D-N/A6014.2h15.4C++82.8C+
NS Baron G5AE 81771310.588D4.0436.18%D*12.987%C-3.2D**N/A1424.2h5.3D-14.8C+
NS "Heatwave" Decimator 11074302.467B+2.1651.942%D*N/A52.9B25.7B+4201.4h2.9A5.6B+
Striker AE 11669371.865M2.7754.101%BN/A26.5A+18.1B**2282.6h22.9A42.4A
RAMS .50M 6868116.182B*1.5538.194%C+80.882%C**68MN/A3801h1.6B**4.2B++
M60-A Bulldog 8568106.8C+2.1725.415%D*N/A23.4D5.9C+3412.9h6.5C25.7D--
M3 Pounder HEG 7866282.357B+2.2745.92%B+N/A25.4B*4.6B+1212.6h13B*28.4B++
M202 Wyrm 8965232.5M+27.8757.801%B+1.538%D216.7A++80A18690.3h22B**38.1B**
M3 Pounder HEG 7262312B2.6344.13%B+3.226%C++23B++3.7C*1012.7h13.8B+31.3B+
Tank Mine 9262183.444B+1.19143.827%SN/A28.2F13.6F3232.2h3.8T2.6A*
Dual-75 Duster 6456156M**51.3744.774%B*N/A112A+16M**5070.5h5.7C++12.6B+
ML-7 9354511.059B+3.5764.667%B**N/A28.4B+20.5B**5221.9h5.4B++8.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon85380.4h
Ripper AE564708.5h
Nano-Armor Kit180165,27135.8h
AE Nano-Armor Kit453627,63277.7h
AE Medical Applicator33,2210.3h
Spitfire Auto-Turret11620.4h
Motion Spotter1850.1h
Ammunition Package31230.2h
Medical Applicator71,8810.2h
Medical Kit3603,3023.4h
Nano-Repair Grenade02110.1h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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