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Field Marshal Leitwolf101[DIOR] Leitwolf101
TR BR 143

KDR: 4.74

Score: 46m

Last Seen: Jul 26th, 2020 2:16 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler CAS30 Tank Buster C150 Dalton M14 Banshee P2-120 HESH M18 Rotary Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,966,572 MLG Score: 1572
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.05%37.388%101112133711,3032.421382.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.779%1.122B**2.447A**-1.342D**HEAD ++ (~23.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.521B+9.60.327C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.489%0.824%16476134314,3211202619811.9143231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.88%0.239C++-0.688D0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.265C*47.10.115C+72.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.003%0.968%2194313469,402779435612.0539216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.488%1.062B**-0.99D---0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.778B++4.40.645B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.414%0.878%11781013396,94981434168.53685203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.182%0.295C*-0.881D--0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.712B++13.70.66B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.091%77.022%1178413452,559566104.5212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.841%0.923B*0.642B+-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.70.455B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.3%8.609%11781134815134560.437681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.68M-1.209D*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.801B++1.90.601B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46m492.8%623 (37.4k)566 (34k)4.737956,95912,0226.28722143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349465526.043%12.497%32506:4519

76% Engineer11% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMMar 8th, 2020 8:57 PMJul 27th, 2020 1:19 AM (61d) (PST)Jul 26th, 2020 10:20 AM (62d) (PST)Jul 26th, 2020 10:16 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,372861,2860.7000.1480.0884.4670.2061572

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,2925,15177,14142952681233,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1355.7h/56.5d 18,626 7,118 20,119 363.4k 383 1,721 16,782 111.6m

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:721
Deaths:686
KDR:1.051
Accuracy:24.428% D*
HSR:27.739% C**
TAS-16 Blackjack
B*
Kills:151
Deaths:94
KDR:1.606
Accuracy:74.300% B*
HSR:8.609% D*
TRAC-5
C
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D*
HSR:18.750% C
NS Baron G5AE
D
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D**
HSR:12.987% D
Kills:1,029
Deaths (as Engineer):1,023
Deaths (to Engineers):3,431
KDR:1.00587
Kill Difference:6
Playtime:1,024.024 hours
Usage:76%
Score:37.564m
Score/min:611
Accuracy (listed only):38.364%
HSR (listed only):17.021%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,595
Deaths:591
KDR:2.699
Accuracy:27.003% C++
HSR:43.448% A++
T16 Rhino
A++
Kills:1,199
Deaths:462
KDR:2.595
Accuracy:26.920% B+
HSR:40.450% A++
MG-H1 Watchman
B**
Kills:1,183
Deaths:449
KDR:2.635
Accuracy:25.261% C
HSR:41.251% B**
T9 CARV
B**
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% B+
HSR:36.797% B**
TMG-50
A++
Kills:1,170
Deaths:468
KDR:2.500
Accuracy:27.351% B
HSR:42.906% A++
NS-15MP
B+
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C
HSR:37.511% B+
NS-15M AE
C++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% C+
HSR:33.276% C++
Kills:8,649
Deaths (as Heavy Assault):3,164
Deaths (to Heavy Assaults):2,733
KDR:2.73357
Kill Difference:5,485
Playtime:150 hours
Usage:11%
Score:4.352m
Score/min:484
Accuracy (listed only):27.106%
HSR (listed only):39.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C**
Kills:721
Deaths:686
KDR:1.051
Accuracy:24.428% D*
HSR:27.739% C**
TAS-16 Blackjack
B*
Kills:151
Deaths:94
KDR:1.606
Accuracy:74.300% B*
HSR:8.609% D*
TRAC-5
C
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D*
HSR:18.750% C
NS Baron G5AE
D
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D**
HSR:12.987% D
Kills:1,029
Deaths (as Light Assault):1,023
Deaths (to Light Assaults):2,170
KDR:1.00587
Kill Difference:6
Playtime:103.996 hours
Usage:8%
Score:2.388m
Score/min:383
Accuracy (listed only):38.364%
HSR (listed only):17.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C
Kills:1,170
Deaths:228
KDR:5.132
Accuracy:40.963% C--
HSR:80% C
TSAR-42
B+
Kills:728
Deaths:216
KDR:3.370
Accuracy:41.326% C+
HSR:76.236% B+
NS-44 Commissioner AE
B+
Kills:569
Deaths:373
KDR:1.525
Accuracy:36.415% D*
HSR:33.216% B+
RAMS .50M
C+
Kills:558
Deaths:75
KDR:7.440
Accuracy:41.715% C+
HSR:72.222% D--
Soldier Soaker
B**
Kills:159
Deaths:87
KDR:1.828
Accuracy:41.639% B+
HSR:19.497% B**
NS-357 IA
B**
Kills:122
Deaths:108
KDR:1.130
Accuracy:49.256% C+
HSR:47.541% B**
M77-B
C
Kills:103
Deaths:49
KDR:2.102
Accuracy:38.026% C
HSR:74.757% C-
Kills:3,409
Deaths (as Infiltrator):1,136
Deaths (to Infiltrators):1,601
KDR:3.00088
Kill Difference:2,273
Playtime:50.847 hours
Usage:4%
Score:1.152m
Score/min:378
Accuracy (listed only):41.334%
HSR (listed only):57.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C+
Kills:1,162
Deaths:344
KDR:3.378
Accuracy:29.420% C+
HSR:29.260% C
TAS-16 Blackjack
B*
Kills:151
Deaths:94
KDR:1.606
Accuracy:74.300% B*
HSR:8.609% D*
NS Baron G5AE
D
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D**
HSR:12.987% D
Kills:1,390
Deaths (as Combat Medic):569
Deaths (to Combat Medics):899
KDR:2.44288
Kill Difference:821
Playtime:16.860 hours
Usage:1%
Score:0.406m
Score/min:402
Accuracy (listed only):46.633%
HSR (listed only):16.952%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:3,989
V. Kills:2,436 164%
Deaths:609
KDR:6.550
Accuracy:30.968% C
KPH:39.700 A+
VKPH:24.200 A
M14 Banshee
A
Kills:3,007
V. Kills:171 N/A
Deaths:233
KDR:12.906
Accuracy:32.772% C*
KPH:127.300 A
VKPH:7.200 B**
M18 Rotary
A
Kills:1,655
V. Kills:1,081 153%
Deaths:245
KDR:6.755
Accuracy:34.109% C+
KPH:44.100 B**
VKPH:28.800 A
Hellfire Rocket Pods
S
Kills:1,614
V. Kills:247 N/A
Deaths:37
KDR:43.622
Accuracy:58.368% B++
KPH:494.600 S
VKPH:75.700 S
M18 Locust
A++
Kills:759
V. Kills:399 190%
Deaths:44
KDR:17.250
Accuracy:37.537% B+
KPH:62.100 A++
VKPH:32.700 A
Hornet Missiles
A**
Kills:327
V. Kills:177 184%
Deaths:5
KDR:65.400
Accuracy:64.635% C*
KPH:233.300 A**
VKPH:126.300 A*
M202 Wyrm
B**
Kills:112
V. Kills:44 249%
Deaths:2
KDR:56
Accuracy:59.644% B
KPH:247.800 B**
VKPH:97.400 B++
Tomcat A2AM Pods
U
Kills:105
V. Kills:49 210%
Deaths:
KDR:
Accuracy:83.781% B*
KPH:931 U
VKPH:434.500 U
Kills:11,568 (9,410 + 0)
Deaths:1,175
KDR:9.845
VKDR:3.918
Vehicle Kills:4,604
Kill Difference:10,393
Playtime:179.168 hours
Usage:13%
Score:4.980m
Score/min:463
Piloting Accuracy:37.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:3,818
V. Kills:2,107 181%
Deaths:619
KDR:6.168
Accuracy:62.610% B**
KPH:11.700 C**
VKPH:6.500 C
C150 Dalton
B+
Kills:3,729
V. Kills:2,366 158%
Deaths:82
KDR:45.476
Accuracy:30.330% D--
KPH:63.300 B+
VKPH:40.100 B+
L-30R Vektor
B
Kills:238
V. Kills:107 220%
Deaths:20
KDR:11.900
Accuracy:43.067% B
KPH:13.600 B
VKPH:6.100 C+
L105 Zephyr
B**
Kills:174
V. Kills:22 N/A
Deaths:6
KDR:29
Accuracy:55.906% B**
KPH:95.600 B**
VKPH:12.100 C**
AP30 Shredder
B++
Kills:147
V. Kills:101 144%
Deaths:10
KDR:14.700
Accuracy:33.729% C+
KPH:42.800 B
VKPH:29.400 B++
Dual-75 Duster
M+
Kills:56
V. Kills:8 N/A
Deaths:1
KDR:56
Accuracy:44.774% C**
KPH:114 B++
VKPH:16.300 M+
Kills:8,162 (4,056 + 4,106)
Deaths:738
KDR:11.060
VKDR:6.383
Vehicle Kills:4,711
Kill Difference:7,424
Playtime:408.578 hours
Usage:30%
Score:5.855m
Score/min:239
Piloting Accuracy:43.067%
Gunner Accuracy:44.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:94
V. Kills:24 376%
Deaths:7
KDR:13.429
Accuracy:46.738% D*
KPH:61 C++
VKPH:15.600 D--
Kills:94 (94 + 0)
Deaths:7
KDR:13.429
VKDR:3.429
Vehicle Kills:24
Kill Difference:87
Playtime:1.543 hours
Usage:0%
Score:0.035m
Score/min:382
Driving Accuracy:46.738%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:7,300
V. Kills:4,013 182%
Deaths:332
KDR:21.988
Accuracy:52.641% B+
KPH:64.300 A+
VKPH:35.400 A*
P2-120 HESH
M*
Kills:1,777
V. Kills:156 N/A
Deaths:29
KDR:61.276
Accuracy:46.977% C++
KPH:158.200 M*
VKPH:13.900 B+
P525 Marauder
B**
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% B*
KPH:121.700 B**
VKPH:4.600 C+
E540 Halberd
A++
Kills:479
V. Kills:249 192%
Deaths:21
KDR:22.810
Accuracy:51.882% B**
KPH:44 B**
VKPH:22.900 A++
P2-120 HEAT
B**
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A
KPH:35 C++
VKPH:17.900 B**
G30 Vulcan
B+
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% B*
KPH:24.200 C+
VKPH:18.700 B+
Kills:11,155 (9,402 + 1,753)
Deaths:465
KDR:23.989
VKDR:10.185
Vehicle Kills:4,736
Kill Difference:10,690
Playtime:159.987 hours
Usage:12%
Score:5.120m
Score/min:533
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:439
V. Kills:248 176%
Deaths:40
KDR:10.975
Accuracy:54.926% B+
KPH:74.400 B**
VKPH:42 B*
P525 Marauder-H
B++
Kills:397
V. Kills:20 N/A
Deaths:7
KDR:56.714
Accuracy:44.342% B++
KPH:155.200 B++
VKPH:7.800 C++
M12 Kobalt-H
A++
Kills:262
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:21.544% C
KPH:177.900 B+
VKPH:10.200 A++
M60-G Bulldog-H
M
Kills:132
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:58.032% B
KPH:190.300 M
VKPH:10.100 D-
E540 Halberd-H
A*
Kills:54
V. Kills:24 216%
Deaths:1
KDR:54
Accuracy:66.337% B**
KPH:102.700 A*
VKPH:45.600 A*
Kills:1,284 (0 + 1,284)
Deaths:48
KDR:26.750
VKDR:6.542
Vehicle Kills:314
Kill Difference:1,236
Playtime:11.151 hours
Usage:1%
Score:0.507m
Score/min:758
Driving Accuracy:N/A%
Gunner Accuracy:66.337%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:127
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:22.036% B+
KPH:107.900 B++
VKPH:3.400 C+
M40 Fury
B*
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% D
KPH:84.700 B*
VKPH:15.300 B+
Kills:210 (0 + 210)
Deaths:3
KDR:70
VKDR:6.333
Vehicle Kills:19
Kill Difference:207
Playtime:2.157 hours
Usage:0%
Score:0.059m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:1,070
V. Kills:312 342%
Deaths:3
KDR:356.667
Accuracy:56.397% C+
KPH:101.200 A+
VKPH:29.500 B+
CAS 14-E
A*
Kills:760
V. Kills:61 N/A
Deaths:3
KDR:253.333
Accuracy:40.480% B**
KPH:175.800 A*
VKPH:14.100 A*
VLG Missile Launcher
U
Kills:245
V. Kills:37 N/A
Deaths:
KDR:
Accuracy:69.320% U
KPH:0 U
VKPH:0 U
M20 Wyvern
A++
Kills:79
V. Kills:39 198%
Deaths:3
KDR:26.333
Accuracy:37.346% C
KPH:51.700 A+
VKPH:25.500 A++
Kills:2,154 (0 + 2,154)
Deaths:9
KDR:239.333
VKDR:49.889
Vehicle Kills:449
Kill Difference:2,145
Playtime:16.421 hours
Usage:1%
Score:0.565m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:37.346%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,3137,30033221.988A17.2552.641%B+N/A64.3A+35.4A*557113.5h4.6B++8.7B*
M18 Needler 6,4253,9896096.55B+1.8130.968%CN/A39.7A+24.2A377100.6h63.9B+206.3B+
CAS30 Tank Buster 5,9253,8186196.168A+1.4362.61%B**N/A11.7C**6.5C88326.4h62.7C+100.1C*
C150 Dalton 6,0953,7298245.476M**40.7430.33%D--N/A63.2B+40.1B+104859h2.4B++7.8B+
M14 Banshee 3,1783,00723312.906C++8.1732.772%C*1.097%B+127.4A7.2B**43423.6h15.6B+47.6B+
P2-120 HESH 1,9331,7772961.276A*56.5446.977%C++N/A158.7M*13.9B+54511.2h3.2B*6.9B++
M18 Rotary 2,7361,6552456.755B**2.0234.109%C+N/A44.1B**28.8A44637.5h60.6B++177.5B++
Hellfire Rocket Pods 1,8611,6143743.622M*38.8858.368%B++N/A489.1S74.8S21783.3h11.3C++19.4B
MSW-R 1,6051,5955912.699C+2.0427.003%C++43.448%A++80.6B+N/A24319.8h9.3B*34.5B+
T16 Rhino 1,2351,1994622.595B+2.1426.92%B+40.45%A++113.1A++3.4M*26310.6h10.3B++38.2B+
MG-H1 Watchman 1,2071,1834492.635C++2.1025.261%C41.251%B**112.7B**2.3B**36110.5h10.7B++42.3B+
T9 CARV 1,1921,1744582.563B2.1726.438%B+36.797%B**69.5B+1.1B+24216.9h10.2B+38.4B+
TMG-50 1,1801,1704682.5B+2.2427.351%B42.906%A++119.4A++1C++4179.8h8.8B32.2B+
RAMS-AE .50M 1,1731,1702285.132C+0.3940.963%C--80%C84.2B++N/A29413.9h1.6B++3.9C**
NS-15MP 1,1701,1653723.132C++1.6128.83%C37.511%B+85C+N/A28013.7h10C++34.5C++
NS-15M AE 1,1681,1633643.195C*1.5427.936%C+33.276%C++81.3C++N/A23114.3h9.8B+34.9C**
T7 Mini-Chaingun AE 1,1701,1633932.959B++1.7827.567%B**13.758%C-109.7AN/A37810.6h10.7B+38.9B+
TAR-AE 1,1691,1623443.378B+1.3629.42%C+29.26%C87.4C*N/A20213.3h10C**33.9C*
P525 Marauder 1,1761,1332939.069B+34.3329.593%B*1.147%D121.8B**4.6C+2739.3h4.8B*16.4B*
VLG Missile Launcher 1,3821,0703356.667S351.9356.397%C+1.028%C+100.9A+29.4B+49810.6h3.7B*6.6B*
CAS 14-E 8217603253.333U248.6040.48%B**N/A176.7A*14.2A*6334.3h20.9B++51.6B*
M18 Locust 1,1587594417.25M**12.5137.537%B+1.054%C62.2A++32.7A50312.2h59C++157.2B+
TSAR-42 7307282163.37C+1.3741.326%C+76.236%B+75.8B+N/A2349.6h1.9B4.5C**
NS-11CP 7517216861.051D3.6924.428%D*27.739%C**17.4D*N/A6441.4h11.8C48.3D
NS-44 Commissioner AE 5735693731.525C+3.2136.415%D*33.216%B+36.5DN/A11615.6h3.1C*8.4C+
RAMS .50M 562558757.44B*2.7041.715%C+72.222%D--94.6A**N/A2785.9h1.8B+4.3B+
E540 Halberd 7284792122.81A+18.0751.882%B**1.879%D43.9B**22.8A++63910.9h3.8A7.3A
G20 Vulcan-H 6874394010.975B+6.2454.926%B+2.278%C74.4B**42B*8815.9h74.2B+135B*
P525 Marauder-H 417397756.714A**51.9844.342%B++N/A152.7B+7.7C++4302.6h6.9C+15.6B
Hornet Missiles 504327565.4S60.6664.635%C*N/A233.6A**126.4A*20221.4h7B++10.9B++
P2-120 HEAT 491325359.286C++4.5556.897%A3.077%C++34.9C++17.8B**3729.3h7.5C13.2B+
T7 Mini-Chaingun 3113091611.919B+2.8221.433%C**12.298%D51.5C+N/A2566h11.2B+52.4B+
M12 Kobalt-H 2772621262U257.2621.544%C19.084%C++174.7B+10A++5331.5h10.5B*48.8B+
C-4 3482501152.174C*2.5626.632%CN/A39.1D--15.3D--3736.4h1B*3.9B
L-30R Vektor 3452382011.9A++7.1643.067%B1.261%C-13.6B6.1C+16217.5h63.6C*147.6C*
A30 Walker 3522271515.133S10.4032.098%A1.322%C29.5C**16.2C++9087.7h83B+258.5B++
Hyena Missile Launcher 300199366.333U61.6036.256%C++N/A71.1A++36.1A++9482.8h16.1A44.4B**
NS "Heatwave" Decimator 265179662.712B+2.0356.856%D--N/A48.4C23.2C+3363.7h2.8B++5C**
L105 Zephyr 196174629B*24.2655.906%B**N/A96.7B**12.2B5511.8h5.7C*10.2B+
Soldier Soaker 159159871.828C*2.9141.639%B+19.497%B**72.3C++N/A2592.2h6.3C+15B
TAS-16 Blackjack 157151941.606C++3.1374.3%B*8.609%D*79.5B+3.2M**3121.9h1.9B++2.6B+
AP30 Shredder 2481471014.7C+9.9633.729%C+N/A43.2B29.7B++9103.4h70.2C**208.2B
G30 Vulcan 250141197.421C++2.6840.608%B*1.418%D*24.3C+18.8B+5315.8h90C++221.7B+
M60-G Bulldog-H 1391321132U127.2658.032%BN/A188.6M10D-8290.7h3.5A6.1B**
M12 Kobalt 1311271127M**122.2622.036%B+21.26%B+105.8B+3.3C+3131.2h14.6B+66.3B+
NS-357 IA 1221221081.13C+3.6149.256%C+47.541%B**48.8CN/A1572.5h3B+6.1B
MRC3 Mercy 125121403.025C+1.7122.255%B+24.793%C**55B++1.8A+1782.2h17.5C*78.8B
M202 Wyrm 156112256A*51.2659.644%BN/A224B*88B+20500.5h22.8B*38.1B*
MRC3 Mercy 118112402.8C+1.9420.337%C++20.536%C-50.9B+2.7M+1742.2h17.7C+86.8C*
Striker AE 177109462.37B**2.3750.88%C+N/A27.9B++17.4B+2333.9h20.2B**39.6B++
Tomcat A2AM Pods 1541051105S100.2683.781%B*N/A1050U490U92280.1h7.1B++8.5B**
M77-B 104103492.102C2.6438.026%C74.757%C-25.8DN/A984h2B+5.3C**
MANA Anti-Personnel Turret 10999204.95N/A0.2124.742%UN/A990U100U1729100.1h16.2T*65.5T*
Mammoth Cannon 14598198N/A93.2654.378%B2.041%D36.3C17.4B++2632.7h3.6C-6.6C+
LB00 Python AP 11894713.429C-8.6946.738%D*1.064%A+62.7C++16D--3821.5h3.3B++7C+
M12 Kobalt 9392192B**87.2621.374%C18.478%C+184B*2D--5680.5h11.6B*54.4B+
Tank Mine 12589214.238B+0.50173.864%SN/A38.7D**15.7F4052.3h3.4F--2A*
Hexedge 88885,8510.015C-4.724.366%F-4.545%C0.3C-N/A1322.7h1.7B+38.3T*
Ripper AE 87872,7600.032D4.712.893%F-16.092%C+0.6DN/A1142.2h1.1B*39.3T*
Blackheart 147851580.538D-4.2038.378%D1.176%F-10.6D-7.8C*958h12.4F--32.3F--
M40 Fury 9883327.667A+22.9334.262%D1.205%C--83B*15B6331h9.3B+27.3B+
TRAC-5 84801120.714C--4.0218.548%D*18.75%C5.6D-N/A7514.2h15.4C82.8C-
M20 Wyvern 11879326.333S21.6037.346%C3.797%C+52.7A++26A++3641.5h42.5B*113.9B++
M60-A Bulldog 9877107.7C2.9625.12%FN/A24.8D-6.8C4363.1h6.1D24.4F
NS Baron G5AE 81771310.588D--4.1536.18%D**12.987%D3.2D**N/A1424.2h5.3F-14.8C-
M3 Pounder HEG 8672312.323C+2.4145.826%C+N/A24.8C+4.8C*1192.9h13.6B+29.6B+
M3 Pounder HEG 7767341.971C+2.7743.927%C+2.985%C+22.3C+3.3C1003h14.4C**32.7C**
Dual-75 Duster 6456156A++51.2644.774%C**N/A112B++16M5310.5h5.7C+12.6C**
M60-A Bulldog 5854227C+22.2652.852%C*N/A77.1B**5.7C++4840.7h5.1B+9.7B+
ML-7 9354511.059C++3.6864.667%B++N/A28.4C+20.5B5831.9h5.4B8.3B+
E540 Halberd-H 7854154M**49.2666.337%B**N/A108A*48A*14900.5h3.7B+5.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180165,27137.5h
Anti-Vehicle MANA Turret21220.4h
Spawn Beacon121,0170.8h
AE Nano-Armor Kit1,4631,070,854139.8h
AE Medical Applicator43,4330.4h
Motion Spotter65271h
Spitfire Auto-Turret32680.7h
Recon Detection Device5610.4h
Ammunition Package62970.3h
Medical Applicator71,8810.2h
Medical Kit6905,53211.9h
Anti-Infantry MANA Turret41350.6h
WLT-Howler Mining Laser03360.3h
Nano-Repair Grenade03460.1h

Check the help document for the dictionary if you want to learn more about words used here.


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