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Commissar Leitwolf101[RiMG] Leitwolf101
TR BR 76

KDR: 4.47

Score: 25.6m

Last Seen: Jun 23rd, 2019 7:57 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 43
Level Progress (to 77): 14%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler M14 Banshee P2-120 HESH CAS30 Tank Buster C150 Dalton NS-15MP T7 Mini-Chaingun AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,588,770 MLG Score: 1270
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.384%34.013%931812025,4482.239212.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.284%1.222B**2.022A*-0.3CHEAD ++ (~20.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.532B+9.60.33C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.917%0.987%1262612048,30485038599.76941215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%-0.078C+-0.566D-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.70.234C++45.70.146C++78

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.419%1.327%2545312076,103439297413.8705205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.566%1.128B**-0.797D--0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++50.597B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.046%0.851%1131912013,88048019648.06653197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.382%0.367C**-0.888D--0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.699B+13.60.638B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.539%79.462%1131312071,30031144.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.865%0.832B++0.805B++-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.581B+1.70.473B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 43
25.6m434.2%589 (35.3k)532 (31.9k)4.4743630,5426,8265.7954976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210263025.838%11.325%29307:0312

73% Engineer10% Heavy Assault11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMOct 11th, 2015 6:50 PMJun 24th, 2019 12:26 AM (2d) (PST)Jun 23rd, 2019 4:35 PM (2d) (PST)Jun 23rd, 2019 3:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,229821,1470.6350.1420.0723.6490.2051270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,7174,91568,80238942191231,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
801.9h/33.4d 9,018 3,459 10,199 175.6k 187 1,028 9,886 59.1m

EngineerCLASS DETAILS: Engineer
NS-11CP
C*
Kills:294
Deaths:252
KDR:1.167
Accuracy:23.407% D*
HSR:24.490% C*
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C-
Kills:451
Deaths (as Engineer):495
Deaths (to Engineers):1,994
KDR:0.91111
Kill Difference:44
Playtime:587.491 hours
Usage:73%
Score:20.377m
Score/min:578
Accuracy (listed only):26.045%
HSR (listed only):18.742%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B*
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C*
HSR:37.511% B*
NS-15M AE
B++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% B+
HSR:33.276% B++
T9 CARV
A*
Kills:783
Deaths:323
KDR:2.424
Accuracy:25.789% A
HSR:35.632% A*
MSW-R
M++
Kills:460
Deaths:176
KDR:2.614
Accuracy:26.598% B*
HSR:45.435% M++
Kills:3,571
Deaths (as Heavy Assault):1,235
Deaths (to Heavy Assaults):1,452
KDR:2.8915
Kill Difference:2,336
Playtime:80.180 hours
Usage:10%
Score:2.267m
Score/min:471
Accuracy (listed only):27.288%
HSR (listed only):37.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C*
Kills:294
Deaths:252
KDR:1.167
Accuracy:23.407% D*
HSR:24.490% C*
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C-
Kills:451
Deaths (as Light Assault):495
Deaths (to Light Assaults):1,383
KDR:0.91111
Kill Difference:44
Playtime:84.369 hours
Usage:11%
Score:1.849m
Score/min:365
Accuracy (listed only):26.045%
HSR (listed only):18.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:40.979% C+
HSR:80.103% C
NS-44 Commissioner AE
B**
Kills:349
Deaths:254
KDR:1.374
Accuracy:34.101% D-
HSR:33.238% B**
M77-B
C**
Kills:86
Deaths:47
KDR:1.830
Accuracy:37.577% C++
HSR:77.907% C**
TSAR-42
C++
Kills:53
Deaths:37
KDR:1.432
Accuracy:38.730% C++
HSR:67.925% C+
Kills:1,649
Deaths (as Infiltrator):564
Deaths (to Infiltrators):889
KDR:2.92376
Kill Difference:1,085
Playtime:28.703 hours
Usage:4%
Score:0.664m
Score/min:386
Accuracy (listed only):37.847%
HSR (listed only):64.793%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B+
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:29.399% B+
HSR:29.289% C**
NS Baron G5AE
C-
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C-
Kills:1,231
Deaths (as Combat Medic):467
Deaths (to Combat Medics):435
KDR:2.63597
Kill Difference:764
Playtime:16.030 hours
Usage:2%
Score:0.374m
Score/min:389
Accuracy (listed only):32.789%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:2,545
V. Kills:1,688 151%
Deaths:598
KDR:4.256
Accuracy:31.727% C+
KPH:37.200 A**
VKPH:24.700 A**
M14 Banshee
A**
Kills:2,028
V. Kills:136 N/A
Deaths:231
KDR:8.779
Accuracy:31.946% B+
KPH:112.600 A**
VKPH:7.500 A*
Hellfire Rocket Pods
S
Kills:1,124
V. Kills:192 N/A
Deaths:37
KDR:30.378
Accuracy:58.507% A
KPH:419 S
VKPH:71.600 S
M18 Rotary
M
Kills:876
V. Kills:683 128%
Deaths:242
KDR:3.620
Accuracy:35.839% B*
KPH:35.100 A++
VKPH:27.400 M
M18 Locust
M
Kills:276
V. Kills:144 190%
Deaths:39
KDR:7.077
Accuracy:36.549% B++
KPH:57.600 M
VKPH:30 A++
Hornet Missiles
S
Kills:112
V. Kills:69 160%
Deaths:5
KDR:22.400
Accuracy:64.743% B+
KPH:288.800 S
VKPH:177.900 S
Kills:6,961 (5,725 + 0)
Deaths:1,152
KDR:6.043
VKDR:2.528
Vehicle Kills:2,912
Kill Difference:5,809
Playtime:119.225 hours
Usage:15%
Score:3.175m
Score/min:444
Piloting Accuracy:36.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,654
V. Kills:1,119 148%
Deaths:568
KDR:2.912
Accuracy:55.605% B**
KPH:10 B+
VKPH:6.800 C+
C150 Dalton
B**
Kills:1,591
V. Kills:1,293 123%
Deaths:80
KDR:19.888
Accuracy:27.622% D*
KPH:47.400 B*
VKPH:38.600 B**
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A++
KPH:95.700 A++
VKPH:12.200 B++
AP30 Shredder
A+
Kills:115
V. Kills:86 132%
Deaths:10
KDR:11.500
Accuracy:34.663% B
KPH:41.700 B*
VKPH:31.200 A+
L-30R Vektor
B+
Kills:77
V. Kills:35 214%
Deaths:20
KDR:3.850
Accuracy:43.976% B+
KPH:9.500 C+
VKPH:4.300 C
Kills:3,609 (1,731 + 1,878)
Deaths:684
KDR:5.276
VKDR:3.735
Vehicle Kills:2,555
Kill Difference:2,925
Playtime:211.808 hours
Usage:26%
Score:2.874m
Score/min:226
Piloting Accuracy:43.976%
Gunner Accuracy:34.663%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.400 B+
VKPH:14.800 D
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.489 hours
Usage:0%
Score:0.028m
Score/min:311
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:4,065
V. Kills:2,641 154%
Deaths:322
KDR:12.624
Accuracy:53.527% B*
KPH:51.400 A++
VKPH:33.400 M
P2-120 HESH
S
Kills:1,713
V. Kills:150 N/A
Deaths:29
KDR:59.069
Accuracy:46.814% B+
KPH:159.800 S
VKPH:14 B**
P525 Marauder
A++
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% A
KPH:121.700 A++
VKPH:4.600 C**
P2-120 HEAT
A*
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A++
KPH:35 B*
VKPH:17.900 A*
E540 Halberd
A++
Kills:210
V. Kills:142 147%
Deaths:21
KDR:10
Accuracy:50.792% A
KPH:29.700 B+
VKPH:20.100 A++
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.300 C*
VKPH:18.700 B++
Kills:7,587 (6,103 + 1,484)
Deaths:455
KDR:16.675
VKDR:7.145
Vehicle Kills:3,251
Kill Difference:7,132
Playtime:121.270 hours
Usage:15%
Score:3.674m
Score/min:505
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:272
V. Kills:12 N/A
Deaths:7
KDR:38.857
Accuracy:44.989% A
KPH:156.200 B**
VKPH:6.900 C++
G20 Vulcan-H
A
Kills:163
V. Kills:143 113%
Deaths:40
KDR:4.075
Accuracy:54.814% B*
KPH:46.500 C++
VKPH:40.800 A
Kills:435 (0 + 435)
Deaths:47
KDR:9.255
VKDR:3.298
Vehicle Kills:155
Kill Difference:388
Playtime:5.247 hours
Usage:1%
Score:0.218m
Score/min:691
Driving Accuracy:N/A%
Gunner Accuracy:54.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.203% B++
KPH:109.700 A
VKPH:3.800 C**
M40 Fury
A
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C
KPH:84.700 A
VKPH:15.300 B++
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:197
Playtime:2.046 hours
Usage:0%
Score:0.056m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:170
V. Kills:12 N/A
Deaths:3
KDR:56.667
Accuracy:42.594% A
KPH:144.300 A*
VKPH:10.200 B**
VLG Missile Launcher
B+
Kills:79
V. Kills:23 329%
Deaths:2
KDR:39.500
Accuracy:55.042% C++
KPH:76.100 B+
VKPH:22.200 C
Kills:249 (0 + 249)
Deaths:5
KDR:49.800
VKDR:7
Vehicle Kills:35
Kill Difference:244
Playtime:2.216 hours
Usage:0%
Score:0.051m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:55.042%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,7064,06532212.624B*8.1553.527%B*1.353%D--51.4A++33.4M52279.1h5.6B++10.5B**
M18 Needler 4,2332,5455984.256B*0.2231.727%C+N/A37.2A**24.7A**38368.4h68.2B**215B*
M14 Banshee 2,1642,0282318.779B+4.3031.946%B+1.282%C**112.7A**7.6A*41518h16.5B+51.6B+
P2-120 HESH 1,8631,7132959.069M**54.5946.814%B+N/A160.1S14B**54310.7h3.2A6.9B**
CAS30 Tank Buster 2,7731,6545682.912B*1.5655.605%B**N/A10B+6.8C+90165.6h53.8C*96.7B+
C150 Dalton 2,8841,5918019.888A++15.4127.622%D*N/A47.5B*38.6B**84233.5h2.9B**10.6C**
NS-15MP 1,1701,1653723.132B+1.3428.83%C*37.511%B*85B+N/A27913.7h10B+34.5B
T7 Mini-Chaingun AE 1,1701,1633932.959A1.5227.567%A+13.758%C+109.7A**N/A37810.6h10.7B++38.9B*
NS-15M AE 1,1681,1633643.195B+1.2827.936%B+33.276%B++81.3B*N/A22914.3h9.8B++34.9B+
RAMS-AE .50M 1,1641,1612265.137C**0.6640.979%C+80.103%C84.1A+N/A29213.8h1.6B*3.9B+
TAR-AE 1,1611,1543363.435B**1.0429.399%B+29.289%C**89.5AN/A20012.9h9.9B*33.7B++
P525 Marauder 1,1761,1332939.069A+34.5929.593%A1.147%D121.8A++4.6C**2739.3h4.8B*16.4B**
Hellfire Rocket Pods 1,3161,1243730.378M+25.9058.507%AN/A416.3S71.1S19992.7h11.7B++19.9B*
M18 Rotary 1,5598762423.62B*0.8535.839%B*1.598%C--35A++27.3M40125h74.3B++207.2B*
T9 CARV 7887833232.424B++2.0525.789%A35.632%A*64.7A*N/A21812.1h9.9B**38.4B*
MSW-R 4624601762.614B1.8626.598%B*45.435%M++70.8AN/A2106.5h8.9A33.6B*
NS-44 Commissioner AE 3523492541.374C++3.1034.101%D-33.238%B**32.9C--N/A10910.6h3B+8.8C++
P2-120 HEAT 491325359.286B+4.8156.897%A++3.077%C+34.9B*17.8A*3569.3h7.5C+13.2B++
T7 Mini-Chaingun 3113091601.931B**2.5421.496%B*12.298%C+51.5B**N/A2486h11B*51.2B++
NS-11CP 3072942521.167C-3.3123.407%D*24.49%C*13.1D--N/A4922.5h12.2C+52.1C
M18 Locust 420276397.077M2.6036.549%B++2.174%C**57.5M30A++5754.8h58.8B+160.9B*
P525 Marauder-H 284272738.857A++34.3844.989%AN/A160A7.1C++4231.7h6.9C++15.3B+
E540 Halberd 3522102110B+5.5350.792%A3.333%C+29.6B+20A++7347.1h5B++9.9B**
L105 Zephyr 194172628.667A++24.1956.222%A++N/A95.6A++12.2B++5421.8h5.7B10.2B*
CAS 14-E 182170356.667A+52.1942.594%AN/A141.7A++10B**3841.2h23.6B+55.3B*
G20 Vulcan-H 306163404.075C++0.4054.814%B*N/A46.6C++40.9A8243.5h103.7C+189.1B+
G30 Vulcan 250141197.421B++2.9540.608%A1.418%D*24.3C*18.8B++5285.8h90C**221.7B*
M12 Kobalt 1211171117S112.5321.203%B++21.368%B++106.4A3.6C++2881.1h13.8B*64.9B++
AP30 Shredder 2011151011.5C++7.0334.663%BN/A41.1B*30.7A+9162.8h71.7B206.7B+
Hornet Missiles 181112522.4A**17.9364.743%B+N/A280S172.5S28800.4h6.4B**9.9B**
Hyena Missile Launcher 168111255.5U51.0336.392%B+N/A79.3S40.7M*10791.4h15.6A++42.8A
LB00 Python AP 11290712.857C++8.3846.19%D*1.111%C++60B+14.7D3111.5h3.3B**7.1B+
M77-B 8786471.83C+2.6437.577%C++77.907%C**22.1CN/A853.9h2.1B++5.7B+
M40 Fury 9883327.667M23.1934.262%C1.205%D83B**15B++6301h9.3B*27.3B++
TRAC-5 84801120.714C+3.7618.548%D18.75%C+5.6D-N/A5714.2h15.4C++82.8C+
VLG Missile Launcher 10279239.5A+35.0355.042%C++1.266%C79B+23C+3771h5B+9B+
L-30R Vektor 11277203.85B**0.6243.976%B+3.896%B**9.5C+4.3C1488.1h67.1C**152.6B+
NS Baron G5AE 81771310.588D3.8936.18%D--12.987%C-3.2D**N/A1424.2h5.3D-14.8C
A30 Walker 12774135.692M**1.2228.389%AN/A21.1C**15.1C**6923.5h86.3B*304B*
C-4 9671312.29B+2.1829.392%B++N/A47.3D16.7D-5891.5h1.2B+4.2B++
M60-A Bulldog 8568106.8C+2.3325.415%D*N/A23.4D5.9C+3412.9h6.5C-25.7D--
M3 Pounder HEG 6659252.36B+2.1143.1%C**N/A25.7B*3C--1242.3h11.2B**25.9B++
Tank Mine 8758183.222B1.25132.099%SN/A26.4F13.2F3032.2h3.7T2.8A++
NS "Heatwave" Decimator 7854222.455B++2.0250.916%D**N/A67.5B**30B**5410.8h2.6A+5.1B++
Striker AE 9254331.636A++2.8453.843%C**N/A24.5B**17.3B*2062.2h24.1B**44.8B**
ML-7 9354511.059B++3.4264.811%B**N/A28.4B+20.5A+4931.9h5.4B++8.3B**
TSAR-42 5353371.432C3.0438.73%C++67.925%C+31.2CN/A1591.7h2.3C++5.9C*
M3 Pounder HEG 5852281.857C**2.6241.917%B+3.846%B+21.7B+2.5C--1002.4h12.9B++30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44280.3h
Ripper AE564708.5h
Nano-Armor Kit180165,27135.4h
AE Nano-Armor Kit263471,69662.5h
AE Medical Applicator33,1550.3h
Spitfire Auto-Turret0970.3h
Motion Spotter0810h
Ammunition Package31150.2h
Medical Applicator71,8810.2h
Medical Kit2832,7102.8h
Nano-Repair Grenade01910.1h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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