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Lt. Commander Leitwolf101[RiMG] Leitwolf101
TR BR 50

KDR: 4.08

Score: 21.5m

Last Seen: Oct 22nd, 2018 3:57 AM
- OFFLINE - 39.2 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 82
Level Progress (to 51): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler M14 Banshee P2-120 HESH CAS30 Tank Buster NS-15MP NS-15M AE T7 Mini-Chaingun AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,687,599 MLG Score: 1349
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.647%34.113%943810055,1712.219311.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.369%1.305A2.119A*-0.389C-HEAD ++ (~20.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.538B+9.60.329C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.104%0.947%1126510087,07879333438.91436212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.587%-0.147C-0.628D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.60.226C++44.60.152C++79

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.595%1.532%2620310105,223367258714.2316202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.646%1.156B**-0.731D--0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++5.20.58B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.503%1.008%931910042,87843714646.57078196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.558%0.408B-0.855D--0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.641B+170.561B+25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.7%79.936%931210111,24629544.20946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.222%0.844B*0.843B*-0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.70.478B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 82
21.5m444.5%573 (34.4k)514 (30.8k)4.0762125,8356,3385.2139550 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013231925.964%12.665%32906:3711

70% Engineer11% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMOct 11th, 2015 6:50 PMOct 21st, 2018 11:57 PM (2d) (PST)Oct 22nd, 2018 12:26 AM (2d) (PST)Oct 21st, 2018 11:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,157911,0660.6170.1510.0783.6070.1941349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4125,43763,97537952161230,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
697.3h/29.1d 7,211 3,272 8,700 150.9k 172 961 8,109 48.4m

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:217
Deaths:208
KDR:1.043
Accuracy:24.110% D-
HSR:25.346% B+
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D-
HSR:12.987% C
Kills:374
Deaths (as Engineer):451
Deaths (to Engineers):1,781
KDR:0.82927
Kill Difference:77
Playtime:491.337 hours
Usage:70%
Score:16.475m
Score/min:559
Accuracy (listed only):26.279%
HSR (listed only):19.028%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B*
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% B
HSR:37.511% B*
NS-15M AE
B++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% B+
HSR:33.276% B++
T7 Mini-Chaingun AE
A+
Kills:1,163
Deaths:393
KDR:2.959
Accuracy:27.567% A+
HSR:13.758% C+
T9 CARV
A*
Kills:613
Deaths:273
KDR:2.245
Accuracy:26.234% A+
HSR:35.889% A*
MSW-R
M+
Kills:456
Deaths:171
KDR:2.667
Accuracy:26.577% B*
HSR:45.175% M+
T7 Mini-Chaingun
B**
Kills:309
Deaths:160
KDR:1.931
Accuracy:21.496% B**
HSR:12.298% C
Kills:4,869
Deaths (as Heavy Assault):1,733
Deaths (to Heavy Assaults):1,386
KDR:2.80958
Kill Difference:3,136
Playtime:76.607 hours
Usage:11%
Score:2.165m
Score/min:471
Accuracy (listed only):26.440%
HSR (listed only):29.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:217
Deaths:208
KDR:1.043
Accuracy:24.110% D-
HSR:25.346% B+
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D-
HSR:12.987% C
Kills:374
Deaths (as Light Assault):451
Deaths (to Light Assaults):1,324
KDR:0.82927
Kill Difference:77
Playtime:81.765 hours
Usage:12%
Score:1.763m
Score/min:359
Accuracy (listed only):26.279%
HSR (listed only):19.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:41.034% C+
HSR:80.086% C+
NS-44 Commissioner AE
B**
Kills:323
Deaths:230
KDR:1.404
Accuracy:35.169% D
HSR:32.817% B**
M77-B
C**
Kills:86
Deaths:47
KDR:1.830
Accuracy:37.577% C++
HSR:77.907% C**
Kills:1,569
Deaths (as Infiltrator):502
Deaths (to Infiltrators):841
KDR:3.1255
Kill Difference:1,067
Playtime:27.048 hours
Usage:4%
Score:0.646m
Score/min:398
Accuracy (listed only):37.927%
HSR (listed only):63.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B+
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:29.399% B+
HSR:29.289% B
NS Baron G5AE
C
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D-
HSR:12.987% C
Kills:1,231
Deaths (as Combat Medic):467
Deaths (to Combat Medics):416
KDR:2.63597
Kill Difference:764
Playtime:16.014 hours
Usage:2%
Score:0.374m
Score/min:390
Accuracy (listed only):32.789%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:1,970
V. Kills:1,371 144%
Deaths:533
KDR:3.696
Accuracy:31.339% C+
KPH:34 A*
VKPH:23.600 A*
M14 Banshee
A*
Kills:1,817
V. Kills:126 N/A
Deaths:210
KDR:8.652
Accuracy:31.551% B+
KPH:108.600 A*
VKPH:7.500 A++
Hellfire Rocket Pods
S
Kills:1,119
V. Kills:191 N/A
Deaths:36
KDR:31.083
Accuracy:58.995% A
KPH:424.400 S
VKPH:72.400 S
M18 Rotary
M
Kills:844
V. Kills:667 126%
Deaths:239
KDR:3.531
Accuracy:35.657% B++
KPH:34.500 A++
VKPH:27.300 M
M18 Locust
A++
Kills:106
V. Kills:59 177%
Deaths:21
KDR:5.048
Accuracy:36.110% B++
KPH:43.800 A++
VKPH:24.400 A
Kills:5,856 (4,737 + 0)
Deaths:1,039
KDR:5.636
VKDR:2.323
Vehicle Kills:2,414
Kill Difference:4,817
Playtime:104.221 hours
Usage:15%
Score:2.608m
Score/min:417
Piloting Accuracy:36.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,328
V. Kills:960 138%
Deaths:510
KDR:2.604
Accuracy:53.949% B*
KPH:9.500 C*
VKPH:6.900 C+
C150 Dalton
B**
Kills:742
V. Kills:837 89%
Deaths:63
KDR:11.778
Accuracy:25.220% D**
KPH:34.300 C++
VKPH:38.700 B**
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A++
KPH:95.700 A++
VKPH:12.200 B*
AP30 Shredder
A++
Kills:110
V. Kills:83 131%
Deaths:10
KDR:11
Accuracy:35.508% B+
KPH:42.400 B**
VKPH:32 A++
Kills:2,352 (1,328 + 1,024)
Deaths:589
KDR:3.993
VKDR:3.229
Vehicle Kills:1,902
Kill Difference:1,763
Playtime:165.601 hours
Usage:24%
Score:2.104m
Score/min:212
Piloting Accuracy:53.949%
Gunner Accuracy:35.508%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:3,234
V. Kills:2,259 143%
Deaths:286
KDR:11.308
Accuracy:53.999% B**
KPH:47.700 A++
VKPH:33.300 M
P2-120 HESH
S
Kills:1,664
V. Kills:145 N/A
Deaths:27
KDR:61.630
Accuracy:46.631% B++
KPH:160.500 S
VKPH:14 B**
P525 Marauder
A++
Kills:1,131
V. Kills:43 N/A
Deaths:29
KDR:39
Accuracy:29.576% A+
KPH:121.600 A++
VKPH:4.600 B+
P2-120 HEAT
A++
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A++
KPH:35 B*
VKPH:17.900 A++
E540 Halberd
A++
Kills:207
V. Kills:141 146%
Deaths:21
KDR:9.857
Accuracy:50.794% A
KPH:29.300 B+
VKPH:20 A++
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.300 C**
VKPH:18.700 B++
Kills:6,702 (5,223 + 1,479)
Deaths:417
KDR:16.072
VKDR:6.866
Vehicle Kills:2,863
Kill Difference:6,285
Playtime:109.643 hours
Usage:16%
Score:3.304m
Score/min:502
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:163
V. Kills:143 113%
Deaths:40
KDR:4.075
Accuracy:54.814% B**
KPH:46.500 C*
VKPH:40.800 A
P525 Marauder-H
B+
Kills:129
V. Kills:1 N/A
Deaths:6
KDR:21.500
Accuracy:36.769% C**
KPH:122.100 B+
VKPH:0.900 F
Kills:292 (0 + 292)
Deaths:46
KDR:6.348
VKDR:3.130
Vehicle Kills:144
Kill Difference:246
Playtime:4.562 hours
Usage:1%
Score:0.192m
Score/min:702
Driving Accuracy:N/A%
Gunner Accuracy:36.769%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C+
KPH:84.700 A
VKPH:15.300 B++
Kills:83 (0 + 83)
Deaths:3
KDR:27.667
VKDR:5
Vehicle Kills:15
Kill Difference:80
Playtime:0.980 hours
Usage:0%
Score:0.037m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,4933,23428611.308B*7.2353.999%B**1.67%D-47.7A++33.3M52867.8h6B++11.2B**
M18 Needler 3,3411,9705333.696B++0.3831.339%C+N/A34A*23.6A*36158h72.9B*232.5B*
M14 Banshee 1,9431,8172108.652B+4.5831.551%B+1.266%C++108.8A*7.5A++38716.7h16.5B+52.2B+
P2-120 HESH 1,8091,6642761.63M57.5546.631%B++N/A160S13.9B**54610.4h3.3A7B**
CAS30 Tank Buster 2,2881,3285102.604B++1.4753.949%B*N/A9.5C*6.9C+92139.6h49.8B+92.4B+
NS-15MP 1,1701,1653723.132B+0.9428.83%B37.511%B*85B+N/A27913.7h10B+34.5B+
NS-15M AE 1,1681,1633643.195B++0.8827.936%B+33.276%B++81.3B**N/A22914.3h9.8B*34.9B+
T7 Mini-Chaingun AE 1,1701,1633932.959A1.1227.567%A+13.758%C+109.7MN/A37810.6h10.7B++38.9B*
RAMS-AE .50M 1,1631,1602255.156C**1.0841.034%C+80.086%C+85.3A++N/A29413.6h1.6B*3.9B+
TAR-AE 1,1611,1543363.435B**0.6429.399%B+29.289%B89.5AN/A20112.9h9.9B*33.7B++
P525 Marauder 1,1741,1312939B*34.9229.576%A+1.149%D121.6A++4.6B+2709.3h4.8B**16.3B**
Hellfire Rocket Pods 1,3101,1193631.083M*27.0158.995%AN/A430.4S73.5S20062.6h11.6A19.7B*
M18 Rotary 1,5118442393.531B**0.5535.657%B++1.659%C-34.6A++27.3M38624.4h74.9B++210.1B*
C150 Dalton 1,5797426311.778B*7.7025.22%D**N/A34.4C++38.8B**88521.6h3.6B++14.1C
T9 CARV 6156132732.245B*1.8326.234%A+35.889%A*65.2A*N/A2119.4h10.3B**39.1B*
MSW-R 4584561712.667B1.4126.577%B*45.175%M+71.3A+N/A2096.4h8.9A33.5B*
P2-120 HEAT 491325359.286B+5.2156.897%A++3.077%C+34.9B*17.8A++3539.3h7.5C++13.2B*
NS-44 Commissioner AE 3263232301.404C++2.6735.169%D32.817%B**33C-N/A1089.8h3B+8.6C*
T7 Mini-Chaingun 3113091601.931B**2.1521.496%B**12.298%C51.5B**N/A2476h11B**51.2B++
NS-11CP 2252172081.043C--3.0324.11%D-25.346%B+11.5D--N/A4318.9h11.9C++49.3C+
E540 Halberd 348207219.857B+5.7850.794%A3.382%C+29.2B+19.9A++6727.1h5.1B++10B**
L105 Zephyr 194172628.667A+24.5956.222%A++N/A95.6A++12.2B*5071.8h5.7B+10.2B*
G20 Vulcan-H 306163404.075C++0.0054.814%B**N/A46.6C*40.9A7843.5h103.7C+189.1B+
G30 Vulcan 250141197.421B*3.3440.608%A1.418%D*24.3C**18.8B++5255.8h90C**221.7B*
P525 Marauder-H 130129621.5B+17.4236.769%C**1.55%B**117.3BN/A4311.1h5.6B+15.1B++
AP30 Shredder 1931101011C*6.9235.508%B+N/A42.3B**31.9A++8522.6h71.1B+200.2B++
M18 Locust 165106215.048A++0.9736.11%B++N/A44.2A*24.6A5352.4h68.9C**190.8B++
M77-B 8786471.83C+2.2537.577%C++77.907%C**22.1CN/A843.9h2.1B++5.7B+
M40 Fury 9883327.667M23.5934.262%C+1.205%D83B**15B++6271h9.3B*27.3B++
TRAC-5 84801120.714C+3.3618.548%D18.75%C+5.7D-N/A5614.1h15.4C++82.8C+
NS Baron G5AE 81771310.588D3.4936.18%D-12.987%C3.2D*N/A1424.2h5.3D14.8C+
M60-A Bulldog 8568106.8C++2.7225.444%D*N/A23.4D5.9C+3172.9h6.5C25.7D-
M3 Pounder HEG 6659252.36B+1.7243.1%B+N/A25.7B*3C--1222.3h11.2B**25.9B++
ML-7 9354511.059B++3.0264.811%B**N/A28.4B20.5A4771.9h5.4B++8.3B*
M3 Pounder HEG 5852281.857C**2.2241.917%B+3.846%B+21.7B+2.5C-1002.4h12.9B++30.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0750h
Nano-Repair Grenade0990h
Nano-Armor Kit180165,27134.9h
Spawn Beacon43540.3h
AE Nano-Armor Kit215338,24648.5h
AE Medical Applicator33,1550.3h
Medical Kit2692,6112.6h
Medical Applicator71,8810.2h
Ammunition Package31020.2h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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