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Field Marshal Leitwolf101[RiMG] Leitwolf101
TR BR 129

KDR: 4.75

Score: 35.5m

Last Seen: Jan 26th, 2020 10:36 PM
- OFFLINE - 33.5 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler CAS30 Tank Buster C150 Dalton M14 Banshee P2-120 HESH Hellfire Rocket Pods T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,716,372 MLG Score: 1372
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.279%35.024%955912237,0382.255052.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.215%1.183B**2.087A*-0.175CHEAD ++ (~21.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.519B+9.70.317C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.067%0.89%15256122611,4641028517411.1517222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.475%0.106C+-0.626D0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.243C++480.116C+74.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.356%1.167%2284312297,453598354812.4632210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.52%1.086B**-0.856D---0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.761B++4.80.615B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.005%0.836%11381012225,50264227338.55677201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%0.18C++-0.882D--0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.674B+140.628B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.027%76.053%1138412282,25539795.6801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%0.87B*0.719B++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.584B+1.70.472B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 27
35.5m430.3%603 (36.2k)549 (32.9k)4.7456241,4538,7356.39908129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232344526.167%11.62%30407:2414

76% Engineer9% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMOct 11th, 2015 6:50 PMJan 27th, 2020 3:01 AM (23h) (PST)Jan 26th, 2020 7:20 PM (1d) (PST)Jan 26th, 2020 6:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,308771,2310.6410.1350.0743.6370.2051372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,4854,61273,87338842181232,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1078.6h/44.9d 14,443 4,817 15,003 235.4k 243 1,285 13,242 84.7m

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:476
Deaths:463
KDR:1.028
Accuracy:23.851% D--
HSR:25.420% C**
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C--
Kills:633
Deaths (as Engineer):706
Deaths (to Engineers):2,644
KDR:0.8966
Kill Difference:73
Playtime:817.723 hours
Usage:76%
Score:29.174m
Score/min:595
Accuracy (listed only):26.193%
HSR (listed only):19.052%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% A
HSR:36.797% A*
NS-15MP
B++
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C*
HSR:37.511% B++
NS-15M AE
B++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% B+
HSR:33.276% B++
MSW-R
M
Kills:1,000
Deaths:386
KDR:2.591
Accuracy:27.150% B*
HSR:44% M
MG-H1 Watchman
A+
Kills:341
Deaths:144
KDR:2.368
Accuracy:25.922% B+
HSR:37.830% A+
Kills:4,843
Deaths (as Heavy Assault):1,724
Deaths (to Heavy Assaults):1,810
KDR:2.80916
Kill Difference:3,119
Playtime:100.647 hours
Usage:9%
Score:2.787m
Score/min:461
Accuracy (listed only):27.255%
HSR (listed only):37.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C**
Kills:476
Deaths:463
KDR:1.028
Accuracy:23.851% D--
HSR:25.420% C**
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C--
Kills:633
Deaths (as Light Assault):706
Deaths (to Light Assaults):1,688
KDR:0.8966
Kill Difference:73
Playtime:95.492 hours
Usage:9%
Score:2.139m
Score/min:373
Accuracy (listed only):26.193%
HSR (listed only):19.052%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:40.979% C+
HSR:80.103% C+
RAMS .50M
B+
Kills:558
Deaths:75
KDR:7.440
Accuracy:41.715% B+
HSR:72.222% D-
NS-44 Commissioner AE
B**
Kills:485
Deaths:319
KDR:1.520
Accuracy:35.011% D
HSR:34.227% B**
TSAR-42
B
Kills:433
Deaths:131
KDR:3.305
Accuracy:41.134% B
HSR:70.439% C*
M77-B
C++
Kills:103
Deaths:49
KDR:2.102
Accuracy:38.026% C++
HSR:74.757% C+
Kills:2,740
Deaths (as Infiltrator):800
Deaths (to Infiltrators):1,161
KDR:3.425
Kill Difference:1,940
Playtime:42.456 hours
Usage:4%
Score:0.979m
Score/min:384
Accuracy (listed only):39.373%
HSR (listed only):66.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B+
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:29.395% B+
HSR:29.289% C*
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C--
Kills:1,231
Deaths (as Combat Medic):469
Deaths (to Combat Medics):570
KDR:2.62473
Kill Difference:762
Playtime:16.123 hours
Usage:1%
Score:0.375m
Score/min:388
Accuracy (listed only):32.787%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:3,555
V. Kills:2,215 160%
Deaths:609
KDR:5.837
Accuracy:31.372% C+
KPH:39.600 A**
VKPH:24.700 A*
M14 Banshee
A*
Kills:2,449
V. Kills:155 N/A
Deaths:233
KDR:10.511
Accuracy:32.251% B+
KPH:119 A*
VKPH:7.500 A*
Hellfire Rocket Pods
S
Kills:1,265
V. Kills:207 N/A
Deaths:37
KDR:34.189
Accuracy:58.390% B**
KPH:415.600 S
VKPH:68 S
M18 Rotary
A*
Kills:1,060
V. Kills:779 136%
Deaths:245
KDR:4.327
Accuracy:36.154% B*
KPH:37.700 A++
VKPH:27.700 A*
M18 Locust
M++
Kills:567
V. Kills:295 192%
Deaths:44
KDR:12.886
Accuracy:36.105% B++
KPH:62.500 M++
VKPH:32.500 A*
Hornet Missiles
A**
Kills:204
V. Kills:116 174%
Deaths:5
KDR:40.800
Accuracy:64.409% B+
KPH:187.300 A*
VKPH:106.500 A**
M202 Wyrm
A
Kills:98
V. Kills:38 251%
Deaths:2
KDR:49
Accuracy:58.338% C**
KPH:236.900 A
VKPH:91.900 B*
Tomcat A2AM Pods
U
Kills:52
V. Kills:24 208%
Deaths:
KDR:
Accuracy:83.212% B+
KPH:1,686.500 U
VKPH:778.400 U
Kills:9,250 (7,631 + 0)
Deaths:1,175
KDR:7.872
VKDR:3.259
Vehicle Kills:3,829
Kill Difference:8,075
Playtime:152.032 hours
Usage:14%
Score:4.093m
Score/min:449
Piloting Accuracy:36.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:2,991
V. Kills:1,730 173%
Deaths:619
KDR:4.832
Accuracy:60.425% A
KPH:11 B+
VKPH:6.400 C
C150 Dalton
A
Kills:2,843
V. Kills:1,935 147%
Deaths:82
KDR:34.671
Accuracy:29.856% D--
KPH:57 A
VKPH:38.800 B**
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A+
KPH:95.700 A++
VKPH:12.200 B+
L-30R Vektor
B
Kills:144
V. Kills:64 222%
Deaths:20
KDR:7.200
Accuracy:41.809% B
KPH:11.500 C++
VKPH:5.100 C
AP30 Shredder
A
Kills:137
V. Kills:95 143%
Deaths:10
KDR:13.700
Accuracy:35.331% C**
KPH:44.800 B**
VKPH:31.100 A
Dual-75 Duster
M**
Kills:56
V. Kills:8 N/A
Deaths:1
KDR:56
Accuracy:44.774% B++
KPH:114 A+
VKPH:16.300 M**
Kills:6,343 (3,135 + 3,208)
Deaths:738
KDR:8.595
VKDR:5.222
Vehicle Kills:3,854
Kill Difference:5,605
Playtime:338.694 hours
Usage:31%
Score:4.643m
Score/min:228
Piloting Accuracy:41.809%
Gunner Accuracy:44.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.400 B+
VKPH:14.800 D
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.489 hours
Usage:0%
Score:0.029m
Score/min:328
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:5,388
V. Kills:3,210 168%
Deaths:332
KDR:16.229
Accuracy:53.240% B*
KPH:57.700 A*
VKPH:34.300 M
P2-120 HESH
S
Kills:1,740
V. Kills:154 N/A
Deaths:29
KDR:60
Accuracy:46.933% B+
KPH:159 S
VKPH:14.100 B++
P525 Marauder
A+
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% A
KPH:121.700 A+
VKPH:4.600 C*
P2-120 HEAT
A++
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A+
KPH:35 B*
VKPH:17.900 A++
E540 Halberd
A++
Kills:240
V. Kills:157 152%
Deaths:21
KDR:11.429
Accuracy:51.560% A
KPH:30.900 B+
VKPH:20.200 A++
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.200 C**
VKPH:18.700 B++
Kills:8,967 (7,453 + 1,514)
Deaths:465
KDR:19.284
VKDR:8.256
Vehicle Kills:3,839
Kill Difference:8,502
Playtime:136.570 hours
Usage:13%
Score:4.255m
Score/min:519
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:376
V. Kills:19 N/A
Deaths:7
KDR:53.714
Accuracy:44.815% B**
KPH:155.800 B**
VKPH:7.900 C**
G20 Vulcan-H
A
Kills:174
V. Kills:150 115%
Deaths:40
KDR:4.350
Accuracy:55.193% B*
KPH:47.800 C*
VKPH:41.200 A
Kills:550 (0 + 550)
Deaths:47
KDR:11.702
VKDR:3.596
Vehicle Kills:169
Kill Difference:503
Playtime:6.055 hours
Usage:1%
Score:0.249m
Score/min:685
Driving Accuracy:N/A%
Gunner Accuracy:55.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.203% B++
KPH:109.600 A
VKPH:3.700 C++
M40 Fury
B**
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C+
KPH:84.700 B**
VKPH:15.300 B++
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:197
Playtime:2.047 hours
Usage:0%
Score:0.057m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:431
V. Kills:35 N/A
Deaths:3
KDR:143.667
Accuracy:41.401% B**
KPH:152 A*
VKPH:12.300 A++
VLG Missile Launcher
A++
Kills:413
V. Kills:124 330%
Deaths:3
KDR:137.667
Accuracy:55.533% C+
KPH:100.700 A++
VKPH:30.200 B*
Kills:844 (0 + 844)
Deaths:6
KDR:140.667
VKDR:26.500
Vehicle Kills:159
Kill Difference:838
Playtime:6.938 hours
Usage:1%
Score:0.190m
Score/min:457
Piloting Accuracy:N/A%
Gunner Accuracy:55.533%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,5985,38833216.229B**11.4853.24%B*1.132%D-57.6A*34.3M53893.5h5.1B*9.6B**
M18 Needler 5,7703,5556095.837A1.0931.372%C+N/A39.6A**24.7A*37789.7h64.5B*205.7B*
CAS30 Tank Buster 4,7212,9916194.832A++0.0960.425%AN/A11B+6.4C86270.9h61.6C+102B+
C150 Dalton 4,7782,8438234.671M*29.9329.856%D--N/A57A38.8B**96249.9h2.6B**8.6B++
M14 Banshee 2,6042,44923310.511B+5.7732.251%B+1.143%C++118.9A*7.5A*41820.6h16B+49.6B+
P2-120 HESH 1,8941,7402960M**55.2546.933%B+N/A159.6S14.1B++54510.9h3.2A6.9B**
Hellfire Rocket Pods 1,4721,2653734.189M**29.4458.39%B**N/A421.7S69S19293h11.5B+19.7B++
T9 CARV 1,1921,1744582.563B**2.1826.438%A36.797%A*69.5A++1.1A23116.9h10.2B**38.4B*
NS-15MP 1,1701,1653723.132B1.6128.83%C*37.511%B++85B+N/A27913.7h10B+34.5B
T7 Mini-Chaingun AE 1,1701,1633932.959A+1.7927.567%A13.758%C109.7A*N/A37810.6h10.7B++38.9B++
NS-15M AE 1,1681,1633643.195B+1.5527.936%B+33.276%B++81.3B*N/A22914.3h9.8B++34.9B+
RAMS-AE .50M 1,1641,1612265.137B+0.3940.979%C+80.103%C+84.1A+N/A29213.8h1.6B*3.9B+
TAR-AE 1,1611,1543383.414B**1.3329.395%B+29.289%C*88.8B**N/A20013h9.9B*33.7B++
P525 Marauder 1,1761,1332939.069A++34.3229.593%A1.147%D121.8A+4.6C*2739.3h4.8B**16.4B**
M18 Rotary 1,8391,0602454.327B**0.4236.154%B*1.321%D37.7A++27.7A*42928.1h69.9B++193.4B*
MSW-R 1,0071,0003862.591C**2.1527.15%B*44%M74.1AN/A20613.5h9.3B**34.4B++
M18 Locust 8625674412.886S8.1436.105%B++1.235%C62.3M++32.4A*5319.1h56.6B+156.8B++
RAMS .50M 562558757.44A2.6941.715%B+72.222%D-94.6SN/A2725.9h1.8B++4.3B+
NS-44 Commissioner AE 4884853191.52C**3.2335.011%D34.227%B**35.7CN/A11513.6h3B++8.5C*
NS-11CP 4994764631.028C--3.7223.851%D--25.42%C**14.8D--N/A5532.2h11.9C++49.9C+
TSAR-42 4344331313.305C+1.4441.134%B70.439%C*69.8AN/A2066.2h1.9B++4.5B++
CAS 14-E 4664313143.667S138.9241.401%B**N/A153.9A*12.5A++4182.8h23B++55.5B*
VLG Missile Launcher 5374133137.667S132.9255.533%C+N/A100.7A++30.2B*4834.1h3.9B**7B**
P525 Marauder-H 395376753.714M*48.9744.815%B**N/A156.7A7.9C**4282.4h6.9C*15.5B+
MG-H1 Watchman 3533411442.368B+2.3825.922%B+37.83%A+83.2A+2.9M**2494.1h12B*46.2B+
P2-120 HEAT 491325359.286B++4.5456.897%A+3.077%C+34.9B*17.8A++3659.3h7.5C++13.2B*
T7 Mini-Chaingun 3113091611.919B**2.8321.379%B*12.298%C51.5B*N/A2506h11.1B*52B++
E540 Halberd 3972402111.429B+6.6851.56%A2.917%C+30.8B+20.1A++7337.8h4.9B*9.5B**
Hornet Missiles 320204540.8S36.0564.409%B+N/A185.5A*105.5A*15711.1h7.1B*11.1B*
A30 Walker 3162031513.533S8.7932.408%A++1.478%C27.4B+15.3C*7727.4h90.5B++279.3B*
Hyena Missile Launcher 291193364.333U59.5936.395%B++N/A68.9M**35M++9322.8h16.3A++44.7A
G20 Vulcan-H 324174404.35C+0.4055.193%B*N/A48.3C*41.7A8553.6h105C+190.2B+
L105 Zephyr 194172628.667A+23.9256.222%A+N/A95.6A++12.2B+5521.8h5.7B+10.2B++
C-4 204146632.317B+2.4326.433%C+N/A39.5D--15.7D-4073.7h1.1B*4.3B+
L-30R Vektor 208144207.2M2.4541.809%B2.083%C+11.4C+5.1C15612.6h61.6B+147.3B+
G30 Vulcan 250141197.421B*2.6840.608%A1.418%D--24.3C**18.8B++5305.8h90B221.7B*
AP30 Shredder 2321371013.7C++8.9535.331%C**N/A44.2B**30.6A9383.1h69.2B+196B++
M12 Kobalt 1211171117S112.2521.203%B++21.368%B+106.4A3.6C++3011.1h13.8B**64.9B++
M77-B 104103492.102C+2.6438.026%C++74.757%C+25.8C+N/A934h2B*5.3B+
M202 Wyrm 13698249S44.2558.338%C**1.02%D245A+95B**19490.4h21.3B**36.6B*
LB00 Python AP 11290712.857C+8.1146.19%D*1.111%B+60B+14.7D3281.5h3.3B**7.1B+
NS "Heatwave" Decimator 12785352.429B+2.3252.929%D*N/A50C++24.7C**3691.7h3.1B*5.8B+
M40 Fury 9883327.667M+22.9234.262%C+1.205%D83B**15B++6331h9.3B*27.3B++
TRAC-5 84801120.714C+4.0318.548%D18.75%C+5.6D-N/A6314.2h15.4C++82.8C+
NS Baron G5AE 81771310.588D4.1636.18%D--12.987%C--3.2D**N/A1424.2h5.3D-14.8C+
Striker AE 12474391.897M2.8553.262%C*N/A25.5C++17.2C+2192.9h22.8B**42.9B**
M12 Kobalt 7574174A+69.2519.816%C17.568%C+185A+2.5C-4990.4h10.8B**54.4B+
M60-A Bulldog 9172107.2C+2.4524.838%D*N/A23.2D6.1C+3573.1h6.4C25.7D--
M3 Pounder HEG 7866282.357B+2.3945.92%B+N/A25.4B++4.6B+1212.6h13B*28.4B++
Tank Mine 9665213.095C**1.65147.619%SN/A28.3F13.5F3372.3h3.8T2.6A*
M3 Pounder HEG 7262312B2.7544.13%B+3.226%C++23B+3.7C**1022.7h13.8B+31.3B+
Dual-75 Duster 6456156M++51.2544.774%B++N/A112A16M**5220.5h5.7C++12.6B+
Blackheart 97551360.404D4.3429.257%D*N/A8.6D6.6B+796.4h10.5D-36D**
ML-7 9354511.059B+3.6964.667%B**N/A28.4B+20.5A5401.9h5.4B++8.3B*
Tomcat A2AM Pods 7652152S47.2583.212%B+N/A520U240S159720.1h6.6B**7.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon97140.5h
Nano-Armor Kit180165,27136.3h
Ripper AE564708.5h
AE Nano-Armor Kit801789,68595.3h
AE Medical Applicator33,2990.3h
Motion Spotter33730.3h
Spitfire Auto-Turret11990.5h
Ammunition Package31320.2h
Medical Applicator71,8810.2h
Medical Kit4113,7133.9h
Nano-Repair Grenade02730.1h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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