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General Leitwolf101[RiMG] Leitwolf101
TR BR 99

KDR: 4.65

Score: 32.7m

Last Seen: Dec 10th, 2019 9:27 PM
- OFFLINE - 38.3 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 31
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler CAS30 Tank Buster C150 Dalton M14 Banshee P2-120 HESH Hellfire Rocket Pods T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,626,300 MLG Score: 1300
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.304%34.784%950912186,6872.297942.354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.122%1.183B**2.087A*-0.175CHEAD ++ (~21.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+9.80.317C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.352%0.892%14376122110,429973477910.7074218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%0.106C+-0.626D0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.30.243C++47.30.116C+76

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.301%1.2%2379312247,082544339412.9945209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.534%1.086B**-0.856D---0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.80.615B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.338%0.863%11081012174,86458924208.25806201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.249%0.18C++-0.882D--0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.674B+14.70.628B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.75%78.172%1108412231,66335854.64525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.933%0.87B*0.719B++-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.584B+1.70.472B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 31
32.7m433.1%607 (36.4k)552 (33.1k)4.6517637,6568,0956.2148299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227311826.03%11.228%29207:1814

76% Engineer10% Heavy Assault9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 5:15 AMOct 11th, 2015 6:50 PMDec 11th, 2019 8:26 PM (9h) (PST)Dec 10th, 2019 7:23 PM (1d) (PST)Dec 10th, 2019 5:27 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,279791,2000.6360.1370.0713.6450.2061300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,7604,74072,02038842191233,109

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
987.6h/41.1d 12,653 4,228 13,577 216k 221 1,221 12,205 75.8m

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:396
Deaths:377
KDR:1.050
Accuracy:23.918% D--
HSR:26.010% B+
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C--
Kills:553
Deaths (as Engineer):620
Deaths (to Engineers):2,440
KDR:0.89194
Kill Difference:67
Playtime:747.806 hours
Usage:76%
Score:26.812m
Score/min:598
Accuracy (listed only):26.215%
HSR (listed only):19.249%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,174
Deaths:458
KDR:2.563
Accuracy:26.438% A
HSR:36.797% A*
NS-15MP
B++
Kills:1,165
Deaths:372
KDR:3.132
Accuracy:28.830% C*
HSR:37.511% B++
NS-15M AE
B++
Kills:1,163
Deaths:364
KDR:3.195
Accuracy:27.936% B+
HSR:33.276% B++
MSW-R
A**
Kills:824
Deaths:315
KDR:2.616
Accuracy:27.171% B*
HSR:43.325% A**
MG-H1 Watchman
A+
Kills:335
Deaths:137
KDR:2.445
Accuracy:25.920% B+
HSR:37.910% A+
Kills:4,661
Deaths (as Heavy Assault):1,646
Deaths (to Heavy Assaults):1,695
KDR:2.83171
Kill Difference:3,015
Playtime:97.074 hours
Usage:10%
Score:2.716m
Score/min:466
Accuracy (listed only):27.259%
HSR (listed only):37.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:396
Deaths:377
KDR:1.050
Accuracy:23.918% D--
HSR:26.010% B+
TRAC-5
C+
Kills:80
Deaths:112
KDR:0.714
Accuracy:18.548% D
HSR:18.750% C+
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C--
Kills:553
Deaths (as Light Assault):620
Deaths (to Light Assaults):1,577
KDR:0.89194
Kill Difference:67
Playtime:87.407 hours
Usage:9%
Score:1.940m
Score/min:370
Accuracy (listed only):26.215%
HSR (listed only):19.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:40.979% C+
HSR:80.103% C+
NS-44 Commissioner AE
B*
Kills:396
Deaths:273
KDR:1.451
Accuracy:34.189% D-
HSR:32.828% B*
TSAR-42
B+
Kills:326
Deaths:103
KDR:3.165
Accuracy:41.603% B+
HSR:71.472% C**
M77-B
C++
Kills:103
Deaths:49
KDR:2.102
Accuracy:38.026% C++
HSR:74.757% C+
RAMS .50M
B+
Kills:73
Deaths:11
KDR:6.636
Accuracy:38.158% C+
HSR:82.192% B+
Kills:2,059
Deaths (as Infiltrator):662
Deaths (to Infiltrators):1,053
KDR:3.11027
Kill Difference:1,397
Playtime:33.101 hours
Usage:3%
Score:0.778m
Score/min:392
Accuracy (listed only):38.591%
HSR (listed only):68.271%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B+
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:29.395% B+
HSR:29.289% C*
NS Baron G5AE
C--
Kills:77
Deaths:131
KDR:0.588
Accuracy:36.180% D--
HSR:12.987% C--
Kills:1,231
Deaths (as Combat Medic):469
Deaths (to Combat Medics):533
KDR:2.62473
Kill Difference:762
Playtime:16.106 hours
Usage:2%
Score:0.374m
Score/min:388
Accuracy (listed only):32.787%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:3,192
V. Kills:2,021 158%
Deaths:609
KDR:5.241
Accuracy:31.148% C+
KPH:38 A*
VKPH:24 A*
M14 Banshee
A*
Kills:2,243
V. Kills:149 N/A
Deaths:233
KDR:9.627
Accuracy:32.132% B+
KPH:117.200 A*
VKPH:7.800 A*
Hellfire Rocket Pods
S
Kills:1,176
V. Kills:202 N/A
Deaths:37
KDR:31.784
Accuracy:58.333% B**
KPH:422.400 S
VKPH:72.600 S
M18 Rotary
A*
Kills:968
V. Kills:733 132%
Deaths:245
KDR:3.951
Accuracy:35.904% B++
KPH:36.500 A+
VKPH:27.600 A*
M18 Locust
M*
Kills:535
V. Kills:279 191%
Deaths:44
KDR:12.159
Accuracy:36.181% B++
KPH:65.900 M*
VKPH:34.400 A*
Hornet Missiles
A*
Kills:187
V. Kills:109 170%
Deaths:5
KDR:37.400
Accuracy:64.355% B+
KPH:174 A++
VKPH:101.400 A*
M202 Wyrm
A
Kills:77
V. Kills:30 248%
Deaths:2
KDR:38.500
Accuracy:58.884% B
KPH:229.700 A
VKPH:89.500 B*
Kills:8,378 (6,938 + 0)
Deaths:1,175
KDR:7.130
VKDR:2.998
Vehicle Kills:3,523
Kill Difference:7,203
Playtime:142.058 hours
Usage:14%
Score:3.794m
Score/min:445
Piloting Accuracy:36.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:2,726
V. Kills:1,605 170%
Deaths:618
KDR:4.411
Accuracy:59.230% B**
KPH:11.400 B+
VKPH:6.700 C+
C150 Dalton
B**
Kills:2,299
V. Kills:1,659 138%
Deaths:82
KDR:28.037
Accuracy:28.697% D--
KPH:54.400 B**
VKPH:39.200 B**
L105 Zephyr
A++
Kills:172
V. Kills:22 N/A
Deaths:6
KDR:28.667
Accuracy:56.222% A+
KPH:95.700 A++
VKPH:12.200 B+
AP30 Shredder
A+
Kills:137
V. Kills:95 143%
Deaths:10
KDR:13.700
Accuracy:35.739% B
KPH:45.900 B**
VKPH:31.800 A+
L-30R Vektor
B
Kills:124
V. Kills:56 218%
Deaths:20
KDR:6.200
Accuracy:41.775% B
KPH:11.400 C+
VKPH:5.100 C
Dual-75 Duster
M**
Kills:56
V. Kills:8 N/A
Deaths:1
KDR:56
Accuracy:44.774% B++
KPH:114 A+
VKPH:16.300 M**
Kills:5,514 (2,850 + 2,664)
Deaths:737
KDR:7.482
VKDR:4.674
Vehicle Kills:3,445
Kill Difference:4,777
Playtime:298.409 hours
Usage:30%
Score:4.130m
Score/min:231
Piloting Accuracy:41.775%
Gunner Accuracy:44.774%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:90
V. Kills:22 391%
Deaths:7
KDR:12.857
Accuracy:46.190% D*
KPH:60.400 B+
VKPH:14.800 D
Kills:90 (90 + 0)
Deaths:7
KDR:12.857
VKDR:3.143
Vehicle Kills:22
Kill Difference:83
Playtime:1.489 hours
Usage:0%
Score:0.029m
Score/min:328
Driving Accuracy:46.190%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:5,023
V. Kills:3,056 164%
Deaths:332
KDR:15.130
Accuracy:53.222% B++
KPH:56.100 A++
VKPH:34.100 M
P2-120 HESH
S
Kills:1,734
V. Kills:154 N/A
Deaths:29
KDR:59.793
Accuracy:46.880% B+
KPH:159 S
VKPH:14.100 B++
P525 Marauder
A+
Kills:1,133
V. Kills:43 N/A
Deaths:29
KDR:39.069
Accuracy:29.593% A
KPH:121.700 A+
VKPH:4.600 C*
P2-120 HEAT
A++
Kills:325
V. Kills:166 195%
Deaths:35
KDR:9.286
Accuracy:56.897% A+
KPH:35 B*
VKPH:17.900 A++
E540 Halberd
A++
Kills:237
V. Kills:155 152%
Deaths:21
KDR:11.286
Accuracy:51.531% A
KPH:31 B+
VKPH:20.200 A++
G30 Vulcan
B++
Kills:141
V. Kills:109 128%
Deaths:19
KDR:7.421
Accuracy:40.608% A
KPH:24.200 C**
VKPH:18.700 B++
Kills:8,593 (7,082 + 1,511)
Deaths:465
KDR:18.480
VKDR:7.920
Vehicle Kills:3,683
Kill Difference:8,128
Playtime:132.519 hours
Usage:13%
Score:4.136m
Score/min:520
Driving Accuracy:56.897%
Gunner Accuracy:40.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:319
V. Kills:13 N/A
Deaths:7
KDR:45.571
Accuracy:45.018% B**
KPH:157.700 A
VKPH:6.400 C+
G20 Vulcan-H
A
Kills:174
V. Kills:150 115%
Deaths:40
KDR:4.350
Accuracy:55.193% B*
KPH:47.800 C*
VKPH:41.200 A
Kills:493 (0 + 493)
Deaths:47
KDR:10.489
VKDR:3.468
Vehicle Kills:163
Kill Difference:446
Playtime:5.665 hours
Usage:1%
Score:0.238m
Score/min:699
Driving Accuracy:N/A%
Gunner Accuracy:55.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:117
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.203% B++
KPH:109.700 A
VKPH:3.800 C*
M40 Fury
B**
Kills:83
V. Kills:15 N/A
Deaths:3
KDR:27.667
Accuracy:34.262% C+
KPH:84.700 B**
VKPH:15.300 B++
Kills:200 (0 + 200)
Deaths:3
KDR:66.667
VKDR:6.333
Vehicle Kills:19
Kill Difference:197
Playtime:2.046 hours
Usage:0%
Score:0.056m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:34.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:356
V. Kills:109 324%
Deaths:3
KDR:118.667
Accuracy:56.474% C++
KPH:102.700 A++
VKPH:31.400 B**
CAS 14-E
A**
Kills:225
V. Kills:18 N/A
Deaths:3
KDR:75
Accuracy:42.496% A
KPH:158 A**
VKPH:12.600 A++
Kills:581 (0 + 581)
Deaths:6
KDR:96.833
VKDR:21.167
Vehicle Kills:127
Kill Difference:575
Playtime:4.892 hours
Usage:0%
Score:0.139m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:42.496%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,0795,02333215.13B**10.4853.222%B++1.175%D-56.1A++34.1M54089.5h5.2B*9.8B**
M18 Needler 5,2133,1926095.241B**0.5931.148%C+N/A38A*24A*37484.1h65.9B*211.6B*
CAS30 Tank Buster 4,3312,7266184.411A+0.2459.23%B**N/A11.4B+6.7C+91240h57.3C++96.7B+
C150 Dalton 3,9582,2998228.037A**23.3928.697%D--N/A54.3B**39.2B**97642.3h2.7B**9.2B+
M14 Banshee 2,3922,2432339.627B4.9832.132%B+1.159%C++117.4A*7.8A*42219.1h16.1B+50B+
P2-120 HESH 1,8881,7342959.793M**55.1446.88%B+N/A159.1S14.1B++54410.9h3.2A6.9B**
Hellfire Rocket Pods 1,3781,1763731.784M*27.1358.333%B**N/A420S72.1S20122.8h11.6B+19.9B++
T9 CARV 1,1921,1744582.563B**2.0926.438%A36.797%A*69.5A++1.1A23016.9h10.2B**38.4B*
NS-15MP 1,1701,1653723.132B1.5228.83%C*37.511%B++85B+N/A27913.7h10B+34.5B
T7 Mini-Chaingun AE 1,1701,1633932.959A+1.6927.567%A13.758%C109.7A*N/A37810.6h10.7B++38.9B++
NS-15M AE 1,1681,1633643.195B+1.4627.936%B+33.276%B++81.3B*N/A22914.3h9.8B++34.9B+
RAMS-AE .50M 1,1641,1612265.137B+0.4940.979%C+80.103%C+84.1A+N/A29213.8h1.6B*3.9B+
TAR-AE 1,1611,1543383.414B**1.2429.395%B+29.289%C*88.8B**N/A20013h9.9B*33.7B++
P525 Marauder 1,1761,1332939.069A++34.4229.593%A1.147%D121.8A+4.6C*2739.3h4.8B**16.4B**
M18 Rotary 1,7019682453.951B*0.7035.904%B++1.446%C--36.5A+27.7A*42426.5h71.5B++199.1B*
MSW-R 8308243152.616C**2.0427.171%B*43.325%A**73.6AN/A21111.2h9.2B**34B++
M18 Locust 8145354412.159S7.5136.181%B++1.308%C66M*34.4A*5638.1h52.8B+145.9B*
NS-44 Commissioner AE 3993962731.451C*3.2034.189%D-32.828%B*33.6C-N/A11411.8h3B++8.8C++
NS-11CP 4123963771.05C--3.6023.918%D--26.01%B+13.9D--N/A5328.4h12.6C+52.5C
VLG Missile Launcher 4653563118.667M**114.0256.474%C++N/A101.7A++31.1B**4933.5h3.9B**7B**
MG-H1 Watchman 3473351372.445B+2.2125.92%B+37.91%A+85.9A+3.1S2553.9h11.8B*45.7B+
TSAR-42 3273261033.165C+1.4941.603%B+71.472%C**70.9AN/A2234.6h1.8B*4.4B++
P2-120 HEAT 491325359.286B++4.6356.897%A+3.077%C+34.9B*17.8A++3639.3h7.5C++13.2B*
P525 Marauder-H 332319745.571M40.9245.018%B**N/A159.5A6.5C+4242h6.9C*15.3B++
T7 Mini-Chaingun 3113091611.919B**2.7321.379%B*12.298%C51.5B*N/A2496h11.1B*52B++
E540 Halberd 3922372111.286B+6.6351.531%A2.954%C+30.8B+20.1A++7387.7h4.9B*9.5B**
CAS 14-E 243225375A*70.3542.496%AN/A160.7A**12.9A*4301.4h22.7B++53.5B*
Hornet Missiles 296187537.4S32.7564.355%B+N/A170A++99.1A*14981.1h7.1B*11B*
Hyena Missile Launcher 274182360.667U56.0236.27%B+N/A70M**35.4M++9102.6h16.6A++45.7A
G20 Vulcan-H 324174404.35C+0.3055.193%B*N/A48.3C*41.7A8523.6h105C+190.2B+
L105 Zephyr 194172628.667A+24.0256.222%A+N/A95.6A++12.2B+5501.8h5.7B+10.2B++
A30 Walker 2661691511.267S6.6232.22%A++1.775%C+27.3B+15.6C*7786.2h86.7B++269.1B*
G30 Vulcan 250141197.421B*2.7740.608%A1.418%D--24.3C**18.8B++5285.8h90B221.7B*
AP30 Shredder 2321371013.7C++9.0535.739%BN/A45.7B**31.7A+9573h68.6B+191.8B++
L-30R Vektor 180124206.2A*1.5541.775%B2.419%C**11.4C+5.1C15710.9h61.6B+147.5B+
M12 Kobalt 1211171117S112.3521.203%B++21.368%B+106.4A3.6C++2931.1h13.8B**64.9B++
M77-B 104103492.102C+2.5538.026%C++74.757%C+25.8C+N/A934h2B*5.3B+
C-4 13697462.109B+2.5426.966%C++N/A32.3D--13D*4213h1.2B+4.6B+
LB00 Python AP 11290712.857C+8.2146.19%D*1.111%B+60B+14.7D3281.5h3.3B**7.1B+
M40 Fury 9883327.667M+23.0234.262%C+1.205%D83B**15B++6331h9.3B*27.3B++
NS "Heatwave" Decimator 12181332.455B*2.2052.402%D*N/A54C**26.7B+3991.5h3B**5.7B+
TRAC-5 84801120.714C+3.9418.548%D18.75%C+5.6D-N/A6014.2h15.4C++82.8C+
M202 Wyrm 10777238.5M*33.8558.884%B1.299%D256.7A++100B**20190.3h22.2B**37.7B*
NS Baron G5AE 81771310.588D4.0636.18%D--12.987%C--3.2D**N/A1424.2h5.3D-14.8C+
RAMS .50M 7373116.636B**1.9838.158%C+82.192%B+73MN/A3771h1.6B**4.2B++
M60-A Bulldog 8669106.9C+2.2525.34%D*N/A23.8D5.9C+3572.9h6.5C25.6D--
Striker AE 11669381.816A**2.8454.379%BN/A26.5C++18.1C+2252.6h23.3B**42.9B**
M3 Pounder HEG 7866282.357B+2.2945.92%B+N/A25.4B++4.6B+1212.6h13B*28.4B++
Tank Mine 9464183.556B+1.10146.296%SN/A29.1F13.6F3282.2h3.7F**2.5A*
M3 Pounder HEG 7262312B2.6544.13%B+3.226%C++23B+3.7C**1012.7h13.8B+31.3B+
Dual-75 Duster 6456156M++51.3544.774%B++N/A112A16M**5070.5h5.7C++12.6B+
ML-7 9354511.059B+3.5964.667%B**N/A28.4B+20.5A5291.9h5.4B++8.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95940.4h
Nano-Armor Kit180165,27136.2h
Ripper AE564708.5h
AE Nano-Armor Kit593686,31184.7h
AE Medical Applicator33,2550.3h
Motion Spotter1850.1h
Spitfire Auto-Turret11690.5h
Ammunition Package31240.2h
Medical Applicator71,8810.2h
Medical Kit3793,4033.6h
Nano-Repair Grenade02340.1h
Recon Detection Device5610.4h

Check the help document for the dictionary if you want to learn more about words used here.


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