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Paragon Skirmisher LelouchViVanu[VIB] LelouchViVanu
VS BR 139

KDR: 5.78

Score: 43.5m

Last Seen: Mar 7th, 2020 10:28 PM
- OFFLINE - 1.8 hour(s)

Battle Rank 100 (139 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 11%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA SVA-88 Zenith VX-5 Orion VS54 C-4 Proton II PPA-H Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,118,641 MLG Score: 4891
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.8%23.808%61425125154,7856.85841-1.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%0.887B*0.419B-1.003D*HEAD ++ (~10.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.546B+8.70.391B25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.869%0.946%39393127310,56941268425.65291543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.905%0.699B+-0.582D0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.866B*9.50.821B++12.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.637%1.514%460312731,7177781712.20411998%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.818%1.803A++-0.646D-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.906B*2.20.827B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.192%2.004%1410812684,44143121310.28012075%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.465%0.275C*-0.608D0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.882B*5.60.861B*8.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.512%79.827%14103127392298800.932255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.82%2.193A*0.825B++1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.50.518B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.766%12.4%1410512713,85586174.47735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.656%0.998B*-0.463D0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.582B+30.393B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.5m202.9%1150 (69k)972 (58.3k)5.7755690,94215,7465.92747139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276293327.369%16.603%45402:5035

9% Engineer43% Heavy Assault38% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2013 5:41 PMMay 5th, 2014 7:11 PMMar 7th, 2020 8:18 PM (28d) (PST)Mar 7th, 2020 8:18 PM (28d) (PST)Mar 7th, 2020 6:28 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3802471,1332.0350.3520.3384.2350.0524891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,80314,84467,9591222120254358,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
744.8h/31d 2,392 15,099 16,167 189.3k 932 3,662 2,312 61.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:17,572
Deaths:2,931
KDR:5.995
Accuracy:24.867% C--
HSR:28.796% C
SVA-88
C+
Kills:6,812
Deaths:1,350
KDR:5.046
Accuracy:23.461% C+
HSR:20.919% D
Orion VS54
B++
Kills:2,988
Deaths:713
KDR:4.191
Accuracy:25.688% B++
HSR:22.590% C
NS-15MP
B
Kills:1,161
Deaths:192
KDR:6.047
Accuracy:25.320% D
HSR:34.109% B
Pulsar LSW
C+
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:24.261% C+
HSR:22.500% C
Flare VE6
B+
Kills:1,160
Deaths:209
KDR:5.550
Accuracy:26.755% B+
HSR:24.138% C+
Ursa
C++
Kills:1,160
Deaths:242
KDR:4.793
Accuracy:24.950% C++
HSR:22.414% C
VE-H Maw
C
Kills:353
Deaths:97
KDR:3.639
Accuracy:23.947% D
HSR:26.629% C
Kills:32,366
Deaths (as Heavy Assault):5,941
Deaths (to Heavy Assaults):4,118
KDR:5.4479
Kill Difference:26,425
Playtime:321.596 hours
Usage:43%
Score:18.612m
Score/min:965
Accuracy (listed only):24.906%
HSR (listed only):25.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C++
Kills:3,781
Deaths:862
KDR:4.386
Accuracy:26.906% C++
HSR:19.651% C-
Serpent VE92
B+
Kills:2,346
Deaths:546
KDR:4.297
Accuracy:27.069% B+
HSR:15.686% D-
Pandora VX25
B++
Kills:1,406
Deaths:343
KDR:4.099
Accuracy:49.481% B++
HSR:13.940% C
VX6-7
C*
Kills:1,360
Deaths:299
KDR:4.548
Accuracy:26.748% C*
HSR:19.927% C
Pulsar C
B+
Kills:1,270
Deaths:261
KDR:4.866
Accuracy:27.836% B+
HSR:22.913% C+
NS-11CP
B*
Kills:1,184
Deaths:224
KDR:5.286
Accuracy:28.225% C
HSR:30.068% B*
NS-11C
B
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:26.509% B
HSR:19.628% C+
Phobos VX86
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:70.863% B*
HSR:13.710% C-
Sirius SX12
C+
Kills:1,165
Deaths:234
KDR:4.979
Accuracy:25.416% C+
HSR:13.047% D-
Eclipse VE3A
D
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:24.740% D
HSR:13.047% D**
Solstice VE3
B++
Kills:1,164
Deaths:253
KDR:4.601
Accuracy:27.880% B++
HSR:22.766% B+
Eridani SX5G
C+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:29.198% C+
HSR:18.017% D
Solstice Burst
C**
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:29.076% C**
HSR:20.190% D
Thanatos VE70
B**
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:51.566% B**
HSR:8.737% D**
Deimos VA29
A+
Kills:67
Deaths:16
KDR:4.188
Accuracy:81.132% A+
HSR:11.940% D-
Nova
A+
Kills:59
Deaths:23
KDR:2.565
Accuracy:60.777% A
HSR:22.034% A+
Kills:20,791
Deaths (as Light Assault):4,689
Deaths (to Light Assaults):4,046
KDR:4.43399
Kill Difference:16,102
Playtime:285.894 hours
Usage:38%
Score:17.261m
Score/min:1,006
Accuracy (listed only):38.339%
HSR (listed only):17.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,406
Deaths:343
KDR:4.099
Accuracy:49.481% B++
HSR:13.940% C
Phobos VX86
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:70.863% B*
HSR:13.710% C-
Sirius SX12
C+
Kills:1,165
Deaths:234
KDR:4.979
Accuracy:25.416% C+
HSR:13.047% D-
Eridani SX5G
C+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:29.198% C+
HSR:18.017% D
NS-11P
A
Kills:1,159
Deaths:294
KDR:3.942
Accuracy:25.415% C**
HSR:31.665% A
Thanatos VE70
B**
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:51.566% B**
HSR:8.737% D**
Deimos VA29
A+
Kills:67
Deaths:16
KDR:4.188
Accuracy:81.132% A+
HSR:11.940% D-
Nova
A+
Kills:59
Deaths:23
KDR:2.565
Accuracy:60.777% A
HSR:22.034% A+
Kills:7,339
Deaths (as Combat Medic):1,807
Deaths (to Combat Medics):1,595
KDR:4.06143
Kill Difference:5,532
Playtime:12.378 hours
Usage:2%
Score:0.428m
Score/min:576
Accuracy (listed only):49.231%
HSR (listed only):16.636%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C++
Kills:3,781
Deaths:862
KDR:4.386
Accuracy:26.906% C++
HSR:19.651% C-
Serpent VE92
B+
Kills:2,346
Deaths:546
KDR:4.297
Accuracy:27.069% B+
HSR:15.686% D-
Pandora VX25
B++
Kills:1,406
Deaths:343
KDR:4.099
Accuracy:49.481% B++
HSR:13.940% C
VX6-7
C*
Kills:1,360
Deaths:299
KDR:4.548
Accuracy:26.748% C*
HSR:19.927% C
Pulsar C
B+
Kills:1,270
Deaths:261
KDR:4.866
Accuracy:27.836% B+
HSR:22.913% C+
NS-11CP
B*
Kills:1,184
Deaths:224
KDR:5.286
Accuracy:28.225% C
HSR:30.068% B*
NS-11C
B
Kills:1,182
Deaths:224
KDR:5.277
Accuracy:26.509% B
HSR:19.628% C+
Phobos VX86
B*
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:70.863% B*
HSR:13.710% C-
Eclipse VE3A
D
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:24.740% D
HSR:13.047% D**
Solstice VE3
B++
Kills:1,164
Deaths:253
KDR:4.601
Accuracy:27.880% B++
HSR:22.766% B+
Solstice Burst
C**
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:29.076% C**
HSR:20.190% D
Thanatos VE70
B**
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:51.566% B**
HSR:8.737% D**
Deimos VA29
A+
Kills:67
Deaths:16
KDR:4.188
Accuracy:81.132% A+
HSR:11.940% D-
Nova
A+
Kills:59
Deaths:23
KDR:2.565
Accuracy:60.777% A
HSR:22.034% A+
Kills:18,466
Deaths (as Engineer):4,174
Deaths (to Engineers):2,818
KDR:4.42405
Kill Difference:14,292
Playtime:70.564 hours
Usage:9%
Score:4.237m
Score/min:1,001
Accuracy (listed only):39.915%
HSR (listed only):18.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,517
Deaths:619
KDR:2.451
Accuracy:44.305% B*
HSR:23.270% C++
Sirius SX12
C+
Kills:1,165
Deaths:234
KDR:4.979
Accuracy:25.416% C+
HSR:13.047% D-
NS-357P Underboss
B**
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:50.258% B**
HSR:25.581% C+
Artemis VX26
B
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:29.673% B
HSR:20.776% C
Eridani SX5G
C+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:29.198% C+
HSR:18.017% D
Parallax VX3
A++
Kills:708
Deaths:53
KDR:13.359
Accuracy:52.923% A++
HSR:82.768% B+
NS-357 Underboss
B+
Kills:413
Deaths:180
KDR:2.294
Accuracy:41.147% B+
HSR:12.349% D*
Ghost
C
Kills:130
Deaths:27
KDR:4.815
Accuracy:38.372% C
HSR:67.692% C
XM98
A+
Kills:84
Deaths:13
KDR:6.462
Accuracy:49.686% A+
HSR:73.810% C+
Beamer VS3-FB
C
Kills:73
Deaths:35
KDR:2.086
Accuracy:29.867% C
HSR:13.699% D*
Kills:7,571
Deaths (as Infiltrator):2,044
Deaths (to Infiltrators):2,234
KDR:3.70401
Kill Difference:5,527
Playtime:39.441 hours
Usage:5%
Score:1.858m
Score/min:785
Accuracy (listed only):39.084%
HSR (listed only):35.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,186
Deaths:111
KDR:10.685
Accuracy:21.560% B+
HSR:19.477% C++
Cosmos VM3
B+
Kills:1,047
Deaths:95
KDR:11.021
Accuracy:21.661% B+
HSR:19.198% C++
Quasar VM1
A++
Kills:82
Deaths:19
KDR:4.316
Accuracy:24.507% A++
HSR:20.732% B
Comet VM2
B+
Kills:55
Deaths:16
KDR:3.438
Accuracy:52.160% B+
HSR:3.636% C
Kills:2,370
Deaths (as MAX Suit):120.500
Deaths (to MAX Suits):863
KDR:19.66805
Kill Difference:2,249.500
Playtime:14.710 hours
Usage:2%
Score:1.057m
Score/min:1,197
Accuracy (listed only):29.972%
HSR (listed only):15.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:8,906
V. Kills:214 N/A
Deaths:421
KDR:21.154
Accuracy:51.804% A
KPH:217.800 S
VKPH:5.200 B++
Dual Photon Pods
S
Kills:1,340
V. Kills:131 N/A
Deaths:36
KDR:37.222
Accuracy:60.493% B*
KPH:342.200 S
VKPH:33.500 B**
Saron Laser Cannon
B*
Kills:323
V. Kills:301 107%
Deaths:173
KDR:1.867
Accuracy:29.819% C
KPH:18.100 C**
VKPH:16.900 B*
Kills:10,569 (9,229 + 0)
Deaths:630
KDR:16.776
VKDR:1.025
Vehicle Kills:646
Kill Difference:9,939
Playtime:62.645 hours
Usage:8%
Score:3.420m
Score/min:910
Piloting Accuracy:29.819%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:119
V. Kills:3 N/A
Deaths:5
KDR:23.800
Accuracy:56.272% A+
KPH:428,400 U
VKPH:10,800 U
Kills:119 (0 + 119)
Deaths:5
KDR:23.800
VKDR:0.600
Vehicle Kills:3
Kill Difference:114
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,790,040
Piloting Accuracy:N/A%
Gunner Accuracy:56.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:934
V. Kills:52 N/A
Deaths:54
KDR:17.296
Accuracy:65.004% A++
KPH:172.200 S
VKPH:9.600 C**
C75 Viper
S
Kills:92
V. Kills:8 N/A
Deaths:8
KDR:11.500
Accuracy:47.105% B++
KPH:158.600 S
VKPH:13.800 A
Kills:1,026 (1,026 + 0)
Deaths:62
KDR:16.548
VKDR:0.968
Vehicle Kills:60
Kill Difference:964
Playtime:6.004 hours
Usage:1%
Score:0.385m
Score/min:1,070
Driving Accuracy:47.105%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M**
Kills:786
V. Kills:20 N/A
Deaths:27
KDR:29.111
Accuracy:31.767% B**
KPH:180.400 M**
VKPH:4.600 B
Supernova PC
S
Kills:681
V. Kills:90 N/A
Deaths:42
KDR:16.214
Accuracy:55.648% B+
KPH:77.100 S
VKPH:10.200 C**
Supernova VPC
A*
Kills:102
V. Kills:5 N/A
Deaths:11
KDR:9.273
Accuracy:54.878% B
KPH:90.100 A*
VKPH:4.400 D-
E540 Halberd
A+
Kills:60
V. Kills:35 167%
Deaths:6
KDR:10
Accuracy:56.101% B**
KPH:44.800 B**
VKPH:26.200 A+
Kills:1,629 (783 + 846)
Deaths:86
KDR:18.942
VKDR:1.744
Vehicle Kills:150
Kill Difference:1,543
Playtime:15.665 hours
Usage:2%
Score:0.746m
Score/min:794
Driving Accuracy:54.878%
Gunner Accuracy:56.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:2,830
V. Kills:72 N/A
Deaths:53
KDR:53.396
Accuracy:42.753% B+
KPH:360.200 S
VKPH:9.200 B*
Kills:2,830 (0 + 2,830)
Deaths:53
KDR:53.396
VKDR:1.358
Vehicle Kills:72
Kill Difference:2,777
Playtime:7.856 hours
Usage:1%
Score:0.888m
Score/min:1,883
Driving Accuracy:N/A%
Gunner Accuracy:42.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:249
V. Kills:14 N/A
Deaths:8
KDR:31.125
Accuracy:53.895% A+
KPH:156.200 S
VKPH:8.800 C+
M40 Fury
S
Kills:203
V. Kills:11 N/A
Deaths:6
KDR:33.833
Accuracy:41.308% B+
KPH:216 S
VKPH:11.700 B+
M60-G Bulldog
S
Kills:178
V. Kills:18 N/A
Deaths:11
KDR:16.182
Accuracy:48.416% A
KPH:102.700 S
VKPH:10.400 A
M40 Fury
S
Kills:84
V. Kills:5 N/A
Deaths:6
KDR:14
Accuracy:37.910% C++
KPH:287.200 S
VKPH:17.100 B**
M12 Kobalt
M
Kills:51
V. Kills:3 N/A
Deaths:3
KDR:17
Accuracy:16.041% D
KPH:156 A*
VKPH:9.200 M
Kills:765 (0 + 765)
Deaths:34
KDR:22.500
VKDR:1.500
Vehicle Kills:51
Kill Difference:731
Playtime:4.888 hours
Usage:1%
Score:0.437m
Score/min:1,492
Driving Accuracy:N/A%
Gunner Accuracy:16.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 17,61517,5722,9315.995B*0.2224.867%C--28.796%C151.9A++N/A546115.7h8.6B**34.4B+
Light PPA 9,1208,90642121.154A*15.3851.804%AN/A217.8S5.2B++100340.9h6.7B*12.9B++
SVA-88 6,8276,8121,3505.046A+0.7323.461%C+20.919%D116.4A*N/A63458.5h9.1B**38.7B+
Zenith VX-5 3,7913,7818624.386M+1.3926.906%C++19.651%C-85.2A+N/A43044.4h9.6B*35.7B++
Orion VS54 2,9962,9887134.191A1.5825.688%B++22.59%C101.3A*N/A49429.5h9.5B*37C++
C-4 3,1982,8713428.395S2.6230.87%B*N/A192.7A*21.9C--143114.9h0.9B**2.8B**
Proton II PPA-H 2,9022,8305353.396M++47.6242.753%B+1.661%C+358.2S9.1B++18837.9h5.7A13.4B**
Serpent VE92 2,3472,3465464.297A*1.4827.069%B+15.686%D-96.1A++N/A42724.4h9.6B*35.4B++
Anti-Vehicle Grenade 1,8631,80411804N/A1,798.2271.618%A*N/A1127.5M+36.9D-72471.6h2.4A+3.4A
NS-44 Commissioner 1,5201,5176192.451A3.3244.305%B*23.27%C++105.3A*N/A47714.4h2.7B**6.2B*
NS Decimator 1,7301,5073314.553M*1.2267.062%B++1.858%C97.2M**14.4C70315.5h2.5A3.7A+
Pandora VX25 1,4101,4063434.099A**1.6849.481%B++13.94%C100.4A+N/A49414h3.5B++7.1B*
VX6-7 1,3621,3602994.548M1.2326.748%C*19.927%C101.5A++N/A51413.4h9.9B++36.9B+
Dual Photon Pods 1,4711,3403637.222A*31.4560.493%B*N/A343.6S33.6B**21793.9h10.2A16.9B**
Pulsar C 1,2711,2702614.866A+0.9127.836%B+22.913%C+84.7A++N/A65515h8.3B*29.8B*
Plasma Grenade 1,2031,19911199N/A1,193.2258.083%A+N/A856.4B**2.9D41401.4h2.6B*4.4B*
Lasher X2 1,2011,1963463.457A*2.3242.348%A++2.007%D--120.8M*N/A7169.9h14.7B**34.7B**
Cosmos VM3 1,1891,18611110.685S4.9121.56%B+19.477%C++93.4M*N/A44212.7h9.6A+44.4B**
NS-11CP 1,1851,1842245.286A**0.4928.225%C30.068%B*146.2A*N/A4068.1h9.1B**32.3B+
NS-11C 1,1831,1822245.277S0.5026.509%B19.628%C+105.5M++N/A67511.2h9.8B**36.8B*
Phobos VX86 1,1681,1672854.095A*1.6870.863%B*13.71%C-121.6A*N/A6049.6h1.9B*2.7B++
Sirius SX12 1,1681,1652344.979M0.8025.416%C+13.047%D-107.9MN/A68810.8h10.5B**41.4B+
Eclipse VE3A 1,1651,1652674.363B*1.4124.74%D13.047%D**100.4A++N/A38811.6h10.1B++40.8C*
Solstice VE3 1,1651,1642534.601S1.1727.88%B++22.766%B+93.1M++N/A69012.5h9.8B**35.1C**
S1 1,3521,1612834.102S1.6771.758%A+2.756%C+89.3S14.7C++83113h2.7A++3.8A
NS-357P Underboss 1,1621,1613693.146B**2.6350.258%B**25.581%C+110.6B++N/A29310.5h3.3B+6.5B*
NS-15MP 1,1651,1611926.047A0.2725.32%D34.109%B148.8A++N/A3907.8h9.1B*36.1C**
Pulsar LSW 1,1601,1602075.604M+0.1724.261%C+22.5%C127.5A*N/A7279.1h8.4A34.5B++
Artemis VX26 1,1641,1602334.979A*0.8029.673%B20.776%C110.5MN/A67710.5h9.3B**31.2B*
Flare VE6 1,1621,1602095.55M*0.2326.755%B+24.138%C+133.3A**N/A7678.7h7.6B**28.5B++
Ursa 1,1641,1602424.793M0.9824.95%C++22.414%C110.5A++N/A76110.5h8.4B*33.7B+
Eridani SX5G 1,1611,1602814.128A+1.6529.198%C+18.017%D96.7B*N/A49412h9.2B++31.4B+
Solstice Burst 1,1601,1592404.829A*0.9529.076%C**20.19%D94.2A+N/A43612.3h9.6B**32.9B++
NS-11P 1,1631,1592943.942A*1.8325.415%C**31.665%A119.5M*N/A4069.7h9.3A+36.7B*
Thanatos VE70 1,1581,1563313.492M2.2851.566%B**8.737%D**113.3M++N/A58710.2h3.4B**6.7B*
Cosmos VM3 1,0511,0479511.021S5.2521.661%B+19.198%C++90.3M++N/A40611.6h10.3A47.4C*
L100 Python HESH 9869345417.296B11.5265.004%A++1.606%C+173S9.6C**10015.4h1.9A+2.9A+
Proton II PPA 8067862729.111B++23.3431.767%B**2.036%C++178.6M**4.5C**10704.4h5.9B**18.5B**
Parallax VX3 7087085313.358A**7.5852.923%A++82.768%B+120SN/A4775.9h1.5B**2.8B**
Supernova PC 7716814216.214A10.4455.648%B+1.468%D77.4S10.2C**5398.8h2.6A4.6A+
Force-Blade 53749513,0280.038B5.7443.76%B**N/A0.9C*N/A5551.8h1.7B++4B++
NS-357 Underboss 4144131802.294B**3.4841.147%B+12.349%D*125.2A*N/A6623.3h3.1B**7.6B++
VE-H Maw 358353973.639A2.1423.947%D26.629%C95.4B*1.4B+2123.7h9.9C++41.5C+
Saron Laser Cannon 6243231731.867C+3.9129.819%C1.238%D18.1C**16.9B*41717.8h84.7B+284B+
M60-G Bulldog 263249831.125S25.3553.895%A+1.205%D--155.6S8.8C+15021.6h3.1A+5.7A
M40 Fury 214203633.833M++28.0641.308%B+N/A225.6S12.2B+15630.9h5.7B*13.7A
M60-G Bulldog 1961781116.182M+10.4148.416%A3.371%B+104.7S10.6A11921.7h4.2A+8.7B**
Nemesis VSH9 154132235.739S0.0471.963%A5.303%A+82.5S13.8B+8911.6h2.9A*4.1A*
Ghost 130130274.815B+0.9638.372%C67.692%C81.3B**N/A6081.6h1.8B++4.6B+
L105 Zephyr 122119523.8A+18.0256.272%A+N/A1190U30M**5966800.1h2.7A++4.8A+
Supernova VPC 107102119.273C3.5054.878%BN/A92.7A*4.5D-14231.1h2.2B**4B**
C75 Viper 10092811.5B**5.7247.105%B++N/A153.3S13.3B**17050.6h3.9A++8.3B**
M40 Fury 8984614B+8.2237.91%C++1.19%D280S16.7B*30960.3h4.4B+11.6A
XM98 8484136.462A*0.6949.686%A+73.81%C+84MN/A10281h1.9B*3.8B**
Quasar VM1 8382194.316A++1.4624.507%A++20.732%B54.7A*N/A7841.5h13.8C**56.3B+
Proximity Mine 8181117.364B**1.5981.667%SN/A270MN/A32990.3h1.2A++1.5A*
Beamer VS3-FB 7373352.086B++3.6929.867%C13.699%D*121.7A*N/A4550.6h6.5B*21.6B+
Deimos VA29 6767164.188A**1.5981.132%A+11.94%D-111.7A++N/A9850.6h1.9B++2.4B++
E540 Halberd 9560610C+4.2256.101%B**1.667%C46.2B**26.9A++10371.3h7.1D*12.6C+
M60-A Bulldog 6159414.75A8.9743.658%B+N/A118A**4D9250.5h2.5A*5.7A
Nova 5959232.565B++3.2160.777%A22.034%A+118M*N/A6590.5h2.9B**4.8B**
Tank Mine 7057319S13.22432.258%UN/A570S130A*129560.1h2.4D-0.5M++
Comet VM2 6555163.438A*2.3452.16%B+3.636%C45.8S8.3A++5431.2h11.9B**22.7B**
Lancer VS22 10755361.528B+4.2557.882%CN/A16.7C+15.8C++4973.3h16.9C**29.2C**
M60-A Bulldog 5854227B+21.2252.464%B+1.852%C90A*6.7B++7260.6h3.4A+6.4B**
Sticky Grenade 5252152N/A46.2264.356%AN/A520D--N/A196360.1h1.3B**1.9B*
M12 Kobalt 5451317C+11.2216.041%D27.451%A*170A**10M+13370.3h10.8A+67.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit80127,03110.4h
Spawn Beacon192940.7h
Restoration Kit322840.7h
Motion Spotter13410.2h
Recon Detection Device55880.8h
Ammunition Package0820.1h
Medical Kit6838,34125.8h
Medical Applicator73,2330.3h

Check the help document for the dictionary if you want to learn more about words used here.


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