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Agent LeoWerner[KyKy] LeoWerner
NC BR 55

KDR: 4.58

Score: 14.4m

Last Seen: Jan 10th, 2019 1:45 PM
- OFFLINE - 34.9 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Cobalt - Outfit Leader of RUScartel[KyKy] RUScartel
NC outfit on Cobalt

Members: 10
Level Progress (to 56): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M96 Mjolnir-H MGR-S1 Gladius C85 Canister-H M12 Kobalt Tank Mine M20 Basilisk Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.337%17.352%388310199971.602892.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.101%0.25C*-0.508D0.557B+HEAD ++ (~6.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.068C+15.6-0.091C+54.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.524%4.525%1762610161,98917262511.5639318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.357%0.683B+0.052C+2.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.682B+16.20.584B+21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.867%82.456%176211021576510.876923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.527F1.006B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.004C+2.50.225C++7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.177%17.347%1762210201965603.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.155%-0.018C+0.568B+-0.906

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.152C++4.60.051C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RUScartel[KyKy] RUScartel
NC outfit on Cobalt

Members: 10
14.4m987%555 (33.3k)534 (32k)4.584798,6791,8935.7818355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10225555.005%6.291%3114:170

85% Engineer8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2018 6:51 AMOct 8th, 2018 11:54 AMJan 17th, 2019 5:52 PM (2d) (PST)Jan 10th, 2019 11:50 AM (9d) (PST)Jan 10th, 2019 9:45 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
445284170.3220.0700.0203.8090.06466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7271,66725,0601941229432,022

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
448.7h/18.7d 2,266 546 23,237 102.6k 597 992 1,710 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:134
Deaths:47
KDR:2.851
Accuracy:19.347% D-
HSR:19.403% D
Kills:134
Deaths (as Heavy Assault):47
Deaths (to Heavy Assaults):380
KDR:2.85106
Kill Difference:87
Playtime:7.279 hours
Usage:2%
Score:0.082m
Score/min:189
Accuracy (listed only):19.347%
HSR (listed only):19.403%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:178
Deaths:162
KDR:1.099
Accuracy:23.354% C
HSR:17.416% D--
LA39 Bruiser
B+
Kills:132
Deaths:85
KDR:1.553
Accuracy:38.156% F-
HSR:16.667% B+
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:374
Deaths (as Engineer):288
Deaths (to Engineers):530
KDR:1.29861
Kill Difference:86
Playtime:380.705 hours
Usage:85%
Score:13.240m
Score/min:580
Accuracy (listed only):35.253%
HSR (listed only):17.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:685
Deaths:452
KDR:1.515
Accuracy:22.935% D
HSR:16.934% D
NSX-P Tanto
C
Kills:178
Deaths:162
KDR:1.099
Accuracy:23.354% C
HSR:17.416% D--
LA39 Bruiser
B+
Kills:132
Deaths:85
KDR:1.553
Accuracy:38.156% F-
HSR:16.667% B+
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:1,059
Deaths (as Light Assault):740
Deaths (to Light Assaults):236
KDR:1.43108
Kill Difference:319
Playtime:11.343 hours
Usage:3%
Score:0.103m
Score/min:151
Accuracy (listed only):32.174%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:685
Deaths:452
KDR:1.515
Accuracy:22.935% D
HSR:16.934% D
NC14 Bolt Driver
B*
Kills:57
Deaths:1
KDR:57
Accuracy:24.867% F
HSR:82.456% B*
Kills:742
Deaths (as Infiltrator):453
Deaths (to Infiltrators):241
KDR:1.63797
Kill Difference:289
Playtime:37.813 hours
Usage:8%
Score:0.636m
Score/min:280
Accuracy (listed only):23.901%
HSR (listed only):49.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:685
Deaths:452
KDR:1.515
Accuracy:22.935% D
HSR:16.934% D
LA39 Bruiser
B+
Kills:132
Deaths:85
KDR:1.553
Accuracy:38.156% F-
HSR:16.667% B+
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:881
Deaths (as Combat Medic):578
Deaths (to Combat Medics):103
KDR:1.52422
Kill Difference:303
Playtime:9.337 hours
Usage:2%
Score:0.259m
Score/min:463
Accuracy (listed only):35.113%
HSR (listed only):17.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):43
KDR:0
Kill Difference:UNR
Playtime:2.821 hours
Usage:1%
Score:0.049m
Score/min:289
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:192
V. Kills:83 229%
Deaths:8
KDR:24
Accuracy:53.040% B
KPH:40.500 A++
VKPH:17.500 B+
E540 Halberd
A+
Kills:65
V. Kills:26 241%
Deaths:2
KDR:32.500
Accuracy:41.498% C-
KPH:43.900 A+
VKPH:17.600 B+
Kills:257 (192 + 65)
Deaths:10
KDR:25.700
VKDR:10.900
Vehicle Kills:109
Kill Difference:247
Playtime:6.216 hours
Usage:1%
Score:0.136m
Score/min:364
Driving Accuracy:53.040%
Gunner Accuracy:41.498%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:910
V. Kills:422 215%
Deaths:14
KDR:65
Accuracy:64.616% B**
KPH:103.800 M++
VKPH:48.200 M*
M96 Mjolnir-H
S
Kills:808
V. Kills:435 185%
Deaths:25
KDR:32.320
Accuracy:54.911% B+
KPH:141.500 S
VKPH:76.200 M++
C85 Canister-H
M++
Kills:631
V. Kills:69 N/A
Deaths:10
KDR:63.100
Accuracy:67.206% A++
KPH:202 A++
VKPH:22.100 M++
M12 Kobalt-H
A
Kills:108
V. Kills:7 N/A
Deaths:2
KDR:54
Accuracy:21.417% C+
KPH:124.900 C++
VKPH:8.100 A
Kills:2,457 (0 + 2,457)
Deaths:51
KDR:48.176
VKDR:18.294
Vehicle Kills:933
Kill Difference:2,406
Playtime:18.462 hours
Usage:4%
Score:0.634m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:21.417%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:225
V. Kills:47 469%
Deaths:3
KDR:75
Accuracy:40.644% B
KPH:54.100 M++
VKPH:11.300 B**
M12 Kobalt
B**
Kills:160
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:17.506% C+
KPH:93.300 B*
VKPH:4.100 B**
M20 Basilisk
A*
Kills:58
V. Kills:18 305%
Deaths:2
KDR:29
Accuracy:48.921% A
KPH:46.100 A*
VKPH:14.300 B**
M12 Kobalt
C*
Kills:57
V. Kills: N/A
Deaths:1
KDR:57
Accuracy:18.751% C*
KPH:72.200 C++
VKPH:0 F
Kills:500 (0 + 500)
Deaths:6
KDR:83.333
VKDR:12
Vehicle Kills:72
Kill Difference:494
Playtime:7.922 hours
Usage:2%
Score:0.130m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:18.751%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 1,3329101465S60.4264.616%B**N/A103.4M++48M*5148.8h5.5B8.5B++
M96 Mjolnir-H 1,2438082532.32S27.7454.911%B+N/A141.8S76.3M++7175.7h34.1C**62.2B+
MGR-S1 Gladius 7026854521.515C*3.0722.935%D16.934%D10.9D-N/A3162.7h13.1D57.3C--
C85 Canister-H 7006311063.1A*58.5267.206%A++5.864%F203.5A++22.3M++5473.1h10.4D--15.5C+
M12 Kobalt 5054752237.5M232.9220.955%C+19.158%B118.8C*7.5B**2754h20.2C+96.4C+
Tank Mine 6744681046.8U42.2226.132%DN/A425.5S187.3S21921.1h1A+4A
M20 Basilisk 272225375U70.4240.644%B6.667%C**53.6M++11.2B**2344.2h56.2B+138.4B**
Titan-150 AP 275192824M+19.4253.04%BN/A40.9A++17.7B++3344.7h4.3C*8.1B+
NSX-P Tanto 1851781621.099C*3.4923.354%C17.416%D--10.2DN/A3317.4h22.1D*94.5D
M12 Kobalt 1671601160U155.4217.506%C+19.375%C*94.1B**4.1B**3311.7h16.7B+95.3B+
MGR-L1 Promise 137134472.851B**1.7319.347%D-19.403%D26.3DN/A825.1h19.6D-101.2D
Bouncing Betty 1321321132U127.4250.564%B++N/A220A*N/A7160.6h2.4D**4.7C+
LA39 Bruiser 132132851.553C**3.0338.156%F-16.667%B+19.4D-N/A656.8h3.2D--8.4F
G40-F Ranger 207130432.5S27.9237.633%B+N/A48.1C++28.5C++3642.7h78.1C+207.6C**
M12 Kobalt-H 115108254A+49.4221.417%C+17.593%C++120C++7.8A2920.9h19.1C89.2C+
Hunter QCX 13884671.254B*3.3358.959%B**N/A30A+19.3M*1782.8h13.8D23.3C+
E540 Halberd 9165232.5M*27.9241.498%C-N/A43.3A17.3B+4591.5h5B+12.1B
Mauler S6 6464411.561B+3.0244.25%B+18.75%B++18.8C--N/A693.4h7.5D**17C
M20 Basilisk 7658229U24.4248.921%A3.448%D-44.6A*13.8B**3071.3h84.8C++173.4B++
M12 Kobalt 5757157S52.4218.751%C*24.561%A71.3C+N/A3010.8h19.4C+103.7C*
NC14 Bolt Driver 5757157U52.4224.867%F82.456%B*31.7B+N/A1141.8h2.5C**9.9C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01,0400.3h
Motion Spotter32,2710.9h
Nano-Armor Kit04,1590.2h
Spawn Beacon02870.1h
Cortium Silo0640.1h
AE Nano-Armor Kit1782,086,59291h
Nanite Revive Grenade01440h
Medical Kit7530.2h
Medical Applicator01,3780.2h
Welding Device08650h
Spitfire Auto-Turret31,3150.9h
Deconstruction Tool02,8270.2h
Bunker01120.3h
AE Medical Applicator3538,3364.3h
Rampart Wall01690.7h
Ammunition Package62,2740.8h
Anti-Infantry MANA Turret0960.1h
Shield Recharging Field44340.2h

Check the help document for the dictionary if you want to learn more about words used here.


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