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Raider LeoWerner[KyKy] LeoWerner
NC BR 59

KDR: 4.64

Score: 15.1m

Last Seen: Mar 14th, 2019 2:07 PM
- OFFLINE - 183.8 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Cobalt - Outfit Leader of RUScartel[KyKy] RUScartel
NC outfit on Cobalt

Members: 13
Level Progress (to 60): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M96 Mjolnir-H MGR-S1 Gladius C85 Canister-H M12 Kobalt Tank Mine M20 Basilisk Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.364%17.254%386310301,0781.643292.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.102%0.24C++-0.5D0.56B+HEAD ++ (~6.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.056C+15.4-0.103C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.241%4.585%1744610272,15918367611.7978319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.227%0.627B+0.024C+2.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.684B+16.30.593B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.92%77.419%174411032626810.898551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.543F0.674B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.002C+2.50.233C++7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.987%16.268%1744210312095703.60345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.196%-0.016C+0.409B-0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.168C++4.50.068C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RUScartel[KyKy] RUScartel
NC outfit on Cobalt

Members: 13
15.1m952.7%544 (32.6k)523 (31.4k)4.635469,3592,0195.8469559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10336085.298%6.304%3314:170

85% Engineer9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2018 6:51 AMOct 8th, 2018 11:54 AMMar 20th, 2019 9:26 AM (2d) (PST)Mar 14th, 2019 11:51 AM (8d) (PST)Mar 14th, 2019 10:07 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
450314190.3250.0700.0203.6970.06371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0101,83125,1791941222431,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
480h/20d 2,446 590 23,711 106.5k 646 1,068 1,815 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:138
Deaths:50
KDR:2.760
Accuracy:19.353% D-
HSR:20.290% D
Kills:138
Deaths (as Heavy Assault):50
Deaths (to Heavy Assaults):409
KDR:2.76
Kill Difference:88
Playtime:7.521 hours
Usage:2%
Score:0.085m
Score/min:189
Accuracy (listed only):19.353%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C-
Kills:178
Deaths:162
KDR:1.099
Accuracy:23.354% C-
HSR:17.416% D*
LA39 Bruiser
C++
Kills:145
Deaths:94
KDR:1.543
Accuracy:38.040% F-
HSR:15.172% C++
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:387
Deaths (as Engineer):297
Deaths (to Engineers):570
KDR:1.30303
Kill Difference:90
Playtime:405.996 hours
Usage:85%
Score:13.826m
Score/min:568
Accuracy (listed only):35.215%
HSR (listed only):17.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:762
Deaths:494
KDR:1.543
Accuracy:22.959% D
HSR:16.667% D
NSX-P Tanto
C-
Kills:178
Deaths:162
KDR:1.099
Accuracy:23.354% C-
HSR:17.416% D*
LA39 Bruiser
C++
Kills:145
Deaths:94
KDR:1.543
Accuracy:38.040% F-
HSR:15.172% C++
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:1,149
Deaths (as Light Assault):791
Deaths (to Light Assaults):249
KDR:1.45259
Kill Difference:358
Playtime:11.424 hours
Usage:2%
Score:0.103m
Score/min:150
Accuracy (listed only):32.151%
HSR (listed only):17.001%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:762
Deaths:494
KDR:1.543
Accuracy:22.959% D
HSR:16.667% D
NC14 Bolt Driver
B
Kills:62
Deaths:3
KDR:20.667
Accuracy:24.920% F
HSR:77.419% B
NSX Daimyo
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:33.273% N/A
HSR:86% N/A
Kills:874
Deaths (as Infiltrator):512
Deaths (to Infiltrators):252
KDR:1.70703
Kill Difference:362
Playtime:41.015 hours
Usage:9%
Score:0.690m
Score/min:281
Accuracy (listed only):27.051%
HSR (listed only):60.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:762
Deaths:494
KDR:1.543
Accuracy:22.959% D
HSR:16.667% D
LA39 Bruiser
C++
Kills:145
Deaths:94
KDR:1.543
Accuracy:38.040% F-
HSR:15.172% C++
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:971
Deaths (as Combat Medic):629
Deaths (to Combat Medics):107
KDR:1.54372
Kill Difference:342
Playtime:9.950 hours
Usage:2%
Score:0.275m
Score/min:461
Accuracy (listed only):35.083%
HSR (listed only):16.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
D
Kills:61
Deaths:13
KDR:4.692
Accuracy:20.015% D
HSR:13.115% D--
Kills:61
Deaths (as MAX Suit):6.500
Deaths (to MAX Suits):47
KDR:9.38462
Kill Difference:54.500
Playtime:4.578 hours
Usage:1%
Score:0.084m
Score/min:307
Accuracy (listed only):20.015%
HSR (listed only):13.115%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:209
V. Kills:88 235%
Deaths:9
KDR:23.222
Accuracy:51.251% C++
KPH:38.800 A++
VKPH:16.300 B+
E540 Halberd
A+
Kills:66
V. Kills:27 236%
Deaths:2
KDR:33
Accuracy:41.509% C
KPH:44.400 A+
VKPH:18.200 B++
Kills:275 (209 + 66)
Deaths:11
KDR:25
VKDR:10.455
Vehicle Kills:115
Kill Difference:264
Playtime:6.870 hours
Usage:1%
Score:0.147m
Score/min:357
Driving Accuracy:51.251%
Gunner Accuracy:41.509%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:992
V. Kills:459 216%
Deaths:14
KDR:70.857
Accuracy:63.556% B*
KPH:100.300 M++
VKPH:46.400 M++
M96 Mjolnir-H
S
Kills:814
V. Kills:437 186%
Deaths:26
KDR:31.308
Accuracy:54.834% B+
KPH:141.200 S
VKPH:75.800 M++
C85 Canister-H
M++
Kills:649
V. Kills:71 N/A
Deaths:10
KDR:64.900
Accuracy:66.981% A++
KPH:205.200 A++
VKPH:22.400 M++
M12 Kobalt-H
A++
Kills:161
V. Kills:12 N/A
Deaths:2
KDR:80.500
Accuracy:21.912% C+
KPH:132 C**
VKPH:9.800 A++
Kills:2,616 (0 + 2,616)
Deaths:52
KDR:50.308
VKDR:18.827
Vehicle Kills:979
Kill Difference:2,564
Playtime:20.040 hours
Usage:4%
Score:0.685m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:21.912%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:230
V. Kills:48 469%
Deaths:3
KDR:76.667
Accuracy:41.218% B+
KPH:52.300 M+
VKPH:10.900 B**
M12 Kobalt
B*
Kills:207
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:17.684% C+
KPH:84.400 B++
VKPH:3.700 B*
M12 Kobalt
C++
Kills:66
V. Kills: N/A
Deaths:1
KDR:66
Accuracy:18.364% C++
KPH:61.700 C
VKPH:0 F
M20 Basilisk
A**
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:49.443% A
KPH:48 A**
VKPH:14.900 A
Kills:564 (0 + 564)
Deaths:6
KDR:94
VKDR:12.667
Vehicle Kills:76
Kill Difference:558
Playtime:9.188 hours
Usage:2%
Score:0.142m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:49.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 1,4519921470.857S66.2263.556%B*N/A100.2M++46.4M++5119.9h5.6C**8.7B++
M96 Mjolnir-H 1,2518142631.308S26.6754.834%B+N/A140.3S75.3M++7235.8h34.1C**62.1B+
MGR-S1 Gladius 7827624941.543C*3.0922.959%D16.667%D11D-N/A3169.1h13.1D56.9C
C85 Canister-H 7206491064.9A*60.2666.981%A++5.701%F202.8A++22.2M++5593.2h10.3D-15.3C+
M12 Kobalt 5525202260M+255.3620.366%C19.039%C**108.3C++6.7B++2674.8h21.1C103.7C+
Tank Mine 7014861048.6U43.9626.251%C--N/A441.8S195.5S21981.1h1.1A4A
M20 Basilisk 278230376.667U72.0341.218%B+6.522%C*52.3M+10.9B**2274.4h58.8B**142.7B**
Titan-150 AP 297209923.222A**18.5951.251%C++N/A38.7A+16.3B+3255.4h4.4B+8.6B+
M12 Kobalt 2162071207U202.3617.684%C+18.841%C++82.8B+3.6B++2852.5h18.5C**104.8C**
NSX-P Tanto 1851781621.099C*3.5423.354%C-17.416%D*10.2DN/A3317.4h22.1D*94.5D
M12 Kobalt-H 173161280.5M**75.8621.912%C+15.528%C134.2B10A++3411.2h18.1C+82.4C+
Bouncing Betty 1451451145U140.3651.105%B*N/A241.7MN/A7250.6h2.4D*4.7C+
LA39 Bruiser 145145941.543B3.0938.04%F-15.172%C++19.3D-N/A647.5h3.2D--8.3F
MGR-L1 Promise 141138502.76B**1.8819.353%D-20.29%D26DN/A825.3h19.8D-102.1D
G40-F Ranger 207130432.5S27.8637.706%B+N/A48.1C++28.5C++3632.7h78.5C+208.2C**
Hunter QCX 14991701.3B*3.3458.031%B*N/A30.3A+19.3M*1843h13.3C--23C+
M12 Kobalt 6666166S61.3618.364%C++25.758%A+60CN/A2561.1h23.5D128C+
E540 Halberd 9366233M++28.3641.509%CN/A44A+18B++4751.5h5B+12B+
Mauler S6 6464411.561B+3.0744.25%B+18.75%B++18.8C-N/A703.4h7.5D**17C
NC14 Bolt Driver 6262320.667U16.0324.92%F77.419%B31B+N/A1192h2.5C**10C-
M20 Basilisk 8061230.5U25.8649.443%A3.279%D--46.9A*14.6A3161.3h83B+167.8B*
NS-20 Gorgon 6461134.692S0.0620.015%D13.115%D--23.5B**1.2C+882.6h35.7C*178.5C**
NSX Daimyo 5150153.333C+1.3033.273%D*86%F--16.7D*N/A393h3.7D*11.1D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,4780.9h
Spawn Beacon03130.1h
Nano-Armor Kit04,1590.2h
Cortium Silo0640.1h
AE Nano-Armor Kit1872,110,40892.4h
Nanite Revive Grenade01530h
Medical Kit7550.2h
Medical Applicator01,3780.2h
AE Medical Applicator3740,8914.6h
Spitfire Auto-Turret41,4500.9h
Bunker01120.3h
Rampart Wall01690.7h
Deconstruction Tool02,8270.2h
Welding Device08650h
Ammunition Package62,4490.8h
Anti-Infantry MANA Turret0960.1h
Shield Recharging Field44500.2h
Nano-Repair Grenade01,1160.3h

Check the help document for the dictionary if you want to learn more about words used here.


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