Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 23 (18,841)players online:
Sephuku (41)  UnicornFrmOR (6)  WooTownOG (2)  voodeax (1)  CorvusAntaka (1)  BarrenCore (1) 52
stats.dasanfall.com
Warden LeoWerner[KyKy] LeoWerner
NC BR 61

KDR: 4.58

Score: 15.3m

Last Seen: May 17th, 2019 1:25 PM
- OFFLINE - 185.6 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Cobalt - Outfit Leader of RUScartel[KyKy] RUScartel
NC outfit on Cobalt

Members: 7
Level Progress (to 62): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M96 Mjolnir-H MGR-S1 Gladius C85 Canister-H M12 Kobalt Tank Mine M20 Basilisk M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LeoWerner



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $90,072 MLG Score: 72
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.176%16.964%376311941,1201.606892.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.13%0.229C++-0.575D0.59B+HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.069C+15.6-0.085C+54.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.933%4.629%1710611912,22519169111.6492322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.232%0.536B+0.056C+2.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.669B+16.50.583B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.061%81.197%1710211951177211.625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.159%-0.905D--0.887B*1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.091C+3.10.018C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.959%16.228%1710211952286403.5625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.084%-0.004C+0.343C**-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.194C++4.40.093C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RUScartel[KyKy] RUScartel
NC outfit on Cobalt

Members: 7
15.3m936.8%533 (32k)513 (30.8k)4.580279,7012,1185.7648761 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC11976215.419%6.278%3414:050

84% Engineer9% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2018 6:51 AMOct 8th, 2018 11:54 AMMay 24th, 2019 9:51 AM (16h) (PST)May 17th, 2019 10:47 AM (8d) (PST)May 17th, 2019 9:25 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
447314160.3240.0710.0203.6210.06272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8001,87824,9221941217430,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.9h/20.8d 2,509 609 23,959 108.4k 677 1,121 1,866 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:151
Deaths:58
KDR:2.603
Accuracy:19.153% D-
HSR:19.205% D
Kills:151
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):443
KDR:2.60345
Kill Difference:93
Playtime:9.013 hours
Usage:2%
Score:0.098m
Score/min:180
Accuracy (listed only):19.153%
HSR (listed only):19.205%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C-
Kills:179
Deaths:163
KDR:1.098
Accuracy:23.279% C-
HSR:17.318% D*
LA39 Bruiser
C++
Kills:164
Deaths:111
KDR:1.477
Accuracy:38.355% F-
HSR:15.244% C++
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:407
Deaths (as Engineer):315
Deaths (to Engineers):590
KDR:1.29206
Kill Difference:92
Playtime:419.973 hours
Usage:84%
Score:14.051m
Score/min:558
Accuracy (listed only):35.295%
HSR (listed only):17.104%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:790
Deaths:525
KDR:1.505
Accuracy:22.810% D
HSR:16.456% D
NSX-P Tanto
C-
Kills:179
Deaths:163
KDR:1.098
Accuracy:23.279% C-
HSR:17.318% D*
LA39 Bruiser
C++
Kills:164
Deaths:111
KDR:1.477
Accuracy:38.355% F-
HSR:15.244% C++
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:1,197
Deaths (as Light Assault):840
Deaths (to Light Assaults):260
KDR:1.425
Kill Difference:357
Playtime:11.815 hours
Usage:2%
Score:0.111m
Score/min:157
Accuracy (listed only):32.174%
HSR (listed only):16.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:790
Deaths:525
KDR:1.505
Accuracy:22.810% D
HSR:16.456% D
NC14 Bolt Driver
B+
Kills:63
Deaths:3
KDR:21
Accuracy:24.849% F
HSR:77.778% B+
NSX Daimyo
D*
Kills:54
Deaths:16
KDR:3.375
Accuracy:33.784% D*
HSR:85.185% F*
Kills:907
Deaths (as Infiltrator):544
Deaths (to Infiltrators):260
KDR:1.66728
Kill Difference:363
Playtime:43.194 hours
Usage:9%
Score:0.713m
Score/min:275
Accuracy (listed only):27.148%
HSR (listed only):59.806%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:790
Deaths:525
KDR:1.505
Accuracy:22.810% D
HSR:16.456% D
LA39 Bruiser
C++
Kills:164
Deaths:111
KDR:1.477
Accuracy:38.355% F-
HSR:15.244% C++
Mauler S6
B++
Kills:64
Deaths:41
KDR:1.561
Accuracy:44.250% B+
HSR:18.750% B++
Kills:1,018
Deaths (as Combat Medic):677
Deaths (to Combat Medics):115
KDR:1.50369
Kill Difference:341
Playtime:10.321 hours
Usage:2%
Score:0.282m
Score/min:455
Accuracy (listed only):35.139%
HSR (listed only):16.817%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
D
Kills:64
Deaths:14
KDR:4.571
Accuracy:19.836% D
HSR:12.500% D*
Kills:64
Deaths (as MAX Suit):7
Deaths (to MAX Suits):50
KDR:9.14286
Kill Difference:57
Playtime:5.118 hours
Usage:1%
Score:0.092m
Score/min:299
Accuracy (listed only):19.836%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:209
V. Kills:88 235%
Deaths:9
KDR:23.222
Accuracy:51.251% C++
KPH:38.800 A+
VKPH:16.300 B
E540 Halberd
A
Kills:67
V. Kills:28 231%
Deaths:2
KDR:33.500
Accuracy:42.262% C
KPH:42.700 A
VKPH:17.800 B+
Kills:276 (209 + 67)
Deaths:11
KDR:25.091
VKDR:10.545
Vehicle Kills:116
Kill Difference:265
Playtime:6.953 hours
Usage:1%
Score:0.150m
Score/min:359
Driving Accuracy:51.251%
Gunner Accuracy:42.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:1,012
V. Kills:467 216%
Deaths:14
KDR:72.286
Accuracy:63.574% B**
KPH:100.500 M++
VKPH:46.400 M++
M96 Mjolnir-H
S
Kills:828
V. Kills:440 188%
Deaths:26
KDR:31.846
Accuracy:54.697% B+
KPH:141.900 S
VKPH:75.400 M++
C85 Canister-H
M++
Kills:662
V. Kills:73 N/A
Deaths:10
KDR:66.200
Accuracy:67.316% A++
KPH:205.100 A++
VKPH:22.600 M++
M12 Kobalt-H
A++
Kills:175
V. Kills:13 N/A
Deaths:2
KDR:87.500
Accuracy:21.692% C+
KPH:128.400 C**
VKPH:9.500 A++
Kills:2,677 (0 + 2,677)
Deaths:52
KDR:51.481
VKDR:19.096
Vehicle Kills:993
Kill Difference:2,625
Playtime:20.494 hours
Usage:4%
Score:0.697m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:21.692%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:243
V. Kills:49 486%
Deaths:3
KDR:81
Accuracy:41.156% B+
KPH:51 M
VKPH:10.300 B*
M12 Kobalt
B+
Kills:217
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:17.839% C+
KPH:82.200 B+
VKPH:3.400 B+
M12 Kobalt
C*
Kills:71
V. Kills: N/A
Deaths:1
KDR:71
Accuracy:18.838% C*
KPH:61.400 C
VKPH:0 F
M20 Basilisk
A**
Kills:62
V. Kills:20 295%
Deaths:2
KDR:31
Accuracy:49.381% A
KPH:48.100 A**
VKPH:15.500 A+
Kills:593 (0 + 593)
Deaths:6
KDR:98.833
VKDR:13
Vehicle Kills:78
Kill Difference:587
Playtime:9.851 hours
Usage:2%
Score:0.147m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:49.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 1,4791,0121472.286S67.7163.574%B**N/A100.2M+46.2M++51110.1h5.6B8.7B++
M96 Mjolnir-H 1,2688282631.846S27.2754.697%B+N/A142.8S75.9M*7235.8h33.8B61.9B+
MGR-S1 Gladius 8117905251.505C++3.0822.81%D16.456%D10.8D-N/A3073.1h13.3D58.1C--
C85 Canister-H 7356621066.2S61.6267.316%A++5.589%F206.9A++22.8M*5603.2h10.4D-15.5C+
M12 Kobalt 5605282264M259.4220.334%C18.939%C*110C++6.7B++2654.8h21.1C+103.6C+
Tank Mine 7205001050U45.4226.379%DN/A416.7S183.3S22041.2h1.1A+4A
M20 Basilisk 292243381U76.4241.156%B+6.584%C**50.6M10.2B*2174.8h58.7B**142.6B**
M12 Kobalt 2262171217U212.4217.839%C+18.894%C++83.5B+3.5B++2752.6h18.6C**104.3C**
Titan-150 AP 297209923.222A**18.6451.251%C++N/A38.7A+16.3B3305.4h4.4C**8.6B+
NSX-P Tanto 1861791631.098C*3.4823.279%C-17.318%D*10.2DN/A3317.5h22D*94.5D
M12 Kobalt-H 188175287.5S82.9221.692%C+15.429%C125C*9.3A++3281.4h18.2C84.1C+
LA39 Bruiser 1641641111.477C**3.1038.355%F-15.244%C++19.1D-N/A608.6h3.2D--8.4F
Bouncing Betty 1541541154U149.4250.954%B++N/A256.7MN/A7080.6h2.4D**4.8C+
MGR-L1 Promise 154151582.603B**1.9819.153%D-19.205%D24.8DN/A766.1h20.1D-104.7D
G40-F Ranger 207130432.5S27.9237.706%B+N/A48.1C*28.5C*3632.7h78.5C+208.2B
Hunter QCX 15897721.347B**3.2358.433%B**N/A31.3A++19.7M**1883.1h13.1D22.5C+
M12 Kobalt 7171171S66.4218.838%C*25.352%A+59.2CN/A2451.2h23.5D124.8C+
E540 Halberd 9567233.5M++28.9242.262%CN/A41.9A17.5B+4591.6h5.3B12.5C*
NS-20 Gorgon 6764144.571S0.0119.836%D12.5%D*22.1B*1C--842.9h35.9C*181.1C**
Mauler S6 6464411.561B+3.0244.25%B+18.75%B++18.8C--N/A703.4h7.5D**17C
NC14 Bolt Driver 6363321U16.4224.849%F77.778%B+28.6B+N/A1102.2h2.6C*10.5D
M20 Basilisk 8262231U26.4249.381%A3.226%D--47.7A**15.4A3141.3h82.9B+167.9B*
NSX Daimyo 5554163.375C++1.2133.784%D*85.185%F*16.9D*N/A393.2h3.7D**11D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03270.1h
Nano-Armor Kit04,1590.2h
AE Medical Applicator3741,3344.6h
AE Nano-Armor Kit1932,120,76393.1h
Cortium Silo0640.1h
Nanite Revive Grenade01670h
Medical Kit8610.2h
Medical Applicator01,3780.2h
Spitfire Auto-Turret51,5501h
Motion Spotter32,6081h
Bunker01120.3h
Rampart Wall01690.7h
Deconstruction Tool02,8270.2h
Welding Device08650h
Ammunition Package62,6080.9h
Anti-Infantry MANA Turret0960.1h
Nano-Repair Grenade01,1460.3h
Shield Recharging Field44500.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.08s on queries, 1.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.