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Primus Leodiffy[HARM] Leodiffy
VS BR 48

KDR: 2.42

Score: 53.9m

Last Seen: Feb 18th, 2019 7:53 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 67
Level Progress (to 49): 42%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Saron HRB Sirius SX12 Supernova VPC Aphelion VEX-4H Orion VS54 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 346TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.625%21.272%5882699614,4651.936930.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.698%1.271A0.052C+-1.34D**HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.42B11.90.163C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.84%1.383%701510177,666163936804.67724208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.226%0.569B+-0.204C0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.386C**42.40.2C++56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.739%2.081%9447101516,1962807103405.76781157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.022%0.569B+-0.342C-1.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+7.40.409B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.864%1.494%3931510076,024224430452.6833198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.481%0.53B+-0.731D-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.574B+21.10.464B+29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.28%52.055%39321020219103910.210577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.265%0.488B+-0.99D---1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.062C+4-0.262C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.188%11.309%3931102161948261.28423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.23C++-0.641D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++4.60.059C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 67
53.9m351.2%545 (32.7k)488 (29.3k)2.4211460,89925,1533.3689848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022303917.824%7.181%12804:2310

79% Engineer13% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 4:48 PMSep 11th, 2017 8:36 PMFeb 18th, 2019 7:49 PM (1d) (PST)Feb 18th, 2019 4:23 PM (1d) (PST)Feb 18th, 2019 3:53 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2421091,1330.5510.2280.0402.6330.198428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,5406,53068,010331421581229,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1841.2h/76.7d 23,841 4,373 25,496 290.9k 1,533 4,042 21,926 137.2m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,050
Deaths:928
KDR:1.131
Accuracy:27.437% B++
HSR:16.857% C
Thanatos VE70
B+
Kills:619
Deaths:476
KDR:1.300
Accuracy:44.188% B+
HSR:11.309% D--
Pulsar C
B+
Kills:478
Deaths:418
KDR:1.144
Accuracy:27.448% B+
HSR:19.247% D
Eidolon VE33
A**
Kills:292
Deaths:142
KDR:2.056
Accuracy:36.266% A+
HSR:43.151% A**
Solstice Burst
B**
Kills:260
Deaths:170
KDR:1.529
Accuracy:31.739% B**
HSR:27.692% B+
Solstice VE3
C++
Kills:199
Deaths:85
KDR:2.341
Accuracy:23.099% C++
HSR:13.065% D*
Kills:2,898
Deaths (as Engineer):2,219
Deaths (to Engineers):8,849
KDR:1.30599
Kill Difference:679
Playtime:1,452.515 hours
Usage:79%
Score:45.016m
Score/min:517
Accuracy (listed only):31.696%
HSR (listed only):21.887%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,325
Deaths:635
KDR:2.087
Accuracy:21.737% C++
HSR:17.962% D--
Ursa
C+
Kills:1,289
Deaths:848
KDR:1.520
Accuracy:22.599% C+
HSR:18.929% D
Flare VE6
A
Kills:1,193
Deaths:485
KDR:2.460
Accuracy:29.948% A
HSR:23.973% C+
Pulsar LSW
B**
Kills:1,177
Deaths:557
KDR:2.113
Accuracy:28.172% B**
HSR:26.678% B
SVA-88
A++
Kills:732
Deaths:306
KDR:2.392
Accuracy:29.409% B**
HSR:37.295% A++
Lasher X2
B**
Kills:699
Deaths:421
KDR:1.660
Accuracy:32.600% B**
HSR:2.718% D
VX29 Polaris
A
Kills:276
Deaths:163
KDR:1.693
Accuracy:31.095% A
HSR:29.710% B*
Kills:6,691
Deaths (as Heavy Assault):3,415
Deaths (to Heavy Assaults):5,539
KDR:1.9593
Kill Difference:3,276
Playtime:240.097 hours
Usage:13%
Score:5.876m
Score/min:408
Accuracy (listed only):27.937%
HSR (listed only):22.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,960
Deaths:1,255
KDR:1.562
Accuracy:28.560% B*
HSR:14.133% D
NS-11C
B++
Kills:1,050
Deaths:928
KDR:1.131
Accuracy:27.437% B++
HSR:16.857% C
Thanatos VE70
B+
Kills:619
Deaths:476
KDR:1.300
Accuracy:44.188% B+
HSR:11.309% D--
Eridani SX5
C*
Kills:500
Deaths:288
KDR:1.736
Accuracy:27.505% C*
HSR:15.200% D
Pulsar C
B+
Kills:478
Deaths:418
KDR:1.144
Accuracy:27.448% B+
HSR:19.247% D
NS-7 PDW
C+
Kills:282
Deaths:236
KDR:1.195
Accuracy:24.737% C+
HSR:16.312% C
Solstice Burst
B**
Kills:260
Deaths:170
KDR:1.529
Accuracy:31.739% B**
HSR:27.692% B+
VE-S Canis
A++
Kills:242
Deaths:60
KDR:4.033
Accuracy:36.086% A+
HSR:37.190% A++
Solstice VE3
C++
Kills:199
Deaths:85
KDR:2.341
Accuracy:23.099% C++
HSR:13.065% D*
Eridani SX5-AE
C--
Kills:53
Deaths:45
KDR:1.178
Accuracy:27.360% C--
HSR:16.981% D--
Kills:5,643
Deaths (as Light Assault):3,961
Deaths (to Light Assaults):3,822
KDR:1.42464
Kill Difference:1,682
Playtime:23.645 hours
Usage:1%
Score:0.491m
Score/min:346
Accuracy (listed only):29.816%
HSR (listed only):18.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,960
Deaths:1,255
KDR:1.562
Accuracy:28.560% B*
HSR:14.133% D
NS-44 Commissioner
B+
Kills:773
Deaths:744
KDR:1.039
Accuracy:40.778% B+
HSR:21.475% C+
Artemis VX26
B+
Kills:675
Deaths:355
KDR:1.901
Accuracy:29.426% B+
HSR:14.519% D*
Eridani SX5
C*
Kills:500
Deaths:288
KDR:1.736
Accuracy:27.505% C*
HSR:15.200% D
Beamer VS3
B*
Kills:291
Deaths:250
KDR:1.164
Accuracy:32.931% B*
HSR:17.869% D
NS-7 PDW
C+
Kills:282
Deaths:236
KDR:1.195
Accuracy:24.737% C+
HSR:16.312% C
VE-S Canis
A++
Kills:242
Deaths:60
KDR:4.033
Accuracy:36.086% A+
HSR:37.190% A++
NS-61 Emissary
C*
Kills:195
Deaths:181
KDR:1.077
Accuracy:29.715% C*
HSR:17.949% C*
NS-357 Underboss
B**
Kills:137
Deaths:133
KDR:1.030
Accuracy:45.030% B**
HSR:21.168% C+
NS-AM7 Archer
C
Kills:121
Deaths:423
KDR:0.286
Accuracy:56.667% C
HSR:4.959% D**
Parallax VX3
C+
Kills:121
Deaths:30
KDR:4.033
Accuracy:38.820% C+
HSR:65.289% D**
VA39 Spectre
B*
Kills:98
Deaths:37
KDR:2.649
Accuracy:38.069% B*
HSR:35.714% C
Spiker
A
Kills:55
Deaths:41
KDR:1.341
Accuracy:27.123% C
HSR:30.909% A
Eridani SX5-AE
C--
Kills:53
Deaths:45
KDR:1.178
Accuracy:27.360% C--
HSR:16.981% D--
Kills:5,503
Deaths (as Infiltrator):4,078
Deaths (to Infiltrators):2,928
KDR:1.34944
Kill Difference:1,425
Playtime:43.554 hours
Usage:2%
Score:0.508m
Score/min:195
Accuracy (listed only):34.486%
HSR (listed only):23.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,960
Deaths:1,255
KDR:1.562
Accuracy:28.560% B*
HSR:14.133% D
Thanatos VE70
B+
Kills:619
Deaths:476
KDR:1.300
Accuracy:44.188% B+
HSR:11.309% D--
Eridani SX5
C*
Kills:500
Deaths:288
KDR:1.736
Accuracy:27.505% C*
HSR:15.200% D
H-V45 AE
B**
Kills:398
Deaths:234
KDR:1.701
Accuracy:33.199% B**
HSR:33.668% B++
Pulsar VS1
A
Kills:361
Deaths:181
KDR:1.994
Accuracy:30.088% A
HSR:24.100% B+
NS-7 PDW
C+
Kills:282
Deaths:236
KDR:1.195
Accuracy:24.737% C+
HSR:16.312% C
VE-S Canis
A++
Kills:242
Deaths:60
KDR:4.033
Accuracy:36.086% A+
HSR:37.190% A++
H-V45
B*
Kills:151
Deaths:81
KDR:1.864
Accuracy:28.263% B*
HSR:16.556% D
Eridani SX5-AE
C--
Kills:53
Deaths:45
KDR:1.178
Accuracy:27.360% C--
HSR:16.981% D--
Kills:4,566
Deaths (as Combat Medic):2,856
Deaths (to Combat Medics):1,834
KDR:1.59874
Kill Difference:1,710
Playtime:33.410 hours
Usage:2%
Score:0.769m
Score/min:384
Accuracy (listed only):31.109%
HSR (listed only):20.605%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:554
Deaths:196
KDR:2.827
Accuracy:21.345% B**
HSR:19.495% C+
Cosmos VM3
B**
Kills:535
Deaths:197
KDR:2.716
Accuracy:21.714% B**
HSR:17.196% C-
Quasar VM1
C++
Kills:497
Deaths:214
KDR:2.322
Accuracy:15.882% C++
HSR:18.109% C+
Comet VM2
B*
Kills:233
Deaths:214
KDR:1.089
Accuracy:49.674% B*
HSR:5.150% B+
Comet VM2
B++
Kills:223
Deaths:196
KDR:1.138
Accuracy:52.050% B++
HSR:2.691% D
NS-10 Burster
A++
Kills:182
Deaths:183
KDR:0.995
Accuracy:30.555% C*
HSR:14.835% A++
Blueshift VM5
C+
Kills:97
Deaths:47
KDR:2.064
Accuracy:18.868% C+
HSR:19.588% C
Kills:2,321
Deaths (as MAX Suit):623.500
Deaths (to MAX Suits):1,222
KDR:3.72253
Kill Difference:1,697.500
Playtime:43.322 hours
Usage:2%
Score:1.267m
Score/min:487
Accuracy (listed only):30.012%
HSR (listed only):13.866%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:4,604
V. Kills:1,303 353%
Deaths:1,057
KDR:4.356
Accuracy:64.108% A
KPH:90.500 C**
VKPH:25.600 B++
Saron Laser Cannon
A**
Kills:927
V. Kills:968 96%
Deaths:714
KDR:1.298
Accuracy:35.512% B+
KPH:25 B**
VKPH:26.100 A**
Maelstrom Turbo Laser
A
Kills:837
V. Kills:717 117%
Deaths:690
KDR:1.213
Accuracy:35.618% B++
KPH:22.400 B++
VKPH:19.200 A
Antares LC
A++
Kills:608
V. Kills:414 147%
Deaths:174
KDR:3.494
Accuracy:34.120% C**
KPH:44 A++
VKPH:29.900 A++
Light PPA
A*
Kills:600
V. Kills:47 N/A
Deaths:104
KDR:5.769
Accuracy:43.684% B
KPH:106.500 A++
VKPH:8.300 A*
Hornet Missiles
B**
Kills:297
V. Kills:280 106%
Deaths:68
KDR:4.368
Accuracy:74.210% A
KPH:63.900 C+
VKPH:60.200 B**
Kills:7,873 (2,972 + 0)
Deaths:2,807
KDR:2.805
VKDR:1.328
Vehicle Kills:3,729
Kill Difference:5,066
Playtime:149.445 hours
Usage:8%
Score:4.453m
Score/min:497
Piloting Accuracy:43.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:698
V. Kills:606 115%
Deaths:703
KDR:0.993
Accuracy:54.454% B**
KPH:9.300 C*
VKPH:8 C++
AP30 Shredder
U
Kills:248
V. Kills:225 110%
Deaths:53
KDR:4.679
Accuracy:37.446% B+
KPH:892,800 U
VKPH:810,000 U
L105 Zephyr
U
Kills:175
V. Kills:20 N/A
Deaths:17
KDR:10.294
Accuracy:38.239% C--
KPH:630,000 U
VKPH:72,000 U
C150 Dalton
C*
Kills:150
V. Kills:133 112%
Deaths:24
KDR:6.250
Accuracy:34.185% C
KPH:32.200 C+
VKPH:28.500 C*
Kills:1,271 (698 + 573)
Deaths:797
KDR:1.595
VKDR:1.235
Vehicle Kills:984
Kill Difference:474
Playtime:80.009 hours
Usage:4%
Score:1.089m
Score/min:227
Piloting Accuracy:54.454%
Gunner Accuracy:34.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:779
V. Kills:562 138%
Deaths:122
KDR:6.385
Accuracy:68.484% A
KPH:59.500 A**
VKPH:42.900 S
Skyguard
A**
Kills:439
V. Kills:295 148%
Deaths:110
KDR:3.991
Accuracy:32.808% B+
KPH:27.600 A*
VKPH:18.500 A**
L100 Python HESH
A**
Kills:183
V. Kills:18 N/A
Deaths:12
KDR:15.250
Accuracy:53.206% B+
KPH:108.600 A**
VKPH:10.700 B++
C75 Viper
A*
Kills:140
V. Kills:25 N/A
Deaths:15
KDR:9.333
Accuracy:33.823% D
KPH:67.500 A*
VKPH:12.100 B**
Kills:1,541 (1,541 + 0)
Deaths:259
KDR:5.950
VKDR:3.475
Vehicle Kills:900
Kill Difference:1,282
Playtime:32.790 hours
Usage:2%
Score:1.053m
Score/min:535
Driving Accuracy:33.823%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:11,946
V. Kills:8,989 133%
Deaths:2,276
KDR:5.249
Accuracy:63.194% B**
KPH:43.600 A++
VKPH:32.800 M**
Saron HRB
A*
Kills:2,058
V. Kills:1,198 172%
Deaths:296
KDR:6.953
Accuracy:52.294% B**
KPH:45 A*
VKPH:26.200 A
Supernova VPC
M++
Kills:1,576
V. Kills:134 N/A
Deaths:103
KDR:15.301
Accuracy:58.651% B*
KPH:103.500 M++
VKPH:8.800 B
Supernova PC
M+
Kills:1,133
V. Kills:297 380%
Deaths:130
KDR:8.715
Accuracy:58.734% B**
KPH:51.500 M+
VKPH:13.500 A+
E540 Halberd
A++
Kills:635
V. Kills:284 223%
Deaths:57
KDR:11.140
Accuracy:53.352% B++
KPH:49.600 A++
VKPH:22.200 B*
Aphelion VEX-4
B**
Kills:392
V. Kills:268 146%
Deaths:61
KDR:6.426
Accuracy:36.977% C**
KPH:37.400 B**
VKPH:25.600 B**
Proton II PPA
A++
Kills:140
V. Kills:4 N/A
Deaths:7
KDR:20
Accuracy:25.203% C*
KPH:109 A++
VKPH:3.100 C
M20 Basilisk
B**
Kills:84
V. Kills:41 200%
Deaths:17
KDR:4.941
Accuracy:34.224% B+
KPH:21.400 B+
VKPH:10.400 B**
M12 Kobalt
C+
Kills:60
V. Kills:4 N/A
Deaths:11
KDR:5.455
Accuracy:22.647% A++
KPH:46.700 D
VKPH:3.100 C+
Kills:18,024 (14,655 + 3,369)
Deaths:2,958
KDR:6.093
VKDR:3.793
Vehicle Kills:11,219
Kill Difference:15,066
Playtime:386.744 hours
Usage:21%
Score:12.118m
Score/min:522
Driving Accuracy:58.734%
Gunner Accuracy:22.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M
Kills:1,512
V. Kills:835 181%
Deaths:153
KDR:9.882
Accuracy:42.716% C
KPH:87.300 M
VKPH:48.200 A++
Saron HRB-H
A++
Kills:857
V. Kills:566 151%
Deaths:130
KDR:6.592
Accuracy:63.042% B*
KPH:64.700 A+
VKPH:42.800 A++
Proton II PPA-H
M
Kills:576
V. Kills:26 N/A
Deaths:31
KDR:18.581
Accuracy:40.793% B+
KPH:212.200 M
VKPH:9.600 B**
E540 Halberd-H
A*
Kills:525
V. Kills:227 230%
Deaths:25
KDR:21
Accuracy:61.050% B+
KPH:87.300 A*
VKPH:37.700 A++
M12 Kobalt-H
C++
Kills:54
V. Kills:1 N/A
Deaths:3
KDR:18
Accuracy:23.715% C++
KPH:115.100 C+
VKPH:2.100 D--
Kills:3,524 (0 + 3,524)
Deaths:342
KDR:10.304
VKDR:4.839
Vehicle Kills:1,655
Kill Difference:3,182
Playtime:39.752 hours
Usage:2%
Score:1.371m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:23.715%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:229
V. Kills:40 N/A
Deaths:11
KDR:20.818
Accuracy:42.644% B++
KPH:110.300 M
VKPH:19.300 A*
M40 Fury
M
Kills:199
V. Kills:42 463%
Deaths:8
KDR:24.875
Accuracy:48.518% A
KPH:125.300 M
VKPH:26.400 A**
M20 Basilisk
A**
Kills:130
V. Kills:57 224%
Deaths:12
KDR:10.833
Accuracy:37.127% C
KPH:39.500 A++
VKPH:17.300 A**
M12 Kobalt
A*
Kills:68
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:22.942% B*
KPH:141.900 A*
VKPH:4.200 B
G30 Walker
A++
Kills:54
V. Kills:50 106%
Deaths:12
KDR:4.500
Accuracy:28.289% C+
KPH:19.500 B++
VKPH:18 A++
Kills:680 (0 + 680)
Deaths:43
KDR:15.814
VKDR:4.442
Vehicle Kills:191
Kill Difference:637
Playtime:10.214 hours
Usage:1%
Score:0.351m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:28.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:51
V. Kills:7 N/A
Deaths:4
KDR:12.750
Accuracy:33.999% C++
KPH:89.900 B+
VKPH:12.300 A++
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:1.750
Vehicle Kills:7
Kill Difference:47
Playtime:0.568 hours
Usage:0%
Score:0.009m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:33.999%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 20,93511,9462,2765.249C+2.8363.194%B**2.185%C+43.6A++32.8M**488274h5.2C**8.2B++
Dual Photon Pods 5,9074,6041,0574.356C1.9364.108%A1.26%C+90.5C**25.6B++63550.9h19.1B+29.7B++
Saron HRB 3,2562,0582966.953B+4.5352.294%B**1.166%C-45A*26.2A84145.7h18.3B++35B**
Sirius SX12 1,9711,9601,2551.562B+0.8628.56%B*14.133%D45.6B*N/A16543h14B48.9B+
Supernova VPC 1,7101,57610315.301B+12.8858.651%B*1.459%C+103.7M++8.8B37815.2h2.3B**3.9B**
Aphelion VEX-4H 2,3471,5121539.882B+7.4642.716%C3.638%C**87.4M48.3A++60617.3h30B**70.2B**
Orion VS54 1,3431,3256352.087B+0.3321.737%C++17.962%D--45.8B+N/A18028.9h12.7C*58.5C++
Ursa 1,2981,2898481.52B0.9022.599%C+18.929%D48.8B+N/A16126.4h12.3C54.3C++
Flare VE6 1,1981,1934852.46B**0.0429.948%A23.973%C+87.7A++N/A21413.6h10.3C**34.3B+
Pulsar LSW 1,1851,1775572.113B+0.3128.172%B**26.678%B64.7B*N/A19018.2h11.2B+39.9B+
Supernova PC 1,4301,1331308.715B+6.2958.734%B**2.295%C+51.5M+13.5A+33222h3.9B*6.6B**
NS-11C 1,0681,0509281.131C*1.2927.437%B++16.857%C16.3C-N/A5664.4h15.4C+56B
Saron Laser Cannon 1,8959277141.298C+1.1235.512%B+2.05%C+25B**26.1A**45337.1h121.4C**341.8B+
Saron HRB-H 1,4238571306.592B4.1763.042%B*N/A64.9A++42.9A++56713.2h20.2B++32B*
Maelstrom Turbo Laser 1,5548376901.213C+1.2135.618%B++2.509%C+22.4B++19.2A31837.4h89.8B+252B+
L100 Python AP 1,3417791226.385B+3.9668.484%A2.439%C59.5A**42.9S65113.1h5.9B+8.5B++
NS-44 Commissioner 7767737441.039C++1.3840.778%B+21.475%C+62.8B**N/A19912.3h4.1C+10B
SVA-88 7417323062.392B0.0329.409%B**37.295%A++77.9B**1A+2459.4h11.4C**38.9B+
Lasher X2 7066994211.66B**0.7632.6%B**2.718%D72.1A++N/A1889.7h17.2B+52.8B++
CAS30 Tank Buster 1,3046987030.993C+1.4354.454%B**N/A9.3C*8C++10875.3h61.9C+113.7B
Artemis VX26 6806753551.901B+0.5229.426%B+14.519%D*34.4C++N/A11619.6h12.4C+42B
E540 Halberd 9196355711.14C**8.7253.352%B++1.102%D-49.6A++22.2B*68112.8h4.7B*8.8B**
Thanatos VE70 6256194761.3B+1.1244.188%B+11.309%D--27.6C+N/A9222.4h4.6C**10.3B+
Tank Mine 1,0476111065.764A++3.3444.978%B*N/A127.3B+90.8B**14204.8h2.7D*5.9C**
NS Decimator 9466107450.819C1.6067.104%B*N/A30.7C+16.9C++30519.9h5.5C8.1C++
Antares LC 1,0226081743.494B**1.0734.12%C**1.48%C44.1A++30A++49113.8h76.6B+224.6B++
Light PPA 6476001045.769C**3.3543.684%BN/A107.1A++8.4A*3865.6h10.2B+23.3B+
Proton II PPA-H 6025763118.581B+16.1640.793%B+N/A213.3M9.6B**5492.7h7B*17.2B*
Cosmos VM3 5635541962.827B+0.4121.345%B**19.495%C+60.9M1A2039.1h13.8C++64.6B+
Cosmos VM3 5415351972.716B+0.2921.714%B**17.196%C-56.3A*N/A1859.5h14.8C+68C**
E540 Halberd-H 7525252521B**18.5861.05%B+N/A87.5A*37.8A++5366h4.1B**6.8B**
Eridani SX5 5035002881.736B+0.6927.505%C*15.2%D50B++N/A15210h11.4B41.4B
Quasar VM1 5034972142.322B+0.1015.882%C++18.109%C+34.5B**N/A12614.4h14.2B89.7C*
C-4 6984793381.417C+1.0026.832%C*N/A95.8B+43.8B**15815h1.5C++5.6C**
Pulsar C 4874784181.144C+1.2827.448%B+19.247%D16.4C--N/A7129.1h13.7C49.9C++
Skyguard 7344391103.991B++1.5732.808%B+1.139%D27.6A*18.6A**37115.9h100.7B++307B*
H-V45 AE 4043982341.701C+0.7233.199%B**33.668%B++41.5CN/A969.6h13.1C39.3B
Aphelion VEX-4 660392616.426B+4.0036.977%C**3.316%C37.3B**25.5B**58110.5h49.7B+134.4B++
Pulsar VS1 3663611811.994B**0.4330.088%A24.1%B+65.6A**N/A2315.5h12B*39.8B**
S1 5333254820.674C+1.7563.75%B++1.231%D-22.4C+14.3C*37914.5h7.5C11.8C++
Frag Grenade 3083081308N/A305.5838.252%D-N/A513.3C++N/A15710.6h3.1B++8.2C*
Hornet Missiles 577297684.368C+1.9574.21%A1.347%C64.6C+60.9B**9104.6h12.1C+16.3C**
Eidolon VE33 2982921422.056B*0.3736.266%A+43.151%A**49.5A+1B**1515.9h8.9C**24.5B++
Beamer VS3 2922912501.164B+1.2632.931%B*17.869%D46.9B**N/A1526.2h8.4B+25.6C*
NS-7 PDW 2842822361.195B1.2324.737%C+16.312%C41.5B++N/A1516.8h13.7B+55.5B
VX29 Polaris 2802761631.693C*0.7331.095%A29.71%B*60B+N/A2064.6h11.9C**38.2B+
Solstice Burst 2632601701.529C++0.8931.739%B**27.692%B+24.5C-N/A5910.6h14.6C+45.8B
AP30 Shredder 473248534.679C+2.2637.446%B+2.419%C**2480U2250U29346000.1h91.9C++245.5B+
VE-S Canis 245242604.033A**1.6136.086%A+37.19%A++100.8A++1.3A+2482.4h8.3B**23B*
Comet VM2 3622332141.089C**1.3349.674%B*5.15%B+18.6A10.3M++26512.5h21.3C*42.8B+
M40 Fury 2692291120.818M18.4042.644%B++1.747%C+109M19A*8542.1h11.4B+26.7B++
Comet VM2 3212231961.138C++1.2852.05%B++2.691%D20.5A+9A*24310.9h21.7B+41.7B++
M40 Fury 241199824.875A**22.4548.518%AN/A124.4M26.3A**8161.6h13.1C++27B++
Solstice VE3 201199852.341A*0.0823.099%C++13.065%D*11.8C-N/A10816.9h16.1C++69.5C++
NS-61 Emissary 1961951811.077B+1.3429.715%C*17.949%C*37.5B+N/A1125.2h13.6C*45.9B
Force-Blade 19118414,6020.013C2.4113.164%D**3.804%C-0.2C--N/A1789.8h3C+23D--
L100 Python HESH 2011831215.25B12.8353.206%B+1.093%C-107.6A*10.6B++6931.7h2.6B*4.9B*
MANA Anti-Personnel Turret 185183782.346N/A0.0819.63%UN/A1830U20U4326000.1h23.4T*119.2T*
NS-10 Burster 2381821830.995C++1.4330.555%C*14.835%A++13.2M++4.1B14513.8h62.8A++205.5A
L105 Zephyr 1951751710.294C*7.8738.239%C--1.143%B1750U200U6856100.1h6B15.6C*
MANA Anti-Vehicle Turret 3191651411.17D-1.2563.154%C+4.848%A1650D1540C-7894000.1h11.3C*17.8C*
H-V45 151151811.864C**0.5628.263%B*16.556%D32.1C+N/A1474.7h10.7B**37.7B*
C150 Dalton 283150246.25C+3.8334.185%CN/A31.9C+28.3C*8504.7h4.6C+13.6C+
Proton II PPA 144140720B+17.5825.203%C*2.143%C+107.7A++3.1C5421.3h7.6B++30B++
C75 Viper 165140159.333B**6.9133.823%DN/A66.7A*11.9B**9452.1h7.4B**21.9B*
NS-357 Underboss 1381371331.03C++1.3945.03%B**21.168%C+54.8B+N/A1642.5h4.4C+9.7B+
M20 Basilisk 1871301210.833M**8.4137.127%C4.615%C--39.4A++17.3A**4793.3h71.8B++193.3B+
NS-AM7 Archer 2041214230.286C--2.1456.667%C4.959%D**2.4D--1.7D2350.2h19.2C*34C*
Parallax VX3 121121304.033C**1.6138.82%C+65.289%D**44.8B**N/A1982.7h2.1B5.3B
Nemesis VSH9 175991410.702C+1.7263%C++N/A17.7C++13.6B+4665.6h7B+11.1B+
VA39 Spectre 9998372.649B*0.2338.069%B*35.714%C33.8B++N/A1822.9h6.4C+16.8B+
Blueshift VM5 9897472.064C+0.3618.868%C+19.588%C35.9C*N/A1562.7h17.6C-93.2C+
Spear Anti-Vehicle Phalanx Turret 15688204.4C1.9844.705%C++2.273%D--41.9C**32.4B**13492.1h10.6C23.7C+
M20 Basilisk 12584174.941B*2.5234.224%B+4.762%C+21.5B+10.5B**2473.9h90.1C263.3C**
M12 Kobalt 7068168S65.5822.942%B*16.177%C136A++4C**4390.5h12.1A52.7B*
M12 Kobalt 6460115.455D3.0322.647%A++11.667%C-46.2D3.1C+1621.3h37.4F**165.2C
Aspis Anti-Aircraft Phalanx Turret 1025577.857A++5.4427.573%B3.636%B**27.5M*23.5A**6892h85.4A++309.9B**
Spiker 5655411.341B1.0827.123%C30.909%A42.3C*N/A1301.3h7.5B+27.6B+
M12 Kobalt-H 5554318C+15.5823.715%C++16.667%C++108C2D--3180.5h14.2C**59.8B+
G30 Walker 10454124.5B+2.0828.289%C+1.852%D--19.3B+17.9A++3552.8h235.5C+832.4C+
Eridani SX5-AE 5553451.178C1.2427.36%C--16.981%D--12.6D--N/A334.2h11.9C+43.4C+
Anti-Vehicle Grenade 6651151N/A48.5848.064%CN/A510B++150B++26140.1h4.1B*8.6B+
CAS 14-E 5851412.75C+10.3333.999%C++N/A85B+11.7A++2690.6h27.1B+79.6B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit132720.3h
Nano-Armor Kit1,6722,847,820279.8h
Snowman Soldier111400.2h
Anti-Vehicle MANA Turret361,3433.1h
Spawn Beacon354,8693.6h
Nanite Revive Grenade02120.1h
Medical Applicator21453,1657.3h
Deconstruction Tool03230h
Spitfire Auto-Turret89111h
Anti-Infantry MANA Turret232240.9h
Ammunition Package452,8952.7h
Medical Kit1051,2161.5h
Nano-Repair Grenade06310.2h
Recon Detection Device79331.7h

Check the help document for the dictionary if you want to learn more about words used here.


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