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Centurion Leodiffy[HARM] Leodiffy
VS BR 53

KDR: 2.42

Score: 54.5m

Last Seen: Apr 16th, 2019 8:47 PM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 53
Level Progress (to 54): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Saron HRB Sirius SX12 Supernova VPC Aphelion VEX-4H Orion VS54 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.737%22.057%61227100815,2241.976120.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.638%1.282A0.113C+-1.341D**HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.424B11.80.166C++30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.84%1.383%697510307,666165036804.64606208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.226%0.572B+-0.201C0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.386C**42.40.201C++56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.716%2.074%9457102816,3452826103785.78175157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.035%0.565B+-0.342C-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.591B+7.40.411B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.924%1.507%3941510206,106227230682.6875199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.306%0.53B+-0.729D-0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.577B+210.468B+29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.28%52.055%39421033219107210.204291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.265%0.489B+-0.987D---1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.06C+4-0.261C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.188%11.309%3941103461951861.19268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.229C++-0.643D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++4.60.059C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 53
54.5m349.1%544 (32.6k)487 (29.2k)2.4225962,15425,6563.3575853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035309917.836%7.512%13404:2211

79% Engineer13% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 4:48 PMSep 11th, 2017 8:36 PMApr 18th, 2019 2:18 AM (1d) (PST)Apr 16th, 2019 5:22 PM (3d) (PST)Apr 16th, 2019 4:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2371101,1270.5550.2290.0422.6270.197449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,2196,61167,608331431581229,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1865.4h/77.7d 23,988 4,669 25,914 294k 1,551 4,131 22,045 138.4m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,050
Deaths:929
KDR:1.130
Accuracy:27.432% B++
HSR:16.857% C
Thanatos VE70
B+
Kills:619
Deaths:476
KDR:1.300
Accuracy:44.188% B+
HSR:11.309% D--
Pulsar C
B+
Kills:478
Deaths:418
KDR:1.144
Accuracy:27.448% B+
HSR:19.247% D
Eidolon VE33
A*
Kills:316
Deaths:147
KDR:2.150
Accuracy:36.289% A+
HSR:42.089% A*
Solstice Burst
B**
Kills:260
Deaths:170
KDR:1.529
Accuracy:31.739% B**
HSR:27.692% B+
Solstice VE3
C++
Kills:199
Deaths:85
KDR:2.341
Accuracy:23.099% C++
HSR:13.065% D*
Kills:2,922
Deaths (as Engineer):2,225
Deaths (to Engineers):8,933
KDR:1.31326
Kill Difference:697
Playtime:1,465.114 hours
Usage:79%
Score:45.315m
Score/min:515
Accuracy (listed only):31.699%
HSR (listed only):21.710%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,325
Deaths:635
KDR:2.087
Accuracy:21.737% C*
HSR:17.962% D--
Ursa
C+
Kills:1,289
Deaths:848
KDR:1.520
Accuracy:22.599% C+
HSR:18.929% D
Flare VE6
A
Kills:1,193
Deaths:485
KDR:2.460
Accuracy:29.948% A
HSR:23.973% C+
Pulsar LSW
B**
Kills:1,177
Deaths:557
KDR:2.113
Accuracy:28.172% B**
HSR:26.678% B
SVA-88
A+
Kills:1,177
Deaths:484
KDR:2.432
Accuracy:29.758% A
HSR:36.619% A+
Lasher X2
B**
Kills:719
Deaths:437
KDR:1.645
Accuracy:32.713% B**
HSR:2.643% D
VX29 Polaris
A+
Kills:276
Deaths:163
KDR:1.693
Accuracy:31.095% A+
HSR:29.710% B**
Betelgeuse 54-A
A
Kills:189
Deaths:88
KDR:2.148
Accuracy:30.038% B*
HSR:40.741% A
Kills:7,345
Deaths (as Heavy Assault):3,697
Deaths (to Heavy Assaults):5,695
KDR:1.98675
Kill Difference:3,648
Playtime:250.158 hours
Usage:13%
Score:6.114m
Score/min:407
Accuracy (listed only):28.258%
HSR (listed only):24.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,960
Deaths:1,255
KDR:1.562
Accuracy:28.560% B*
HSR:14.133% D
NS-11C
B++
Kills:1,050
Deaths:929
KDR:1.130
Accuracy:27.432% B++
HSR:16.857% C
Thanatos VE70
B+
Kills:619
Deaths:476
KDR:1.300
Accuracy:44.188% B+
HSR:11.309% D--
Eridani SX5
C*
Kills:500
Deaths:288
KDR:1.736
Accuracy:27.505% C*
HSR:15.200% D
Pulsar C
B+
Kills:478
Deaths:418
KDR:1.144
Accuracy:27.448% B+
HSR:19.247% D
NS-7 PDW
C+
Kills:282
Deaths:236
KDR:1.195
Accuracy:24.737% C+
HSR:16.312% C
Solstice Burst
B**
Kills:260
Deaths:170
KDR:1.529
Accuracy:31.739% B**
HSR:27.692% B+
VE-S Canis
A++
Kills:244
Deaths:62
KDR:3.935
Accuracy:36.391% A+
HSR:36.885% A++
Solstice VE3
C++
Kills:199
Deaths:85
KDR:2.341
Accuracy:23.099% C++
HSR:13.065% D*
Eridani SX5-AE
C-
Kills:53
Deaths:45
KDR:1.178
Accuracy:27.360% C-
HSR:16.981% D--
Kills:5,645
Deaths (as Light Assault):3,964
Deaths (to Light Assaults):3,899
KDR:1.42407
Kill Difference:1,681
Playtime:23.719 hours
Usage:1%
Score:0.491m
Score/min:345
Accuracy (listed only):29.846%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,960
Deaths:1,255
KDR:1.562
Accuracy:28.560% B*
HSR:14.133% D
NS-44 Commissioner
B+
Kills:825
Deaths:773
KDR:1.067
Accuracy:41.068% B+
HSR:23.758% C*
Artemis VX26
B+
Kills:675
Deaths:355
KDR:1.901
Accuracy:29.426% B+
HSR:14.519% D*
Eridani SX5
C*
Kills:500
Deaths:288
KDR:1.736
Accuracy:27.505% C*
HSR:15.200% D
Beamer VS3
B*
Kills:291
Deaths:250
KDR:1.164
Accuracy:32.931% B*
HSR:17.869% D
NS-7 PDW
C+
Kills:282
Deaths:236
KDR:1.195
Accuracy:24.737% C+
HSR:16.312% C
VE-S Canis
A++
Kills:244
Deaths:62
KDR:3.935
Accuracy:36.391% A+
HSR:36.885% A++
NS-61 Emissary
C**
Kills:195
Deaths:181
KDR:1.077
Accuracy:29.715% C*
HSR:17.949% C**
NS-357 Underboss
B**
Kills:137
Deaths:133
KDR:1.030
Accuracy:45.030% B**
HSR:21.168% C+
NS-AM7 Archer
C
Kills:121
Deaths:423
KDR:0.286
Accuracy:56.667% C
HSR:4.959% D**
Parallax VX3
C+
Kills:121
Deaths:30
KDR:4.033
Accuracy:38.820% C+
HSR:65.289% D**
VA39 Spectre
B**
Kills:98
Deaths:37
KDR:2.649
Accuracy:38.069% B**
HSR:35.714% C
Spiker
A+
Kills:55
Deaths:41
KDR:1.341
Accuracy:27.123% C
HSR:30.909% A+
Eridani SX5-AE
C-
Kills:53
Deaths:45
KDR:1.178
Accuracy:27.360% C-
HSR:16.981% D--
Kills:5,557
Deaths (as Infiltrator):4,109
Deaths (to Infiltrators):2,988
KDR:1.3524
Kill Difference:1,448
Playtime:43.608 hours
Usage:2%
Score:0.509m
Score/min:194
Accuracy (listed only):34.529%
HSR (listed only):23.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,960
Deaths:1,255
KDR:1.562
Accuracy:28.560% B*
HSR:14.133% D
Thanatos VE70
B+
Kills:619
Deaths:476
KDR:1.300
Accuracy:44.188% B+
HSR:11.309% D--
Eridani SX5
C*
Kills:500
Deaths:288
KDR:1.736
Accuracy:27.505% C*
HSR:15.200% D
H-V45 AE
B**
Kills:424
Deaths:245
KDR:1.731
Accuracy:33.049% B**
HSR:32.783% B++
Pulsar VS1
A
Kills:361
Deaths:181
KDR:1.994
Accuracy:30.088% A
HSR:24.100% B+
NS-7 PDW
C+
Kills:282
Deaths:236
KDR:1.195
Accuracy:24.737% C+
HSR:16.312% C
VE-S Canis
A++
Kills:244
Deaths:62
KDR:3.935
Accuracy:36.391% A+
HSR:36.885% A++
H-V45
B*
Kills:172
Deaths:102
KDR:1.686
Accuracy:28.266% B*
HSR:16.861% D
Eridani SX5-AE
C-
Kills:53
Deaths:45
KDR:1.178
Accuracy:27.360% C-
HSR:16.981% D--
Kills:4,615
Deaths (as Combat Medic):2,890
Deaths (to Combat Medics):1,885
KDR:1.59689
Kill Difference:1,725
Playtime:34.498 hours
Usage:2%
Score:0.787m
Score/min:380
Accuracy (listed only):31.127%
HSR (listed only):20.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:574
Deaths:200
KDR:2.870
Accuracy:21.505% A
HSR:19.338% C+
Cosmos VM3
A
Kills:559
Deaths:201
KDR:2.781
Accuracy:21.924% A
HSR:17.531% C
Quasar VM1
C++
Kills:497
Deaths:214
KDR:2.322
Accuracy:15.882% C++
HSR:18.109% C+
Comet VM2
B*
Kills:236
Deaths:215
KDR:1.098
Accuracy:49.751% B*
HSR:5.085% B+
Comet VM2
B++
Kills:223
Deaths:197
KDR:1.132
Accuracy:52.110% B++
HSR:2.691% D
NS-10 Burster
A++
Kills:182
Deaths:183
KDR:0.995
Accuracy:30.555% C*
HSR:14.835% A++
Blueshift VM5
C+
Kills:97
Deaths:47
KDR:2.064
Accuracy:18.868% C+
HSR:19.588% C
Kills:2,368
Deaths (as MAX Suit):628.500
Deaths (to MAX Suits):1,240
KDR:3.7677
Kill Difference:1,739.500
Playtime:43.650 hours
Usage:2%
Score:1.278m
Score/min:488
Accuracy (listed only):30.085%
HSR (listed only):13.882%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:4,604
V. Kills:1,303 353%
Deaths:1,057
KDR:4.356
Accuracy:64.108% A
KPH:90.500 C**
VKPH:25.600 B+
Saron Laser Cannon
M
Kills:927
V. Kills:968 96%
Deaths:714
KDR:1.298
Accuracy:35.512% B+
KPH:25 B**
VKPH:26.100 M
Maelstrom Turbo Laser
B**
Kills:837
V. Kills:717 117%
Deaths:690
KDR:1.213
Accuracy:35.618% B*
KPH:22.400 B+
VKPH:19.200 B**
Antares LC
A++
Kills:616
V. Kills:417 147%
Deaths:177
KDR:3.480
Accuracy:34.100% B
KPH:44.200 A++
VKPH:29.900 A++
Light PPA
A*
Kills:600
V. Kills:47 N/A
Deaths:104
KDR:5.769
Accuracy:43.684% B+
KPH:106.500 A*
VKPH:8.300 A*
Hornet Missiles
B**
Kills:297
V. Kills:280 106%
Deaths:68
KDR:4.368
Accuracy:74.210% A+
KPH:63.900 C+
VKPH:60.200 B**
Kills:7,881 (2,980 + 0)
Deaths:2,810
KDR:2.805
VKDR:1.328
Vehicle Kills:3,732
Kill Difference:5,071
Playtime:149.549 hours
Usage:8%
Score:4.455m
Score/min:497
Piloting Accuracy:43.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:698
V. Kills:606 115%
Deaths:703
KDR:0.993
Accuracy:54.454% B*
KPH:9.300 C*
VKPH:8 C++
AP30 Shredder
U
Kills:248
V. Kills:225 110%
Deaths:53
KDR:4.679
Accuracy:37.446% B+
KPH:892,800 U
VKPH:810,000 U
L105 Zephyr
U
Kills:175
V. Kills:20 N/A
Deaths:17
KDR:10.294
Accuracy:38.239% D
KPH:630,000 U
VKPH:72,000 U
C150 Dalton
C*
Kills:150
V. Kills:133 112%
Deaths:24
KDR:6.250
Accuracy:34.185% C
KPH:32.200 C+
VKPH:28.500 C*
Kills:1,271 (698 + 573)
Deaths:797
KDR:1.595
VKDR:1.235
Vehicle Kills:984
Kill Difference:474
Playtime:80.009 hours
Usage:4%
Score:1.089m
Score/min:227
Piloting Accuracy:54.454%
Gunner Accuracy:34.185%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:779
V. Kills:562 138%
Deaths:122
KDR:6.385
Accuracy:68.484% A
KPH:59.500 A**
VKPH:42.900 S
Skyguard
A*
Kills:452
V. Kills:296 152%
Deaths:110
KDR:4.109
Accuracy:32.797% B+
KPH:28.100 A*
VKPH:18.400 A*
L100 Python HESH
M++
Kills:236
V. Kills:22 N/A
Deaths:13
KDR:18.154
Accuracy:54.842% B++
KPH:123.100 M++
VKPH:11.500 B*
C75 Viper
A*
Kills:140
V. Kills:25 N/A
Deaths:15
KDR:9.333
Accuracy:33.823% D
KPH:67.500 A*
VKPH:12.100 B**
Kills:1,607 (1,607 + 0)
Deaths:260
KDR:6.181
VKDR:3.481
Vehicle Kills:905
Kill Difference:1,347
Playtime:33.185 hours
Usage:2%
Score:1.065m
Score/min:535
Driving Accuracy:33.823%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:12,029
V. Kills:9,022 133%
Deaths:2,283
KDR:5.269
Accuracy:63.198% B**
KPH:43.700 A++
VKPH:32.800 M**
Saron HRB
A++
Kills:2,070
V. Kills:1,203 172%
Deaths:297
KDR:6.970
Accuracy:52.360% B**
KPH:44.900 A++
VKPH:26.100 A
Supernova VPC
M++
Kills:1,576
V. Kills:134 N/A
Deaths:103
KDR:15.301
Accuracy:58.651% B*
KPH:103.500 M++
VKPH:8.800 C*
Supernova PC
M+
Kills:1,133
V. Kills:297 380%
Deaths:130
KDR:8.715
Accuracy:58.734% B**
KPH:51.500 M+
VKPH:13.500 A+
E540 Halberd
A++
Kills:636
V. Kills:284 223%
Deaths:57
KDR:11.158
Accuracy:53.361% B++
KPH:49.600 A++
VKPH:22.200 B*
Aphelion VEX-4
B**
Kills:392
V. Kills:268 146%
Deaths:61
KDR:6.426
Accuracy:36.977% C**
KPH:37.400 B**
VKPH:25.600 B**
Proton II PPA
A++
Kills:140
V. Kills:4 N/A
Deaths:7
KDR:20
Accuracy:25.203% C*
KPH:109 A++
VKPH:3.100 C
M20 Basilisk
B*
Kills:84
V. Kills:41 200%
Deaths:17
KDR:4.941
Accuracy:34.224% B+
KPH:21.400 B
VKPH:10.400 B*
M12 Kobalt
C+
Kills:60
V. Kills:4 N/A
Deaths:11
KDR:5.455
Accuracy:22.647% A++
KPH:46.700 D
VKPH:3.100 C+
Kills:18,120 (14,738 + 3,382)
Deaths:2,966
KDR:6.109
VKDR:3.795
Vehicle Kills:11,257
Kill Difference:15,154
Playtime:388.080 hours
Usage:21%
Score:12.160m
Score/min:522
Driving Accuracy:58.734%
Gunner Accuracy:22.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
M
Kills:1,512
V. Kills:835 181%
Deaths:153
KDR:9.882
Accuracy:42.716% C
KPH:87.300 M
VKPH:48.200 A++
Saron HRB-H
A++
Kills:857
V. Kills:566 151%
Deaths:130
KDR:6.592
Accuracy:63.042% B*
KPH:64.700 A+
VKPH:42.800 A++
Proton II PPA-H
M
Kills:589
V. Kills:28 N/A
Deaths:32
KDR:18.406
Accuracy:41.022% B+
KPH:213.800 M
VKPH:10.200 B**
E540 Halberd-H
A*
Kills:571
V. Kills:241 236%
Deaths:26
KDR:21.962
Accuracy:60.943% B+
KPH:88.200 A*
VKPH:37.200 A++
M12 Kobalt-H
C+
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:27.837% B*
KPH:113.400 C
VKPH:5.300 C+
Kills:3,593 (0 + 3,593)
Deaths:346
KDR:10.384
VKDR:4.835
Vehicle Kills:1,673
Kill Difference:3,247
Playtime:40.348 hours
Usage:2%
Score:1.384m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:27.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:229
V. Kills:40 N/A
Deaths:11
KDR:20.818
Accuracy:42.644% B++
KPH:110.300 M
VKPH:19.300 A*
M40 Fury
M
Kills:199
V. Kills:42 463%
Deaths:8
KDR:24.875
Accuracy:48.518% A
KPH:125.300 M
VKPH:26.400 A*
M20 Basilisk
A**
Kills:130
V. Kills:57 224%
Deaths:12
KDR:10.833
Accuracy:37.127% C
KPH:39.500 A++
VKPH:17.300 A**
M12 Kobalt
A*
Kills:68
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:22.942% B*
KPH:141.200 A*
VKPH:4.200 B
G30 Walker
A++
Kills:54
V. Kills:50 106%
Deaths:12
KDR:4.500
Accuracy:28.289% C+
KPH:19.500 B++
VKPH:18 A++
Kills:680 (0 + 680)
Deaths:43
KDR:15.814
VKDR:4.442
Vehicle Kills:191
Kill Difference:637
Playtime:10.216 hours
Usage:1%
Score:0.351m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:28.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:62
V. Kills:9 N/A
Deaths:5
KDR:12.400
Accuracy:33.016% C+
KPH:96 B++
VKPH:13.900 A*
Kills:62 (0 + 62)
Deaths:5
KDR:12.400
VKDR:1.800
Vehicle Kills:9
Kill Difference:57
Playtime:0.646 hours
Usage:0%
Score:0.012m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:33.016%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 21,05112,0292,2835.269C+2.8563.198%B**2.178%C+43.7A++32.8M**488275h5.1B8.1B++
Dual Photon Pods 5,9074,6041,0574.356C1.9364.108%A1.26%C+90.5C**25.6B+63550.9h19.1B+29.7B++
Saron HRB 3,2732,0702976.97B+4.5552.36%B**1.159%C44.9A++26.1A83646.1h18.4B++35.1B**
Sirius SX12 1,9711,9601,2551.562B+0.8628.56%B*14.133%D45.6B*N/A16543h14B48.9B+
Supernova VPC 1,7101,57610315.301B+12.8858.651%B*1.459%C+103.7M++8.8C*37915.2h2.3B**3.9B**
Aphelion VEX-4H 2,3471,5121539.882B+7.4642.716%C3.638%B87.4M48.3A++60617.3h30B**70.2B**
Orion VS54 1,3431,3256352.087B+0.3421.737%C*17.962%D--45.8B++N/A18128.9h12.7C*58.5B
Ursa 1,2981,2898481.52B0.9022.599%C+18.929%D48.8B+N/A16126.4h12.3C+54.3C++
Flare VE6 1,1981,1934852.46B**0.0429.948%A23.973%C+87.7A++N/A21413.6h10.3C**34.3B+
Pulsar LSW 1,1851,1775572.113B+0.3128.172%B**26.678%B64.7B*N/A19118.2h11.2B+39.9B+
SVA-88 1,1931,1774842.432B0.0129.758%A36.619%A+83.5A+1.1A+23214.1h11B+37B+
Supernova PC 1,4301,1331308.715B+6.2958.734%B**2.295%C+51.5M+13.5A+33222h3.9B*6.6B**
NS-11C 1,0681,0509291.13C*1.2927.432%B++16.857%C16.3C-N/A5664.4h15.4C+56B
Saron Laser Cannon 1,8959277141.298C+1.1235.512%B+2.05%C+25B**26.1M45337.1h121.4C**341.8B+
Saron HRB-H 1,4238571306.592C**4.1763.042%B*N/A64.9A+42.9A++56713.2h20.2B++32B*
Maelstrom Turbo Laser 1,5548376901.213C+1.2135.618%B*2.509%C+22.4B+19.2B**31837.4h89.8B+252B+
NS-44 Commissioner 8298257731.067C++1.3641.068%B+23.758%C*65AN/A20212.7h4C+9.7B+
L100 Python AP 1,3417791226.385B3.9668.484%A2.439%C+59.5A**42.9S65213.1h5.9B+8.5B*
Lasher X2 7267194371.645B**0.7832.713%B**2.643%D72.6A*N/A1899.9h17.2B++52.6B++
CAS30 Tank Buster 1,3046987030.993C+1.4354.454%B*N/A9.3C*8C++10875.3h61.9C+113.7B
Artemis VX26 6806753551.901B+0.5229.426%B+14.519%D*34.4C++N/A11619.6h12.4C++42B
NS Decimator 1,0216637790.851C1.5767.013%B++N/A30.7C16.6C++29221.6h5.3C8C++
E540 Halberd 9206365711.158C*8.7453.361%B++1.101%D-49.7A++22.2B*68812.8h4.7B**8.8B**
Tank Mine 1,0596191075.785A++3.3644.736%B*N/A126.3B+89.8B**14144.9h2.6D--5.9C**
Thanatos VE70 6256194761.3B+1.1244.188%B+11.309%D--27.6C+N/A9222.4h4.6B10.3B+
Antares LC 1,0336161773.48B**1.0634.1%B1.623%C44.3A++30A++48913.9h76.3B+223.6B++
Light PPA 6476001045.769C**3.3543.684%B+N/A107.1A*8.4A*3865.6h10.2B+23.3B+
Proton II PPA-H 6175893218.406B++15.9841.022%B+N/A210.4A**10B**5522.8h7.1B*17.2B*
Cosmos VM3 5835742002.87B+0.4521.505%A19.338%C+61.1M1A2019.4h13.7C++63.9B++
E540 Halberd-H 8125712621.962A19.5460.943%B+N/A87.8A*37.1A++5216.5h4.1B**6.7B**
Cosmos VM3 5655592012.781B+0.3621.924%A17.531%C57.6A*N/A1859.7h14.6C++66.7B+
Eridani SX5 5035002881.736B+0.6927.505%C*15.2%D50B++N/A15310h11.4B41.4B
Quasar VM1 5034972142.322B+0.1015.882%C++18.109%C+34.5B**N/A12614.4h14.2B+89.7C**
C-4 7094873381.441C+0.9826.827%C*N/A97.4B+44.4B**15925h1.5C++5.5C**
Pulsar C 4874784181.144C+1.2827.448%B+19.247%D16.4C--N/A7229.1h13.7C49.9C*
Skyguard 7484521104.109B+1.6932.797%B+1.106%D28.1A*18.4A*36916.1h98.6B++300.6B*
H-V45 AE 4324242451.731C+0.6933.049%B**32.783%B++41.6CN/A9610.2h12.8C+38.7B+
Aphelion VEX-4 660392616.426B++4.0036.977%C**3.316%C37.3B**25.5B**58210.5h49.7B+134.4B++
Pulsar VS1 3663611811.994B**0.4330.088%A24.1%B+65.6A**N/A2325.5h12B*39.8B**
S1 5333254820.674C+1.7563.75%B++1.231%D-22.4C+14.3C*38014.5h7.5C+11.8C*
Eidolon VE33 3233161472.15B*0.2736.289%A+42.089%A*51.8A+1.1B**1536.1h8.8C**24.2B++
Frag Grenade 3083081308N/A305.5838.252%D-N/A513.3C++N/A15780.6h3.1B++8.2C*
Hornet Missiles 577297684.368C+1.9574.21%A+1.347%C64.6C+60.9B**9114.6h12.1C+16.3B
Beamer VS3 2922912501.164B+1.2632.931%B*17.869%D46.9B**N/A1536.2h8.4B25.6C*
NS-7 PDW 2842822361.195B+1.2324.737%C+16.312%C41.5B++N/A1516.8h13.7B+55.5C**
VX29 Polaris 2802761631.693C**0.7331.095%A+29.71%B**60B++N/A2074.6h11.9C**38.2B+
Solstice Burst 2632601701.529C++0.8931.739%B**27.692%B+24.5C-N/A5910.6h14.6C+45.8B
AP30 Shredder 473248534.679C+2.2637.446%B+2.419%C*2480U2250U29346000.1h91.9C*245.5B+
VE-S Canis 247244623.935A**1.5136.391%A+36.885%A++97.6A++1.2B**2522.5h8.6B**23.5B*
Comet VM2 3672362151.098C**1.3249.751%B*5.085%B+18.9A+10.5M++26612.5h21.1C**42.4B+
L100 Python HESH 2582361318.154B+15.7354.842%B++1.271%C124.2M++11.6B**6751.9h2.4B**4.4B**
M40 Fury 2692291120.818A**18.4042.644%B++1.747%C+109M19A*8542.1h11.4B+26.7B++
Comet VM2 3212231971.132C++1.2952.11%B++2.691%D20.5A++9A*24310.9h21.8B+41.9B++
Solstice VE3 201199852.341A*0.0823.099%C++13.065%D*11.7C-N/A10917h16.1C++69.5C*
M40 Fury 241199824.875M22.4548.518%AN/A124.4M26.3A*8161.6h13.1C*27B++
NS-61 Emissary 1961951811.077B+1.3529.715%C*17.949%C**37.5B++N/A1135.2h13.6C*45.9B
Betelgeuse 54-A 191189882.148C+0.2730.038%B*40.741%A90B*1B+4932.1h9.7B+32.4B++
Force-Blade 19518815,0370.013C2.4113.021%D**4.255%C0.2DN/A1805.2h3C+23.1D--
MANA Anti-Personnel Turret 185183782.346N/A0.0819.63%UN/A1830U20U4343900.1h23.4T*119.2T*
NS-10 Burster 2381821830.995C++1.4330.555%C*14.835%A++13.2M++4.1B+14613.8h62.8A++205.5A
L105 Zephyr 1951751710.294C*7.8738.239%D1.143%B1750U200U6856100.1h6B15.6C++
H-V45 1731721021.686C*0.7428.266%B*16.861%D28.7C+N/A1246h10.7B**37.7B*
MANA Anti-Vehicle Turret 3191651411.17D1.2563.154%B+4.848%B**1650C-1540C--7894830.1h11.3D--17.8C
C150 Dalton 283150246.25C+3.8334.185%CN/A31.9C+28.3C*8504.7h4.6C+13.6C+
Proton II PPA 144140720B+17.5825.203%C*2.143%C++107.7A++3.1C5421.3h7.6B++30B++
C75 Viper 165140159.333A6.9133.823%DN/A66.7A*11.9B**9472.1h7.4B**21.9B*
NS-357 Underboss 1381371331.03C++1.3945.03%B**21.168%C+54.8B+N/A1662.5h4.4C+9.7B+
M20 Basilisk 1871301210.833M*8.4137.127%C4.615%C-39.4A++17.3A**4803.3h71.8B*193.3B++
NS-AM7 Archer 2041214230.286C--2.1456.667%C4.959%D**2.4D--1.7D2350.2h19.2C*34C*
Parallax VX3 121121304.033C**1.6138.82%C+65.289%D**44.8B**N/A1982.7h2.1B5.3B
Nemesis VSH9 175991410.702C+1.7263%C++N/A17.7C++13.6B+4685.6h7B+11.1B+
VA39 Spectre 9998372.649B**0.2338.069%B**35.714%C33.8B*N/A1852.9h6.4C+16.8B+
Blueshift VM5 9897472.064C+0.3618.868%C+19.588%C35.9C*N/A1572.7h17.6C93.2C+
Spear Anti-Vehicle Phalanx Turret 15688204.4C1.9844.705%C+2.273%D-41.9C**32.4B**13492.1h10.6C23.7C+
M20 Basilisk 12584174.941A++2.5234.224%B+4.762%C+21.5B10.5B*2473.9h90.1C263.3C**
M12 Kobalt 7068168S65.5822.942%B*16.177%C136A*4C**4510.5h12.1A52.7B*
M12 Kobalt-H 6764512.8C10.3827.837%B*17.188%C++106.7C5C+3010.6h18C64.7C**
CAS 14-E 7162512.4C+9.9833.016%C+N/A103.3B*15A**3060.6h25.7B+77.8B+
M12 Kobalt 6460115.455D3.0322.647%A++11.667%C-46.2D3.1C+1621.3h37.4T165.2C
Anti-Vehicle Grenade 7457157N/A54.5847.592%CN/A570B**170B++24180.1h4.3B*9.1B+
Aspis Anti-Aircraft Phalanx Turret 1025577.857A++5.4327.573%B3.636%B**27.5M*23.5A**6892h85.4A++309.9B**
Spiker 5655411.341B1.0827.123%C30.909%A+42.3C**N/A1311.3h7.5B+27.6B+
G30 Walker 10454124.5B+2.0828.289%C+1.852%D--19.3B+17.9A++3552.8h235.5C+832.4C+
Eridani SX5-AE 5553451.178C1.2427.36%C-16.981%D--12.6D--N/A344.2h11.9C+43.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit132720.3h
Nano-Armor Kit1,6812,870,942282.5h
Spawn Beacon365,0853.7h
Anti-Vehicle MANA Turret361,3433.1h
Nanite Revive Grenade02190.1h
Medical Applicator21954,3187.5h
Deconstruction Tool03230h
Spitfire Auto-Turret91,0241.1h
Ammunition Package472,9432.8h
Medical Kit1311,4221.8h
Anti-Infantry MANA Turret232240.9h
Nano-Repair Grenade06930.2h
Snowman Soldier111400.2h
Recon Detection Device79361.7h

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