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Director General Founder Leondre[0] Leondre
NC BR 97

KDR: 3.56

Score: 41.6m

Last Seen: Nov 18th, 2018 10:08 PM
- OFFLINE - 13 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 57
Level Progress (to 98): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW NC05 Jackhammer NS-15M1 EM1 AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,237,137 MLG Score: 3387
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.378%28.02%9075796474,3724.59342-1.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.314%2.216A*1.141B**-1.841F-HEAD ++ (~11.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+8.70.389C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.567%1.86%285310181,1295356542.11028172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.943%0.115C+0.223C++1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.552B+27.60.475B+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.835%2.799%264610152,179100611832.166184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.6%-0.585D0.089C+0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4-0.56D21-0.677D39.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.806%3.413%168510169677023781.37749255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.809%-0.121C+-0.253C0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.561B+17.90.539B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.324%78.036%168510162,1491128151.90514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.742%2.303A*0.743B++0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+20.363C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.628%16.178%168310182,590171361.51109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.326%3.111M++0.344C**-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+4.40.088C+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 57
41.6m273.9%426 (25.6k)380 (22.8k)3.56113105,78729,7063.8245597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1021727428.64%24.246%69403:4138

10% Combat Medic21% Engineer51% Heavy Assault7% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:20 PMJul 8th, 2017 10:46 PMNov 19th, 2018 3:20 AM (1d) (PST)Nov 18th, 2018 7:25 PM (1d) (PST)Nov 18th, 2018 6:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212515700.9680.2720.2352.7890.0503387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,28615,06134,225581614167322,825

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1821.1h/75.9d 7,825 25,649 23,287 304.7k 2,310 7,576 5,451 89.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:7,057
Deaths:1,546
KDR:4.565
Accuracy:33.812% B**
HSR:30.367% B+
LA1 Anchor
A
Kills:5,811
Deaths:1,392
KDR:4.175
Accuracy:31.240% A
HSR:27.379% B
NC6 Gauss SAW
A++
Kills:5,324
Deaths:1,646
KDR:3.235
Accuracy:28.250% A++
HSR:19.346% D
NC05 Jackhammer
A++
Kills:4,751
Deaths:1,564
KDR:3.038
Accuracy:57.115% A++
HSR:15.239% C++
NS-15M1
A++
Kills:3,723
Deaths:846
KDR:4.401
Accuracy:31.343% A++
HSR:30.271% B**
EM1
A++
Kills:3,611
Deaths:1,047
KDR:3.449
Accuracy:29.618% A++
HSR:24.924% B+
EM6
A+
Kills:2,801
Deaths:771
KDR:3.633
Accuracy:28.777% A+
HSR:24.099% C++
GD-22S
A+
Kills:1,936
Deaths:424
KDR:4.566
Accuracy:30.577% A+
HSR:29.907% B*
MGR-L1 Promise
A++
Kills:1,917
Deaths:395
KDR:4.853
Accuracy:33.507% A++
HSR:38.550% A++
NC6S Gauss SAW S
B**
Kills:1,228
Deaths:288
KDR:4.264
Accuracy:29.304% B**
HSR:25.570% C**
NS-15M2
A*
Kills:1,220
Deaths:215
KDR:5.674
Accuracy:32.571% A++
HSR:40.328% A*
NC05 Jackhammer AE
A++
Kills:1,182
Deaths:309
KDR:3.825
Accuracy:63.624% A++
HSR:16.836% C++
NSX Naginata
M
Kills:173
Deaths:29
KDR:5.966
Accuracy:28.402% A
HSR:46.821% M
Kills:40,734
Deaths (as Heavy Assault):10,472
Deaths (to Heavy Assaults):9,008
KDR:3.8898
Kill Difference:30,262
Playtime:933.619 hours
Usage:51%
Score:21.480m
Score/min:383
Accuracy (listed only):35.241%
HSR (listed only):28.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:3,128
Deaths:671
KDR:4.662
Accuracy:35.034% A+
HSR:24.489% B+
MGR-S1 Gladius
A++
Kills:2,456
Deaths:431
KDR:5.698
Accuracy:36.695% A++
HSR:35.831% A++
AF-4 Cyclone
B**
Kills:1,921
Deaths:594
KDR:3.234
Accuracy:30.985% B**
HSR:19.938% C*
GD-7F
B**
Kills:1,662
Deaths:589
KDR:2.822
Accuracy:29.296% B**
HSR:21.901% B+
Blitz GD-10
B**
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B**
HSR:17.827% C*
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C++
AF-57 Piston
S
Kills:1,366
Deaths:317
KDR:4.309
Accuracy:79.266% S
HSR:13.982% C+
AF-4AE Cyclone
A++
Kills:1,238
Deaths:231
KDR:5.359
Accuracy:37.234% A++
HSR:31.583% B*
AC-X11
A+
Kills:1,220
Deaths:270
KDR:4.519
Accuracy:32.287% A+
HSR:24.262% B+
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
Razor GD-23
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:33.937% A++
HSR:30.085% A++
AF-4A Bandit
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:33.125% A++
HSR:29.487% B**
AF-19 Mercenary
A*
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:32.813% A*
HSR:28.792% A
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
LA39 Bruiser
A+
Kills:915
Deaths:264
KDR:3.466
Accuracy:77.186% A+
HSR:18.689% B*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B**
HSR:22.163% A++
NS-11C
A++
Kills:334
Deaths:76
KDR:4.395
Accuracy:32.798% A++
HSR:27.545% A+
GD-66 Claw
A
Kills:309
Deaths:102
KDR:3.029
Accuracy:74.002% A
HSR:18.447% B++
NSX Tanto
M**
Kills:250
Deaths:45
KDR:5.556
Accuracy:36.099% A++
HSR:48.800% M**
NSX Tengu
A++
Kills:189
Deaths:38
KDR:4.974
Accuracy:49.430% A++
HSR:24.868% B+
Gauss Compact Burst
M**
Kills:164
Deaths:26
KDR:6.308
Accuracy:34.521% A+
HSR:48.171% M**
Gauss Compact S
M
Kills:105
Deaths:18
KDR:5.833
Accuracy:33.535% A*
HSR:34.286% M
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.552% B++
HSR:34.524% A+
19A Fortuna
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:31.535% A
HSR:26.154% B**
Kills:24,961
Deaths (as Light Assault):6,327
Deaths (to Light Assaults):5,683
KDR:3.94516
Kill Difference:18,634
Playtime:132.217 hours
Usage:7%
Score:3.056m
Score/min:385
Accuracy (listed only):39.769%
HSR (listed only):26.578%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,662
Deaths:589
KDR:2.822
Accuracy:29.296% B**
HSR:21.901% B+
AF-57 Piston
S
Kills:1,366
Deaths:317
KDR:4.309
Accuracy:79.266% S
HSR:13.982% C+
MGR-M1 Bishop
A**
Kills:1,278
Deaths:223
KDR:5.731
Accuracy:48.737% A**
HSR:44.288% A++
AC-X11
A+
Kills:1,220
Deaths:270
KDR:4.519
Accuracy:32.287% A+
HSR:24.262% B+
Razor GD-23
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:33.937% A++
HSR:30.085% A++
AF-4A Bandit
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:33.125% A++
HSR:29.487% B**
AF-19 Mercenary
A*
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:32.813% A*
HSR:28.792% A
LA39 Bruiser
A+
Kills:915
Deaths:264
KDR:3.466
Accuracy:77.186% A+
HSR:18.689% B*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B**
HSR:22.163% A++
Warden
A++
Kills:662
Deaths:183
KDR:3.617
Accuracy:37.948% A++
HSR:23.414% C+
NS-11C
A++
Kills:334
Deaths:76
KDR:4.395
Accuracy:32.798% A++
HSR:27.545% A+
GD-66 Claw
A
Kills:309
Deaths:102
KDR:3.029
Accuracy:74.002% A
HSR:18.447% B++
NSX Tanto
M**
Kills:250
Deaths:45
KDR:5.556
Accuracy:36.099% A++
HSR:48.800% M**
Gauss Compact Burst
M**
Kills:164
Deaths:26
KDR:6.308
Accuracy:34.521% A+
HSR:48.171% M**
Gauss Compact S
M
Kills:105
Deaths:18
KDR:5.833
Accuracy:33.535% A*
HSR:34.286% M
19A Fortuna
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:31.535% A
HSR:26.154% B**
Kills:12,596
Deaths (as Engineer):3,181
Deaths (to Engineers):5,191
KDR:3.95976
Kill Difference:9,415
Playtime:379.110 hours
Usage:21%
Score:7.018m
Score/min:309
Accuracy (listed only):43.767%
HSR (listed only):28.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:3,128
Deaths:671
KDR:4.662
Accuracy:35.034% A+
HSR:24.489% B+
MGR-S1 Gladius
A++
Kills:2,456
Deaths:431
KDR:5.698
Accuracy:36.695% A++
HSR:35.831% A++
AF-4 Cyclone
B**
Kills:1,921
Deaths:594
KDR:3.234
Accuracy:30.985% B**
HSR:19.938% C*
Blitz GD-10
B**
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B**
HSR:17.827% C*
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C++
AF-57 Piston
S
Kills:1,366
Deaths:317
KDR:4.309
Accuracy:79.266% S
HSR:13.982% C+
GR-22AE
A++
Kills:1,283
Deaths:247
KDR:5.194
Accuracy:36.610% A++
HSR:29.384% B+
GR-22
A+
Kills:1,255
Deaths:374
KDR:3.356
Accuracy:31.249% A+
HSR:25.100% B*
AF-4AE Cyclone
A++
Kills:1,238
Deaths:231
KDR:5.359
Accuracy:37.234% A++
HSR:31.583% B*
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
Reaper DMR
A++
Kills:1,192
Deaths:235
KDR:5.072
Accuracy:34.426% A++
HSR:33.641% A
Carnage AR
A*
Kills:1,177
Deaths:293
KDR:4.017
Accuracy:31.815% A+
HSR:34.155% A*
NC1 Gauss Rifle
M++
Kills:1,170
Deaths:254
KDR:4.606
Accuracy:37.214% M++
HSR:39.060% M+
NC9 A-Tross
A++
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:34.126% A++
HSR:34.362% A+
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
LA39 Bruiser
A+
Kills:915
Deaths:264
KDR:3.466
Accuracy:77.186% A+
HSR:18.689% B*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B**
HSR:22.163% A++
Gauss Prime
A*
Kills:415
Deaths:101
KDR:4.109
Accuracy:34.785% A*
HSR:32.530% A
Gauss Rifle Burst
A
Kills:412
Deaths:123
KDR:3.350
Accuracy:33.823% A
HSR:35.922% B**
NS-11P
A**
Kills:392
Deaths:91
KDR:4.308
Accuracy:29.721% A+
HSR:33.163% A**
GD-66 Claw
A
Kills:309
Deaths:102
KDR:3.029
Accuracy:74.002% A
HSR:18.447% B++
NSX Tengu
A++
Kills:189
Deaths:38
KDR:4.974
Accuracy:49.430% A++
HSR:24.868% B+
Gauss Rifle S
M
Kills:141
Deaths:25
KDR:5.640
Accuracy:36.908% A**
HSR:38.298% M
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.552% B++
HSR:34.524% A+
NSX Yumi
M+
Kills:74
Deaths:19
KDR:3.895
Accuracy:31.224% B**
HSR:54.054% M+
Kills:26,322
Deaths (as Combat Medic):6,460
Deaths (to Combat Medics):3,359
KDR:4.07461
Kill Difference:19,862
Playtime:182.736 hours
Usage:10%
Score:4.905m
Score/min:447
Accuracy (listed only):39.857%
HSR (listed only):28.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:3,128
Deaths:671
KDR:4.662
Accuracy:35.034% A+
HSR:24.489% B+
MGR-S1 Gladius
A++
Kills:2,456
Deaths:431
KDR:5.698
Accuracy:36.695% A++
HSR:35.831% A++
AF-4 Cyclone
B**
Kills:1,921
Deaths:594
KDR:3.234
Accuracy:30.985% B**
HSR:19.938% C*
Blitz GD-10
B**
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B**
HSR:17.827% C*
SAS-R
A++
Kills:1,506
Deaths:233
KDR:6.464
Accuracy:51.164% A++
HSR:78.021% B**
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C++
AF-4AE Cyclone
A++
Kills:1,238
Deaths:231
KDR:5.359
Accuracy:37.234% A++
HSR:31.583% B*
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
NS-44 Commissioner
A*
Kills:1,167
Deaths:468
KDR:2.494
Accuracy:52.291% A*
HSR:24.679% B+
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
AF-18 Stalker
A++
Kills:1,027
Deaths:220
KDR:4.668
Accuracy:36.490% A++
HSR:24.732% B++
LA3 Desperado
A
Kills:854
Deaths:501
KDR:1.705
Accuracy:36.624% A
HSR:19.906% C++
NS-357B Underboss
B**
Kills:825
Deaths:373
KDR:2.212
Accuracy:47.151% B**
HSR:26.303% B+
NS-44 Commissioner AE
A+
Kills:798
Deaths:332
KDR:2.404
Accuracy:53.811% A+
HSR:30.952% B++
NC08 Mag-Scatter
A+
Kills:785
Deaths:354
KDR:2.218
Accuracy:68.167% A+
HSR:18.726% B++
NSX Tomoe
A
Kills:721
Deaths:160
KDR:4.506
Accuracy:35.562% A
HSR:49.653% A
LA8 Rebel
B**
Kills:629
Deaths:273
KDR:2.304
Accuracy:37.722% B**
HSR:23.053% C**
AF-6 Shadow
B**
Kills:361
Deaths:60
KDR:6.017
Accuracy:40.306% B**
HSR:24.654% C
NSX Daimyo
A++
Kills:352
Deaths:54
KDR:6.519
Accuracy:53.315% A++
HSR:92.330% C-
NS-AM7 Archer
A
Kills:329
Deaths:224
KDR:1.469
Accuracy:67.097% A
HSR:28.875% A
NS-61 Emissary
A*
Kills:211
Deaths:79
KDR:2.671
Accuracy:37.572% A+
HSR:27.962% A*
NSX Tengu
A++
Kills:189
Deaths:38
KDR:4.974
Accuracy:49.430% A++
HSR:24.868% B+
Impetus
A++
Kills:174
Deaths:37
KDR:4.703
Accuracy:44.394% A++
HSR:36.207% B*
NC4 Mag-Shot
A++
Kills:172
Deaths:94
KDR:1.830
Accuracy:39.648% A++
HSR:15.698% D
NS-30 Vandal
A+
Kills:150
Deaths:38
KDR:3.947
Accuracy:41.367% A+
HSR:26% C+
NS-AM7 AE/NC Archer
A*
Kills:139
Deaths:75
KDR:1.853
Accuracy:69.876% A+
HSR:43.885% A*
Gauss SPR
M+
Kills:116
Deaths:18
KDR:6.444
Accuracy:50.469% M+
HSR:43.966% B**
NS-44L Blackhand
A
Kills:107
Deaths:48
KDR:2.229
Accuracy:52.475% A
HSR:40.187% C+
NS-45 Pilot
M++
Kills:102
Deaths:34
KDR:3
Accuracy:37.216% B**
HSR:50.980% M++
AF-8 RailJack
B+
Kills:96
Deaths:13
KDR:7.385
Accuracy:40.138% B+
HSR:66.667% D-
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.552% B++
HSR:34.524% A+
LA80
B+
Kills:79
Deaths:19
KDR:4.158
Accuracy:44.227% B+
HSR:78.481% C++
Soldier Soaker
B+
Kills:71
Deaths:24
KDR:2.958
Accuracy:37.702% B+
HSR:19.718% B+
Kills:25,076
Deaths (as Infiltrator):7,283
Deaths (to Infiltrators):3,528
KDR:3.44309
Kill Difference:17,793
Playtime:130.772 hours
Usage:7%
Score:3.113m
Score/min:397
Accuracy (listed only):42.899%
HSR (listed only):34.447%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:1,450
Deaths:337
KDR:4.303
Accuracy:39.372% B*
HSR:14.621% C+
AF-41 Hacksaw
B**
Kills:1,434
Deaths:336
KDR:4.268
Accuracy:42.379% B**
HSR:13.738% C-
AF-34 Mattock
B*
Kills:922
Deaths:150
KDR:6.147
Accuracy:38.042% B+
HSR:19.631% B*
AF-34 Mattock
B**
Kills:852
Deaths:152
KDR:5.605
Accuracy:39.090% B
HSR:21.596% B**
AF-23 Grinder
A+
Kills:344
Deaths:77
KDR:4.468
Accuracy:52.188% A+
HSR:17.442% C**
AF-23 Grinder
A++
Kills:340
Deaths:77
KDR:4.416
Accuracy:49.909% A++
HSR:21.177% A++
NCM2 Falcon
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:46.843% B*
HSR:0% F--
NCM2 Falcon
B++
Kills:64
Deaths:49
KDR:1.306
Accuracy:46.829% B+
HSR:6.250% B++
NS-10 Burster
B*
Kills:53
Deaths:34
KDR:1.559
Accuracy:35.259% B*
HSR:3.774% D
Kills:5,537
Deaths (as MAX Suit):630.500
Deaths (to MAX Suits):2,081
KDR:8.78192
Kill Difference:4,906.500
Playtime:57.470 hours
Usage:3%
Score:1.994m
Score/min:578
Accuracy (listed only):43.323%
HSR (listed only):13.136%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:392
V. Kills:106 366%
Deaths:23
KDR:17.044
Accuracy:60.408% A
KPH:69 C+
VKPH:18.700 C**
M30 Mustang AH
A+
Kills:372
V. Kills:161 230%
Deaths:66
KDR:5.636
Accuracy:71.270% A*
KPH:23.500 D
VKPH:10.200 A+
Vortek Rotary
B
Kills:365
V. Kills:259 140%
Deaths:31
KDR:11.774
Accuracy:32.706% B
KPH:12.100 C+
VKPH:8.600 C
Tomcat A2AM Pods
C*
Kills:119
V. Kills:117 101%
Deaths:8
KDR:14.875
Accuracy:68.337% F
KPH:48.600 C+
VKPH:47.800 C*
Kills:1,248 (737 + 0)
Deaths:128
KDR:9.750
VKDR:5.023
Vehicle Kills:643
Kill Difference:1,120
Playtime:54.073 hours
Usage:3%
Score:0.657m
Score/min:203
Piloting Accuracy:32.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:650
V. Kills:93 N/A
Deaths:1
KDR:650
Accuracy:51.109% B**
KPH:88.300 A
VKPH:12.600 B++
Kills:650 (0 + 650)
Deaths:1
KDR:650
VKDR:93
Vehicle Kills:93
Kill Difference:649
Playtime:7.360 hours
Usage:0%
Score:0.153m
Score/min:347
Piloting Accuracy:N/A%
Gunner Accuracy:51.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:425
V. Kills:53 N/A
Deaths:24
KDR:17.708
Accuracy:60.538% A+
KPH:64.100 B+
VKPH:8 C+
L100 Python AP
B**
Kills:345
V. Kills:278 124%
Deaths:70
KDR:4.929
Accuracy:60.562% B++
KPH:30.300 C++
VKPH:24.400 B**
Skyguard
C**
Kills:337
V. Kills:229 147%
Deaths:53
KDR:6.358
Accuracy:32.498% B+
KPH:15.400 C*
VKPH:10.500 C**
Kills:1,107 (1,107 + 0)
Deaths:147
KDR:7.531
VKDR:3.810
Vehicle Kills:560
Kill Difference:960
Playtime:39.921 hours
Usage:2%
Score:0.662m
Score/min:276
Driving Accuracy:32.498%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:846
V. Kills:572 148%
Deaths:106
KDR:7.981
Accuracy:54.338% B+
KPH:25.900 C**
VKPH:17.500 B++
Titan-150 HESH
B**
Kills:140
V. Kills:15 N/A
Deaths:9
KDR:15.556
Accuracy:56.418% B**
KPH:48 B+
VKPH:5.100 D
Titan-150 HEAT
C
Kills:86
V. Kills:25 331%
Deaths:18
KDR:4.778
Accuracy:43.108% C
KPH:16.100 C--
VKPH:4.700 D*
Enforcer ML85
A+
Kills:56
V. Kills:29 187%
Deaths:8
KDR:7
Accuracy:42.424% C++
KPH:36.800 A+
VKPH:19 B
Kills:1,128 (1,072 + 56)
Deaths:141
KDR:8
VKDR:4.546
Vehicle Kills:641
Kill Difference:987
Playtime:42.443 hours
Usage:2%
Score:0.775m
Score/min:304
Driving Accuracy:43.108%
Gunner Accuracy:42.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:66
V. Kills:66 99%
Deaths:7
KDR:9.429
Accuracy:62.005% B+
KPH:26.500 C--
VKPH:26.500 C+
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:9.429
Vehicle Kills:66
Kill Difference:59
Playtime:2.490 hours
Usage:0%
Score:0.070m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:62.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:139
V. Kills:4 N/A
Deaths:4
KDR:34.750
Accuracy:23.675% A
KPH:92.900 B*
VKPH:2.700 C++
M40 Fury
C+
Kills:89
V. Kills:22 387%
Deaths:10
KDR:8.900
Accuracy:33.960% C+
KPH:44.500 C
VKPH:11 C+
M20 Basilisk
A
Kills:71
V. Kills:19 355%
Deaths:12
KDR:5.917
Accuracy:48.081% A
KPH:34.500 A
VKPH:9.200 B+
G30 Walker
A++
Kills:51
V. Kills:23 213%
Deaths:5
KDR:10.200
Accuracy:30.967% B+
KPH:28.500 A++
VKPH:12.900 B++
Kills:350 (0 + 350)
Deaths:31
KDR:11.290
VKDR:2.194
Vehicle Kills:68
Kill Difference:319
Playtime:7.348 hours
Usage:0%
Score:0.146m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:30.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:243
V. Kills:7 N/A
Deaths:50
KDR:4.860
Accuracy:43.323% C++
KPH:38.600 C
VKPH:1.100 D
M40 Fury-F
D-
Kills:110
V. Kills:32 333%
Deaths:85
KDR:1.294
Accuracy:52.796% C**
KPH:9.100 D-
VKPH:2.600 D-
Kills:353 (353 + 0)
Deaths:135
KDR:2.615
VKDR:0.289
Vehicle Kills:39
Kill Difference:218
Playtime:18.386 hours
Usage:1%
Score:0.082m
Score/min:74
Driving Accuracy:52.796%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,1057,0571,5464.565B**1.0033.812%B**30.367%B+89B**N/A24679.3h8.2C++24.3B++
LA1 Anchor 5,8565,8111,3924.175B*0.6131.24%A27.379%B68.8B*N/A21384.5h8.4B*26.7B*
NC6 Gauss SAW 5,3495,3241,6463.235A*0.3328.25%A++19.346%D49.6B**N/A182107.4h7.9B++27.9B*
NC05 Jackhammer 4,7804,7511,5643.038A+0.5257.115%A++15.239%C++66.8B**N/A20371.1h4B*7B*
NS-15M1 3,7433,7238464.401A*0.8431.343%A++30.271%B**69.5AN/A20353.6h10.1B*32.3B*
EM1 3,6263,6111,0473.449A*0.1129.618%A++24.924%B+68.4AN/A20352.8h10.4B35.1B*
AF-4G Cyclone 3,1493,1286714.662A++1.1035.034%A+24.489%B+80.6B*N/A27238.8h8.7B++24.8B++
EM6 2,8142,8017713.633A+0.0728.777%A+24.099%C++63.1B**N/A19744.4h9.4B++32.8B++
MGR-S1 Gladius 2,4832,4564315.698M2.1436.695%A++35.831%A++106.8M1.2A+28523h7.6B**20.6B**
GD-22S 1,9501,9364244.566A++1.0030.577%A+29.907%B*71.2A+N/A21527.2h8.3B**27.3B**
AF-4 Cyclone 1,9241,9215943.234A+0.3330.985%B**19.938%C*59.8AN/A19232.1h8.6B*27.6B++
MGR-L1 Promise 1,9421,9173954.853A**1.2933.507%A++38.55%A++91.7A++1.2B*33120.9h10B**29.7B**
NS Decimator 2,4031,8488992.056A1.5171.279%A2.381%C+67.4A*20.3B+39627.4h3.5B*5B**
GD-7F 1,6691,6625892.822A++0.7429.296%B**21.901%B+40.5B++N/A13941h10.6B*36.1B++
Blitz GD-10 1,5461,5375542.774A++0.7928.888%B**17.827%C*38.3B+N/A12340.1h12.4B++43B++
SAS-R 1,5161,5062336.464B**2.9051.164%A++78.021%B**78.8A*N/A23019.1h1.7B**3.4B**
AF-41 Hacksaw 1,4521,4503374.303B+0.7439.372%B*14.621%C+52.3A+N/A20227.7h6.4C++16.3B++
AF-41 Hacksaw 1,4361,4343364.268B++0.7142.379%B**13.738%C-52A+N/A19927.6h7C++16.4B++
Tempest 1,4011,3912775.022S1.4631.047%B**21.136%C++63.2B++N/A16022h9B+28.9B*
AF-57 Piston 1,3701,3663174.309M++0.7579.266%S13.982%C+49.1B++N/A19027.8h6.6D**8.4B+
GR-22AE 1,2961,2832475.194A**1.6336.61%A++29.384%B+99.5A++1B+31612.9h10.3B*28B**
MGR-M1 Bishop 1,2841,2782235.731A*2.1748.737%A**44.288%A++100.6M**N/A26512.7h4.3A8.9A
GR-22 1,2571,2553743.356A++0.2131.249%A+25.1%B*52.7B**N/A17623.8h10.6B**34B**
AF-4AE Cyclone 1,2511,2382315.359M*1.8037.234%A++31.583%B*97.5B**1B**27312.7h9.1C**24.3B++
NC6S Gauss SAW S 1,2371,2282884.264A**0.7029.304%B**25.57%C**59.9B++N/A16220.5h9.3B++31.6B+
NS-15M2 1,2371,2202155.674A*2.1132.571%A++40.328%A*86.5A++1.2A++26714.1h10B*30.8B*
AC-X11 1,2281,2202704.519M**0.9632.287%A+24.262%B+35.7B+N/A13034.2h8B++24.6B++
NS-7 PDW 1,2081,2043813.16M0.4029.087%B*15.033%C-54.2A+N/A18422.2h11.4B*39.1B++
Reaper DMR 1,1981,1922355.072A1.5134.426%A++33.641%A67.3A+N/A18117.7h7.9B**22.9B**
NC05 Jackhammer AE 1,1921,1823093.825A++0.2663.624%A++16.836%C++193.8S1.6A*6686.1h3.8B++6B*
Razor GD-23 1,2001,1802724.338M**0.7833.937%A++30.085%A++62.8A*1.1A**24518.8h9.3B**27.3B*
Carnage AR 1,1861,1772934.017A*0.4631.815%A+34.155%A*57.1AN/A23020.6h10A31.3B**
NC1 Gauss Rifle 1,1781,1702544.606M*1.0437.214%M++39.06%M+70.1M++N/A25116.7h8.9A+23.9A
AF-4A Bandit 1,1871,1703033.861A*0.3033.125%A++29.487%B**66.1A1A16917.7h9B*27.2B**
NC9 A-Tross 1,1741,1672953.956M0.3934.126%A++34.362%A+64.8A+N/A19918h7.9B**23.1B**
NS-44 Commissioner 1,1691,1674682.494A+1.0752.291%A*24.679%B+66.3A+N/A18117.6h3.3B++6.3B*
AF-19 Mercenary 1,1771,1673073.801M**0.2432.813%A*28.792%A54.5A**N/A24521.4h8.7B**26.5B**
MKV Suppressed 1,1581,1573543.268M0.2929.927%B*19.879%C++58.1AN/A16619.9h11.5B++38.5B+
AF-18 Stalker 1,0321,0272204.668M*1.1136.49%A++24.732%B++61.5A+N/A23316.7h9.1A25B**
AF-34 Mattock 9369221506.147B*2.5938.042%B+19.631%B*87A**1.3A++28610.6h4.4B*11.5B*
LA39 Bruiser 9179152643.466A*0.1077.186%A+18.689%B*89.7A*N/A27610.2h1.9B**2.5B*
LA3 Desperado 8568545011.705B*1.8636.624%A19.906%C++81.3A*N/A22510.5h7.2B*19.6B
AF-34 Mattock 8578521525.605B*2.0439.09%B21.596%B**78.2A*N/A27310.9h5B*12.8B*
Titan-150 AP 1,4188461067.981B+4.4254.338%B+3.901%B+26B17.5B++27932.6h4.1C**7.5B++
NS-357B Underboss 8268253732.212B**1.3547.151%B**26.303%B+100.6A+N/A2738.2h3.5B++7.5B++
NS-44 Commissioner AE 7997983322.404B**1.1653.811%A+30.952%B++128.7A**N/A4146.2h2.9B++5.4B*
NC08 Mag-Scatter 7887853542.218B+1.3468.167%A+18.726%B++104.7M*N/A3447.5h3.3B*4.8B**
NS Baron G5 7637491684.458S0.9053.186%B**22.163%A++101.2M**1.9S2757.4h3.7B*7C+
NSX Tomoe 7277211604.506A+0.9435.562%A49.653%A71.4A+N/A20110.1h10.4B**29.2B**
Warden 6656621833.617M+0.0637.948%A++23.414%C+42.2AN/A12815.7h6.3B**16.6B**
L105 Zephyr 7436501650U646.4451.109%B**N/A87.8A12.6B++3477.4h3.8A7.5B**
LA8 Rebel 6326292732.304A++1.2637.722%B**23.053%C**61.1A+N/A20010.3h5.6B+15C++
Anti-Vehicle Grenade 6956151615N/A611.4457.773%B++N/A683.3A+88.9C+33890.9h3A5.3B**
C-4 6974972052.424B++1.1427.881%B+N/A115.6B*46.5A13014.3h1.5C++5.3B
Hawk GD-68 6904602561.797A**1.7675.205%A++4.783%B**31.7A15.9B**31814.5h7.4B+9.8B*
L100 Python HESH 4784252417.708B++14.1560.538%A+1.882%C*64.4B+8C+3026.6h2.5B*4.2B**
Gauss Prime 4224151014.109A*0.5534.785%A*32.53%A84.7A*1.4A++3724.9h9B**25.8A
Gauss Rifle Burst 4144121233.35B*0.2133.823%A35.922%B**46.8C*N/A1338.8h9.7B++28.6B*
NS-11P 399392914.308M++0.7529.721%A+33.163%A**45.1B**N/A1658.7h10.7A36B**
Breaker Rocket Pods 4983922317.043A13.4860.408%A1.276%B68.8C+18.6C**4645.7h13B+21.5B+
Shrike 5863732431.535A+2.0367.592%A2.681%C+40.1A22.9A+5189.3h5.4B++7.9B*
M30 Mustang AH 533372665.636C++2.0771.27%A*N/A23.5D10.2A+23515.8h11.9C16.7C++
Vortek Rotary 6243653111.774M**8.2132.706%B3.836%B**12.1C+8.6C13230.1h59.3B+181.4B+
AF-6 Shadow 363361606.017M2.4640.306%B**24.654%C35CN/A11410.3h5B+12.3B++
NSX Daimyo 352352546.519B**2.9653.315%A++92.33%C-73.3B*N/A2064.8h2.1B++4B**
Bouncing Betty 347346447.864A4.3045.195%C++N/A230.7A*N/A9641.5h1.6B**3.5B*
L100 Python AP 623345704.929C*1.3760.562%B++1.739%D30.3C++24.4B**35211.4h5.8C**9.6B+
AF-23 Grinder 347344774.468B++0.9152.188%A+17.442%C**76.4M+N/A2874.5h5.8B+11.1B**
AF-23 Grinder 344340774.416B*0.8549.909%A++21.177%A++75.6M++N/A2914.5h5.6B+11.2B**
Skyguard 566337536.358A++2.8032.498%B+1.78%C15.4C*10.5C**22921.9h114.3C**351.7B+
NS-11C 338334764.395M**0.8332.798%A++27.545%A+66.8A*N/A2635h10.3B**31.3B**
Mag-Cutter 33733215,2210.022C+3.5415.474%D--N/A0.4CN/A1852.3h2.1B+13.8C+
NS-AM7 Archer 4123292241.469A**2.0967.097%A28.875%A14.2A++3.6B9623.1h12.9B++19.3B*
Frag Grenade 3153121312N/A308.4441.307%DN/A1040A**10B+54680.3h2A++4.9B**
GD-66 Claw 3093091023.029A+0.5374.002%A18.447%B++83.5A++N/A2973.7h2.1B++2.8B++
NC15 Phoenix 5362511152.183B**1.3859.554%B*N/A18.2B20.7B**33613.8h8.4B+14.1B*
NSX Tanto 252250455.556S1.9936.099%A++48.8%M**83.3A*N/A2313h10.1B++28.1B*
S12 Renegade 250243504.86B1.3043.323%C++6.173%C++38.6C1.1D1106.3h2.7B+6.3B+
NSX Masamune 2902241261.778B**1.7865.608%B*1.786%C44.8B*13.2C+3245h10B15.3B+
NS-61 Emissary 211211792.671M0.8937.572%A+27.962%A*111.1SN/A3451.9h9.6B++25.6B*
NS-TMC-01 "His Regards" 1961966,9370.028C++3.5315.513%D1.531%D-0.6CN/A2330.3h1.8B+11.3C*
NSX Tengu 190189384.974M**1.4149.43%A++24.868%B+78.8A++N/A2702.4h10.5B++21.3B*
Impetus 175174374.703A++1.1444.394%A++36.207%B*69.6A+N/A1982.5h3.4A7.6B**
NSX Naginata 175173295.966S2.4028.402%A46.821%M64.1B**N/A2282.7h8.7B**30.8B*
NC4 Mag-Shot 175172941.83A++1.7339.648%A++15.698%D81.9M*1.4A3992.1h6.9B+17.5C++
Gauss Compact Burst 164164266.308A++2.7534.521%A+48.171%M**102.5A**N/A6521.6h8.2A23.6B**
Rocklet Rifle 3161621171.385A2.1857.914%B++N/A32.4B+30.8B+4825h38.3C+66.2C**
Carver 1511503,5650.042C+3.5222.329%C13.333%C-0.9C-N/A3167.4h1.4C++6.2C++
NS-30 Vandal 152150383.947A0.3941.367%A+26%C+60B**N/A2182.5h5.4B13.2B++
Spear Anti-Vehicle Phalanx Turret 2131461311.231B++7.6750.693%B*3.425%C60.8A27.9B++6562.4h7.3B14.3B++
Gauss Rifle S 144141255.64S2.0836.908%A**38.298%M67.1A*1.4A*2722.1h9.7B++26.2B**
Titan-150 HESH 155140915.556B+11.9956.418%B**N/A48.3B+5.2D3352.9h2.7B+4.8B*
MANA Anti-Personnel Turret 142140197.368N/A3.8124.183%UN/A1400U20U4026100.1h18T*74.3T*
NS-AM7 AE/NC Archer 156139751.853B**1.7169.876%A+43.885%A*24.8A++3C+1315.6h9.3B++13.3B*
M12 Kobalt 143139434.75A*31.1923.675%A15.108%D92.7B*2.7C++3401.5h20.4C+86B+
Tank Mine 200130393.333B+0.2346.509%B**N/A144.4B*77.8B+17410.9h2.7D*5.8B+
Tomcat A2AM Pods 236119814.875M11.3168.337%FN/A49.6C+48.8C**2502.4h4.7A++6.9A+
Gauss SPR 118116186.444M*2.8850.469%M+43.966%B**52.7AN/A1862.2h4.6B++9.2B**
M40 Fury-F 142110851.294C+2.2752.796%C**N/A9.1D-2.6D-5512.1h11.8C++22.4C*
NS-44L Blackhand 107107482.229B*1.3352.475%A40.187%C+59.4A*N/A1651.8h3.5B+6.6B++
Gauss Compact S 108105185.833S2.2733.535%A*34.286%M61.8M+1.8M*5041.7h7.9B*23.6B**
NS-45 Pilot 103102343A+0.5637.216%B**50.98%M++102A++1B*3481h6.7B+18.1B++
AF-8 RailJack 9796137.385A*3.8240.138%B+66.667%D-24C+N/A944h2.4C++6B
M40 Fury 11189108.9C**5.3433.96%C+N/A44.5C11C+3172h13.8C+40.6C+
Titan-150 HEAT 11186184.778C++1.2243.108%C8.14%M++15.9D4.6D*2285.4h4.3B+10B+
PS1-AV Suppressor 8684214A0.4432.552%B++34.524%A+93.3A++2.2A*2010.9h11.9B+36.6B+
LA80 8179194.158C*0.6044.227%B+78.481%C++16.8D-N/A554.7h2.6D5.8C+
NCM2 Falcon 11278491.592B+1.9746.843%B*N/A22.3B**9.7A*2793.5h9.5B+20.3B+
NSX Yumi 7574193.895A++0.3331.224%B**54.054%M+56.9B**N/A1621.3h9.3B*29.7B*
Soldier Soaker 7171242.958A++0.6037.702%B+19.718%B+71B*N/A4551h5.6B14.8B+
M20 Basilisk 9071125.917A++2.3648.081%A7.042%B+33.8A9B+3672.1h65.5B+136.1B**
Enforcer ML65-H 1326679.429A+5.8762.005%B+N/A26.4C--26.4C+4692.5h14.7C**23.7B+
NS Annihilator 14266491.347A++2.2178.533%C--N/A9C10.4B+2157.3h15.4D*19.6D*
19A Fortuna 6665183.611A*0.0531.535%A26.154%B**50B++N/A1971.3h12.1D-38.5C++
NCM2 Falcon 8564491.306B+2.2646.829%B+6.25%B++23.7A*7.8A+2152.7h10.8B++23.2B++
Sticky Grenade 6262162N/A58.4461.94%B**N/A620DN/A45090.1h2.7C4.3C++
Enforcer ML85 855687B+3.4442.424%C++1.786%C37.3A++19.3B+10551.5h9.5B*22.4B**
NS-10 Burster 9253341.559B**2.0035.259%B*3.774%D7.3B**5.3B**1527.3h149.6C*424.4B+
G30 Walker 7451510.2M**6.6430.967%B+9.804%A**28.3A++12.8B++2961.8h133.1A429.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06850.2h
Nanite Healing Grenade0980h
Medical Kit1,30416,03915.2h
Medical Applicator13982,8746.9h
Spawn Beacon25570.3h
Nano-Armor Kit166303,98722.9h
AE Nano-Armor Kit4283,2624.3h
AE Medical Applicator5338,7242.6h
Motion Spotter102,9231.7h
Restoration Kit2393,6803.6h
Spitfire Auto-Turret161,8551.4h
Recon Detection Device184,8387.5h
Ammunition Package101,6880.5h
Anti-Infantry MANA Turret102890.8h
Shield Recharging Field284,8601.5h

Check the help document for the dictionary if you want to learn more about words used here.


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