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Director General Founder Leondre[0] Leondre
NC BR 97

KDR: 3.56

Score: 41.7m

Last Seen: Mar 22nd, 2019 1:21 AM
- OFFLINE - 27.5 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 39
Level Progress (to 98): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW NC05 Jackhammer NS-15M1 EM1 AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,248,396 MLG Score: 3396
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.39%28.063%9095797674,6614.59537-1.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.314%2.208A*1.13B**-1.79F-HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+8.70.389C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.567%1.86%283310301,1295386542.09851172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.943%0.121C+0.236C++1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.555B+27.60.478B+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.835%2.799%264610272,179100711832.16171184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.6%-0.591D0.119C+0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4-0.562D21-0.678D39.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.806%3.413%168510289677033781.37553255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.809%-0.126C-0.243C0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.566B+17.90.547B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.357%78.199%168510282,1651138151.90246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.732%2.297A*0.714B++0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+20.363C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.516%16.284%168310302,610171761.52009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%3.095M++0.328C**-1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+4.40.089C+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 39
41.7m273.8%427 (25.6k)380 (22.8k)3.56217106,18129,8083.8249197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033730928.662%24.291%69603:4138

10% Combat Medic21% Engineer51% Heavy Assault7% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:20 PMJul 8th, 2017 10:46 PMMar 22nd, 2019 11:23 AM (12h) (PST)Mar 21st, 2019 9:52 PM (1d) (PST)Mar 21st, 2019 9:21 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212515700.9680.2720.2352.7870.0503396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,25315,04734,206581614167322,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1827.8h/76.2d 7,832 25,792 23,369 305.7k 2,313 7,595 5,457 90m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:7,115
Deaths:1,564
KDR:4.549
Accuracy:33.828% B*
HSR:30.457% B+
LA1 Anchor
A
Kills:5,816
Deaths:1,392
KDR:4.178
Accuracy:31.233% A
HSR:27.373% C**
NC6 Gauss SAW
A+
Kills:5,338
Deaths:1,650
KDR:3.235
Accuracy:28.255% A+
HSR:19.352% D
NC05 Jackhammer
A++
Kills:4,805
Deaths:1,581
KDR:3.039
Accuracy:57.218% A++
HSR:15.213% C++
NS-15M1
A++
Kills:3,786
Deaths:858
KDR:4.413
Accuracy:31.465% A++
HSR:30.481% B**
EM1
A+
Kills:3,620
Deaths:1,051
KDR:3.444
Accuracy:29.626% A+
HSR:25% B+
EM6
A
Kills:2,805
Deaths:774
KDR:3.624
Accuracy:28.773% A
HSR:24.100% C++
MGR-L1 Promise
A++
Kills:1,993
Deaths:405
KDR:4.921
Accuracy:33.563% A++
HSR:38.836% A++
GD-22S
A+
Kills:1,936
Deaths:424
KDR:4.566
Accuracy:30.577% A+
HSR:29.907% B*
NC6S Gauss SAW S
B**
Kills:1,228
Deaths:288
KDR:4.264
Accuracy:29.304% B**
HSR:25.570% C**
NS-15M2
A++
Kills:1,220
Deaths:215
KDR:5.674
Accuracy:32.571% A++
HSR:40.328% A++
NC05 Jackhammer AE
A++
Kills:1,182
Deaths:309
KDR:3.825
Accuracy:63.624% A++
HSR:16.836% C++
NSX Naginata
M
Kills:173
Deaths:29
KDR:5.966
Accuracy:28.402% A
HSR:46.821% M
Kills:41,017
Deaths (as Heavy Assault):10,540
Deaths (to Heavy Assaults):9,035
KDR:3.89156
Kill Difference:30,477
Playtime:939.645 hours
Usage:51%
Score:21.613m
Score/min:383
Accuracy (listed only):35.264%
HSR (listed only):28.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:3,128
Deaths:671
KDR:4.662
Accuracy:35.034% A+
HSR:24.489% B+
MGR-S1 Gladius
A*
Kills:2,488
Deaths:438
KDR:5.680
Accuracy:36.674% A++
HSR:35.732% A*
AF-4 Cyclone
B**
Kills:1,921
Deaths:594
KDR:3.234
Accuracy:30.985% B**
HSR:19.938% C*
GD-7F
B**
Kills:1,662
Deaths:589
KDR:2.822
Accuracy:29.296% B**
HSR:21.901% B
Blitz GD-10
B*
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B*
HSR:17.827% C*
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C++
AF-57 Piston
M**
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:79.118% M**
HSR:14.214% C++
AF-4AE Cyclone
A++
Kills:1,238
Deaths:231
KDR:5.359
Accuracy:37.234% A++
HSR:31.583% B*
AC-X11
A+
Kills:1,236
Deaths:271
KDR:4.561
Accuracy:32.294% A+
HSR:24.434% B+
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
Razor GD-23
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:33.937% A++
HSR:30.085% A++
AF-4A Bandit
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:33.125% A++
HSR:29.487% B**
AF-19 Mercenary
A*
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:32.813% A*
HSR:28.792% A
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
LA39 Bruiser
A+
Kills:915
Deaths:264
KDR:3.466
Accuracy:77.186% A+
HSR:18.689% B*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B**
HSR:22.163% A++
NS-11C
A++
Kills:334
Deaths:76
KDR:4.395
Accuracy:32.798% A++
HSR:27.545% A+
GD-66 Claw
A
Kills:309
Deaths:102
KDR:3.029
Accuracy:74.002% A
HSR:18.447% B++
NSX Tanto
M**
Kills:250
Deaths:45
KDR:5.556
Accuracy:36.099% A++
HSR:48.800% M**
NSX Tengu
A++
Kills:190
Deaths:40
KDR:4.750
Accuracy:49.375% A++
HSR:25.263% B++
Gauss Compact Burst
M**
Kills:164
Deaths:26
KDR:6.308
Accuracy:34.521% A+
HSR:48.171% M**
Gauss Compact S
M
Kills:105
Deaths:18
KDR:5.833
Accuracy:33.535% A*
HSR:34.286% M
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.542% B+
HSR:34.524% A+
19A Fortuna
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:31.535% A
HSR:26.154% B**
Kills:25,030
Deaths (as Light Assault):6,340
Deaths (to Light Assaults):5,704
KDR:3.94795
Kill Difference:18,690
Playtime:132.444 hours
Usage:7%
Score:3.065m
Score/min:386
Accuracy (listed only):39.760%
HSR (listed only):26.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,662
Deaths:589
KDR:2.822
Accuracy:29.296% B**
HSR:21.901% B
AF-57 Piston
M**
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:79.118% M**
HSR:14.214% C++
MGR-M1 Bishop
A**
Kills:1,285
Deaths:225
KDR:5.711
Accuracy:48.773% A**
HSR:44.202% A++
AC-X11
A+
Kills:1,236
Deaths:271
KDR:4.561
Accuracy:32.294% A+
HSR:24.434% B+
Razor GD-23
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:33.937% A++
HSR:30.085% A++
AF-4A Bandit
A++
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:33.125% A++
HSR:29.487% B**
AF-19 Mercenary
A*
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:32.813% A*
HSR:28.792% A
LA39 Bruiser
A+
Kills:915
Deaths:264
KDR:3.466
Accuracy:77.186% A+
HSR:18.689% B*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B**
HSR:22.163% A++
Warden
A++
Kills:665
Deaths:183
KDR:3.634
Accuracy:37.966% A++
HSR:23.308% C+
NS-11C
A++
Kills:334
Deaths:76
KDR:4.395
Accuracy:32.798% A++
HSR:27.545% A+
GD-66 Claw
A
Kills:309
Deaths:102
KDR:3.029
Accuracy:74.002% A
HSR:18.447% B++
NSX Tanto
M**
Kills:250
Deaths:45
KDR:5.556
Accuracy:36.099% A++
HSR:48.800% M**
Gauss Compact Burst
M**
Kills:164
Deaths:26
KDR:6.308
Accuracy:34.521% A+
HSR:48.171% M**
Gauss Compact S
M
Kills:105
Deaths:18
KDR:5.833
Accuracy:33.535% A*
HSR:34.286% M
19A Fortuna
A
Kills:65
Deaths:18
KDR:3.611
Accuracy:31.535% A
HSR:26.154% B**
Kills:12,642
Deaths (as Engineer):3,187
Deaths (to Engineers):5,200
KDR:3.96674
Kill Difference:9,455
Playtime:379.110 hours
Usage:21%
Score:7.018m
Score/min:309
Accuracy (listed only):43.761%
HSR (listed only):28.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:3,128
Deaths:671
KDR:4.662
Accuracy:35.034% A+
HSR:24.489% B+
MGR-S1 Gladius
A*
Kills:2,488
Deaths:438
KDR:5.680
Accuracy:36.674% A++
HSR:35.732% A*
AF-4 Cyclone
B**
Kills:1,921
Deaths:594
KDR:3.234
Accuracy:30.985% B**
HSR:19.938% C*
Blitz GD-10
B*
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B*
HSR:17.827% C*
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C++
AF-57 Piston
M**
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:79.118% M**
HSR:14.214% C++
GR-22AE
A++
Kills:1,283
Deaths:247
KDR:5.194
Accuracy:36.610% A++
HSR:29.384% B+
GR-22
A
Kills:1,255
Deaths:375
KDR:3.347
Accuracy:31.249% A
HSR:25.100% B*
AF-4AE Cyclone
A++
Kills:1,238
Deaths:231
KDR:5.359
Accuracy:37.234% A++
HSR:31.583% B*
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
Reaper DMR
A++
Kills:1,192
Deaths:235
KDR:5.072
Accuracy:34.426% A++
HSR:33.641% A
Carnage AR
A++
Kills:1,177
Deaths:293
KDR:4.017
Accuracy:31.815% A+
HSR:34.155% A++
NC1 Gauss Rifle
M+
Kills:1,170
Deaths:254
KDR:4.606
Accuracy:37.214% M+
HSR:39.060% M
NC9 A-Tross
A++
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:34.126% A++
HSR:34.362% A+
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
LA39 Bruiser
A+
Kills:915
Deaths:264
KDR:3.466
Accuracy:77.186% A+
HSR:18.689% B*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B**
HSR:22.163% A++
Gauss Prime
A*
Kills:415
Deaths:101
KDR:4.109
Accuracy:34.785% A*
HSR:32.530% A
Gauss Rifle Burst
A
Kills:412
Deaths:123
KDR:3.350
Accuracy:33.823% A
HSR:35.922% B**
NS-11P
A*
Kills:392
Deaths:91
KDR:4.308
Accuracy:29.721% A+
HSR:33.163% A*
GD-66 Claw
A
Kills:309
Deaths:102
KDR:3.029
Accuracy:74.002% A
HSR:18.447% B++
NSX Tengu
A++
Kills:190
Deaths:40
KDR:4.750
Accuracy:49.375% A++
HSR:25.263% B++
Gauss Rifle S
M
Kills:141
Deaths:25
KDR:5.640
Accuracy:36.908% A*
HSR:38.298% M
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.542% B+
HSR:34.524% A+
NSX Yumi
M++
Kills:74
Deaths:19
KDR:3.895
Accuracy:31.224% B*
HSR:54.054% M++
Kills:26,375
Deaths (as Combat Medic):6,473
Deaths (to Combat Medics):3,371
KDR:4.07462
Kill Difference:19,902
Playtime:182.769 hours
Usage:10%
Score:4.905m
Score/min:447
Accuracy (listed only):39.847%
HSR (listed only):28.343%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:3,128
Deaths:671
KDR:4.662
Accuracy:35.034% A+
HSR:24.489% B+
MGR-S1 Gladius
A*
Kills:2,488
Deaths:438
KDR:5.680
Accuracy:36.674% A++
HSR:35.732% A*
AF-4 Cyclone
B**
Kills:1,921
Deaths:594
KDR:3.234
Accuracy:30.985% B**
HSR:19.938% C*
Blitz GD-10
B*
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B*
HSR:17.827% C*
SAS-R
A++
Kills:1,515
Deaths:234
KDR:6.474
Accuracy:51.227% A++
HSR:78.152% B**
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C++
AF-4AE Cyclone
A++
Kills:1,238
Deaths:231
KDR:5.359
Accuracy:37.234% A++
HSR:31.583% B*
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
NS-44 Commissioner
A++
Kills:1,167
Deaths:468
KDR:2.494
Accuracy:52.291% A++
HSR:24.679% B+
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
AF-18 Stalker
A++
Kills:1,027
Deaths:220
KDR:4.668
Accuracy:36.490% A++
HSR:24.732% B+
LA3 Desperado
A
Kills:854
Deaths:501
KDR:1.705
Accuracy:36.624% A
HSR:19.906% C++
NS-357B Underboss
B**
Kills:825
Deaths:373
KDR:2.212
Accuracy:47.151% B**
HSR:26.303% B
NS-44 Commissioner AE
A+
Kills:798
Deaths:333
KDR:2.396
Accuracy:53.811% A+
HSR:30.952% B++
NC08 Mag-Scatter
A+
Kills:785
Deaths:354
KDR:2.218
Accuracy:68.167% A+
HSR:18.726% B++
NSX Tomoe
A
Kills:723
Deaths:161
KDR:4.491
Accuracy:35.566% A
HSR:49.516% A
LA8 Rebel
B*
Kills:629
Deaths:273
KDR:2.304
Accuracy:37.722% B*
HSR:23.053% C*
AF-6 Shadow
B*
Kills:361
Deaths:60
KDR:6.017
Accuracy:40.306% B*
HSR:24.654% C
NSX Daimyo
A++
Kills:359
Deaths:55
KDR:6.527
Accuracy:53.192% A++
HSR:92.479% C-
NS-AM7 Archer
A
Kills:329
Deaths:224
KDR:1.469
Accuracy:67.097% B**
HSR:28.875% A
NS-61 Emissary
A*
Kills:211
Deaths:79
KDR:2.671
Accuracy:37.572% A+
HSR:27.962% A*
NSX Tengu
A++
Kills:190
Deaths:40
KDR:4.750
Accuracy:49.375% A++
HSR:25.263% B++
Impetus
A++
Kills:174
Deaths:37
KDR:4.703
Accuracy:44.361% A++
HSR:36.207% B**
NC4 Mag-Shot
A++
Kills:172
Deaths:94
KDR:1.830
Accuracy:39.648% A++
HSR:15.698% D
NS-30 Vandal
A
Kills:150
Deaths:38
KDR:3.947
Accuracy:41.367% A
HSR:26% C+
NS-AM7 AE/NC Archer
A*
Kills:139
Deaths:75
KDR:1.853
Accuracy:69.876% B**
HSR:43.885% A*
Gauss SPR
M+
Kills:116
Deaths:18
KDR:6.444
Accuracy:50.469% M+
HSR:43.966% A
NS-44L Blackhand
A
Kills:107
Deaths:48
KDR:2.229
Accuracy:52.475% A
HSR:40.187% C+
NS-45 Pilot
M++
Kills:102
Deaths:34
KDR:3
Accuracy:37.311% B*
HSR:50.980% M++
AF-8 RailJack
B+
Kills:96
Deaths:13
KDR:7.385
Accuracy:40.138% B+
HSR:66.667% D-
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.542% B+
HSR:34.524% A+
LA80
B+
Kills:79
Deaths:19
KDR:4.158
Accuracy:44.227% B+
HSR:78.481% C+
Soldier Soaker
B++
Kills:71
Deaths:24
KDR:2.958
Accuracy:37.702% B
HSR:19.718% B++
Kills:25,127
Deaths (as Infiltrator):7,296
Deaths (to Infiltrators):3,550
KDR:3.44394
Kill Difference:17,831
Playtime:131.133 hours
Usage:7%
Score:3.117m
Score/min:396
Accuracy (listed only):42.896%
HSR (listed only):34.460%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:1,450
Deaths:337
KDR:4.303
Accuracy:39.372% B*
HSR:14.621% C+
AF-41 Hacksaw
B**
Kills:1,434
Deaths:336
KDR:4.268
Accuracy:42.379% B**
HSR:13.738% C
AF-34 Mattock
B*
Kills:922
Deaths:150
KDR:6.147
Accuracy:38.042% B+
HSR:19.631% B*
AF-34 Mattock
B*
Kills:852
Deaths:152
KDR:5.605
Accuracy:39.090% B
HSR:21.596% B*
AF-23 Grinder
A+
Kills:344
Deaths:77
KDR:4.468
Accuracy:52.188% A+
HSR:17.442% C*
AF-23 Grinder
A++
Kills:340
Deaths:77
KDR:4.416
Accuracy:49.909% A++
HSR:21.177% A++
NCM2 Falcon
B*
Kills:78
Deaths:49
KDR:1.592
Accuracy:46.843% B*
HSR:0% F--
NCM2 Falcon
B++
Kills:64
Deaths:49
KDR:1.306
Accuracy:46.829% B+
HSR:6.250% B++
NS-10 Burster
B*
Kills:53
Deaths:34
KDR:1.559
Accuracy:35.259% B*
HSR:3.774% D
Kills:5,537
Deaths (as MAX Suit):630.500
Deaths (to MAX Suits):2,087
KDR:8.78192
Kill Difference:4,906.500
Playtime:57.470 hours
Usage:3%
Score:1.994m
Score/min:578
Accuracy (listed only):43.323%
HSR (listed only):13.136%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:392
V. Kills:106 366%
Deaths:23
KDR:17.044
Accuracy:60.408% A
KPH:69 C
VKPH:18.700 C**
M30 Mustang AH
A++
Kills:372
V. Kills:161 230%
Deaths:66
KDR:5.636
Accuracy:71.270% A*
KPH:23.500 D
VKPH:10.200 A++
Vortek Rotary
C**
Kills:365
V. Kills:259 140%
Deaths:31
KDR:11.774
Accuracy:32.706% C**
KPH:12.100 C
VKPH:8.600 C
Tomcat A2AM Pods
B
Kills:119
V. Kills:117 101%
Deaths:8
KDR:14.875
Accuracy:68.337% F
KPH:48.600 C+
VKPH:47.800 B
Kills:1,248 (737 + 0)
Deaths:128
KDR:9.750
VKDR:5.023
Vehicle Kills:643
Kill Difference:1,120
Playtime:54.073 hours
Usage:3%
Score:0.657m
Score/min:203
Piloting Accuracy:32.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:650
V. Kills:93 N/A
Deaths:1
KDR:650
Accuracy:51.109% B**
KPH:88.300 B**
VKPH:12.600 B++
Kills:650 (0 + 650)
Deaths:1
KDR:650
VKDR:93
Vehicle Kills:93
Kill Difference:649
Playtime:7.360 hours
Usage:0%
Score:0.153m
Score/min:347
Piloting Accuracy:N/A%
Gunner Accuracy:51.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:425
V. Kills:53 N/A
Deaths:24
KDR:17.708
Accuracy:60.538% A
KPH:64.100 B+
VKPH:8 C+
L100 Python AP
B**
Kills:345
V. Kills:278 124%
Deaths:70
KDR:4.929
Accuracy:60.562% B++
KPH:30.300 C+
VKPH:24.400 B**
Skyguard
C**
Kills:337
V. Kills:229 147%
Deaths:53
KDR:6.358
Accuracy:32.498% B+
KPH:15.400 C*
VKPH:10.500 C**
Kills:1,107 (1,107 + 0)
Deaths:147
KDR:7.531
VKDR:3.810
Vehicle Kills:560
Kill Difference:960
Playtime:39.921 hours
Usage:2%
Score:0.662m
Score/min:276
Driving Accuracy:32.498%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:846
V. Kills:572 148%
Deaths:106
KDR:7.981
Accuracy:54.338% B+
KPH:25.900 C**
VKPH:17.500 B++
Titan-150 HESH
B**
Kills:140
V. Kills:15 N/A
Deaths:9
KDR:15.556
Accuracy:56.418% B**
KPH:48 B+
VKPH:5.100 D
Titan-150 HEAT
C
Kills:86
V. Kills:25 331%
Deaths:18
KDR:4.778
Accuracy:43.108% C
KPH:16.100 C--
VKPH:4.700 D--
Enforcer ML85
A+
Kills:56
V. Kills:29 187%
Deaths:8
KDR:7
Accuracy:42.424% C*
KPH:36.800 A+
VKPH:19 B+
Kills:1,128 (1,072 + 56)
Deaths:141
KDR:8
VKDR:4.546
Vehicle Kills:641
Kill Difference:987
Playtime:42.443 hours
Usage:2%
Score:0.775m
Score/min:304
Driving Accuracy:43.108%
Gunner Accuracy:42.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:66
V. Kills:66 99%
Deaths:7
KDR:9.429
Accuracy:62.005% B+
KPH:26.500 C--
VKPH:26.500 C+
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:9.429
Vehicle Kills:66
Kill Difference:59
Playtime:2.490 hours
Usage:0%
Score:0.070m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:62.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:139
V. Kills:4 N/A
Deaths:4
KDR:34.750
Accuracy:23.675% A
KPH:92.900 B*
VKPH:2.700 C++
M40 Fury
C+
Kills:89
V. Kills:22 387%
Deaths:10
KDR:8.900
Accuracy:33.960% C+
KPH:44.500 C
VKPH:11 C+
M20 Basilisk
A
Kills:71
V. Kills:19 355%
Deaths:12
KDR:5.917
Accuracy:48.081% A
KPH:34.500 A
VKPH:9.200 B+
G30 Walker
A++
Kills:51
V. Kills:23 213%
Deaths:5
KDR:10.200
Accuracy:30.967% B
KPH:28.500 A++
VKPH:12.900 B+
Kills:350 (0 + 350)
Deaths:31
KDR:11.290
VKDR:2.194
Vehicle Kills:68
Kill Difference:319
Playtime:7.348 hours
Usage:0%
Score:0.146m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:30.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:243
V. Kills:7 N/A
Deaths:50
KDR:4.860
Accuracy:43.323% C++
KPH:38.600 C
VKPH:1.100 C-
M40 Fury-F
B
Kills:110
V. Kills:32 333%
Deaths:85
KDR:1.294
Accuracy:52.796% B
KPH:9.100 D
VKPH:2.600 D-
Kills:353 (353 + 0)
Deaths:135
KDR:2.615
VKDR:0.289
Vehicle Kills:39
Kill Difference:218
Playtime:18.386 hours
Usage:1%
Score:0.082m
Score/min:74
Driving Accuracy:52.796%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,1637,1151,5644.549A0.9933.828%B*30.457%B+88.6B**N/A24480.3h8.2C++24.2B+
LA1 Anchor 5,8615,8161,3924.178B++0.6231.233%A27.373%C**68.7B*N/A21384.6h8.4B*26.8B*
NC6 Gauss SAW 5,3635,3381,6503.235A*0.3328.255%A+19.352%D49.6B**N/A182107.6h7.9B*27.9B++
NC05 Jackhammer 4,8344,8051,5813.039A++0.5257.218%A++15.213%C++67.1B**N/A20471.6h4B*7B++
NS-15M1 3,8073,7868584.413A*0.8531.465%A++30.481%B**69.3B**N/A20454.6h10.2B*32.3B*
EM1 3,6353,6201,0513.444A**0.1229.626%A+25%B+68.4A+N/A20252.9h10.4B+35.1B*
AF-4G Cyclone 3,1493,1286714.662A*1.1035.034%A+24.489%B+80.6B*N/A27238.8h8.7B++24.8B++
EM6 2,8182,8057743.624A0.0628.773%A24.1%C++62.9B*N/A19644.6h9.4B++32.8B++
MGR-S1 Gladius 2,5152,4884385.68M+2.1236.674%A++35.732%A*104.5A**1.1A27923.8h7.6B*20.7B*
MGR-L1 Promise 2,0201,9934054.921M+1.3633.563%A++38.836%A++90.6A++1.2B*32522h9.9B**29.6B**
GD-22S 1,9501,9364244.566A++1.0030.577%A+29.907%B*70.9A+N/A21427.3h8.3B**27.3B*
AF-4 Cyclone 1,9241,9215943.234A+0.3330.985%B**19.938%C*59.8B**N/A19232.1h8.6B**27.6B++
NS Decimator 2,4201,8629042.06A1.5071.158%A2.363%C++67.5A*20.2B+39527.6h3.5B*5B**
GD-7F 1,6691,6625892.822A+0.7429.296%B**21.901%B40.4B+N/A13941.1h10.6B*36.1B++
Blitz GD-10 1,5461,5375542.774A++0.7928.888%B*17.827%C*38.3B+N/A12340.1h12.4B++43B++
SAS-R 1,5251,5152346.474A+2.9151.227%A++78.152%B**78.9A++N/A23119.2h1.7B**3.4B**
AF-41 Hacksaw 1,4521,4503374.303B++0.7439.372%B*14.621%C+52.3AN/A20227.7h6.4C++16.3B++
AF-41 Hacksaw 1,4361,4343364.268B++0.7142.379%B**13.738%C52A+N/A19927.6h7C++16.4B++
Tempest 1,4011,3912775.022M*1.4631.047%B**21.136%C++63.2B++N/A16022h9B++28.9B*
AF-57 Piston 1,3901,3863204.331M++0.7779.118%M**14.214%C++49.5B++N/A19128h6.6D*8.3B+
MGR-M1 Bishop 1,2911,2852255.711A*2.1548.773%A**44.202%A++101.2M*N/A26512.7h4.3A8.9A
GR-22AE 1,2961,2832475.194A**1.6336.61%A++29.384%B+99.5A+1B+31712.9h10.3B++28B**
GR-22 1,2571,2553753.347A++0.2231.249%A25.1%B*52.5B**N/A17523.9h10.6B**34B**
AF-4AE Cyclone 1,2511,2382315.359M**1.8037.234%A++31.583%B*96.7B*1B+27112.8h9.1C**24.3B++
AC-X11 1,2441,2362714.561M**1.0032.294%A+24.434%B+36B+N/A13334.3h7.9B*24.6B++
NC6S Gauss SAW S 1,2371,2282884.264M0.7029.304%B**25.57%C**59.9B+N/A16220.5h9.3B++31.6B+
NS-15M2 1,2371,2202155.674A*2.1132.571%A++40.328%A++86.5A+1.2A+26714.1h10B*30.8B*
NS-7 PDW 1,2081,2043813.16M++0.4029.087%B*15.033%C-54.2AN/A18422.2h11.4B*39.1B++
Reaper DMR 1,1981,1922355.072A1.5134.426%A++33.641%A67.3A+N/A18117.7h7.9B**22.9B**
NC05 Jackhammer AE 1,1921,1823093.825A++0.2663.624%A++16.836%C++193.8S1.6A++6686.1h3.8B++6B*
Razor GD-23 1,2001,1802724.338M**0.7833.937%A++30.085%A++62.8A*1.1A*24518.8h9.3B**27.3B*
Carnage AR 1,1861,1772934.017A*0.4531.815%A+34.155%A++57.1AN/A23020.6h10A31.3B**
AF-4A Bandit 1,1871,1703033.861A*0.3033.125%A++29.487%B**66.1A1A16917.7h9B*27.2B*
NC1 Gauss Rifle 1,1781,1702544.606M+1.0437.214%M+39.06%M70.1M++N/A25216.7h8.9A23.9A
NC9 A-Tross 1,1741,1672953.956A**0.3934.126%A++34.362%A+64.8A+N/A20018h7.9B**23.1B**
NS-44 Commissioner 1,1691,1674682.494A+1.0752.291%A++24.679%B+66.3AN/A18117.6h3.3B++6.3B*
AF-19 Mercenary 1,1771,1673073.801M**0.2432.813%A*28.792%A54.5A*N/A24521.4h8.7B**26.5B*
MKV Suppressed 1,1581,1573543.268M+0.2929.927%B*19.879%C++58.1AN/A16619.9h11.5B+38.5B+
AF-18 Stalker 1,0321,0272204.668M++1.1136.49%A++24.732%B+61.5A+N/A23316.7h9.1A25B**
AF-34 Mattock 9369221506.147B**2.5838.042%B+19.631%B*87A*1.3A+28610.6h4.4B*11.5B*
LA39 Bruiser 9179152643.466A*0.1077.186%A+18.689%B*89.7A*N/A27610.2h1.9B**2.5B*
LA3 Desperado 8568545011.705B**1.8636.624%A19.906%C++81.3A*N/A22510.5h7.2B*19.6B**
AF-34 Mattock 8578521525.605B*2.0439.09%B21.596%B*78.2A*N/A27310.9h5B**12.8B*
Titan-150 AP 1,4188461067.981B4.4254.338%B+3.901%B+26C**17.5B++27932.6h4.1B+7.5B*
NS-357B Underboss 8268253732.212B**1.3547.151%B**26.303%B100.6AN/A2738.2h3.5B++7.5B++
NS-44 Commissioner AE 7997983332.396B**1.1753.811%A+30.952%B++128.7A*N/A4146.2h2.9B+5.4B*
NC08 Mag-Scatter 7887853542.218B+1.3468.167%A+18.726%B++104.7M**N/A3447.5h3.3B*4.8B**
NS Baron G5 7637491684.458S0.9053.186%B**22.163%A++101.2M*1.9S2757.4h3.7B*7C*
NSX Tomoe 7297231614.491A*0.9335.566%A49.516%A70.9AN/A20010.2h10.4B**29.2B**
Warden 6686651833.634M0.0737.966%A++23.308%C+42.4AN/A12815.7h6.3B**16.6B**
L105 Zephyr 7436501650U646.4451.109%B**N/A87.8B**12.6B++3477.4h3.8A7.5B**
LA8 Rebel 6326292732.304A++1.2637.722%B*23.053%C*61.1A+N/A20010.3h5.6B+15B++
Anti-Vehicle Grenade 6956151615N/A611.4457.773%B*N/A683.3A+88.9C+33890.9h3A5.3B**
C-4 6974972052.424B++1.1427.881%B+N/A115.6B*46.5A13014.3h1.5C++5.3B+
Hawk GD-68 6904602561.797A*1.7775.215%A++4.783%A31.7A++15.9B**31814.5h7.4B+9.8B*
L100 Python HESH 4784252417.708B++14.1560.538%A1.882%C*64.4B+8C+3036.6h2.5B*4.2B**
Gauss Prime 4224151014.109A++0.5534.785%A*32.53%A84.7A*1.4A++3724.9h9B**25.8A
Gauss Rifle Burst 4144121233.35B++0.2133.823%A35.922%B**46.8C*N/A1338.8h9.7B++28.6B*
NS-11P 399392914.308M+0.7529.721%A+33.163%A*45.1B**N/A1658.7h10.7B**36B**
Breaker Rocket Pods 4983922317.043A+13.4860.408%A1.276%B68.8C18.6C**4645.7h13B+21.5B+
Shrike 5863732431.535A+2.0367.592%A2.681%C+40.1A+22.9A+5189.3h5.4B++7.9B**
M30 Mustang AH 533372665.636C++2.0771.27%A*N/A23.5D10.2A++23515.8h11.9C16.7C++
Vortek Rotary 6243653111.774M*8.2132.706%C**3.836%B**12.1C8.6C13230.1h59.3B+181.4B+
AF-6 Shadow 363361606.017M+2.4540.306%B*24.654%C35CN/A11410.3h5B+12.3B++
NSX Daimyo 359359556.527B*2.9653.192%A++92.479%C-71.8B++N/A2005h2.2B+4.1B*
Bouncing Betty 347346447.864A4.3045.195%C*N/A230.7A**N/A9641.5h1.6B**3.5B*
L100 Python AP 623345704.929C++1.3760.562%B++1.739%D30.3C+24.4B**35211.4h5.8C*9.6B+
AF-23 Grinder 347344774.468B*0.9152.188%A+17.442%C*76.4M+N/A2874.5h5.8B+11.1B**
AF-23 Grinder 344340774.416B*0.8549.909%A++21.177%A++75.6M++N/A2914.5h5.6B+11.2B**
Skyguard 566337536.358A++2.8032.498%B+1.78%C15.4C*10.5C**22921.9h114.3C**351.7B+
NS-11C 338334764.395S0.8332.798%A++27.545%A+66.8A*N/A2635h10.3B**31.3B*
Mag-Cutter 33733215,2210.022C+3.5415.474%D--N/A0.4CN/A1852.3h2.1B+13.8C+
NS-AM7 Archer 4123292241.469M2.0967.097%B**28.875%A14.2A+3.6B++9623.1h12.9B++19.3B*
Frag Grenade 3153121312N/A308.4441.307%C--N/A1040A**10B+54680.3h2A++4.9B**
GD-66 Claw 3093091023.029A+0.5374.002%A18.447%B++83.5A++N/A2963.7h2.1B++2.8B++
NC15 Phoenix 5362511152.183B**1.3859.554%B*N/A18.2B+20.7B**33613.8h8.4B++14.1B*
NSX Tanto 252250455.556S1.9936.099%A++48.8%M**83.3A*N/A2313h10.1B++28.1B+
S12 Renegade 250243504.86B++1.3043.323%C++6.173%C**38.6C1.1C-1106.3h2.7B++6.3B+
NSX Masamune 2902241261.778A1.7865.608%B*1.786%C44.8B**13.2C+3245h10B+15.3B+
NS-61 Emissary 211211792.671M0.8937.572%A+27.962%A*111.1SN/A3451.9h9.6B++25.6B**
NS-TMC-01 "His Regards" 1961966,9370.028C++3.5315.513%D1.531%D-0.6CN/A2330.3h1.8B+11.3C++
NSX Tengu 191190404.75M*1.1949.375%A++25.263%B++76A+N/A2652.5h10.6B++21.5B++
Impetus 175174374.703A*1.1444.361%A++36.207%B**69.6AN/A1992.5h3.4A7.6B**
NSX Naginata 175173295.966S2.4028.402%A46.821%M64.1B*N/A2292.7h8.7B*30.8B++
NC4 Mag-Shot 175172941.83A++1.7339.648%A++15.698%D81.9M++1.4A3992.1h6.9B+17.5C++
Gauss Compact Burst 164164266.308A++2.7534.521%A+48.171%M**102.5A*N/A6521.6h8.2B**23.6B+
Rocklet Rifle 3161621171.385A2.1857.914%B+N/A32.4B+30.8B+4835h38.3C++66.2B
Carver 1511503,5710.042C+3.5222.329%C-13.333%C0.9C--N/A3168h1.4C++6.2C++
NS-30 Vandal 152150383.947A+0.3841.367%A26%C+60B**N/A2182.5h5.4B13.2B++
Spear Anti-Vehicle Phalanx Turret 2131461311.231B++7.6750.693%B*3.425%C60.8A+27.9B++6562.4h7.3B+14.3B++
Gauss Rifle S 144141255.64S2.0836.908%A*38.298%M67.1A*1.4B+2702.1h9.7B++26.2B**
MANA Anti-Personnel Turret 142140197.368N/A3.8124.183%UN/A1400U20U4026100.1h18T*74.3T*
Titan-150 HESH 155140915.556B+11.9956.418%B**N/A48.3B+5.2D3362.9h2.7B++4.8B**
NS-AM7 AE/NC Archer 156139751.853B*1.7169.876%B**43.885%A*24.8B*3C1315.6h9.3B++13.3B*
M12 Kobalt 143139434.75A*31.1923.675%A15.108%D92.7B*2.7C++3421.5h20.4C+86B+
Tank Mine 200130393.333B+0.2346.509%B**N/A144.4B*77.8B+17430.9h2.7D*5.8B
Tomcat A2AM Pods 236119814.875M++11.3168.337%FN/A49.6C+48.8B2502.4h4.7A++6.9A++
Gauss SPR 118116186.444M*2.8850.469%M+43.966%A52.7A+N/A1852.2h4.6B++9.2B**
M40 Fury-F 142110851.294C+2.2752.796%BN/A9.1D2.6D-5512.1h11.8C++22.4C**
NS-44L Blackhand 107107482.229B**1.3352.475%A40.187%C+59.4A*N/A1651.8h3.5B++6.6B*
Gauss Compact S 108105185.833S2.2733.535%A*34.286%M61.8M+1.8M*5041.7h7.9B**23.6B*
NS-45 Pilot 103102343A0.5637.311%B*50.98%M++92.7AN/A3161.1h6.8B18.2B+
AF-8 RailJack 9796137.385A++3.8240.138%B+66.667%D-24C++N/A944h2.4C++6B
M40 Fury 11189108.9B5.3433.96%C+N/A44.5C11C+3172h13.8C+40.6C+
Titan-150 HEAT 11186184.778C++1.2243.108%C8.14%M*15.9D4.6D--2285.4h4.3B+10B+
PS1-AV Suppressor 8684214A+0.4432.542%B+34.524%A+84A2A++1991h11.9B+36.6B+
LA80 8179194.158C*0.6044.227%B+78.481%C+16.8D-N/A554.7h2.6D5.8C+
NCM2 Falcon 11278491.592B+1.9746.843%B*N/A22.3B**9.7A*2793.5h9.5B+20.3B+
NSX Yumi 7574193.895A++0.3331.224%B*54.054%M++56.9B*N/A1621.3h9.3B**29.7B**
M20 Basilisk 9071125.917A+2.3548.081%A7.042%B+33.8A9B+3672.1h65.5B*136.1B**
Soldier Soaker 7171242.958A++0.6037.702%B19.718%B++71B++N/A4551h5.6B14.8B+
NS Annihilator 14266491.347A++2.2278.533%DN/A9C10.4B++2157.3h15.4D--19.6D--
Enforcer ML65-H 1326679.429A++5.8762.005%B+N/A26.4C--26.4C+4692.5h14.7B23.7B+
19A Fortuna 6665183.611A*0.0531.535%A26.154%B**50B++N/A1971.3h12.1D-38.5C++
NCM2 Falcon 8564491.306B+2.2646.829%B+6.25%B++23.7A*7.8A2152.7h10.8B++23.2B++
Sticky Grenade 6262162N/A58.4461.94%B**N/A620DN/A45090.1h2.7C4.3C*
Enforcer ML85 855687B+3.4442.424%C*1.786%C37.3A++19.3B+10551.5h9.5B**22.4B**
NS-10 Burster 9253341.559B**2.0035.259%B*3.774%D7.3B**5.3B**1527.3h149.6C*424.4B+
G30 Walker 7451510.2M**6.6430.967%B9.804%M28.3A++12.8B+2961.8h133.1A429.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,9231.7h
Nanite Healing Grenade0980h
Medical Kit1,31316,14315.4h
Medical Applicator13982,8746.9h
Nano-Armor Kit166303,98722.9h
Spawn Beacon25570.3h
Nanite Revive Grenade06850.2h
AE Nano-Armor Kit4283,2624.3h
AE Medical Applicator5338,7242.6h
Spitfire Auto-Turret161,8551.4h
Restoration Kit2393,6803.6h
Recon Detection Device184,8557.5h
Ammunition Package101,6880.5h
Anti-Infantry MANA Turret102890.8h
Shield Recharging Field284,8601.5h

Check the help document for the dictionary if you want to learn more about words used here.


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