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Director General Founder Leondre[0] Leondre
NC BR 99

KDR: 3.57

Score: 42.8m

Last Seen: Sep 21st, 2019 3:33 AM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 50
Level Progress (to 100): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW NC05 Jackhammer NS-15M1 EM1 AF-4G Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,414,779 MLG Score: 3529
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.497%28.538%92757115777,4474.61186-1.042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.315%2.188A*1.098B**-1.762F-HEAD ++ (~12.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.638B+8.70.389C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.581%1.86%280312111,1295436542.07537172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.937%0.129C++0.25C*1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.556B+27.60.479B+44

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.826%2.792%262612082,185101411852.15271184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-0.597D0.154C++0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.7-0.565D21.1-0.68D39.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.823%3.413%165512099677143781.35245255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.81%-0.128C-0.256C0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.40.57B+17.90.552B+33.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.266%78.403%165512092,2041183151.86306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.59%2.312A*0.722B++0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+20.365C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.524%16.274%165312112,630180461.45787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%3.07M++0.325C**-1.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+4.40.091C+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 50
42.8m270.4%430 (25.8k)383 (23k)3.56944109,79630,7603.8269899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214773928.837%24.729%71303:3838

10% Combat Medic20% Engineer51% Heavy Assault7% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:20 PMJul 8th, 2017 10:46 PMSep 21st, 2019 9:16 AM (16h) (PST)Sep 21st, 2019 12:18 AM (1d) (PST)Sep 20th, 2019 11:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8272575700.9820.2750.2432.7900.0503529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,61015,39434,216591715167322,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1863h/77.6d 7,922 27,151 24,324 311.9k 2,349 7,768 5,569 92.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:7,192
Deaths:1,590
KDR:4.523
Accuracy:33.866% B*
HSR:30.631% B+
LA1 Anchor
A
Kills:6,131
Deaths:1,462
KDR:4.194
Accuracy:31.399% A
HSR:28.119% B
NC6 Gauss SAW
A+
Kills:5,372
Deaths:1,663
KDR:3.230
Accuracy:28.284% A+
HSR:19.546% D
NS-15M1
A++
Kills:3,869
Deaths:875
KDR:4.422
Accuracy:31.499% A++
HSR:30.783% B**
EM1
A+
Kills:3,621
Deaths:1,051
KDR:3.445
Accuracy:29.626% A+
HSR:24.993% B+
EM6
A
Kills:3,033
Deaths:840
KDR:3.611
Accuracy:29.069% A
HSR:25.453% C*
MGR-L1 Promise
A*
Kills:2,152
Deaths:447
KDR:4.814
Accuracy:33.774% A++
HSR:39.266% A*
GD-22S
A+
Kills:1,936
Deaths:424
KDR:4.566
Accuracy:30.577% A+
HSR:29.907% B*
NC6S Gauss SAW S
B**
Kills:1,247
Deaths:289
KDR:4.315
Accuracy:29.443% B**
HSR:25.742% C**
NS-15M2
A++
Kills:1,228
Deaths:216
KDR:5.685
Accuracy:32.565% A++
HSR:40.391% A++
NSX Naginata
M
Kills:173
Deaths:29
KDR:5.966
Accuracy:28.402% A
HSR:46.821% M
Kills:35,954
Deaths (as Heavy Assault):8,886
Deaths (to Heavy Assaults):9,323
KDR:4.04614
Kill Difference:27,068
Playtime:956.746 hours
Usage:51%
Score:22.125m
Score/min:385
Accuracy (listed only):30.773%
HSR (listed only):31.059%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A+
Kills:3,347
Deaths:715
KDR:4.681
Accuracy:35.074% A+
HSR:25.665% B+
MGR-S1 Gladius
A*
Kills:2,851
Deaths:531
KDR:5.369
Accuracy:36.858% A++
HSR:36.443% A*
AF-4 Cyclone
B**
Kills:1,979
Deaths:608
KDR:3.255
Accuracy:31.119% B**
HSR:20.212% C*
GD-7F
B**
Kills:1,842
Deaths:631
KDR:2.919
Accuracy:29.756% B**
HSR:22.747% B+
Blitz GD-10
B*
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B*
HSR:17.827% C*
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C+
AF-57 Piston
M**
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:79.118% M**
HSR:14.214% C++
AC-X11
A+
Kills:1,293
Deaths:284
KDR:4.553
Accuracy:32.346% A+
HSR:24.903% B+
AF-4A Bandit
A++
Kills:1,259
Deaths:322
KDR:3.910
Accuracy:33.117% A++
HSR:30.500% A
AF-4AE Cyclone
A++
Kills:1,249
Deaths:234
KDR:5.338
Accuracy:37.220% A++
HSR:31.866% B*
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
Razor GD-23
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:33.937% A++
HSR:30.085% A++
AF-19 Mercenary
A*
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:32.813% A*
HSR:28.792% A
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
LA39 Bruiser
A+
Kills:928
Deaths:273
KDR:3.399
Accuracy:77.205% A+
HSR:18.642% B++
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B*
HSR:22.163% A++
NS-11C
A++
Kills:334
Deaths:76
KDR:4.395
Accuracy:32.798% A++
HSR:27.545% A+
GD-66 Claw
A
Kills:316
Deaths:104
KDR:3.038
Accuracy:74.215% A
HSR:18.354% B++
NSX Tanto
M*
Kills:250
Deaths:46
KDR:5.435
Accuracy:36.075% A++
HSR:48.800% M*
NSX Tengu
A++
Kills:190
Deaths:40
KDR:4.750
Accuracy:49.375% A++
HSR:25.263% B++
Gauss Compact Burst
M*
Kills:164
Deaths:26
KDR:6.308
Accuracy:34.521% A+
HSR:48.171% M*
MGR-C1 Charger
B**
Kills:123
Deaths:31
KDR:3.968
Accuracy:30.705% B++
HSR:32.520% B**
Gauss Compact S
M
Kills:105
Deaths:18
KDR:5.833
Accuracy:33.535% A++
HSR:34.286% M
19A Fortuna
A+
Kills:99
Deaths:25
KDR:3.960
Accuracy:30.349% B*
HSR:28.283% A+
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.542% B++
HSR:34.524% A+
Kills:26,184
Deaths (as Light Assault):6,618
Deaths (to Light Assaults):5,916
KDR:3.95648
Kill Difference:19,566
Playtime:137.593 hours
Usage:7%
Score:3.218m
Score/min:390
Accuracy (listed only):39.393%
HSR (listed only):27.114%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,842
Deaths:631
KDR:2.919
Accuracy:29.756% B**
HSR:22.747% B+
AF-57 Piston
M**
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:79.118% M**
HSR:14.214% C++
MGR-M1 Bishop
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:48.577% A**
HSR:44.782% A++
AC-X11
A+
Kills:1,293
Deaths:284
KDR:4.553
Accuracy:32.346% A+
HSR:24.903% B+
AF-4A Bandit
A++
Kills:1,259
Deaths:322
KDR:3.910
Accuracy:33.117% A++
HSR:30.500% A
Razor GD-23
A++
Kills:1,180
Deaths:272
KDR:4.338
Accuracy:33.937% A++
HSR:30.085% A++
AF-19 Mercenary
A*
Kills:1,167
Deaths:307
KDR:3.801
Accuracy:32.813% A*
HSR:28.792% A
LA39 Bruiser
A+
Kills:928
Deaths:273
KDR:3.399
Accuracy:77.205% A+
HSR:18.642% B++
Warden
A++
Kills:783
Deaths:207
KDR:3.783
Accuracy:38.012% A++
HSR:26.054% C*
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B*
HSR:22.163% A++
NS-11C
A++
Kills:334
Deaths:76
KDR:4.395
Accuracy:32.798% A++
HSR:27.545% A+
GD-66 Claw
A
Kills:316
Deaths:104
KDR:3.038
Accuracy:74.215% A
HSR:18.354% B++
NSX Tanto
M*
Kills:250
Deaths:46
KDR:5.435
Accuracy:36.075% A++
HSR:48.800% M*
Gauss Compact Burst
M*
Kills:164
Deaths:26
KDR:6.308
Accuracy:34.521% A+
HSR:48.171% M*
MGR-C1 Charger
B**
Kills:123
Deaths:31
KDR:3.968
Accuracy:30.705% B++
HSR:32.520% B**
Gauss Compact S
M
Kills:105
Deaths:18
KDR:5.833
Accuracy:33.535% A++
HSR:34.286% M
19A Fortuna
A+
Kills:99
Deaths:25
KDR:3.960
Accuracy:30.349% B*
HSR:28.283% A+
Kills:13,329
Deaths (as Engineer):3,349
Deaths (to Engineers):5,305
KDR:3.97999
Kill Difference:9,980
Playtime:380.300 hours
Usage:20%
Score:7.041m
Score/min:309
Accuracy (listed only):42.957%
HSR (listed only):29.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A+
Kills:3,347
Deaths:715
KDR:4.681
Accuracy:35.074% A+
HSR:25.665% B+
MGR-S1 Gladius
A*
Kills:2,851
Deaths:531
KDR:5.369
Accuracy:36.858% A++
HSR:36.443% A*
AF-4 Cyclone
B**
Kills:1,979
Deaths:608
KDR:3.255
Accuracy:31.119% B**
HSR:20.212% C*
GR-22
A+
Kills:1,712
Deaths:503
KDR:3.404
Accuracy:32.341% A+
HSR:28.914% A
Blitz GD-10
B*
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B*
HSR:17.827% C*
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C+
AF-57 Piston
M**
Kills:1,386
Deaths:320
KDR:4.331
Accuracy:79.118% M**
HSR:14.214% C++
GR-22AE
A++
Kills:1,292
Deaths:248
KDR:5.210
Accuracy:36.585% A++
HSR:29.412% B+
AF-4AE Cyclone
A++
Kills:1,249
Deaths:234
KDR:5.338
Accuracy:37.220% A++
HSR:31.866% B*
Reaper DMR
A++
Kills:1,241
Deaths:245
KDR:5.065
Accuracy:34.453% A++
HSR:34.085% A
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
Carnage AR
A++
Kills:1,177
Deaths:293
KDR:4.017
Accuracy:31.815% A+
HSR:34.155% A++
NC1 Gauss Rifle
M+
Kills:1,170
Deaths:254
KDR:4.606
Accuracy:37.214% M+
HSR:39.060% M
NC9 A-Tross
A++
Kills:1,167
Deaths:295
KDR:3.956
Accuracy:34.126% A++
HSR:34.362% A+
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
LA39 Bruiser
A+
Kills:928
Deaths:273
KDR:3.399
Accuracy:77.205% A+
HSR:18.642% B++
NS Baron G5
A++
Kills:749
Deaths:168
KDR:4.458
Accuracy:53.186% B*
HSR:22.163% A++
Gauss Prime
A*
Kills:444
Deaths:108
KDR:4.111
Accuracy:34.702% A*
HSR:32.883% A
Gauss Rifle Burst
A
Kills:414
Deaths:126
KDR:3.286
Accuracy:33.750% A
HSR:35.749% B**
NS-11P
A*
Kills:413
Deaths:94
KDR:4.394
Accuracy:29.854% A+
HSR:33.898% A*
GD-66 Claw
A
Kills:316
Deaths:104
KDR:3.038
Accuracy:74.215% A
HSR:18.354% B++
NSX Tengu
A++
Kills:190
Deaths:40
KDR:4.750
Accuracy:49.375% A++
HSR:25.263% B++
Gauss Rifle S
A**
Kills:141
Deaths:25
KDR:5.640
Accuracy:36.908% A*
HSR:38.298% A**
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.542% B++
HSR:34.524% A+
NSX Yumi
M+
Kills:74
Deaths:19
KDR:3.895
Accuracy:31.224% B**
HSR:54.054% M+
Kills:27,613
Deaths (as Combat Medic):6,790
Deaths (to Combat Medics):3,467
KDR:4.06672
Kill Difference:20,823
Playtime:190.396 hours
Usage:10%
Score:5.139m
Score/min:450
Accuracy (listed only):39.913%
HSR (listed only):28.644%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A+
Kills:3,347
Deaths:715
KDR:4.681
Accuracy:35.074% A+
HSR:25.665% B+
MGR-S1 Gladius
A*
Kills:2,851
Deaths:531
KDR:5.369
Accuracy:36.858% A++
HSR:36.443% A*
AF-4 Cyclone
B**
Kills:1,979
Deaths:608
KDR:3.255
Accuracy:31.119% B**
HSR:20.212% C*
Blitz GD-10
B*
Kills:1,537
Deaths:554
KDR:2.774
Accuracy:28.888% B*
HSR:17.827% C*
SAS-R
A++
Kills:1,534
Deaths:236
KDR:6.500
Accuracy:51.104% A++
HSR:78.422% B**
Tempest
B**
Kills:1,391
Deaths:277
KDR:5.022
Accuracy:31.047% B**
HSR:21.136% C+
AF-4AE Cyclone
A++
Kills:1,249
Deaths:234
KDR:5.338
Accuracy:37.220% A++
HSR:31.866% B*
NS-7 PDW
B*
Kills:1,204
Deaths:381
KDR:3.160
Accuracy:29.087% B*
HSR:15.033% C-
NS-44 Commissioner
A++
Kills:1,167
Deaths:468
KDR:2.494
Accuracy:52.291% A++
HSR:24.679% B
MKV Suppressed
B*
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:29.927% B*
HSR:19.879% C++
AF-18 Stalker
A++
Kills:1,027
Deaths:220
KDR:4.668
Accuracy:36.490% A++
HSR:24.732% B+
LA3 Desperado
A
Kills:854
Deaths:501
KDR:1.705
Accuracy:36.624% A
HSR:19.906% C+
NS-357B Underboss
B**
Kills:825
Deaths:373
KDR:2.212
Accuracy:47.151% B**
HSR:26.303% C**
NS-44 Commissioner AE
A++
Kills:798
Deaths:333
KDR:2.396
Accuracy:53.811% A++
HSR:30.952% B++
NC08 Mag-Scatter
A+
Kills:785
Deaths:354
KDR:2.218
Accuracy:68.167% A+
HSR:18.726% B+
NSX Tomoe
A+
Kills:723
Deaths:161
KDR:4.491
Accuracy:35.566% A+
HSR:49.516% A
LA8 Rebel
B*
Kills:629
Deaths:273
KDR:2.304
Accuracy:37.722% B*
HSR:23.053% C*
NSX Daimyo
A++
Kills:361
Deaths:55
KDR:6.564
Accuracy:53.183% A++
HSR:92.521% C-
AF-6 Shadow
B**
Kills:361
Deaths:60
KDR:6.017
Accuracy:40.306% B**
HSR:24.654% C
NS-AM7 Archer
A
Kills:345
Deaths:231
KDR:1.494
Accuracy:67.202% B**
HSR:28.696% A
NS-61 Emissary
A*
Kills:211
Deaths:79
KDR:2.671
Accuracy:37.572% A+
HSR:27.962% A*
NSX Tengu
A++
Kills:190
Deaths:40
KDR:4.750
Accuracy:49.375% A++
HSR:25.263% B++
NC4 Mag-Shot
A++
Kills:178
Deaths:95
KDR:1.874
Accuracy:39.843% A++
HSR:15.169% D
Impetus
A++
Kills:174
Deaths:37
KDR:4.703
Accuracy:44.361% A++
HSR:36.207% B**
NS-44L Blackhand
A
Kills:162
Deaths:65
KDR:2.492
Accuracy:52.860% A
HSR:43.210% C++
NS-30 Vandal
A
Kills:150
Deaths:38
KDR:3.947
Accuracy:41.367% A
HSR:26% C+
NS-AM7 AE/NC Archer
A*
Kills:139
Deaths:76
KDR:1.829
Accuracy:69.924% B**
HSR:43.885% A*
NS-45 Pilot
M++
Kills:125
Deaths:44
KDR:2.841
Accuracy:37.795% B**
HSR:53.600% M++
Gauss SPR
M+
Kills:116
Deaths:18
KDR:6.444
Accuracy:50.469% M+
HSR:43.966% A
AF-8 RailJack
B+
Kills:114
Deaths:14
KDR:8.143
Accuracy:40.895% B+
HSR:68.421% D
PS1-AV Suppressor
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.542% B++
HSR:34.524% A+
LA80
B+
Kills:79
Deaths:19
KDR:4.158
Accuracy:44.227% B+
HSR:78.481% C++
Soldier Soaker
B*
Kills:71
Deaths:24
KDR:2.958
Accuracy:37.702% B+
HSR:19.718% B*
Kills:25,917
Deaths (as Infiltrator):7,489
Deaths (to Infiltrators):3,683
KDR:3.46068
Kill Difference:18,428
Playtime:132.990 hours
Usage:7%
Score:3.153m
Score/min:395
Accuracy (listed only):42.963%
HSR (listed only):34.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:1,453
Deaths:340
KDR:4.274
Accuracy:39.539% B++
HSR:14.659% C++
AF-41 Hacksaw
B*
Kills:1,438
Deaths:339
KDR:4.242
Accuracy:42.534% B*
HSR:13.839% C
AF-34 Mattock
B**
Kills:1,072
Deaths:174
KDR:6.161
Accuracy:39.378% B+
HSR:20.802% B**
AF-34 Mattock
B*
Kills:967
Deaths:177
KDR:5.463
Accuracy:40.477% B+
HSR:21.717% B*
AF-23 Grinder
A
Kills:344
Deaths:77
KDR:4.468
Accuracy:52.147% A
HSR:17.442% C*
AF-23 Grinder
A++
Kills:340
Deaths:78
KDR:4.359
Accuracy:50.104% A++
HSR:21.177% A++
NCM2 Falcon
B++
Kills:78
Deaths:49
KDR:1.592
Accuracy:46.843% B++
HSR:0% F--
NCM2 Falcon
B*
Kills:64
Deaths:49
KDR:1.306
Accuracy:46.829% B+
HSR:6.250% B*
NS-10 Burster
B*
Kills:53
Deaths:34
KDR:1.559
Accuracy:35.259% B*
HSR:3.774% D
NCM1 Scattercannon
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:78.496% N/A
HSR:20% N/A
Kills:5,859
Deaths (as MAX Suit):662.500
Deaths (to MAX Suits):2,151
KDR:8.84377
Kill Difference:5,196.500
Playtime:59.640 hours
Usage:3%
Score:2.086m
Score/min:583
Accuracy (listed only):47.160%
HSR (listed only):13.966%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:392
V. Kills:106 366%
Deaths:23
KDR:17.044
Accuracy:60.408% A
KPH:69 C
VKPH:18.700 C**
M30 Mustang AH
A++
Kills:372
V. Kills:161 230%
Deaths:66
KDR:5.636
Accuracy:71.270% A*
KPH:23.500 D
VKPH:10.200 A++
Vortek Rotary
C**
Kills:365
V. Kills:259 140%
Deaths:31
KDR:11.774
Accuracy:32.725% C**
KPH:12.100 C
VKPH:8.600 C
Tomcat A2AM Pods
C*
Kills:119
V. Kills:117 101%
Deaths:8
KDR:14.875
Accuracy:68.088% D**
KPH:48.600 C+
VKPH:47.800 C*
Kills:1,248 (737 + 0)
Deaths:128
KDR:9.750
VKDR:5.023
Vehicle Kills:643
Kill Difference:1,120
Playtime:54.097 hours
Usage:3%
Score:0.658m
Score/min:203
Piloting Accuracy:32.725%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:650
V. Kills:93 N/A
Deaths:1
KDR:650
Accuracy:51.109% B**
KPH:88.300 A
VKPH:12.600 B++
Kills:650 (0 + 650)
Deaths:1
KDR:650
VKDR:93
Vehicle Kills:93
Kill Difference:649
Playtime:7.360 hours
Usage:0%
Score:0.153m
Score/min:347
Piloting Accuracy:N/A%
Gunner Accuracy:51.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:425
V. Kills:53 N/A
Deaths:24
KDR:17.708
Accuracy:60.538% A
KPH:64.100 B+
VKPH:8 C+
L100 Python AP
B**
Kills:345
V. Kills:278 124%
Deaths:70
KDR:4.929
Accuracy:60.562% B+
KPH:30.300 C+
VKPH:24.400 B**
Skyguard
C**
Kills:343
V. Kills:231 148%
Deaths:53
KDR:6.472
Accuracy:32.508% B+
KPH:15.600 C++
VKPH:10.500 C**
Kills:1,113 (1,113 + 0)
Deaths:147
KDR:7.571
VKDR:3.823
Vehicle Kills:562
Kill Difference:966
Playtime:40.034 hours
Usage:2%
Score:0.664m
Score/min:277
Driving Accuracy:32.508%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:846
V. Kills:572 148%
Deaths:106
KDR:7.981
Accuracy:54.338% B+
KPH:25.900 C++
VKPH:17.500 B+
Titan-150 HESH
B**
Kills:140
V. Kills:15 N/A
Deaths:9
KDR:15.556
Accuracy:56.418% B**
KPH:48 B+
VKPH:5.100 D
Titan-150 HEAT
C-
Kills:86
V. Kills:25 331%
Deaths:18
KDR:4.778
Accuracy:43.108% C-
KPH:16.100 D
VKPH:4.700 D*
Enforcer ML85
A+
Kills:56
V. Kills:29 187%
Deaths:8
KDR:7
Accuracy:42.424% C++
KPH:36.800 A+
VKPH:19 B+
Kills:1,128 (1,072 + 56)
Deaths:141
KDR:8
VKDR:4.546
Vehicle Kills:641
Kill Difference:987
Playtime:42.443 hours
Usage:2%
Score:0.776m
Score/min:305
Driving Accuracy:43.108%
Gunner Accuracy:42.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C+
Kills:66
V. Kills:66 99%
Deaths:7
KDR:9.429
Accuracy:62.005% B+
KPH:26.500 C--
VKPH:26.500 C+
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:9.429
Vehicle Kills:66
Kill Difference:59
Playtime:2.490 hours
Usage:0%
Score:0.070m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:62.005%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:139
V. Kills:4 N/A
Deaths:4
KDR:34.750
Accuracy:23.675% B**
KPH:92.800 B*
VKPH:2.700 C++
M40 Fury
C+
Kills:89
V. Kills:22 387%
Deaths:10
KDR:8.900
Accuracy:33.960% C
KPH:44.500 C
VKPH:11 C+
M20 Basilisk
A
Kills:71
V. Kills:19 355%
Deaths:12
KDR:5.917
Accuracy:48.087% A
KPH:34.100 A
VKPH:9.100 B+
G30 Walker
A++
Kills:51
V. Kills:23 213%
Deaths:5
KDR:10.200
Accuracy:30.967% B
KPH:28.500 A++
VKPH:12.900 B+
Kills:350 (0 + 350)
Deaths:31
KDR:11.290
VKDR:2.194
Vehicle Kills:68
Kill Difference:319
Playtime:7.369 hours
Usage:0%
Score:0.146m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:30.967%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:247
V. Kills:7 N/A
Deaths:51
KDR:4.843
Accuracy:43.282% C++
KPH:39 C
VKPH:1.100 D
M40 Fury-F
B
Kills:111
V. Kills:32 336%
Deaths:85
KDR:1.306
Accuracy:52.797% B
KPH:9.200 D
VKPH:2.600 D-
Kills:358 (358 + 0)
Deaths:136
KDR:2.632
VKDR:0.287
Vehicle Kills:39
Kill Difference:222
Playtime:18.450 hours
Usage:1%
Score:0.082m
Score/min:74
Driving Accuracy:52.797%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,2427,1921,5904.523B**0.9533.866%B*30.631%B+87.9B*N/A24381.8h8.2C++24.3B+
LA1 Anchor 6,1816,1311,4624.194B++0.6231.399%A28.119%B70.1B*N/A21687.5h8.3B*26.5B*
NC6 Gauss SAW 5,3975,3721,6633.23A++0.3428.284%A+19.546%D49.7B*N/A183108.1h7.9B++27.9B++
NC05 Jackhammer 4,9444,9151,6223.03A++0.5457.29%A+15.463%C++68.1B**N/A20772.2h4B*7B*
NS-15M1 3,8923,8698754.422A*0.8531.499%A++30.783%B**70B**N/A20655.3h10.1B*32.2B*
EM1 3,6363,6211,0513.445A*0.1229.626%A+24.993%B+68.4AN/A20352.9h10.4B35.1B*
AF-4G Cyclone 3,3723,3477154.681A*1.1135.074%A+25.665%B+81.8B*N/A27440.9h8.7B++24.8B++
EM6 3,0523,0338403.611A0.0429.069%A25.453%C*65.1B*N/A20146.6h9.4B++32.2B++
MGR-S1 Gladius 2,8852,8515315.369M+1.8036.858%A++36.443%A*104.8A**1.3A+27827.2h7.6B*20.6B*
MGR-L1 Promise 2,1802,1524474.814M+1.2433.774%A++39.266%A*91.6A++1.2B+32223.5h10.1B**29.8B**
AF-4 Cyclone 1,9841,9796083.255A+0.3131.119%B**20.212%C*60.3B**N/A19332.8h8.6B**27.5B++
GD-22S 1,9501,9364244.566A++1.0030.577%A+29.907%B*70.9AN/A21527.3h8.3B**27.3B*
NS Decimator 2,4781,9029172.074A1.5071.07%A2.366%C++67.4A*20.4B+39428.2h3.5B*5B**
GD-7F 1,8521,8426312.919A*0.6529.756%B**22.747%B+42.8B+N/A14543h10.5B*35.4B++
GR-22 1,7211,7125033.404A+0.1732.341%A+28.914%A61.8AN/A19527.7h10.2A31.7B**
Blitz GD-10 1,5461,5375542.774A++0.8028.888%B*17.827%C*38.3B+N/A12340.1h12.4B++43B++
SAS-R 1,5441,5342366.5A+2.9351.104%A++78.422%B**79.1A++N/A23119.4h1.7B**3.4B**
AF-41 Hacksaw 1,4551,4533404.274B++0.7039.539%B++14.659%C++52.3A+N/A20227.8h6.5C**16.3B++
AF-41 Hacksaw 1,4401,4383394.242B++0.6742.534%B*13.839%C51.9A+N/A19927.7h7C*16.5B++
Tempest 1,4011,3912775.022M**1.4531.047%B**21.136%C+63.2B+N/A16022h9B++28.9B*
AF-57 Piston 1,3901,3863204.331M++0.7679.118%M**14.214%C++49.5B+N/A19128h6.6D*8.3B+
MGR-M1 Bishop 1,3591,3512395.653A*2.0848.577%A**44.782%A++103.1M**N/A27013.1h4.3A8.8A
AC-X11 1,3021,2932844.553M**0.9832.346%A+24.903%B+37.3B+N/A13534.7h7.9B*24.3B*
GR-22AE 1,3051,2922485.21A*1.6436.585%A++29.412%B+99.4A+1B+31713h10.3B++28B**
NC05 Jackhammer AE 1,2751,2633403.715A++0.1563.281%A++17.577%C**197.3S1.9A*6746.4h3.8B++6B*
AF-4A Bandit 1,2781,2593223.91A*0.3433.117%A++30.5%A67.7A1B**17418.6h8.9B*26.8B**
AF-4AE Cyclone 1,2621,2492345.338M**1.7737.22%A++31.866%B*96.8B**1B++27112.9h9B+24.3B++
NC6S Gauss SAW S 1,2581,2472894.315A**0.7529.443%B**25.742%C**60.2B+N/A16420.7h9.3B++31.6B+
Reaper DMR 1,2471,2412455.065A1.5034.453%A++34.085%A68.2A+N/A18218.2h7.9B**23B**
NS-15M2 1,2451,2282165.685A*2.1232.565%A++40.391%A++86.5A+1.2A26714.2h10B*30.8B*
NS-7 PDW 1,2081,2043813.16M0.4129.087%B*15.033%C-54AN/A18422.3h11.4B*39.1B++
Razor GD-23 1,2001,1802724.338M**0.7733.937%A++30.085%A++62.8A*1.1A*24518.8h9.3B**27.3B*
Carnage AR 1,1861,1772934.017A*0.4531.815%A+34.155%A++56.9AN/A23020.7h10A31.3B**
NC1 Gauss Rifle 1,1781,1702544.606M++1.0437.214%M+39.06%M70.1M+N/A25316.7h8.9A+23.9A
NC9 A-Tross 1,1741,1672953.956A*0.3934.126%A++34.362%A+64.5A+N/A20018.1h7.9B**23.1B**
NS-44 Commissioner 1,1691,1674682.494A+1.0852.291%A++24.679%B66.3AN/A18217.6h3.3B++6.3B**
AF-19 Mercenary 1,1771,1673073.801M**0.2332.813%A*28.792%A54.3A*N/A24721.5h8.7B**26.5B**
MKV Suppressed 1,1581,1573543.268M+0.3029.927%B*19.879%C++58.1AN/A16719.9h11.5B++38.5B+
AF-34 Mattock 1,0881,0721746.161B**2.5939.378%B+20.802%B**87.9A**1.3A++28112.2h5B++12.6B*
AF-18 Stalker 1,0321,0272204.668M+1.1036.49%A++24.732%B+61.5A+N/A23316.7h9.1A25B**
AF-34 Mattock 9769671775.463B*1.8940.477%B+21.717%B*76.7A*N/A26412.6h5.8B+14.4B++
LA39 Bruiser 9309282733.399A*0.1777.205%A+18.642%B++89.2A*N/A27810.4h1.9B**2.5B*
LA3 Desperado 8568545011.705B*1.8636.624%A19.906%C+81.3A*N/A22510.5h7.2B*19.6B**
Titan-150 AP 1,4188461067.981B4.4154.338%B+3.901%B++26C++17.5B+27932.6h4.1B+7.5B++
NS-357B Underboss 8268253732.212B**1.3647.151%B**26.303%C**100.6AN/A2738.2h3.5B++7.5B++
NS-44 Commissioner AE 7997983332.396B**1.1753.811%A++30.952%B++128.7A**N/A4146.2h2.9B+5.4B*
NC08 Mag-Scatter 7887853542.218B+1.3568.167%A+18.726%B+103.3M++N/A3447.6h3.3B*4.8B**
Warden 7877832073.783A*0.2138.012%A++26.054%C*47.5A+N/A14216.5h6.2B**16.2B**
NS Baron G5 7637491684.458S0.8953.186%B*22.163%A++101.2M*1.9M*2757.4h3.7B*7C++
NSX Tomoe 7297231614.491A*0.9235.566%A+49.516%A70.9AN/A20110.2h10.4B**29.2B**
L105 Zephyr 7436501650U646.4351.109%B**N/A87.8A12.6B++3477.4h3.8A7.5B**
LA8 Rebel 6326292732.304A++1.2737.722%B*23.053%C*61.1A+N/A20010.3h5.6B+15B++
Anti-Vehicle Grenade 7006201620N/A616.4357.762%B*N/A688.9A+88.9C+33470.9h3.1A5.3B**
C-4 7325252102.5B*1.0727.604%C**N/A119.3B*47A13054.4h1.4C*5.2B
Hawk GD-68 6904602561.797A++1.7775.215%A++4.783%A31.7A*15.9B**31814.5h7.4B+9.8B*
Gauss Prime 4524441084.111A++0.5434.702%A*32.883%A83.8A++1.5A*3615.3h9B**26A
L100 Python HESH 4784252417.708B++14.1460.538%A1.882%C**64.4B+8C+3036.6h2.5B*4.2B**
Gauss Rifle Burst 4164141263.286B*0.2833.75%A35.749%B**46.5C++N/A1338.9h9.7B++28.6B*
NS-11P 420413944.394M++0.8229.854%A+33.898%A*46.4B**N/A1688.9h10.6B**35.5B**
Breaker Rocket Pods 4983922317.043A+13.4760.408%A1.276%B+68.8C18.6C*4645.7h13B+21.5B++
Shrike 5863732431.535A+2.0367.592%A2.681%C+40.1A22.9A+5209.3h5.4B++7.9B**
M30 Mustang AH 533372665.636C++2.0771.27%A*N/A23.5D10.2A++23515.8h11.9C16.7C++
Vortek Rotary 6243653111.774M**8.2032.725%C**3.836%B**12.1C8.6C13230.1h59.4B+181.4B+
NSX Daimyo 361361556.564B**2.9953.183%A++92.521%C-72.2B++N/A2015h2.2B+4B**
AF-6 Shadow 363361606.017A**2.4540.306%B**24.654%C35CN/A11410.3h5B+12.3B++
Bouncing Betty 351350447.955A+4.3945.227%C*N/A233.3A*N/A9681.5h1.6B**3.5B*
L100 Python AP 623345704.929C+1.3660.562%B+1.739%C-30.3C+24.4B**35311.4h5.8C++9.6B+
NS-AM7 Archer 4303452311.494A**2.0867.202%B**28.696%A14.7A++3.6B++9723.5h12.6B++18.8B*
AF-23 Grinder 347344774.468B++0.9052.147%A17.442%C*74.8M+N/A2844.6h5.8B++11.1B**
Skyguard 574343536.472A+2.9032.508%B+1.749%C15.6C++10.5C**22922h113.3C*348.7B+
AF-23 Grinder 344340784.359B*0.7950.104%A++21.177%A++73.9M++N/A2834.6h5.7B+11.3B**
NS-11C 338334764.395M**0.8332.798%A++27.545%A+66.8A++N/A2645h10.3B**31.3B**
Mag-Cutter 33733215,2210.022C+3.5515.474%D--N/A0.4CN/A1852.3h2.1B+13.8C+
GD-66 Claw 3163161043.038A++0.5374.215%A18.354%B++85.4A++N/A3003.7h2.1B++2.8B++
Frag Grenade 3153121312N/A308.4341.307%DN/A1040A**10C**54920.3h2A++4.9B**
NSX Masamune 3322571381.862A+1.7166.362%B**1.946%C+46.7B*13.6C+3315.5h9.6B+14.5B+
NC15 Phoenix 5362511152.183B**1.3959.555%B*N/A18.2B+20.7A33613.8h8.4B+14.1B*
NSX Tanto 252250465.435S1.8736.075%A++48.8%M*83.3A*N/A2313h10.1B++28.1B+
S12 Renegade 254247514.843B+1.2743.282%C++6.478%B39.2C1.1D1116.3h2.7B++6.3B+
NS-61 Emissary 211211792.671M0.9037.572%A+27.962%A*111.1SN/A3461.9h9.6B++25.6B**
NS-TMC-01 "His Regards" 1961966,9370.028C++3.5415.513%D1.531%D--0.6CN/A2330.3h1.8B+11.3C++
NSX Tengu 191190404.75M**1.1849.375%A++25.263%B++76A++N/A2672.5h10.6B++21.5B*
NC4 Mag-Shot 181178951.874A++1.7039.843%A++15.169%D84.8M*1.4A4052.1h6.9B+17.2B++
Impetus 175174374.703A++1.1344.361%A++36.207%B**69.6AN/A1992.5h3.4A7.6B**
NSX Naginata 175173295.966S2.4028.402%A46.821%M64.1B*N/A2312.7h8.7B**30.8B*
Rocklet Rifle 3241661181.407A+2.1657.949%B++N/A32.5B+31B++4835.1h39C+67.3C**
Gauss Compact Burst 164164266.308A*2.7434.521%A+48.171%M*102.5A**N/A6491.6h8.2B**23.6B++
NS-44L Blackhand 165162652.492B**1.0852.86%A43.21%C++70.4A**1.3M+1892.3h3.3B*6.3B*
Carver 1581573,9580.04C+3.5322.842%C-13.376%C-0.9C-N/A3182h1.4C++6.1C++
NS-30 Vandal 152150383.947A+0.3841.367%A26%C+60B*N/A2192.5h5.4B13.2B++
Spear Anti-Vehicle Phalanx Turret 2171481311.385B++7.8250.951%B*3.378%C61.7A28.8B*6632.4h7.2B+14.2B++
Gauss Rifle S 144141255.64S2.0736.908%A*38.298%A**67.1A*1.4B+2742.1h9.7B++26.2B**
Titan-150 HESH 155140915.556B+11.9956.418%B**N/A48.3B+5.2D3362.9h2.7B*4.8B*
MANA Anti-Personnel Turret 142140197.368N/A3.8024.183%UN/A1400U20U4055500.1h18T*74.3T*
M12 Kobalt 143139434.75A*31.1823.675%B**15.108%D92.7B*2.7C++3421.5h20.4C+86B+
NS-AM7 AE/NC Archer 156139761.829A1.7469.924%B**43.885%A*24.8B**3C+1315.6h9.3B++13.3B*
Tank Mine 205134413.268B0.3046.572%B**N/A148.9B*78.9B+17420.9h2.7D*5.8C**
NS-45 Pilot 126125442.841A0.7337.795%B**53.6%M++96.2AN/A2941.3h6.7B17.6B++
MGR-C1 Charger 123123313.968M++0.4030.705%B++32.52%B**94.6A*N/A2501.3h8.4A27.4B*
Tomcat A2AM Pods 236119814.875M*11.3168.088%D**N/A49.6C+48.8C*2502.4h4.7A++6.9A+
Gauss SPR 118116186.444M++2.8750.469%M+43.966%A52.7A+N/A1862.2h4.6B++9.2B**
AF-8 RailJack 115114148.143A*4.5740.895%B+68.421%D26.5C*N/A994.3h2.3C*5.7B+
M40 Fury-F 143111851.306C+2.2652.797%BN/A9.2D2.6D-5512.1h11.8C++22.4C**
Gauss Compact S 108105185.833S2.2633.535%A++34.286%M61.8M1.8M++5061.7h7.9B**23.6B*
19A Fortuna 10299253.96A*0.3930.349%B*28.283%A+55B*1.7A**2111.8h11.9D39.4C+
M40 Fury 11189108.9B5.3333.96%CN/A44.5C11C+3172h13.8C+40.6C+
Titan-150 HEAT 11186184.778C++1.2143.108%C-8.14%M*15.9D4.6D*2295.4h4.3B+10B+
PS1-AV Suppressor 8684214A+0.4332.542%B++34.524%A+84B**2A*1961h11.9B+36.6B+
LA80 8179194.158C**0.5944.227%B+78.481%C++16.8D--N/A554.7h2.6D5.8C+
NCM2 Falcon 11278491.592B+1.9846.843%B++N/A22.3B**9.7A*2813.5h9.5B+20.3B+
NS Annihilator 15776491.551A*2.0278.566%DN/A10.3C+10.9B*2197.4h13.7D17.4D
NSX Yumi 7574193.895A++0.3331.224%B**54.054%M+56.9B*N/A1631.3h9.3B**29.7B*
M20 Basilisk 9071125.917A+2.3548.087%A7.042%B+33.8A9B+3652.1h65.9B**137B**
Soldier Soaker 7171242.958A++0.6137.702%B+19.718%B*71B++N/A4581h5.6C**14.8B+
Enforcer ML65-H 1326679.429A+5.8662.005%B+N/A26.4C--26.4C+4702.5h14.7C**23.7B+
NCM2 Falcon 8564491.306B+2.2646.829%B+6.25%B*23.7A*7.8B**2152.7h10.8B++23.2B++
Sticky Grenade 6363163N/A59.4362.132%B**N/A630DN/A44650.1h2.7C4.3C++
Enforcer ML85 855687B+3.4342.424%C++1.786%C37.3A+19.3B+10551.5h9.5B**22.4B**
NS-10 Burster 9253341.559B*2.0135.259%B*3.774%D7.3B*5.3B**1527.3h149.6C++424.4B+
G30 Walker 7451510.2M6.6330.967%B9.804%A**28.3A++12.8B+2961.8h133.1A429.7B**
NCM1 Scattercannon 505086.25M+2.6878.496%M**20%B**29.4B+N/A4221.7h11.9D**15.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade01170h
Nano-Armor Kit166303,98722.9h
Spawn Beacon25810.3h
Medical Kit1,35716,60615.7h
Medical Applicator13982,8746.9h
Nanite Revive Grenade06930.2h
AE Nano-Armor Kit4384,1324.4h
AE Medical Applicator5840,5632.7h
Motion Spotter102,9621.7h
Restoration Kit2533,9733.8h
Spitfire Auto-Turret161,8871.4h
Recon Detection Device184,9557.6h
Shield Recharging Field284,8601.5h
Ammunition Package101,7000.5h
Anti-Infantry MANA Turret102890.8h

Check the help document for the dictionary if you want to learn more about words used here.


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