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Commissar Founder LeondreTR[OO] LeondreTR
TR BR 81

KDR: 4.56

Score: 4m

Last Seen: May 24th, 2020 2:11 AM
- OFFLINE - 176.1 hour(s)

Battle Rank 81 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
Level Progress (to 82): 64%
Level 100 Progress: 21% 356h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M1 MG-H1 Watchman T32 Bull T9 CARV TMG-50 T9A "Butcher" TS2 Inquisitor
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LeondreTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,688,995 MLG Score: 7745
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.845%36.901%11751612678,4556.84061-2.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.399%2.052A*2.328A*-0.671DHEAD ++ (~20.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.578B+9.80.302C*21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
4m470.1%697 (41.8k)567 (34k)4.560279,3442,0494.8218681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128383431.524%34.546%108903:255

7% Combat Medic91% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2017 10:35 PMJul 5th, 2017 1:55 AMMay 30th, 2020 12:34 AM (1d) (PST)May 23rd, 2020 10:11 PM (7d) (PST)May 23rd, 2020 10:11 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9375174201.3330.2920.4606.4370.0367745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,23931,02625,213801828386234,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.8h/4.9d 536 3,228 2,293 45.1k 243 562 254 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,371
Deaths:238
KDR:5.761
Accuracy:31.552% A++
HSR:38.877% A++
NS-15M1
A++
Kills:1,194
Deaths:198
KDR:6.030
Accuracy:32.614% A++
HSR:36.600% A+
MG-H1 Watchman
B**
Kills:1,172
Deaths:224
KDR:5.232
Accuracy:29.697% B**
HSR:35.751% B**
T32 Bull
A++
Kills:1,171
Deaths:222
KDR:5.275
Accuracy:34.227% A++
HSR:37.660% A++
T9 CARV
A**
Kills:1,169
Deaths:230
KDR:5.083
Accuracy:30.491% A*
HSR:39.179% A**
TMG-50
A++
Kills:610
Deaths:123
KDR:4.959
Accuracy:32.150% A++
HSR:35.902% A++
T9A "Butcher"
A++
Kills:328
Deaths:51
KDR:6.431
Accuracy:30.110% B**
HSR:42.988% A++
T9 CARV-S
A*
Kills:179
Deaths:31
KDR:5.774
Accuracy:28.989% A
HSR:41.899% A*
NS-15M2
A++
Kills:95
Deaths:21
KDR:4.524
Accuracy:33.907% A++
HSR:37.895% B**
Kills:7,289
Deaths (as Heavy Assault):1,338
Deaths (to Heavy Assaults):667
KDR:5.44768
Kill Difference:5,951
Playtime:106.131 hours
Usage:91%
Score:3.580m
Score/min:562
Accuracy (listed only):31.526%
HSR (listed only):38.528%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46G Armistice
M
Kills:99
Deaths:15
KDR:6.600
Accuracy:34.992% A
HSR:36.364% M
Kills:99
Deaths (as Light Assault):15
Deaths (to Light Assaults):330
KDR:6.6
Kill Difference:84
Playtime:1.207 hours
Usage:1%
Score:0.038m
Score/min:518
Accuracy (listed only):34.992%
HSR (listed only):36.364%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A*
Kills:278
Deaths:37
KDR:7.514
Accuracy:33.899% A*
HSR:25.180% B++
T1 Cycler
A*
Kills:137
Deaths:22
KDR:6.227
Accuracy:32.546% A*
HSR:36.496% A++
TORQ-9
M++
Kills:126
Deaths:26
KDR:4.846
Accuracy:29.678% B**
HSR:46.032% M++
SMG-46G Armistice
M
Kills:99
Deaths:15
KDR:6.600
Accuracy:34.992% A
HSR:36.364% M
Kills:640
Deaths (as Combat Medic):100
Deaths (to Combat Medics):249
KDR:6.4
Kill Difference:540
Playtime:8.194 hours
Usage:7%
Score:0.331m
Score/min:673
Accuracy (listed only):32.779%
HSR (listed only):36.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):258
KDR:0
Kill Difference:UNR
Playtime:1.088 hours
Usage:1%
Score:0.025m
Score/min:378
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,3871,3712385.761A+1.2031.552%A++38.877%A++86.2A++1B**28615.9h9.5B**30B**
NS-15M1 1,2001,1941986.03M1.4732.614%A++36.6%A+94.8A+N/A26612.6h10.2B++31.3B*
MG-H1 Watchman 1,1781,1722245.232A++0.6729.697%B**35.751%B**86.2AN/A30213.6h11.6B*39.2B++
T32 Bull 1,1851,1712225.275M0.7134.227%A++37.66%A++79.1AN/A28014.8h10B*29.2B**
T9 CARV 1,1781,1692305.083A*0.5230.491%A*39.179%A**91.3M+N/A40012.8h9.7B**31.7B**
TMG-50 6176101234.959M0.4032.15%A++35.902%A++82.4A++N/A2177.4h9.5B++29.6B*
T9A "Butcher" 336328516.431A*1.8730.11%B**42.988%A++109.3A+2.7M++3193h9.2B**30.5B*
TS2 Inquisitor 2862861162.466A2.0936.303%B**27.972%B**105.9A**N/A4092.7h8.2B*22.6B*
Cycler TRV 279278377.514S2.9533.899%A*25.18%B++103M++N/A4392.7h9.1A+26.7A
T7 Mini-Chaingun AE 241240584.138A*0.4223.77%B+23.75%A++75B++N/A2863.2h10.7B++45.1B++
T2 Striker 312192454.267S0.2962.856%B**N/A40.9S25.5M++4544.7h27B**42.9B**
T9 CARV-S 180179315.774A*1.2128.989%A41.899%A*59.7B+N/A2643h10.7B+37B++
NS-44 Commissioner AE 161161672.403B*2.1651.591%B**28.571%C**107.3A++N/A2821.5h2.8B*5.5B++
T1 Cycler 140137226.227M**1.6732.546%A*36.496%A++80.6M1.8M4191.7h11.7B++35.9B**
TORQ-9 127126264.846A*0.2929.678%B**46.032%M++70A+N/A2721.8h10.3A+34.7B**
NS Decimator 155116333.515A*1.0566.4%B++N/A64.4A21.7B+4391.8h3.6B+5.4B++
SMG-46G Armistice 9999156.6S2.0434.992%A36.364%M90B**N/A3471.1h11.1B++31.7B+
NS-15M2 9595214.524B**0.0433.907%A++37.895%B**79.2B++N/A3881.2h10.4B+30.6B++
NS-357B Underboss 7979282.821A1.7450.733%A26.582%C++131.7A++N/A5760.6h3.5B+6.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840h
AE Medical Applicator34,3530.3h
Restoration Kit1342,6302h
Medical Applicator0540h
Nano-Armor Kit11,3290.1h
Medical Kit638000.8h

Check the help document for the dictionary if you want to learn more about words used here.


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