Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Deputy Director Leonpg[RE4] Leonpg
NC BR 91

KDR: 1.88

Score: 8.9m

Last Seen: May 24th, 2020 4:13 PM
- OFFLINE - 39.1 hour(s)

Battle Rank 91 - New Conglomerate on Cobalt
Level Progress (to 92): 60%
Level 100 Progress: 47% 307h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS MGR-L1 Promise NSX-P Naginata NS-15M2 NS-11P LA1 Anchor AF-19 Mercenary AF-4 Cyclone NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Leonpg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,390,661 MLG Score: 1911
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.932%26.338%78819126412,8712.32119-0.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.191%0.515B+0.259C*0.186C++HEAD ++ (~11.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.401B9.20.257C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.67%16.364%181128255215350.25463153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.21B**13.21B**54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.413%72.9%18212811,10765871.68237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.41%0.226C++-0.047C+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.23C++20.127C++2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.711%14.852%181128210136520.276712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.536B+-0.095C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.002C+6.3-0.306C7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m372.1%541 (32.5k)436 (26.2k)1.8842118,0479,5782.0032491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283113523.874%26.165%62502:088

20% Combat Medic8% Engineer40% Heavy Assault7% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2015 12:01 PMMay 7th, 2019 6:21 PMMay 24th, 2020 12:23 PM (4d) (PST)May 24th, 2020 1:16 PM (4d) (PST)May 24th, 2020 12:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6932914020.8840.4690.2313.4250.0361911

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,57517,47324,102532814206226,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
340.2h/14.2d 1,140 4,722 5,631 69.9k 850 874 739 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B**
Kills:1,505
Deaths:617
KDR:2.439
Accuracy:29.770% B**
HSR:30.100% B+
NSX-P Naginata
B
Kills:1,495
Deaths:765
KDR:1.954
Accuracy:25.248% B
HSR:22.876% D-
NS-15M2
A+
Kills:1,326
Deaths:398
KDR:3.332
Accuracy:33.430% A+
HSR:29.186% C++
LA1 Anchor
A
Kills:1,275
Deaths:466
KDR:2.736
Accuracy:32.466% A
HSR:24.784% C+
NC6 Gauss SAW
A+
Kills:1,174
Deaths:506
KDR:2.320
Accuracy:28.260% A+
HSR:22.402% C+
GD-22S
A*
Kills:1,077
Deaths:337
KDR:3.196
Accuracy:35.575% A*
HSR:26.184% C*
EM6
A*
Kills:89
Deaths:29
KDR:3.069
Accuracy:33.116% A*
HSR:22.472% C
Kills:7,941
Deaths (as Heavy Assault):3,118
Deaths (to Heavy Assaults):2,930
KDR:2.54682
Kill Difference:4,823
Playtime:136.796 hours
Usage:40%
Score:4.139m
Score/min:504
Accuracy (listed only):31.124%
HSR (listed only):25.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,197
Deaths:818
KDR:1.463
Accuracy:26.302% B++
HSR:24.394% B+
AF-4 Cyclone
B
Kills:1,192
Deaths:983
KDR:1.213
Accuracy:26.642% C++
HSR:21.560% B
GD-7F
A++
Kills:484
Deaths:151
KDR:3.205
Accuracy:34.594% A++
HSR:27.273% B**
AC-X11
B**
Kills:457
Deaths:195
KDR:2.344
Accuracy:30.866% B**
HSR:26.477% B++
MGR-C1 Charger
A
Kills:440
Deaths:196
KDR:2.245
Accuracy:33.826% A
HSR:24.318% C+
Mauler S6
B+
Kills:101
Deaths:125
KDR:0.808
Accuracy:46.711% B+
HSR:14.852% C+
NS-11C
B*
Kills:76
Deaths:27
KDR:2.815
Accuracy:29.493% B*
HSR:21.053% C*
Kills:3,947
Deaths (as Light Assault):2,495
Deaths (to Light Assaults):1,683
KDR:1.58196
Kill Difference:1,452
Playtime:78.545 hours
Usage:23%
Score:1.862m
Score/min:395
Accuracy (listed only):32.633%
HSR (listed only):22.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A++
Kills:1,294
Deaths:521
KDR:2.484
Accuracy:32.753% A++
HSR:31.144% B**
AF-4 Cyclone
B
Kills:1,192
Deaths:983
KDR:1.213
Accuracy:26.642% C++
HSR:21.560% B
NC9 A-Tross
B
Kills:595
Deaths:675
KDR:0.881
Accuracy:22.543% D
HSR:27.395% B
NC1 Gauss Rifle
B+
Kills:289
Deaths:315
KDR:0.917
Accuracy:25.989% B+
HSR:22.491% C++
Mauler S6
B+
Kills:101
Deaths:125
KDR:0.808
Accuracy:46.711% B+
HSR:14.852% C+
Kills:3,471
Deaths (as Combat Medic):2,619
Deaths (to Combat Medics):1,219
KDR:1.32532
Kill Difference:852
Playtime:68.381 hours
Usage:20%
Score:1.784m
Score/min:435
Accuracy (listed only):30.928%
HSR (listed only):23.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B
Kills:1,192
Deaths:983
KDR:1.213
Accuracy:26.642% C++
HSR:21.560% B
SAS-R
A+
Kills:654
Deaths:166
KDR:3.940
Accuracy:49.466% A+
HSR:73.700% B+
NC14 Bolt Driver
B+
Kills:453
Deaths:219
KDR:2.068
Accuracy:39.821% B+
HSR:71.744% C
NS-44 Commissioner
A
Kills:344
Deaths:191
KDR:1.801
Accuracy:48.192% A
HSR:23.547% C++
NC4 Mag-Shot
A
Kills:137
Deaths:185
KDR:0.741
Accuracy:25.900% C+
HSR:27.737% A
NS-45 Pilot
A+
Kills:130
Deaths:92
KDR:1.413
Accuracy:40.876% A+
HSR:30.769% C**
Kills:2,910
Deaths (as Infiltrator):1,836
Deaths (to Infiltrators):1,598
KDR:1.58497
Kill Difference:1,074
Playtime:24.211 hours
Usage:7%
Score:0.540m
Score/min:371
Accuracy (listed only):38.483%
HSR (listed only):41.510%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,197
Deaths:818
KDR:1.463
Accuracy:26.302% B++
HSR:24.394% B+
GD-7F
A++
Kills:484
Deaths:151
KDR:3.205
Accuracy:34.594% A++
HSR:27.273% B**
AC-X11
B**
Kills:457
Deaths:195
KDR:2.344
Accuracy:30.866% B**
HSR:26.477% B++
MGR-C1 Charger
A
Kills:440
Deaths:196
KDR:2.245
Accuracy:33.826% A
HSR:24.318% C+
Warden
B+
Kills:121
Deaths:100
KDR:1.210
Accuracy:31.141% B+
HSR:19.008% D-
MGR-M1 Bishop
A+
Kills:109
Deaths:40
KDR:2.725
Accuracy:42.846% A+
HSR:34.862% B+
Mauler S6
B+
Kills:101
Deaths:125
KDR:0.808
Accuracy:46.711% B+
HSR:14.852% C+
NS-11C
B*
Kills:76
Deaths:27
KDR:2.815
Accuracy:29.493% B*
HSR:21.053% C*
Kills:2,985
Deaths (as Engineer):1,652
Deaths (to Engineers):1,263
KDR:1.8069
Kill Difference:1,333
Playtime:25.815 hours
Usage:8%
Score:0.523m
Score/min:338
Accuracy (listed only):34.472%
HSR (listed only):24.030%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:75
Deaths:81
KDR:0.926
Accuracy:36.748% C
HSR:24% A++
Kills:75
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):276
KDR:1.85185
Kill Difference:34.500
Playtime:5.663 hours
Usage:2%
Score:0.057m
Score/min:168
Accuracy (listed only):36.748%
HSR (listed only):24%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:147
V. Kills:55 263%
Deaths:48
KDR:3.063
Accuracy:45.553% B++
KPH:28.400 C+
VKPH:10.600 B+
Kills:147 (147 + 0)
Deaths:48
KDR:3.063
VKDR:1.146
Vehicle Kills:55
Kill Difference:99
Playtime:5.179 hours
Usage:2%
Score:0.050m
Score/min:161
Driving Accuracy:45.553%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
N/A
Kills:50
V. Kills:15 313%
Deaths:7
KDR:7.143
Accuracy:62.827% N/A
KPH:34.100 N/A
VKPH:10.200 N/A
Kills:50 (50 + 0)
Deaths:7
KDR:7.143
VKDR:2.143
Vehicle Kills:15
Kill Difference:43
Playtime:1.468 hours
Usage:0%
Score:0.018m
Score/min:201
Driving Accuracy:62.827%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:19.670% C**
KPH:98.200 B**
VKPH:5.400 A*
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:3
Vehicle Kills:3
Kill Difference:54
Playtime:0.560 hours
Usage:0%
Score:0.012m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:19.670%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,5291,5056172.439B++0.5529.77%B**30.1%B+75.3B*1.2B+28520h10.7B*35.9B++
NSX-P Naginata 1,5151,4957651.954B+0.0725.248%B22.876%D-66.2B+N/A26322.6h10.8B+42.6B+
NS-15M2 1,3581,3263983.332B++1.4533.43%A+29.186%C++122.8A++3M**29710.8h9.7B*28.9B*
NS-11P 1,3431,2945212.484B*0.6032.753%A++31.144%B**86.8A++3.3M**37014.9h10.3B**31.6B**
LA1 Anchor 1,2941,2754662.736C++0.8532.466%A24.784%C+91.7A1.4A++37513.9h9B+27.6B++
AF-19 Mercenary 1,2071,1978181.463B+0.4226.302%B++24.394%B+47.9A+N/A17525h9.8B*37.2B++
AF-4 Cyclone 1,1941,1929831.213C+0.6726.642%C++21.56%B43.3C**N/A12627.5h10.6C*39.8C*
NC6 Gauss SAW 1,1881,1745062.32B++0.4428.26%A+22.402%C+74.3A++N/A31615.8h7.9B++27.9B++
GD-22S 1,1061,0773373.196B*1.3135.575%A*26.184%C*117.1M+3.2S3569.2h8.5B**23.9B**
SAS-R 6616541663.94B+2.0649.466%A+73.7%B+83.8A++N/A2787.8h1.8B*3.6B**
NC9 A-Tross 6045956750.881C1.0022.543%D27.395%B32.7C+N/A8918.2h9.5C*42C+
GD-7F 4924841513.205A1.3234.594%A++27.273%B**118M++2M*3884.1h8.6A+24.9B**
AC-X11 4664571952.344B*0.4630.866%B**26.477%B++70.3A++1.4A*2356.5h7.4B**23.9B++
NC14 Bolt Driver 4534532192.068C+0.1839.821%B+71.744%C45.8AN/A1439.9h2.3B+5.7B+
MGR-C1 Charger 4484401962.245B**0.3633.826%A24.318%C+74.6A1.4B*3295.9h9.8B*28.9B**
NS-44 Commissioner 3523441911.801B++0.0848.192%A23.547%C++67.5B*1.6A**2455.1h2.9B*5.9B*
NC1 Gauss Rifle 2942893150.917C+0.9725.989%B+22.491%C++34.8B+N/A1668.3h12.4C++47.7B+
Frag Grenade 2802731273N/A271.1247.105%C++N/A546C+14B+19810.5h3.1B+6.6B+
C-4 3212691731.555C+0.3327.001%C++N/A86.8C+16.8D-5523.1h1.2B+4.6B+
Shrike 3312141811.182B++0.7065.871%B**N/A30.1B+16.5B+2627.1h6.2C*9.4B+
C75 Viper 202147483.063C1.1845.553%B++N/A28.3C+10.6B+1615.2h13.2C+28.9B
NC4 Mag-Shot 1371371850.741C+1.1425.9%C+27.737%A26.9C+N/A935.1h6B*23.3B+
NS-45 Pilot 131130921.413C+0.4740.876%A+30.769%C**100B*N/A3431.3h6B+14.6B*
Warden 1231211001.21C++0.6731.141%B+19.008%D-32.7B+N/A1223.7h7.1B*22.7B++
MGR-M1 Bishop 111109402.725B**0.8442.846%A+34.862%B+60.6A1.1B++2331.8h5B*11.7B*
Mauler S6 1031011250.808C+1.0846.711%B+14.852%C+29.7C+N/A1153.4h6.3D--13.5C+
EM6 9089293.069B++1.1833.116%A*22.472%C111.3A**1.3A+4310.8h7.4A+22.4B**
Rocklet Rifle 14280521.538A+0.3554.056%C*N/A22.9C-17.7D2933.5h30.7B+56.7B+
NS Decimator 11479282.821A+0.9475.56%A++N/A49.4B+21.9B+4551.6h5.1C6.8C**
NS-11C 7876272.815A0.9329.493%B*21.053%C*95A*2.5S4000.8h10.6B*36.1B++
NCM1 Scattercannon 7575810.926C-0.9636.748%C24%A++16.7DN/A564.5h7.4C**20.2C++
Mag-Cutter 64579,4500.006C--1.8820.417%D1.754%D0.2DN/A1287.6h2.6C++12.6C+
MANA Anti-Personnel Turret 5656252.24N/A0.3617.446%UN/A560UN/A1247500.1h20.6T*118.3T*
M12 Kobalt 5855155M++53.1219.67%C**16.364%D91.7B++5A++3510.6h13.2B**67.2B++
Titan-150 HEAT 655077.143B5.2662.827%A++2%D33.3B**10C++2011.5h4.8C++7.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6039,7793.3h
Spawn Beacon365421.7h
Nanite Revive Grenade05930.2h
Medical Kit4642,46611.9h
Medical Applicator24695,6929.8h
Xiphos Anti-Personnel Phalanx Tower0660h
Motion Spotter3810.2h
G30 Walker0510h
Recon Detection Device101970.6h
M12 Kobalt1630.1h
Ammunition Package61070.1h
Anti-Infantry MANA Turret41460.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.17s
Server spent 4.53s on queries, 3.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.